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* DifficultySpike: The game starts becoming very hard very fast on the fourth chapter.

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* DemonicSpiders: The Shocktroopers. Not only do they either dual wield [=MP5=] submachine guns or carry a SMAW rocket launcher, but they're also extremely aggressive, are crack shots, and wear heavy body armor that makes them nearly impervious to smaller caliber firearms (unless loaded with armor piercing or other special ammo). Throughout most of the game they show up as Elite Mooks, but during the last chapter you'll be facing them and the Robotanks and gun turrets exclusively in very unforgiving terrain. Hope your squad commanding skills are up to task.* DifficultySpike: The game starts becoming very hard very fast on the fourth chapter.



* GoddamnedBats: The Shocktroopers. Not only do they either dual wield [=MP5=] submachine guns or carry a SMAW rocket launcher, but they're also extremely aggressive, are crack shots, and wear heavy body armor that makes them nearly impervious to smaller caliber firearms (unless loaded with armor piercing or other special ammo). Throughout most of the game they show up as Elite Mooks, but during the last chapter you'll be facing them and the Robotanks and gun turrets exclusively in very unforgiving terrain. Hope your squad commanding skills are up to task.

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* AbnormalAmmo/TrickBullet: Many of the firearms in game are capable of firing incendiary, armor piercing, explosive, and even acidic ammunition.



** The hand grenades used in game, the [=Mk2=], is a [[WorldWarII WWII]] era handgrenade that was phased out of US military service back in the 1960s.
** The combat knife appears to be the bayonet to an [=L85=] assault rifle, a weapon that has never been used by the USMC. Why the combat knife doesn't resemble an iconic USMC Ka-Bar knife or the M9 bayonet for the M16 is unknown.

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** The hand grenades used in game, the [=Mk2=], is a [[WorldWarII WWII]] era handgrenade that was phased out of US military service back in the 1960s.
1960s. During the 1990s, when the game was made and set, as well as today, the [=M67=] is the hand grenade used by the US military.
** The combat knife appears to be the bayonet to an [=L85=] assault rifle, a British designed weapon that has never been used by the USMC.USMC or any other branch of the US military for that matter. Why the combat knife doesn't resemble an iconic USMC Ka-Bar knife or the M9 bayonet for the M16 is unknown.



* CoolGuns: The [=M16A2=], mentioned on the page, clearly counts, being both extremely accurate and powerful, as well as capable of mounting a M203 grenade launcher on it.



* GlassCannon: The Minute Militia enemies. Slow and weak, but carry powerful weaponry.

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* GlassCannon: The Minute Militia enemies. Slow and weak, Weak defense, but carry powerful weaponry.weaponry.
* GoddamnedBats: The Shocktroopers. Not only do they either dual wield [=MP5=] submachine guns or carry a SMAW rocket launcher, but they're also extremely aggressive, are crack shots, and wear heavy body armor that makes them nearly impervious to smaller caliber firearms (unless loaded with armor piercing or other special ammo). Throughout most of the game they show up as Elite Mooks, but during the last chapter you'll be facing them and the Robotanks and gun turrets exclusively in very unforgiving terrain. Hope your squad commanding skills are up to task.
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* HeroicBSOD: Can happen to some Marines.

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* HeroicBSOD: Can happen to some Marines. [[spoiler: Do ''not'' bring Preacher along on any missions which involve the Seekers of Desu; due to the clash between Preacher's and the Seekers' religious belief he'll eventually go AxCrazy, disregard the player's orders, and try to kill all of the Seekers - which will almost always result in his death.]]
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* AwesomeButPractical: The M16 assault rifle. You start out with it and it's easily one of, if not the, best all-around weapon in the game.
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Not to be confused with Damage Inc., a MarvelComics company that repairs damage caused by superhero battles.

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Not to be confused with Damage Inc., ''ComicBook/DamageControl'', a MarvelComics company that repairs damage caused by superhero battles.
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Of particular note is that the creator of ''Damage Incorporated'', Richard Rouse, is also the project head and writer of the upcoming ''{{Rainbow Six}} Patriots'', a video game with a very similar premise.

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Of particular note is that the creator of ''Damage Incorporated'', Richard Rouse, is also the project head and writer of the upcoming ''{{Rainbow ''VideoGame/{{Rainbow Six}} Patriots'', a video game with a very similar premise.
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* PuttingOnTheReich: Definitely the Graziano-Fellini Ltd. Guards and A Better Tomorrow, who all wear uniforms reminiscent of those worn by the SS or other fascist organizations during WWII. The White Paladins are stated to be neo-Nazi like in the briefing, although they just seem to be the KKK on steroids in game save for a swastika-shaped topiary in one of their strongholds.

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* PuttingOnTheReich: Definitely the Graziano-Fellini Ltd. Guards and A Better Tomorrow, who all wear uniforms reminiscent of those worn by the SS or other fascist organizations during WWII. The White Paladins are stated to be neo-Nazi like in the briefing, although they just seem to be the KKK TheKlan on steroids in game save for a swastika-shaped topiary in one of their strongholds.
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* PoliticallyIncorrectVillain: Oh God, the White Paladins.

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* PoliticallyIncorrectVillain: Oh God, the White Paladins. The in-game briefing describes them as being "like the Klu Klux Klan, only more militant."
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* Expy: Duke is an obvious one of JohnWayne

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* Expy: {{Expy}}: Duke is an obvious one of JohnWayne
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* ArtisticLicenseMilitary: Unfortunately, and to be expected in a game developed before the internet was commonly used for research, this shows up plenty of times in regards to the US Marine Corps and in weaponry. For example:

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* ArtisticLicenseMilitary: Unfortunately, and to be expected in a game developed before the internet was commonly used for research, this shows up plenty of times in regards to the US Marine Corps and in weaponry. The developers as much as said they were just [[TheCoconutEffect going along with the general expectation of the things instead of going for accuracy]]. For example:



** The "M9 handgun" is actually a Beretta 92SB, an older model than the Beretta 92FS that the M9 pistol is based on.
** The M16A2 in game appears to be an M16A1 according to the weapon in hand sprites and its full auto trigger group. Although the M16A2 in the player's hands has an M203 grenade launcher mounted on it, it is invisible when the player wields it. The M203 is however, visible on the M16A2s wielded by the Minute Militia enemies.
** The MP5 in game is supposedly an MP5N/MP5A3 and looks like one when on the ground or in the hands of anyone except for you, much the same as the M16A2. Then it turns into a hybrid between and MP5N and a MP5K. The rear sights are all wrong, too.
** The SMAW rocket launcher in game has a tremendous amount of recoil, although due to their design, shoulder fired rockets have no recoil.
** The hand grenades used in game, the Mk2, is a WWII era handgrenade that was phased out of US military service back in the 1960s.
** The combat knife appears to be the bayonet to an L85 assault rifle, a weapon that has never been used by the USMC. Why the combat knife doesn't resemble an iconic USMC Ka-Bar knife or the M9 bayonet for the M16 is unknown.

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** The "M9 handgun" is actually a Beretta 92SB, [=92SB=], an older model than the Beretta 92FS [=92FS=] that the M9 pistol is based on.
** The M16A2 [=M16A2=] in game appears to be an M16A1 [=M16A1=] according to the weapon in hand sprites and its full auto trigger group. Although the M16A2 [=M16A2=] in the player's hands has an M203 [=M203=] grenade launcher mounted on it, it is invisible when the player wields it. The M203 is however, visible on the M16A2s [=M16A2s=] wielded by the Minute Militia enemies.
** The MP5 [=MP5=] in game is supposedly an MP5N/MP5A3 [=MP5N/MP5A3=] and looks like one when on the ground or in the hands of anyone except for you, much the same as the M16A2. [=M16A2=]. Then it turns into a hybrid between and MP5N [=MP5N=] and a MP5K.[=MP5K=]. The rear sights are all wrong, too.
** The SMAW [=SMAW=] rocket launcher in game has a tremendous amount of recoil, although due to their design, shoulder fired rockets have no recoil.
** The hand grenades used in game, the Mk2, [=Mk2=], is a WWII [[WorldWarII WWII]] era handgrenade that was phased out of US military service back in the 1960s.
** The combat knife appears to be the bayonet to an L85 [=L85=] assault rifle, a weapon that has never been used by the USMC. Why the combat knife doesn't resemble an iconic USMC Ka-Bar knife or the M9 bayonet for the M16 is unknown.



* DualWielding: Possible with the M9 pistols, the MP5N submachine guns, and [[SerialEscalation shotguns.]] Also done by a few enemies in game.

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* DualWielding: Possible with the M9 pistols, the MP5N [=MP5N=] submachine guns, and [[SerialEscalation shotguns.]] Also done by a few enemies in game.
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An early TacticalShooter using the ''{{Marathon}} 2'' engine that came out for PC and AppleMacintosh in 1997. Though obscure today, the game was one of the first {{first person shooter}}s that took place in a realistic modern military-based environment and was likely the first to have the player command a fire team of [=NPCs=].

to:

An early TacticalShooter using the ''{{Marathon}} ''VideoGame/{{Marathon}} 2'' engine that came out for PC and AppleMacintosh in 1997. Though obscure today, the game was one of the first {{first person shooter}}s that took place in a realistic modern military-based environment and was likely the first to have the player command a fire team of [=NPCs=].
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* DualWielding: Possible with the M9 pistols, the MP5N submachine guns, and [[BeyondTheImpossible shotguns.]] Also done by a few enemies in game.

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* DualWielding: Possible with the M9 pistols, the MP5N submachine guns, and [[BeyondTheImpossible [[SerialEscalation shotguns.]] Also done by a few enemies in game.

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Of particular note is that the creator of ''Damage Incorporated'', Richard Rouse, is also the project head and writer of the upcoming ''Rainbow Six Patriots'', a video game with a very similar premise.

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Of particular note is that the creator of ''Damage Incorporated'', Richard Rouse, is also the project head and writer of the upcoming ''Rainbow Six ''{{Rainbow Six}} Patriots'', a video game with a very similar premise.



((will add more later))

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* DifficultySpike: The game starts becoming very hard very fast on the fourth or fifth chapter.

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* DifficultySpike: The game starts becoming very hard very fast on the fourth or fifth chapter.


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* IdiosyncraticDifficultyLevels: Named after US military operations in the 20th century. Grenada (Very Easy), Desert Storm (Easy), Korea (Normal), World War II (Hard), and Vietnam (Very Hard)
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* DualWielding: Possible with the M9 pistols, the MP5N submachine guns, and [[BeyondTheImpossible shotguns]] Also done by a few enemies in game.

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* DualWielding: Possible with the M9 pistols, the MP5N submachine guns, and [[BeyondTheImpossible shotguns]] shotguns.]] Also done by a few enemies in game.
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None

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** The combat knife appears to be the bayonet to an L85 assault rifle, a weapon that has never been used by the USMC. Why the combat knife doesn't resemble an iconic USMC Ka-Bar knife or the M9 bayonet for the M16 is unknown.


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* DualWielding: Possible with the M9 pistols, the MP5N submachine guns, and [[BeyondTheImpossible shotguns]] Also done by a few enemies in game.


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* ExplodingBarrels: Plenty of exploding objects in game such as propane tanks, powder barrels, and even artillery shells.

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* Expy: Duke is an obvious one of JohnWayne



* OldSoldier: Johansen.



* PoliticallyIncorrectVillian: Oh God, the White Paladins.

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* PoliticallyIncorrectVillian: PoirotSpeak: Frank, quite egregiously so.
* PoliticallyIncorrectVillain:
Oh God, the White Paladins.



* ShellShockedVeteran: Johansen [[spoiler: and Jeremiah]]

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* ShellShockedVeteran: Johansen [[spoiler: and SergeantRock: The player character.
* ShellShockedVeteran:[[spoiler:
Jeremiah]]



* PoirotSpeak: Frank, quite egregiously so.
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* ShellShockedVeteran: Johansen [[spoiler: and Jeremiah]]
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* CrazySurvivalist: The Militias of Nebraska.
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* IKnowMortalKombat: Implied with Vidiot; his dossier says that he blew through the training exercises for Damage Incorporated with the highest scores anyone had seen.

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* GratuitousFrench: Frank.

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* GratuitousFrench: Frank.Frank, a Cajun Marine, often uses French phrases and words peppered in with English.
* GratuitousJapanese: Banzai, a US Marine of Japanese ancestry, occasionally throws out phrases and insults in Japanese.

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* GratuitousFrench: Frank.



* RaginCajun: Frank is the poster child of this trope.

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* PoirotSpeak: Frank, quite egregiously so.
* RaginCajun: Again, Frank is the poster child of this trope.
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* Ragin'Cajun: Frank is the poster child of this trope.

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* Ragin'Cajun: RaginCajun: Frank is the poster child of this trope.
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* PoliticallyIncorrectVillian: Oh God, the White Paladins.


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* Ragin'Cajun: Frank is the poster child of this trope.
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* PuttingOnTheReich: Definitely the Graziano-Fellini Ltd. Guards and A Better Tomorrow, who all wear uniforms reminiscent of those worn by the SS or other fascist organizations during WWII. The White Paladins are stated to be neo-Nazi like in the briefing, although they just seem to be the KKK on steroids in game save for a swastika-shaped topiary in one of their strongholds.
Is there an issue? Send a MessageReason:
None


An early TacticalShooter using the ''{{Marathon}} 2'' engine that came out for PC and AppleMacintosh in 1997. Though obscure today, the game was one of the first {{first person shooter}}s that took place in a realistic modern military-based environment and was one of the first to have the player command a fire team of [=NPCs=].

to:

An early TacticalShooter using the ''{{Marathon}} 2'' engine that came out for PC and AppleMacintosh in 1997. Though obscure today, the game was one of the first {{first person shooter}}s that took place in a realistic modern military-based environment and was one of likely the first to have the player command a fire team of [=NPCs=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The hand grenades used in game, the Mk2, is a WWII era handgrenade that was phased out of US military service back in the 1960s.


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* AsTheGoodBookSays: Preacher is quite fond of quoting scripture.
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* EliteMooks: The Better Tomorrow Shocktroopers.
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Not to be confused with Damage Inc., a MarvelComics company that repairs damage caused by superhero battles.
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Added DiffLines:

An early TacticalShooter using the ''{{Marathon}} 2'' engine that came out for PC and AppleMacintosh in 1997. Though obscure today, the game was one of the first {{first person shooter}}s that took place in a realistic modern military-based environment and was one of the first to have the player command a fire team of [=NPCs=].

The game pitted the player as a [[SemperFi USMC]] Force Recon sergeant leading a fire team of U.S. Marines to deal with terrorist threats. Today the game is an example of abandonware and can be downloaded from several sites.

Of particular note is that the creator of ''Damage Incorporated'', Richard Rouse, is also the project head and writer of the upcoming ''Rainbow Six Patriots'', a video game with a very similar premise.

((will add more later))
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The game features examples of:
* ActionBomb: The low level members of the Seekers of Desu.
* ArtificialStupidity: Your teammates will often fail to keep their trigger fingers in check if you or another teammate will come between their sights and an enemy.
* ArtisticLicenseMilitary: Unfortunately, and to be expected in a game developed before the internet was commonly used for research, this shows up plenty of times in regards to the US Marine Corps and in weaponry. For example:
** The term "Soldier" is used interchangeably with Marine.
** The "M9 handgun" is actually a Beretta 92SB, an older model than the Beretta 92FS that the M9 pistol is based on.
** The M16A2 in game appears to be an M16A1 according to the weapon in hand sprites and its full auto trigger group. Although the M16A2 in the player's hands has an M203 grenade launcher mounted on it, it is invisible when the player wields it. The M203 is however, visible on the M16A2s wielded by the Minute Militia enemies.
** The MP5 in game is supposedly an MP5N/MP5A3 and looks like one when on the ground or in the hands of anyone except for you, much the same as the M16A2. Then it turns into a hybrid between and MP5N and a MP5K. The rear sights are all wrong, too.
** The SMAW rocket launcher in game has a tremendous amount of recoil, although due to their design, shoulder fired rockets have no recoil.
* ArmsDealer: Graziano-Fellini Limited.
* AwesomeButPractical: The M16 assault rifle. You start out with it and it's easily one of, if not the, best all-around weapon in the game.
* AxCrazy: Carnage
* BadAssCrew: Damage Incorporated.
* BadassBookworm: Vidiot is sort of an example of the "nerd" type; he's a squeaky voiced geek who loves to play video games, but he's also a trained Marine Rifleman who can put the hurt on your foes as well as anyone else.
* BadassPreacher: Preacher.
* BigBad: Jeremiah.
* BombDisposal: The whole point of the second and fifth chapters.
* Cult / ReligionOfEvil: The Seekers of Desu.
* DeadpanSnarker: Banzai to a tee.
* DifficultySpike: The game starts becoming very hard very fast on the fourth or fifth chapter.
* DoNotRunWithAGun: Averted with the Marines in game; they can fire when moving, same as you can.
* [[spoiler: FaceHeelTurn: On the third campaign, do not bring Carnage or Ryan with you. They will become outraged at the mission and turn on you and the rest of the fireteam.]]
* FacelessGoons: The White Paladins and the Shocktroopers.
* GasmaskMooks: The Seekers of Desu.
* GlassCannon: The Minute Militia enemies. Slow and weak, but carry powerful weaponry.
* HeroicBSOD: Can happen to some Marines.
* HollywoodNerd: Terminus.
* InsufferableGenius: Terminus again.
* KillItWithFire: The flamethrower and any weapon that can use incendiary ammunition.
* LargeHam: Pretty much everybody.
* MightyGlacier: The Better Tomorrow Shocktroopers and the Robotank enemies.
* NintendoHard: A good example, especially in the later chapters.
* OneBulletClips: Subverted, you can reload in this game but any rounds in a partially spent magazine will be lost.
* OneManArmy: Heavily subverted. You will die brutally if you attempt to go the later missions without help from your fireteam.
* PatrioticFervor: Ryan, Carnage, and to a lesser extent Duke.
* RareGuns: The shotgun in game appears to be a Stevens Model 77E, an obscure 12 gauge pump action shotgun used by South Vietnamese and US forces during the Vietnam War that went out of production long before the game was made. Why the developers chose this particular shotgun instead of the far more common Remington 870 or Mossberg 500 is unknown.
* SemperFi: In spades.
* ShoutOut: Plenty, mainly to Vietnam/USMC themed war movies such as Full Metal Jacket, Platoon, and Heartbreak Ridge, as well as to heavy metal songs and bands, especially Metal's lines. The title of the game comes from a Metallica song. Vidiot is fond of spouting references to video games.
* SinisterMinister: Noah Hesa.
* TheSmartGuy: Wagner.
* RightWingMilitiaFanatic: Most of the domestic enemies in game fall under this. [[spoiler:Subverted in the second mission of the third campaign, where said militia fanatics will not attack the player and will allow him to complete his mission unhindered.]]
* TacticalShooter: One of the earliest examples of one.
* UnusableEnemyEquipment: Averted with a vengeance.
* WhatTheHellHero: The result for letting hostages die or breaking the rules of engagement.

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