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** Unitologist soldiers attempt to use cover. '''Attempt'''. Half of them are convinced that keeping their heads and arms visible will confuse Isaac because he faces non-Necromorph opponents, which would allow their teammates to finish him off (had Isaac not already shot off their visible heads and arms). The other half can't decide which cover they want to hide behind and constantly run back and forth between them.

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** Unitologist soldiers attempt to use cover. '''Attempt'''. Half of them are convinced seem to think that keeping their heads and arms visible will confuse Isaac because he faces since he's not used to non-Necromorph opponents, which would allow their teammates to finish him off (had Isaac not already shot off their visible heads and arms). The other half can't decide which cover they want to hide behind and constantly run back and forth between them.
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no pothole in page quotes


->''"I remember telling my college professor I wanted to study xenoarcheology. He laughed right in my face. 'There’s nothing to study,' he said. 'It’s all [[TitleDrop dead space]]. No alien life exists out in the universe.' In a way, I guess he was right..."''

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->''"I remember telling my college professor I wanted to study xenoarcheology. He laughed right in my face. 'There’s nothing to study,' he said. 'It’s all [[TitleDrop dead space]].space. No alien life exists out in the universe.' In a way, I guess he was right..."''

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Added new entry and corrected older entry


* GuardStationsTerminallyUnattended: In the ''Awakening'' DLC, the scenario is inverted when the protagonists [[spoiler:reach Earth and attempt to hail first the government, to no reply; then the military, to no reply; then the mining corps, to no reply; then finally the moon, which does respond... with a jumpled mess of screams, groans, killings, and slashes, revealing everyone on Earth and the Moon are being slaughtered by the necromorphs]].


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* GodzillaThreshold: Happens twice before the main plot kicks off.
** [[DistantPrologue In the prologue, set 200 years before the main plot]], Pvt. Cauffman fights off some necromorphs to bring General Mahad the Codex, a data drive containing information on the Markers, [[YouHaveOutlivedYourUsefulness and Mahad kills Cauffman soon after]]. Once Mahad purges the data from the Codex, [[MurderSuicide he kills himself]]. In the present, Isaac gets recruited into an expedition to Tau Volantis with the hope he can "turn off" the Marker home world and end the necromorph threat once and for all. Throughout the expedition, [[ApocalypticLogs numerous records collected]] show that the Markers were meant to be used as a SecretWeapon, by the Sovereign Colonies to win a war, but after the Markers caused [[ZombieApocalypse a necromrpoh outbreak]] across Tau Volantis, high command decided that the Markers where too big a threat against, not just their side of the conflict, but all of humanity, and labeled the situation a Level-5 Outbreak, meaning that the most extreme measures had to be enacted to ensure the infestation didn't leave the planet: First, all the information about the Markers was to be deleted and/or destroyed; Second, all vehicles had to be disabled, which included [[GhostShip scuttling the orbiting]] [[SpaceNavy spaceship fleet]] and laying out [[SpaceMines a vast mine field]] to prevent other spacecraft from approaching Tau Volantis; Third, [[LeaveNoWitnesses purging all military and civilian personnel involved]], with anyone not killing themselves being actively hunted down, before those soldiers would kill themselves, [[spoiler: with the hopes [[TheseAreThingsManWasNotMeantToKnow no-one else would find out about the Markers]]]].
** After Isaac and the remaining party are able to recreate the Codex, they find out that the native alien inhabitants of Tau Volantis stopped their necromorph outbreak by [[spoiler: building a machine that flash froze the planet by creating an ice age that froze the planet within a few days. The message to "turn it off" was sent by the Markers so that the machine would be turned off, convergence occur to make a Brtheren Moon, and the necromorphs can spread though the universe]]. It's also revealed that the aliens left a series of messages to any other space faring species [[spoiler: to not turn off the machine, as the Marker would infect and turn them into necromorphs]], as well as [[spoiler: how to kill the Brethren Moon by [[EarthShatteringKaboom sending it crashing onto the surface of Tau Volantis]]]].


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* GuardStationsTerminallyUnattended: In the ''Awakening'' DLC, the scenario is inverted when the protagonists [[spoiler:reach Earth and attempt to hail first the government, to no reply; then the military, to no reply; then the mining corps, to no reply; then finally the moon, which does respond... with a jumpled mess of screams, groans, killings, and slashes, revealing everyone on Earth and the Moon are being slaughtered by the necromorphs]].
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Natter


** Except for when it [[HostileWeather isn't.]] Of course, after you get the cold-weather survival gear, the game promptly forgets that you need it (though the Archaelogy Suit does mention providing protection from the cold, and if the other Suits are SCAF salvage from the 200 year old expedition, they'd [[FridgeLogic probably]] have cold weather protection too.
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** Cruelly {{subverted}} in Chapter Six, with the Tau Volantis Hunters hounding you. Veteran players may pop a devious grin when seeing a walkway crossing directly behind [[KillItWithFire a shuttle's]][[WeaponisedExhaust engines]], remembering how the first Hunter was finally killed. That grin turns into a gape when [[ImplacableMan they simply run right through the flames]] to skewer you.

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** Cruelly {{subverted}} in Chapter Six, with the Tau Volantis Hunters hounding you. Veteran players may pop a devious grin when seeing a walkway crossing directly behind [[KillItWithFire a shuttle's]][[WeaponisedExhaust shuttle's]] [[WeaponisedExhaust engines]], remembering how the first Hunter was finally killed. That grin turns into a gape when [[ImplacableMan they simply run right through the flames]] to skewer you.
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** Cruelly {{subverted}} in Chapter Six, with the Tau Volantis Hunters hounding you. Veteran players may pop a devious grin when seeing a walkway crossing directly behind [[KillItWithFire a shuttle's engines]], remembering how the first Hunter was finally killed. That grin turns into a gape when [[ImplacableMan they simply run right through the flames]] to skewer you.

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** Cruelly {{subverted}} in Chapter Six, with the Tau Volantis Hunters hounding you. Veteran players may pop a devious grin when seeing a walkway crossing directly behind [[KillItWithFire a shuttle's shuttle's]][[WeaponisedExhaust engines]], remembering how the first Hunter was finally killed. That grin turns into a gape when [[ImplacableMan they simply run right through the flames]] to skewer you.

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* JerkassHasaPoint: At the same point, Norton ''is absolutely right''. [[spoiler:If Isaac and company just left Tau Volantis when Norton suggested it, Danik would be unlikely to find it and even if he did, he has no Isaac to make sense of the marker runes, or a starting point for awakening the Moon.]] If only Isaac listened.

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* JerkassHasaPoint: JerkassHasAPoint: At the same point, Norton ''is absolutely right''. [[spoiler:If Isaac and company just left Tau Volantis when Norton suggested it, Danik would be unlikely to find it and even if he did, he has no Isaac to make sense of the marker runes, or a starting point for awakening the Moon.]] If only Isaac listened.listened.
** Averted however, when you remember that [[spoiler: Unitologists have overthrown the government, and are now activating Markers and slaughtering people wherever there is one, eventually it would trigger a convergence event, then it wouldn't matter if Danik found Tau Volantis or not]], at least Isaac is giving them a shot at preventing it.

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Lethal Joke Item is one that is supposed to be bad in a gameplay sense. Nerf Arm is for weapons that look silly but are as deadly or more so than conventional weapons.


* LethalJokeItem: Like the Hand Cannon from the [[VideoGame/DeadSpace2 second game]], ''Dead Space 3'' has the Devil Horns, another foam hand with the pinky and index finger extended and the same "BANG BANG" and "pew pew pew" attacks too. Reloading the Devil Horns will have Isaac rocking out with an electric guitar riff in the background. You can downgrade it to the Hand Cannon by removing the pinky "lower tool", but why would you want to?


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* NerfArm: Like the Hand Cannon from the [[VideoGame/DeadSpace2 second game]], ''Dead Space 3'' has the Devil Horns, another foam hand with the pinky and index finger extended and the same "BANG BANG" and "pew pew pew" attacks too. Reloading the Devil Horns will have Isaac rocking out with an electric guitar riff in the background. You can downgrade it to the Hand Cannon by removing the pinky "lower tool", but why would you want to?
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* AndYourRewardIsClothes: Unlike previous games in the series, the choice of suit in Dead Space 3 is purely [[https://www.youtube.com/watch?v=P5iv5E-xj8U aesthetic]].

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* AndYourRewardIsClothes: Unlike previous games in the series, the choice of suit in Dead ''Dead Space 3 3'' is purely [[https://www.youtube.com/watch?v=P5iv5E-xj8U aesthetic]].



** Isaac's starting clothes are vaguely similar to the Hacker Suit from Dead Space 2, but without any of the armour. That adds an additional level of consistency for players who used them.

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** Isaac's starting clothes are vaguely similar to the Hacker Suit from Dead ''Dead Space 2, 2'', but without any of the armour. That adds an additional level of consistency for players who used them.



* FissionMailed: During the Nexus boss fight, it repeatedly tries to vacuum you into its gullet, which you can interrupt by [[AttackItsWeakPoint shooting yellow orbs]] surrounding its mouth. When all of them are gone, the Nexus starts the same sequence, except there's no more weak points to attack. Dead Space veterans will wince, recalling the similarities to the brutal death sequence of the original Hive Mind in the first game, but fortunately it's the start of a brief WombLevel sequence.
* {{Foreshadowing}} It wouldn't be a Dead Space game without it.

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* FissionMailed: During the Nexus boss fight, it repeatedly tries to vacuum you into its gullet, which you can interrupt by [[AttackItsWeakPoint shooting yellow orbs]] surrounding its mouth. When all of them are gone, the Nexus starts the same sequence, except there's no more weak points to attack. Dead Space ''Dead Space'' veterans will wince, recalling the similarities to the brutal death sequence of the original Hive Mind in the first game, but fortunately it's the start of a brief WombLevel sequence.
* {{Foreshadowing}} It wouldn't be a Dead Space ''Dead Space'' game without it.



* HappyEndingOverride: Isaac was vaguely united with Ellie (though with no hint of them dating) and the Marker was destroyed in the previous game. In the beginning of Dead Space 3? Isaac has broken up with Ellie [[spoiler:OFF SCREEN]] and she is now with Norton. Isaac himself is highly depressed because of the events he underwent. The Markers turn out be only a little threat as Isaac discovers the existence of [[spoiler:Brethren Moons]], that could possibly wipe out humanity and any living thing in the universe.

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* HappyEndingOverride: Isaac was vaguely united with Ellie (though with no hint of them dating) and the Marker was destroyed in the previous game. In the beginning of Dead ''Dead Space 3? 3''? Isaac has broken up with Ellie [[spoiler:OFF SCREEN]] and she is now with Norton. Isaac himself is highly depressed because of the events he underwent. The Markers turn out be only a little threat as Isaac discovers the existence of [[spoiler:Brethren Moons]], that could possibly wipe out humanity and any living thing in the universe.



* OneWingedAngel: When combined en masse, the Necromorphs merge to create a "Hive Mind" form as seen in a boss fight here (and in VideoGame/{{Dead Space}}'s ending). [[spoiler:The Hive Mind form is later revealed to be a secondary final form, with its true final form being a Brother Moon, when Convergence provides enough bodies to make a Necromorph the size of a small planet.]]

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* OneWingedAngel: When combined en masse, the Necromorphs merge to create a "Hive Mind" form as seen in a boss fight here (and in VideoGame/{{Dead Space}}'s [[VideoGame/DeadSpace1 the first game]]'s ending). [[spoiler:The Hive Mind form is later revealed to be a secondary final form, with its true final form being a Brother Moon, when Convergence provides enough bodies to make a Necromorph the size of a small planet.]]



* ThematicThemeTune: The reveal trailer's song lyrics "Fishing Grounds" not only catch the overall feeling of Dead Space 3, but [[DualMeaningChorus they also make a lot more of sense]] when you discover that Tau Volantis is [[spoiler: a frozen ocean world]].

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* ThematicThemeTune: The reveal trailer's song lyrics "Fishing Grounds" not only catch the overall feeling of Dead ''Dead Space 3, 3'', but [[DualMeaningChorus they also make a lot more of sense]] when you discover that Tau Volantis is [[spoiler: a frozen ocean world]].
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** [[SubvertedTrope Subverted]], the various suits you acquire in the game [[AndYourRewardIsClothes are cosmetic only]]. However, you can manually upgrade your armor with resources you've obtained—which is actually ''fairly'' useful in surviving on harder difficulties.

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** [[SubvertedTrope Subverted]], {{Subverted|Trope}}, the various suits you acquire in the game [[AndYourRewardIsClothes are cosmetic only]]. However, you can manually upgrade your armor with resources you've obtained—which is actually ''fairly'' useful in surviving on harder difficulties.



* AttackOfThe50FootWhatever: The Nexus is somewhere around thirty stories tall. It's also a replay of the fight against the Hive Mind in the first ''VideoGame/DeadSpace'', but with a few new attacks and strategies.
* BadassBoast:
** In one of the text logs, the [[spoiler: soldier who killed all of the Reapers in their sleep]] claims, after finishing the job: "I am the most feared unit in the S.C.A.F. I am the Reaper."
** Isaac gives the most epic one of the series when facing down the FinalBoss, [[spoiler: the Moon of Tau Volantis itself, a post-Convergence Necromorph the size of a small planet.]]
--> '''Isaac''': [[spoiler:''You can't have us.'']]

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* AttackOfThe50FootWhatever: The Nexus is somewhere around thirty stories tall. It's also a replay of the fight against the Hive Mind in the first ''VideoGame/DeadSpace'', ''VideoGame/DeadSpace1'', but with a few new attacks and strategies.
* BadassBoast:
BadassBoast:
** In one of the text logs, the [[spoiler: soldier [[spoiler:soldier who killed all of the Reapers in their sleep]] claims, after finishing the job: "I am the most feared unit in the S.C.A.F. I am the Reaper."
** Isaac gives the most epic one of the series when facing down the FinalBoss, [[spoiler: the [[spoiler:the Moon of Tau Volantis itself, a post-Convergence Necromorph the size of a small planet.]]
--> '''Isaac''':
planet]].
---> '''Isaac:'''
[[spoiler:''You can't have us.'']]



* BrilliantButLazy: Tucker Edwards always did the least amount possible. However, when the Necromorphs broke out he converted the Conning Tower into a fortress complete with bombs, electric traps and even a gravity well. It worked so well that the Necromorphs eventually gave up trying to kill him. [[spoiler: He even managed to weaponize, using controlled explosives, the Necromorphs into killing any soldiers looking for him. Sadly it worked too well, as the isolation wore him down and he eventually killed himself.]] Ironically, all of the traps were intended to stop S.C.A.F. troops that would try to come and kill him, but given that all of the explosives on the air vents were untriggered, and none of the traps that Isaac encountered were deactivated by other soldiers, more than likely no one other than the Necromorphs ever tried to come and kill him.

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* BrilliantButLazy: Tucker Edwards always did the least amount possible. However, when the Necromorphs broke out he converted the Conning Tower into a fortress complete with bombs, electric traps and even a gravity well. It worked so well that the Necromorphs eventually gave up trying to kill him. [[spoiler: He [[spoiler:He even managed to weaponize, using controlled explosives, the Necromorphs into killing any soldiers looking for him. Sadly it worked too well, as the isolation wore him down and he eventually killed himself.]] Ironically, all of the traps were intended to stop S.C.A.F. troops that would try to come and kill him, but given that all of the explosives on the air vents were untriggered, and none of the traps that Isaac encountered were deactivated by other soldiers, more than likely no one other than the Necromorphs ever tried to come and kill him.



** You can unlock the [[VideoGame/DeadSpace CEC Engineering suit]] for Isaac and the [[VideoGame/DeadSpace2 Sprawl Security Suit]] for Carver upon beating the game.

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** You can unlock the [[VideoGame/DeadSpace [[VideoGame/DeadSpace1 CEC Engineering suit]] for Isaac and the [[VideoGame/DeadSpace2 Sprawl Security Suit]] for Carver upon beating the game.



** [[spoiler: That moon you saw when you arrived at Tau Volantis? Yeah, it's not a moon. '''It's a Necromorph''' and the GreaterScopeVillain of the whole series.]]

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** [[spoiler: That [[spoiler:That moon you saw when you arrived at Tau Volantis? Yeah, it's not a moon. '''It's a Necromorph''' and the GreaterScopeVillain of the whole series.]]



* ColonyDrop: [[spoiler: The end result of killing [[FinalBoss the Moon]]. Its corpse still protrudes past the atmosphere, and its dead tentacles span nearly half a continent]].

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* ColonyDrop: [[spoiler: The [[spoiler:The end result of killing [[FinalBoss the Moon]]. Its corpse still protrudes past the atmosphere, and its dead tentacles span nearly half a continent]].



* CosmicHorrorStory: Even more so than the previous two games, which hinted at it. In this game, it is revealed that [[spoiler: the reason [[TitleDrop space is so dead]] is because of the Brethren Moons, massive [[EldritchAbomination Eldritch Abominations]] which feed off of species which are lured into convergence and consequently extinction by the Markers.]] Double points for never explaining the true origins or motives of the [[spoiler: Moons]].
* CruelAndUnusualDeath: A ''{{Franchise/Dead Space}}'' tradition, [[RunningGag and as always]]—rammed up to eleven. And Carver doesn't get excluded from the ''[[SarcasmMode fun]]'' [[https://www.youtube.com/watch?v=V0-WT43FMIA either in Co-Op]].

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* CosmicHorrorStory: Even more so than the previous two games, which hinted at it. In this game, it is revealed that [[spoiler: the [[spoiler:the reason [[TitleDrop space is so dead]] is because of the Brethren Moons, massive [[EldritchAbomination Eldritch Abominations]] which feed off of species which are lured into convergence and consequently extinction by the Markers.]] Markers]]. Double points for never explaining the true origins or motives of the [[spoiler: Moons]].[[spoiler:Moons]].
* CruelAndUnusualDeath: A ''{{Franchise/Dead Space}}'' ''Franchise/DeadSpace'' tradition, [[RunningGag and as always]]—rammed up to eleven. And Carver doesn't get excluded from the ''[[SarcasmMode fun]]'' [[https://www.youtube.com/watch?v=V0-WT43FMIA either in Co-Op]].



** Towards the end [[spoiler: Danik holds Ellie hostage, at this point even the most ham fisted player could stasis them both and shoot him in the head. Instead Carver throws Danik the Codex, allowing him to turn off the machine. To make things worse, he almost doomed Earth with this action as well, by nearly allow the moon to wake its brothers.]]

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** Towards the end [[spoiler: Danik [[spoiler:Danik holds Ellie hostage, at this point even the most ham fisted player could stasis them both and shoot him in the head. Instead Carver throws Danik the Codex, allowing him to turn off the machine. To make things worse, he almost doomed Earth with this action as well, by nearly allow the moon to wake its brothers.]]



* DecoyProtagonist: In the prologue, you play a S.C.A.F. soldier scavenging a crashed ship, retrieving a local MacGuffin. Unsurprisingly, [[spoiler: he dies. His general shoots him, deletes all the data on the MacGuffin, then offs himself as well]].

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* DecoyProtagonist: In the prologue, you play a S.C.A.F. soldier scavenging a crashed ship, retrieving a local MacGuffin. Unsurprisingly, [[spoiler: he [[spoiler:he dies. His general shoots him, deletes all the data on the MacGuffin, then offs himself as well]].



* TheDogBitesBack: While investigating the '[[ElitesAreMoreGlamorous Reaper]]' barracks, you find the logs by a particular S.C.A.F. soldier {{fanboy}} obsessed with becoming one of them. He was a subject to a cruel prank where he had to scrub toilets with his bare hands for a week. At the end, they all laughed at how easily he fell for it, [[spoiler: [[AxCrazy so he grabbed an axe]] [[OffWithHisHead and chopped all their heads off]] [[DisproportionateRetribution while they slept]]. [[ExactWords They did say he'd only be a Reaper if everyone of them suddenly died]], after all.]]
* DidYouJustPunchOutCthulhu: Or rather, [[spoiler: Did You Just Kill [[FinalBoss A Necromorph]] [[GeniusLoci The Size Of A Moon]]]]?

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* TheDogBitesBack: While investigating the '[[ElitesAreMoreGlamorous Reaper]]' barracks, you find the logs by a particular S.C.A.F. soldier {{fanboy}} obsessed with becoming one of them. He was a subject to a cruel prank where he had to scrub toilets with his bare hands for a week. At the end, they all laughed at how easily he fell for it, [[spoiler: [[AxCrazy [[spoiler:[[AxCrazy so he grabbed an axe]] [[OffWithHisHead and chopped all their heads off]] [[DisproportionateRetribution while they slept]]. [[ExactWords They did say he'd only be a Reaper if everyone of them suddenly died]], after all.]]
* DidYouJustPunchOutCthulhu: Or rather, [[spoiler: Did [[spoiler:Did You Just Kill [[FinalBoss A Necromorph]] [[GeniusLoci The Size Of A Moon]]]]?



* DroppedABridgeOnHim: If the prologue is played in Co-Op, when both Caufman and Ackerman slide down a slope to escape the burning wreckage of the ship, [[spoiler: only Caufman manages to escape. Then again, Caufman is killed 30 seconds after he wakes up, so it didn't matter much in the end]].

to:

* DroppedABridgeOnHim: If the prologue is played in Co-Op, when both Caufman and Ackerman slide down a slope to escape the burning wreckage of the ship, [[spoiler: only [[spoiler:only Caufman manages to escape. Then again, Caufman is killed 30 seconds after he wakes up, so it didn't matter much in the end]].



* EldritchAbomination: [[spoiler:The Brethen Moons]].

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* EldritchAbomination: [[spoiler:The Brethen Moons]].Moons.]]



* FaceHeelTurn: [[spoiler: Norton. He feels the whole mission to Tau Volantis is suicide, so he makes a deal with Danik for a ship home in return for allowing them to kill Isaac. Even after Danik betrays them and Isaac kills a particularly large Necromorph, Norton still tries to kill Isaac]].

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* FaceHeelTurn: [[spoiler: Norton.[[spoiler:Norton. He feels the whole mission to Tau Volantis is suicide, so he makes a deal with Danik for a ship home in return for allowing them to kill Isaac. Even after Danik betrays them and Isaac kills a particularly large Necromorph, Norton still tries to kill Isaac]]. Isaac.]]



** Shortly before recreating the Nexus experiment, you overhear Norton finishing a conversation through a private comm channel. Players will assume his defensiveness upon being questioned is because the call was with Ellie, [[CrazyJealousGuy the details he won't share with Isaac]], [[spoiler: but it's actually him brokering a deal with Danik for a ride home in exchange for Isaac's life]].
* FunWithAcronyms: As in ''VideoGame/DeadSpace'', if you take the first letter of each chapter title, they spell out a message: [[spoiler:BROTHER MOONS ARE AWAKE.]]
* GameplayAndStorySegregation:

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** Shortly before recreating the Nexus experiment, you overhear Norton finishing a conversation through a private comm channel. Players will assume his defensiveness upon being questioned is because the call was with Ellie, [[CrazyJealousGuy the details he won't share with Isaac]], [[spoiler: but [[spoiler:but it's actually him brokering a deal with Danik for a ride home in exchange for Isaac's life]].
* FunWithAcronyms: As in ''VideoGame/DeadSpace'', ''VideoGame/DeadSpace1'', if you take the first letter of each chapter title, they spell out a message: [[spoiler:BROTHER MOONS ARE AWAKE.]]
* GameplayAndStorySegregation: GameplayAndStorySegregation:



* GuardStationsTerminallyUnattended: In the ''Awakening'' DLC, the scenario is inverted when the protagonists [[spoiler: reach Earth and attempt to hail first the government, to no reply; then the military, to no reply; then the mining corps, to no reply; then finally the moon, which does respond... with a jumpled mess of screams, groans, killings, and slashes, revealing everyone on Earth and the Moon are being slaughtered by the necromorphs.]]
* GeneralRipper: General Mahad of the Sovereign Colonies Armed Forces. He praises the cruel 163rd "Reapers" for their brutal and bloody actions undertaken against the secessionists back on Earth, and frequently pestered the admiral to redirect the fleet to bring his forces to bear on the Earth, which was engulfed in a state of war between the Secessionists, [[spoiler: who eventually won and became the corrupt [=EarthGov=] of the games]], and Sovereign Colonies. He ignores any possible solution to the growing energy crisis which was consuming Mankind at the time in favour of the destruction of his enemy, and as a result he views and treats the scientists with contempt, and makes this very clear to Dr. Serrano in a private meeting. [[spoiler: This only changes once the Necromorph outbreak occurs and overwhelms his troops, at which point he decides to destroy all vehicles, data and personnel, including himself.]]
* GeniusLoci: [[spoiler: The end result of a Convergence event, a Brethren Moon. Indicated by the name, it is a Necromorph the size of a moon, created by absorbing nearly all of the organic matter of the target species]].

to:

* GuardStationsTerminallyUnattended: In the ''Awakening'' DLC, the scenario is inverted when the protagonists [[spoiler: reach [[spoiler:reach Earth and attempt to hail first the government, to no reply; then the military, to no reply; then the mining corps, to no reply; then finally the moon, which does respond... with a jumpled mess of screams, groans, killings, and slashes, revealing everyone on Earth and the Moon are being slaughtered by the necromorphs.]]
necromorphs]].
* GeneralRipper: General Mahad of the Sovereign Colonies Armed Forces. He praises the cruel 163rd "Reapers" for their brutal and bloody actions undertaken against the secessionists back on Earth, and frequently pestered the admiral to redirect the fleet to bring his forces to bear on the Earth, which was engulfed in a state of war between the Secessionists, [[spoiler: who [[spoiler:who eventually won and became the corrupt [=EarthGov=] of the games]], and Sovereign Colonies. He ignores any possible solution to the growing energy crisis which was consuming Mankind at the time in favour of the destruction of his enemy, and as a result he views and treats the scientists with contempt, and makes this very clear to Dr. Serrano in a private meeting. [[spoiler: This [[spoiler:This only changes once the Necromorph outbreak occurs and overwhelms his troops, at which point he decides to destroy all vehicles, data and personnel, including himself.]]
* GeniusLoci: [[spoiler: The [[spoiler:The end result of a Convergence event, a Brethren Moon. Indicated by the name, it is a Necromorph the size of a moon, created by absorbing nearly all of the organic matter of the target species]].species.]]



* GlowingEyelightsOfUndeath: All of the enhanced Necromorph variants have them and even [[spoiler: Isaac in the Swarm death scene.]]
* GoneHorriblyWrong: The soldiers of the Sovereign Colonies committed mass suicide and attempted to destroy all data and other materials related to the expedition [[spoiler: to keep the Necromorphs contained.]] However, [[spoiler: this destruction of all of the data means that Isaac and the others don't find out about what happens when you REALLY turn off the machine until their enemy is handily standing there listening to the instructions on how to destroy the universe]], meaning that the sacrifice of thousands of lives only made a disaster ''more'' likely, not less.
* GrenadeSpam:

to:

* GlowingEyelightsOfUndeath: All of the enhanced Necromorph variants have them and even [[spoiler: Isaac [[spoiler:Isaac in the Swarm death scene.]]
scene]].
* GoneHorriblyWrong: The soldiers of the Sovereign Colonies committed mass suicide and attempted to destroy all data and other materials related to the expedition [[spoiler: to [[spoiler:to keep the Necromorphs contained.]] contained]]. However, [[spoiler: this [[spoiler:this destruction of all of the data means that Isaac and the others don't find out about what happens when you REALLY turn off the machine until their enemy is handily standing there listening to the instructions on how to destroy the universe]], meaning that the sacrifice of thousands of lives only made a disaster ''more'' likely, not less.
* GrenadeSpam: GrenadeSpam:



* HappyEndingOverride: Isaac was vaguely united with Ellie (though with no hint of them dating) and the Marker was destroyed in the previous game. In the beginning of Dead Space 3? Isaac has broken up with Ellie [[spoiler: OFF SCREEN]] and she is now with Norton. Isaac himself is highly depressed because of the events he underwent. The Markers turn out be only a little threat as Isaac discovers the existence of [[spoiler: Brethren Moons]], that could possibly wipe out humanity and any living thing in the universe.

to:

* HappyEndingOverride: Isaac was vaguely united with Ellie (though with no hint of them dating) and the Marker was destroyed in the previous game. In the beginning of Dead Space 3? Isaac has broken up with Ellie [[spoiler: OFF [[spoiler:OFF SCREEN]] and she is now with Norton. Isaac himself is highly depressed because of the events he underwent. The Markers turn out be only a little threat as Isaac discovers the existence of [[spoiler: Brethren [[spoiler:Brethren Moons]], that could possibly wipe out humanity and any living thing in the universe.



* HeroicSacrifice: The [[spoiler: ''entire native species'']] of Tau Volantis certainly qualify. [[spoiler: The Machine was constructed by them for the purpose of freezing their entire planet and preventing their own Convergence, therefore preventing the Brethren Moon from reaching maturity and allowing life to go on elsewhere in the galaxy. They were even kind enough to create glyphs to make their StarfishLanguage more understandable by their discoverers]].
** [[spoiler: Isaac Clarke decides to do this along with Carver, staying behind to blow up the Brethren Moon. This is a somewhat bizarre decision since nothing really would prevent Ellie from flying Isaac there and the three of them blowing it up there.]]
* HiddenInPlainSight: The FinalBoss [[spoiler: is a post-Convergence Necromorph so large that it is mistaken for Tau Volantis' moon. It's the first thing you see when you enter the system, and is always hanging in the sky in most levels]].
* HideYourChildren: Played straight for the first time in the series. The expedition to Tau Volantis was primarily military, plus a few civilian scientists, so there weren't any children around to be transformed. Even the Lurkers, which fans had taken to calling "tentacle zombie babies," are now made of transformed dogs. The Pack, [[FragileSpeedster easily dispatched but numerous zombie children]] are replaced with Feeders, who are adults with a similar role, and [[spoiler: Crawlers still seem to be infants, however they are the infected spawn of Tau Volantis's original inhabitants, rather than humans]].

to:

* HeroicSacrifice: The [[spoiler: ''entire [[spoiler:''entire native species'']] of Tau Volantis certainly qualify. [[spoiler: The [[spoiler:The Machine was constructed by them for the purpose of freezing their entire planet and preventing their own Convergence, therefore preventing the Brethren Moon from reaching maturity and allowing life to go on elsewhere in the galaxy. They were even kind enough to create glyphs to make their StarfishLanguage more understandable by their discoverers]].
discoverers.]]
** [[spoiler: Isaac [[spoiler:Isaac Clarke decides to do this along with Carver, staying behind to blow up the Brethren Moon. This is a somewhat bizarre decision since nothing really would prevent Ellie from flying Isaac there and the three of them blowing it up there.]]
* HiddenInPlainSight: The FinalBoss [[spoiler: is [[spoiler:is a post-Convergence Necromorph so large that it is mistaken for Tau Volantis' moon. It's the first thing you see when you enter the system, and is always hanging in the sky in most levels]].
* HideYourChildren: Played straight for the first time in the series. The expedition to Tau Volantis was primarily military, plus a few civilian scientists, so there weren't any children around to be transformed. Even the Lurkers, which fans had taken to calling "tentacle zombie babies," are now made of transformed dogs. The Pack, [[FragileSpeedster easily dispatched but numerous zombie children]] are replaced with Feeders, who are adults with a similar role, and [[spoiler: Crawlers [[spoiler:Crawlers still seem to be infants, however they are the infected spawn of Tau Volantis's original inhabitants, rather than humans]].



* HypocriticalHumor: Late in the game, [[spoiler: as Isaac prepares the Machine to finally kill [[EldritchAbomination the Moon]]]], Danik calls Isaac and pleads for him to stop, ranting "You cannot possibly comprehend what you are doing here!" At the same time, Danik is [[spoiler: also attempting to use the machine to ''intentionally'' unleash the Moon upon the galaxy]].

to:

* HypocriticalHumor: Late in the game, [[spoiler: as [[spoiler:as Isaac prepares the Machine to finally kill [[EldritchAbomination the Moon]]]], Danik calls Isaac and pleads for him to stop, ranting "You cannot possibly comprehend what you are doing here!" At the same time, Danik is [[spoiler: also [[spoiler:also attempting to use the machine to ''intentionally'' unleash the Moon upon the galaxy]].



** Did Norton think that [[spoiler: Danik would make good on a deal to spare him and his crew after Danik has been proven as an zealous OmnicidalManiac]]?
*** Not to mention what happens shortly thereafter. [[spoiler: So you're Norton. The guy you just double crossed saves you from being executed by the guy who just double crossed you, protects you in the ensuing firefight, takes on a monster the size of a building, gets swallowed by it, and kills it from the inside out. And your plan is to further antagonize this individual?]]

to:

** Did Norton think that [[spoiler: Danik [[spoiler:Danik would make good on a deal to spare him and his crew after Danik has been proven as an zealous OmnicidalManiac]]?
*** Not to mention what happens shortly thereafter. [[spoiler: So [[spoiler:So you're Norton. The guy you just double crossed saves you from being executed by the guy who just double crossed you, protects you in the ensuing firefight, takes on a monster the size of a building, gets swallowed by it, and kills it from the inside out. And your plan is to further antagonize this individual?]]



* InterfaceSpoiler: The game features a dynamic main menu, with ice slabs containing sections of a creature being shifted as you switch menus. [[spoiler: The creature preserved in the slabs is Rosetta, a preserved alien corpse vital to understanding the true history of Tau Volantis. The mission involving Rosetta requires you to find all of its slabs and return it to a machine for reassembly, just like the one in the main menu]].
** An easy one to miss is that the first elevator you use on the CMS Terra Nova is the only elevator in the game that allows you to select floors but only has one option open while you're there [[spoiler: the first time.]]

to:

* InterfaceSpoiler: The game features a dynamic main menu, with ice slabs containing sections of a creature being shifted as you switch menus. [[spoiler: The [[spoiler:The creature preserved in the slabs is Rosetta, a preserved alien corpse vital to understanding the true history of Tau Volantis. The mission involving Rosetta requires you to find all of its slabs and return it to a machine for reassembly, just like the one in the main menu]].
menu.]]
** An easy one to miss is that the first elevator you use on the CMS Terra Nova is the only elevator in the game that allows you to select floors but only has one option open while you're there [[spoiler: the [[spoiler:the first time.]]time]].



* {{Irony}}: For generations, [=EarthGov=] has been using planetcracking to keep civilization alive, [[spoiler: now moon sized beings are out to destroy humanity.]]

to:

* {{Irony}}: For generations, [=EarthGov=] has been using planetcracking to keep civilization alive, [[spoiler: now [[spoiler:now moon sized beings are out to destroy humanity.]]humanity]].



* KillTheOnesYouLove: ''Dead Space: Liberation'' shows that [[spoiler: Carver did get to his family on Uxor; they had [[FromBadToWorse already been killed and turned into Necromorphs.]]]]

to:

* KillTheOnesYouLove: ''Dead Space: Liberation'' shows that [[spoiler: Carver [[spoiler:Carver did get to his family on Uxor; they had [[FromBadToWorse already been killed and turned into Necromorphs.]]]]Necromorphs]]]].



* LeaveNoWitnesses: [[spoiler: While they were besieged by a Necromorph outbreak, the SCAF soldiers on Tau Volantis outposts managed to defend their operation for months, allowing research and excavation to continue. In the end, the military detachment received a liquidation order, so they scuttled all vehicles, purged all data, killed anyone who resisted, and [[MurderSuicide then all killed themselves]]]].

to:

* LeaveNoWitnesses: [[spoiler: While [[spoiler:While they were besieged by a Necromorph outbreak, the SCAF soldiers on Tau Volantis outposts managed to defend their operation for months, allowing research and excavation to continue. In the end, the military detachment received a liquidation order, so they scuttled all vehicles, purged all data, killed anyone who resisted, and [[MurderSuicide then all killed themselves]]]].themselves]].]]



* LongGame: [[spoiler: The Brethren Moons periodically wait millions of years for intelligent, space-faring life to evolve and find their Markers, eventually allowing the Moons to consume the entire species, create a new Brother Moon, and enter hibernation again]].
* LovecraftLite: For all of the MindRape, all of the power, you still [[spoiler: kill a godlike alien the size of a moon, and with it most of the Necromorphs and all known Markers. And then ''[[SubvertedTrope Awakened]]'' [[CosmicHorrorStory happens]]...]]

to:

* LongGame: [[spoiler: The [[spoiler:The Brethren Moons periodically wait millions of years for intelligent, space-faring life to evolve and find their Markers, eventually allowing the Moons to consume the entire species, create a new Brother Moon, and enter hibernation again]].
again.]]
* LovecraftLite: For all of the MindRape, all of the power, you still [[spoiler: kill [[spoiler:kill a godlike alien the size of a moon, and with it most of the Necromorphs and all known Markers. And then ''[[SubvertedTrope Awakened]]'' [[CosmicHorrorStory happens]]...]]



* OldSaveBonus: Playing VideoGame/DeadSpace2 will earn you a [[DiscOneNuke Planetcracker Plasma Cutter]], the original model in a nifty black finish. Additionally, having a save file of ''VideoGame/MassEffect3'' on your hard drive will net you a free N7 Suit, which is a reskin of the Security RIG from ''Dead Space 2''.

to:

* OldSaveBonus: Playing VideoGame/DeadSpace2 ''VideoGame/DeadSpace2'' will earn you a [[DiscOneNuke Planetcracker Plasma Cutter]], the original model in a nifty black finish. Additionally, having a save file of ''VideoGame/MassEffect3'' on your hard drive will net you a free N7 Suit, which is a reskin of the Security RIG from ''Dead Space 2''.



* SuspiciouslySimilarSubstitute: There's an enemy type that is an emaciated FragileSpeedster that relies on [[ZergRush drowning opponents in their numbers]] to kill them. Are we talking about [[UndeadChild the Pack]] from VideoGame/DeadSpace2, or the new Feeder Necromorphs? And [[spoiler: The Brute necromorphs seem to have been replaced by necromorphed corpses of the alien species that initially lived on Tau Volantis]].

to:

* SuspiciouslySimilarSubstitute: There's an enemy type that is an emaciated FragileSpeedster that relies on [[ZergRush drowning opponents in their numbers]] to kill them. Are we talking about [[UndeadChild the Pack]] from VideoGame/DeadSpace2, ''VideoGame/DeadSpace2'', or the new Feeder Necromorphs? And [[spoiler: The Brute necromorphs seem to have been replaced by necromorphed corpses of the alien species that initially lived on Tau Volantis]].
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* FauxActionGirl: Unfortunately, Ellie has become this despite being a legitimate ActionGirl previously. Her [[InformedAbility piloting training]] never comes up, and onscreen she doesn't even carry a weapon, requiring constant protection.

to:

* FauxActionGirl: Unfortunately, Ellie has become this despite being a legitimate ActionGirl previously. Her While she barely avoids {{Chickification}} by actively helping Isaac out and not being a DistressedDamsel 95% of the time, her [[InformedAbility piloting training]] never comes up, and onscreen she doesn't even carry a weapon, requiring constant protection.
Tabs MOD

Changed: 117

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* GeneralRipper: General Mahad of the Sovereign Colonies Armed Forces. He praises the cruel 163rd "Reapers" for their brutal and bloody actions undertaken against the secessionists back on Earth, and frequently pestered the admiral to redirect the fleet to bring his forces to bear on the Earth, which was engulfed in a state of war between the Secessionists, [[spoiler: who eventually won and became the corrupt [=EarthGov=] of the games]], and Sovereign Colonies. He ignores any possible solution to the growing energy crisis which was consuming Mankind at the time in favour of the destruction of his enemy, and as a result he views and treats the scientists with contempt, and makes this very clear to Dr. Serrano in a private meeting. [[spoiler: This only changes once the Necromorph outbreak occurs and overwhelms his troops, at which point he adopts a KillEmAll approach to the situation via the destruction of all vehicles, data and personnel, up to and including himself.]]

to:

* GeneralRipper: General Mahad of the Sovereign Colonies Armed Forces. He praises the cruel 163rd "Reapers" for their brutal and bloody actions undertaken against the secessionists back on Earth, and frequently pestered the admiral to redirect the fleet to bring his forces to bear on the Earth, which was engulfed in a state of war between the Secessionists, [[spoiler: who eventually won and became the corrupt [=EarthGov=] of the games]], and Sovereign Colonies. He ignores any possible solution to the growing energy crisis which was consuming Mankind at the time in favour of the destruction of his enemy, and as a result he views and treats the scientists with contempt, and makes this very clear to Dr. Serrano in a private meeting. [[spoiler: This only changes once the Necromorph outbreak occurs and overwhelms his troops, at which point he adopts a KillEmAll approach decides to the situation via the destruction of destroy all vehicles, data and personnel, up to and including himself.]]



* LeaveNoWitnesses: [[spoiler: While they were besieged by a Necromorph outbreak, the SCAF soldiers on Tau Volantis outposts managed to defend their operation for months, allowing research and excavation to continue. In the end, the military detachment received a liquidation order, so they scuttled all vehicles, purged all data, [[KillEmAll killed anyone who resisted]], and [[MurderSuicide then all killed themselves]]]].

to:

* LeaveNoWitnesses: [[spoiler: While they were besieged by a Necromorph outbreak, the SCAF soldiers on Tau Volantis outposts managed to defend their operation for months, allowing research and excavation to continue. In the end, the military detachment received a liquidation order, so they scuttled all vehicles, purged all data, [[KillEmAll killed anyone who resisted]], resisted, and [[MurderSuicide then all killed themselves]]]].



* PoorCommunicationKills: The whole Necromorph infestation could have been stopped 200 years ago. [[spoiler: General Mahad didn't believe Dr. Serrano when the doctor claimed he knew a way to save everyone, and instead opted for a [[LeaveNoWitnesses complete]] [[KillEmAll liquidation]] [[MurderSuicide order]] to contain the outbreak. Had Mahad instead rallied his remaining soldiers to deliver the Codex to Serrano and carve a path to the Alien machine, it would have been a matter of turning a switch to kill [[EldritchAbomination the Moon]]. Even the LeaveNoWitnesses order would be fulfilled, as [[ColonyDrop the Machine would send the Moon crashing down to the planet]], annihilating the whole facility]].

to:

* PoorCommunicationKills: The whole Necromorph infestation could have been stopped 200 years ago. [[spoiler: General Mahad didn't believe Dr. Serrano when the doctor claimed he knew a way to save everyone, and instead opted for a [[LeaveNoWitnesses complete]] [[KillEmAll liquidation]] [[MurderSuicide order]] liquidation order to contain the outbreak. Had Mahad instead rallied his remaining soldiers to deliver the Codex to Serrano and carve a path to the Alien machine, it would have been a matter of turning a switch to kill [[EldritchAbomination the Moon]]. Even the LeaveNoWitnesses order would be fulfilled, as [[ColonyDrop the Machine would send the Moon crashing down to the planet]], annihilating the whole facility]].
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* UnusuallyUninterestingSight: During the Conning Tower side mission, no one seems to question how a 200 year old man could still apparently be alive (and not a Necromorph) and trying to kill Isaac. They must assume he's in stasis.

to:

* UnusuallyUninterestingSight: During the Conning Tower side mission, no one seems to question how a 200 year old man could still apparently be alive (and not a Necromorph) and trying to kill Isaac. They must assume he's might be assuming he was in stasis.stasis, even though such "hypersleep" technology has never really been shown in the series.
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Up To Eleven is a defunct trope


* CruelAndUnusualDeath: A ''{{Franchise/Dead Space}}'' tradition, [[RunningGag and as always]]—rammed UpToEleven. And Carver doesn't get excluded from the ''[[SarcasmMode fun]]'' [[https://www.youtube.com/watch?v=V0-WT43FMIA either in Co-Op]].

to:

* CruelAndUnusualDeath: A ''{{Franchise/Dead Space}}'' tradition, [[RunningGag and as always]]—rammed UpToEleven.up to eleven. And Carver doesn't get excluded from the ''[[SarcasmMode fun]]'' [[https://www.youtube.com/watch?v=V0-WT43FMIA either in Co-Op]].



* GrievousHarmWithABody: In fine ''Dead Space'' tradition, Kinesis can be used to tear the combat limbs off of dead Necromorphs and shoot them at other baddies for surprisingly high damage. Depending on the ratio of enemy type to the Kinesis module's damage upgrade level, this will result in a OneHitKill more often than not. Isaac even teaches this trick to his team mates at some point by sending them the respective video tutorial he found on [[VideoGame/DeadSpace2 the Sprawl]] three years earlier. The whole fun gets turned UpToEleven during the final chapters when Isaac and Carver discover [[spoiler:special floor pads in the buried alien city which amplify their Kinesis to the point that they can dismember ''live'' Necromorphs and [[ImpaledWithExtremePrejudice impale them]] [[HoistByTheirOwnPetard with their own limbs]].]]

to:

* GrievousHarmWithABody: In fine ''Dead Space'' tradition, Kinesis can be used to tear the combat limbs off of dead Necromorphs and shoot them at other baddies for surprisingly high damage. Depending on the ratio of enemy type to the Kinesis module's damage upgrade level, this will result in a OneHitKill more often than not. Isaac even teaches this trick to his team mates at some point by sending them the respective video tutorial he found on [[VideoGame/DeadSpace2 the Sprawl]] three years earlier. The whole fun gets turned UpToEleven up to eleven during the final chapters when Isaac and Carver discover [[spoiler:special floor pads in the buried alien city which amplify their Kinesis to the point that they can dismember ''live'' Necromorphs and [[ImpaledWithExtremePrejudice impale them]] [[HoistByTheirOwnPetard with their own limbs]].]]



* UnreliableNarrator: Carver, suffering from the dementia [[LateArrivalSpoiler that Isaac previously overcame]], will occasionally cause player two to see things that aren't actually there. Carver's third side-mission even takes this [[UpToEleven to the extreme]] when [[spoiler:the elevator at the end of the mission stops moving, only for Isaac to complain ''he's still waiting for John to stop daydreaming and to decide if he wants to go down.'']]

to:

* UnreliableNarrator: Carver, suffering from the dementia [[LateArrivalSpoiler that Isaac previously overcame]], will occasionally cause player two to see things that aren't actually there. Carver's third side-mission even takes this [[UpToEleven to the extreme]] extreme when [[spoiler:the elevator at the end of the mission stops moving, only for Isaac to complain ''he's still waiting for John to stop daydreaming and to decide if he wants to go down.'']]
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* LastLousyPoint: Trying to track down the last one or two pieces of circuitry or weapon mods in a given chapter will probably drive the common player mad, especially so if they happen to be located in one of the game's several Co-op exclusive levels, [[MisbegottenMultiplayerMode due to said mode being unpopular and quite dead]]. To make matters worse, several of these circuit chips and mods will only spawn during NewGamePlus, too, meaning that you'd have to put up with this maddening pixel hunt for at minimum of ''two'' playthoughs. And you'll ''need'' to get all of them too, since these collection achievements also happen to unlock powerful caches of resources and upgrades that you can't get otherwise.

to:

* LastLousyPoint: Trying to track down the last one or two pieces of circuitry or weapon mods in a given chapter will probably drive the common player mad, especially so if they happen to be located in one of the game's several Co-op exclusive levels, [[MisbegottenMultiplayerMode due to said mode being unpopular and quite dead]]. To make matters worse, several of these circuit chips and mods will only spawn during NewGamePlus, too, [[GuideDangIt which the game doesn't tell you about,]] meaning that you'd have to put up with this maddening pixel hunt for at minimum of ''two'' playthoughs. And you'll ''need'' to get all of them too, since these collection achievements also happen to unlock powerful caches of resources and upgrades that you can't get otherwise.
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None


* LastLousyPoint: Trying to track down the last one or two pieces of circuitry or weapon mods in a given chapter will probably drive the common player mad, especially so if they happen to be located in one of the game's several Co-op exclusive levels, [[MisbegottenMultiplayerMode due to said mode being unpopular and quite dead]]. And you'll ''need'' to get all of them too, since these collection achievements also happen to unlock powerful caches of resources and upgrades that you can't get otherwise.

to:

* LastLousyPoint: Trying to track down the last one or two pieces of circuitry or weapon mods in a given chapter will probably drive the common player mad, especially so if they happen to be located in one of the game's several Co-op exclusive levels, [[MisbegottenMultiplayerMode due to said mode being unpopular and quite dead]]. To make matters worse, several of these circuit chips and mods will only spawn during NewGamePlus, too, meaning that you'd have to put up with this maddening pixel hunt for at minimum of ''two'' playthoughs. And you'll ''need'' to get all of them too, since these collection achievements also happen to unlock powerful caches of resources and upgrades that you can't get otherwise.
Is there an issue? Send a MessageReason:
None


* DegradedBoss: A weird example with the Tau Volantis Hunters. They show up again, and there's a hell of a lot more of them. If anything, they receive a boost in toughness, because they straight out ignore the fire from a shuttle's engines, [[KillItWithFire which was how you killed the Hunter in [=DS1=]]]. However, the same mission, you get access to a mounted turret, which you use to blast dozens of them into a grinder. They also show up later ''in droves'' during the Marker Containment side mission, but you have no such means of permanently getting rid of them this time, only slowing them down momentarily with dismemberment and careful use of stasis, making them more akin to the Ubermorph encounter in ''2'' than the classic Hunter.

to:

* DegradedBoss: A weird example with the Tau Volantis Hunters. They show up again, and there's a hell of a lot more of them. If anything, they receive a boost in toughness, because they straight out ignore the fire from a shuttle's engines, [[KillItWithFire which was how you killed the Hunter in [=DS1=]]]. However, the same mission, you get access to a mounted turret, which you use to blast dozens of them into a grinder. They also show up later ''in droves'' during the Marker Containment Artifact Storage side mission, but you have no such means of permanently getting rid of them this time, only slowing them down momentarily with dismemberment and careful use of stasis, making them more akin to the Ubermorph encounter in ''2'' than the classic Hunter.
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None

Added DiffLines:

* WrenchWhack: The Enhanced Fodder attacks Isaac and Carver by whacking them with a large pair of wrenches.
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* CombatResuscitation: Running out of health to enemy attacks while playing the game in Co-op mode puts the player in bleedout instead of outright killing them (unless they lost all of their health to a quick-time event), and nearby enemies will actively ignore them in favor of ganging up on their teammate, though they can still be finished off if hit by a stray attack. Throwing a bolt of Stasis at your downed teammate can also prolong their bleedout timer, and there's an achievement for doing so in ''Awakened'', [[GuideDangIt but the game doesn't tell you of this.]]

to:

* CombatResuscitation: Running out of health to enemy attacks while playing the game in Co-op mode puts the player in bleedout instead of outright killing them (unless they lost all of their health to a quick-time event), where they will be helpless and eventually die if not revived. As a safety net, nearby enemies will actively ignore them in favor of ganging up on their teammate, though they can still be finished off if hit by a stray attack. Throwing a bolt of Stasis at your downed teammate can also prolong their bleedout timer, and there's an achievement for doing so in ''Awakened'', [[GuideDangIt but the game doesn't tell you of this.]]
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* CombatResuscitation: Running out of health to enemy attacks while playing the game in Co-op mode puts the player in bleedout instead of outright killing them (unless they lost all of their health to a quick-time event), and nearby enemies will actively ignore them in favor of ganging up on their teammate, though they can still be finished off if hit by a stray attack. Throwing a bolt of Stasis at your downed teammate can also prolong their bleedout timer, and there's an achievement for doing so in ''Awakened'', [[GuideDangIt but the game doesn't tell you of this.]]



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* DegradedBoss: A weird example with the Tau Volantis Hunters. They show up again, and there's a hell of a lot more of them. If anything, they receive a boost in toughness, because they straight out ignore the fire from a shuttle's engines, [[KillItWithFire which was how you killed the Hunter in [=DS1=]]]. However, the same mission, you get access to a mounted turret, which you use to blast dozens of them into a grinder.

to:

* DegradedBoss: A weird example with the Tau Volantis Hunters. They show up again, and there's a hell of a lot more of them. If anything, they receive a boost in toughness, because they straight out ignore the fire from a shuttle's engines, [[KillItWithFire which was how you killed the Hunter in [=DS1=]]]. However, the same mission, you get access to a mounted turret, which you use to blast dozens of them into a grinder. They also show up later ''in droves'' during the Marker Containment side mission, but you have no such means of permanently getting rid of them this time, only slowing them down momentarily with dismemberment and careful use of stasis, making them more akin to the Ubermorph encounter in ''2'' than the classic Hunter.
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None


* InfinityPlusOneSword: The Devil Horns, which exists as this game's counterpart of the Hand Cannon from ''2''. Like the Hand Cannon, it's a super strong weapon that's unlocked by beating the entire game (sans DLC) on Classic mode, meaning that by the time you've gotten it, you probably don't even ''[[BraggingRightsReward need]]'' it anymore.

to:

* InfinityPlusOneSword: The Devil Horns, which exists as this game's counterpart of the Hand Cannon from ''2''. Like the Hand Cannon, it's a super strong weapon that's unlocked by beating the entire game (sans DLC) DLC, but beating ''Awakened'' on Classic also unlocks the Horns separately for it) on Classic mode, meaning that by the time you've gotten it, you probably don't even ''[[BraggingRightsReward need]]'' it anymore.
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* BreakOutTheMuseumPiece: The S.C.A.F. expedition took place about 200 years ago, and you're stuck using their equipment. The description for the Legionary [=RIG=] states that the suit is worth a fortune to collectors. Just like the Antique [=Rig=] from ''[[VideoGame/DeadSpace2 2]]'', it and all other [=RIGs=] perform as well as modern day suits despite being called "bulky" and "cumbersome," and period weapons work just as well as modern-day counterparts.

to:

* BreakOutTheMuseumPiece: A lot of weirdness happens in this game owing to the recycling of assets.
** Both Carver and the common Unitologist ground troops can be seen lugging around 200-year-old S.C.A.F. weaponry from the get-go, despite the Pulse Rifle being the current state-of-the-art and should have been significantly easier to find and hoard.
**
The S.C.A.F. expedition took place about 200 years ago, and you're stuck using their equipment. The description for the Legionary [=RIG=] states that the suit is worth a fortune to collectors. Just like the Antique [=Rig=] from ''[[VideoGame/DeadSpace2 2]]'', it and all other [=RIGs=] perform as well as modern day suits despite being called "bulky" and "cumbersome," and period weapons work just as well as modern-day counterparts.



* BribingYourWayToVictory: The game allows for some microtransactions when crafting weapons. Don't have enough scrap metal for that new gun? You can buy some using real world cash.

to:

* BribingYourWayToVictory: The game allows for some game's egregious microtransactions were often brought up as a sore point for a large portion of the playerbase because of how it trivializes the game when exploited.
** Resource packs can be bought for real money, which defeats the purpose of scavenging
when crafting weapons.weapons and items. Don't have enough scrap metal for that new gun? You can buy some using real world cash. This also sidesteps the greatest challenge of the Pure Survival mode, since any resource that can no longer be found in the world can just be bought with real money.
** The DLC weapons also provide a considerable leg up during the early game for players who own them. They can also be used freely on Classic mode, which would otherwise only allow players to craft "classic" weapons and none of the new ones introduced in this game.



* BossInMookClothing: You can run into [[spoiler:Norton]] again in the first chapter, first as a hallucination from a distance, and then a beefed-up Slasher when approached. He's not exactly happy to see you, and boasts significantly higher stats than even Enhanced Slashers when fought.



* SeriesContinuityError: Isaac's RIG is damaged by an exploding console just prior to the final boss fight against the Moon, prompting him to rip the helmet off entirely. One dead Moon later, comes the first chapter of Awakened, and the RIG helmet is magically back on the suit and perfectly operational again.

to:

* SeriesContinuityError: Isaac's RIG is damaged by an exploding console just prior to the final boss fight against the Moon, prompting him to rip the helmet off entirely. One dead Moon later, comes the first chapter of Awakened, and the RIG helmet is magically back on the suit and perfectly operational again. Even the large gashes on his face have also mostly and inexplicably healed.
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* DamselinDistress: After the Titan outbreak, Isaac wants nothing more to do with saving the world from Markers and necromorphs until he is convinced that Ellie is in danger and needs his help.

to:

* DamselinDistress: DamselInDistress: After the Titan outbreak, Isaac wants nothing more to do with saving the world from Markers and necromorphs until he is convinced that Ellie is in danger and needs his help.



* InfinityPlusOneSword: The Devil Horns, which exists as this game's counterpart of the Hand Cannon from ''2''. Like the Hand Cannon, it's a super strong weapon that's unlocked by beating the entire game (sans DLC) on Classic mode, meaning that by the time you've gotten it, you probably don't even ''[[BraggingRightsReward need]]'' it anymore.



* LastLousyPoint: Trying to track down the last one or two pieces of circuitry or weapon mods in a given chapter will probably drive the common player mad, especially so if they happen to be located in one of the game's several Co-op exclusive levels, [[MisbegottenMultiplayerMode due to said mode being unpopular and quite dead]]. And you'll ''need'' to get all of them too, since these collection achievements also happen to unlock powerful caches of resources and upgrades that you can't get otherwise.



* LethalJokeItem: Like the Hand Cannon from the [[VideoGame/DeadSpace2 second game]], ''Dead Space 3'' has the Devil Horns, another foam hand with the pinky and index finger extended and the same "BANG BANG" and "pew pew pew" attacks too. Reloading the Devil Horns will have Isaac rocking out with an electric guitar riff in the background. You can downgrade it to the Hand Cannon by removing the pinky "lower tool," but why would you want to?

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* LethalJokeItem: Like the Hand Cannon from the [[VideoGame/DeadSpace2 second game]], ''Dead Space 3'' has the Devil Horns, another foam hand with the pinky and index finger extended and the same "BANG BANG" and "pew pew pew" attacks too. Reloading the Devil Horns will have Isaac rocking out with an electric guitar riff in the background. You can downgrade it to the Hand Cannon by removing the pinky "lower tool," tool", but why would you want to?


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* ShockwaveStomp: The secondary fire component of the old Contact Beam can be replicated by combining a Plasma Core and Diffraction Torus tip in the lower slot of a two-handed frame.
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* LeaveNoWitnesses: [[spoiler: While they were besieged by a Necromorph outbreak, the SCAF soldiers on Tau Volantis outposts managed to defend their operation for months, allowing research and excavation to continue. In the end, the military attachment received a liquidation order, so they scuttled all vehicles, purged all data, [[KillEmAll killed anyone who resisted]], and [[MurderSuicide then all killed themselves]]]].

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* LeaveNoWitnesses: [[spoiler: While they were besieged by a Necromorph outbreak, the SCAF soldiers on Tau Volantis outposts managed to defend their operation for months, allowing research and excavation to continue. In the end, the military attachment detachment received a liquidation order, so they scuttled all vehicles, purged all data, [[KillEmAll killed anyone who resisted]], and [[MurderSuicide then all killed themselves]]]].



** Really, every S.C.A.F. spacefaring vehicle encountered in the game is named after a historical, usually ill-fated explorer, expedition, colony or a combination of all three. One might wonder how is this naming scheme will not doom the fleet to destruction.
*** The flagship of the Sovereign Colonies fleet orbiting Tau Volantis is the CMS ''Roanoke''. Roanoke was an English Colony in what is currently North Carolina in the sixteenth century; the colonists all disappeared mysteriously.
*** The CMS ''Greely'' visited during the first side mission while in orbit is named after American polar explorer Adolphus Greely, whose early career was marked by the disastrous Lady Franklin Bay expedition.
*** The CMS ''Brusilov'' co-op mission is a nod to Georgy Brusilov, an Imperial Russian naval officer who had seemingly vanished during his ill-fated maritime expedition of 1912.
*** ''Terra Nova'' is the name of a bungled British Arctic expedition taking place between 1910 and 1913. Led by Robert Falcon Scott, the party succumbed to the environments on their return trip and the expedition is rendered lost.
*** As a FreezeFrameBonus, the wreckage of the ship that the USM Eudora almost collided with upon leaving shockspace is named the CMS ''Shackleton'', after the Anglo-Irish explorer Ernest Shackleton, who died of a heart attack just before his expedition to the Arctic Circle in 1922.
*** Finally, the shuttle that Isaac and co uses to fly down to Tau Volantis was named after explorer Francis Crozier, who survived 6 Antarctic expeditions but perished during Franklin's Lost Expedition of the North West passage in 1848, which was also the name of another transport vessel, the CMS ''Franklin''.

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** Really, every S.C.A.F. spacefaring vehicle encountered in the game is named after a historical, usually ill-fated explorer, expedition, colony or a combination of all three. colony. One might wonder how is this naming scheme will not doom didn't set off any alarm bells among the fleet S.C.A.F forces. For bonus points, all the names but one (''Roanoke'') are references to destruction.
polar explorers; quite fitting, considering the condition of Tau Volantis.
*** The flagship of the Sovereign Colonies fleet orbiting Tau Volantis is the CMS ''Roanoke''. Roanoke was an English Colony colony founded in what is currently now North Carolina in the sixteenth century; the colonists all disappeared mysteriously.
mysteriously sometime between 1587-1590.
*** The CMS ''Greely'' ''Greely'', visited during the first side mission while in orbit orbit, is named after American polar explorer Adolphus Greely, whose early career was marked by the disastrous Lady Franklin Bay expedition.
*** The CMS ''Brusilov'' co-op mission is a nod to Georgy Brusilov, an Imperial Russian naval officer who had seemingly vanished during his ill-fated maritime expedition of 1912.
*** ''Terra Nova'' is the name of a bungled British Arctic expedition taking place between 1910 and 1913. Led by Robert Falcon Scott, the party succumbed to the environments on their return trip and the expedition is rendered lost.
expedition.
*** The CMS ''Brusilov'' co-op mission is a nod to Georgy Brusilov, an Imperial Russian naval officer and polar explorer who disappeared during his 1912 expedition to chart a navigable passage along the northern coast of Russia.
*** CMS ''Terra Nova'' is named after a bungled British Arctic expedition which took place between 1910 and 1913. Led by Captain Robert Falcon Scott, the party was beaten to the South Pole by Norwegian explorer Roald Amundsen and succumbed to a combination of injuries, frostbite, and the environment on their return trip.
*** As a FreezeFrameBonus, the wreckage of the wrecked ship that the USM Eudora ''Eudora'' almost collided collides with upon leaving shockspace is named the CMS ''Shackleton'', after the Anglo-Irish explorer Ernest Shackleton, who Shackleton. He famously managed to keep his entire Antarctic expedition alive after their ship ''Endurance'' was crushed and sunk by ice in 1915, but died of a heart attack just before his during a second expedition to the Arctic Circle Antarctic in 1922.
*** Finally, the shuttle that Isaac and co uses to co. fly down to Tau Volantis was is named after the Irish Royal Navy officer and polar explorer Francis Crozier, who survived 6 Arctic and Antarctic expeditions but perished disappeared during Franklin's Lost Expedition of to the North West passage Northwest Passage in 1848, which was also the name of another 1848. Another transport vessel, the CMS ''Franklin''.''Franklin'', is named for the leader of that expedition.
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* BodyHorror: Par the course for the series.

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* BodyHorror: Par the course for the series.series, though [[PlayingWithATrope Played With]] in that most of the necromorphs in this game don't look like something out of [[Creator/DavidCronenberg Cronenberg's nightmares]], but more like horribly desiccated ice mummies that just so happen to be capable of mauling you to death.
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** Vibroweapon: The Hyrdraulic Knife is the default option for the compact frame, that adds an oversized knife to the bottom of your one-handed weapon.

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** Vibroweapon: {{Vibroweapon}}: The Hyrdraulic Knife is the default option for the compact frame, that adds an oversized knife to the bottom of your one-handed weapon.
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Usage of combat knives is Not A Trope.


** KnifeNut: The default option compact frame adds an oversized [[{{Vibroweapon}} Hyrdraulic Knife]] to the bottom of your one-handed weapon.

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** KnifeNut: Vibroweapon: The Hyrdraulic Knife is the default option for the compact frame frame, that adds an oversized [[{{Vibroweapon}} Hyrdraulic Knife]] knife to the bottom of your one-handed weapon.
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* TheExsNewJerkass: Robert Norton started dating Ellie Langford in between the events of the second and third games, and he spends most of his time in the campaign being rude to and insulting her former love interest, protagonist Isaac Clarke. Robert eventually tries to murder Isaac.
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* OutOfOrder: Chapter 14 gives you some freedom in the order you go about obtaining the Rosetta fragments across the facility, thus it is possible to encounter Twitchers in the Disposal Service side mission before they are "officially" introduced in a cutscene coming out of the Paleontology area.

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