Follow TV Tropes

Following

History VideoGame / GravityRush2

Go To

OR

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* ApeShallNeverKillApe: Averted, unlike the first game; this game is ''not'' shy about showing the lengths the Council, their lackeys and beneficiaries will go for their own gain, up to and including ''[[MurderIsTheBestSolution mass murder]]'' of people occupying space they want to use. There are plenty of battles against human foes and their vehicles, and while the standing rule seems to be the NonLethalKO, [[VideoGameCrueltyPotential nothing is stopping you from picking soldiers up with a Stasis Field]] and [[KickTheSonOfABitch throwing them into the abyss.]]

to:

* ApeShallNeverKillApe: Averted, unlike the first game; this game is ''not'' shy about showing the lengths the Council, their lackeys and beneficiaries will go for their own gain, up to and including ''[[MurderIsTheBestSolution mass murder]]'' of people occupying space they want to use. There are plenty of battles against human foes and their vehicles, and while the standing rule seems to be the NonLethalKO, [[VideoGameCrueltyPotential nothing is stopping you from picking soldiers up with a Stasis Field]] and [[KickTheSonOfABitch throwing them into the abyss.]]
Is there an issue? Send a MessageReason:
None


''Gravity Rush 2'' (''Gravity Daze 2'' in Japan) is an ActionRPG Main/WideOpenSandbox video game and sequel to the critically-acclaimed KillerApp ''[[VideoGame/GravityRush Gravity Rush]]'' developed by SIE Japan Studio and Project Siren and published by [[Creator/SonyInteractiveEntertainment Sony Interactive Entertainment]] for the UsefulNotes/PlayStation4. It was set to released on December 2, 2016, but due to some [[VideoGame/FinalFantasyXV anticipated]] [[VideoGame/TheLastGuardian triple-A games]] set to be released at that time, it was officially released on January 18-20, 2017 instead.

to:

''Gravity Rush 2'' (''Gravity Daze 2'' in Japan) is an ActionRPG Main/WideOpenSandbox video game developed by Creator/SIEJapanStudio and directed by Keiichiro Toyama (creator of ''Franchise/SilentHill'' and ''[[VideoGame/SirenGames Siren]]''). A sequel to the [[VideoGame/GravityRush critically-acclaimed KillerApp ''[[VideoGame/GravityRush Gravity Rush]]'' developed by SIE Japan Studio and Project Siren and published by [[Creator/SonyInteractiveEntertainment Sony Interactive Entertainment]] for the UsefulNotes/PlayStation4. It 2012 Vita game]], it was set to released on December 2, 2016, but due to some [[VideoGame/FinalFantasyXV anticipated]] [[VideoGame/TheLastGuardian triple-A games]] set to be released at that time, it was officially released for the Platform/PlayStation4 in January 2017.[[labelnote:*]]Australia and Europe on January 18-20, 2017 instead.
18; Japan on January 19; and North American and the United Kingdom on January 20.[[/labelnote]]
Is there an issue? Send a MessageReason:
trope was cut/disambiguated due to cleanup


* EvolvingAttack: Most of Kat's moves can be empowered with Gems, as in the previous game. This includes extending her normal combo, the number of times she can dodge in a row, increasing the inherent properties of her styles' special throws and special attacks, and so on. Suffice to say that comparing a fully powered-up Kat with starter Kat is [[JustForPun like comparing a panther with a kitten.]]

to:

* EvolvingAttack: Most of Kat's moves can be empowered with Gems, as in the previous game. This includes extending her normal combo, the number of times she can dodge in a row, increasing the inherent properties of her styles' special throws and special attacks, and so on. Suffice to say that comparing a fully powered-up Kat with starter Kat is [[JustForPun like comparing a panther with a kitten.]]
Is there an issue? Send a MessageReason:
TRS wick cleanupMemetic Hand Gesture has been disambiguated


** ''Gravity Rush'' concept artist [[WordOfGod Takeshi Oga]] [[http://www.siliconera.com/2018/03/08/satoru-iwatas-directly-pose-hand-rebellious-gravity-rush-2-design/ stated]] that the hands that points the player to the direction they need to go was inspired by Creator/SatoruIwata's [[MemeticHandGesture memorable]] "directly to you" gesture.

to:

** ''Gravity Rush'' concept artist [[WordOfGod Takeshi Oga]] [[http://www.siliconera.com/2018/03/08/satoru-iwatas-directly-pose-hand-rebellious-gravity-rush-2-design/ stated]] that the hands that points the player to the direction they need to go was inspired by Creator/SatoruIwata's [[MemeticHandGesture memorable]] memorable "directly to you" gesture.
Is there an issue? Send a MessageReason:
Per TRS, this is YMMV


* CameraScrew: Depending on your playthrough, the camera can be merciless in comparison to the previous game, especially if you're in enclosed areas and can't see where you're going. Especially JustForFun/{{Egregious}} during ''Black Eagle'', with its multitude of narrow hallways, which will have you twisting off at every turn, gravity shifting included.
Is there an issue? Send a MessageReason:
trope rename


* JustLikeRobinHood: [[spoiler:The Angry Centipedes]] turn out to be this, much to Kat's [[HeelRealization unpleasant surprise.]] [[TheAtoner She takes every opportunity afterwards to assist them,]] and [[OneHundredPercentAdorationRating quickly becomes just as beloved by them as she was back in Hekseville.]]

to:

* JustLikeRobinHood: [[spoiler:The Angry Centipedes]] turn out to be this, much to Kat's [[HeelRealization unpleasant surprise.]] surprise]]. [[TheAtoner She takes every opportunity afterwards to assist them,]] them]], and [[OneHundredPercentAdorationRating [[LovedByAll quickly becomes just as beloved by them as she was back in Hekseville.]]Hekseville]].
Is there an issue? Send a MessageReason:
None


** If Raven is an AI ally, starting a Gravity Kick within proximity will cause Raven to join Kat for a CombinationAttack. After obtaining [[MightyGlacier Jupiter Style]] and watching the relevant tutorial, if you charge up a Surge Kick whenever Raven isn't preoccupied with something else, she will zoom to your side and begin charging up her ''own'' (weaker) version of the Surge Kick for a double dose of explosive brutality. And if you use the [[EverythingsBetterWithSpinning Spiraling Claw]], Raven will join in with her own to amp the damage of the attack.

to:

** If Raven is an AI ally, starting a Gravity Kick within proximity will cause Raven to join Kat for a CombinationAttack. After obtaining [[MightyGlacier Jupiter Style]] and watching the relevant tutorial, if you charge up a Surge Kick whenever Raven isn't preoccupied with something else, she will zoom to your side and begin charging up her ''own'' (weaker) version of the Surge Kick for a double dose of explosive brutality. And if you use the [[EverythingsBetterWithSpinning [[SpectacularSpinning Spiraling Claw]], Raven will join in with her own to amp the damage of the attack.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** If Raven is an AI ally, starting a Gravity Kick within proximity will cause Raven to join Kat for a CombinationAttack. After obtaining [[MightyGlacier Jupiter Style]] and watching the relevant tutorial, if you charge up a Surge Kick whenever Raven isn't preoccupied with something else, she will zoom to your side and begin charging up her ''own'' (weaker) version of the Surge Kick for [[UpToEleven a double dose of explosive brutality.]] And if you use the [[EverythingsBetterWithSpinning Spiraling Claw]], Raven will join in with her own to amp the damage of the attack.

to:

** If Raven is an AI ally, starting a Gravity Kick within proximity will cause Raven to join Kat for a CombinationAttack. After obtaining [[MightyGlacier Jupiter Style]] and watching the relevant tutorial, if you charge up a Surge Kick whenever Raven isn't preoccupied with something else, she will zoom to your side and begin charging up her ''own'' (weaker) version of the Surge Kick for [[UpToEleven a double dose of explosive brutality.]] brutality. And if you use the [[EverythingsBetterWithSpinning Spiraling Claw]], Raven will join in with her own to amp the damage of the attack.



** Yet another side mission (rather, [[UpToEleven a chain of them]]) have Kat being offered roles in the show biz, with promises of stardom. In all but one, what she is actually doing is [[spoiler:working as a double for the REAL star]]. [[ThrowTheDogABone And when she]] ''[[ThrowTheDogABone does]]'' [[ThrowTheDogABone get what she was actually promised]] in that one mission, [[spoiler:a Nevi attack prompts the leading director to step down, with the assistant director stepping up and promptly dismissing Kat in favor of another, seasoned actor (presumably the same person Kat has been working as a double for).]] [[YankTheDogsChain Ouch.]]

to:

** Yet another side mission (rather, [[UpToEleven a chain of them]]) them) have Kat being offered roles in the show biz, with promises of stardom. In all but one, what she is actually doing is [[spoiler:working as a double for the REAL star]]. [[ThrowTheDogABone And when she]] ''[[ThrowTheDogABone does]]'' [[ThrowTheDogABone get what she was actually promised]] in that one mission, [[spoiler:a Nevi attack prompts the leading director to step down, with the assistant director stepping up and promptly dismissing Kat in favor of another, seasoned actor (presumably the same person Kat has been working as a double for).]] [[YankTheDogsChain Ouch.]]



** Additionally, Kat can equip a max of three Talismans at a time, one per Talisman shape, and each shape corresponds to one of her styles. This is not to say that only one is in effect at a time depending on the Style you're currently using, but rather that a number of abilities are style-specific and only drop naturally in that shape. The only way to get those abilities in a different shape (in order to stack it more than 3 times) is to get multiple copies of talismans with the same abilities in order to turn them into a single talisman of a different shape with that same ability set, rotating from Sphere to Crescent to Triangle to Sphere (or Normal, Lunar, Jupiter and Normal styles). This can involve copious amounts of ItemFarming to transfer abilities two shapes over, but [[UpToEleven the results can often be rather extraordinary.]] [[labelnote:Example]] For example, stacking the Driver ability (which increases the travel distance of Lunar Style's long jumps) about 7 or 8 times [[InASingleBound results in long jumps that cover several hundred meters horizontally and several dozen or even hundred meters vertically]], essentially obsoleting the need to perform a gravity shift except to travel to places where there is not enough matter to jump from.[[/labelnote]]

to:

** Additionally, Kat can equip a max of three Talismans at a time, one per Talisman shape, and each shape corresponds to one of her styles. This is not to say that only one is in effect at a time depending on the Style you're currently using, but rather that a number of abilities are style-specific and only drop naturally in that shape. The only way to get those abilities in a different shape (in order to stack it more than 3 times) is to get multiple copies of talismans with the same abilities in order to turn them into a single talisman of a different shape with that same ability set, rotating from Sphere to Crescent to Triangle to Sphere (or Normal, Lunar, Jupiter and Normal styles). This can involve copious amounts of ItemFarming to transfer abilities two shapes over, but [[UpToEleven the results can often be rather extraordinary.]] extraordinary. [[labelnote:Example]] For example, stacking the Driver ability (which increases the travel distance of Lunar Style's long jumps) about 7 or 8 times [[InASingleBound results in long jumps that cover several hundred meters horizontally and several dozen or even hundred meters vertically]], essentially obsoleting the need to perform a gravity shift except to travel to places where there is not enough matter to jump from.[[/labelnote]]



* SequelEscalation: This game's world map is "''about 2.5 times bigger than [Gravity Rush 1]''". Players of the first game will [[UpToEleven understand how mind-boggling this is.]]

to:

* SequelEscalation: This game's world map is "''about 2.5 times bigger than [Gravity Rush 1]''". Players of the first game will [[UpToEleven understand how mind-boggling this is.]]
Is there an issue? Send a MessageReason:
None


* WreakingHavok: Kat's new Stasis Field ability lets her pick up environmental pieces and chuck them at enemies to deal damage.

to:

* WreakingHavok: Kat's new Stasis Field ability lets her pick up environmental pieces and chuck them at enemies to deal damage.damage.
----
->''A red apple\\
Fell from the sky\\
Across the clouds\\
A gentle sun shines\\
On the ones we're waiting for\\
\\
A red apple\\
A seed of hope\\
A beacon that shines\\
On me in the empty sky\\
Soaring once again without fear''
-->-- [[https://www.youtube.com/watch?v=cTJnAjD1pjQ English translation of "A Red Apple Fell From The Sky"]], main theme of ''Gravity Rush 2''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CameraScrew: Depending on your playthrough, the camera can be merciless in comparison to the previous game, especially if you're in enclosed areas and can't see where you're going. Especially JustForFun/{{Egregious}} during ''Black Eagle'', with its multitude of narrow hallways, which will have you twisting off at every turn, gravity shifting included.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: The Photograph Collection sidequest. You ''will'' tear your hair out as you scour Hekseville and Jirga Para Lhao trying to decipher the vague hints the game gives you regarding each subject.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheSkyIsAnOcean: While the first game had elements of this, ''Gravity Rush 2'' leans heavier in this theme with the introduction of Banga and Jirga Para Lhao. Banga has all of the aesthetics of a PortTown, the various districts in Jirga Para Lhao are referred to as "islands", all of the {{Flying Car}}s are called "Airboats", ore-mining is done in protective gear aesthetically similar to diving suits, the various "lost cities" ore mining is done in look similar to {{Sunken Cit|y}}ies, and the rift Kat gains the Lunar Style in is themed around Mollusc shells.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CentralTheme: The separation and inequality between people on a social, economic, geographic and even ''temporal'' scale, and yet how great things can still happen if connections are formed between them.
Is there an issue? Send a MessageReason:
None


** The ending is very similar to that of ''Anime/{{Diebuster}}''.

to:

** The ending is very similar to that of ''Anime/{{Diebuster}}''.''Anime/{{DieBuster}}''.

Added: 409

Changed: 342

Is there an issue? Send a MessageReason:
None


* ShoutOut: ''Gravity Rush'' concept artist [[WordOfGod Takeshi Oga]] [[http://www.siliconera.com/2018/03/08/satoru-iwatas-directly-pose-hand-rebellious-gravity-rush-2-design/ stated]] that the hands that points the player to the direction they need to go was inspired by Creator/SatoruIwata's [[MemeticHandGesture memorable]] "directly to you" gesture.

to:

* ShoutOut: ShoutOut:
**
''Gravity Rush'' concept artist [[WordOfGod Takeshi Oga]] [[http://www.siliconera.com/2018/03/08/satoru-iwatas-directly-pose-hand-rebellious-gravity-rush-2-design/ stated]] that the hands that points the player to the direction they need to go was inspired by Creator/SatoruIwata's [[MemeticHandGesture memorable]] "directly to you" gesture.
** The ending is very similar to that of ''Anime/{{Diebuster}}''.
Is there an issue? Send a MessageReason:
None


** The {{Dual Boss}}es [[spoiler:Kali and Durga Angel]] have several combination maneuvers, including the latter creating [[FloatingPlatform stepping stones]] for the former to do air combat with, and providing matter for [[BladeBelowTheShoulder bladed weaponry,]] as well as simply synchronizing attack patterns.

to:

** The {{Dual Boss}}es [[spoiler:Kali and Durga Angel]] have several combination maneuvers, including the latter creating [[FloatingPlatform [[FloatingPlatforms stepping stones]] for the former to do air combat with, and providing matter for [[BladeBelowTheShoulder bladed weaponry,]] as well as simply synchronizing attack patterns.
Is there an issue? Send a MessageReason:
Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


Now has a [[Characters/GravityRush2 character sheet]] that NeedsWikiMagicLove.

to:

Now has a [[Characters/GravityRush2 character sheet]] that NeedsWikiMagicLove.sheet]].

Removed: 475

Is there an issue? Send a MessageReason:
YMMV


* ContinuityLockout: The story makes numerous references to events that transpired in the first game along with introducing old characters without going into much detail as to who they are. Furthermore, some important details like how Kat, Raven and Syd were displaced from Hekseville or [[spoiler: Neu Hiraleon's gravity engine]] are covered in the animated short ''Overture.'' If you didn't play the first game or watch the short, prepare to be terribly confused at points.

Added: 475

Removed: 452

Is there an issue? Send a MessageReason:
None


* ContinuityLockout: The story makes numerous references to events that transpired in the first game along with introducing old characters without going into much detail as to who they are. Furthermore, some important details like how Kat, Raven and Syd were displaced from Hekseville or [[spoiler: Neu Hiraleon's gravity engine]] are covered in the animated short ''Overture.'' If you didn't play the first game or watch the short, prepare to be terribly confused at points.



* ContinuityLockout: The story makes numerous references to events that transpired in the first along with introducing old characters without going into much context. Furthermore, some important details like how Kat, Raven and Syd were displaced from Hekseville or [[spoiler: Neu Hiraleon's gravity engine]] are covered in the animated short ''Overture.'' If you didn't play the first game or watch the short, prepare to be terribly confused at points.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*ContinuityLockout: The story makes numerous references to events that transpired in the first along with introducing old characters without going into much context. Furthermore, some important details like how Kat, Raven and Syd were displaced from Hekseville or [[spoiler: Neu Hiraleon's gravity engine]] are covered in the animated short ''Overture.'' If you didn't play the first game or watch the short, prepare to be terribly confused at points.
Is there an issue? Send a MessageReason:
Kali is Body Horror and Phlebotinum Overload to be sure, but she's not an Eldrich Abomination.


** [[spoiler:Mutated Kali, by the most generous and simplistic of definitions, is [[BodyHorror a bizarre mishmash of Kali faces, arms, legs and bloated ampules]] grafted to the side of Vendecentre's clock tower. Apparently someone missed the memo that this wasn't a ''Franchise/SilentHill'' game, because that's were '''''[[https://i.ytimg.com/vi/LeK4Cpj_jcM/maxresdefault.jpg this]]''''' belongs. [[{{Squick}} Ugh.]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvolvingAttack: Most of Kat's moves can be empowered with Gems, as in the previous game. This includes extending her normal combo, the number of times she can dodge in a row, increasing the inherent properties of her styles' special throws and special attacks, and so on. Suffice to say that comparing a fully powered-up Kat with starter Kat is [[JustForPun like comparing a panther with a kitten.]]


Added DiffLines:

* ItemCrafting: Although the game offers some pre-made Talismans (a number of them with unique abilities that cannot be obtained in any other way), the best Talismans are almost universally player-made sets that involve hunting for individual pieces in Gravity Mines and then taking them to Aki's place [[EliteTweak to mix-and-match them into finished pieces with the desired ability loadout.]]


Added DiffLines:

* RPGElements: The new Talisman system allows the player to strengthen or tweak Kat's powers by equipping Talismans with different ability sets. These can do things ranging from increasing Kat's basic statistics to augmenting how her moves work, such as increasing the travel distance or homing properties of her Gravity Kicks or the number of items she can pick up with a Stasis Field. Some Talismans can be obtained by completing {{Sidequest}}s and other in-game achievements, but generally the best way to exploit the system is by [[ItemCrafting making custom Talismans from individual pieces]] collected from Gravity Mines. Each Talisman can hold at most 3 abilities, and as long as the ability doesn't state otherwise you can stack multiple copies of the same ability to compound the effect. Most of the best abilities cannot be obtained until the BonusDungeon becomes accessible, however, so a player is more likely to be using the pre-made Talismans for most of the game.
** Additionally, Kat can equip a max of three Talismans at a time, one per Talisman shape, and each shape corresponds to one of her styles. This is not to say that only one is in effect at a time depending on the Style you're currently using, but rather that a number of abilities are style-specific and only drop naturally in that shape. The only way to get those abilities in a different shape (in order to stack it more than 3 times) is to get multiple copies of talismans with the same abilities in order to turn them into a single talisman of a different shape with that same ability set, rotating from Sphere to Crescent to Triangle to Sphere (or Normal, Lunar, Jupiter and Normal styles). This can involve copious amounts of ItemFarming to transfer abilities two shapes over, but [[UpToEleven the results can often be rather extraordinary.]] [[labelnote:Example]] For example, stacking the Driver ability (which increases the travel distance of Lunar Style's long jumps) about 7 or 8 times [[InASingleBound results in long jumps that cover several hundred meters horizontally and several dozen or even hundred meters vertically]], essentially obsoleting the need to perform a gravity shift except to travel to places where there is not enough matter to jump from.[[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtShift: There's a very stark contrast between the aesthetics of Jirga Para Lhao and [[spoiler:Hekseville]]. The former is bright, colorful, more modern-looking, and has more natural lighting (save for Lei Elgona, which is darker and more dismal). Meanwhile, the latter is a lot more old timey in looks and [[spoiler:maintains the previous game's ColorWash effect for each of the districts.]]

Added: 481

Changed: 201

Is there an issue? Send a MessageReason:
None


* PermanentlyMissableContent: Averted. Side quests that by all rights should be made unavailable to you because of story-mandated character disappearances or changes to the environment are treated as flashbacks if you do them late.

to:

* PermanentlyMissableContent: PermanentlyMissableContent:
**
Averted. Side quests that by all rights should be made unavailable to you because of story-mandated character disappearances or changes to the environment are treated as flashbacks if you do them late.late.
** Played straight as far as Dusty Token rewards are concerned. Any player who failed to unlock the gestures, talismans, and costumes before the online services were shut down in July 2018 now have no way of getting them since there are no offline ways to acquire Dusty Tokens.

Top