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English Country Tune is a Puzzle Game with abstract 3D graphics, developed by Indie Game studio increpare games and released on iOS and for PC through Steam on November 25th, 2011.

The game contains more than a hundred levels situated throughout 17 worlds. They start off as a variation on the 2D Block Puzzle template, but quickly gain additional mechanics, then shift into three dimensions, and complexity continues to ramp up throughout the levels.

Tropes used in this game:

  • Beautiful Void: There is barely anything in the overworld/individual levels to observe, but the music and graphical design still give the game a unique feel.
  • Block Puzzle: Subverted. At first, the larvae behave like regular push blocks, but then you find out that they fall relative to the direction in which you push them. Doubles as Unexpected Gameplay Change.
  • Level Goal: A blue tile that appears in the first couple of levels of the game. However you can't just step on it - you need to fulfill the requirements of all the other gimmicks first.
  • Nintendo Hard: While you can't really die in this game, it is nevertheless noted for being one of the most complicated puzzles out there.
  • No Plot? No Problem!: The game is completely abstract. You control a square tile and flip it across various kinds of cubic structures.
  • Nonindicative Name: You might expect a work explicitly named after a piece of music to be a music game, but this is not the case at all. While it does have a soundtrack, it's coldly ambient and has no relation to any country music in its structure. The levels' names, like "Whale" or "Advanced Cutting", are also barely related to what's going on in them.
  • Skybox: An interesting take. Since the world/level select screens are composed of interconnected orbs floating around a center point and selecting one orb zooms the camera into it, the orb now serves as a background for the puzzle.
  • Unexpected Gameplay Change: A puzzle in the chapter "Half Sided" has you use a level editor to change the level so that it can be finished. Sadly, you can't make your own levels.

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