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The gameplay is identical to ''VideoGame/DodgeEm'' for UsefulNotes/Atari2600. You're a car racing through eleven mazes, trying to grab all the dots in each one while dodging Xs. Your car can't brake, but it can change directions when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy will cause the screen to reset. In later levels, more opponents are added, and they begin to speed up.

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The gameplay is identical to ''VideoGame/DodgeEm'' for UsefulNotes/Atari2600.the Sega arcade game ''VideoGame/HeadOn'' released in 1979. You're a car racing through eleven mazes, trying to grab all the dots in each one while dodging Xs. Your car can't brake, but it can change directions when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy will cause the screen to reset. In later levels, more opponents are added, and they begin to speed up.


The gameplay is very straightforward and simplistic. You're a car racing through eleven mazes, trying to grab all the dots in each one while dodging X's. Your car can't brake, but it can change directions when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy will cause the screen to reset. In later levels, more opponents are added, and they begin to speed up.

[[VideoGame/DodgeEm Does that sound familiar?]] This wasn't intended to be a particularly original game, nor was it intended to be played in arcades. This game is a tiny PCB that was made to comply with a regulation in Japan that said that arcade cabinets had to contain a working game of some kind. Several companies, including Sega, created tiny, low-budget "games" that would be sold with their arcade cabinets. ''Dottori-Kun'' was intended to be removed from the cabinet by the arcade owner and replaced with another, better game. It was also used to test the hardware of the cabinet.

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The gameplay is very straightforward and simplistic. identical to ''VideoGame/DodgeEm'' for UsefulNotes/Atari2600. You're a car racing through eleven mazes, trying to grab all the dots in each one while dodging X's.Xs. Your car can't brake, but it can change directions when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy will cause the screen to reset. In later levels, more opponents are added, and they begin to speed up.

[[VideoGame/DodgeEm Does that sound familiar?]] This ''Dottori-Kun'' wasn't intended to be a particularly original game, nor was it intended to be played in arcades. This game It is a tiny tiny, budget PCB that was made to comply with new a regulation in Japan that said that arcade cabinets had to contain a working game of some kind.could not be sold bare. Several companies, including Sega, created tiny, low-budget "games" that would be sold with their arcade cabinets. ''Dottori-Kun'' was intended to be removed from the cabinet by the arcade owner and replaced with another, better game. It was also used to test the hardware of the cabinet.



** The X's do not have their own turbo abilities in order to make sure that the game is at least fair for you. However, they begin to speed up as the game progresses.

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** The X's Xs do not have their own turbo abilities in order to make sure that the game is at least fair for you. However, they begin to speed up as the game progresses.



* CollisionDamage: The X's kill you by colliding with you.

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* CollisionDamage: The X's Xs kill you by colliding with you.



* GameMod: In 2016, the game was modded into ''[[http://www.chrismcovell.com/dottorikun.html DOTTORI-MAN Jr.]]'', featuring color and elements from ''Jr. VideoGame/PacMan''. This is notable as being one of the few game mods to be added into UsefulNotes/{{MAME}}.

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* GameMod: In 2016, the game was modded into ''[[http://www.''[[https://www.chrismcovell.com/dottorikun.html DOTTORI-MAN Jr.]]'', featuring color and elements from ''Jr. VideoGame/PacMan''. This is notable as being one of the few game mods to be added into UsefulNotes/{{MAME}}.



* MinimalistCast: The only characters are Dottori-Kun himself and at most three X's.

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* MinimalistCast: The only characters are Dottori-Kun himself and at most three X's.Xs.



* NoPlotNoProblem: The game doesn't have a plot; just collect dots and avoid all of the moving X's.

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* NoPlotNoProblem: The game doesn't have a plot; just collect dots and avoid all of the moving X's.Xs.



* TwoDecadesBehind: If this was actually made playable in an arcade you'd be forgiven for thinking it was released in the mid-1970s, not 1990.
* YouALLLookFamiliar: All of the X's look the exact same.

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* TwoDecadesBehind: If this was actually made playable in an arcade you'd arcade, one would be forgiven for thinking it was released in the mid-1970s, and not 1990.
* YouALLLookFamiliar: All of the X's Xs look the exact same.


[[VideoGame/DodgeEm Does that sound familiar?]] This wasn't intended to be a particularly original game, nor was it intended to be played in arcades. This game is a tiny PCB that was made to comply with a regulation in Japan that said that arcade cabinets had to contain a working game of some kind. Several companies, including Sega, created tiny, low-budget "games" that would be sold with their arcade cabinets. ''Dottori-Kun'' was intended to removed from the cabinet by the arcade owner and replaced with another, better game. It was also used to test the hardware of the cabinet.

to:

[[VideoGame/DodgeEm Does that sound familiar?]] This wasn't intended to be a particularly original game, nor was it intended to be played in arcades. This game is a tiny PCB that was made to comply with a regulation in Japan that said that arcade cabinets had to contain a working game of some kind. Several companies, including Sega, created tiny, low-budget "games" that would be sold with their arcade cabinets. ''Dottori-Kun'' was intended to be removed from the cabinet by the arcade owner and replaced with another, better game. It was also used to test the hardware of the cabinet.


!Tropes found in this "game":

to:

!Tropes !!Tropes found in this "game":

Added DiffLines:

* TwoDecadesBehind: If this was actually made playable in an arcade you'd be forgiven for thinking it was released in the mid-1970s, not 1990.

Added DiffLines:

* {{Minimalism}}: All of the gameplay elements and graphics are as minimalistic and generic as possible.
* MinimalistCast: The only characters are Dottori-Kun himself and at most three X's.


!Tropes found in the "game":

to:

!Tropes found in the this "game":


The gameplay is very straightforward and simplistic. You're a car racing through eleven mazes, trying to grab all the dots in each one while dodging X's. Your car can't brake, but it can change directions or switch one or two lanes when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy will cause the screen to reset. In later levels, more opponents are added, and they begin to speed up.

to:

The gameplay is very straightforward and simplistic. You're a car racing through eleven mazes, trying to grab all the dots in each one while dodging X's. Your car can't brake, but it can change directions or switch one or two lanes when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy will cause the screen to reset. In later levels, more opponents are added, and they begin to speed up.

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dottorikun.jpg]]
[[caption-width-right:350:Yes, this was made in 1990.]]

''Dottori-Kun'' is a 1990 arcade game by Creator/{{Sega}}.

The gameplay is very straightforward and simplistic. You're a car racing through eleven mazes, trying to grab all the dots in each one while dodging X's. Your car can't brake, but it can change directions or switch one or two lanes when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy will cause the screen to reset. In later levels, more opponents are added, and they begin to speed up.

[[VideoGame/DodgeEm Does that sound familiar?]] This wasn't intended to be a particularly original game, nor was it intended to be played in arcades. This game is a tiny PCB that was made to comply with a regulation in Japan that said that arcade cabinets had to contain a working game of some kind. Several companies, including Sega, created tiny, low-budget "games" that would be sold with their arcade cabinets. ''Dottori-Kun'' was intended to removed from the cabinet by the arcade owner and replaced with another, better game. It was also used to test the hardware of the cabinet.

----
!Tropes found in the "game":

* AntiFrustrationFeatures:
** The X's do not have their own turbo abilities in order to make sure that the game is at least fair for you. However, they begin to speed up as the game progresses.
** You can hold down in a certain direction to change lanes ''before'' you reach a gap, which makes movement faster and easier.
* CollisionDamage: The X's kill you by colliding with you.
* ContinuingIsPainful: Dying resets the entire maze, forcing you to collect all of the dots that you already collected.
* CutAndPasteEnvironments: There is no difference between the eleven mazes.
* DeliberatelyMonochrome: The game is entirely black and white in order to save on costs.
* DifficultyByAcceleration: As the game progresses, the X's move at a faster and faster rate.
* EndlessGame: There aren't any changes after the eleventh level, but the game keeps going anyway.
* GameMod: In 2016, the game was modded into ''[[http://www.chrismcovell.com/dottorikun.html DOTTORI-MAN Jr.]]'', featuring color and elements from ''Jr. VideoGame/PacMan''. This is notable as being one of the few game mods to be added into UsefulNotes/{{MAME}}.
* MazeGame: The game is similar to ''VideoGame/PacMan'', but you play as a car with no method of fighting back against your opponents.
* MohsScaleOfViolenceHardness: A 1 on the scale. The only violent thing is crashing into an X, but nothing happens because of it other than the level restarting.
* NoEnding: After the eleventh level, the game keeps going without reaching an end.
* NoNameGiven: The X's are never given names in the game.
* NonIndicativeName: Dottori-Kun sounds like he is a dot of some kind, but he is actually a race-car shaped like an arrow.
* NoPlotNoProblem: The game doesn't have a plot; just collect dots and avoid all of the moving X's.
* NotTheIntendedUse: The game was never meant to be "played" in the first place. Despite this, some people have studied the game and have even made [[https://youtu.be/MmHl_RvtC-U speedruns of it]].
* OneHitPointWonder: Dottori-Kun dies as soon as he touches an X.
* ProtagonistTitle: The game is named after Dottori-Kun, the protagonist and the character controlled by the player.
* {{Retraux}}: This game was made in 1990, but it looks like it was made in the days of ''VideoGame/{{Pong}}'' or ''VideoGame/{{Breakout}}''.
* SilenceIsGolden: Sound is intentionally left out in order to save on costs.
* StylisticSuck: The game was intended to be bland and uninteresting because it was a low-budget PCB that was supposed to be replaced with a better game.
* YouALLLookFamiliar: All of the X's look the exact same.

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