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* SwordOfPlotAdvancement: Ragnell, the true personal weapon of Greil then later Ike. With the best combination of Might, Hit, and Crit in the game, +5 Defense, (non-Wrath) critical hit negation, unlimited uses, and ''1-2 Range'', it's by far and away the best sword in the game, but you only have it for more two chapters. To say nothing of its ability to actually harm the [[NighInvulnerable Ashera-blessed]] bosses of the Endgame.

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* SwordOfPlotAdvancement: Ragnell, the true personal weapon of Greil then later Ike. With the best combination of Might, Hit, and Crit in the game, +5 Defense, (non-Wrath) critical hit negation, unlimited uses, and ''1-2 Range'', it's by far and away the best sword in the game, but you only have it for more the last two chapters. To say nothing of its ability to actually harm the [[NighInvulnerable Ashera-blessed]] bosses of the Endgame.

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Infinity Plus One Sword is a weapon that requires beating a hard sidequest. By definition it can't be gotten in the main story.


* ArmorOfInvincibility: The Black Knight and King Ashnard have armor blessed by the goddess Ashera, making them impervious to all damage except from [[InfinityPlusOneSword Ragnell]] and certain extremely powerful Laguz.

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* ArmorOfInvincibility: The Black Knight and King Ashnard have armor blessed by the goddess Ashera, making them impervious to all damage except from [[InfinityPlusOneSword [[VillainBeatingArtifact Ragnell]] and certain extremely powerful Laguz.



* InfinityPlusOneSword: Ragnell, the true personal weapon of Greil then later Ike. With the best combination of Might, Hit, and Crit in the game, +5 Defense, (non-Wrath) critical hit negation, unlimited uses, and ''1-2 Range'', it's by far and away the best sword in the game, but you only have it for more two chapters. To say nothing of its ability to actually harm the [[NighInvulnerable Ashera-blessed]] bosses of the Endgame.


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* SwordOfPlotAdvancement: Ragnell, the true personal weapon of Greil then later Ike. With the best combination of Might, Hit, and Crit in the game, +5 Defense, (non-Wrath) critical hit negation, unlimited uses, and ''1-2 Range'', it's by far and away the best sword in the game, but you only have it for more two chapters. To say nothing of its ability to actually harm the [[NighInvulnerable Ashera-blessed]] bosses of the Endgame.

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Fixing a red link and re-alphabetizing


* TheBattleDidntCount: Chapter 8 is a defend mission where the Greil Mercenaries are completely surrounded by Daein, leading to a cutscene where they are saved by Lethe and Mordecai. Even if you fight your way out of the fortress and rout the enemies, their reinforcements, and/or their boss, yet more reinforcements will show up on the final turn and Ike will sound the retreat, leading to the same cutscene.



* ThatBattleDidntCount: Chapter 8 is a defend mission where the Greil Mercenaries are completely surrounded by Daein, leading to a cutscene where they are saved by Lethe and Mordecai. Even if you fight your way out of the fortress and rout the enemies, their reinforcements, and/or their boss, yet more reinforcements will show up on the final turn and Ike will sound the retreat, leading to the same cutscene.
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cut trope


* RapunzelHair: The Heron tribe have hair between waist-long (males) and feet-long (females). Aside from members of this tribe, others such as Jill, Sanaki, Titania and Naesala also have it to varying degrees.
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Panty Shot is a definition-only page


%%* PantyShot: The 3D models for battle result in a few, primarily Ilyana.
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cut trope


* YouGottaHaveBlueHair: Ike himself has the blue hair common to the majority of ''Fire Emblem'' lords, as do Geoffrey and Lucia. Several other characters have green, pink, and purple hair.
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** In a game full of blatant real-world parallels when it comes to racism, the fact that Begnion freed the Laguz through the Laguz Emancipation Act is almost hilariously on the nose.
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** It's explained that Laguz refuse to stoop to using crude Beorc weapons, as they consider themselves living weapons with no need for them. While it makes sense balance-wise, there seems to be little reason besides stubborn pride for them standing around and letting themselves be helplessly attacked in untransformed mode without even hitting back unarmed. It's especially odd since they ''have'' the capacity to use Beorc tools- Lethe freely uses a knife to cut her food out of combat- and their weaker untransformed stats are still good enough to wield weapons.

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** It's explained that Laguz refuse to stoop to using crude Beorc weapons, as they consider themselves living weapons with no need for them. While it makes sense balance-wise, there seems to be little reason besides stubborn pride for them standing around and letting themselves be helplessly attacked in untransformed mode without even hitting back unarmed.unarmed (which they at least do in the sequel). It's especially odd since they ''have'' the capacity to use Beorc tools- Lethe freely uses a knife to cut her food out of combat- and their weaker untransformed stats are still good enough to wield weapons.



* ThatBattleDidn'tCount: Chapter 8 is a defend mission where the Greil Mercenaries are completely surrounded by Daein. Even if you fight your way out of the fortress and rout the enemies, their reinforcements, and/or their boss, yet more reinforcements will show up on the final turn and force Ike to fall back and need to be rescued.

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* ThatBattleDidn'tCount: ThatBattleDidntCount: Chapter 8 is a defend mission where the Greil Mercenaries are completely surrounded by Daein. Daein, leading to a cutscene where they are saved by Lethe and Mordecai. Even if you fight your way out of the fortress and rout the enemies, their reinforcements, and/or their boss, yet more reinforcements will show up on the final turn and force Ike will sound the retreat, leading to fall back and need to be rescued.the same cutscene.



* ViolationOfCommonSense: Normally in Fire Emblem, you need to talk to a recruitable enemy unit or occasionally [[DefeatEqualsFriendship defeat them]]. The exception is Shinon, who needs to be talked to (with Rolf specifically, talking to him with another logical person doesn't trigger recruitment) ''then'' you need Ike to beat the snot out of him. The worst part may be that Shinon doesn't even join you immediately, he appears to die and only shows up again NotQuiteDead at the end of the chapter.

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* ViolationOfCommonSense: Normally in Fire Emblem, you need to talk to a recruitable enemy unit or occasionally [[DefeatEqualsFriendship defeat them]]. The exception is Shinon, who needs to be talked to (with Rolf specifically, talking to him with another logical person doesn't trigger recruitment) ''then'' you need Ike to beat the snot out of him. The worst part may be that Shinon doesn't even join you immediately, he appears to die and only shows up again NotQuiteDead at the end of the chapter. chapter- though at least the dialogue for successfully triggering recruitment at least implies that Shinon is only severely wounded.
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** An unusual variant in that Leanne is incapacitated for all of Chapter 17, but unlike previous installments where she's a stationary NPC to protect, Ike insists on carrying him for parts 3 and 4, basically hampering his stats by using Rescue on her and not being able to put her down or give her to anyone else.

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** An unusual variant in that Leanne is incapacitated for all of Chapter 17, but unlike previous installments where she's a stationary NPC to protect, Ike insists on carrying him her for parts 3 and 4, basically hampering his stats by using Rescue on her and not being able to put her down or give her to anyone else.

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* EleventhHourRanger: During the final battle, you can get help from one of the following: Tibarn, Giffca, or Naesala (only for the second part on Hard). If your army has lost its heavy hitters and your Ike is lacking, any of them (the former two especially) can eventually take down Ashnard with some support.

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* EleventhHourRanger: EleventhHourRanger:
** Toward the end of the game, you are joined by [[MightyGlacier a dragon Laguz]], either Nasir or Ena, to help you out if your army needs it. Somewhat unfairly, you only get the better unit (Nasir) if you were able to win the Black Knight fight, which means if you're stuck with Ena you probably needed more help than less.
**
During the final battle, you can get help from one of the following: Tibarn, Giffca, or Naesala (only for the second part on Hard). If your army has lost its heavy hitters and your Ike is lacking, any of them (the former two especially) can eventually take down Ashnard with some support.



* ArtificialStupidity: The AI certainly improved over the GBA games, but still Other and Partner units still have some questionable decision-making. For instance, telling partner units to Roam (move and attack as they see fit) will have them get into the face of the nearest enemy in range- even untransformed Laguz units.



-->'''Jill:''' ...Ashnard... Ashnard!! ASHNARD!! [[ThisIsUnforgivable I... will never forgive you! NEVER!!!]][[note]]Unfortunately for Jill, Ashnard is ''way'' too decked with protection and defenses, plus his goddess-blessed armor, that she could never even harm him despite her rage[[/note]]

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-->'''Jill:''' ...Ashnard... Ashnard!! ASHNARD!! [[ThisIsUnforgivable I... will never forgive you! NEVER!!!]][[note]]Unfortunately NEVER!!!]]
[[note]]Unfortunately
for Jill, Ashnard is ''way'' too decked with protection and defenses, plus his goddess-blessed armor, that she could never even harm him despite her rage[[/note]]



* EasyLogistics: Played straight with regards to the Convoy, but averted prior to Chapter 8 when the Greil Mercenaries don't have a Convoy and can't access it between the 4 parts of Chapter 17 (though your own reinforcements can take from the Convoy before you send them in).

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* EasyLogistics: Played straight with regards to the Convoy, but averted prior to Chapter 8 when the Greil Mercenaries don't have a Convoy and when they can't access it between the 4 parts of Chapter 17 (though your own reinforcements can take from the Convoy before you send them in).



* MercyKill: Implied to be the case for the BrainwashedAndCrazy Feral Ones. If you have your own Laguz face the first ones you fight in chapter 15, Lethe is horrified and hisses that [[NoTrueScotsman they are no longer Laguz]], while Mordecai is hesistant to fight his brethren, until he sees they cannot be saved.



** Later, during the march on Daein, Ike's company comes across 50,000 gold that Daein was planning on paying [[PrivateMilitaryContractors Kilvas]]. Seeing as it captured spoils,

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** Later, during the march on Daein, Ike's company comes across 50,000 gold that Daein was planning on paying [[PrivateMilitaryContractors Kilvas]]. Seeing as it captured spoils, it gets added to the army's gold stores.


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* ThatBattleDidn'tCount: Chapter 8 is a defend mission where the Greil Mercenaries are completely surrounded by Daein. Even if you fight your way out of the fortress and rout the enemies, their reinforcements, and/or their boss, yet more reinforcements will show up on the final turn and force Ike to fall back and need to be rescued.
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** In the first arc of the game (rescue of Elincia and flight to Gallia), the pre- and post-chapter dialogue changes if any of the Greil Mercenaries have died, and Ike expresses concern at his ability to lead if enough of them get killed. To a lesser degree, the post-chapter dialogue in other chapters changes mildly depending on who was recruited/stays alive.

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** In the first arc of the game (rescue of Elincia and flight to Gallia), the pre- and post-chapter dialogue changes if any of the Greil Mercenaries have died, and Ike expresses concern at his ability to lead if enough of them get killed. There's even dialogue prepared for [[CrutchCharacter Titania]] somehow dying early on, which either requires deliberately killing her or many unlucky blunders. To a lesser degree, the post-chapter dialogue in other chapters changes mildly depending on who was recruited/stays alive.
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* FinalBossPreview: The Black Knight shows up twice before his climatic showdown with Ike, once in Chapter 11 and once in Chapter 24. While you don't see him in action, unless you're crazy enough to try and fight him, just looking at this stats is enough to make him TheDreaded.
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You can only get one of the three laguz in the endgame


* EleventhHourRanger: During the final battle, you can get help from two of the following: Tibarn, Giffca, or Naesala (only for the second part on Hard). If your army has lost its heavy hitters and your Ike is lacking, any of them (the former two especially) can eventually take down Ashnard with some support.

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* EleventhHourRanger: During the final battle, you can get help from two one of the following: Tibarn, Giffca, or Naesala (only for the second part on Hard). If your army has lost its heavy hitters and your Ike is lacking, any of them (the former two especially) can eventually take down Ashnard with some support.
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The game stars mercenary Ike, the first main character in the series to not be nobility or royalty, as he aids Princess Elincia in reclaiming her kingdom of Crimea (no relation to real life peninsula) after its fall to the suddenly-aggressive nation of Daein. However, the way to gain a force strong enough to oppose the Daein Army is far more complicated.

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The game stars mercenary Ike, the first main character in the series to not be nobility or royalty, as he aids Princess Elincia in reclaiming her kingdom of Crimea (no relation to the real life peninsula) peninsula of the same name) after its fall to the suddenly-aggressive nation of Daein. However, the way to gain a force strong enough to oppose the Daein Army is far more complicated.
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* PoorCommunicationKills: Daein's citizens see the combined Crimean/Begnion army as nothing more than an invading, bloodthirsty force, when they don't realize that it's trying to do the exact '''opposite''' since that former is what the tyrannical Daein army has done to Crimea and the poor nation is merely trying to eliminate the tyrannical Mad King Ashnard from committing any more blood-crazed atrocities that further his [[ForTheEvulz ruinous goals]] and bring an end to them for the good of everyone else. Despite this, the citizens of Daein just [[UngratefulTownsfolk continuously keeps thinking that the combined army is there to bully/burn their nation to the ground]], when it's the complete opposite of that fact.

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* PoorCommunicationKills: Daein's citizens see the combined Crimean/Begnion army as nothing more than an invading, bloodthirsty force, when they don't realize that it's trying to do the exact '''opposite''' since that it's the former is what that the tyrannical Daein army has done to Crimea and the poor nation is merely trying to eliminate the tyrannical Mad King Ashnard from committing any more blood-crazed atrocities that further his [[ForTheEvulz ruinous goals]] and bring an end to them for the good of everyone else. Despite this, the citizens of Daein just [[UngratefulTownsfolk continuously keeps thinking that the combined army is there to bully/burn their nation to the ground]], when it's the complete opposite of that fact.
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* PoorCommunicationKills: Daein's citizens see the combined Crimean/Begnion army as nothing more than an invading, bloodthirsty force, when they don't realize that it's trying to do the exact '''opposite''' since that former is what the tyrannical Daein army has done to Crimea and the poor nation is merely trying to eliminate the tyrannical Mad King Ashnard from committing any more blood-crazed atrocities that further his [[ForTheEvulz ruinous goals]] and bring an end to them for the good of everyone else. Despite this, the citizens of Daein just [[UngratefulTownsfolk keeps think that the combined army is there to bully/burn their nation down]], when it's the complete opposite of that fact.

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* PoorCommunicationKills: Daein's citizens see the combined Crimean/Begnion army as nothing more than an invading, bloodthirsty force, when they don't realize that it's trying to do the exact '''opposite''' since that former is what the tyrannical Daein army has done to Crimea and the poor nation is merely trying to eliminate the tyrannical Mad King Ashnard from committing any more blood-crazed atrocities that further his [[ForTheEvulz ruinous goals]] and bring an end to them for the good of everyone else. Despite this, the citizens of Daein just [[UngratefulTownsfolk continuously keeps think thinking that the combined army is there to bully/burn their nation down]], to the ground]], when it's the complete opposite of that fact.
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* PoorCommunicationKills: Daein's citizens see the combined Crimean/Begnion army as nothing more than an invading, bloodthirsty force, when they don't realize that it's trying to do the exact '''opposite''' since that former is what the tyrannical Daein army has done to Crimea and the poor nation is merely trying to eliminate the tyrannical Mad King Ashnard from committing any more blood-crazed atrocities that further his [[ForTheEvulz ruinous goals]] and bring an end to them for the good of everyone else. Despite this, the citizens of Daein just [[UngratefulTownsfolk keeps think that the combined army is there to bully/burn their nation down]], when it's the complete opposite of that fact.
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* ScrewThisImOutOfHere: After Greil's death and the decision to make Ike the new leader of Greil's Mercenaries, an enraged Shinon promptly leaves, and his HeterosexualLifePartner Gaitree leaves with him.

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* ScrewThisImOutOfHere: After Greil's death and the decision to make Ike the new leader of Greil's Mercenaries, an enraged Shinon promptly leaves, and his HeterosexualLifePartner Gaitree Gatrie leaves with him.

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* EarlyBirdCameo: Several characters, such as Lekain and Hetzel, make minor appearances in ''Path of Radiance'', but aren't relevant to the plot until ''Radiant Dawn''. Hetzel and Gareth are the most prominent examples, as they have a grand total of one and two lines respectively, with essentially no content, but are still clearly important enough in the grand scheme to get special sprites and official names.

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* EarlyBirdCameo: EarlyBirdCameo:
**
Several characters, such as Lekain and Hetzel, make minor appearances in ''Path of Radiance'', but aren't relevant to the plot until ''Radiant Dawn''. Hetzel and Gareth are the most prominent examples, as they have a grand total of one and two lines respectively, with essentially no content, but are still clearly important enough in the grand scheme to get special sprites and official names.names.
** Calill and Nasir both show up in village houses many chapters before they become either plot-important or playable.
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** The game doesn't actually give you any Brigand or Pirate units, though you do get a Berserker (Largo). However, Brigands and Pirates ''do'' promote into Berserkers as established in the GBA games, [[https://lparchive.org/Fire-Emblem-Path-of-Radiance/Update%2087/ as you can find out]] if you hack the game to add any of the early-game generic Brigands or Pirates or their bosses to your party.
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* BlackKnight: Its worth mentioning that the game actually has'''two''' distinct characters that fit the Black Knight persona to different degrees and in their own ways; besides the [[ExactlyWhatItSaysOnTheTin "Black Knight"]] himself, there is also Bertram.

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* BlackKnight: Its worth mentioning that the game actually has'''two''' has '''two''' distinct characters that fit the Black Knight persona to different degrees and in their own ways; besides the [[ExactlyWhatItSaysOnTheTin "Black Knight"]] himself, there is also Bertram.
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* BlackKnight: Its worth mentioning that the game actually has'''two''' distinct characters that fit the Black Knight persona to different degrees and in their own ways; besides the [[ExactlyWhatItSaysOnTheTin "Black Knight"]] himself, there is also Bertram.
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Unnecessary Pothole is unnecessary


* HiddenBackupPrince: Princess Elincia's existence isn't widely known prior to Daein's invasion, [[RealityEnsues so everyone is skeptical that she's actually who she claims to be]].

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* HiddenBackupPrince: Princess Elincia's existence isn't widely known prior to Daein's invasion, [[RealityEnsues so everyone is skeptical that she's actually who she claims to be]].be.
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Dummied Out is now trivia. Moving examples accordingly.


* HarderThanHard: The Maniac Mode difficulty that was DummiedOut of the English release features a noticeable increase in both enemy stats and enemy number. This can get to ridiculous levels such as in the infamous Maniac Mode version of ''Clash'' which can potentially have upwards to 100 or so enemies on the map.

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* HarderThanHard: The Maniac Mode difficulty that was DummiedOut of cut from the English release features a noticeable increase in both enemy stats and enemy number. This can get to ridiculous levels such as in the infamous Maniac Mode version of ''Clash'' which can potentially have upwards to 100 or so enemies on the map.
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Renamed trope


* TheDarknessBeforeDeath: If Nephenee [[FinalDeath is killed]], the following are her dying words:

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* TheDarknessBeforeDeath: If Nephenee [[FinalDeath [[{{Permadeath}} is killed]], the following are her dying words:

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alphabetize by displayed name, ignore initial articles


* AChildShallLeadThem: [[TheEmpire The Empire of Begnion]] is ruled by the 10-year-old Empress Sanaki.

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* AChildShallLeadThem: [[TheEmpire The Empire of Begnion]] is ruled by EleventhHourRanger: During the 10-year-old Empress Sanaki.final battle, you can get help from two of the following: Tibarn, Giffca, or Naesala (only for the second part on Hard). If your army has lost its heavy hitters and your Ike is lacking, any of them (the former two especially) can eventually take down Ashnard with some support.



* AChildShallLeadThem: [[TheEmpire The Empire of Begnion]] is ruled by the 10-year-old Empress Sanaki.



* EleventhHourRanger: During the final battle, you can get help from two of the following: Tibarn, Giffca, or Naesala (only for the second part on Hard). If your army has lost its heavy hitters and your Ike is lacking, any of them (the former two especially) can eventually take down Ashnard with some support.
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* LostInTranslation: The dual meaning of the Japanese title, ''Sōen no Kiseki'' (蒼炎の軌跡), is lost in the English version. While it translates literally to "Path of the Blue Flame", the same word that means "path", ''kiseki'', can also be read as "miracle". This makes perfect sense for the game's plot, because the "blue flame" (a metonym for the MacGuffin, Lehran's Medallion) follows a path as Ike's army carries it around the world, and is miraculous in that it burns because the medallion in question contains a literal god. Compare this to the ''VideoGame/TrailsSeries'', which uses the same ambiguity in its title.
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Cleanups


* ActuallyADoombot: After the climatic confrontation against [[spoiler:The Black Knight]], said character reappears alive in Radiant Dawn, whether or not Ike defeats and seemingly kills them. The Japanese version explains that the opponent Ike fights was actually [[spoiler: a sort of Black Knight "ghost" caused by malfunctioning Warp Powder]], while the localized versions opt for an ILetYouWin explanation.

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* ActuallyADoombot: After the climatic confrontation against [[spoiler:The Black Knight]], said character reappears alive in Radiant Dawn, ''Radiant Dawn'', whether or not Ike defeats and seemingly kills them. The Japanese version explains that the opponent Ike fights was actually [[spoiler: a sort of Black Knight "ghost" caused by malfunctioning Warp Powder]], while the localized versions opt for an ILetYouWin explanation.



* ArmorOfInvincibility: The Black Knight and King Ashnard have armor blessed by the goddess Ashera, making them impervious to all damage except from [[InfinityPlusOneSword Ragnell]] and certainly extremely powerful Laguz.
* ArmorPiercingSlap: In a [[EasterEgg hidden cutscene]], after Boyd makes fun of Mist's weight, she shoves him double-distance ("smites" him). In most situations, Mist is too light to shove Boyd at all.
* ArtifactOfDoom: The titular Fire Emblem, also known as Lehran's Medallion.

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* ArmorOfInvincibility: The Black Knight and King Ashnard have armor blessed by the goddess Ashera, making them impervious to all damage except from [[InfinityPlusOneSword Ragnell]] and certainly certain extremely powerful Laguz.
* ArmorPiercingSlap: In a [[EasterEgg hidden cutscene]], after Boyd makes fun of Mist's weight, she shoves him double-distance ("smites" him). In most situations, Mist is too light to shove Boyd at all.
all, or may be mounted and therefore unable to shove somebody.
* ArtifactOfDoom: The titular Fire Emblem, also known as Lehran's Medallion. [[spoiler:The chaotic energy radiating on it makes all but the purest souls go mad and on a rampage.]]



** Anyone who knows anything about [[PerfectPacifistPeople Heron laguz]] finds it preposterous that they could have been responsible for any kind of assassination at all, let alone the Apostle of Begnion. Unfortunately, the ignorant Beorc mob ''didn't'' know anything about them, and were eager to take "revenge" on them when pointed in that direction.

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** Anyone who knows anything about [[PerfectPacifistPeople Heron laguz]] finds it preposterous that they could have been responsible for any kind of assassination at all, let alone the Apostle of Begnion. Unfortunately, the ignorant Beorc beorc mob ''didn't'' know anything about them, and were eager to take "revenge" on them when pointed in that their direction.



-->'''Jill:''' ...Ashnard... Ashnard!! ASHNARD!! [[ThisIsUnforgivable I... will never forgive you! NEVER!!!]][[note]]Unfortunately for Jill, Ashnard is ''way'' too decked with protection and defenses that she could never even harm him despite her rage[[/note]]

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-->'''Jill:''' ...Ashnard... Ashnard!! ASHNARD!! [[ThisIsUnforgivable I... will never forgive you! NEVER!!!]][[note]]Unfortunately for Jill, Ashnard is ''way'' too decked with protection and defenses defenses, plus his goddess-blessed armor, that she could never even harm him despite her rage[[/note]]



* GameplayAndStoryIntegration: Many of the skills that characters start off with reflect their personality or backstory. For instance, Tomrod has Celerity (+2 movement each turn) because a tiger laguz taught him how to run, and Shinon has Provoke (increased chance of DrawAggro) because he's such an asshole.

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* GameplayAndStoryIntegration: Many of the skills that characters start off with reflect their personality or backstory. For instance, Tomrod has Celerity (+2 movement each turn) (a flat +2 movement) because a tiger laguz taught him how to run, and Shinon has Provoke (increased chance of DrawAggro) because he's such an asshole.

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** Bonus Experience exists to make it easier for the player to make use of any character they want, even those that join underlevelled or can't normally gain EXP quickly (like healers), though the player can also opt to use it to just make their more powerful characters even more powerful.



* BigBadassBattleSequence: Infamously, the Clash! chapter. There's little in the way of geography or terrain, a ''ton'' of Daein soldiers rushing at you from across a large plain.



* EasyLogistics: Played straight with regards to the Convoy, but averted prior to Chapter 8 when the Greil Mercenaries don't have a Convoy and can't access it between the 4 parts of Chapter 17 (though your own reinforcements can take from the Convoy before you send them in).



* EvenEvilHasStandards: Even Oliver, FatBastard as he might be, is utterly horrified by the Serenes Massacre. He'd happily enslave and keep a Heron captive, but he'd never dare actually ''hurt'' one.



* HardModeFiller: One reason why the Japan-only Maniac Mode is so difficult is the sheer number of added enemies to the map, combined with slashing EXP gains across the board. You're essentially forced to fight many more enemies with fewer units, making chapters drag on for longer.

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* HardModeFiller: One reason why the Japan-only Maniac Mode is so difficult is the sheer number of added enemies to the map, map (which aren't particularly stronger, just ''bulkier''), combined with slashing EXP gains across the board. You're essentially forced to fight many more enemies with fewer units, making chapters drag on for longer.
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* AdvancingWallOfDoom: Boss variant. In Hard and Maniac versions of Chapter 10, the Black Knight actually moves toward you each turn, albeit at a merciful 2 spaces each time so you can probably get away. If you ''do'' have a friendly unit anywhere in his total attack range, he will use it fully to walk over and massacre them.


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** In the first arc of the game (rescue of Elincia and flight to Gallia), the pre- and post-chapter dialogue changes if any of the Greil Mercenaries have died, and Ike expresses concern at his ability to lead if enough of them get killed. To a lesser degree, the post-chapter dialogue in other chapters changes mildly depending on who was recruited/stays alive.

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