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The No-Recoil Cannon is relatively easy to obtain from the red loot spaces on the final continent.


* InfinityPlusOneSword: The No-Recoil Cannon, which is not only the best weapon stat-wise for the Robo Knight class, but transforms them into a tripod-mounted cannon when used to attack.
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The Wabbit Shield isn't an Infinity Minus One Sword, as that trope is about powerful equipment that isn't the best, but is easily obtainable, and Wabbit Shields being locked behind a rare event against enemies prone to escaping means it's one of the more difficult shields to get.


* InfinityMinusOneSword: The Wabbit Shield is a defensive equivalent. Only obtainable from Wabbits, which only show up during once-in-a-blue-moon outbreaks. Its Defense boost is outclassed by pretty much every shield obtainable outside the continent of Asiana, but it offsets this by buffing every other stat ridiculously.
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* UnintentionallyUnwinnable: At the end of Chapter 4 of Story Mode, defeating Rico Jr. will give you control of Princess Penny to escort back to Dokapon Castle and a chance to obtain Angel Wings, an item that grants access to the Castle in the Clouds. Bringing Princess Penny to the Castle in the Clouds and dying there will leave Princess Penny in the dungeon. Since Rico Jr. does not spawn as an encounter until the chapter is completed, and the Angel Wings are consumed to enter the dungeon, it becomes impossible to progress the story further as the chapter can't be completed without returning Princess Penny to Dokapon Castle, who is now stuck in a dungeon that can no longer be accessed.
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Added more context.


%%* LostTechnology: The item that unlocks the Robo Knight prestige class.

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%%* * LostTechnology: The item that unlocks To unlock the Robo Knight prestige class.class, the player will need to find a tablet aptly called "Lost Technology" somewhere in the Sunken Shrine. The tablet depicts ancient knowledge capable of turning one's body into metal and sure enough, becoming a Robo Knight turns your character into a robotic version of themselves.
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* LionsAndTigersAndHumansOhMy: Several of the [[NonPlayerCharacter NPCs]], including an excavating mole, a cat wizard shopkeeper, and dog clergymen.

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* LionsAndTigersAndHumansOhMy: Several In addition to the many human characters among the cast, several of the [[NonPlayerCharacter NPCs]], NPCs]] are anthropomorphic animals, including an excavating mole, a cat wizard shopkeeper, a dog clergymen, and dog clergymen.a tax-collecting stork.
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Added more context.


* WarpWhistle: The Town Warp and Store Warp, which aren't exactly predictable, and the Guided Warp, which lets you actually choose where you'll end up.

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* WarpWhistle: The Town Warp and Store Warp, which aren't exactly predictable, and Warp items take you to a random accessible town or store on the map. The Guided Warp, which Warp lets you actually choose where you'll end up.land on Dokapon Castle, any temple, or any towns you own.
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* AlchemyIsMagic: The Alchemist is one of the [[PrestigeClass prestige classes]] that requires the Magician class to be mastered. They have high Magic gains in their natural stat growths and their primary mechanics are their ability to duplicate items in their inventory and generate additional money in combat.
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* DumpStat: The defense (DF) stat is outclassed by the HP stat in increasing effective health, as each level up point grants 10 health while 1 DF will only mitigate about 3 damage. Most of your defense can instead come from equipping strong shields, so that points can be focused on other stats.

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* DumpStat: The defense (DF) stat is outclassed by the HP stat in increasing effective health. Level ups grant 10 health, as each level up point grants 10 health while but 1 DF will only doesn't mitigate about 3 damage.enough damage to save 10 health. Most of your defense can instead come from equipping strong shields, so that points can be focused on other stats.
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Gotta Catch Em All is about collecting plot coupons or MacGuffins to advance the story line. Logging items for the gallery in this game is an optional activity, not part of the story line.


* GottaCatchEmAll: The game logs every equipment piece, job, and hairstyle obtained along with every enemy encountered.
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* PrestigeClass: Eight of the eleven classes are prestige classes, with requirements ranging anywhere from just mastering any of the three start classes, to mastering three other prestige classes ''and'' retrieving a MacGuffin from a dungeon-within-a-dungeon that can only be entered by first getting an uncommon RandomDrop from a none-too-easy enemy.

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* PrestigeClass: Eight of the eleven classes are prestige classes, with requirements ranging anywhere from just mastering any of the three start starter classes, to mastering three other prestige classes ''and'' retrieving a MacGuffin from a dungeon-within-a-dungeon that can only be entered by first getting an uncommon RandomDrop from a none-too-easy enemy.
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* MagicKnight: The Spellsword job, which gets +2 points in Attack and Magic per level up.

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* MagicKnight: The Spellsword job, which job requires mastering the Warrior and Magician classes to unlock and gets +2 points in Attack and Magic per level up.up. This makes the Spellsword versatile in whether to deal physical or magic damage in battle.
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* BuildLikeAnEgyptian: The pyramid dungeon in the Aphrike region.

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* BuildLikeAnEgyptian: The pyramid Aphrike, the region that resembles Africa on the map, has the Pyramid dungeon in the Aphrike region.located roughly where Egypt would be found.
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* PrestigeClass: Eight of the eleven classes are, with requirements ranging anywhere from just mastering any one basic class, to mastering three other prestige classes ''and'' retrieving a MacGuffin from dungeon-within-a-dungeon that can only be entered by first getting an uncommon RandomDrop from a none-too-easy enemy.

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* PrestigeClass: Eight of the eleven classes are, are prestige classes, with requirements ranging anywhere from just mastering any one basic class, of the three start classes, to mastering three other prestige classes ''and'' retrieving a MacGuffin from a dungeon-within-a-dungeon that can only be entered by first getting an uncommon RandomDrop from a none-too-easy enemy.
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Epic Fail is for when a fail happens so spectacularly it should be improbable/impossible. The examples listed here are relatively game mechanics given that Dokapon is a RNG-heavy game.


* EpicFail:
** Using an Item Trickster or Money Trickster... which then steals your own item, field magic, or money.
** Using Strike and then getting Countered, which almost always guarantees death for the Striker unless their opponent is extremely weak.
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Updated entry to fit the definition of Noob Cave, which is a video game training area.


* NoobCave: In Story Mode, the players start on a mini-board in the Prologue. The players will start at the south end of the board, with the goal being to get to Dokapon Castle at the north end. The lower part of the board is all item, equipment, and money spaces, and the upper part of the board has some easy monsters.

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* NoobCave: In Story Mode, the players start begin the game on a mini-board in separate, smaller map for the Prologue. The players will start at the south end Prologue, which help introduce some of the board, with game's mechanics to the goal being to get to Dokapon Castle at player such as how the north end. spinner works and what different board spaces do. The lower part south half of the board is all item, filled with spaces to gather equipment, money, and money spaces, and items while the upper part of north half is filled with spaces to fight Kobolds, the board has some easy monsters.weakest enemy.
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* MoneyForNothing: While the main goal of a game is to have the most money at the end, some games can get like this, where money accumulates really quick, really soon, to the point where you have enough to buy the most expensive spells and equipment several levels before you can reasonably traverse to their respective shops. Equipment not available in stores also tends to be far stronger while being easy to get. Even early on, the first big boss monsters will give more than enough gold to basically nullify the costs of the most frequent shops you'll visit. The only real [[MoneySink money dumps]] that exist are castle investments (which act as a win condition in the form of end-game score that cannot be removed) and the Casino, which has a strong enough success rate that it'll just continue to multiply your money.
%%* MoneySpider

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* MoneyForNothing: While the The main goal of a the game is to have the most money at the end, some games can get like this, where money accumulates really quick, really soon, to the point where you have enough to buy the most expensive end. After purchasing new weapons, armor, and spells and equipment several levels before you can reasonably traverse to their respective shops. Equipment not available in stores also tends to be each region, players will get far stronger while being easy to get. more money than what items will cost. Even early on, the first big boss monsters will give more than enough gold to basically nullify the costs of the most frequent shops you'll visit. The only real few [[MoneySink money dumps]] that exist are castle places in the game where players can dump their money]] such as Castle investments (which act as a win condition in the form of end-game score that cannot be removed) and the Casino, which has a strong enough success rate that it'll Casino just continue to multiply your result in the players getting ''more'' money.
%%* MoneySpider* MoneySpider: Nearly all monsters in the game drop money, which can be handwaved in-game because the entire kingdom of Dokapon is obsessed with money.
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Uh Oh Eyes isn't a trope, it's an index. There's not enough context here to direct it to another trope.


* UhOhEyes: The Darkling, Rico Jr., and Overlord Rico.
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Rewrote entry a bit.


* DumpStat: The defense (DF) stat is pretty much outclassed by the HP stat in terms of increasing your effective health. While it may serve some use early on, you can alleviate a low DF value easily with a good shield. Even having next to 0 DF (for example, if your shield gets broken) does not tend to be as much of a problem as one would think and a modestly high HP total can make up for it.

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* DumpStat: The defense (DF) stat is pretty much outclassed by the HP stat in terms of increasing your effective health. While it may serve some use early on, you can alleviate a low health, as each level up point grants 10 health while 1 DF value easily with a good shield. Even having next to 0 DF (for example, if will only mitigate about 3 damage. Most of your shield gets broken) does not tend to be as much of a problem as one would think and a modestly high HP total defense can make up for it.instead come from equipping strong shields, so that points can be focused on other stats.
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** Strike. Using it successfully causes ''lots'' of damage, but the relevant counter, Counter, not only causes your target to totally avoid the attack, no questions asked, but hit ''you'' for massive damage at the same time. Comparatively, Attack does less damage, but the relevant counter, Defend, only reduces the damage, and they don't get to strike back at you. High-level monsters like to Counter a ''lot,'' so Strike is difficult to use on them. It doesn't help that your strongest opponents, like Wabbits, Rico Jr., Wallace, and ''especially'' AI players on any difficulty setting above easy, will '''''[[TheComputerIsACheatingBastard always]]''''' [[TheComputerIsACheatingBastard use Counter when you use Strike]]. And against Darklings? Don't even think about it; Darklings are coded in such a way that if their opponent uses Strike, no matter what their command is (in the case of other players), it will automatically be Countered. However, in the early game, a "Strike or Die" strategy can be very useful in quickly obtaining towns/levels/etc. And against (human) players, the psychological aspect of it usually breaks those high-defense stalemates.

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** The combat option, Strike. Using When successful, it successfully causes ''lots'' of damage, but the relevant counter, Counter, not only causes your target to totally avoid the attack, no questions asked, but hit ''you'' for deals massive damage at but if the same time. Comparatively, Attack does less damage, but target uses Counter, they'll avoid the relevant counter, Defend, only reduces the damage, attack and they don't get to strike deal back at you. High-level monsters like to Counter massive damage in return. It's a ''lot,'' so Strike is difficult to use on them. It doesn't help [[DeathOrGloryAttack high risk, high reward]] that your strongest opponents, like Wabbits, Rico Jr., Wallace, and ''especially'' AI players can serve as a powerful tool early on any difficulty setting above easy, will '''''[[TheComputerIsACheatingBastard always]]''''' [[TheComputerIsACheatingBastard but many bosses and special enemies, and a number of late game enemies are specifically coded to always use Counter when you use Strike]]. And against Darklings? Don't even think about it; Darklings are coded in such a way that if their opponent uses Strike, no matter what their command is (in the case of other players), it will automatically be Countered. However, in the early game, a "Strike or Die" strategy can be very useful in quickly obtaining towns/levels/etc. And against (human) players, the psychological aspect of it usually breaks those high-defense stalemates.player's Strike]].
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* FantasyCounterpartMap: The world map/game board that the game takes place on is a squished version of Earth. Each major continent has a different name (e.g. the continent that looks like Africa is called Aphrike) and its own castle and monsters, with Asiana (Asia) being the easiest continent due to being where the game begins, and Flinders (Australia) being the hardest continent.
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The sixth game in the ''{{VideoGame/Dokapon}}'' series, ''Dokapon Kingdom'' is a turn-based RPG/board game hybrid developed by Creator/StingEntertainment and released for the UsefulNotes/PlayStation2 and UsefulNotes/NintendoWii, with an English localization released by Atlus USA for the [=PS2=] the same year and on the Wii in 2010. It is a VideoGameRemake of the second Super Famicom game, ''Dokapon 3-2-1'', and thus features a similar structure and ExcusePlot while significantly overhauling the gameplay to its modern incarnation. An UpdatedRerelease titled ''Dokapon Kingdom: Connect'' will be released for the UsefulNotes/NintendoSwitch on April 13, 2023 in Japan, featuring online multiplayer functionality. An English localized release of ''Connect'' will be published by Idea Factory International on May 9, 2023.

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The sixth game in the ''{{VideoGame/Dokapon}}'' series, ''Dokapon Kingdom'' is a turn-based RPG/board game hybrid developed by Creator/StingEntertainment and released for the UsefulNotes/PlayStation2 and UsefulNotes/NintendoWii, with an English localization released by Atlus USA for the [=PS2=] the same year and on the Wii in 2010. It is a VideoGameRemake of the second Super Famicom game, ''Dokapon 3-2-1'', and thus features a similar structure and ExcusePlot while significantly overhauling the gameplay to its modern incarnation. An UpdatedRerelease titled ''Dokapon Kingdom: Connect'' will be was released for the UsefulNotes/NintendoSwitch on April 13, 2023 in Japan, featuring online multiplayer functionality. An English localized release of ''Connect'' will be published by functionality, with Idea Factory International on May 9, 2023.
releasing the game internationally a month later.
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* MoleMiner: Mitch Digger is a variation on this trope, being a mole with a jackhammer. He can use it to attempt to dig a hot spring near on of your towns, increasing its value if he succeeds.
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* LipstickLesbian: Princess Penny is as traditionally feminine as it gets, but she's more than willing to be married to a female player if they end up winning the game.
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The sixth game in the ''{{VideoGame/Dokapon}}'' series, ''Dokapon Kingdom'' is a turn-based RPG/board game hybrid developed by Creator/StingEntertainment and released for the UsefulNotes/PlayStation2 and UsefulNotes/NintendoWii, with an English localization released by Atlus USA for the [=PS2=] the same year and on the Wii in 2010. It is a VideoGameRemake of the second Super Famicom game, ''Dokapon 3-2-1'', and thus features a similar structure and ExcusePlot while significantly overhauling the gameplay to its modern incarnation. An UpdatedRerelease titled ''Dokapon Kingdom: Connect'' will be released for the UsefulNotes/NintendoSwitch on April 13, 2023 in Japan, featuring online multiplayer functionality. An English localized release of ''Connect'' will be published by Idea Factory International.

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The sixth game in the ''{{VideoGame/Dokapon}}'' series, ''Dokapon Kingdom'' is a turn-based RPG/board game hybrid developed by Creator/StingEntertainment and released for the UsefulNotes/PlayStation2 and UsefulNotes/NintendoWii, with an English localization released by Atlus USA for the [=PS2=] the same year and on the Wii in 2010. It is a VideoGameRemake of the second Super Famicom game, ''Dokapon 3-2-1'', and thus features a similar structure and ExcusePlot while significantly overhauling the gameplay to its modern incarnation. An UpdatedRerelease titled ''Dokapon Kingdom: Connect'' will be released for the UsefulNotes/NintendoSwitch on April 13, 2023 in Japan, featuring online multiplayer functionality. An English localized release of ''Connect'' will be published by Idea Factory International.
International on May 9, 2023.
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* Bowlderise: [UpdatedRerelease Connect] changed the clothes on the female characters, such as chance Boutique, the Female Warrior, and the Female Acrobat, covering the former's chest and navel, the latter two's legs.

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* Bowlderise: [UpdatedRerelease Connect] {{Bowdlerise}}: ''[[UpdatedRerelease Connect]]'' changed the clothes on the female characters, such as chance Chance Boutique, the Female Warrior, and the Female Acrobat, by covering the former's chest and navel, the latter two's legs.
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* Bowlderise: [UpdatedRerelease Connect] changed the clothes on the female characters, such as chance Boutique, the Female Warrior, and the Female Acrobat, covering the former's chest and navel, the latter two's legs.

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* AwesomeButImpractical: Strike. Using it successfully causes ''lots'' of damage, but the relevant counter, Counter, not only causes your target to totally avoid the attack, no questions asked, but hit ''you'' for massive damage at the same time. Comparatively, Attack does less damage, but the relevant counter, Defend, only reduces the damage, and they don't get to strike back at you. High-level monsters like to Counter a ''lot,'' so Strike is difficult to use on them. It doesn't help that your strongest opponents, like Wabbits, Rico Jr., Wallace, and ''especially'' AI players on any difficulty setting above easy, will '''''[[TheComputerIsACheatingBastard always]]''''' [[TheComputerIsACheatingBastard use Counter when you use Strike]]. And against Darklings? Don't even think about it; Darklings are coded in such a way that if their opponent uses Strike, no matter what their command is (in the case of other players), it will automatically be Countered. However, in the early game, a "Strike or Die" strategy can be very useful in quickly obtaining towns/levels/etc. And against (human) players, the psychological aspect of it usually breaks those high-defense stalemates.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Strike. Using it successfully causes ''lots'' of damage, but the relevant counter, Counter, not only causes your target to totally avoid the attack, no questions asked, but hit ''you'' for massive damage at the same time. Comparatively, Attack does less damage, but the relevant counter, Defend, only reduces the damage, and they don't get to strike back at you. High-level monsters like to Counter a ''lot,'' so Strike is difficult to use on them. It doesn't help that your strongest opponents, like Wabbits, Rico Jr., Wallace, and ''especially'' AI players on any difficulty setting above easy, will '''''[[TheComputerIsACheatingBastard always]]''''' [[TheComputerIsACheatingBastard use Counter when you use Strike]]. And against Darklings? Don't even think about it; Darklings are coded in such a way that if their opponent uses Strike, no matter what their command is (in the case of other players), it will automatically be Countered. However, in the early game, a "Strike or Die" strategy can be very useful in quickly obtaining towns/levels/etc. And against (human) players, the psychological aspect of it usually breaks those high-defense stalemates.stalemates.
** The longer a game drags on, the less useful the Darkling becomes. Winning the game is determined solely by total worth, and becoming the Darkling forces you to give up everything you own except for Castles. In the early game this is manageable and advantageous since all players have relatively little net worth and you get more benefit out of steamrolling your opponents with brute force, but in the late game you're essentially putting yourself at a disadvantage for the sole purpose of hoping you can use Dark Arts to drag other players down with you. It's especially bad if you wait until the final Chapter, as the player who beats the FinalBoss also wins every single unclaimed town at the same time, making even summoning monsters disadvantageous.

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* BonusBoss: Do all of the king's [[SideQuest side quests]] and he'll receive a piece of inflammatory mail from an imp named Wallace. Not ready to put up with this, he tasks you with finding Wallace and teaching him a lesson, failing to mention that he's perpetually several levels above you and reads inputs nearly as blatantly as Rico Jr.



** While unrelated, these jobs actually serve as a quest chain to earn your way up to the BonusBoss.

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** While unrelated, these jobs actually serve as a quest chain to earn your way up to the BonusBoss.{{superboss}}.


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* {{Superboss}}: Do all of the king's [[SideQuest side quests]] and he'll receive a piece of inflammatory mail from an imp named Wallace. Not ready to put up with this, he tasks you with finding Wallace and teaching him a lesson, failing to mention that he's perpetually several levels above you and reads inputs nearly as blatantly as Rico Jr.

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* BossInMooksClothing: [[spoiler: Rico Jr.]] after they become a DegradedBoss after Chapter 4. Their stats are equal to the average of all the players, so they level up as players level up and get stronger as they get better items. They can be as strong or stronger than the actual bosses.

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* BossInMooksClothing: [[spoiler: Rico [[spoiler:Rico Jr.]] after they become a DegradedBoss after Chapter 4. Their stats are equal to the average of all the players, so they level up as players level up and get stronger as they get better items. They can be as strong or stronger than the actual bosses.



* DeathIsCheap: Revivals, Angel Chokers, and the Acrobat's Play Dead field skill can all bring an adventurer [[spoiler: and Rico Jr.]] back to life immediately after being killed with half of their max HP. Regardless, adventurers will automatically revive within 1-3 days after being killed, depending on what comes for their corpse:

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* DeathIsCheap: Revivals, Angel Chokers, and the Acrobat's Play Dead field skill can all bring an adventurer [[spoiler: and [[spoiler:and Rico Jr.]] back to life immediately after being killed with half of their max HP. Regardless, adventurers will automatically revive within 1-3 days after being killed, depending on what comes for their corpse:



** [[spoiler: Rico Jr.]] becomes a BossInMooksClothing after their first defeat at the end of Chapter 4.

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** [[spoiler: Rico [[spoiler:Rico Jr.]] becomes a BossInMooksClothing after their first defeat at the end of Chapter 4.



* EvilTowerOfOminousness: The Tower of Rabble, where the player [[spoiler: first]] fights Overlord Rico.

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* EvilTowerOfOminousness: The Tower of Rabble, where the player [[spoiler: first]] [[spoiler:first]] fights Overlord Rico.



* GratuitousFrench: The Item Store shopkeeper Chance Boutique

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* GratuitousFrench: The Item Store shopkeeper Chance BoutiqueBoutique.



* NoobCave: In Story Mode, the players start on a mini-board in the Prologue. The players will start at the south end of the board, with the goal being to get to Dokapon Castle at the north end. The lower part of the board is all item, equipment, and money spaces, and the upper part of the board has some easy monsters.



* NoobCave: In Story Mode, the players start on a mini-board in the Prologue. The players will start at the south end of the board, with the goal being to get to Dokapon Castle at the north end. The lower part of the board is all item, equipment, and money spaces, and the upper part of the board has some easy monsters.
* NotQuiteDead: Justified with [[spoiler: Rico Jr.]], who always carries a Revival and thus never stays dead.

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* NoobCave: In Story Mode, the players start on a mini-board in the Prologue. The players will start at the south end of the board, with the goal being to get to Dokapon Castle at the north end. The lower part of the board is all item, equipment, and money spaces, and the upper part of the board has some easy monsters.
* NotQuiteDead: Justified with [[spoiler: Rico [[spoiler:Rico Jr.]], who always carries a Revival and thus never stays dead.



* NumberOfTheBeast: The Darkling's Draco Blade and Demon Shield each provide 333 of their respective stat. Defeating Overlord Rico [[spoiler: the first time]] earns you 6666 EXP.

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* NumberOfTheBeast: The Darkling's Draco Blade and Demon Shield each provide 333 of their respective stat. Defeating Overlord Rico [[spoiler: the [[spoiler:the first time]] earns you 6666 EXP.



* OneStatToRuleThemAll: SP and HP. SP increases hit rate and evasion rate for physical attacks in battle, as well as for field magic. A moderately high HP total can make up for a low, even almost 0 DF stat. These are also both stats that most pieces of equipment will not raise, so it can be especially important to invest in them.



* OneStatToRuleThemAll: SP and HP. SP increases hit rate and evasion rate for physical attacks in battle, as well as for field magic. A moderately high HP total can make up for a low, even almost 0 DF stat. These are also both stats that most pieces of equipment will not raise, so it can be especially important to invest in them.



* PoorPredictableRock: Any AI opponent who doesn't [[TheComputerIsACheatingBastard cheat]] will usually play to their best stat and your weakest when deciding to use a physical or magical attack, and will rarely Strike or Counter. [[LuckBasedMission That doesn't mean "never", though...]]



* PoorPredictableRock: Any AI opponent who doesn't [[TheComputerIsACheatingBastard cheat]] will usually play to their best stat and your weakest when deciding to use a physical or magical attack, and will rarely Strike or Counter. [[LuckBasedMission That doesn't mean "never", though...]]
* PurposelyOverPowered: The Darkling Class. There's a reason only players in last place for a prolonged period are given the option of using it. They are given the best weapon and shield in the game, and it will take a very long time before other players get access to anything that comes close to their strength. Even then, the Darkling still has the Overlord's Crown, by far the best accessory in the game, which gives them a massive stat boost way above the closest-second, the Dokapon Crown. And if a player is fought by a Darkling, the Give Up option is removed. meaning odds are the non-Darkling is going to die and lose something important. Along with this, the Darkling rolls 2 to 5 spinners each turn, making them much more mobile, and each turn, a Darkling gets points for their Dark Arts, which can screw over the other players in several ways (ranging from [[YouWillNotEvadeMe yanking them into combat]] to '''''completely resetting their progress''''').



* PurposelyOverPowered: The Darkling Class. There's a reason only players in last place for a prolonged period are given the option of using it. They are given the best weapon and shield in the game, and it will take a very long time before other players get access to anything that comes close to their strength. Even then, the Darkling still has the Overlord's Crown, by far the best accessory in the game, which gives them a massive stat boost way above the closest-second, the Dokapon Crown. And if a player is fought by a Darkling, the Give Up option is removed. meaning odds are the non-Darkling is going to die and lose something important. Along with this, the Darkling rolls 2 to 5 spinners each turn, making them much more mobile, and each turn, a Darkling gets points for their Dark Arts, which can screw over the other players in several ways (ranging from [[YouWillNotEvadeMe yanking them into combat]] to '''''completely resetting their progress''''').



* VillainExitStageLeft: Justified with [[spoiler: Rico Jr.]], who always uses a Revival and then teleports when an adventurer kills them.
* VillainTeleportation: [[spoiler: Rico Jr.]] does this.

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* VillainExitStageLeft: Justified with [[spoiler: Rico [[spoiler:Rico Jr.]], who always uses a Revival and then teleports when an adventurer kills them.
* VillainTeleportation: [[spoiler: Rico [[spoiler:Rico Jr.]] does this.



* WhatHappenedToTheMouse: It's never revealed what happens to [[spoiler: Rico Jr. after the death of his father.]]

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* WhatHappenedToTheMouse: It's never revealed what happens to [[spoiler: Rico [[spoiler:Rico Jr. after the death of his father.]]
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* GenderFlip: The Old Man event in the original game was a GrandpaGod, but in this game the old man is a youthful female goddess using magic to disguise herself as an old man.

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