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The star is a cute little ghost who lives alone in a mansion. One night, a bunch of high-class snobs throw a party in his house. The ghost isn't happy that these people are invading the house. So the ghost must scare them all out by possessing various household objects and making them do supernatural things. However, scare someone t''oo ''much, and they will be so desperate that they will jump out the window to their death. The goal is to scare all 30 people away as fast as possible, and with as few casualties as possible.

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The star is a cute little ghost who lives alone in a mansion. One night, a bunch of high-class snobs throw a party in his house. The ghost isn't happy that these people are invading the house. So the ghost must scare them all out by possessing various household objects and making them do supernatural things. However, scare someone t''oo ''much, ''too'' much, and they will be so desperate that they will jump out the window to their death. The goal is to scare all 30 people away as fast as possible, and with as few casualties as possible.



* SpiritualSuccessor: The main gameplay of playing as a ghost to scare people away from houses mark it as one to ''VideoGame/HauntingStarringPolterguy''.



* The monster from ''Literature/NotNowBernard'' makes an appearance as well.

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* ** The monster from ''Literature/NotNowBernard'' makes an appearance as well.
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A sequel, ''Terrortown'' was released in 2014. It involves multiple game modes, including the main one, ''Terrortown'', which involves scaring off a whole town whilst making a "ghost family" in the process, ''Mansion House'', which is a remake of the first game, ''North Pole'', a winter-themed level, and most recently, ''Ghost Train'', which takes place on a carnival train.

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A sequel, ''Terrortown'' was released in 2014. It involves multiple game modes, including the main one, ''Terrortown'', which involves scaring off a whole town whilst making a "ghost family" in the process, ''Mansion House'', which is a remake of the first game, ''North Pole'', a winter-themed level, and most recently, ''Ghost Train'', which takes place on a carnival train.
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* FearInducedIdiocy: While the player must scare the house's residents in order to drive them out the door, scaring them too much can instead make them run to a window and [[DrivenToSuicide jump out]].
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* The monster from Literature/NotNowBernard makes an appearance as well.

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* The monster from Literature/NotNowBernard ''Literature/NotNowBernard'' makes an appearance as well.
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* The monster from [[Literature/NotNowBernard]] makes an appearance as well.

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* The monster from [[Literature/NotNowBernard]] Literature/NotNowBernard makes an appearance as well.
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* The monster from [[Literature/NotNowBernard]] makes an appearance as well.

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Moved to the correct section.


* CreepyOldFashionedDivingSuit: In Terrortown, there is a diver in the Cruise Ship area with an old-fashioned diving suit. When he [[spoiler:dies and becomes a ghost]], the diver retains his helmet even while scaring people.


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* CreepyOldFashionedDivingSuit: In Terrortown, there is a diver in the Cruise Ship area with an old-fashioned diving suit. When he [[spoiler:dies and becomes a ghost]], the diver retains his helmet even while scaring people.

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->''"We begin at the stroke of midnight... Tonight will be the night of a haunting!"''


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->''"We begin at the stroke of midnight... Tonight will be the night of a haunting!"''


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* CreepyOldFashionedDivingSuit: In Terrortown, there is a diver in the Cruise Ship area with an old-fashioned diving suit. When he [[spoiler:dies and becomes a ghost]], the diver retains his helmet even while scaring people.
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* EverythingTryingToKillYou: {{Inverted|Trope}}. Thanks to the ghosts' possession powers, ''you'' can become anything, from flickering lamps to moving statues. While you can't directly hurt most people (except for the special characters who [[spoiler:become unlockable ghosts]] in ''Terrortown''), but you ''can'' scare them into [[DrivenToSuicide jumping out the window]], if you're feeling [[VideoGameCrueltyPotential cruel enough]]. If not, then you can instead use everything to harmlessly make people run out the door.

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* EverythingTryingToKillYou: {{Inverted|Trope}}. Thanks to the ghosts' possession powers, ''you'' can become anything, from flickering lamps to moving statues. While you can't directly hurt most people (except for the special characters who [[spoiler:become unlockable ghosts]] in ''Terrortown''), but you ''can'' scare them into [[DrivenToSuicide jumping out the window]], if you're feeling [[VideoGameCrueltyPotential cruel enough]]. If not, then you can instead use everything to harmlessly make people run out the door.
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* EverythingTryingToKillYou: {{Inverted|Trope}}. Thanks to the ghosts' possession powers, ''you'' can become anything, from flickering lamps to moving statues. While you can't directly hurt most people (except for the special characters who [[spoiler:become unlockable ghosts]] in ''Terrortown''), but you ''can'' scare them into [[DrivenToSuicide jumping out the window]], if you're feeling [[VideoGameCrueltyPotential cruel enough]].

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* EverythingTryingToKillYou: {{Inverted|Trope}}. Thanks to the ghosts' possession powers, ''you'' can become anything, from flickering lamps to moving statues. While you can't directly hurt most people (except for the special characters who [[spoiler:become unlockable ghosts]] in ''Terrortown''), but you ''can'' scare them into [[DrivenToSuicide jumping out the window]], if you're feeling [[VideoGameCrueltyPotential cruel enough]]. If not, then you can instead use everything to harmlessly make people run out the door.
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* EverythingTryingToKillYou: {{Inverted|Trope}}. Thanks to the ghosts' possession powers, ''you'' can become anything, from flickering lamps to moving statues. While you can't directly hurt most people (except for the special characters who [[spoiler:become unlockable ghosts]] in ''Terrortown''), but you ''can'' scare them into [[DrivenToSuicide jumping out the window]], if you're feeling [[VideoGameCrueltyPotential cruel enough]].

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* TheCameo: Boggy from ''VideoGame/DetectiveGrimoire: Secret of the Swamp'' appears as an exhibit in the Museum.

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* TheCameo: Boggy from ''VideoGame/DetectiveGrimoire: Secret of the Swamp'' appears as an exhibit in the Museum.Museum and as a toy in the North Pole.


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* ShoutOut:
** In the Museum, one of the haunts that can be done with the Inuit mannequin is "[[WesternAnimation/AvatarTheLastAirbender Bend]]" which has the mannequin move its hands to cause water to wash over the floor.
** In the North Pole, the spherical ornaments can be possessed to recreate the climax of ''Film/ANewHope''.


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* UnusuallyUninterestingSight: In the Museum, the Pharaoh's sarcophagus shakes violently before it's destroyed and the ghost is freed. None of the patrons seem to notice.

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* MorphicResonance: Each possessed object takes on the white, blue, and red colors of the ghosts.

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* MorphicResonance: Each possessed object takes on the white, blue, and red colors of the ghosts.ghosts, and also usually gains their faces.




!!''Haunt the House'' contains examples of:

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\n!!''Haunt the House'' contains House'', and the Mansion House mode in ''Terrortown'', contain examples of:



* VideoGameRemake: The "Mansion House" mode in ''Terrortown'' is a remake of the first game.



!!''Haunt the House: Terrortown'' contains examples of:

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!!''Haunt the House: Terrortown'' contains Terrortown'''s other modes contain examples of:



* ''VideoGame/LuigisMansion'' :



* VideoGameRemake: The "Mansion House" mode is a remake of the first game.
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* GhostlyAnimals:
** Invoked with the Diver ghost. Although [[spoiler:he starts out as a human diver]], as a ghost, his eyes peeking out from an old-fashioned diver helmet, and his tentacle-like ghost trails, [[AnimalMotif make him resemble an octopus]].
** Played straight with the [[spoiler:Pharaoh]] ghost, who initially seems to be human, but turns out to have been a cat in life. Their head as a ghost still resembles [[spoiler:a pharaoh's death mask]] more than an animal, though.
* ''VideoGame/LuigisMansion'' :

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* BananaPeel: Fittingly enough, haunting a bowl of fruit to toss down a slippery banana is what kills the Clown character in Terrortown.



* RunningGag: In the Terrortown mode, there are various animal objects you can possess and make noises with. The animal noises you get, however, are never what the prompt says they will be and sound ridiculous as a result.



* TogetherInDeath: ''Terrortown'' has the ghost making himself a "family" by offing nine specific people, [[spoiler:two of whom, the Nurse and the Captain, are implied to have been his biological parents]].

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* TogetherInDeath: ''Terrortown'' has the ghost making himself killing several people in pursuit of a "family" family-- either to form a new one or by offing nine specific people, [[spoiler:two of whom, tracking down the Nurse family members that outlived him and the Captain, are implied to have been his biological parents]].killing them so they'll be reunited.

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* GoneHorriblyRight: If a person becomes too scared they'll kill themselves trying to escape and become ghosts themselves, moving into the haunted house permanently.

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* GoneHorriblyRight: If a person becomes too scared they'll kill themselves trying to escape and become ghosts themselves, moving into the haunted house permanently.permanently and denying the ghost the privacy it wanted.


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* MorphicResonance: Each possessed object takes on the white, blue, and red colors of the ghosts.
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* BearsAreBadNews: The house contains a life-sized bear statue. When you possess it, you can make it roar at the humans, among other things.

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* BearsAreBadNews: The house contains a life-sized bear statue.taxidermized bear. When you possess it, you can make it roar at the humans, among other things.

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* BlatantBurglar: The Thief character wears a domino mask and striped shirt, and tries to steal a dinosaur skull from the museum in broad daylight. [[spoiler:He retains his mask even as a ghost.]]

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* BlatantBurglar: The Thief character wears a domino mask and striped shirt, and tries to steal is standing on a dinosaur skull from the museum skeleton, where certainly nobody should be allowed, in broad daylight.daylight, as if plotting to steal some of the bones. [[spoiler:He retains his mask even as a ghost.]]]]
* TheCameo: Boggy from ''VideoGame/DetectiveGrimoire: Secret of the Swamp'' appears as an exhibit in the Museum.
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* BlatantBurglar: The Thief character wears a domino mask a d striped shirt, and tries to steal a dinosaur skull from the museum in broad daylight. [[spoiler:He retains his mask even as a ghost.]]

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* BlatantBurglar: The Thief character wears a domino mask a d and striped shirt, and tries to steal a dinosaur skull from the museum in broad daylight. [[spoiler:He retains his mask even as a ghost.]]
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* TheaterPhantom: The Phantom character lives in an underground lair below the theater, wears a half-mask, and owns a pipe organ.

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* TheaterPhantom: TheatrePhantom: The Phantom character lives in an underground lair below the theater, wears a half-mask, and owns a pipe organ.
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* AngryChef: The Chef character has a permanent, exaggerated scowl, [[spoiler:even as a ghost.]]


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* BlatantBurglar: The Thief character wears a domino mask a d striped shirt, and tries to steal a dinosaur skull from the museum in broad daylight. [[spoiler:He retains his mask even as a ghost.]]


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* TheaterPhantom: The Phantom character lives in an underground lair below the theater, wears a half-mask, and owns a pipe organ.
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* AnimalMotifs: The Diver ghost is sometimes portrayed with four ghostly tails resembling tentacles. These, combined with his old-fashioned diving helmet and wide eyes, make him look like an octopus.

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* AnimalMotifs: The Diver ghost is sometimes portrayed with has four ghostly tails resembling tentacles. These, combined with his old-fashioned diving helmet and wide eyes, make him look like an octopus.

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* CatsAreSuperior: [[spoiler:The Pharaoh, the ghost of highest status, is revealed to have been a cat.]]



* HumanAllAlong: Averted. The Pharaoh ghost in ''Terrortown'' looks like he was just as human in life as the other ghosts, but because he's trapped in a sarcophagus, we don't see what he looks like until he becomes a ghost... [[spoiler:until we see the family photo at the end, which reveals that he was actually a cat.]]

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* HumanAllAlong: Averted.Inverted. The Pharaoh ghost in ''Terrortown'' looks like he was just as human in life as the other ghosts, but because he's trapped in a sarcophagus, we don't see what he looks like until he becomes a ghost... [[spoiler:until we see the family photo at the end, which reveals that he was actually a cat.]]

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* NamelessNarrative: Not one character is given a name.

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* NamelessNarrative: Not one character is given a name. In the ''Terrortown'' mode of the sequel, the ghosts are given one-word descriptors ("Ghost," "Captain," "Thief," "Nurse," etc.) but they still don't have definite names.


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* HumanAllAlong: Averted. The Pharaoh ghost in ''Terrortown'' looks like he was just as human in life as the other ghosts, but because he's trapped in a sarcophagus, we don't see what he looks like until he becomes a ghost... [[spoiler:until we see the family photo at the end, which reveals that he was actually a cat.]]

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