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''Crush, Crumble and Chomp!'' is a computer game from Creator/{{Epyx}}, published in 1981 for the UsefulNotes/Atari8BitComputers, Platform/AppleII, Platform/VIC20, Platform/Commodore64, and Platform/TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).

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''Crush, Crumble and Chomp!'' is a computer game from Creator/{{Epyx}}, published in 1981 for the UsefulNotes/Atari8BitComputers, Platform/Atari8BitComputers, Platform/AppleII, Platform/VIC20, Platform/Commodore64, and Platform/TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).
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''Crush, Crumble and Chomp!'' is a computer game from Creator/{{Epyx}}, published in 1981 for the UsefulNotes/Atari8BitComputers, Platform/AppleII, Platform/VIC20, Platform/{{Commodore 64}}, and UsefulNotes/TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).

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''Crush, Crumble and Chomp!'' is a computer game from Creator/{{Epyx}}, published in 1981 for the UsefulNotes/Atari8BitComputers, Platform/AppleII, Platform/VIC20, Platform/{{Commodore 64}}, Platform/Commodore64, and UsefulNotes/TRS80.Platform/TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).



Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/Commodore64. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster.

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Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII Platform/AppleII and UsefulNotes/Commodore64.Platform/Commodore64. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster.
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''Crush, Crumble and Chomp!'' is a computer game from Creator/{{Epyx}}, published in 1981 for the UsefulNotes/Atari8BitComputers, UsefulNotes/AppleII, UsefulNotes/VIC20, UsefulNotes/{{Commodore 64}}, and UsefulNotes/TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).

to:

''Crush, Crumble and Chomp!'' is a computer game from Creator/{{Epyx}}, published in 1981 for the UsefulNotes/Atari8BitComputers, UsefulNotes/AppleII, UsefulNotes/VIC20, UsefulNotes/{{Commodore Platform/AppleII, Platform/VIC20, Platform/{{Commodore 64}}, and UsefulNotes/TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).
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* ExcitedShowTitle: The title ends with an exclamation mark.
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Added DiffLines:

* FastTunnelling: Some monsters have the power to quickly tunnel underground and emerge several spaces away.

Changed: 134

Removed: 14

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%%* {{Kaiju}}

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%%* {{Kaiju}}* {{Kaiju}}: All of the playable characters are giant monsters.



%%* NoPlotNoProblem

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%%* NoPlotNoProblem* NoPlotNoProblem: Where did the giant monsters come from? Why are they attacking? Who cares?



%%* RentAZilla
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* AlliterativeTitle: '''C'''rush, '''C'''rumble, and '''C'''homp!'' Doubles as an AlliterativeList.

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* AlliterativeTitle: '' '''C'''rush, '''C'''rumble, and '''C'''homp!'' Doubles as an AlliterativeList.

Added: 79

Changed: 82

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Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/Commodore64. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster. Both games have gotten a modern SpiritualSuccessor in ''VideoGame/KaijuAGoGo''.

to:

Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/Commodore64. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster. monster.

Both games have gotten a modern SpiritualSuccessor in ''VideoGame/KaijuAGoGo''.



* AlliterativeTitle: '''''C'''rush, '''C'''rumble, and '''C'''homp!'' Doubles as an AlliterativeList.

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* AlliterativeTitle: '''''C'''rush, '''C'''rush, '''C'''rumble, and '''C'''homp!'' Doubles as an AlliterativeList.
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* TokyoIsTheCenterOfTheUniverse: Like anyone would make a Movie Monster Game and ''not'' feature Tokyo as a target...

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* TokyoIsTheCenterOfTheUniverse: Like anyone would make a Movie Monster Game and ''not'' feature Tokyo as a target...[[note]]All the other cities are US cities[[/note]]
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* CharacterCustomization: The disc-based version of the game allows players to create their own character, picking from a larger selection of body types and then [[PointBuildSystem "buying" abilities with Monster Points]].

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* CharacterCustomization: The disc-based version of the game allows players to create their own character, picking from a larger selection of body types and then [[PointBuildSystem "buying" abilities with Monster Points]]. You won't look any different from the original "models", though (for example, the manual suggests using the "biped" model and omitting the "T (tail)" command to make a giant ape, but you'll still ''look'' like Goshilla, tail and all).

Changed: 338

Removed: 99

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Better quality image without stickers from https://gamesdb.launchbox-app.com/games/images/84543. Useful Notes aren't tropes.


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/CrushCrumbleAndChomp_751.jpg]]

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[[quoteright:300:https://static.[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/CrushCrumbleAndChomp_751.jpg]]
org/pmwiki/pub/images/crush_crumble_and_chomp.png]]



Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/{{Commodore 64}}. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster. Both games have gotten a modern SpiritualSuccessor in ''VideoGame/KaijuAGoGo''.

to:

Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/{{Commodore 64}}.UsefulNotes/Commodore64. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster. Both games have gotten a modern SpiritualSuccessor in ''VideoGame/KaijuAGoGo''.






* AlliterativeList
* AlliterativeTitle

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* AlliterativeList
* AlliterativeTitle
AlliterativeTitle: '''''C'''rush, '''C'''rumble, and '''C'''homp!'' Doubles as an AlliterativeList.



* AttackOfThe50FootWhatever

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* AttackOfThe50FootWhateverAttackOfThe50FootWhatever: You're the 50-foot monster!



* EndlessGame

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* EndlessGameEndlessGame: Continues until you're inevitably defeated by human forces.



* MultiPlatform
* UsefulNotes/NewYorkCity: One of the four available settings.
* NoPlotNoProblem

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* MultiPlatform
* UsefulNotes/NewYorkCity: One of the four available settings.
*
MultiPlatform: Released on Atari 8-Bit Computers, Apple II, VIC-20, Commodore 64, and TRS-80.
%%*
NoPlotNoProblem



* UsefulNotes/SanFrancisco: One of the four available settings.

Added: 14

Changed: 28

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* CaptainErsatz / {{Expy}}: The six stock monsters available are clearly inspired by famous cinema monsters. Some are obvious CaptainErsatz equivalents, while others are more general Expys:

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* CaptainErsatz / {{Expy}}: CaptainErsatz: The six stock monsters available are clearly inspired by famous cinema monsters. Some are obvious CaptainErsatz equivalents, while others are more general Expys:



* {{Kaiju}}[=/=]RentAZilla

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* {{Kaiju}}[=/=]RentAZilla%%* {{Kaiju}}


Added DiffLines:

%%* RentAZilla
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* BigEater: This is a gameplay mechanic. Failure to eat regularly makes the monster hungry; if the monster becomes ravenous, the player loses control and the computer takes over.

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* BigEater: This is a gameplay mechanic. Failure to eat regularly makes the monster hungry; if the monster becomes ravenous, the player loses control and the computer takes over. Some monsters get hungry at different rates, and mechanical monsters like Mechismo don't get hungry at all.
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Added DiffLines:

* AlliterativeList
* AlliterativeTitle


Added DiffLines:

* ExcitedShowTitle: The title ends with an exclamation mark.
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Added DiffLines:

* MonumentalDamage: Although you need to consult the maps in the manual to know which generic-looking block of buildings is supposed to be what famous edifice.
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Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/{{Commodore 64}}. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster.

to:

Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/{{Commodore 64}}. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster.
monster. Both games have gotten a modern SpiritualSuccessor in ''VideoGame/KaijuAGoGo''.
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* ActionCommands: Though ostensibly turn-based, the game will skip the player's current "turn" if he takes too long to enter a command.

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* ActionCommands: Though ostensibly turn-based, the game will skip the player's current "turn" if he takes they take too long to enter a command.

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