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** During the Wild Behind the Witchlight campaign, Nat gets the most focus out of the three Waterdeep Orphans.
** Likewise, in the Light of Xaryxis campaign, Squiddly gets more focus (the other two [[PutOnABus get put on a ship]] near the beginning.


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* TagAlongKid: The Waterdeep Orphans sometimes occupy slots in the formation in variants. It's played straight with the Light of Xaryxix campaign with Squiddly taking a permanent slot in the center of the formation for the entire campaign.
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** If you fail to finish a day in the Trials of Mount Tiamat, the next day the level goal will stay the same and that day's restriction will be rerolled to hopefully make it easier to complete next time.
* AntiRageQuitting: A Variation. If you join a Trials of Mount Tiamat campaign that lasts longer than three days but contribute 0 DPS, even if that campaign is completed, you won't unlock the next difficulty tier.
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* NinjaPirateZombieRobot: The character Warden is a Warforged Hexblade Warlock infested by an EldritchAbomination, and they've made their way from ''TabletopGame/{{Eberron}}'' to the TabletopGame/ForgottenRealms via realmspace. They're also the only character to identify as genderless.

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* NinjaPirateZombieRobot: The character Warden is a Warforged Hexblade Warlock infested by an EldritchAbomination, and they've made their way from ''TabletopGame/{{Eberron}}'' to the TabletopGame/ForgottenRealms via realmspace. They're also the one of only character to identify four characters categorized as genderless.non-binary.
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An Axe To Grind is no longer a trope


** Bruenor Battlehammer is an expy of Jim the Lumberjack, both being stocky bearded men who use AnAxeToGrind as their weapon of choice and are the first DPS champions you unlock. In terms of abilities, Bruenor's Inspired increases his damage for each adjacent champion just like how Jim's Buddy system did, and his Rally buffs the damage of Champions in his column just like Jim's Sharpen Party did.

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** Bruenor Battlehammer is an expy of Jim the Lumberjack, both being stocky bearded men who use AnAxeToGrind axes as their weapon of choice and are the first DPS champions you unlock. In terms of abilities, Bruenor's Inspired increases his damage for each adjacent champion just like how Jim's Buddy system did, and his Rally buffs the damage of Champions in his column just like Jim's Sharpen Party did.

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** Buenor seems to be adapting a different accent
** Nyeli starts to obey Jaraxle's orders.

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** Buenor Bruenor seems to be adapting a different accent
** Nyeli Nayeli starts to obey Jaraxle's orders.


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* {{Overheating}}: If you manage to set up your Modron Core so that the output loops back on itself, [[https://imgur.com/acjCOV7 this happens]], shutting down all connected nodes to the bare minimum bonus until the loop is broken.

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** Any changes you make to a Modron Core don't actually save until you close out of the core, so if an intermediate step when changing the layout ends up tanking the buffs, you're not screwed over.

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** Any changes you make to a Modron Core don't actually save until you close out of the core, so if an intermediate step when changing the layout ends up tanking the buffs, you're not screwed over.your team doesn't get destroyed before you can fix it.



** Speaking of Gold Chests, they only drop equipment for Greenhorn champions; champions from events have to rely on either their own chests or electrum chests. Feats for Event champions, on the other hand, can drop from normal gold chests instead of having to hope you get lucky with their own Gold Ghests (which have to either be bought with real money or repeatedly farmed via Time Gates--normal Gold Chests can be bought with Gems which can be farmed in-game, making them basically free).
** If you don't collect all three Gold Chests before closing a Time Gate, you'll get one or two Time Gate Pieces back. That way if you open a Time Gate and life prevents you from completing it, you're not completely screwed over.

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** Speaking of Gold Chests, they only drop equipment for Greenhorn champions; champions from events have to rely on either their own chests or electrum chests. Feats for Event champions, on the other hand, can drop from normal gold chests instead of having to hope you get lucky with their own Gold Ghests (which have to either be bought with real money or repeatedly farmed via Time Gates--normal Gold Chests can be bought with Gems which can be farmed in-game, making them basically free).
Ghests.
** If you don't collect all three Gold Chests before closing a Time Gate, you'll get one or two Time Gate Pieces back. That way if you open a Time Gate and life prevents you from completing it, you're you at least get something back.
** Automatic Resets via Modron Cores only kick in in Freeplay mode, so as
not completely screwed over.to reset you prematurely in an Adventure or Variant with a target level larger than what your reset level is set to if you forgot to turn it off.

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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: Jim Darkmagic's Wand of Wonder ability has the chance to transform enemies into weak Abyssal Chickens.


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* ForcedTransformation: Jim Darkmagic's Wand of Wonder ability has the chance to transform enemies into weak Abyssal Chickens.
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Turtle Power is no longer a trope


* TurtlePower:
** Gromma Nander is an elderly Tortle Druid who is not only one of the most durable Champions, she also provides good support abilities in her spell specializations.
** Krull is an evil Tortle deathpriest who infects enemies with various plagues to hinder and hurt them. As Arkhan the Cruel's close ally, he also gains the ability to buff Arkhan himself.
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** If you don't collect all three Gold Chests before closing a Time Gate, you'll get one or two Time Gate Pieces back. That way if you open a Time Gate and life prevents you from completing it, you're not completely screwed over.

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* BalanceBuff: Most of the twelve core champions received one to allow them to catch up with the PowerCreep that event heroes had.

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* BalanceBuff: BalanceBuff:
**
Most of the twelve core champions received one to allow them to catch up with the PowerCreep that event heroes had.had.
** With the first Season revolving around the Heroes of Aerois, every champion under that umbrella was retooled in some way, mostly revolving around how Aerois Synergy works.
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* GuideDangIt: Buffs that rely on distance away aren't calculated by physical distance, but how many formation slots that buff has to travel through to get to the champion. This is so unintuitive that it actually got submitted as a bug report wondering why [[https://help.idlechampions.com/images/bug_reports/user_submissions/4391_1.jpg K'thriss' buff was applying to Zorbu and not Drizzt or Havilar in this image]], despite Zorbu seemingly being much closer; the answer given by one of the devs was that, since the buff had to travel through five slots to get to Zorbu versus 4 for Drizzt and Havilar, Zorbu was considered further away.
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Up To Eleven is a defunct trope


** The stealthy Drow Pickpocket assassin in the Midsummer event variation Drow Deception takes this UpToEleven. If he manages to reach your formation in any way, your ''[[TotalPartyWipe entire party is killed]]'' and forced to go back a level.

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** The stealthy Drow Pickpocket assassin in the Midsummer event variation Drow Deception takes this UpToEleven.up to eleven. If he manages to reach your formation in any way, your ''[[TotalPartyWipe entire party is killed]]'' and forced to go back a level.
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I've since learned it's a flat 1/8 until the pity timer runs out. Whoops.


** Gold chests have a "pity timer" for Epic Gear; the odds of getting a piece of Epic Gear increase witch each gold chest you don't get one, starting at 1/10 and decreasing that denominator by one each chest until you get a piece of Epic Gear, at which point the timer resets. For Event champions and their respective chests, this timer starts already decreased to 1/4, and they have their own pity timer in freeplay; if you get 3 silver chests in a row from hitting level 50 in their respective freeplay, the next chest is guaranteed to be gold.

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** Gold chests have a "pity timer" for Epic Gear; the base odds of getting a piece of Epic Gear increase witch each from a gold chest is 1/8, but if you don't get one, starting at 1/10 and decreasing that denominator by one each open 9 gold chests in a row without getting an Epic piece, the 10th chest until is guaranteed to give you get a piece of Epic Gear, at which point the timer resets. one. For Event champions and their respective chests, this timer starts already decreased to 1/4, 4 chests for the first round, and they have their own pity timer in freeplay; if you get 3 silver chests in a row from hitting level 50 in their respective freeplay, the next chest is guaranteed to be gold.

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* AntiFrustrationFeatures: Any changes you make to a Modron Core don't actually save until you close out of the core, so if an intermediate step when changing the layout ends up tanking the buffs, you're not screwed over.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Any changes you make to a Modron Core don't actually save until you close out of the core, so if an intermediate step when changing the layout ends up tanking the buffs, you're not screwed over.over.
** Gold chests have a "pity timer" for Epic Gear; the odds of getting a piece of Epic Gear increase witch each gold chest you don't get one, starting at 1/10 and decreasing that denominator by one each chest until you get a piece of Epic Gear, at which point the timer resets. For Event champions and their respective chests, this timer starts already decreased to 1/4, and they have their own pity timer in freeplay; if you get 3 silver chests in a row from hitting level 50 in their respective freeplay, the next chest is guaranteed to be gold.
** Speaking of Gold Chests, they only drop equipment for Greenhorn champions; champions from events have to rely on either their own chests or electrum chests. Feats for Event champions, on the other hand, can drop from normal gold chests instead of having to hope you get lucky with their own Gold Ghests (which have to either be bought with real money or repeatedly farmed via Time Gates--normal Gold Chests can be bought with Gems which can be farmed in-game, making them basically free).



* TheCameo: Nordom the Modron appears in the Modron Assistance Variant as the only ''VideoGame/PlanescapeTorment'' character in the game thus far.
** As of 2022, he's a playable character and is unlocked in the Modron March event.

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* TheCameo: Nordom the Modron appears in the Modron Assistance Variant as the only ''VideoGame/PlanescapeTorment'' character in the game thus far.
**
far. As of 2022, he's a playable character and is unlocked in the Modron March event.



* ColorCodedItemTiers: The progression of equipment rarity is as follows: Common (Brown), Uncommon (Green), Rare (Blue), and Epic (Purple). Furthermore, any equipment can be found as shiny (usually from buying chests via real money, but a potion of polish also works) which increases their effect by 50%, and then there's the rarer golden trait which increases their effect even more but can only be obtained by spending real money.

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* ColorCodedItemTiers: The progression of equipment rarity is as follows: Common (Brown), Uncommon (Green), Rare (Blue), and Epic (Purple). Furthermore, any equipment can be found as shiny (usually from buying chests via real money, but a potion Potion of polish Polish also works) works, and there's also a .1% chance to get one in a Silver or Gold Chest) which increases their effect by 50%, and then there's the rarer golden trait which increases their effect even more but can only be obtained by spending real money.money (with the exception of a few that can be bought from Patron shops).
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* AntiFrustrationFeatures: Any changes you make to a Modron Core don't actually save until you close out of the core, so if an intermediate step when changing the layout ends up tanking the buffs, you're not screwed over.
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* LotusEaterMachine: [[spoiler: The level "Déjà Vu" has the champions placed in a fantasy Watterdeep courtesy of the Mind Flayers]].


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* OutOfCharacterAlert: You can tell something is off in the "Déjà Vu" level by the way some of the Champions (and others) are acting.
** Jaraxle is acting more civil and takes on a leader role.
** Buenor seems to be adapting a different accent
** Nyeli starts to obey Jaraxle's orders.
** Nat, who is mute, speaks common.
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* InvoluntaryGroupSplit: The first two times you lose party members in "Never Split the Party", they're voluntarily splitting up to accomplish multiple things. The third and final time, a cave rockslide is what splits everyone.

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* BigBadEnsemble: The villains for ''Waterdeep: Dragon Heist'' are The Xanathar, the Cassalanters ''and'' Manshoon, giving three of the four villains a spotlight. It definitely can't have Jarlaxle as one of the villains since ''he's in your party''.



* CuttingOffTheBranches: The main villain for ''Waterdeep: Dragon Heist'' is The Xanathar, although the Cassalanters and Zhentarim/Manshoon do attempt to go after the treasure. It definitely can't have Jarlaxle as one of the villains since ''he's in your party''.
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* CuttingOffTheBranches: The main villain for ''Waterdeep: Dragon Heist'' is The Xanathar, although the Cassalanters and Zhentarim/Manshoon do attempt to go after the treasure. It definitely can't have Jarlaxle as one of the villains since ''he's in your party''.
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* ForegoneConclusion: Jarlaxle Baenre cannot be the arc villain of the ''Waterdeep: Dragon Heist'' campaign... because ''he's in your party''.
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* ArtEvolution: In accordance to her new look from ''Descent into Avernus'', the boss Zariel got her entire look changed from her ''Tome of Foes'' self to her 5E self.
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* TheSixStats: Considering that the game is based on ''TabletopGame/DungeonsAndDragons'', it's present for all characters. Generally speaking, however, this usually determines a character's eligibility for receiving or providing certain buffs, whether they can participate in variants where a stat needs to be higher ''or'' lower than a certain amount, or how susceptible they will be to certain boss attacks.
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* MassiveMultiplayerCrossover: This game contains characters from not only ''TabletopGame/ForgottenRealms'' but several notable D&D roleplay campaigns, as well as other D&D-based media such as ''TabletopGame/{{Eberron}}'', ''TabletopGame/{{Ravenloft}}'', ''VideoGame/PlanescapeTorment'', ''WesternAnimation/DungeonsAndDragons1983'', and others. Most bizarrely, there are also [[https://www.nerdscandy.com/ Nerds candy mascots]].
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Minsc has 10 Int now; I'm guessing he used to have 8 but that was updated for whatever reason.


* YourBrainWontBeMuchOfAMeal: In the Greengrass variant "Starve Them Out", a giant Intellect Devourer will show up as a miniboss. It has a massive amount of armored hit-based health, and makes all the other enemies invincible as long as it lives. Its maximum health (and hence the number of hits it needs) [[MaximumHPReduction is reduced by 10]] for every point of Intelligence less than 12 among your champions. For example, Minsc with 8 Intelligence will reduce its max health by 40 if he is in the party.

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* YourBrainWontBeMuchOfAMeal: In the Greengrass variant "Starve Them Out", a giant Intellect Devourer will show up as a miniboss. It has a massive amount of armored hit-based health, and makes all the other enemies invincible as long as it lives. Its maximum health (and hence the number of hits it needs) [[MaximumHPReduction is reduced by 10]] for every point of Intelligence less than 12 among your champions. For example, Minsc Bruenor with 8 Intelligence will reduce its max health by 40 if he is in the party.
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** If you haven't read the [[ComicBook/LegendsOfBaldursGate Legends of Baldur's Gate]] comic books, then some context relating to Delina (such as mentions of her brother) would be lost.


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** As of 2022, he's a playable character and is unlocked in the Modron March event.


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* IShallTauntYou: In one variant for the Tour of the Realms campaign, Strahd taunts the first 9 Champions in the formation. He does the same in an Rhime of the Frostmaiden variant as well.
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: Aside from the starting twelve, there are also several event champions that increase the total amount of characters to over 35+.
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Dewicked trope


* AdultFear: For the Wild Beyond the Witchlight adventure, Nat Jenks and Squidly all get lost (Nat is eventually found but the other two are not) worrying the champions greatly.

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My additional comment on the status of "Never Split the Party" probably belongs under a different trope entry, but I'm not sure which one.


* AdaptationalVillainy: Jaraxle is listed as NeutralEvil even though the game uses 5th edition (where he is ChaoticNeutral) modules. He does act more chaotic neutral though.

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* AdaptationalVillainy: Jaraxle is listed as NeutralEvil even though the game uses 5th edition (where he is ChaoticNeutral) modules. He does act more chaotic neutral though. And you could interpret his alignment from the book source material either way, depending on what game edition's standards you use.



* NeverSplitTheParty: The focus of an adventure with the same name, whose entire storyline is based on ASimplePlan to find some lost children being interrupted by a series of increasingly unlikely added problems forcing the player to split up their champions (without getting to pick who goes where). While having an interesting storyline which both progresses a few of the rare overarching plot threads started near the game's beginning and its premise allowing a number of the more quiet champions to speak and interact, the adventure is disliked by many of the newer players due to being an entryway into the game system for actually ''running'' multiple parties and thus something they feel compelled to complete as soon as possible so they aren't missing out on gain and efficient grinding, long before completing it has become the formality it was designed to be.)



* PrecisionFStrike: During one event, Celeste refers to Umberlee as "The Bitch Queen" which is one of Umberlee's titles. Jaraxle lampshades it of course.

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* PragmaticVillainy: Some of the cases (along with TeethClenchedTeamwork and BefriendingTheEnemy) of champions with genuinely evil personalities and goals, beyond simply falling under the evil alignment. They're still effectively loyal in everything the party's doing.
** True to his source material, Jarlaxle especially. In "Never Split the Party", once Bruenor, Nayeli and the other characters who usually "keep him in line" are finally no longer around to do so, Jarlaxle immediately becomes the de facto leader of his subgroup - and immediately adopts the exact selfless, {{Determinator}} standards they'd have in his place. This isn't because he's personally an idealistic hero bent on saving the world; it's because he expects everybody else to survive or be recoverable and considers this the best option for himself given that his entanglement with the Champions ''will'' continue.
* PrecisionFStrike: During one event, Celeste refers to Umberlee as "The Bitch Queen" Queen", which is in fact one of Umberlee's official titles. Jaraxle lampshades it of course.


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* TheSmartGuy: Quite a few, but Celeste (probably because she's the one players will definitely be familiar with) is the usual one seen actually studying things and providing exposition, especially on the topic of gods and religious rituals. Verging on lampshaded once when somebody notes that while it's normal for a priest to know something about other deities and their worshippers, Celeste seems unusually well informed.


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** At around the game's third year, events started getting minor revisions to add dialogue lines from event champions (who previously were voiceless unless they had campaign variants with their own dialogue or appeared as [=NPCs=]), and subsequent main campaigns have also been including them with the presumption that even if the player playing doesn't have them unlocked, they're still "around in the background".
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** [[AscendedMeme Lampshaded]] too with 1 variant in year 2 adding Spelling Bees relating to the struggles. Also a weekend chest named after Egg Heron's Day has been released.

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