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[[NamesTheSame Not to be confused]] with another (newer and unrelated) game of the same name.


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[[NamesTheSame Not to be confused]] confused with another (newer and unrelated) game of the same name.

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Native resolution.


[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hovertank_3d_title_screen.jpg]]

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[[quoteright:250:https://static.[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/hovertank_3d_title_screen.jpg]]
org/pmwiki/pub/images/hovertank_3d.gif]]
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


NeedsWikiMagicLove.

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NeedsWikiMagicLove.
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Adding an image, because why not? Not great, but it'll do.



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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hovertank_3d_title_screen.jpg]]

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%%
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%% Please add context before uncommenting an example.
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* ApocalypseHow

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%% * ApocalypseHow



* BodyHorror: The red mutants.
* FauxFirstPerson3D: An early example, and the first use of this by ID.

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%% * BodyHorror: The red mutants.
%% * FauxFirstPerson3D: An early example, and the first use of this by ID.



* HiredGuns: Brick Sledge.
* HoverTank

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%% * HiredGuns: Brick Sledge.
%% * HoverTank



* MegaCorp
* NukeEm: Occurs if the timer runs out or the player died in a level. Also the whole premise of the game.
* OneHitKill: All enemies can be killed in one hit.
* StandardFPSGuns: Averted.
* TankGoodness
* WarpZone
* WesternTerrorists

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%% * MegaCorp
%% * NukeEm: Occurs if the timer runs out or the player died in a level. Also the whole premise of the game.
%% * OneHitKill: All enemies can be killed in one hit.
%% * StandardFPSGuns: Averted.
%% * TankGoodness
%% * WarpZone
%% * WesternTerrorists
Tabs MOD

Changed: 19

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[[NamesTheSame Not to be confused]] with another ([[CaptainObvious newer and unrelated]]) game of the same name.

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[[NamesTheSame Not to be confused]] with another ([[CaptainObvious newer (newer and unrelated]]) unrelated) game of the same name.
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Fixed link to \'Backtracking\'


* Backtracking: The exit of the level usually appears near the beginning of the level, requiring you to make your way back through the maze to finish the mission.

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* Backtracking: {{Backtracking}}: The exit of the level usually appears near the beginning of the level, requiring you to make your way back through the maze to finish the mission.
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Added DiffLines:

* Backtracking: The exit of the level usually appears near the beginning of the level, requiring you to make your way back through the maze to finish the mission.


Added DiffLines:

* FauxFirstPerson3D: An early example, and the first use of this by ID.
* HideYourChildren: Averted. The people that you're saving are all represented by sprites of what are obviously children. And they're killed by the monsters in the level if you don't reach them fast enough.
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''Hovertank 3D'' is a vehicular combat game developed by id Software and published by Softdisk in April, 1991. It is considered a significant precursor of the first-person shooter genre, made popular by id Software's subsequent releases, ''Wolfenstein 3D'' and ''DOOM''. It is sometimes inaccurately claimed to be the first 3D game for MS-DOS, although it was preceded by several others which incorporated free movement within 3D environments, including ''Interphase'', ''Mech Warrior'', ''Corporation'', ''Microsoft Flight Simulator'', ''Elite'', ''Alpha Waves'', ''Starglider'', and ''Starglider 2''. The game used the same combination of scaled sprites and drawn walls that would later show up in ''Catacomb 3D'' and ''Wolfenstein 3D'', but the walls in ''Hovertank 3D'' were in solid color, without any textures.

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''Hovertank 3D'' is a vehicular combat game developed by id Software Creator/{{Id Software}} and published by Softdisk in April, 1991. It is considered a significant precursor of the first-person shooter genre, made popular by id Software's subsequent releases, ''Wolfenstein 3D'' ''VideoGame/Wolfenstein3D'' and ''DOOM''.''VideoGame/{{Doom}}''. It is sometimes inaccurately claimed to be the first 3D game for MS-DOS, although it was preceded by several others which incorporated free movement within 3D environments, including ''Interphase'', ''Mech Warrior'', ''Corporation'', ''Microsoft Flight Simulator'', ''Elite'', ''Alpha Waves'', ''Starglider'', and ''Starglider 2''. The game used the same combination of scaled sprites and drawn walls that would later show up in ''Catacomb 3D'' and ''Wolfenstein 3D'', but the walls in ''Hovertank 3D'' were in solid color, without any textures.
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* WesternTerrorists

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* WesternTerroristsWesternTerrorists
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Ouch.


* NuclearWar
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* NuclearWar

Added: 319

Removed: 262

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Alphabetical error


* BodyHorror: The red mutants.



* InvoluntaryShapeshifting: The red mutants; they used to be humans.
* ItsTheOnlyWayToBeSure: The government and many other organizations behave this way in the game; nuke anything, all the while disregarding civilian population.



* InvoluntaryShapeshifting: The red mutated humans.
* ItsTheOnlyWayToBeSure: The government and many other organizations behave this way in the game; nuke anything, all the while disregarding civilian population.
* OneHitKill: All enemies can be killed in one hit.


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* OneHitKill: All enemies can be killed in one hit.


Added DiffLines:

* WarpZone
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Added DiffLines:

* MegaCorp

Added: 591

Changed: 18

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''Hovertank 3D'' is set during a Nuclear War. In ''Hovertank 3D'', the player controls Brick Sledge, a mercenary hired by an unknown organization (referred to by the game as the "UFA") to rescue people from cities under the threat of nuclear attack (largely political activists), both by the government and by large corporations. However, the cities are also full of mutated humans, strange creatures, armed guards, and enemy hovertanks.

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''Hovertank 3D'' is set during a Nuclear War. nuclear war. In ''Hovertank 3D'', the player controls Brick Sledge, a mercenary hired by an unknown organization (referred to by the game as the "UFA") to rescue people from cities areas under the threat of nuclear attack (largely political activists), both by the government and by large corporations. However, the cities areas are also full of mutated humans, strange creatures, armed guards, and enemy hovertanks.
hovertanks.

[[NamesTheSame Not to be confused]] with another ([[CaptainObvious newer and unrelated]]) game of the same name.


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* ApocalypseHow
* HiredGuns: Brick Sledge.
* HoverTank
* InvoluntaryShapeshifting: The red mutated humans.
* ItsTheOnlyWayToBeSure: The government and many other organizations behave this way in the game; nuke anything, all the while disregarding civilian population.
* OneHitKill: All enemies can be killed in one hit.
* NukeEm: Occurs if the timer runs out or the player died in a level. Also the whole premise of the game.
* StandardFPSGuns: Averted.
* TankGoodness
* WesternTerrorists
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None

Added DiffLines:


NeedsWikiMagicLove.

!!This VideoGame contains examples of:
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''Hovertank 3D'' is a vehicular combat game developed by id Software and published by Softdisk in April, 1991. It is considered a significant precursor of the first-person shooter genre, made popular by id Software's subsequent releases, ''Wolfenstein 3D'' and ''DOOM''. It is sometimes inaccurately claimed to be the first 3D game for MS-DOS, although it was preceded by several others which incorporated free movement within 3D environments, including ''Interphase'', ''Mech Warrior'', ''Corporation'', ''Microsoft Flight Simulator'', ''Elite'', ''Alpha Waves'', ''Starglider'', and ''Starglider 2''. The game used the same combination of scaled sprites and drawn walls that would later show up in ''Catacomb 3D'' and ''Wolfenstein 3D'', but the walls in ''Hovertank 3D'' were in solid color, without any textures.

''Hovertank 3D'' is set during a Nuclear War. In ''Hovertank 3D'', the player controls Brick Sledge, a mercenary hired by an unknown organization (referred to by the game as the "UFA") to rescue people from cities under the threat of nuclear attack (largely political activists), both by the government and by large corporations. However, the cities are also full of mutated humans, strange creatures, armed guards, and enemy hovertanks.

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