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* CosmicHorrorStory: While definitely leaning to LovecraftLite thanks to the Doom Slayer, the Maykrs, an angelic-looking species, are an alien race that have made a deal with Hell to supply them with Human souls to harvest in return for Argent Energy. Meaning the everyone killed by the demons in this universe is sent to Hell to become fuel to Heaven.

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* CosmicHorrorStory: While definitely leaning to LovecraftLite thanks to the Doom Slayer, the Maykrs, an angelic-looking species, are an alien race that have made a deal with Hell to supply them with Human souls to harvest in return for Argent Energy. Meaning the that everyone killed by the demons in this universe is sent to Hell to become fuel to for Heaven.
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* PowerfulAndHelpless: The Doom Slayer, despite becoming a demon-slaying force of nature, couldn't prevent the fall of the Night Sentinels and Argent D'Nur due to treachery from their leadership and from within their ranks.
-->'''Samuel Hayden''': "All your strength, all that rage, and you couldn't save this world from itself. But this time, Earth will be different...."

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* DoubleJump: Doomguy has an ability to jump again mid-air. Unlike in ''Doom 2016'', he has this ability from the start.



* VideogameDashing: The Doom Slayer now has the ability to gain a short boost of speed in any direction on the ground and in the air, in order to either close in on enemies or dodge their attacks.

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* VideogameDashing: The Doom Slayer now has the ability to gain a short boost of speed in any direction on the ground and in the air, in order to either close in on enemies or dodge their attacks. Two dashes can be used per jump.
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You once again play as the [[HeroicMime silent]], unnamed [[ComicBook/{{DOOM}} berserker-packin' man and a half]] in his suit of grey-green PoweredArmor. It's been some time since you were sent on an [[SealedGoodInACan extended trip to parts unknown]] as your "reward" for [[TheBerserker ripping and tearing]] through a demonic invasion on Mars, and without you around, things have gotten ''much'' worse. TheLegionsOfHell have managed to [[HellOnEarth invade Earth]], but it's not just them you have to worry about now. The angelic Maykrs of the divine realm of Urdak, led by [[BigBad the Khan Maykr]], have forsaken humanity, and they aren't about to let you interfere in the affairs of Heaven, even if it means condemning humanity to demonic damnation.

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You once again play as the [[HeroicMime silent]], unnamed [[ComicBook/{{DOOM}} berserker-packin' man and a half]] in his suit of grey-green PoweredArmor. It's been some time since you were sent on an [[SealedGoodInACan extended trip to parts unknown]] as your "reward" for [[TheBerserker ripping and tearing]] through a demonic invasion on Mars, and without you around, things have gotten ''much'' worse. TheLegionsOfHell have managed to [[HellOnEarth invade invaded Earth]], but it's not just them you have to worry about now. The angelic Maykrs of the divine realm of Urdak, led by [[BigBad the Khan Maykr]], have forsaken humanity, and they aren't about to let you interfere in the affairs of Heaven, even if it means condemning humanity to demonic damnation.Heaven.
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You once again play as the [[HeroicMime silent]], unnamed [[ComicBook/{{DOOM}} berserker-packin' man and a half]] in his suit of grey-green PoweredArmor. It's been some time since you were sent on an [[SealedGoodInACan extended trip to parts unknown]] as your "reward" for [[TheBerserker ripping and tearing]] through a demonic invasion on Mars, and without you around, things have gotten ''much'' worse. TheLegionsOfHell have managed to [[HellOnEarth invade Earth]], but it's not just them you have to worry about now. The angelic Maykrs of the divine realm of Urdak, led by [[BigBad the Khan Maykr]], have forsaken humanity, and they aren't about to let you interfere in the affairs of Heaven.

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You once again play as the [[HeroicMime silent]], unnamed [[ComicBook/{{DOOM}} berserker-packin' man and a half]] in his suit of grey-green PoweredArmor. It's been some time since you were sent on an [[SealedGoodInACan extended trip to parts unknown]] as your "reward" for [[TheBerserker ripping and tearing]] through a demonic invasion on Mars, and without you around, things have gotten ''much'' worse. TheLegionsOfHell have managed to [[HellOnEarth invade Earth]], but it's not just them you have to worry about now. The angelic Maykrs of the divine realm of Urdak, led by [[BigBad the Khan Maykr]], have forsaken humanity, and they aren't about to let you interfere in the affairs of Heaven.Heaven, even if it means condemning humanity to demonic damnation.
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None


You once again play as the [[HeroicMime silent]], unnamed [[ComicBook/{{DOOM}} berserker-packin' man and a half]] in a suit of grey-green PoweredArmor. It's been some time since you were sent on an [[SealedGoodInACan extended trip to parts unknown]] as your "reward" for [[TheBerserker ripping and tearing]] through a demonic invasion on Mars, and without you around, things have gotten ''much'' worse. TheLegionsOfHell have managed to [[HellOnEarth invade the Earth]], but it's not just them you have to worry about now. The angelic Maykrs of the divine realm of Urdak, led by [[BigBad the Khan Maykr]], have forsaken humanity, and they aren't about to let you interfere in the affairs of Heaven.

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You once again play as the [[HeroicMime silent]], unnamed [[ComicBook/{{DOOM}} berserker-packin' man and a half]] in a his suit of grey-green PoweredArmor. It's been some time since you were sent on an [[SealedGoodInACan extended trip to parts unknown]] as your "reward" for [[TheBerserker ripping and tearing]] through a demonic invasion on Mars, and without you around, things have gotten ''much'' worse. TheLegionsOfHell have managed to [[HellOnEarth invade the Earth]], but it's not just them you have to worry about now. The angelic Maykrs of the divine realm of Urdak, led by [[BigBad the Khan Maykr]], have forsaken humanity, and they aren't about to let you interfere in the affairs of Heaven.
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''DOOM Eternal'' is the {{Sequel}} to ''VideoGame/Doom2016'', developed by Creator/IdSoftware for PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/{{Stadia}} as the sixth main installment in the ''Franchise/{{Doom}}'' video game franchise. Officially released on March 20, 2020[[note]]Video game retailer [=GameStop=] in the United States began selling it a day earlier due to the UsefulNotes/COVID19Pandemic in an effort to separate crowds buying this game from crowds buying ''VideoGame/AnimalCrossingNewHorizons''[[/note]], the UsefulNotes/NintendoSwitch version was released on December 8 as digital only. UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS versions were release June 29, 2021, with free upgradea made available to owners of the [=PS4=] and Xbox One versions.

You once again play as a [[HeroicMime silent]], unnamed [[ComicBook/{{DOOM}} berserker-packin' man and a half]] in a suit of grey-green PoweredArmor. It's been some time since you were sent on an [[SealedGoodInACan extended trip to parts unknown]] as your "reward" for [[TheBerserker ripping and tearing]] through a demonic invasion on Mars, and without you around, things have gotten ''much'' worse. TheLegionsOfHell have managed to [[HellOnEarth invade the Earth]], but it's not just them you have to worry about now. The angelic Maykrs of the divine realm of Urdak, led by [[BigBad the Khan Maykr]], have forsaken humanity, and they aren't about to let you interfere in the affairs of Heaven.

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''DOOM Eternal'' is the {{Sequel}} to ''VideoGame/Doom2016'', developed by Creator/IdSoftware for PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/{{Stadia}} as the sixth main installment in the ''Franchise/{{Doom}}'' video game franchise. Officially released on March 20, 2020[[note]]Video game retailer [=GameStop=] in the United States began selling it a day earlier due to the UsefulNotes/COVID19Pandemic in an effort to separate crowds buying this game from crowds buying ''VideoGame/AnimalCrossingNewHorizons''[[/note]], the UsefulNotes/NintendoSwitch version was released on December 8 as digital only. UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS versions were release June 29, 2021, with free upgradea upgrades made available to owners of the [=PS4=] and Xbox One versions.

You once again play as a the [[HeroicMime silent]], unnamed [[ComicBook/{{DOOM}} berserker-packin' man and a half]] in a suit of grey-green PoweredArmor. It's been some time since you were sent on an [[SealedGoodInACan extended trip to parts unknown]] as your "reward" for [[TheBerserker ripping and tearing]] through a demonic invasion on Mars, and without you around, things have gotten ''much'' worse. TheLegionsOfHell have managed to [[HellOnEarth invade the Earth]], but it's not just them you have to worry about now. The angelic Maykrs of the divine realm of Urdak, led by [[BigBad the Khan Maykr]], have forsaken humanity, and they aren't about to let you interfere in the affairs of Heaven.

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Up To Eleven is a defunct trope


''Eternal'' takes the previous game's mechanics and [[SequelEscalation turns the dial]] ''past'' [[UpToEleven 11]], adding:

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''Eternal'' takes the previous game's mechanics and [[SequelEscalation turns the dial]] ''past'' [[UpToEleven 11]], 11, adding:



** The Famine "cheat" ramps this UpToEleven, as slain enemies will no longer drop anything. That means Glory Kills won't spawn health, chainsaw kills won't give you ammo, and the Flame Belch doesn't make enemies drop armor.

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** The Famine "cheat" ramps this UpToEleven, up to eleven, as slain enemies will no longer drop anything. That means Glory Kills won't spawn health, chainsaw kills won't give you ammo, and the Flame Belch doesn't make enemies drop armor.



** Taken UpToEleven with [[BossInMooksClothing the Marauder]]. It doesn't matter if it's a blast from a shotgun, the Ballista, or even the BFG, if the Marauder isn't too busy attacking to raise his shield, it's going to be a NoSell.

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** Taken UpToEleven Exaggerated with [[BossInMooksClothing the Marauder]]. It doesn't matter if it's a blast from a shotgun, the Ballista, or even the BFG, if the Marauder isn't too busy attacking to raise his shield, it's going to be a NoSell.



** As far as enemies go, the Imp, Possessed Soldier and [[ShieldBearingMook Possessed Security]] were constantly present and VERY dangerous in ''2016,'' the last of those three being hated by many due to their frustrating ability to block your attacks. In ''Eternal,'' the Imp's fireballs don't do nearly as much damage, the Blaster Zombie Soldier's charged attack is far smaller, slower, less damaging and doesn't explode anymore, while the Shield Zombie Soldier's shield is far less durable and can be overcharged with the Plasma Rifle for a massive explosion; their attack can still shred you to bits in moments at close range, but does no damage at all if you're more than a foot or so away from them. This is somewhat offset by the fact that the most frustrating elements of the Possessed Soldier and Security were given to new, more dangerous enemies; the Arachnotron has gained the Soldier's charged shot with its quad-bomb volley, and the Marauder takes the Security's shield and turns it UpToEleven.

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** As far as enemies go, the Imp, Possessed Soldier and [[ShieldBearingMook Possessed Security]] were constantly present and VERY dangerous in ''2016,'' the last of those three being hated by many due to their frustrating ability to block your attacks. In ''Eternal,'' the Imp's fireballs don't do nearly as much damage, the Blaster Zombie Soldier's charged attack is far smaller, slower, less damaging and doesn't explode anymore, while the Shield Zombie Soldier's shield is far less durable and can be overcharged with the Plasma Rifle for a massive explosion; their attack can still shred you to bits in moments at close range, but does no damage at all if you're more than a foot or so away from them. This is somewhat offset by the fact that the most frustrating elements of the Possessed Soldier and Security were given to new, more dangerous enemies; the Arachnotron has gained the Soldier's charged shot with its quad-bomb volley, and the Marauder takes the Security's shield and turns it UpToEleven.up to eleven.



** ''The Ancient Gods'' takes this UpToEleven, to the point where even high-level players have compared it to the infamously difficult IWAD ''[[VideoGame/FinalDoom The Plutonia Experiment]]''; enemy combinations deemed too difficult for the main campaign are very much present here, traps and environmental hazards are far more prevalent, combat encounters are often designed to minimize any sort of breathing room (such as making you fight a Tyrant in a small and narrow hallway), and the Spirits, in particular, can turn a normal heavy demon into effectively a mini-boss.

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** ''The Ancient Gods'' takes this UpToEleven, to the point where even high-level players have compared it to the infamously difficult IWAD ''[[VideoGame/FinalDoom The Plutonia Experiment]]''; enemy combinations deemed too difficult for the main campaign are very much present here, traps and environmental hazards are far more prevalent, combat encounters are often designed to minimize any sort of breathing room (such as making you fight a Tyrant in a small and narrow hallway), and the Spirits, in particular, can turn a normal heavy demon into effectively a mini-boss.



* ShotgunsAreJustBetter: Taken UpToEleven - the game doesn't even bother to give you a pistol, as the preceding titles did; it cuts right to the chase and gives you the Combat Shotgun as your starting weapon. Continuing the series' proud tradition, it will be the workhorse of your arsenal. Even late-game, it remains versatile and effective, be it taking out enemy weakpoints, cleaning up Fodder or finishing off Heavies and Super Heavies. The Super Shotgun, meanwhile, combines an excellent mobility tool with hideous stopping power, ''and'', when mastered, its meathook will briefly set enemies ablaze, making every victim of it an armor pinata waiting to be blasted open making it a critical part of both movement and damage combos.

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* ShotgunsAreJustBetter: Taken UpToEleven - the The game doesn't even bother to give you a pistol, as the preceding titles did; it cuts right to the chase and gives you the Combat Shotgun as your starting weapon. Continuing the series' proud tradition, it will be the workhorse of your arsenal. Even late-game, it remains versatile and effective, be it taking out enemy weakpoints, cleaning up Fodder or finishing off Heavies and Super Heavies. The Super Shotgun, meanwhile, combines an excellent mobility tool with hideous stopping power, ''and'', when mastered, its meathook will briefly set enemies ablaze, making every victim of it an armor pinata waiting to be blasted open making it a critical part of both movement and damage combos.



* UpToEleven: ''Eternal'' as a whole may be this to ''2016'', but ''The Ancient Gods - Part One'' is this to '''''Eternal'''''. ''Part One'' does not bother babying anyone who's not been playing back up to par and expects the player to be ready for the fight of their lives - Ultra-Violence difficulty feels more like the base game's Nightmare, while Nightmare feels like an all-new, unholy night terror of a difficulty. [[BagOfSpilling You're gonna wish you still had]] [[OneHitKill your Crucible]].
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* CirclingBirdies: Stunning enemies with a hammer will make stars appear over their heads, accompanied with a sound effect.
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** Surprisingly, the Unmaykr. Granted, its firepower is rather obscene for such a rapid-firing weapon, but using it means you're trading the BFG's wide-spread [=AoE=] nuking damage for MoreDakka, in which case it becomes a glorified late-game Plasma Rifle with no mods that consumes the same (''rare!'') Argent Cell ammunition as the BFG, that you can no longer get back with the right Rune. It becomes sort of a SituationalSword if you mostly use it on bosses, but there's never an actual moment where using it is necessary, and you can clear the game without it perfectly fine. Good thing is, it's slightly more ammo-efficient than the BFG as it consumes only one Argent cell per shot compared to the BFG's 30, and operates better in more cramped, claustrophobic arenas where a fired BFG ball would be unable to travel far enough to properly clear it out. Also, it is a better option for disposing of super heavy enemies if you can't or don't want to use the Crucible; a Tyrant is able to survive a BFG ball to the face (which costs 30 ammo), but the Unmakyr needs only around 20 ammo to kill it.

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** Surprisingly, the Unmaykr. Granted, its firepower is rather obscene for such a rapid-firing weapon, but using it means you're trading the BFG's wide-spread [=AoE=] nuking damage for MoreDakka, in which case it becomes a glorified late-game Plasma Rifle with no mods that consumes the same (''rare!'') Argent Cell ammunition as the BFG, that you can no longer get back with the right Rune. It becomes sort of a SituationalSword if you mostly use it on bosses, but there's never an actual moment where using it is necessary, and you can clear the game without it perfectly fine. Good thing is, it's slightly more ammo-efficient than the BFG as it consumes only one Argent cell per shot compared to the BFG's 30, and operates better in more cramped, claustrophobic arenas where a fired BFG ball would be unable to travel far enough to properly clear it out. Also, it is a better option for disposing of super heavy enemies if you can't or don't want to use the Crucible; a Tyrant is able to survive a BFG ball to the face (which costs 30 ammo), but the Unmakyr Unmaykr needs only around 20 ammo to kill it.



** Urdak, the analogue to Heaven in the Doom franchise, consists of flying cities of marble-white/gold/crimson metals and crystal glass, perched on rocks whose composition more resembles motherboard circuitry than minerals. Its inhabitants, the Makyr Angels, are all cybernetically enhanced, capable of levitation and armed with energy weapons. This is in stark contrast to Hell's MeatMoss-encrusted medieval architecture and primitive, bestial inhabitants.

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** Urdak, the analogue to Heaven in the Doom franchise, consists of flying cities of marble-white/gold/crimson metals and crystal glass, perched on rocks whose composition more resembles motherboard circuitry than minerals. Its inhabitants, the Makyr Angels, Maykrs, are all cybernetically enhanced, capable of levitation and armed with energy weapons. This is in stark contrast to Hell's MeatMoss-encrusted medieval architecture and primitive, bestial inhabitants.



* HistoryRepeats: The fall of [[spoiler:Argent D'Nur is a mirror image of how Earth was shaping up to go down until the Slayer waking up on Mars threw it all out of wack, with the entire civilization becoming dependent on Argent Energy to the point of not caring once it became known [[HumanResources how it was made,]] all this at the behest of their trusted leaders who they were looking to for guidance.]] This is heavily implied to be due to [[spoiler:the Khan Maykr manipulating them just as she manipulated Earth. Hayden and the Slayer serve as [[SpannerInTheWorks spanners in the works]] and cause her attempt at doing it again to blow up spectacularly, breaking the cycle.]]

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* HistoryRepeats: The fall of [[spoiler:Argent D'Nur is a mirror image of how Earth was shaping up to go down until the Slayer waking up on Mars threw it all out of wack, whack, with the entire civilization becoming dependent on Argent Energy to the point of not caring once it became known [[HumanResources how it was made,]] made]], all this at the behest of their trusted leaders who they were looking to for guidance.]] guidance]]. This is heavily implied to be due to [[spoiler:the Khan Maykr manipulating them just as she manipulated Earth. Hayden and the Slayer serve as [[SpannerInTheWorks spanners throw a wrench in the works]] her plans]] and cause her attempt at doing it again to blow up spectacularly, breaking the cycle.]]
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* ModelMuseum: Tthe Collectible Viewer, a mechanic that functions similarly to the instance in [[VideoGame/Doom2016its predecessor]]; you collect figurines as part of secrets and can freely view them and their animations, encompassing various characters and demons alike.
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* InvisibleWall: The game has plenty of occasions where invisible wall stops players from progressing out of the intended field. Sometimes you can encounter them just by running off the beaten path, like in Sentinel Prime level.
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* HealingBoss: The final battle with the Dark Lord in the Ancient Gods DLC has him healing up some of his lifebar when he hits you with one of his shield or sword attacks. The Dark Lord has multiple lifebars that must be taken down in order to end him for good, but this healing ability only applies to the current lifebar and cannot be used to bring back lifebars already taken down. Considering that the Dark Lord is essentially Hell's version of the Doom Slayer, who can heal by Glory Killing demons, this is quite justified.
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Moved to the YMMV page.


* SpiritualSuccessor:
** Despite being a ''Doom'' sequel, large chunks of the game are about wandering around abandoned medieval citadels populated by monsters while apparitions of evil wizards pop up and taunt you, bringing to mind the ''other'' major idTech 1 franchise, ''VideoGame/{{Heretic}}''[=/=]''VideoGame/{{Hexen}}''.
** The emphasis on fast movement, quick reflexes, and ammo management combined with the QuadDamage and Haste powerups, the usage of jump pads, large arenas, and the behavior of the {{BFG}} makes the game akin to a mix of ''Doom'' and ''VideoGame/{{Quake}}'', in particular ''VideoGame/QuakeIIIArena''. The portal system that the Doom Slayer uses is even outright called a "Slipgate".
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* HubUnderAttack: After the Doom Slayer kills the last of the three Hell Priests fueling Hell's invasion of Earth, BigBad Khan Maykr retaliates by [[AllYouBaseAreBelongToUs taking over the computer systems of the Slayer's hub]], the [[HomeBase Fortress of Doom]], cutting off its power and releasing the demons imprisoned within. The Slayer must then deal with the demons and restore power to the fortress in order to continue his crusade, [[spoiler:with the demonic Crucible from the first game luckily being the perfect tool to achieve the latter task]].

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* HubUnderAttack: After the Doom Slayer kills the last of the three Hell Priests fueling Hell's invasion of Earth, BigBad Khan Maykr retaliates by [[AllYouBaseAreBelongToUs [[AllYourBaseAreBelongToUs taking over the computer systems of the Slayer's hub]], the [[HomeBase Fortress of Doom]], cutting off its power and releasing the demons imprisoned within. The Slayer must then deal with the demons and restore power to the fortress in order to continue his crusade, [[spoiler:with the demonic Crucible from the first game luckily being the perfect tool to achieve the latter task]].
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** [[HarderThanHard The ball-breaking Ultra-Nightmare]] returns with a vengeance. Not only do you (still) only have one life in this mode, gone are also all of the checkpoints, with the only way to save is to complete a chapter.

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** [[HarderThanHard The ball-breaking Ultra-Nightmare]] returns with a vengeance. Not only do you (still) only have one life in this mode, gone are also all of the checkpoints, with the only way to save is being to complete a chapter.
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* HeadCrushing: Several [[CruelAndUnusualDeath Glory Kills]] involve smashing an unlucky demon's head into paste, either from above [[GoombaStomp with his boot]] or the demon's head being between the Doom Slayer's fist and a hard surface.
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* LoreCodex: The codex is a series of data entries that contain information about enemy monsters encountered during the campaign, in addition to weapons and modifications which have been acquired.

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* AscendedMeme: In the Invasion game mechanic reveal, one of the hostile players--a Revenant--has a handle of ''[=D00t76=]'', referencing a silly fan edit of the ''Doom (2016)'' cover featuring [[https://static.tvtropes.org/pmwiki/pub/images/doot_2.jpg a Revenant playing the trumpet with the word "DOOT" under him]]. Even better, there's a [[https://pbs.twimg.com/media/D8qh6mrU8AEb_Wi?format=jpg&name=small multiplayer skin]] for the Revenant that gives it brass armour with shoulder-mounted ''trumpets''. The launchers sadly do not make trumpet noises when firing, however.

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* AscendedMeme: AscendedMeme:
**
In the Invasion game mechanic reveal, one of the hostile players--a Revenant--has a handle of ''[=D00t76=]'', referencing a silly fan edit of the ''Doom (2016)'' cover featuring [[https://static.tvtropes.org/pmwiki/pub/images/doot_2.jpg a Revenant playing the trumpet with the word "DOOT" under him]]. Even better, there's a [[https://pbs.twimg.com/media/D8qh6mrU8AEb_Wi?format=jpg&name=small multiplayer skin]] for the Revenant that gives it brass armour with shoulder-mounted ''trumpets''. The launchers sadly do not make trumpet noises when firing, however.however.
** A popular joke on the internet asks if a given platform can run (the original) ''VideoGame/{{DOOM}}''. In ''Eternal'', [[spoiler:once you unlock all cheat codes and fully upgrade your Praetor Suit,]] you can play the original ''VideoGame/{{DOOM}}'' on a retro PC in the hub level. Yes, this means even DOOM can run DOOM.
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oops missed the others


* TheQuisling: Members of the UAC upper brass have once again turned to demon worship, with UAC holograms delivering messages to the populace to help the new visitors accommodate themselves to their new home and not to refer to them as "demons", but rather as [[PoliticalCorrectnessGoneMad "mortally challenged"]], and "Corporate" telling the facility on Phobos to just let the invading demons in. [[spoiler:According to the lore, the Hell Priests had a hand in not only this corruption but influenced the rise of Olivia Pierce, the BigBad of the previous game, as a demon cult fanatic]].

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* TheQuisling: Members of the UAC upper brass have once again turned to demon worship, with UAC holograms delivering messages to the populace to help the new visitors accommodate themselves to their new home and not to refer to them as "demons", but rather as [[PoliticalCorrectnessGoneMad [[PoliticalOvercorrectness "mortally challenged"]], and "Corporate" telling the facility on Phobos to just let the invading demons in. [[spoiler:According to the lore, the Hell Priests had a hand in not only this corruption but influenced the rise of Olivia Pierce, the BigBad of the previous game, as a demon cult fanatic]].



** One line of dialogue from a hologram seems to be a dig at PoliticalCorrectnessGoneMad, suggesting that demons be called "mortally challenged", as "demon" may be offensive. Judging by how the demons murder every human they see, it seems unlikely anyone actually had the chance to ask if this was the case.

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** One line of dialogue from a hologram seems to be a dig at PoliticalCorrectnessGoneMad, PoliticalOvercorrectness, suggesting that demons be called "mortally challenged", as "demon" may be offensive. Judging by how the demons murder every human they see, it seems unlikely anyone actually had the chance to ask if this was the case.
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trope split


* PoliticalCorrectnessGoneMad: Played for laughs with the UAC recording that reminds everybody to refer to [[AlwaysChaoticEvil demons]] as "mortally challenged" because the word "demon" might be considered offensive.

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* PoliticalCorrectnessGoneMad: PoliticalOvercorrectness: Played for laughs with the UAC recording that reminds everybody to refer to [[AlwaysChaoticEvil demons]] as "mortally challenged" because the word "demon" might be considered offensive.
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* DidntThinkThisThrough: Why yes, Khan Maykr. [[spoiler:Bring the [[WalkingWasteland universe-destroying]], [[RealityWarper reality-warping]] EldritchAbomination that is the Icon of Sin right to your home dimension, when the Doom Slayer is killing his way to your location.]] WhatCouldPossiblyGoWrong Unsurprisingly, it goes ''very badly'' for her, to the point where even Hayden admits that she was pretty foolish for attempting this in the first place.
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''DOOM Eternal'' is the {{Sequel}} to ''VideoGame/Doom2016'', developed by Creator/IdSoftware for PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/{{Stadia}} as the sixth main installment in the ''Franchise/{{Doom}}'' video game franchise. Officially released on March 20, 2020[[note]]Video game retailer [=GameStop=] in the United States began selling it a day earlier due to the UsefulNotes/COVID19Pandemic in an effort to separate crowds buying this game from crowds buying ''VideoGame/AnimalCrossingNewHorizons''[[/note]], the UsefulNotes/NintendoSwitch version was released on December 8 as digital-only; support for the UsefulNotes/PlayStation5 and the UsefulNotes/XboxSeriesXAndS will be made available at a later date to owners of the [=PS4=] and Xbox One versions.

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''DOOM Eternal'' is the {{Sequel}} to ''VideoGame/Doom2016'', developed by Creator/IdSoftware for PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/{{Stadia}} as the sixth main installment in the ''Franchise/{{Doom}}'' video game franchise. Officially released on March 20, 2020[[note]]Video game retailer [=GameStop=] in the United States began selling it a day earlier due to the UsefulNotes/COVID19Pandemic in an effort to separate crowds buying this game from crowds buying ''VideoGame/AnimalCrossingNewHorizons''[[/note]], the UsefulNotes/NintendoSwitch version was released on December 8 as digital-only; support for the digital only. UsefulNotes/PlayStation5 and the UsefulNotes/XboxSeriesXAndS will be versions were release June 29, 2021, with free upgradea made available at a later date to owners of the [=PS4=] and Xbox One versions.
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Crosswicking new trope.

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* MonstrousScenery: In the first level of the game, Hell on Earth, an enormous demon called a Titan can be seen in the background after terminating the first hell priest, but can't be interacted with in any way by the player.
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* SadBattleMusic: Well, it's a very [[DownplayedTrope minor]] example, but it bears mentioning that a ''Doom game'' of all games has this. The battle theme of [[spoiler:the Gladiator]] is an amped up, intense BossRemix of [[spoiler:Sentinel Prime]]'s background music, which is a slow, haunting and depressing ambient track unlike every other piece of the soundtrack.

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* SadBattleMusic: Well, it's a very [[DownplayedTrope minor]] example, but it bears mentioning that a ''Doom game'' of all games has this. The battle theme of [[spoiler:the Gladiator]] is an amped up, intense BossRemix of [[spoiler:Sentinel Prime]]'s background music, which is a slow, haunting and depressing ambient track unlike every other piece remix of "Sign Of Evil", standing in stark contrast with the majority of the soundtrack.
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** The Codex entries establish that the demons are terrified of the Slayer, and several of their Glory Kill animations (especially the Arch-Vile) back that up by having their last moments be an expression of [[ThisIsGonnaSuck utter fear and panic]].


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* HorrifyingTheHorror: The Codex establishes that the armies of Hell are terrified of the Doom Slayer (and his Super Shotgun in particular), cursing him and dreading his appearance. This extends to the game too, where some enemies show a look of pure fear as part of their Glory Kill animations.
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Added DiffLines:

* SadBattleMusic: Well, it's a very [[DownplayedTrope minor]] example, but it bears mentioning that a ''Doom game'' of all games has this. The battle theme of [[spoiler:the Gladiator]] is an amped up, intense BossRemix of [[spoiler:Sentinel Prime]]'s background music, which is a slow, haunting and depressing ambient track unlike every other piece of the soundtrack.
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* YouGottaHaveBlueHair: Blaster-wielding Zombie Soldiers have green hair, in a nod toward their design in the classic ''Doom'' games.
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You once again play as a [[HeroicMime silent]], unnamed SpaceMarine in a suit of grey-green PoweredArmor. It's been some time since you were sent on an [[SealedGoodInACan extended trip to parts unknown]] as your "reward" for [[TheBerserker ripping and tearing]] through a demonic invasion on Mars, and without you around, things have gotten ''much'' worse. TheLegionsOfHell have managed to [[HellOnEarth invade the Earth]], but it's not just them you have to worry about now. The angelic Maykrs of the divine realm of Urdak, led by [[BigBad the Khan Maykr]], have forsaken humanity, and they aren't about to let you interfere in the affairs of Heaven.

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You once again play as a [[HeroicMime silent]], unnamed SpaceMarine [[ComicBook/{{DOOM}} berserker-packin' man and a half]] in a suit of grey-green PoweredArmor. It's been some time since you were sent on an [[SealedGoodInACan extended trip to parts unknown]] as your "reward" for [[TheBerserker ripping and tearing]] through a demonic invasion on Mars, and without you around, things have gotten ''much'' worse. TheLegionsOfHell have managed to [[HellOnEarth invade the Earth]], but it's not just them you have to worry about now. The angelic Maykrs of the divine realm of Urdak, led by [[BigBad the Khan Maykr]], have forsaken humanity, and they aren't about to let you interfere in the affairs of Heaven.
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Now it's up to you to protect the few surviving pockets of mankind scattered across the solar system from Heaven ''and'' Hell, [[ItsWhatIDo the only way you know how]]: with [[ShootEverythingThatMoves guns]], [[ChainsawGood chainsaws]], {{powered armor}}, and your [[FinishingMove bare hands]], [[PayEvilUntoEvil slaughtering everything that stands between you and saving humanity]]. [[HealThyself Never resting]]. [[MoreDakka Never stopping]]. Ravenous. Everlasting. ''Eternal.''

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Now it's up to you to protect the few surviving pockets of mankind scattered across the solar system from Heaven ''and'' Hell, [[ItsWhatIDo the only way you know how]]: with [[ShootEverythingThatMoves guns]], [[ChainsawGood chainsaws]], {{powered armor}}, and your [[FinishingMove bare hands]], [[PayEvilUntoEvil slaughtering everything that stands between you and saving humanity]]. [[HealThyself Never resting]]. [[MoreDakka Never stopping]]. Ravenous. Everlasting. ''Eternal.'''Eternal.''' ''[[MythologyGag Rip and tear]], until it is done.''

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