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* BlueIsHeroic: Averted. The fact that this game has no downright heroic factions aside, Stratus' main color is blue -- and they end up betraying other two human corporation. [[RewardedAsATraitorDeserves And pay dearly for that betrayal]].

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* BlueIsHeroic: Averted. The fact that this game has no downright heroic factions aside, Stratus' main color is blue -- and they end up betraying other two human corporation.corporations. [[RewardedAsATraitorDeserves And pay dearly for that betrayal]].


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* TheNeedsOfTheMany: This is the staple of Taar mindset. They mean little as individuals, generally don't act to their own benefit and everything they do, they do for the good of their entire race. They clearly think this is what makes them superior to humans and gives them the right to colonize Mars only for themselves. In practice, though, it means they pretty much don't care about well-being of a unit and [[AMillionIsAStatistic see each other as entirely expendable]]. Morever, since they aren't, at their core, any less cruel, selfish, short-sighted and petty than humans are, they simply direct all those vices [[FantasticRacism at anybody who isn't one of them]] and are perfectly willing to put an entire civilization at danger if it means saving their own.


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* PlanetOfHats: All Taar are arrogant, cold, [[FantasticRacism racist]], remorseless and haughty.
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Link to new SSI creator page. The period at the end of the sentence should resolve once the wikiword is approved.


''Dark Colony'' is a 1997 RealTimeStrategy game for Windows [[UsefulNotes/IBMPersonalComputer PCs]], developed by [=GameTek=] and published by Strategic Simulations, Inc. Set on a terraformed Mars in 2137, it focuses on the conflict between humans and aliens for domination of the planet.

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''Dark Colony'' is a 1997 RealTimeStrategy game for Windows [[UsefulNotes/IBMPersonalComputer PCs]], developed by [=GameTek=] and published by Strategic Simulations, Inc. Creator/StrategicSimulationsInc Set on a terraformed Mars in 2137, it focuses on the conflict between humans and aliens for domination of the planet.
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* OverdrawnAtTheBloodBank: Non-robotic units, when hit in-game, spout absolutely ''copious'' amounts od blood, much more than they reasonably should have in their bodies.

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* OverdrawnAtTheBloodBank: Non-robotic units, when hit in-game, spout absolutely ''copious'' amounts od of blood, much more than they reasonably should have in their bodies.
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* KillItWithFire: S.A.R.G.E cyborg has the ability to launch a napalm grenade (making it the only unit in human arsenal with secondary attack). The resulting fire deals only minor damage, but makes the area impassable, allowing you to immobilize enemy force and destroy it from safe distance using artillery and sniper units. The alien Gorrem counterpart's equivalent of this ability is Disease.

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* KillItWithFire: S.A.R.G.E cyborg has the ability to launch a napalm grenade (making it the only unit in human arsenal with secondary attack). The resulting fire deals only minor damage, but makes the area impassable, allowing you to immobilize enemy force and destroy it from safe distance using artillery and sniper units. The alien Gorrem counterpart's equivalent of this ability is Disease.Disease, which works [[CosmeticallyDifferentSides in exact same way]], except it releases some sort of corrosive gas instead of flames.
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* OverdrawnAtTheBloodBank: Non-robotic units, when hit in-game, spout absolutely ''copious'' amounts od blood, much more than they reasonably should have in their bodies.
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* DarkerAndEdgier: Compared to other Real Time Strategies of its time. Games of that genre usually had clearly defined "bad" and "good" guys, thus giving you factions that you could relate with and noble goals to reach (Atreides in ''[[VideoGame/DuneII Dune II]]'', GDI in ''[[VideoGame/CommandAndConquer Command & Conquer]]'', Humans in early ''[[VideoGame/{{Warcraft}} Warcraft]]'' games and so on) and while they didn't abstain from violence, it wasn't shown in that much of a detail, partially due to limited graphics. ''Dark Colony'' however, features factions that are both equally immoral, cruel and ruthless and absolutely ''revels'' in bloodshed and gore both in-game and during cinematics. Just watching the intro hammered home the moment you launched the game that this is ''not'' an [=RTS=] like the ones you're used to.


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* OffWithHisHead: This happens ''all too often'' in this game, usually with [[ButtMonkey Troopers]] on receiving end. Goes with being firmly in {{Gorn}} territory.
** In the intro, you got a scene where a Scythe Demon tackles a Trooper, locks its jaws on his head and pulls it off; then another Trooper's head is shot clean off his neck; and ''then'' everything culminates with yet another Trooper grabbing a Gray by his neck and firing point-blank in the face, making his head explode into bits.
** In multiple cinematics, you have Scythe Demons beheading Troopers in various ways, there are also two versions of that scene with rotting heads mounted on spikes (either human or alien -- depending on which side are you playing and whether you've won or lost the scenario), another scene with a Trooper holding a Gray's severed head in his hand as a grisly trophy, et cetera.
** Heck, even in the game itself, one of Trooper's dying animations involves his head getting blown off (and yet, his scream can still be heard...). Afterwards, the headless body still stands straight for a moment before finally collapsing to the ground.
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* BarbieDollAnatomy: Taar walk around totally naked all the time, yet they have no visible sexual organs nor other intimate parts of any kind.
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* KillItWithFire: S.A.R.G.E cyborg has the ability to launch a napalm grenade (making it the only unit in human arsenal with secondary attack). The resulting fire deals only minor damage, but makes the area impassable, allowing you to immobilize enemy force and destroy it from safe distance using artillery and sniper units. The alien Gorrem counterpart's equivalent of this ability is Disease.

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* EleventhHourSuperpower: In penultimate mission of each campaign, you obtain an alien artifact (Esgaard if you're playing as a human or Portalis is you're playing as an alien) so powerful that it hopelessly outmatches anything that your enemy may throw against you. To give a small summary -- it's airborne, making it invulnerable to most unit types (only a few can shoot aerial targets), it [[OneHitKill one-hits]] every unit (sans armoured ones -- turrets and assault units -- which are killed in two shots), it has a ''very'' high rate of fire, range on par with that of sniper units and on top of that, it has lot of health. All you need to do is to send it straight against enemy bases and expect the final mission to be a cakewalk.

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* EleventhHourSuperpower: In penultimate mission of each campaign, you obtain an alien artifact (Esgaard if you're playing as a human or human, Portalis is if you're playing as an alien) so powerful that it hopelessly outmatches anything that your enemy may throw against you. To give a small summary -- it's airborne, making it invulnerable to most unit types (only a few can shoot aerial targets), it [[OneHitKill one-hits]] every unit (sans armoured ones -- turrets and assault units -- which are killed in two shots), it has a ''very'' high rate of fire, range on par with that of sniper units and on top of that, it has lot of health. All you need to do is to send it straight against enemy bases and expect the final mission to be a cakewalk.
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Per TRS.


* BadassBaritone: Played straight with human commander, who has a deep, raspy voice to underscore his status as a legitimate badass. Inverted with alien commander, who speaks in squeaky, high-pitched voice, but is no less of a badass.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: The main goal for either side of the conflict is total and complete extermination of the opposing faction on Mars.
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Up To Eleven is a defunct trope


* RidiculouslyFastConstruction: [[UpToEleven Taken to extreme degree]]. There is ''no'' building time for units and structures in this game -- new soldiers, combat machines and beasts of war leave the barracks, factories and hatcheries the moment they are ordered. Possibly [[JustifiedTrope justified]] in case of buildings, which are delivered in whole via dropships.

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* RidiculouslyFastConstruction: [[UpToEleven Taken to extreme degree]]. There is ''no'' building time for units and structures in this game -- new soldiers, combat machines and beasts of war leave the barracks, factories and hatcheries the moment they are ordered. Possibly [[JustifiedTrope justified]] in case of buildings, which are delivered in whole via dropships.
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* BlueIsHeroic: Averted. The fact that this game has no downright heroic factions aside, Stratus' main color is blue -- and they end up betraying other two human corporation. [[RewardedAsATraitorDeserves And pay dearly for that betrayal]].


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* HeroOfAnotherStory: Aerogen Corporation. They play only secondary role towards [[PlayerCharacter Pan Luma Industries]] in the main war effort. It is also implied they are decimated by Taar halfway through the human campaign (since they never appear as your allies again following "Shattered Front" mission), rendering them unable to continue the war. However, they are the main protagonists in ''Council Wars'' mission pack and wage their own war against aliens on a different front, equally crucial to the outcome of the entire conflict.

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Not So Different has been renamed, and it needs to be dewicked/moved


* AliensAreBastards: Taar definitely count. Not only they try to conquer the planet that humans have just recently terraformed and colonized -- not even considering the possibility of peaceful coexistence -- but are utterly cruel and remorseless, torturing and dismembering their enemies and siccing genetically designed monsters on them, especially the Scythe Demons, which just love to rip their victims apart piece by piece. Then again, [[HumansAreBastards humans are]] [[NotSoDifferent no better]].

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* AliensAreBastards: Taar definitely count. Not only they try to conquer the planet that humans have just recently terraformed and colonized -- not even considering the possibility of peaceful coexistence -- but are utterly cruel and remorseless, torturing and dismembering their enemies and siccing genetically designed monsters on them, especially the Scythe Demons, which just love to rip their victims apart piece by piece. Then again, [[HumansAreBastards humans are]] [[NotSoDifferent are no better]].



* NotSoDifferent: The Taar think of themselves as a superior race -- standing way above filthy, primitive ''homo sapiens'' -- and highly value their pride and ''[[TheNeedsOfTheMany pro publico bono]]'' ideology. In reality, they are just as cruel, selfish, short-sighted and petty as humans are.
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* ArmorIsUseless: Human infantry unit, the Trooper, wears a protective suit while alien infantry unit, Gray warrior, is completely naked. Despite that, they both have the exact same amount of health.

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* ArmorIsUseless: Human infantry unit, the Trooper, wears a protective suit while alien infantry unit, Gray warrior, is completely naked. Despite that, they both have the exact same amount of health. This is [[HandWave handwaved]] in that Gray is apparently protected by some sort of [[AppliedPhlebotinum "poly-organic skin"]].



** Kaox, when deployed, divides into multiple copies of itself which cut down everything in their path instantly. Trouble is, they all move completely randomly and there is no way to predict where they will go, nor control them once deployed. Therefore, whether you're lucky or not, Kaox can mow down multiple enemy units (besides the one you targetted) or none at all. If you're ''unlucky'', it can even kill ''your own troops'' purely by accident.

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** Kaox, when deployed, divides into multiple copies of itself which rapidly roam across the battlefield and cut down everything in their path instantly. Trouble is, they all move completely randomly and there is no way to predict where they will go, nor control them once deployed. Therefore, whether you're lucky or not, Kaox can mow down multiple enemy units (besides the one you targetted) or none at all. If you're ''unlucky'', it can even kill ''your own troops'' purely by accident.



* BadassBaritone: Played straight with human commander, who has a deep, raspy voice to underscore his status as a legitimate badass. Inverted with alien commander, who speaks in squeaky, high-pitched voice.

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* BadassBaritone: Played straight with human commander, who has a deep, raspy voice to underscore his status as a legitimate badass. Inverted with alien commander, who speaks in squeaky, high-pitched voice.voice, but is no less of a badass.
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* BadassBaritone: Played straight with human commander has a deep, raspy voice to underscore his status as a legitimate badass. Inverted with alien commander, who speaks in squeaky, high-pitched voice.

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* BadassBaritone: Played straight with human commander commander, who has a deep, raspy voice to underscore his status as a legitimate badass. Inverted with alien commander, who speaks in squeaky, high-pitched voice.

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** Kaox, when deployed, divides into multiple copies of itself which cut down everything in their path instantly. Trouble is, they all move completely randomly and there is no way to predict where they will go, nor control them once deployed. Therefore, whether you're lucky or not, Kaox can mow down multiple enemy units (besides the one you targetted) or none at all.

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** Kaox, when deployed, divides into multiple copies of itself which cut down everything in their path instantly. Trouble is, they all move completely randomly and there is no way to predict where they will go, nor control them once deployed. Therefore, whether you're lucky or not, Kaox can mow down multiple enemy units (besides the one you targetted) or none at all. If you're ''unlucky'', it can even kill ''your own troops'' purely by accident.


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* BadassBaritone: Played straight with human commander has a deep, raspy voice to underscore his status as a legitimate badass. Inverted with alien commander, who speaks in squeaky, high-pitched voice.
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** The title of alien campaign mission twelve ("Then There Was One") may be a reference to Agatha Christie's novel ''[[Literature/AndThenThereWereNone And Then There Were None]]''.

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** The title of alien campaign mission twelve ("Then There Was One") may be a reference either to [[Creator/AgathaChristie Agatha Christie's Christie's]] novel ''[[Literature/AndThenThereWereNone And Then There Were None]]''.None]]'' or an obscure science-fiction novella of the same title by Creator/EricFrankRussell (which was later expanded into ''The Great Explosion'' novel).

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* AwesomeButImpractical: Some of the alien artifacts that can be obtained in temples are this.
** Kaox, when deployed, divides into multiple copies of itself which cut down everything in their path instantly. Trouble is, they all move completely randomly and there is no way to predict where they will go, nor control them once deployed. Therefore, whether you're lucky or not, Kaox can mow down multiple enemy units (besides the one you targetted) or none at all.
** Tektaara works by giving you permanent control over local wildlife nearby, which can then be used to scout the area or even attack the enemy. There are two problems with this, however. Firstly, neutral critters are usually spread over large area and Tektaara's influence zone is limited -- which means that you are able to mind-control only a few of them at once. Secondly, they are pretty weak in combat and more useful for recon than anything else. And even then, dedicated scout units for each faction (Osprey and Ortu) are much better at the latter job, being airborne and all.



* SufficientlyAdvancedAliens: The alien civilization that used to inhabit Mars long before Earthlings and Taar came there definitely counts. It was so powerful and so advanced that its artifacts, which were just mere tools for mundane tasks like demolition or garbage disposal are now [[MundaneMadeAwesome repurposed by fighting sides as]] ''[[MundaneMadeAwesome weapons of mass destruction]]''.

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* SufficientlyAdvancedAliens: The alien civilization that used to inhabit Mars long before Earthlings and Taar came there definitely counts. It was so powerful and so advanced that its artifacts, which were just mere tools for mundane tasks like demolition or garbage disposal are now [[MundaneMadeAwesome repurposed by fighting sides as]] ''[[MundaneMadeAwesome weapons of mass destruction]]''. And those artifacts which were actually built for combat (Esgaard and Portalis) are leagues more powerful than anything in either human or Taar arsenal and capable of [[OneManArmy wiping out their entire armies single-handedly]].
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* EnemyMine: After backstabbing Pan Luma and Aerogen, Stratus briefly forms an alliance with the Taar in order to fight its former partners. Once the battle is over and the aliens get what they need, they [[YouHaveOutlivedYourUsefulness turn on the Stratus and kill them off anyway]].

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* EnemyMine: After backstabbing Pan Luma and Aerogen, Stratus briefly forms an alliance with the Taar in order to fight its former partners. Once This ends badly for them in both scenarios. In human campaign, they are utterly demolished along with Taar by Pan Luma in retaliation. In alien campaign, they are aided by Taar when their main base is under attack from two other corporations, but once the battle is over and the aliens get what they need, they [[YouHaveOutlivedYourUsefulness turn on the Stratus and kill them off anyway]].

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* CivilWarcraft: Stratus Commander Tick is brainwashed by the Greys roughly halfway through the game. For some reason not only to the rest of Stratus turn on Pan Luma with no objections, they remain enemies even after Tick shakes off the mind control and later dies. [[spoiler: It's hinted they were planning on backstabbing Pan Luma from the start, Tick's brainwashing just made it happen sooner]].
-->'''Trooper:''' I thought this war was supposed to be against the aliens.

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* CivilWarcraft: Stratus betrays other two human corporations and allies with Taar at some point, but this is played out differently in each campaign.
** In alien campaign,
Stratus Commander Tick is captured by the Greys, brainwashed by the Greys roughly halfway through the game. and forced to work for them. For some reason reason, not only to do the rest of Stratus turn on Pan Luma with no objections, they remain enemies even after Tick shakes off the mind control and later dies. [[spoiler: It's hinted dies.
** Human campaign, on the other hand, implies that
they were planning on backstabbing Pan Luma from the start, Tick's brainwashing just made it happen sooner]].
-->'''Trooper:'''
start -- as in mission five ("Darkest Hour") they [[spoiler:turn on their former allies only after they've already destroyed what they believed was Taar main base of operations (thus, aliens were supposedly no longer a threat)]]. When that backfired, they apparently struck EnemyMine alliance with Greys, assuming that such betrayal will not be forgiven by their erstwhile partners.
--->'''Trooper:'''
I thought this war was supposed to be against the aliens.



* EnemyMine: After backstabbing Pan Luma and Aerogen in alien campaign, Stratus briefly forms an alliance with the Taar in order to fight its former partners. Once the battle is over and the aliens get what they need, they [[YouHaveOutlivedYourUsefulness turn on the Stratus and kill them off anyway]].

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* EnemyMine: After backstabbing Pan Luma and Aerogen in alien campaign, Aerogen, Stratus briefly forms an alliance with the Taar in order to fight its former partners. Once the battle is over and the aliens get what they need, they [[YouHaveOutlivedYourUsefulness turn on the Stratus and kill them off anyway]].

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