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* HoistByTheirOwnPetard: There are enemies that throw bombs at FIGHT KNIGHT, who can send them back, or even just step away and let the bomb do its thing in the enemy's face.
* InstantKnots: One of the mentioned enemies that is basically a riff of Franchise/IndianaJones uses a whip, although it's used to [[BoundAndGagged tie you up]] just by striking you. [[BreakingTheBonds Not that it helps them much.]]

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* HoistByTheirOwnPetard: There are enemies that throw bombs at FIGHT KNIGHT, who can send them back, back with a punch, or even just step away and let the bomb do its thing in the enemy's face.
* InstantKnots: One of the mentioned enemies that is basically a riff of Franchise/IndianaJones ''Franchise/IndianaJones'' uses a whip, although it's used to [[BoundAndGagged tie you up]] just by striking you. [[BreakingTheBonds Not that it helps them much.]]
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[[caption-width-right:350:FIGHT KNIGHT in all his ass punching glory.]]

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[[caption-width-right:350:FIGHT KNIGHT in all [[caption-width-right:350:ALL problems can be solved with his ass punching glory.]]
fists!]]

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* FunnyAnimal: The two [=NPCs=] who reside in the archives are both anthropomorphic mantises.

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* FunnyAnimal: A good amount of them. The two [=NPCs=] who reside in the archives are both anthropomorphic mantises.mantises named May and June.


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* RedOniBlueOni: ''Good lord'' are there loads of them.
** FIGHT KNIGHT himself is the brutish, testosterone fueled Red Oni to:
*** The much more chill and less combat focused Captain Cooke's Blue Oni
*** The more elegant and graceful Rivali Rosencranz's Blue Oni
** June appears to be a Purple Oni, as she's the Red Oni to:
*** The calm and collected (though not without her moments of energy) May's Blue Oni
*** But acts as the Blue Oni to FIGHT KNIGHT's quiet yet HotBlooded and combat focused Red Oni.
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Updated picture for FIGHT KNIGHT.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jfn0tbw.png]]
[[caption-width-right:350:Swords are for '''''[[EmphasizeEVERYTHING PANSIES.]]''''']]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jfn0tbw.png]]
[[caption-width-right:350:Swords are for '''''[[EmphasizeEVERYTHING PANSIES.]]''''']]
org/pmwiki/pub/images/1553784099_3868_jaquette_avant.jpg]]
[[caption-width-right:350:FIGHT KNIGHT in all his ass punching glory.]]

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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* InstantKnots: One of the mentioned enemies that is basically a riff of Franchise/IndianaJones uses a whip, although it's used to [[BoundAndGagged tie you up]] just by striking you. [[BreakingTheBonds Not that it helps them much.]]



* ViolenceIsTheOnlyOption: Quite literally. Everything you do outside of combat, from opening doors to talking to people, involves punching things. This eventually gets on the nerves of June, an adventurer mantis who left the library in search of new things to write about, as you eventually [[spoiler:knock down a sarcophagus and reveal the boss of the Desert Section, [[NephariousPharaoh King Casket]].]]
* WhipItGood: One of the mentioned enemies that is basically a riff of Franchise/IndianaJones uses a whip, although it's used to [[Main/BoundAndGagged tie you up.]] [[Main/BreakingTheBonds Not that it helps them much.]]

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* ViolenceIsTheOnlyOption: Quite literally. Everything you do outside of combat, from opening doors to talking to people, involves punching things. This eventually gets on the nerves of June, an adventurer mantis who left the library in search of new things to write about, as you eventually [[spoiler:knock down a sarcophagus and reveal the boss of the Desert Section, [[NephariousPharaoh King Casket]].]]
* WhipItGood: One of the mentioned enemies that is basically a riff of Franchise/IndianaJones uses a whip, although it's used to [[Main/BoundAndGagged tie you up.]] [[Main/BreakingTheBonds Not that it helps them much.
]]
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* AIIsACrapshoot: [[spoiler:It's revealed on the final floor that The Tower is run by an A.I. originally created to "fulfill all directives" given to it, hence the rumor that The Tower grants wishes. Unfortunately, the A.I. had its own ideas about what its creators meant when they said they desired peace and stability in the world, and thus went through with what it calls [[KillEmAll "The Collective Directive."]]]]

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* AIIsACrapshoot: [[spoiler:It's revealed on the final floor that The Tower is run by an A.I. originally created to "fulfill all directives" given to it, hence the rumor that The Tower grants wishes. Unfortunately, the A.I. had its own ideas about what its creators meant when they said they desired peace and stability in the world, and thus went through with what it calls [[KillEmAll "The Collective Directive."]]]]"]]
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* LimitBreak: There are super moves. There's even a three-stage gauge!

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* LimitBreak: There are super moves. There's moves, and even a three-stage gauge!



* ShockwaveStomp: Kongo Wollop. Jump high, [[Main/GroundPunch Plant the sides of your fists into the ground,]] and watch the enemies fly.

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* ShockwaveStomp: Kongo Wollop. Jump high, [[Main/GroundPunch [[GroundPunch Plant the sides of your fists into the ground,]] ground]], and watch the enemies fly.
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Up To Eleven is a defunct trope


** The Gamblin' Gunslinger gauntlet takes this UpToEleven. FIGHT KNIGHT has even less health while wearing it, but both his movement and attack speed is upped, and he gets some powerful charge attacks. The result is that FIGHT KNIGHT can dish out huge amounts of damage, but ''really'' has to avoid getting hit.

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** The Gamblin' Gunslinger gauntlet takes this UpToEleven.up to eleven. FIGHT KNIGHT has even less health while wearing it, but both his movement and attack speed is upped, and he gets some powerful charge attacks. The result is that FIGHT KNIGHT can dish out huge amounts of damage, but ''really'' has to avoid getting hit.



** The Leather Manhandler, like the Gamblin' Gunslinger, takes this UpToEleven through its 36 HP (the most you can get), and its powerful yet slow punches. You can even FlipTheBird with it!

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** The Leather Manhandler, like the Gamblin' Gunslinger, takes this UpToEleven up to eleven through its 36 HP (the most you can get), and its powerful yet slow punches. You can even FlipTheBird with it!
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* MeteorMove: [[spoiler: FIGHT KNIGHT delivers an immense one to The Tower after it admits defeat to ensure it stays down and doesn't enact its Collective Directive.]]

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* MeteorMove: [[spoiler: FIGHT KNIGHT delivers an immense one to The Tower after it admits defeat to ensure it stays down and doesn't enact its Collective Directive. Also Overlaps with BrokeYourArmPunchingOutCthulhu, quite literally.]]
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* IronicHell: [[spoiler: FIGHT KNIGHT's curse was intended to be one by The Prince. Since FIGHT KNIGHT disarmed him - literally - by pulling off his prosthetic hand, he asked The Archive to curse FIGHT KNIGHT, who made his name in gladiatorial combat as a powerful swordsman, to never be able to hold a weapon again. FIGHT KNIGHT proceeded to take time out of the scene to adapt as he tracked down The Prince and The Tower.]]
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* MeteorMove: [[spoiler: FIGHT KNIGHT delivers an immense one to The Tower after it admits defeat to ensure it stays down and doesn't enact its Collective Directive.]]
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* DidYouJustPunchOutCthulhu: FIGHT KNIGHT literally does this to every boss. [[spoiler:[[BrokeYourArmPunchingCthulhu He does end up breaking it in the final fight against the Archive, though.]]]]

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* DidYouJustPunchOutCthulhu: FIGHT KNIGHT literally does this to every boss. [[spoiler:[[BrokeYourArmPunchingCthulhu [[spoiler:[[BrokeYourArmPunchingOutCthulhu He does end up breaking it in the final fight against the Archive, though.]]]]
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* DidYouJustPunchOutCthulhu: FIGHT KNIGHT literally does this to every boss. [[spoiler:[[BrokeYourArmPunchingCthulhu He does end up breaking it in the final fight against the Archive, though.]]]]
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* BrokeYourArmPunchingOutCthulhu: Quite literally. [[spoiler: In the credits scene, it's revealed that FIGHT KNIGHT broke the arm he used to punch out the Archive's dragon form in the fall.]]
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* MightyGlacier: The Stalwart Samurai Gloves, which allows you to freeze enemies at the cost of slow punching.
** The Leather Manhandler, like the Gamblin' Gunslinger, takes this UpToEleven through its 36 HP (the most you can get), and its powerful yet slow punches. You can even FlipTheBird with it!
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* ChallengeSeeker: See the BloodKnight section.
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* NeverSmileAtACrocodile: Punk Croc, the boss of the Swamps.


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* PunnyName: Loads of them, from FIGHT KNIGHT (A KNIGHT that FIGHTS), to Prince Rivali Rosencranz (the RIVAL to FK), and even the aforementioned Punk Croc (Saying it fast makes you say "Punk Rock" instead).

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* ALoadOfBull: The Skellotaur, a bony minotaur boss in the Flooded Aqueducts.


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* OurMinotaursAreDifferent: The Skellotaur, a bony minotaur boss in the Flooded Aqueducts.
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** Not to mention the GlassCannon gauntlets of The Gamblin' Gunslinger, who can unleash an even faster volley of punches.
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* ViolenceIsTheOnlyOption: Quite literally. Everything you do outside of combat, from opening doors to talking to people, involves punching things. This eventually gets on the nerves of June, an adventurer mantis who left the library in search of new things to write about.

to:

* ViolenceIsTheOnlyOption: Quite literally. Everything you do outside of combat, from opening doors to talking to people, involves punching things. This eventually gets on the nerves of June, an adventurer mantis who left the library in search of new things to write about.about, as you eventually [[spoiler:knock down a sarcophagus and reveal the boss of the Desert Section, [[NephariousPharaoh King Casket]].]]
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None

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* GladiatorGames: FIGHT KNIGHT is referred to as a "Gladiator" by the Prince. Also, there's a colosseum area that features a red hot Football Gladiator and an icy cold Hockey Geisha who constantly bicker with each other. [[spoiler:During the Prince's speech about how FIGHT KNIGHT revealed to the crowds the fact that the Prince has a false arm, it takes place in an arena, and the Prince was "Undefeated" before FIGHT KNIGHT came along, implying that an Arena Fight is a special occasion when it involves the Prince.]]
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The Undefeated Prince, who knew The Gladiator before the whole fiasco, calls him 'The Gladiator', which can be assumed to be his professional title. June also nicknames him 'Punchy'. Overall, he has a few 'Barkeep' nicknames, but saying that he is only known as 'FIGHT KNIGHT' would be lying. He is only called that by one character (the AI was not actually stating this as a name, it was two separate directives), and only at the end of the game


* EveryoneCallsHimBarkeep: FIGHT KNIGHT is only known by that name.
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* BloodKnight: FIGHT KNIGHT is this. [[spoiler:When the [[AIIsACrapshoot Archive]] claims that FIGHT KNIGHT lacks purpose, they then ask him about it. He responds with a few gestures ending with a double thumbs down which somehow translates to them as a "True Challenge". They then calibrate to grant his wish and sends him sky high, following him as the Archive [[ImprovisedGolem tears the tower itself apart and turns it into a dragon]] and fights him.]]
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* RatedMForManly: It's about a knight who storms a tower, with no weapons, and punches everything to death.

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* RatedMForManly: It's about a knight who storms a tower, with no weapons, weapons (and that any he picks up outright shatters in his own hands), and punches everything to death.
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''FIGHT KNIGHT'' (yes, in all caps) is a 3D FirstPerson [[DungeonCrawler dungeon]] BeatEmUp, by indie game studio Team Sorcerobe after the immediate success of its [[https://www.kickstarter.com/projects/1139574598/fight-knight Kickstarter campaign]]. For all intents and purposes, it's ''{{VideoGame/Doom}}'' mixed with ''[[{{VideoGame/PunchOut}} Punch-Out!!!]]'' and ''[[{{VideoGame/GodHand}} God Hand]]'', with some hints of ''[[{{VideoGame/DarkSouls}} Dark Souls]]'' (the character was partly inspired by a fisticuffs-only Souls build). The gameplay involves exploring a grand tower while battling random encounters and bosses in a two-lane corridor while blocking and weaving around enemy attacks while delivering powerful counters. Oh, and your only form of interaction is punching.

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''FIGHT KNIGHT'' (yes, in all caps) is a 3D FirstPerson [[DungeonCrawler dungeon]] BeatEmUp, by indie game studio Team Sorcerobe after the immediate success of its [[https://www.kickstarter.com/projects/1139574598/fight-knight Kickstarter campaign]].Sorcerobe. For all intents and purposes, it's ''{{VideoGame/Doom}}'' mixed with ''[[{{VideoGame/PunchOut}} Punch-Out!!!]]'' and ''[[{{VideoGame/GodHand}} God Hand]]'', with some hints of ''[[{{VideoGame/DarkSouls}} Dark Souls]]'' (the character was partly inspired by a fisticuffs-only Souls build). The gameplay involves exploring a grand tower while battling random encounters and bosses in a two-lane corridor while blocking and weaving around enemy attacks while delivering powerful counters. Oh, and your only form of interaction is punching.
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''FIGHT KNIGHT'' (yes, in all caps) is a 3D FirstPerson [[DungeonCrawler dungeon]] BeatEmUp, currently in development by indie game studio Team Sorcerobe after the immediate success of its [[https://www.kickstarter.com/projects/1139574598/fight-knight Kickstarter campaign]]. For all intents and purposes, it's ''{{VideoGame/Doom}}'' mixed with ''[[{{VideoGame/PunchOut}} Punch-Out!!!]]'' and ''[[{{VideoGame/GodHand}} God Hand]]'', with some hints of ''[[{{VideoGame/DarkSouls}} Dark Souls]]'' (the character was partly inspired by a fisticuffs-only Souls build). The gameplay involves exploring a grand tower while battling random encounters and bosses in a two-lane corridor while blocking and weaving around enemy attacks while delivering powerful counters. Oh, and your only form of interaction is punching.

to:

''FIGHT KNIGHT'' (yes, in all caps) is a 3D FirstPerson [[DungeonCrawler dungeon]] BeatEmUp, currently in development by indie game studio Team Sorcerobe after the immediate success of its [[https://www.kickstarter.com/projects/1139574598/fight-knight Kickstarter campaign]]. For all intents and purposes, it's ''{{VideoGame/Doom}}'' mixed with ''[[{{VideoGame/PunchOut}} Punch-Out!!!]]'' and ''[[{{VideoGame/GodHand}} God Hand]]'', with some hints of ''[[{{VideoGame/DarkSouls}} Dark Souls]]'' (the character was partly inspired by a fisticuffs-only Souls build). The gameplay involves exploring a grand tower while battling random encounters and bosses in a two-lane corridor while blocking and weaving around enemy attacks while delivering powerful counters. Oh, and your only form of interaction is punching.

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Switching up some stuff now that the game is officially released. Also removed the part of Funny Animal that refers to the blacksmith—it feels he's far more Beast Man considering he's a 'draconid' according to the game.


The final demo version of the game was released in 2018, and can be downloaded [[https://boen.itch.io/fight-knight-ks here]]. The full version, following some delays, is slated for release on November 30, 2021.

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The final demo version of the game was released in 2018, and can be downloaded [[https://boen.itch.io/fight-knight-ks here]]. The full version, following some delays, is slated for release was released on November 30, 2021.



* AIIsACrapshoot: [[spoiler:It's revealed on the final floor that The Tower is run by an A.I. originally created to "fulfill all directives" given to it, hence the rumor that The Tower grants wishes. Unfortunately, the A.I. had its own ideas about what its creators meant when they said they desired peace and stability in the world, and thus went through with what it calls [[KillEmAll "The Collective Directive."]]]]



* DraconicHumanoid: The Blacksmith that switches out gauntlets is one, referred to as a 'draconid' by the game.



* FunnyAnimal: The two [=NPCs=] who reside in the archives are both anthropomorphic mantises. The big guy who handles swapping out gauntlets isn't human either, possibly a big reptile.

to:

* FunnyAnimal: The two [=NPCs=] who reside in the archives are both anthropomorphic mantises. The big guy who handles swapping out gauntlets isn't human either, possibly a big reptile.



** The Gamblin' Gunslinger gauntlet takes this UpToEleven. FIGHT KNIGHT has even less health while wearing it, but both his movement and attack speed is upped, and he gets some powerful charge attacks. The result is that FIGHT KNIGHT can dish out huge amounts of damage, but ''really'' has to avoid getting hit.



* PummelDuel: [[spoiler:Attempting to use the Starry-Eyed Special on [[MirrorBoss Puppet Knight]] has him counter with his own version, resulting in one of these.]]



** All three of the "interesting armor" pieces are quite blatantly [[VideoGame/ShovelKnight Shovel Knight's helmet, boots and shovel]], which is lampshaded with the helmet. Nevermind the entire plot of a knight using an unusual means of combatting his foes while going after a mysterious magical tower...

to:

** All three of the "interesting armor" pieces featured in the demo are quite blatantly [[VideoGame/ShovelKnight Shovel Knight's helmet, boots and shovel]], which is lampshaded with the helmet. Nevermind the entire plot of a knight using an unusual means of combatting his foes while going after a mysterious magical tower...
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[[caption-width-right:350:Swords are for ''''[[EmphasizeEVERYTHING PANSIES.]]'''']]

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[[caption-width-right:350:Swords are for ''''[[EmphasizeEVERYTHING '''''[[EmphasizeEVERYTHING PANSIES.]]'''']]
]]''''']]
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[[caption-width-right:350:Swords are for ''''[[EmphasizeEVERYTHING PANSIES.'''']]

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[[caption-width-right:350:Swords are for ''''[[EmphasizeEVERYTHING PANSIES.'''']]
]]'''']]
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[[caption-width-right:350:Swords are for ''pansies.'']]

''FIGHT KNIGHT'' (yes, in all caps) is a 3D FirstPerson [[DungeonCrawler dugeon]] BeatEmUp, currently in development by indie game studio Team Sorcerobe after the immediate success of its [[https://www.kickstarter.com/projects/1139574598/fight-knight Kickstarter campaign]]. For all intents and purposes, it's ''{{VideoGame/Doom}}'' mixed with ''[[{{VideoGame/PunchOut}} Punch-Out!!!]]'' and ''[[{{VideoGame/GodHand}} God Hand]]'', with some hints of ''[[{{VideoGame/DarkSouls}} Dark Souls]]'' (the character was partly inspired by a fisticuffs-only Souls build). The gameplay involves exploring a grand tower while battling random encounters and bosses in a two-lane corridor while blocking and weaving around enemy attacks while delivering powerful counters. Oh, and your only form of interaction is punching.

to:

[[caption-width-right:350:Swords are for ''pansies.'']]

''''[[EmphasizeEVERYTHING PANSIES.'''']]

''FIGHT KNIGHT'' (yes, in all caps) is a 3D FirstPerson [[DungeonCrawler dugeon]] dungeon]] BeatEmUp, currently in development by indie game studio Team Sorcerobe after the immediate success of its [[https://www.kickstarter.com/projects/1139574598/fight-knight Kickstarter campaign]]. For all intents and purposes, it's ''{{VideoGame/Doom}}'' mixed with ''[[{{VideoGame/PunchOut}} Punch-Out!!!]]'' and ''[[{{VideoGame/GodHand}} God Hand]]'', with some hints of ''[[{{VideoGame/DarkSouls}} Dark Souls]]'' (the character was partly inspired by a fisticuffs-only Souls build). The gameplay involves exploring a grand tower while battling random encounters and bosses in a two-lane corridor while blocking and weaving around enemy attacks while delivering powerful counters. Oh, and your only form of interaction is punching.

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