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* {{Skybox}}: An interesting take. Since the world/level select screens are composed of interconnected orbs floating around a center point and selecting one orb {{zoom}}s the camera into it, the orb now serves as a background for the puzzle.
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* {{Skybox}}: An interesting take. Since the world/level select screens are composed of interconnected orbs floating around a center point and selecting one orb {{zoom}}s zooms the camera into it, the orb now serves as a background for the puzzle.
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None
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* BlockPuzzle: {{Subverted}}. At first the larvae behave like regular push blocks, but then you find out that they fall [[MindScrew relative to the direction in which you push them]]. Doubles as UnexpectedGameplayChange.
* LevelGoal: A blue tile that appears in the first couple levels of the game. Though you can't just step on it - you need to fulfill the requirements of all the other gimmicks first.
* LevelGoal: A blue tile that appears in the first couple levels of the game. Though you can't just step on it - you need to fulfill the requirements of all the other gimmicks first.
to:
* BlockPuzzle: {{Subverted}}. At first first, the larvae behave like regular push blocks, but then you find out that they fall [[MindScrew relative to the direction in which you push them]]. Doubles as UnexpectedGameplayChange.
* LevelGoal: A blue tile that appears in the first couple of levels of the game.Though However you can't just step on it - you need to fulfill the requirements of all the other gimmicks first.
* LevelGoal: A blue tile that appears in the first couple of levels of the game.
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* NonindicativeName: You might expect a work explicitly named after a piece of music to be a music game, but this is not a case at all. While it does have a soundtrack, it's coldly ambient, and has no relation to any country music in its structure. The levels' names, like "Whale" or "Advanced Cutting", are also barely related to what's going on in them.
* {{Skybox}}: An interesting take. Since the world/level select screens are composed of interconnected orbs floating around a center point and selecting one orb zooms the camera into it, the orb now serves as a background for the puzzle.
* {{Skybox}}: An interesting take. Since the world/level select screens are composed of interconnected orbs floating around a center point and selecting one orb zooms the camera into it, the orb now serves as a background for the puzzle.
to:
* NonindicativeName: You might expect a work explicitly named after a piece of music to be a music game, but this is not a the case at all. While it does have a soundtrack, it's coldly ambient, ambient and has no relation to any country music in its structure. The levels' names, like "Whale" or "Advanced Cutting", are also barely related to what's going on in them.
* {{Skybox}}: An interesting take. Since the world/level select screens are composed of interconnected orbs floating around a center point and selecting one orbzooms {{zoom}}s the camera into it, the orb now serves as a background for the puzzle.
* {{Skybox}}: An interesting take. Since the world/level select screens are composed of interconnected orbs floating around a center point and selecting one orb
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Null edit — Correction: IOS is a platform, but "IOS Games" doesn't have the Platform/ namespace.
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Ios apparently isn't a platform.
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''English Country Tune'' is a PuzzleGame with abstract 3D graphics, developed by IndieGame studio increpare games and released on [[Platform/IOSGames iOS]] and for [[Platform/IBMPersonalComputer PC]] [[http://store.steampowered.com/app/207570/English_Country_Tune/ through]] Platform/{{Steam}} on November 25th, 2011.
to:
''English Country Tune'' is a PuzzleGame with abstract 3D graphics, developed by IndieGame studio increpare games and released on [[Platform/IOSGames iOS]] Platform/{{iOS}} and for [[Platform/IBMPersonalComputer PC]] [[http://store.steampowered.com/app/207570/English_Country_Tune/ through]] Platform/{{Steam}} on November 25th, 2011.
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None
Changed line(s) 2,3 (click to see context) from:
''English Country Tune'' is a PuzzleGame with abstract 3D graphics, developed by IndieGame studio increpare games and released on [[UsefulNotes/IOSGames iOS]] and for [[UsefulNotes/IBMPersonalComputer PC]] [[http://store.steampowered.com/app/207570/English_Country_Tune/ through]] UsefulNotes/{{Steam}} on November 25th, 2011.
to:
''English Country Tune'' is a PuzzleGame with abstract 3D graphics, developed by IndieGame studio increpare games and released on [[UsefulNotes/IOSGames [[Platform/IOSGames iOS]] and for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] [[http://store.steampowered.com/app/207570/English_Country_Tune/ through]] UsefulNotes/{{Steam}} Platform/{{Steam}} on November 25th, 2011.
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Per TRS, this is YMMV
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* CameraScrew: The camera is firmly centered on the panel that acts as your character, so some of the three-dimensional levels may see its view blocked by the scenery.
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Removed "Puzzle Game": https://tvtropes.org/pmwiki/posts.php?discussion=15946606200A77250100&page=8#comment-190
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* PuzzleGame: A rather unique one.
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IS THAT A SPELLING ERROR?!! EXTERMINATE!!!
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* NonindicativeName: You might expect a work explicitly named after a piece of music to be a music game, but this is not a case at all. While it does have a soundtrack, its coldly ambient, and has no relation to any country music in its structure. The levels' names, like "Whale" or "Advanced Cutting", are also barely related to what's going on in them.
to:
* NonindicativeName: You might expect a work explicitly named after a piece of music to be a music game, but this is not a case at all. While it does have a soundtrack, its it's coldly ambient, and has no relation to any country music in its structure. The levels' names, like "Whale" or "Advanced Cutting", are also barely related to what's going on in them.
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Just read the page for Level Goal, I'm stupid
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* LevelGoal: Fulfilling the requirements of the different gimmicks. Here are some of them:
** "Larvae" (coloured orbs) need to be pushed into "Incubators" (transparent cubes with the same colour as the orbs). Larvae are affected by gravity relative to the way you push them.
** "Whales" are cubes with white rays coming out of their sides. You move them by going into the rays, and they need to be pushed off the level, so that none of their six rays collide with any solid block.
** "Bushes" appear on specific blocks' faces after leaving them. You need to plant a bush on every possible face.
** "Cutters" are little pins on the ground that carve a square-shaped hole into your square. In levels with these, there's a goal tile with a specific shape, which your square has to be in order to finish.
** "Larvae" (coloured orbs) need to be pushed into "Incubators" (transparent cubes with the same colour as the orbs). Larvae are affected by gravity relative to the way you push them.
** "Whales" are cubes with white rays coming out of their sides. You move them by going into the rays, and they need to be pushed off the level, so that none of their six rays collide with any solid block.
** "Bushes" appear on specific blocks' faces after leaving them. You need to plant a bush on every possible face.
** "Cutters" are little pins on the ground that carve a square-shaped hole into your square. In levels with these, there's a goal tile with a specific shape, which your square has to be in order to finish.
to:
* LevelGoal: Fulfilling A blue tile that appears in the first couple levels of the game. Though you can't just step on it - you need to fulfill the requirements of all the different gimmicks. Here are some of them:
** "Larvae" (coloured orbs) need to be pushed into "Incubators" (transparent cubes with the same colour as the orbs). Larvae are affected by gravity relative to the way you push them.
** "Whales" are cubes with white rays coming out of their sides. You move them by going into the rays, and they need to be pushed off the level, so that none of their six rays collide with any solid block.
** "Bushes" appear on specific blocks' faces after leaving them. You need to plant a bush on every possible face.
** "Cutters" are little pins on the ground that carve a square-shaped hole into your square. In levels with these, there's a goal tile with a specific shape, which your square has to be in order to finish.other gimmicks first.
** "Larvae" (coloured orbs) need to be pushed into "Incubators" (transparent cubes with the same colour as the orbs). Larvae are affected by gravity relative to the way you push them.
** "Whales" are cubes with white rays coming out of their sides. You move them by going into the rays, and they need to be pushed off the level, so that none of their six rays collide with any solid block.
** "Bushes" appear on specific blocks' faces after leaving them. You need to plant a bush on every possible face.
** "Cutters" are little pins on the ground that carve a square-shaped hole into your square. In levels with these, there's a goal tile with a specific shape, which your square has to be in order to finish.
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If you think I shoehorned that one in, you're probably right. I added the trope so that the page has "enough" tropes.
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* BeautifulVoid: There is barely anything in the overworld/individual levels to observe, but the music and graphical design still give the game a unique feel.
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Adding more tropes, will crosswick once I can get it off the "needs more tropes" list
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''English Country Tune'' is a PuzzleGame with abstract 3D graphics, developed by increpare games and released on [[UsefulNotes/IOSGames iOS]] and for [[UsefulNotes/IBMPersonalComputer PC]] [[http://store.steampowered.com/app/207570/English_Country_Tune/ through]] UsefulNotes/{{Steam}} on November 25th, 2011.
to:
''English Country Tune'' is a PuzzleGame with abstract 3D graphics, developed by IndieGame studio increpare games and released on [[UsefulNotes/IOSGames iOS]] and for [[UsefulNotes/IBMPersonalComputer PC]] [[http://store.steampowered.com/app/207570/English_Country_Tune/ through]] UsefulNotes/{{Steam}} on November 25th, 2011.
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* BlockPuzzle: {{Subverted}}. At first the larvae behave like regular push blocks, but then you find out that they fall [[MindScrew relative to the direction in which you push them]]. Doubles as UnexpectedGameplayChange.
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* PuzzleGame: A rather unique one.
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Somewhat expanded this game's trope list. Ik it's kinda hard to find tropes, because it's really, really unique
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* UnexpectedGameplayChange: A puzzle in the chapter "Half Sided" has you use a [[LevelEditor level editor]] to change the level so that it can be finished.
to:
* UnexpectedGameplayChange: A puzzle in the chapter "Half Sided" has you use a [[LevelEditor level editor]] to change the level so that it can be finished. Sadly, you can't make your own levels.
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None
* LevelGoal: Fulfilling the requirements of the different gimmicks. Here are some of them:
** "Larvae" (coloured orbs) need to be pushed into "Incubators" (transparent cubes with the same colour as the orbs). Larvae are affected by gravity relative to the way you push them.
** "Whales" are cubes with white rays coming out of their sides. You move them by going into the rays, and they need to be pushed off the level, so that none of their six rays collide with any solid block.
** "Bushes" appear on specific blocks' faces after leaving them. You need to plant a bush on every possible face.
** "Cutters" are little pins on the ground that carve a square-shaped hole into your square. In levels with these, there's a goal tile with a specific shape, which your square has to be in order to finish.
** "Larvae" (coloured orbs) need to be pushed into "Incubators" (transparent cubes with the same colour as the orbs). Larvae are affected by gravity relative to the way you push them.
** "Whales" are cubes with white rays coming out of their sides. You move them by going into the rays, and they need to be pushed off the level, so that none of their six rays collide with any solid block.
** "Bushes" appear on specific blocks' faces after leaving them. You need to plant a bush on every possible face.
** "Cutters" are little pins on the ground that carve a square-shaped hole into your square. In levels with these, there's a goal tile with a specific shape, which your square has to be in order to finish.
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* NoPlotNoProblem: The game is completely abstract, with the levels' names, like "Whale" or "Advanced Cutting", being barely related to what's going on in them.
* NonindicativeName: You might expect a work explicitly named after a piece of music to be a music game, but this is not a case at all. While it does have a soundtrack, its coldly ambient, and has no relation to any country music in its structure.
* NonindicativeName: You might expect a work explicitly named after a piece of music to be a music game, but this is not a case at all. While it does have a soundtrack, its coldly ambient, and has no relation to any country music in its structure.
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* NoPlotNoProblem: The game is completely abstract, with the levels' names, like "Whale" or "Advanced Cutting", being barely related to what's going on in them.
abstract. You control a square tile and flip it across various kinds of cubic structures.
* NonindicativeName: You might expect a work explicitly named after a piece of music to be a music game, but this is not a case at all. While it does have a soundtrack, its coldly ambient, and has no relation to any country music in its structure. The levels' names, like "Whale" or "Advanced Cutting", are also barely related to what's going on in them.
* {{Skybox}}: An interesting take. Since the world/level select screens are composed of interconnected orbs floating around a center point and selecting one orb zooms the camera into it, the orb now serves as a background for the puzzle.
* UnexpectedGameplayChange: A puzzle in the chapter "Half Sided" has you use a [[LevelEditor level editor]] to change the level so that it can be finished.
* NonindicativeName: You might expect a work explicitly named after a piece of music to be a music game, but this is not a case at all. While it does have a soundtrack, its coldly ambient, and has no relation to any country music in its structure. The levels' names, like "Whale" or "Advanced Cutting", are also barely related to what's going on in them.
* {{Skybox}}: An interesting take. Since the world/level select screens are composed of interconnected orbs floating around a center point and selecting one orb zooms the camera into it, the orb now serves as a background for the puzzle.
* UnexpectedGameplayChange: A puzzle in the chapter "Half Sided" has you use a [[LevelEditor level editor]] to change the level so that it can be finished.
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Added release date, expansion.
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'''[[http://store.steampowered.com/app/207570/English_Country_Tune/ English Country Tune]]''' is a luxuriant abstract 3D puzzle game, containing more than a hundred levels situated throughout 17 worlds. It was published and developed by ''increpare games''.
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!!Tropes used:
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The game contains more than a hundred levels situated throughout 17 worlds.
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* CameraScrew: The camera is firmly centered on the panel that acts as your character, so some of the three-dimensional levels may see its view blocked by the scenery.
* NintendoHard: While you can't really die in this game, it is nevertheless noted for being one of the most complicated puzzles out there.
* NoPlotNoProblem: The game is completely abstract, with the levels' names, like "Whale" or "Advanced Cutting", being barely related to what's going on in them.
* NonindicativeName: You might expect a work explicitly named after a piece of music to be a music game, but this is not a case at all. While it does have a soundtrack, its coldly ambient, and has no relation to any country music in its structure.
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'''English Country Tune''' is a luxuriant abstract 3D puzzle game, containing more than a hundred levels situated throughout 17 worlds. It was published and developed by ''increpare games''.
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'''[[http://store.steampowered.com/app/207570/English_Country_Tune/ English Country
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!!Tropes used:
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'''English Country Tune''' is a luxuriant abstract 3D puzzle game, containing more than a hundred levels situated throughout 17 worlds. It was published and developed by ''increpare games''.