Follow TV Tropes

Following

History VideoGame / FinalFantasyBraveExvius

Go To

OR

Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* DeathOrGloryAttack: Several characters, as well as anyone who equips the Odin esper, have access to an attack that does massive damage, but it has a 50% chance of missing. Taken UpToEleven by Zile's ultimate technique, Exploding Shell, which is a massive attack that has a 26.5 times multiplier... but 80% of the time, said attack multiplied 26.5 times hits the player's party. Even if you mitigate that with reraise or mirage (or if you get unlucky and the enemy can mitigate the damage somehow, if he connects properly), setting up Exploding Shell requires 3 rounds of preparation and all of his unboosted magic points, so Zile commits to the one attack and is nigh useless otherwise.

to:

* DeathOrGloryAttack: Several characters, as well as anyone who equips the Odin esper, have access to an attack that does massive damage, but it has a 50% chance of missing. Taken UpToEleven by Zile's ultimate technique, Exploding Shell, which is a massive attack that has a 26.5 times multiplier... but 80% of the time, said attack multiplied 26.5 times hits the player's party. Even if you mitigate that with reraise or mirage (or if you get unlucky and the enemy can mitigate the damage somehow, if he connects properly), setting up Exploding Shell requires 3 rounds of preparation and all of his unboosted magic points, so Zile commits to the one attack and is nigh useless otherwise.



** This trope gets taken UpToEleven with the appearance of Pyro Glacial Lasswell, complete with Rain's sword, hinting that something happened to him (spoiler: it did. Specifically, [[spoiler:he died, and got better]], ''and'' took on a SecretIdentity). Gumi even promoted this in their news and released an update video to promote him. All of the future versions of the main characters and Raegen have been released as well. Japan gets the rest of the armorless Sworn Six, Hyoh, and Akstar.

to:

** This trope gets taken UpToEleven is exaggerated with the appearance of Pyro Glacial Lasswell, complete with Rain's sword, hinting that something happened to him (spoiler: it did. Specifically, [[spoiler:he died, and got better]], ''and'' took on a SecretIdentity). Gumi even promoted this in their news and released an update video to promote him. All of the future versions of the main characters and Raegen have been released as well. Japan gets the rest of the armorless Sworn Six, Hyoh, and Akstar.



** The Steel Castle of Melfikya, the dungeon responsible for weapon enhancements, takes this UpToEleven. Not only are rare passives about as rare as a rainbow drop, the higher-percentage stats are split between the six main stats. For example, you could find nothing but MAG enhancements on a greatsword, or ATK enhancements on a rod. It usually takes many runs to get an acceptable set of enhancements for one weapon.

to:

** The Steel Castle of Melfikya, the dungeon responsible for weapon enhancements, takes this UpToEleven.enhancements. Not only are rare passives about as rare as a rainbow drop, the higher-percentage stats are split between the six main stats. For example, you could find nothing but MAG enhancements on a greatsword, or ATK enhancements on a rod. It usually takes many runs to get an acceptable set of enhancements for one weapon.
Is there an issue? Send a MessageReason:
Direct link.


* SkillTree: A numerous amount of fighters have a modified version of this trope. Using a certain skill will unlock the next step in the tree. [VideoGame/FinalFantasyXI Prishe]], [[VideoGame/FinalFantasyXIV Yda]], Goken, [[VideoGame/FinalFantasyIV Cagnazzo]], and Roy use this for certain moves.

to:

* SkillTree: SkillScoresAndPerks: A numerous amount of fighters have a modified version of this trope.skill trees. Using a certain skill will unlock the next step in the tree. [VideoGame/FinalFantasyXI [[VideoGame/FinalFantasyXI Prishe]], [[VideoGame/FinalFantasyXIV Yda]], Goken, [[VideoGame/FinalFantasyIV Cagnazzo]], and Roy use this for certain moves.

Added: 344

Changed: 34

Removed: 345

Is there an issue? Send a MessageReason:
Disambiguated


** The Global version's Power Creep happens ''much'' faster than the Japanese version's. While most expected Akstar to reign in Global, Gumi decided to release Sylvie and Esther. The former, if released in Japan, would have been the best support, despite said game having Power Creep'd for ''nine months longer'' in comparison to the global version; the latter not only outpaced Akstar by a mile, but also surpassed (not yet Globally released) CG Lightning, the next threshold of PowerCreep. Finally, Zeno of the Beta Star, a unit based on True Dual Wield, made ''Esther'' obsolete ''only a few weeks later'', being at least on the level of CG Bartz (who symbolized the level after Lightning). Meanwhile, Akstar, notorious to single-player-campaign players as the strongest ally to the good-guys party -- not to mention, probably the fourth-most-powerful character ''alive'' (and the other three are villains) -- and hotly anticipated for all these reasons, came out at the same time and was almost instantly VendorTrash, leading to strong debate from fans.

to:

** The Global version's Power Creep happens ''much'' faster than the Japanese version's. While most expected Akstar to reign in Global, Gumi decided to release Sylvie and Esther. The former, if released in Japan, would have been the best support, despite said game having Power Creep'd for ''nine months longer'' in comparison to the global version; the latter not only outpaced Akstar by a mile, but also surpassed (not yet Globally released) CG Lightning, the next threshold of PowerCreep. Finally, Zeno of the Beta Star, a unit based on True Dual Wield, made ''Esther'' obsolete ''only a few weeks later'', being at least on the level of CG Bartz (who symbolized the level after Lightning). Meanwhile, Akstar, notorious to single-player-campaign players as the strongest ally to the good-guys party -- not to mention, probably the fourth-most-powerful character ''alive'' (and the other three are villains) -- and hotly anticipated for all these reasons, came out at the same time and was almost instantly VendorTrash, cast aside, leading to strong debate from fans.



* ShopFodder: While all of the items dropped are useful either in ItemCrafting or in improving units, the volume at which they pile up in the later part of the game turns them into this as well. This goes double for raid materials, which are only useful in crafting items from their specific raids and quickly clutter up the player's inventory.



* TwentyBearAsses: Several missions require obtaining materials and/or VendorTrash for people. Some of these are just items harvested from glowing points on exploration maps, but most are enemy drops. One particularly confusing one involves collecting raptor feathers. It's quickly discovered that not all birds have feathers... but apparently, some bats ''do''.

to:

* TwentyBearAsses: Several missions require obtaining materials and/or VendorTrash ShopFodder for people. Some of these are just items harvested from glowing points on exploration maps, but most are enemy drops. One particularly confusing one involves collecting raptor feathers. It's quickly discovered that not all birds have feathers... but apparently, some bats ''do''.



* VendorTrash: While all of the items dropped are useful either in ItemCrafting or in improving units, the volume at which they pile up in the later part of the game turns them into this as well. This goes double for raid materials, which are only useful in crafting items from their specific raids and quickly clutter up the player's inventory.
Is there an issue? Send a MessageReason:
None


* UnstableEquilibrium: The story mode starts out difficult for a beginning player, but over chapter and season breaks, during which the player can collect more powerful equipment from events and so forth, the rate at which the player grows more powerful quickly eclipses the difficultly of the story levels, to the point that a seasoned player will tear through every boss like tissue. It gets to the point that a well-equipped player will find themselves having to deliberately hold back when fighting bosses in order to get enough crystals to perform a Limit Break or summon in order to accomplish a side mission.

to:

* UnstableEquilibrium: The story mode starts out difficult for a beginning player, but over chapter and season breaks, during which the player can collect more powerful equipment from events and so forth, the rate at which the player grows more powerful quickly eclipses the difficultly of the story levels, to the point that a seasoned player will tear through every boss like tissue. It gets to the point that a well-equipped player will find themselves having to deliberately hold back when fighting bosses in order to get enough crystals to perform a Limit Break or summon in order to accomplish a side mission.mission, and even that can be circumvented with specific units. This trend is reflected in the side missions themselves, which have become progressively easier with each season. The conditions in the first season involve tasks such as doing specific elemental damage or a number of limit bursts/magic/etc., while those in the fourth season can basically be summarized as "win", with the only caveat being a set number of turns.
Is there an issue? Send a MessageReason:
None


* LethalJokeItem: The Seraph Staff is a limited item that, when run through Steel Castle for its unique enhancement, auto-casts a three-turn status effect immunity at the start of the battle. This isaverage on its face, since plenty of units can copy it, but how it interacts with Neo Vision units is what elevates it. Whenever a unit Brave Shifts, the effect is refreshed, making it permanent on a unit that can shift consistently every few turns. On top of that, the effect is undispellable, so it trumps effect debuffs cast by certain bosses, making it an excellent choice for provokers if you can fit it.

to:

* LethalJokeItem: The Seraph Staff is a limited item that, when run through Steel Castle for its unique enhancement, auto-casts a three-turn status effect immunity at the start of the battle. This isaverage is average on its face, since plenty of units can copy it, have abilities that do the same over more turns, but how it interacts with Neo Vision units is what elevates it. Whenever a unit Brave Shifts, the effect is refreshed, making it permanent on a unit that can shift consistently every few turns. On top of that, the effect is uniquely undispellable, so it trumps effect debuffs cast by certain bosses, making it an excellent choice for provokers if you can fit it.it. It's telling that two different Clash of Wills bosses have had dispell/debuff skills paired together that make the Seraph Staff the only thing capable of overriding the combo.



* LoadsAndLoadsOfSidequests: Much of the action in the game is helping out random villagers with various issues, be it collecting TwentyBearAsses or finding lost items. Rewards vary from easily obtained items to recipes for valuable equipment.

to:

* LoadsAndLoadsOfSidequests: Much of the action in the game first two seasons is helping out random villagers with various issues, be it collecting TwentyBearAsses or finding lost items. Rewards vary from easily obtained items to recipes for valuable equipment. This is abandoned in the following seasons.



** The way Entrust works leaves it rife for abuse. Instead of doing it on a crystal-by-crystal basis, Entrust fills by a percentage. For example, a freshly-pulled Larsa could Entrust a full LB gauge to a fully-powered Ayaka, despite her LB costing almost 5 times as much. Its culmination was [[spoiler: a popular strategy to kill Omega by stacking an underleveled unit with as much LB crystal filling as possible and having them Entrust to a powered-up Olive every turn. This allowed her to spam her LB every turn for massive damage with impunity, killing Omega fairly easily.]]

to:

** The way Entrust works leaves makes it rife for abuse.pretty easy to fire off very expensive limit bursts every turn. Instead of doing it on a crystal-by-crystal basis, Entrust fills by a percentage. For example, a freshly-pulled Larsa could Entrust a full LB gauge to a fully-powered Ayaka, despite her LB costing almost 5 times as much.much, the only downside being fielding a unit that will die to a stiff breeze. Its culmination was [[spoiler: a popular strategy to kill Omega by stacking an underleveled unit with as much LB crystal filling as possible and having them Entrust to a powered-up Olive every turn. This allowed her to spam her LB every turn for massive damage with impunity, killing Omega fairly easily.]]easily]]. Entrust is a fairly rare ability on stronger units, seemingly for this very reason, but there's a notable exception in Warrior of Dawn Galuf. Galuf has an Entrust skill that is only restricted by being exempt from his multi-cast, meaning you can't also refresh physical cover while using it. That said, for the cost of a missed turn or two of damage, he's a physical tank and entruster in one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoDamageRun: The Dark Visions and World of Visions events reward points for taking no damage in battle, later updated to less than 5000. Part of the challenge is gearing for elemental resistance and figuring out how to evade the rest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Despite being reworked into a more traditional fighter this time around, [[VideoGame/FinalFantasyVI Gau]] is still this. His stats are rather low to begin with and he only learns mediocre attacks with only one HerdHittingAttack through his 3- and 4-star forms. It isn't until he's at his 5-star level Cap that he learns his unique Leap skill, which grants him a random set of unique and powerful attacks that are far more effective, including a powerful LifeDrain, an ArmorPiercingAttack, and even his infamously powerful moves like Flash Rain, Flare Star, and Cat Scratch.

Added: 1492

Changed: 357

Is there an issue? Send a MessageReason:
None


* LethalJokeCharacter: Kenny Crow, the mascot from VideoGame/FinalFantasyXV, looks useless at first glance, as a 4-star base DPS/buffer hybrid with 100% passive provoke and too little bulk to back it up. However, he has 20% innate evasion. With the amount of evasion-based gear, he actually becomes a competent provoke tank, since it's easy to fit enough bulk for him to survive.

to:

* LethalJokeCharacter: LethalJokeCharacter:
**
Kenny Crow, the mascot from VideoGame/FinalFantasyXV, looks useless at first glance, as a 4-star base DPS/buffer hybrid with 100% passive provoke and too little bulk to back it up. However, he has 20% innate evasion. With the amount of enough evasion-based gear, he actually becomes a competent provoke tank, since it's easy to fit enough bulk for him to survive.survive.
** Vossler is hardly the best magic tank around, especially with Neo Visions seriously outclassing him, but he possesses two unique attributes which make him an excellent budget choice for surviving difficult trials. First, he has three separate HP locks, allowing him to soak up a lot of big hits. Second, he has a physical cover on a cooldown skill that, while having an abyssmal proc rate (7%), nullifies ''100%'' of incoming damage. With some luck (and mirage stacks for a buffer), he can shut down two turns of physical damage.
* LethalJokeItem: The Seraph Staff is a limited item that, when run through Steel Castle for its unique enhancement, auto-casts a three-turn status effect immunity at the start of the battle. This isaverage on its face, since plenty of units can copy it, but how it interacts with Neo Vision units is what elevates it. Whenever a unit Brave Shifts, the effect is refreshed, making it permanent on a unit that can shift consistently every few turns. On top of that, the effect is undispellable, so it trumps effect debuffs cast by certain bosses, making it an excellent choice for provokers if you can fit it.

Added: 24

Changed: 395

Removed: 424

Is there an issue? Send a MessageReason:
None


[[/folder]]
[[folder: C]]



** The maximum amount of gil a player can have is 100 million, later increased to 200 million. It seems like a lot, but it's easier to earn than one might think, especially if you aren't summoning 5* units on a regular basis.
** During raid events, the maximum amount of damage the game will record is 999,999,999. Not an easy number to reach at first, but doing so will earn a modest bonus to the number of raid coins you receive.
** The maximum amount of damage the player can do in any single turn/hit is 2,147,483,647. This is because the number is stored in a 32-bit integer, and that is the absolute maximum value it can store. This has no practical effect on gameplay most of the time -- anything you could do that much damage to isn't meant to be a serious challenge -- and mostly serves as a milestone for players to reach.

to:

** The maximum amount of gil a player can have is 100 million, later increased to 200 million and then 500 million. It seems like a lot, but it's easier to earn than one might think, especially if you aren't summoning 5* units on a regular basis.
** During raid events, the maximum amount of damage the game will record is 999,999,999. Not an easy number to reach at first, but doing so will earn a modest bonus to the number of raid coins you receive.
** The maximum amount of damage the player can do in any single turn/hit hit is 2,147,483,647. ~10 billion (repeating nines), and the maximum amount in a single turn in ~100 billion. This is because after the number is stored in original cap of 2,147,483,647, a 32-bit integer, and that is hard-coded limit based on how the absolute maximum value it can store. This has no practical effect on gameplay most variable was stored, proved far too easy to reach as the power creep of the time -- anything you could do that much damage to isn't meant to be a serious challenge -- and mostly serves as a milestone for players to reach.game increased.



[[/folder]]
[[folder: C]]
Is there an issue? Send a MessageReason:
None


** The Realm of the Dragon King, available once the final boss of the first season is cleared. It's not plot-critical, but it's a ''massive'' exploration dungeon (so much so that, by using a tent, a player can set a waystation that can be restarted at with its own sidequests) where even the weakest enemy present has hit points in the hundreds of thousands. Their attack stats are on par with their hit points, all of them get multiple actions per turn in combat, about half of them are immune to StandardStatusEffects (so while some fights can be cheesed with use of poison, paralysis, and stone, many cannot), many of them have outright OneHitKO attacks on top of other very powerful attacks, and it's the one area on the world map where enemies can get a preemptive strike. If the RNG is particularly merciless, a large and powerful group of foes can get the drop on the party and perform a TotalPartyKill before the player has a chance to do anything. Furthermore, the encounter rate is higher and there are twice as many encounters per section, at a minimum. Oh, and continues are barred. The rewards for clearing this are a chance to get Bahamut as an esper as well as the recipe for an improved version of the Dragon Killer materia.

to:

** The Realm of the Dragon King, available once the final boss of the first season is cleared. It's not plot-critical, but it's a ''massive'' exploration dungeon (so much so that, by using a tent, a player can set a waystation that can be restarted at with its own sidequests) where even the weakest enemy present has hit points in the hundreds of thousands. Their attack stats are on par with their hit points, all of them get multiple actions per turn in combat, about half of them are immune to StandardStatusEffects StatusEffects (so while some fights can be cheesed with use of poison, paralysis, and stone, many cannot), many of them have outright OneHitKO attacks on top of other very powerful attacks, and it's the one area on the world map where enemies can get a preemptive strike. If the RNG is particularly merciless, a large and powerful group of foes can get the drop on the party and perform a TotalPartyKill before the player has a chance to do anything. Furthermore, the encounter rate is higher and there are twice as many encounters per section, at a minimum. Oh, and continues are barred. The rewards for clearing this are a chance to get Bahamut as an esper as well as the recipe for an improved version of the Dragon Killer materia.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SheatheYourSword: The trial to unlock the 3* version of Bahamut plays out like a much more dangerous version of this trope's [[VideoGame/FinalFantasyIV first appearance in the series]] - he specifically warns you to "stoically endure," and outlasting Bahamut's attacks without inputting an offensive ability is by far the fastest way to beat him. That said, given how capable he is of wiping out most characters even with proper use of the defend command, it takes a bit of work to figure out how to survive. Attacking is still an option, but it's extremely punishing.

Added: 591

Changed: 247

Is there an issue? Send a MessageReason:
None


** 7* units are improved versions of 5* base units that get dramatic boosts to their specialty, special bonuses when equipping their own Trust Master reward, and come with a Super Trust Master reward that is extremely potent. In exchange, they are only really valuable in pairs: creating one requires having two copies of the requisite 5* unit (one to awaken and the other to consume as a reagent), and getting the STMR requires an ''additional'' two copies to fuse into the 7*. The odds of doing this are... pretty low.[[note]]As mentioned above: if you are doing a normal-style gacha summon and ''not'' using a specialized banner that commemorates the unit's release, the odds of getting ''any'' 5* unit are no higher than 1 in 20. To get ''4'' of the same 5* unit would, at the time of this writing -- October 2018, shortly after the release of Citra as the 52nd 7* units in the Global game -- require well over a thousand summons.[[/note]]
** Special note goes to Esther, Zeno of the Beta Star, and Sylvie. These three Global Original units were not only head over heels above their competition at the time, but most other units released during the next few months. They were so overpowered that community math determined that they were competitive in Japan's meta, which was nine months ahead of the Global version's, resulting in eleventh-hour nerfs. They even eclipsed Akstar, who was hyped for starting the next stage of PowerCreep and was one of the most powerful characters in-game.

to:

** 7* units are improved versions of 5* base units that get dramatic boosts to their specialty, special bonuses when equipping their own Trust Master reward, and come with a Super Trust Master reward that is extremely potent. In exchange, they are only really valuable in pairs: creating one requires having two copies of the requisite 5* unit (one to awaken and the other to consume as a reagent), and getting the STMR requires an ''additional'' two copies to fuse into the 7*. The odds of doing this are... pretty low.[[note]]As mentioned above: if you are doing a normal-style gacha summon and ''not'' using a specialized banner that commemorates the unit's release, the odds of getting ''any'' 5* unit are no higher than 1 in 20. To get ''4'' of the same 5* unit would, at the time of this writing -- October 2018, shortly after the release of Citra as the 52nd 7* units in the Global game -- require well over a thousand summons.[[/note]]
[[/note]] Neo Vision units have since replaced them as the new meta.
** Special note goes to Esther, Sylvie, and Zeno of the Beta Star, and Sylvie.Star. These three Global Original units were not only head over heels above their competition at the time, but most other units released during the next few months. They were so overpowered that community math determined that they were competitive in Japan's meta, which was nine months ahead of the Global version's, resulting in eleventh-hour nerfs. They even eclipsed Akstar, who was hyped for starting the next stage of PowerCreep and was one of the most powerful characters in-game. Esther and Sylvie have even been given Neo Vision-adajacent buffs to keep them relevant in the meta, though the former is more of a gimmick compared to the latter.
** The Chamber of Wills has special associated units that utilize the Chamber's Morale mechanic, a sort of AwesomenessMeter that increases or decreases based on the actions of you and your opponent. The DPS units gain a ''shocking'' amount of damage if you can push the Morale meter to its maximum, putting them leagues above any normal unit in that setting. This is to help make up for the fact that the player can deliberately buff the enemy for a better score, and doing damage to an enemy that has its stats nearly doubled more or less requires having units with similarly insane damage.
Is there an issue? Send a MessageReason:
None


* CognizantLimbs: Several bosses have limbs that are counted as its own creature and can be targeted individually. The giant flower boss template (such as the Antenolla from the Chamber of the Fallen) has the flower distinct from the roots, a vine, and the leaves, while the giant squid boss template (such as the Achiteuth from the Grandshelt Catacombs) has several tentacles that can be targeted. Some machine bosses also have this, most notably in the case of the Chamber of the Fallen's Aigaion.

to:

* CognizantLimbs: Several bosses have limbs that are counted as its own creature and can be targeted individually. The giant flower boss template (such as the Antenolla from the Chamber of the Fallen) has the flower distinct from the roots, a vine, and the leaves, while the giant squid boss template (such as the Achiteuth from the Grandshelt Catacombs) has several tentacles that can be targeted. [[note]]And if you use an "analyze" skill, targeting any part adds the same entry to the in-game Bestiary.[[/note]] Some machine bosses also have this, most notably in the case of the Chamber of the Fallen's Aigaion.



* CustomUniform: If a named character is part of a military organization, they are guaranteed to be wearing something distinctive compared to the grunts of said military. With the various members of the Knights of Grandshelt and the Orders of Aldore, this helps them stick out to show their importance, but they're at least high ranking officers in their organizations. With the Sworn Eight of Paladia, it's at least [[JustifiedTrope justified]] in that their custom armors are [[AmplifierArtifact Amplifier Artifacts]] that enhance their powers. All of this goes right out the window, though, when you consider that Shatal got to wear ''his'' custom uniform even when he was just a grunt in the Aldorean army.

to:

* CustomUniform: If a named character is part of a military organization, they are guaranteed to be wearing something distinctive compared to the grunts of said military. With the various members of the Knights of Grandshelt and the Orders of Aldore, this helps them stick out to show their importance, but they're at least high ranking officers in their organizations. With the Sworn Eight of Paladia, it's at least [[JustifiedTrope justified]] {{justified|Trope}} in that their custom armors are [[AmplifierArtifact Amplifier Artifacts]] {{Amplifier Artifact}}s that enhance their powers. All of this goes right out the window, though, when you consider that Shatal got to wear ''his'' custom uniform even when he was just a grunt in the Aldorean army.
Is there an issue? Send a MessageReason:
Now trivia


* DummiedOut:
** The Ayaka event introduced a new hybrid format. This was a mix between story events (that provided a short story) and the Mog King events. After finishing the short story about Ayaka and Gouken, you farmed Ayaka's stages for candy materials, used them to craft memory candies, and from there, you turned them into the Minister of Moogles to get materials that were normally dropped in story events (like Giancrysts and Purecrysts). Despite Purecrysts being unprecedently easy to obtain, this style flopped. Most people ran story events for the high drop rates for low-end crystals, which were the main source of the bottleneck for enhancements. In short, the event saw a low repeat rate once people got enough Purecrysts and Giancrysts, and it was dummied out in both Global and Japan.
** Some wondered why there was an extra space after the Global-exclusive 5-star units (like Fryevia, Olive, and A2). The spaces seemed arbitrary until Japan's 2nd anniversary, when 7-star units were revealed. The purpose of these "skipped slots" became clear: they were placeholders for their future 7-star forms. This has big implications, possibly foreshadowing a future ''VideoGame/NierAutomata'' collaboration, and showing that Gumi had this system planned for a long while.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OpposingCombatPhilosophies: Neo-Vision units sometimes have a Brave Shift form that is wildly different from their standard form. For example, Monk Sabin of Kolts is a physical attacker in his normal form and a magical attacker in his Shift form.
Is there an issue? Send a MessageReason:
None


* MoneyForNothing: The rate at which money can be acquired outstrips the increase in shop prices somewhere around the end of the first island, and that's if you don't do any vortex missions that allow money farming (the Gil Snapper's Cave event every weekend is an easy 2 million gil at the least). Attempted to be averted by some extra bundles, which allow a player to purchase materials and [[RareCandy metal cactuars]] for in-game currency as opposed to real-world currency or lapis. The cost of enhancing characters also increases dramatically as their level goes up and getting the last 10 levels for a 6-star unit can cost as much as getting them from 1 to 50, if not more, though still a drop in the bucket all things considered. Ability awakening is genuinely expensive, up to 1 million gil per enhancement in some cases, though certainly not difficult to earn. Expeditions serve as a steady drain, costing far less than ability awakening but quick to add up as you queue new ones. This problem is more pronounced for players that don't spend real money for lapis, as they have less units to spend the money on and thus can reach the cap a lot faster.

to:

* MoneyForNothing: The rate at which money can be acquired outstrips the increase in shop prices somewhere around the end of the first island, and that's if you don't do any vortex missions that allow money farming (the Gil Snapper's Cave event every weekend is an easy 2 million gil at the least). Attempted to be averted by some extra bundles, which allow a player to purchase materials and [[RareCandy metal cactuars]] for in-game currency as opposed to real-world currency or lapis. The cost of enhancing characters also increases dramatically as their level goes up and getting the last 10 levels for a 6-star unit can cost as much as getting them from 1 to 50, if not more, though still a drop in the bucket all things considered. Ability awakening is genuinely expensive, up to 1 million gil per enhancement in some cases, though certainly not difficult to earn. Expeditions serve as a steady drain, costing far less than ability awakening but quick to add up as you queue new ones. This problem is more pronounced for players that don't spend real money for lapis, as they have less units to spend the money on and thus can reach the cap a lot faster.faster, clogging their inventory with Gil Snappers that they may have to sell for no profit simply to make some room. Even though the cap has been increased several times, the introduction of Gil Snapper Towers (500k in value) as raid rewards makes reaching the cap extremely easy, perpetuating the problem.

Added: 1135

Changed: 416

Is there an issue? Send a MessageReason:
None


* DamageIncreasingDebuff: There are multiple spells and abilities that can lower a foe's defense and spirit (physical and magical resistance, respectively). There is also the Imperil spell, which specifically lowers elemental resistance and thus increases damage from any elemental source. There are other abilities that lower one specific elemental resistance (the most notable being Orlandeau and Agrias's Divine Ruination and Veritas of the Dark's Dark Punishment).

to:

* DamageIncreasingDebuff: There are multiple spells three types of abilities which increase the amount of damage the target will take:
** Stat breaks. These types of moves directly lower the target's offensive
and defensive stats by a specific percentage for the duration of the break. What stat(s) are targeted and how much they're lowered are depend on the move used. Bosses can come with an immunity to some or all forms of stat breaks, and certain moves can grant temporary protection from breaks.
** Elemental imperils. These moves lower the target's resistance to one or more sources of elemental damage by a certain percentage for the duration of the imperil. As with stat breaks, elements targeted and effectiveness depend on the move used. Unlike stat breaks, there is no way to resist an elemental imperil, though it can be dispelled and a small number of units have
abilities that can lower a foe's defense and spirit (physical and magical resistance, respectively). There is cure the imperil. The imperil also the Imperil spell, which specifically lowers stacks with elemental resistance and thus buffs.
** Weapon imperils. A PlayerExclusiveMechanic that
increases the damage the opponent takes from any elemental source. There are other abilities that lower one units wielding a specific elemental resistance (the most notable being Orlandeau type of weapon. Enemies are always vulnerable to it, though it can be dispelled. Its effectiveness is diminished if the unit is dual-wielding and Agrias's Divine Ruination and Veritas has a weapon of the Dark's Dark Punishment).a different type.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CustomUniform: If a named character is part of a military organization, they are guaranteed to be wearing something distinctive compared to the grunts of said military. With the various members of the Knights of Grandshelt and the Orders of Aldore, this helps them stick out to show their importance, but they're at least high ranking officers in their organizations. With the Sworn Eight of Paladia, it's at least [[JustifiedTrope justified]] in that their custom armors are [[AmplifierArtifact Amplifier Artifacts]] that enhance their powers. All of this goes right out the window, though, when you consider that Shatal got to wear ''his'' custom uniform even when he was just a grunt in the Aldorean army.
Is there an issue? Send a MessageReason:
None


* ShooOutTheClowns: The writers tried to do this with Lid and Jake in the middle of Season 2 [[spoiler:by crippling Jake to the point he's all but dead and having Lid leave the party to take care of him, even almost performing a HeroicSacrifice to heal him. This didn't sit well with players for a series of reasons (in particular the massive DarknessInducedAudienceApathy the dragged-out, extremely grim Visectrum arc caused), and by the end of the Operations Map arc, the two were back to Lasswell's team and in full shape]].

to:

* ShooOutTheClowns: The writers tried to do this with Lid and Jake in the middle of Season 2 [[spoiler:by crippling Jake to the point he's all but dead and having Lid leave the party to take care of him, even almost performing a HeroicSacrifice to heal him. This didn't sit well with players for a series of reasons (in particular the massive DarknessInducedAudienceApathy TooBleakStoppedCaring the dragged-out, extremely grim Visectrum arc caused), and by the end of the Operations Map arc, the two were back to Lasswell's team and in full shape]].
Is there an issue? Send a MessageReason:
None


** Many former 5-star max units become this. Rain and [[VideoGame/FinalFantasyIV Paladin Cecil]]. Rain even going up to his 5* form pales when compared to a lot of the popular Physical Vision characters, having fairly mediocre stats and no real notable skills. At his 6* form, Rain gains access to a skill with the same debuff as Full Break, as well as his own unique "Leadership" buff, which is essentially the Cheer and Focus skills in one, making him an amazing Support option for any party that even outperforms some Premium units. Cecil, on the other hand, goes from a tank outclassed by General Leo or Amarant to arguably the best StoneWall in the game at his 6* form (primarily rivaled by Warrior of Light). At 5*, Cecil has issues serving as the tank since he lacks an effective option to DrawAggro on his own compared to the other two having the Draw Attacks Passive. At 6*, not only does Cecil gain passives that allow him to cover 75% of attacks (even taking 2 AoE hits when covering an ally) with a Defense and Spirit boost included, but he also gains access to Curaja to supplement healing (which can be helpful given his HP Pool at high levels and he benefits from Spirit boosting for magic tanking) and Focus if you need someone to buff the {{Squishy Wizard}}s he's covering. And to top it off, Cecil's LimitBreak is upgraded from a DEF/SPR boost to include an Attack buff for the party, making Cecil one of the few units some players consider Limit Grinding.

to:

** Many former 5-star max units become this. Rain and [[VideoGame/FinalFantasyIV Paladin Cecil]]. Rain even going up to his 5* form pales when compared to a lot of the popular Physical Vision characters, having fairly mediocre stats and no real notable skills. At his 6* form, Rain gains access to a skill with the same debuff as Full Break, as well as his own unique "Leadership" buff, which is essentially the Cheer and Focus skills in one, making him an amazing Support option for any party that even outperforms some Premium units. Cecil, on the other hand, goes from a tank outclassed by General Leo or Amarant to arguably the best StoneWall in the game at his 6* form (primarily rivaled by Warrior of Light). At 5*, Cecil has issues serving as the tank since he lacks an effective option to DrawAggro on his own compared to the other two having the Draw Attacks Passive. At 6*, not only does Cecil gain passives that allow him to cover 75% of attacks (even taking 2 AoE [=AoE=] hits when covering an ally) with a Defense and Spirit boost included, but he also gains access to Curaja to supplement healing (which can be helpful given his HP Pool at high levels and he benefits from Spirit boosting for magic tanking) and Focus if you need someone to buff the {{Squishy Wizard}}s he's covering. And to top it off, Cecil's LimitBreak is upgraded from a DEF/SPR boost to include an Attack buff for the party, making Cecil one of the few units some players consider Limit Grinding.
Is there an issue? Send a MessageReason:
None


* LethalJokeCharacter: Kenny Crow, the mascot from [[VideoGame/FinalFantasyXV]], looks useless at first glance, as a 4-star base DPS/buffer hybrid with 100% passive provoke and too little bulk to back it up. However, he has 20% innate evasion. With the amount of evasion-based gear, he actually becomes a competent provoke tank, since it's easy to fit enough bulk for him to survive.

to:

* LethalJokeCharacter: Kenny Crow, the mascot from [[VideoGame/FinalFantasyXV]], VideoGame/FinalFantasyXV, looks useless at first glance, as a 4-star base DPS/buffer hybrid with 100% passive provoke and too little bulk to back it up. However, he has 20% innate evasion. With the amount of evasion-based gear, he actually becomes a competent provoke tank, since it's easy to fit enough bulk for him to survive.
Is there an issue? Send a MessageReason:
Duplicate entry (1 before and 1 after Boss Rush entry).


* BossInMookClothing: Some levels have bosses that look exactly like the mooks of that area, only with much higher health and stronger attacks. These can end up being some of the more difficult fights, as these upgraded mooks often come in groups to make up for the fact that their attacks haven't changed, making it harder to neutralize them without a herd-hitting debuff attack.
Is there an issue? Send a MessageReason:
None


* AntiPoopSocking: Via the ''VideoGame/FarmVille'' system of almost everything requiring Energy, which regenerates 1 point every 5 minutes, the total maximum based on your rank. Arena/Colosseum fights and raid bosses require a token orb to fight, with orbs regenerating every hour to a maximum of 5 (for raid) or 10 (for Arena/Colosseum regardless of rank.

to:

* AntiPoopSocking: Via the ''VideoGame/FarmVille'' system of almost everything requiring Energy, which regenerates 1 point every 5 minutes, the total maximum based on your rank. Arena/Colosseum fights and raid bosses require a token orb to fight, with orbs regenerating every hour to a maximum of 5 (for raid) or 10 (for Arena/Colosseum and Steel Castle) regardless of rank.
Is there an issue? Send a MessageReason:
None


* AntiPoopSocking: Via the ''VideoGame/FarmVille'' system of almost everything requiring Energy, which regenerates 1 point every 5 minutes, the total maximum based on your rank. Arena/Colosseum fights and raid bosses require a token orb to fight, with orbs regenerating every hour to a maximum of 5 regardless of rank.

to:

* AntiPoopSocking: Via the ''VideoGame/FarmVille'' system of almost everything requiring Energy, which regenerates 1 point every 5 minutes, the total maximum based on your rank. Arena/Colosseum fights and raid bosses require a token orb to fight, with orbs regenerating every hour to a maximum of 5 (for raid) or 10 (for Arena/Colosseum regardless of rank.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdReward: The ad system allows you to view seven ads a day, and after each one you can spin a wheel that rewards either NRG or varying amounts of Lapis, up to 150 on a really lucky roll. Every 50 ads grants an additional reward of Lapis and VIP coins.

Added: 569

Changed: 52

Is there an issue? Send a MessageReason:
None


** The White Dragon, the Demon Chimera, the Brachiosaur, and the Erinyes on the Farplane. Unlike every other fight, attempting these fights requires no energy expenditure (except if you want a rematch after winning), and defeating them for the first time gives [[InfinityPlusOneSword Infinity +1 equipment]]. Friend units are locked out, but the bosses are easy enough to beat after playing the game for a bit. Although most weapons have fallen to PowerCreep, the rest are usable in the current meta.

to:

** The White Dragon, the Demon Chimera, the Brachiosaur, and the Erinyes on the Farplane. Unlike every other fight, attempting these fights requires no energy expenditure (except if you want a rematch after winning), and defeating them for the first time gives [[InfinityPlusOneSword Infinity +1 equipment]].a weapon. Friend units are locked out, but the bosses are easy enough to beat after playing the game for a bit. Although most weapons have fallen to PowerCreep, the rest are usable in the current meta.


Added DiffLines:

** 3-star Bahamut normally doesn't have to be fought. You just have to wait out four turns without attacking, which can be exploited in various ways. If you choose to attack him, however, he'll fight back, and you have to beat a boss with absurdly high health and defensive stats, complete immunity to all elements unless he debuffs himself, randomly shifting physical/magical immunity, and the ability to one-shot anything he hits. Win and you get [[BraggingRightsReward a shiny gold medal]] to prove you slogged through a fight that takes hundreds of turns to finish.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EasyLevelTrick: 3-star Bahamut requires you to survive four rounds of powerful attacks without attacking in turn. Alternatively, if you have 7-star Cid, you can use his jump move with a 15 turn delay to completely skip the battle and still get credit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** 3-star Bahamut self-destructs in four turns if you never attack. If you choose to attack, well, [[MarathonBoss hope you have a few hours set aside]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BraggingRightsReward: 3-star Bahamut offers a gold medal for defeating him with a limit burst. This is to show everyone else that you were willing to spend hundreds of turns defeating an enemy with absurd defensive stats when he self-destructs in four turns if you simply never attack.
Is there an issue? Send a MessageReason:
None


** February 2021 followed up with Boss Rush Survival 2. The headliners for this event were a modified version of the original Wicked Moon trial, followed by the Scorn versions of Antenollo, Venemous Vines of Death (second battle only), the Octopus and the Teacher (second battle only), and Tiamat. This trial was released in tandem with the Neo Vision awakened form of Draconian Princess Fina, who is well-suited to clear the trial as a pair. Hybrid chainers also work, though it's definitely a trial meant for the Neo Vision era.

to:

** February 2021 followed up with Boss Rush Survival 2. The headliners for this event were a modified version of the original Wicked Moon trial, followed by the Scorn versions of Antenollo, Venemous Antenolla, the Venomous Vines of Death (second battle only), the Octopus and the Teacher (second battle only), and Tiamat. This trial was released in tandem with the Neo Vision awakened form of Draconian Princess Fina, who is well-suited to clear the trial as a pair. Hybrid chainers also work, though it's definitely a trial meant for the Neo Vision era.

Top