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* OneSteveLimit: Averted. The main ghost in the ''Mansion'' and ''Terrortown'' game modes, as well as the train ghost in ''Ghost Train'' and the jacket-wearing ghost in ''North Pole'', are all referred to as "Ghost."

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* OneSteveLimit: Averted. The main ghost in the ''Mansion'' ''Mansion House'' and ''Terrortown'' game modes, as well as the train ghost in ''Ghost Train'' and the jacket-wearing ghost in ''North Pole'', are all referred to as "Ghost."
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* HubWorld: The Bell Tower in ''Terrortown'', where the main ghost starts his journey, and where you can choose between other ghosts to play as.
* ItsAllUpstairsFromHere: Inverted with the Bell Tower in ''Terrortown''. You actually start your journey at the top of it, and since you can fly and phase through walls, climbing or descending it is nothing.


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* OneSteveLimit: Averted. The main ghost in the ''Mansion'' and ''Terrortown'' game modes, as well as the train ghost in ''Ghost Train'' and the jacket-wearing ghost in ''North Pole'', are all referred to as "Ghost."
* ShipLevel: The Cruise Ship in ''Terrortown''. Enjoy haunting a massive cruise ship with luxuries like a fountain, a kitchen, and a casino.
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* SpiritualSuccessor: The main gameplay of playing as a ghost to scare people away from houses mark it as one to ''VideoGame/HauntingStarringPolterguy''.
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* AnimalMotifs: The Diver ghost is sometimes portrayed with four ghostly tails resembling tentacles. These, combined with his old-fashioned diving helmet, make him look like an octopus.

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* AnimalMotifs: The Diver ghost is sometimes portrayed with four ghostly tails resembling tentacles. These, combined with his old-fashioned diving helmet, helmet and wide eyes, make him look like an octopus.
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* AnimalMotifs: The Diver ghost is sometimes portrayed with four ghostly tails resembling tentacles. These, combined with his old-fashioned diving helmet, make him look like an octopus.
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* TheCameo: [[Literature/TheMoomins The Groke and Stinky]] both make cameos in the game.

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* GoneHorriblyRight: If a person becomes too scared they'll kill themselves trying to escape and become ghosts themselves, moving into the haunted house permanently.







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* VillainProtagonist: Downplayed. The ghost is trying to scare people into leaving his house, but he isn't actively trying to harm them.
Tabs MOD

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* TestYourStrengthGame: The Ghost Train has one on the Carousel car. It's one of the many items that the ghost can possess.
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* GhostTrain: There is a level taking place on a big carnival train. You play as a ghost who lives in the train's smokestack, and as in the rest of the game, you possess the (frankly, already somewhat creepy-looking) props around the train to scare everyone off.
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* SupernaturalFloatingHair: The doll's last unlocked spook makes it shriek while its hair streams out.

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* ArtificialStupidity: The humans in the places you haunt are not the brightest bulbs in the shed. Human scared out of their wits and right next to the door leading out of the house and to safety? Screw that! They'd much rather run all the [[TooDumbToLive way up to the furthest window on the third floor and throw themselves out it!]]

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* AnimateInanimateObject: Pretty much anything once you possess it.
* ArtificialStupidity: The humans in the places you haunt are not the brightest bulbs in the shed. Human scared out of their wits and right next to the door leading out of the house and to safety? Screw that! They'd much rather run all the [[TooDumbToLive way up to the furthest window on the third floor and throw themselves out it!]]it!]] They also have bizarre senses of fear; for example, they'll be terrified to suicide faster by a flickering attic light than by a monster popping out of the bathtub.




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* VideoGameCrueltyPotential: You can play the game with the intention to scare people to suicide, or to just run them out of your house peacefully.




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* MirrorMonster: The mirror downstairs can show one as one of its potential spooks.
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* ArtificialStupidity: The humans in the places you haunt are not the brightest bulbs in the shed. Human scared out of their wits and right next to the door leading out of the house and to safety? Screw that! They'd much rather run all the [[TooDumbToLive way up to the furthest window on the third floor and throw themselves out it!]]
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* VideoGameRemake: The "Mansion House" mode is a remake of the first game.
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A sequel, ''Terrortown'' was released in 2014. It involves scaring off a whole town whilst making a "ghost family" in the process.

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A sequel, ''Terrortown'' was released in 2014. It involves multiple game modes, including the main one, ''Terrortown'', which involves scaring off a whole town whilst making a "ghost family" in the process.
process, ''Mansion House'', which is a remake of the first game, ''North Pole'', a winter-themed level, and most recently, ''Ghost Train'', which takes place on a carnival train.

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!!This game contains examples of:

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!!This game contains !!Both games contain examples of:



* CreepyDoll: One object that can be possessed is a doll. When you possess it, you can make it shriek.
* DrivenToSuicide: What happens to people who get ''too'' scared.

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* CreepyDoll: One object that can be possessed is a doll. When you possess it, you can make it shriek.
* DrivenToSuicide: What happens to people who get ''too'' scared. They jump out the window and die offscreen.



* KillerTeddyBear: Another item that can be possessed. It stretches itself so hard that it nearly rips itself in half, showing its seams.



* PyrrhicVictory: Whenever someone jumps out the window. At the end, it's revealed that [[spoiler:now you have to share the house with that person's ghost!]]

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* PyrrhicVictory: Whenever someone jumps out the window. At the end, end of ''Haunt the House'', it's revealed that [[spoiler:now you have to share the house with that person's ghost!]]ghost! It's unknown what happens to them in ''Terrortown'', though.]]



* TerrorHero: The ghosts, who achieve their goal by scaring people.

!!''Haunt the House'' contains examples of:
* BearsAreBadNews: The house contains a life-sized bear statue. When you possess it, you can make it roar at the humans, among other things.
* CreepyDoll: One object that can be possessed is a doll. When you possess it, you can make it shriek.
* KillerTeddyBear: Another item that can be possessed. It stretches itself so hard that it nearly rips itself in half, showing its seams.

!!''Haunt the House: Terrortown'' contains examples of:
* CreepyCircusMusic: Fittingly, the Ghost Train level, which is basically a carnival on wheels, has [[https://youtu.be/lo6Ou0SwSqU creepy carnival music]].
* MonsterClown: One of the ghosts you can play as is a clown. Also, there are a lot of clown-themed props for you to scare people with on the Ghost Train.



* TerrorHero: The ghost, who achieves his goal by scaring people.
* TogetherInDeath: ''Terrortown'' has the ghost making himself a "family" by offing nine specific people, [[spoiler:two of whom, the Nurse and the Captain, are implied to have been his biological parents]].

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* TerrorHero: The ghost, who achieves his goal by scaring people.
* TogetherInDeath: ''Terrortown'' has the ghost making himself a "family" by offing nine specific people, [[spoiler:two of whom, the Nurse and the Captain, are implied to have been his biological parents]].parents]].
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-->-- '''The text displayed before the tutorial'''

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-->-- '''The text displayed before the tutorial'''
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* RegalRuff: The ghost wears one. Although we know very little about him, his fancy ruff and his fancy mansion imply that he is of noble heritage. The "arrogant" aspect of the trope also shines through - it ''is'' pretty [[VillainProtagonist mean]] of him to scare all those people away.
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* TogetherInDeath: ''Terrortown'' has the ghost making himself a "family" offing nine specific people, [[spoiler:two of whom, the Nurse and the Captain, are implied to have been his biological parents]].

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* TogetherInDeath: ''Terrortown'' has the ghost making himself a "family" by offing nine specific people, [[spoiler:two of whom, the Nurse and the Captain, are implied to have been his biological parents]].
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* TheSmurfettePrinciple: ''Terrortown'' has only two females, the Nurse and the protagonist of the Christmas DLC, compared to the eleven males counting the protagonist of the Halloween DLc.

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* TheSmurfettePrinciple: ''Terrortown'' has only two females, the Nurse and the protagonist of the Christmas DLC, compared to the eleven males counting the protagonist of the Halloween DLc.DLC.
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* PerpetualFrowner: The ghost only gets a brief grin in the ending. [[spoiler:The pictures of him alive in ''Terrortown'' don't look any happier]].

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* PerpetualFrowner: The ghost only gets a brief grin smile in the ending. [[spoiler:The pictures of him alive in ''Terrortown'' don't look any happier]].
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* TheSmurfette: ''Terrortown'' has only two females, the Nurse and the protagonist of the Christmas DLC, compared to the eleven males counting the protagonist of the Halloween DLc.

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* TheSmurfette: TheSmurfettePrinciple: ''Terrortown'' has only two females, the Nurse and the protagonist of the Christmas DLC, compared to the eleven males counting the protagonist of the Halloween DLc.

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A sequel ''Terrortown'' was released in 2014. It involves scaring off a whole town whilst making a "ghost family" in the process.

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A sequel sequel, ''Terrortown'' was released in 2014. It involves scaring off a whole town whilst making a "ghost family" in the process.



* PerpetualFrowner: The ghost only gets a brief grin in the ending. [[spoiler:The pictures of him alive in ''Terrortown'' don't look any happier]].



* TerrorHero: The ghost, who achieves his goal by scaring people.

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* TheSmurfette: ''Terrortown'' has only two females, the Nurse and the protagonist of the Christmas DLC, compared to the eleven males counting the protagonist of the Halloween DLc.
* TerrorHero: The ghost, who achieves his goal by scaring people.people.
* TogetherInDeath: ''Terrortown'' has the ghost making himself a "family" offing nine specific people, [[spoiler:two of whom, the Nurse and the Captain, are implied to have been his biological parents]].

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Both the tutorial in the first game and the Narrator in the second call the ghost a male.


A sequel ''Terrortown'' was released in 2014. It involves scaring off a whole town whilst making a "ghost family" in the process.



* AmbiguousGender: It's impossible to tell whether the ghost is male or female because the game gives so little information about it.

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'''''[[http://armorgames.com/play/7195/haunt-the-house Haunt the House]]''''' is an online Flash game. It was created by Creator/SuperFlashBros in 2010.

The star is a cute little ghost who lives alone in a mansion. One night, a bunch of high-class snobs throw a party in his house. So the ghost must scare them all out by possessing various objects in the house. However, scare someone too much, and they will be so despereate that they will jump out the window to their death. The goal is to scare all 30 people away as fast as possible, and with as few casualties as possible.

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'''''[[http://armorgames.com/play/7195/haunt-the-house Haunt the House]]''''' is an online Flash game. It was created by Creator/SuperFlashBros Creator/TheSuperFlashBros in 2010.

The star is a cute little ghost who lives alone in a mansion. One night, a bunch of high-class snobs throw a party in his house. The ghost isn't happy that these people are invading the house. So the ghost must scare them all out by possessing various household objects in the house. and making them do supernatural things. However, scare someone too much, t''oo ''much, and they will be so despereate desperate that they will jump out the window to their death. The goal is to scare all 30 people away as fast as possible, and with as few casualties as possible.



* AmbiguousGender: It's impossible to tell whether the ghost is male or female because the game gives so little information about it.



* ClassyCravat: Some of the aristocrats wear these, to show their status.



* OurGhostsAreDiffernt: This one is presented as a sympathetic character who just wants some privacy.

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* OurGhostsAreDiffernt: OurGhostsAreDifferent: This one is presented as a sympathetic character who just wants some privacy.
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'''''Haunt the House''''' is an online Flash game. It was created by Creator/SuperFlashBros in 2010.

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'''''Haunt '''''[[http://armorgames.com/play/7195/haunt-the-house Haunt the House''''' House]]''''' is an online Flash game. It was created by Creator/SuperFlashBros in 2010.
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* BlackBeadEyes: The ghost has them, as do [[spoiler:the ghosts of the people you kill.]]


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* DrivenToSuicide: What happens to people who get ''too'' scared.


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* OurGhostsAreDiffernt: This one is presented as a sympathetic character who just wants some privacy.
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Not to be confused with ''VideoGame/HauntedHouse''.


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* HauntedHouse: Where the game takes place. An unusual example in that ''you'' are the one doing the haunting.
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->''"We begin at the stroke of midnight... Tonight will be the night of a haunting!"''
-->-- '''The text displayed before the tutorial'''

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1hth.jpg]]
[[caption-width-right:350:"Midnight approaches... time to reclaim your once-peaceful home!"]]

'''''Haunt the House''''' is an online Flash game. It was created by Creator/SuperFlashBros in 2010.

The star is a cute little ghost who lives alone in a mansion. One night, a bunch of high-class snobs throw a party in his house. So the ghost must scare them all out by possessing various objects in the house. However, scare someone too much, and they will be so despereate that they will jump out the window to their death. The goal is to scare all 30 people away as fast as possible, and with as few casualties as possible.

!!This game contains examples of:
* CreepyDoll: One object that can be possessed is a doll. When you possess it, you can make it shriek.
* KillerTeddyBear: Another item that can be possessed. It stretches itself so hard that it nearly rips itself in half, showing its seams.
* NamelessNarrative: Not one character is given a name.
* PyrrhicVictory: Whenever someone jumps out the window. At the end, it's revealed that [[spoiler:now you have to share the house with that person's ghost!]]
* TerrorHero: The ghost, who achieves his goal by scaring people.

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