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Trope was cut/disambiguated due to cleanup


* GutturalGrowler: The Sikh soldiers of the Commonwealth's 12th Frontier Regiment speak solely with this.
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Compare with ''VideoGame/HellLetLoose'' and ''VideoGame/PostScriptum'', two similar shooters also set in [=WWII=]'s European Theater.

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Added Jagers and C96 Carbine entry


** The unit system added with the full release does not restrict what weapons are available to you in-game, e.g. while the FG-42 is restricted to maps based on battles Fallschirm units took part in, you don't actually have to own or play as a Fallschirm unit to use it. Also, perhaps more noticeably, everyone is allowed to pick what unit they play as rather than one player or the server getting to decide for them.

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** The unit system added with the full release does not restrict what weapons are available to you in-game, e.g. while the FG-42 is restricted to maps based on battles Fallschirm Fallschirmjäger units took part in, you don't actually have to own or play as a Fallschirm Fallschirmjäger unit to use it. Also, perhaps more noticeably, everyone is allowed to pick what unit they play as rather than one player or the server getting to decide for them.


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** The German C96 Mauser. The pistol variant is mostly fine (other than it can be reloaded mid-clip by simply pulling back the bolt and somehow eject all the unspent rounds), it's the submachine gun variant for the Assault class, "the M1932," that things become wonky. The Carbine appears to be an amalgamation of various C96 models: the design of the original semi-automatic C96 Carbine variant, the select-fire and detachable magazine of the M712 Schnellfeuer, and the forty-round magazine of the M1917 Trench Carbine as an optional attachment, with an extended barrel for good measure. The Wehrmacht probably never had such a gun within their arsenal, let alone using it in the field (The M1917 Trench Carbine was a rejected design made during the First World War, whilst the C96 Carbine itself was made as an export gun). A closer-to-reality weapon would be a select-fire (semi-to-full) M712 with a holster stock, even then it would be pushing it since such a weapon would have probably been reserved as a rare weapon for wealthy soldiers, rather than as an expensive uncommon alternative for the German submachine gunner. (The M712 did see some limited deployment in the Wehrmacht, but was quickly replaced with the MP-38 and the more famous MP-40)
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'''Imperial Forces:''' If you ''MORONS'' keep shooting me like that, [[BerserkButton I'm going to blow a fucking nerve!]]\\

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'''Imperial Forces:''' '''Canadian Soldier:''' If you ''MORONS'' keep shooting me like that, [[BerserkButton I'm going to blow a fucking nerve!]]\\
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Two censored SS units were added.


* NoSwastikas: The German Iron Cross replaces the Axis team's insignia. Justified to a certain extent, since the Wehrmacht are the main German forces in the game and no SS units have officially been depicted in any Axis skins yet.

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* NoSwastikas: The German Iron Cross replaces the Axis team's insignia. insignia and flags. Justified to a certain extent, since the Wehrmacht are the main German forces in the game game, but otherwise played straight with the 1st SS-Panzer-Division "Leibstandarte SS Adolf Hitler" and no SS units have officially been depicted in any Axis skins yet.the 17th SS-Panzergrenadier-Division "Götz von Berlichingen," both being renamed to 1st Panzer-Division and the 17th Panzer-Division respectively.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: An unlockable melee weapon for the Commonwealth forces, attained by getting a set amount of kills with the Entrenching Tool.
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TRS wick cleaningRare Guns has been cut


* RareGuns: Quite a few.
** The "C96 M1932"[[note]]which is actually a hybrid of Mauser C96 pistols[[/note]] found in an extremely rare carbine configuration, let alone select-fire capability.
** The Einstossflammenwerfer 46, which was a [[ExactlyWhatItSaysOnTheTin one-shot flamethrower]] used mostly (as pointed out by [[http://www.imfdb.org/wiki/Day_of_Infamy#Einstossflammenwerfer_46 IMFDB]]) by the ''Volkssturm'' and the ''Fallschirmjäger'' paratroopers near the end of the war.
** The [=FG42=] along with bipod and ZFG-42 scope options can be used by the Wehrmacht Support class.
** The Vickers Mk VI machine gun is also available in a rare infantry-carried variant with deployable bipod.
** The Welrod silenced pistol available for the Commonwealth. It is incredibly silent and excellent for surprise attacks or CherryTapping, but is a bolt-action pistol, hence its staggeringly slow rate of fire.
** The Owen sub-machine gun for the Australian troops, [[SelectiveHistoricalArmoury which primarily saw service in the Pacific rather than Western Europe]].
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Compare with ''VideoGame/HellLetLoose'', a similar shooter also set in [=WWII=]'s European Theater.

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Compare with ''VideoGame/HellLetLoose'', a ''VideoGame/HellLetLoose'' and ''VideoGame/PostScriptum'', two similar shooter shooters also set in [=WWII=]'s European Theater.
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Up To Eleven is a defunct trope


* SmokeOut: Various smoke grenades are available for use by infantry. The Officer class can take this UpToEleven by calling in a smoke barrage, which blankets an entire area with concealing smoke.

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* SmokeOut: Various smoke grenades are available for use by infantry. The Officer class can take this UpToEleven up to eleven by calling in a smoke barrage, which blankets an entire area with concealing smoke.
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** The [=StG-44=] will not appear in maps taking place before 1944, which is historically correct, however the FG-42 and the MG-42 will still appear in maps regardless of their setting, even in Crete which takes place during Operation Mercury of 1941. Bots also have the tendency to ignore weapon restrictions as well.
** The US Army's M1 Carbines are equipped with post-war adjustable iron sights by default, with only the Officer class able to fit a period-accurate peep sight since it's clearer and easier to use. Likewise, the Thompson and Grease Gun are available in battles set before their adoption at various points in 1942 - interestingly, the devs chose to model the original Grease Gun instead of the improved [=M3A1=] from 1943 specifically to try and avoid this issue. This is less of an issue for the Commonwealth, as their Thompson model is the M1928, and the Sten gun was available for every battle currently in the game.

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** The [=StG-44=] will not appear in maps taking place before 1944, which is historically correct, however the FG-42 and the MG-42 will still appear in maps regardless of their setting, even in Crete which takes place during Operation Mercury of 1941. Bots also have the tendency to ignore these weapon restrictions as well.
** The US Army's M1 Carbines are equipped with post-war adjustable iron sights by default, with only the Officer class able to fit a period-accurate peep sight as an upgrade since it's clearer and easier to use. Likewise, the Thompson and Grease Gun are available in battles set before their adoption at various points in 1942 - interestingly, the devs chose to model the original Grease Gun instead of the improved [=M3A1=] from [=M3A1=], which entered production in 1943 and only saw service after the war ended, specifically to try and avoid this issue. This is less of an issue for the Commonwealth, as their Thompson model is the M1928, and the Sten gun was available for every battle currently in the game.
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Added DiffLines:

Compare with ''VideoGame/HellLetLoose'', a similar shooter also set in [=WWII=]'s European Theater.
Is there an issue? Send a MessageReason:
None


** Rifle grenades require special blank rounds designed to propel the explosives. Before an update, it used to be simulated accurately with the soldier ejecting a live round and inserting a blank and vice versa. Afterwards this feature was removed with the blank rounds magically appearing straight into the rifle without touching the ammo count of the live rounds. All done for the sake of speedier reloads and simplification. The M1 Garand is an exception to this so far with the ejection of the live round en-bloc clip and inserting a blank round clip, essentially conserving ammo left in the original clip.

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** Rifle grenades require special blank rounds designed to propel the explosives. Before an update, it used to be simulated accurately with the soldier ejecting a live round and inserting a blank and vice versa. Afterwards this feature was removed with the blank rounds magically appearing straight into the rifle without touching the ammo count of the live rounds. All done for the sake of speedier reloads and simplification. The M1 Garand is an exception to this so far with the ejection of the live round en-bloc clip and inserting a blank round clip, essentially conserving ammo left in the original clip. There ARE rifle grenades that use a bullet catching system to fire, but WWII-era America didn't use them.
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None


* MissingBackblast: Much like VideoGame/Insurgency, PlayedStraight despite all the other realistic elements in the game. Friendlies might get suppressed when standing behind you when you fire a rocket launcher, but that's about it.

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* MissingBackblast: Much like VideoGame/Insurgency, Insurgency, PlayedStraight despite all the other realistic elements in the game. Friendlies might get suppressed when standing behind you when you fire a rocket launcher, but that's about it.

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* MissingBackblast: Much like VideoGame/Insurgency, PlayedStraight despite all the other realistic elements in the game. Friendlies might get suppressed when standing behind you when you fire a rocket launcher, but that's about it.



* MultinationalTeam: The Commonwealth forces can easily become this due to the wide variety of skins depicting UsefulNotes/CanucksWithChinooks, the occasional UsefulNotes/BraveScot and even some of UsefulNotes/KiplingsFinest. The UsefulNotes/AussiesWithArtillery make their debut in the appropriately named "Aussie Update".

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* MultinationalTeam: The Commonwealth forces can easily become this due to the wide variety of skins depicting UsefulNotes/CanucksWithChinooks, the occasional UsefulNotes/BraveScot brave scot and even some of UsefulNotes/KiplingsFinest. The UsefulNotes/AussiesWithArtillery make their debut in the appropriately named "Aussie Update".
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** The Owen sub-machine gun for the Australian troops, [[SelectiveHistoricalArmoury which primarily saw service in the Pacific rather than Western Europe]].

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Added a small example.



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* WhatTheHellPlayer: Shooting at your team-mates will result in them telling you to cut that out. [[RuleOfThree Kill three of them]] this way, [[VideoGameCrueltyPunishment and you get kicked from the server]]. That said, the lines spoken are [[ClusterFBomb quite expressive.]]
-->'''British Troops:''' ARGH! What the fuck, mate?\\
'''Australian Forces:''' [[ImpliedDeathThreat You want me to come over there or something?]]\\
'''Imperial Forces:''' If you ''MORONS'' keep shooting me like that, [[BerserkButton I'm going to blow a fucking nerve!]]\\
'''British Troops (again):''' Stop ''shooting me'', you tit!\\
'''US Soldier:''' [[PunctuatedForEmphasis WHAT. THE. HELL. FRIENDLY!]]\\
'''US Soldier:''' You've got the wrong guy, you moron! Stop that! Quit it!\\
'''US Soldier [[RuleOfThree (again)]]:''' I'm a goddamn ''American''!

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** The unit system added with the full release does not restrict what weapons are available to you in-game, e.g. while the FG-42 is restricted to maps based on battles Fallschirm units took part in, you don't actually have to own or play as a Fallschirm unit to use it.

to:

** The unit system added with the full release does not restrict what weapons are available to you in-game, e.g. while the FG-42 is restricted to maps based on battles Fallschirm units took part in, you don't actually have to own or play as a Fallschirm unit to use it. Also, perhaps more noticeably, everyone is allowed to pick what unit they play as rather than one player or the server getting to decide for them.



** The [=StG-44=] will not appear in maps taking place before 1944 which is historically correct, however the FG-42 and the MG-42 will still appear in maps regardless of their setting, even in Crete which takes place during Operation Mercury of 1941. Bots also have the tendency to ignore weapon restrictions as well.
** The US Army's M1 Carbines are equipped with post-war adjustable iron sights by default, with only the Officer class able to fit a period-accurate peep sight since it's clearer and easier to use. Likewise, the Thompson and Grease Gun are available in battles set before their adoption at various points in 1942 - interestingly, the devs chose to model the original Grease Gun instead of the improved [=M3A1=] from 1943 specifically to try and avoid this issue.

to:

** The [=StG-44=] will not appear in maps taking place before 1944 1944, which is historically correct, however the FG-42 and the MG-42 will still appear in maps regardless of their setting, even in Crete which takes place during Operation Mercury of 1941. Bots also have the tendency to ignore weapon restrictions as well.
** The US Army's M1 Carbines are equipped with post-war adjustable iron sights by default, with only the Officer class able to fit a period-accurate peep sight since it's clearer and easier to use. Likewise, the Thompson and Grease Gun are available in battles set before their adoption at various points in 1942 - interestingly, the devs chose to model the original Grease Gun instead of the improved [=M3A1=] from 1943 specifically to try and avoid this issue. This is less of an issue for the Commonwealth, as their Thompson model is the M1928, and the Sten gun was available for every battle currently in the game.



* GunAccessories: Fewer accessory options exist in ''Day of Infamy'' compared to ''Insurgency'' [[JustifiedTrope due to its WWII setting]], but depending on the class, there still exists the opportunity to attach slings and bayonet options to your rifles and submachine guns for easier handling, or scopes for sniper rifles. Notably the officer class has unique sights and magazine options not usually seen on other classes standard weapons (e.g US Army's [=M1A1=] Thompson equipping the earlier M1 Thompson's simpler ironsights).

to:

* GunAccessories: Fewer accessory options exist in ''Day of Infamy'' compared to ''Insurgency'' [[JustifiedTrope due to its WWII setting]], but depending on the class, there still exists the opportunity to attach slings and bayonet options to your rifles and submachine guns for easier handling, bayonets to your rifles for faster melee (at the cost of not having a separate melee weapon), or scopes for sniper rifles. Notably the officer class has unique sights and magazine options not usually seen on other classes standard weapons (e.g US Army's [=M1A1=] Thompson equipping the earlier M1 Thompson's simpler ironsights).



* MultinationalTeam: The Commonwealth forces can easily become this due to the wide variety of skins depicting UsefulNotes/CanucksWithChinooks, the occasional UsefulNotes/BraveScot and even some of UsefulNotes/KiplingsFinest. The UsefulNotes/AussiesWithArtillery make their debut in the appropriately named, "Aussie Update".

to:

* MultinationalTeam: The Commonwealth forces can easily become this due to the wide variety of skins depicting UsefulNotes/CanucksWithChinooks, the occasional UsefulNotes/BraveScot and even some of UsefulNotes/KiplingsFinest. The UsefulNotes/AussiesWithArtillery make their debut in the appropriately named, named "Aussie Update".



** The [=FG42=] along with bipod and ZF-4 scope options can be used by the Wehrmacht Support class.

to:

** The [=FG42=] along with bipod and ZF-4 ZFG-42 scope options can be used by the Wehrmacht Support class.



* SelectiveHistoricalArmoury: The Ithaca 37 shotgun, despite being an American design that saw quite a bit of use along the (currently AWOL in-game) Winchester 1897 and 1912 shotguns, is only available to the Commonwealth.



* StandardHollywoodStrafingProcedure: AvertedTrope for the P51 Barrage. The distribution of the shots while can be traced back being fired in a general line, are otherwise utterly random and realistic.

to:

* StandardHollywoodStrafingProcedure: AvertedTrope for the P51 Barrage. The distribution of the shots while can be traced back being fired in a general ''general'' line, but are otherwise utterly random and realistic.



* VideogameFlamethrowersSuck: The flamethrowers employed by all side have slightly better range than common depictions and no overheat mechanic but realistically limited (to about 500 "fuel") ammo and if not used properly can result in the player damaging themselves or teammates. Also, prone to [[FlamethrowerBackfire exploding]] when shot at directly. The Eintoss 46 is probably the epitome of this trope: short burst of flame with pathetic range, but the embers sticks to surfaces for a while unlike normal flamethrowers.

to:

* VideogameFlamethrowersSuck: The flamethrowers employed by all side have slightly better range than common depictions and no overheat mechanic mechanic, but realistically limited (to about 500 "fuel") ammo and if not used properly can result in the player damaging themselves or teammates. Also, prone to [[FlamethrowerBackfire exploding]] when shot at directly. The Eintoss 46 is probably the epitome of this trope: short burst of flame with pathetic range, but the embers sticks to surfaces for a while unlike normal flamethrowers.
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None


** The unit system added with the full release does not restrict what weapons are available to you in-game, e.g. not having or playing as a Fallschirm unit won't restrict your ability to pick the FG-42.

to:

** The unit system added with the full release does not restrict what weapons are available to you in-game, e.g. not having while the FG-42 is restricted to maps based on battles Fallschirm units took part in, you don't actually have to own or playing play as a Fallschirm unit won't restrict your ability to pick the FG-42.use it.



** The [=StG-44=] will not appear in maps taking place before 1944 which is historically correct, however the FG-42 and the MG-42 will still appear in all maps regardless, even in Crete which takes place during Operation Mercury of 1941. Bots also have the tendency to ignore weapon restrictions as well.
** The US Army's M1 Carbines are equipped with post-war adjustable iron sights by default, with only the Officer class able to fit a period-accurate peep sight since it's clearer and easier to use.

to:

** The [=StG-44=] will not appear in maps taking place before 1944 which is historically correct, however the FG-42 and the MG-42 will still appear in all maps regardless, regardless of their setting, even in Crete which takes place during Operation Mercury of 1941. Bots also have the tendency to ignore weapon restrictions as well.
** The US Army's M1 Carbines are equipped with post-war adjustable iron sights by default, with only the Officer class able to fit a period-accurate peep sight since it's clearer and easier to use. Likewise, the Thompson and Grease Gun are available in battles set before their adoption at various points in 1942 - interestingly, the devs chose to model the original Grease Gun instead of the improved [=M3A1=] from 1943 specifically to try and avoid this issue.

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* AnAxeToGrind: An unlockable melee weapon for the Commonwealth forces, attained by getting a set amount of kills with the Entrenching Tool.



* MultinationalTeam: The Commonwealth forces can easily become this due to the wide variety of skins depicting UsefulNotes/CanucksWithChinooks, the occasionnal UsefulNotes/BraveScot and even some of UsefulNotes/KiplingsFinest.

to:

* MultinationalTeam: The Commonwealth forces can easily become this due to the wide variety of skins depicting UsefulNotes/CanucksWithChinooks, the occasionnal occasional UsefulNotes/BraveScot and even some of UsefulNotes/KiplingsFinest.UsefulNotes/KiplingsFinest. The UsefulNotes/AussiesWithArtillery make their debut in the appropriately named, "Aussie Update".



* OhCrap: Generally the player character's reaction to an impending RPG or explosive. Air support, regardless of whichever side called it will also provoke this reaction to ''anyone'' near its impact radius.
* OneBulletClips: Averted, the amount of ammo in a mag is remembered when you reload and reloading mid-mag and from empty mag differ (which is realistic). Only the M1 Garand, C96 pistol and revolvers toss away any remaining rounds from the original clip permanently.

to:

* OhCrap: Generally the player character's reaction to an impending RPG rocket or explosive. Air support, regardless of whichever side called it will also provoke this reaction to ''anyone'' near its impact radius.
* OneBulletClips: Averted, the amount of ammo in a mag is remembered when you reload and while reloading mid-mag and from empty mag differ differs (which is realistic). Only the M1 Garand, C96 pistol and revolvers toss away any remaining rounds from the original clip permanently.



** The "C96 M1932" (which is actually a hybrid of Mauser C96 pistols) found in an extremely rare carbine configuration, let alone select-fire capability.

to:

** The "C96 M1932" (which M1932"[[note]]which is actually a hybrid of Mauser C96 pistols) pistols[[/note]] found in an extremely rare carbine configuration, let alone select-fire capability.



* ScrewThisImOuttaHere: AI bots in co-op modes can actually lose morale and flee whenever they see burning bodies, dismembered limbs or [[MookHorrorShow a large amount of their allies dying at the same time]].
* ShootTheFuelTank: In some multiplayer or co-op gamemodes, an objective may come in the form of destroying targets, one of them being a Fuel Dump. Explosives generally do the trick, but a high volume of fire can also puncture the tanks and eventually ignite it.

to:

* ScrewThisImOuttaHere: AI bots in co-op modes can actually lose morale and temporarily flee whenever they see burning bodies, dismembered limbs or [[MookHorrorShow a large amount of their allies dying at the same time]].
simultaneously]].
* ShootTheFuelTank: In some multiplayer or co-op gamemodes, an objective may come in the form of destroying targets, one of them being a Fuel Dump. Explosives generally do the trick, but a high volume of fire can also puncture the tanks and eventually ignite it. Leaking fuel dumps are also ''very'' susceptible to flames and white phosphorous particles.



* StandardHollywoodStrafingProcedure: AvertedTrope for the P51 Barrage and Typhoon Strikes. The distribution of the shots while can be traced back being fired in a general line, are otherwise utterly random and realistic.

to:

* StandardHollywoodStrafingProcedure: AvertedTrope for the P51 Barrage and Typhoon Strikes.Barrage. The distribution of the shots while can be traced back being fired in a general line, are otherwise utterly random and realistic.



* VideogameFlamethrowersSuck: The flamethrowers employed by all side have slightly better range than common depictions and no overheat mechanic but realistically limited (to about 500 "fuel") ammo and if not used properly can result in the player damaging themselves or teammates. Also, prone to [[FlamethrowerBackfire exploding]] when shot at directly. The Eintoss 46 is probably the epitome of this trope: short burst of flame with pathetic range, but sticks to surfaces for a while unlike normal flamethrowers.

to:

* VideogameFlamethrowersSuck: The flamethrowers employed by all side have slightly better range than common depictions and no overheat mechanic but realistically limited (to about 500 "fuel") ammo and if not used properly can result in the player damaging themselves or teammates. Also, prone to [[FlamethrowerBackfire exploding]] when shot at directly. The Eintoss 46 is probably the epitome of this trope: short burst of flame with pathetic range, but the embers sticks to surfaces for a while unlike normal flamethrowers.

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** The unit system added with the full release does not restrict what weapons are available to you in-game, e.g. not having or playing as a Fallschirm unit won't restrict your ability to pick the FG-42.



** The [=StG-44=] will not appear in maps taking place before 1944 which is historically correct, however the FG-42 and the MG-42 will still appear in all maps regardless, even in Crete which takes place during Operation Mercury, 1941. Bots also have the tendency to ignore weapon restrictions as well.
** The US Army's M1 Carbines are equipped with post-war adjustable iron sights, but the Officer class has the ability to remove them in favor of the original peep sight with one supply point.
* AndYourRewardIsClothes: The game's level progression system only offers this to the player, unlocking different skins as you level up. The skins have unique adjustments to the uniform in terms of patches and insignia and some rarer skins actually include new voices or looks. For example, the US Army's [[TokenMinority 92nd Infantry Division]] or the Commonwealth's [[UsefulNotes/KiplingsFinest 12th Frontier Regiment]].

to:

** The [=StG-44=] will not appear in maps taking place before 1944 which is historically correct, however the FG-42 and the MG-42 will still appear in all maps regardless, even in Crete which takes place during Operation Mercury, Mercury of 1941. Bots also have the tendency to ignore weapon restrictions as well.
** The US Army's M1 Carbines are equipped with post-war adjustable iron sights, but sights by default, with only the Officer class has the ability able to remove them in favor of the original fit a period-accurate peep sight with one supply point.
since it's clearer and easier to use.
* AndYourRewardIsClothes: The game's level progression system only offers this to the player, unlocking different skins as you level up. The skins have unique adjustments to the uniform in terms of patches and insignia and some rarer skins actually include new voices or looks. For example, the US Army's [[TokenMinority 92nd Infantry Division]] or the Commonwealth's [[UsefulNotes/KiplingsFinest 12th Frontier Regiment]]. As of the May 19th update, there are also skins for certain weapons after making a certain number of kills with them, a weathered "Veteran" look for making kills in general and a cloth-wrapped one for making headshots.



* BoringYetPractical: Bolt-action rifles; they're cheap on supply points even with all their attachments, a one-shot kill even on the torso, decent ironsights/scopes and most importantly, accurate as hell.

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* BoringYetPractical: Bolt-action rifles; they're cheap on supply points even with all their attachments, a one-shot kill even on the torso, decent ironsights/scopes and and, most importantly, accurate as hell.

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** The Commonwealth's rifle grenade is an [[http://www.imfdb.org/wiki/Day_of_Infamy#Lee_Enfield_No_4_Mk_I_with_Projector_Mk_5 Energa anti-tank rifle grenade]], which is actually a post-war weapon system made for the same weapon. An Enfield grenade launcher cup would be more appropriate for the time period.
** Certain weapons like the [=StG-44=] or the Eintoss will not appear in maps taking place before 1944 which is correct, however the FG-42 and the MG-42 will still appear in all maps, even in Crete which takes place during Operation Mercury, 1941.

to:

** The Commonwealth's rifle grenade is an [[http://www.imfdb.org/wiki/Day_of_Infamy#Lee_Enfield_No_4_Mk_I_with_Projector_Mk_5 Energa anti-tank rifle grenade]], which is actually a post-war weapon system made for the same weapon.rifle. An Enfield grenade launcher cup would be more appropriate for the time period.
** Certain weapons like the The [=StG-44=] or the Eintoss will not appear in maps taking place before 1944 which is historically correct, however the FG-42 and the MG-42 will still appear in all maps, maps regardless, even in Crete which takes place during Operation Mercury, 1941.1941. Bots also have the tendency to ignore weapon restrictions as well.



* AllOrNothingReloads: Partly averted - as soon as you put in the fresh magazine of a gun, the ammo count is updated and you can interrupt the animation by sprinting. Only bolt-actions require the cocking animation to play separately.

to:

* AllOrNothingReloads: Partly averted - as soon as you put in the fresh magazine of a gun, the ammo count is updated and you can interrupt the animation by sprinting. Only bolt-actions rifles and pump action shotguns require the cocking animation to play separately.



* BoringYetPractical: Bolt-action rifles; they're cheap on supply points even with their attachments, a one-shot kill even on bodyshots, decent ironsights or scopes and accurate as hell.

to:

* BoringYetPractical: Bolt-action rifles; they're cheap on supply points even with all their attachments, a one-shot kill even on bodyshots, the torso, decent ironsights or scopes ironsights/scopes and most importantly, accurate as hell.



* CommunicationsOfficer: The Officer class has the clearance and ability to call in air strikes or supply drops, but only with the help of anyone carrying a wireless radio set near him. Also, voice chat and commands can only be heard when standing nearby anyone carrying a radio set. The Radioman class carries one by default.
* TheComputerIsACheatingBastard: Very, ''very'' obvious with enemy AI officers, who will demonstrate the magical ability of summoning DeathFromAbove ''without the use of a radioman'' and sometime consecutively call in strikes while ignoring cooldowns. Doesn't help that in co-op there can be more than one enemy officer running about; and worse, ''friendly'' AI officers do require a radio!

to:

* CommunicationsOfficer: The Officer class has the clearance and ability to call in air strikes or supply drops, but only with the help of anyone carrying a wireless radio set near him. Also, voice chat and commands can only be heard when standing nearby anyone carrying a radio set. The Radioman class carries one free by default.
default while Riflemen and Assault classes may equip one with 3 supply points.
* TheComputerIsACheatingBastard: Very, ''very'' obvious with enemy AI officers, who will demonstrate the magical ability of summoning DeathFromAbove ''without the use of a radioman'' and sometime consecutively call in a series of strikes while ignoring cooldowns. Doesn't help that in co-op there can be more than one enemy officer running about; and worse, ''friendly'' AI officers do still require a radio!



* DifficultButAwesome: Explosives from launchers deal tons of damage but each type has different drop distances requiring the player to learn each one's nuances.

to:

* DifficultButAwesome: Explosives from launchers deal tons of damage but each type side's launcher has different drop distances and range requiring the player to learn each one's all of their nuances.



* EveryBulletIsATracer: AvertedTrope. Tracer rounds are only seen fired from machine guns, and every couple of rounds or when the belt is running out.

to:

* EveryBulletIsATracer: AvertedTrope. Averted. Tracer rounds are only seen fired from machine guns, guns and every couple of rounds or when the belt is running out.



* RevolversAreJustBetter: Zigzagged. The US Model 1917 uses the same rounds as the M1911, but fires in single action only (where the hammer is manually cocked after every shot) and usually costs the same for every class. The Webley however fires in double-action and gives a higher caliber option compared to the Browning HP.

to:

* RevolversAreJustBetter: Zigzagged. The US Model 1917 uses the same rounds as the M1911, but fires in single action only (where the hammer is manually cocked after every shot) and usually costs the same or slightly cheaper for every class. The Webley however fires in double-action and gives a higher caliber option compared to the 9mm Browning HP.HP.
* ScrewThisImOuttaHere: AI bots in co-op modes can actually lose morale and flee whenever they see burning bodies, dismembered limbs or [[MookHorrorShow a large amount of their allies dying at the same time]].



* SmokeOut: Smoke grenades are available for use by infantry. The Officer class can take this UpToEleven by calling in a smoke barrage, which blankets an entire area with concealing smoke.

to:

* SmokeOut: Smoke Various smoke grenades are available for use by infantry. The Officer class can take this UpToEleven by calling in a smoke barrage, which blankets an entire area with concealing smoke.



* VideogameFlamethrowersSuck: The flamethrowers employed by all side have slightly better range than common depictions and no overheat mechanic but realistically limited (to about 500 "fuel") ammo and if not used properly can result in the player damaging themselves or teammates. Also, prone to [[FlamethrowerBackfire exploding]] when shot at directly. The Eintoss 46 is probably the epitome of this trope: short burst of flame with pathetic range, but sticks to surfaces for a short while unlike normal flamethrowers.

to:

* VideogameFlamethrowersSuck: The flamethrowers employed by all side have slightly better range than common depictions and no overheat mechanic but realistically limited (to about 500 "fuel") ammo and if not used properly can result in the player damaging themselves or teammates. Also, prone to [[FlamethrowerBackfire exploding]] when shot at directly. The Eintoss 46 is probably the epitome of this trope: short burst of flame with pathetic range, but sticks to surfaces for a short while unlike normal flamethrowers.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* AnachronismStew: Despite developer claims of making the game as authentic as it can be, there are still several discrepancies.
** The Commonwealth's rifle grenade is an [[http://www.imfdb.org/wiki/Day_of_Infamy#Lee_Enfield_No_4_Mk_I_with_Projector_Mk_5 Energa anti-tank rifle grenade]], which is actually a post-war weapon system made for the same weapon. An Enfield grenade launcher cup would be more appropriate for the time period.
** Certain weapons like the [=StG-44=] or the Eintoss will not appear in maps taking place before 1944 which is correct, however the FG-42 and the MG-42 will still appear in all maps, even in Crete which takes place during Operation Mercury, 1941.
** The US Army's M1 Carbines are equipped with post-war adjustable iron sights, but the Officer class has the ability to remove them in favor of the original peep sight with one supply point.
* AndYourRewardIsClothes: The game's level progression system only offers this to the player, unlocking different skins as you level up. The skins have unique adjustments to the uniform in terms of patches and insignia and some rarer skins actually include new voices or looks. For example, the US Army's [[TokenMinority 92nd Infantry Division]] or the Commonwealth's [[UsefulNotes/KiplingsFinest 12th Frontier Regiment]].

Added: 772

Changed: 428

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* CosmeticallyDifferentSides: Averted, each side has historically accurate weapons used by their respective countries. All factions also have an air support option unique to their side; [[KillItWithFire White Phosphorous Artillery]] for the Commonwealth, [[StukaScream Stuka Dive Bombers]] for the Germans and [[MoreDakka P51 Mustang Barrages]] for the Americans.

to:

* CosmeticallyDifferentSides: Averted, each side has historically accurate weapons used by their respective countries. All factions also have an air support option options unique to their side; [[KillItWithFire White Phosphorous Artillery]] or [[MacrossMissileMassacre Typhoon Barrages]] for the Commonwealth, [[StukaScream Stuka Dive Bombers]] for the Germans and [[MoreDakka P51 Mustang Barrages]] for the Americans.



* EmergencyWeapon: Sidearms, while pricey, can provide backup for you main weapons. The German-only Einstoss 46 is also one, being able to fire one short burst of flame before running out.
* EveryBulletIsATracer: AvertedTrope - tracer rounds are only seen fired from machine guns, and every couple of rounds or when the belt is running out.

to:

* EmergencyWeapon: Sidearms, while pricey, can provide backup for you main weapons. The German-only Einstoss 46 is also one, being able to fire only one short burst of flame before running out.
* EveryBulletIsATracer: AvertedTrope - tracer AvertedTrope. Tracer rounds are only seen fired from machine guns, and every couple of rounds or when the belt is running out.



* FlamethrowerBackfire: The fuel tank of the Flamethrower class can be shot and detonated, killing the wielder and engulfing the nearby surrounding with long-lasting flames.

to:

* FlamethrowerBackfire: The fuel tank of the Flamethrower class can be shot directly and detonated, killing the wielder and engulfing the his nearby surrounding surroundings with long-lasting flames.



-->'''US Soldier:''' Bad idea! ''BAD IDEA!''

to:

-->'''US -->'''Scottish Highlander:''' Hey Jerry! I think you dropped this!\\
'''US
Soldier:''' Bad idea! ''BAD IDEA!''



* GutturalGrowler: The Sikh soldiers of the Commonwealth's 12th Frontier Regiment speak solely with this.



* MultinationalTeam: The Commonwealth forces can easily become this due to the wide variety of skins depicting UsefulNotes/CanucksWithChinooks, the occasionnal UsefulNotes/BraveScot and even some of UsefulNotes/KiplingsFinest.
* NoSwastikas: The German Iron Cross replaces the Axis team's insignia. Justified to a certain extent, since the Wehrmacht are the main German forces in the game and no SS units have officially been depicted in any Axis skins yet.



* StukaScream: Played straight. German Officers can call in their dive bomber, which emits this sound as it makes its drop, giving a clear warning to anyone nearby.

to:

* StandardHollywoodStrafingProcedure: AvertedTrope for the P51 Barrage and Typhoon Strikes. The distribution of the shots while can be traced back being fired in a general line, are otherwise utterly random and realistic.
* StukaScream: Played straight. German Officers can call in their Stuka dive bomber, which emits this sound as it makes its drop, giving a clear warning to anyone nearby.
Is there an issue? Send a MessageReason:
None


Set in UsefulNotes/WorldWarTwo, it follows the same formula of realistic gunplay, minimalist HUD and unforgiving player-life expectancy as its predecesor ''Insurgency'', while adding more playable factions, historical weapon choices, classes with unique traits and radio system which squad leaders are able to call in air support to help their team.

The game is currently in Early Access beta, but will be slated for full release on March 23rd, 2017. You can check out their webpage [[https://newworldinteractive.com/category/day-of-infamy/ here]] or buy the game on [[http://store.steampowered.com/app/447820/ Steam]].

to:

Set in UsefulNotes/WorldWarTwo, UsefulNotes/WorldWarII, it follows the same formula of realistic gunplay, minimalist HUD and unforgiving player-life expectancy as its predecesor predecessor ''Insurgency'', while adding more playable factions, historical weapon choices, classes with unique traits and a radio system with which squad leaders are able to call in air support to help their team.

The game is currently started in Early Access beta, but will be slated for releasing on July 28th, 2016, with a full release following on March 23rd, 2017. You can check out their webpage [[https://newworldinteractive.com/category/day-of-infamy/ here]] or buy the game on [[http://store.steampowered.com/app/447820/ Steam]].



** Objective markers and certain HUD elements still persists but now smoke cover has the ability to obscure friendly tags while in it.

to:

** Objective markers and certain HUD elements still persists persist, but now smoke cover has the ability to obscure friendly tags while in it.



* ArmorIsUseless: Inverted. Unlike ''Insurgency'', there ''aren't'' any armor options in the game at all. A Radio Pack does provide ''some'' protection when shot from the back, but only one for shot, and also gives you a broken radio afterwards.

to:

* ArmorIsUseless: Inverted. Unlike ''Insurgency'', there ''aren't'' any armor options in the game at all. A Radio Pack does provide ''some'' protection when shot from in the back, but only one for shot, and also gives you a broken radio afterwards.



* RevolversAreJustBetter: Zigzagged. The US Model 1917 uses the same rounds as the M1911, but fires in single action only (where the hammer is manually cocked after every shot) and usually costs the same for every class. The Webley however fires semi-auto but gives a higher caliber option compared to the Browning HP.

to:

* RevolversAreJustBetter: Zigzagged. The US Model 1917 uses the same rounds as the M1911, but fires in single action only (where the hammer is manually cocked after every shot) and usually costs the same for every class. The Webley however fires semi-auto but in double-action and gives a higher caliber option compared to the Browning HP.
Is there an issue? Send a MessageReason:
None


The game is currently in Early Access beta, but will be slated for full release somewhere in the first quarter of 2017. You can check out their webpage [[https://newworldinteractive.com/category/day-of-infamy/ here]] or buy the game on [[http://store.steampowered.com/app/447820/ Steam]].

to:

The game is currently in Early Access beta, but will be slated for full release somewhere in the first quarter of on March 23rd, 2017. You can check out their webpage [[https://newworldinteractive.com/category/day-of-infamy/ here]] or buy the game on [[http://store.steampowered.com/app/447820/ Steam]].



-->'''Scottish Highlander (reloading under fire):''' Who the fuck made these ''fucking things''?\\
'''German Soldier (taking fire):''' Scheiße! ''Scheiße!'' '''Scheiße!'''

to:

-->'''Scottish Highlander (reloading Highlander:''' ''(reloading under fire):''' fire)'' Who the fuck made these ''fucking things''?\\
'''German Soldier (taking fire):''' Soldier:''' ''(taking fire)'' Scheiße! ''Scheiße!'' '''Scheiße!'''



* CommunicationsOfficer: The Officer class has the clearence and ability to call in air strikes or supply drops, but only with the help of anyone carrying a wireless radio set near him. Also, voice chat and commands can only be heard when standing nearby anyone carrying a radio set. The Radioman class carries one by default.
* TheComputerIsACheatingBastard: Very, ''very'' obvious with enemy AI officers, who will demonstrate the magical ability of summoning DeathFromAbove ''without the use of a radioman'' and sometime consecutively call in strikes while ignoring cooldowns. Doesn't help that in co-op there can be more than one enemy officer running about and worse; friendly AI officers still require a radio!

to:

* CommunicationsOfficer: The Officer class has the clearence clearance and ability to call in air strikes or supply drops, but only with the help of anyone carrying a wireless radio set near him. Also, voice chat and commands can only be heard when standing nearby anyone carrying a radio set. The Radioman class carries one by default.
* TheComputerIsACheatingBastard: Very, ''very'' obvious with enemy AI officers, who will demonstrate the magical ability of summoning DeathFromAbove ''without the use of a radioman'' and sometime consecutively call in strikes while ignoring cooldowns. Doesn't help that in co-op there can be more than one enemy officer running about about; and worse; friendly worse, ''friendly'' AI officers still do require a radio!



* DeathFromAbove: With radio options given to the Officer via a Radioman, several types of air support can be called in to assist his team.... or give the enemy team a ''really'' bad time.

to:

* DeathFromAbove: With radio options given to the Officer via a Radioman, several types of air support can be called in to assist his team....team... or give the enemy team a ''really'' bad time.



* EmergencyWeapon: Sidearms while pricey, can provide backup for you main weapons. The German-only Einstoss 46 is also one, being able to fire one short burst of flame before running out.

to:

* EmergencyWeapon: Sidearms Sidearms, while pricey, can provide backup for you main weapons. The German-only Einstoss 46 is also one, being able to fire one short burst of flame before running out.



* GrenadeHotPotato: Any thrown grenade can be picked up and thrown back, but watch out for Millis Bombs, which have a slightly shorter fuse than normal, or the No. 69 Grenade which explodes on impact. The soldier will even spout a line or two while doing it.

to:

* GrenadeHotPotato: Any thrown grenade can be picked up and thrown back, but watch out for Millis Mills Bombs, which have a slightly shorter fuse than normal, or the No. 69 Grenade which explodes on impact. The soldier will even spout a line or two while doing it.



* GunAccessories: Fewer accessory options exist in ''Day of Infamy'' compared to ''Insurgency'' due to its [[JustifiedTrope WWII setting]], but depending on the class, there still exists the opportunity to attach slings and bayonet options to your rifles and submachine guns for easier handling, or scopes for sniper rifles. Notably the officer class has unique sights and magazine options not usually seen on other classes standard weapons (e.g US Army's [=M1A1=] Thompson equipping the earlier M1 Thompson's simpler ironsights).

to:

* GunAccessories: Fewer accessory options exist in ''Day of Infamy'' compared to ''Insurgency'' due to its [[JustifiedTrope due to its WWII setting]], but depending on the class, there still exists the opportunity to attach slings and bayonet options to your rifles and submachine guns for easier handling, or scopes for sniper rifles. Notably the officer class has unique sights and magazine options not usually seen on other classes standard weapons (e.g US Army's [=M1A1=] Thompson equipping the earlier M1 Thompson's simpler ironsights).



* ShotgunsAreJustBetter: The Ithaca 37 which is (strangely) unique to the Commonwealth, has good damage ''and'' range, averting ShortRangeShotgun. Given the setting's lack of body armor protection, expect the weapon to be used effectively even at middle ranges.

to:

* ShotgunsAreJustBetter: The Ithaca 37 37, which is (strangely) unique to the Commonwealth, has good damage ''and'' range, averting ShortRangeShotgun. Given the setting's lack of body armor protection, expect the weapon to be used effectively even at middle ranges.

Added: 44

Changed: 4

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* ClusterFBomb: Each faction has a wide variety of these and {{Foreign Cuss Word}}s to scream about.\\
-->'''Scottish Highlander (reloading under fire):''' Who the fuck made these ''fucking things''?

to:

* ClusterFBomb: Each faction has a wide variety of these and {{Foreign Cuss Word}}s to scream about.\\
about.
-->'''Scottish Highlander (reloading under fire):''' Who the fuck made these ''fucking things''?things''?\\


Added DiffLines:

-->'''US Soldier:''' Bad idea! ''BAD IDEA!''
Is there an issue? Send a MessageReason:
None


Set in UsefulNotes/WorldWarTwo, it follows the same formula of realistic gunplay, minimalist HUD and unforgiving player-life expectancy as it's predecesor ''Insurgency'', while adding more playable factions, historical weapon choices, classes with unique traits and radio system which squad leaders are able to call in air support to help their team.

to:

Set in UsefulNotes/WorldWarTwo, it follows the same formula of realistic gunplay, minimalist HUD and unforgiving player-life expectancy as it's its predecesor ''Insurgency'', while adding more playable factions, historical weapon choices, classes with unique traits and radio system which squad leaders are able to call in air support to help their team.



* ArmorIsUseless: Inverted. Unlike ''Insurgency'', there '''IS NO''' armor options in the game at all. A Radio Pack does provide ''some'' protection when shot from the back, but only one shot, but a broken radio afterwards.

to:

* ArmorIsUseless: Inverted. Unlike ''Insurgency'', there '''IS NO''' ''aren't'' any armor options in the game at all. A Radio Pack does provide ''some'' protection when shot from the back, but only one for shot, but and also gives you a broken radio afterwards.



* ClusterFBomb: Each faction has a wide variety of these and [[ForeignCussWord Foreign Cuss Words]] to scream about.
--> '''Scottish Highlander (reloading under fire):''' Who the fuck made these ''fucking things''?
--> '''German Soldier (taking fire):''' Scheiße! ''Scheiße!'' '''Scheiße!'''

to:

* ClusterFBomb: Each faction has a wide variety of these and [[ForeignCussWord Foreign {{Foreign Cuss Words]] Word}}s to scream about.
--> '''Scottish
about.\\
-->'''Scottish
Highlander (reloading under fire):''' Who the fuck made these ''fucking things''?
--> '''German Soldier (taking fire):''' Scheiße! ''Scheiße!'' '''Scheiße!'''



* FacklerScaleOfFPSRealism: Similar to it's predecessor ''Insurgency'', it is pretty far on the realistic end.
* FireBreathingWeapon: The primary weapons of each factions's Flamethrower class as well as the Wehrmacht's Eintoss 46.

to:

* FacklerScaleOfFPSRealism: Similar to it's its predecessor ''Insurgency'', it is pretty far on the realistic end.
* FireBreathingWeapon: The primary weapons of each factions's factions' Flamethrower class as well as the Wehrmacht's Eintoss 46.



* OhCrap: Generally the player character's reaction to an impending RPG or explosive. Air support, regardless of whichever side called it will also provoke this reaction to ''anyone'' near it's impact radius.

to:

* OhCrap: Generally the player character's reaction to an impending RPG or explosive. Air support, regardless of whichever side called it will also provoke this reaction to ''anyone'' near it's its impact radius.



** The Einstossflammenwerfer 46, which was a [[ExactlyWhatItSaysOnTheTin one-shot flamethrower]] used mostly (as pointed out by [[http://www.imfdb.org/wiki/Day_of_Infamy#Einstossflammenwerfer_46 IMFDB]])by the ''Volkssturm'' and the ''Fallschirmjäger'' paratroopers near the end of the war.

to:

** The Einstossflammenwerfer 46, which was a [[ExactlyWhatItSaysOnTheTin one-shot flamethrower]] used mostly (as pointed out by [[http://www.imfdb.org/wiki/Day_of_Infamy#Einstossflammenwerfer_46 IMFDB]])by IMFDB]]) by the ''Volkssturm'' and the ''Fallschirmjäger'' paratroopers near the end of the war.

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Changed: 813

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''Day of Infamy'' is a 2016 FPS videogame made by New World Interactive and a SpiritualSuccessor to the popular Valve mod, ''Day of Defeat''. Initially a mod from their previous game, ''VideoGame/{{Insurgency}}'' (which ''also'' came from a mod based in Valve's Source engine), it became immensely popular among the playerbase and was released as a separate game on Steam's Early Access on 29 July 2016.

to:

''Day of Infamy'' is a 2016 FPS videogame made by New World Interactive and a sort of SpiritualSuccessor to the popular Valve mod, ''Day of Defeat''. Initially a mod from their previous game, ''VideoGame/{{Insurgency}}'' (which ''also'' came from a mod based in Valve's Source engine), it became immensely popular among the playerbase and was released as a separate game on Steam's Early Access on 29 July 2016.



** Rifle grenades require special blank rounds designed to propel the explosives. Before an update, it used to be simulated accurately with the soldier ejecting a live round and inserting a blank and vice versa. Afterwards this feature was removed with the blank rounds magically appearing straight into the rifle without touching the ammo count of the live rounds. All done for the sake of speedier reloads and simplification. The M1 Garand is an exception to this so far with the ejection of the live round en-bloc clip and inserting a blank round clip, essentially conserving ammo left in the original clip.



* BattleCry: A particularly loud one can be heard during co-op modes, signalling an overall increase in the enemy AI's aggression.



* TheComputerIsACheatingBastard: Very, ''very'' obvious with enemy AI officers, who will demonstrate the magical abilty of summoning DeathFromAbove ''without the use of a radioman'' and sometime consecutively call in strikes while ignoring cooldowns. Doesn't help that in co-op there can be more than one enemy officer and worse, friendly AI officers still require a radio!
* ConcealmentEqualsCover: AvertedTrope. Bullets can pass through thin materials and the [[DeathFromAbove Stuka's]] bombs can ''annihilate'' anyone even if they try to hold out in a building.

to:

* TheComputerIsACheatingBastard: Very, ''very'' obvious with enemy AI officers, who will demonstrate the magical abilty ability of summoning DeathFromAbove ''without the use of a radioman'' and sometime consecutively call in strikes while ignoring cooldowns. Doesn't help that in co-op there can be more than one enemy officer running about and worse, worse; friendly AI officers still require a radio!
* ConcealmentEqualsCover: AvertedTrope. Bullets can pass through thin materials and the [[DeathFromAbove Stuka's]] bombs can ''annihilate'' anyone even if they try trying to hold out in a building.



* DifficultButAwesome: Explosives from launchers deal tons of damage but each type has different drop angles and travel times.
* DynamicEntry: Certain cracked walls can be destroyed with the right amount of explosives, giving opportunities for alternate routes to travel the map.
* EmergencyWeapon: Sidearms while pricey can provide backup for you main weapons. The German-only Einstoss 46 is also one, being able to fire one short burst of flame before running out.

to:

* DifficultButAwesome: Explosives from launchers deal tons of damage but each type has different drop angles and travel times.
distances requiring the player to learn each one's nuances.
* DynamicEntry: Certain cracked damaged walls can be destroyed knocked down with the right amount of explosives, giving opportunities for alternate routes to travel the map.
maps.
* EmergencyWeapon: Sidearms while pricey pricey, can provide backup for you main weapons. The German-only Einstoss 46 is also one, being able to fire one short burst of flame before running out.



* GrenadeHotPotato: Any thrown grenade can be picked up and thrown back, but watch out for Millis Bombs, which have a slightly shorter fuse than normal, or the No. 69 Grenade which explodes on impact.

to:

* GrenadeHotPotato: Any thrown grenade can be picked up and thrown back, but watch out for Millis Bombs, which have a slightly shorter fuse than normal, or the No. 69 Grenade which explodes on impact. The soldier will even spout a line or two while doing it.



** The "C96 M1932" (which is actually a hybrid of Mauser C96 pistols) found in the extremely rare carbine configuration, let alone select-fire capability.
** The Einstossflammenwerfer 46, which was a [[ExactlyWhatItSaysOnTheTin one-shot flamethrower]] used mostly by the ''Volkssturm'' and the ''Fallschirmjäger'' paratroopers near the end of the war.
** The Vickers Mk VI machine gun is also available in a rare infantry carried variant.
* RevolversAreJustBetter: Zigzagged. The US Model 1917 uses the same round as the M1911, but fires in single action only (where the hammer is manually cocked after every shot) and usually costs the same for every class. the Commonwealth's Webley however fires semi-auto but gives a higher caliber option compared to the Browning HP.

to:

** The "C96 M1932" (which is actually a hybrid of Mauser C96 pistols) found in the an extremely rare carbine configuration, let alone select-fire capability.
** The Einstossflammenwerfer 46, which was a [[ExactlyWhatItSaysOnTheTin one-shot flamethrower]] used mostly (as pointed out by [[http://www.imfdb.org/wiki/Day_of_Infamy#Einstossflammenwerfer_46 IMFDB]])by the ''Volkssturm'' and the ''Fallschirmjäger'' paratroopers near the end of the war.
** The [=FG42=] along with bipod and ZF-4 scope options can be used by the Wehrmacht Support class.
** The
Vickers Mk VI machine gun is also available in a rare infantry carried variant.
infantry-carried variant with deployable bipod.
** The Welrod silenced pistol available for the Commonwealth. It is incredibly silent and excellent for surprise attacks or CherryTapping, but is a bolt-action pistol, hence its staggeringly slow rate of fire.
* RevolversAreJustBetter: Zigzagged. The US Model 1917 uses the same round rounds as the M1911, but fires in single action only (where the hammer is manually cocked after every shot) and usually costs the same for every class. the Commonwealth's The Webley however fires semi-auto but gives a higher caliber option compared to the Browning HP.



* ShotgunsAreJustBetter: The Ithaca 37 which is (strangely) unique to the Commonwealth, has good damage ''and'' range, averting ShortRangeShotgun. Given the setting's lack of body armor protection, expect the weapon to be used effectively at mid ranges.

to:

* ShotgunsAreJustBetter: The Ithaca 37 which is (strangely) unique to the Commonwealth, has good damage ''and'' range, averting ShortRangeShotgun. Given the setting's lack of body armor protection, expect the weapon to be used effectively even at mid middle ranges.



* StukaScream: Played straight. German Officers can call in a dive bomber, which emits this sound as it makes its drop, giving a clear warning to anyone nearby.

to:

* StukaScream: Played straight. German Officers can call in a their dive bomber, which emits this sound as it makes its drop, giving a clear warning to anyone nearby.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cc38ed9af3b812cdba9c6a359efed4a9085c6597.jpg]]

''Day of Infamy'' is a 2016 FPS videogame made by New World Interactive and a SpiritualSuccessor to the popular Valve mod, ''Day of Defeat''. Initially a mod from their previous game, ''VideoGame/{{Insurgency}}'' (which ''also'' came from a mod based in Valve's Source engine), it became immensely popular among the playerbase and was released as a separate game on Steam's Early Access on 29 July 2016.

Set in UsefulNotes/WorldWarTwo, it follows the same formula of realistic gunplay, minimalist HUD and unforgiving player-life expectancy as it's predecesor ''Insurgency'', while adding more playable factions, historical weapon choices, classes with unique traits and radio system which squad leaders are able to call in air support to help their team.

The game is currently in Early Access beta, but will be slated for full release somewhere in the first quarter of 2017. You can check out their webpage [[https://newworldinteractive.com/category/day-of-infamy/ here]] or buy the game on [[http://store.steampowered.com/app/447820/ Steam]].

----
!!This game provides examples of:

* AcceptableBreaksFromReality: Despite the historical setting and being on the realistic end of FacklerScaleOfFPSRealism, the game developers have stated that gameplay will come first before realism. While similar to ''Insurgency'' there are some notable differences:
** Objective markers and certain HUD elements still persists but now smoke cover has the ability to obscure friendly tags while in it.
** While the game does finally feature air support through use of radios, the response times of the airstrikes are rather quick. Acceptable for artillery strikes which can be pre-called and ready, not so much for the bombers unless they happened to be flying nearby specifically for the player's missions.
* ArmorIsUseless: Inverted. Unlike ''Insurgency'', there '''IS NO''' armor options in the game at all. A Radio Pack does provide ''some'' protection when shot from the back, but only one shot, but a broken radio afterwards.
* AllOrNothingReloads: Partly averted - as soon as you put in the fresh magazine of a gun, the ammo count is updated and you can interrupt the animation by sprinting. Only bolt-actions require the cocking animation to play separately.
* BackStab: A single slash or stab from behind instantly kills any enemy (or friendly depending on the server's setting).
* BayonetYa: Certain weapons can remove their melee weapon slot and attach a bayonet for increased melee range.
* BoringYetPractical: Bolt-action rifles; they're cheap on supply points even with their attachments, a one-shot kill even on bodyshots, decent ironsights or scopes and accurate as hell.
* BloodierAndGorier: Compared to ''Insurgency''. The blood effects are much more visceral and after an update, limbs can be lost to explosives and high volumes of gunfire.
* ClusterFBomb: Each faction has a wide variety of these and [[ForeignCussWord Foreign Cuss Words]] to scream about.
--> '''Scottish Highlander (reloading under fire):''' Who the fuck made these ''fucking things''?
--> '''German Soldier (taking fire):''' Scheiße! ''Scheiße!'' '''Scheiße!'''
* CosmeticallyDifferentSides: Averted, each side has historically accurate weapons used by their respective countries. All factions also have an air support option unique to their side; [[KillItWithFire White Phosphorous Artillery]] for the Commonwealth, [[StukaScream Stuka Dive Bombers]] for the Germans and [[MoreDakka P51 Mustang Barrages]] for the Americans.
* CommunicationsOfficer: The Officer class has the clearence and ability to call in air strikes or supply drops, but only with the help of anyone carrying a wireless radio set near him. Also, voice chat and commands can only be heard when standing nearby anyone carrying a radio set. The Radioman class carries one by default.
* TheComputerIsACheatingBastard: Very, ''very'' obvious with enemy AI officers, who will demonstrate the magical abilty of summoning DeathFromAbove ''without the use of a radioman'' and sometime consecutively call in strikes while ignoring cooldowns. Doesn't help that in co-op there can be more than one enemy officer and worse, friendly AI officers still require a radio!
* ConcealmentEqualsCover: AvertedTrope. Bullets can pass through thin materials and the [[DeathFromAbove Stuka's]] bombs can ''annihilate'' anyone even if they try to hold out in a building.
* DeathFromAbove: With radio options given to the Officer via a Radioman, several types of air support can be called in to assist his team.... or give the enemy team a ''really'' bad time.
* DifficultButAwesome: Explosives from launchers deal tons of damage but each type has different drop angles and travel times.
* DynamicEntry: Certain cracked walls can be destroyed with the right amount of explosives, giving opportunities for alternate routes to travel the map.
* EmergencyWeapon: Sidearms while pricey can provide backup for you main weapons. The German-only Einstoss 46 is also one, being able to fire one short burst of flame before running out.
* EveryBulletIsATracer: AvertedTrope - tracer rounds are only seen fired from machine guns, and every couple of rounds or when the belt is running out.
* FacklerScaleOfFPSRealism: Similar to it's predecessor ''Insurgency'', it is pretty far on the realistic end.
* FireBreathingWeapon: The primary weapons of each factions's Flamethrower class as well as the Wehrmacht's Eintoss 46.
* FlamethrowerBackfire: The fuel tank of the Flamethrower class can be shot and detonated, killing the wielder and engulfing the nearby surrounding with long-lasting flames.
* FriendOrFoe: Friendly fire is on for most servers and while there are friendly indicators and tags, they take a while to pop up when aiming at someone.
* GratuitousGerman: Averted. The dialogue and even class names are spoken and written in fluent German.
* GrenadeHotPotato: Any thrown grenade can be picked up and thrown back, but watch out for Millis Bombs, which have a slightly shorter fuse than normal, or the No. 69 Grenade which explodes on impact.
* GunAccessories: Fewer accessory options exist in ''Day of Infamy'' compared to ''Insurgency'' due to its [[JustifiedTrope WWII setting]], but depending on the class, there still exists the opportunity to attach slings and bayonet options to your rifles and submachine guns for easier handling, or scopes for sniper rifles. Notably the officer class has unique sights and magazine options not usually seen on other classes standard weapons (e.g US Army's [=M1A1=] Thompson equipping the earlier M1 Thompson's simpler ironsights).
* HollywoodSilencer: Averted, bots in co-op and players can hear the suppressors from the Sten Gun and Welrod pistols from a short distance.
* KillItWithFire: Aside from flamethrowers, the No. 76 WP Grenade, WP rockets for the [=M1A1=] Bazooka and White Phosphorus Artillery Barrages deliver an incendiary cloud dealing flaming damage to anyone unlucky enough to be caught in it.
* LudicrousGibs: See BloodierAndGorier above.
* MoreDakka: Machine guns, the [=M1928=] drum magazines and the P51 Mustang's gun barrage are these.
* OhCrap: Generally the player character's reaction to an impending RPG or explosive. Air support, regardless of whichever side called it will also provoke this reaction to ''anyone'' near it's impact radius.
* OneBulletClips: Averted, the amount of ammo in a mag is remembered when you reload and reloading mid-mag and from empty mag differ (which is realistic). Only the M1 Garand, C96 pistol and revolvers toss away any remaining rounds from the original clip permanently.
* RareGuns: Quite a few.
** The "C96 M1932" (which is actually a hybrid of Mauser C96 pistols) found in the extremely rare carbine configuration, let alone select-fire capability.
** The Einstossflammenwerfer 46, which was a [[ExactlyWhatItSaysOnTheTin one-shot flamethrower]] used mostly by the ''Volkssturm'' and the ''Fallschirmjäger'' paratroopers near the end of the war.
** The Vickers Mk VI machine gun is also available in a rare infantry carried variant.
* RevolversAreJustBetter: Zigzagged. The US Model 1917 uses the same round as the M1911, but fires in single action only (where the hammer is manually cocked after every shot) and usually costs the same for every class. the Commonwealth's Webley however fires semi-auto but gives a higher caliber option compared to the Browning HP.
* ShootTheFuelTank: In some multiplayer or co-op gamemodes, an objective may come in the form of destroying targets, one of them being a Fuel Dump. Explosives generally do the trick, but a high volume of fire can also puncture the tanks and eventually ignite it.
* ShotgunsAreJustBetter: The Ithaca 37 which is (strangely) unique to the Commonwealth, has good damage ''and'' range, averting ShortRangeShotgun. Given the setting's lack of body armor protection, expect the weapon to be used effectively at mid ranges.
* SmokeOut: Smoke grenades are available for use by infantry. The Officer class can take this UpToEleven by calling in a smoke barrage, which blankets an entire area with concealing smoke.
* StukaScream: Played straight. German Officers can call in a dive bomber, which emits this sound as it makes its drop, giving a clear warning to anyone nearby.
* VideogameFlamethrowersSuck: The flamethrowers employed by all side have slightly better range than common depictions and no overheat mechanic but realistically limited (to about 500 "fuel") ammo and if not used properly can result in the player damaging themselves or teammates. Also, prone to [[FlamethrowerBackfire exploding]] when shot at directly. The Eintoss 46 is probably the epitome of this trope: short burst of flame with pathetic range, but sticks to surfaces for a short while unlike normal flamethrowers.

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--> "I need a wireless over here!"

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