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Renamed trope


* ConvectionSchmonvection: The ''Creatures 2'' volcano has visible lava... but the temperature in there hovers around only 100 degrees F, and the main danger is the [[PhysicsGoof radiation]].

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* ConvectionSchmonvection: The ''Creatures 2'' volcano has visible lava... but the temperature in there hovers around only 100 degrees F, and the main danger is the [[PhysicsGoof [[ArtisticLicensePhysics radiation]].
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Several combo packs have also been published at various times. VideoGame/IndieGala included ''[[http://creatures.wikia.com/wiki/Creatures_-_The_Albian_Years Creatures: The Albian Years]]'' in their June bundle, a combination of the first two games with bonus packs.

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Several combo packs have also been published at various times. VideoGame/IndieGala UsefulNotes/IndieGala included ''[[http://creatures.wikia.com/wiki/Creatures_-_The_Albian_Years Creatures: The Albian Years]]'' in their June bundle, a combination of the first two games with bonus packs.
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** It's not easy, but you can raise Grendels to be friendly to Norns

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** It's not easy, but you can raise Grendels to can be friendly to NornsNorns if raised right, though it certainly isn't easy
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** It's not easy, but you can raise Grendels to be friendly to Norns
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* SocializationBonus: While not required, all games allowed players to save their Creatures as discrete files and give them to friends (or put them in stasis for six generations, or clone umpteen times), and ''Docking Station'' introduced the ability to send them over the internet within the game. Additionally, ''Creatures 2'' was somewhat backward-compatible, allowing creatures from the first game to be converted for the second.
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Typo fixing


* ProdWarriorRace: Hardman Norns. They were basically designed to be aggressive norns capable of fighting grendals. To the point their toys for infants is a tiny mecha grendal they are supposed [[TroublingUnchildlikeBehavior Beat Up for fun]]

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* ProdWarriorRace: ProudWarriorRace: Hardman Norns. They Norns were basically designed to be aggressive norns Norns capable of fighting grendals. To the point their toys for infants is Grendels. They even come with a tiny mecha grendal they are supposed [[TroublingUnchildlikeBehavior Beat Up Grendel to beat up for fun]]fun.
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* ProdWarriorRace: Hardman Norns. They were basically designed to be aggressive norns capable of fighting grendals. To the point their toys for infants is a tiny mecha grendal they are supposed [[TroublingUnchildlikeBehavior Beat Up for fun]]
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* {{Immortality}}: It's possible for creatures to mutate (or be engineered with) a variant of this, though it's rarely CompleteImmortality.
** Death in creatures is usually caused by certain chemicals hitting a final threshold, like too much Wounded or too little Ageing/Life or ATP. Having a mutation that significantly changes or even remove these thresholds can make a creature immune to death by disease, injury, or old age - sometimes all three if you get really lucky with mutations and gene inheritance.
*** In particular, in early versions of ''Creatures 1'' the gene that forced Norns to die of old age didn't work properly, making them TheAgeless.
** Regardless of genetics, in ''Creatures 3'' any immortal will still be killed by piranhas or the airlock, as they utilize an instant death command that bypasses all checks; the player can use this themself by accessing CAOS codes.
** Player intervention can go even further, thanks to the ability to clone genomes, back up older versions of a given creature, or even just straight up using a mod to invoke BornAgainImmortality.


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* LongestPregnancyEver: Because pregnancy length is governed solely by the mother's own biochemistry, creatures may end up carrying their eggs longer than usual if they're stressed out. Another reason could be that a mutation makes it difficult for them to reach the required thresholds. In really severe cases, it might be downright impossible for them to naturally lay an egg, and without some kind of intervention with codes or mods, they'll be pregnant to the end of their lives.


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* NoBiochemicalBarriers: Generally in place with the different Norn, Grendel, and Ettin species, who can all enjoy the same foods and suffer from the same diseases, but averted with the Toxic Norns. Bacteria and toxins are actually healthy for them, while medicine is harmful or even lethal. Toxic Norns also have different instincts regarding what they want to eat and may ignore traditional food in favor of rot and waste. Raising them and other Norns in the same environment can be challenging at best, to say nothing of the self-sabotaging, nonviable biochemistry most of their hybrid children will suffer.


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* PerfectPoison: ATP Decoupler in ''C3/DS'' is incredibly deadly even in small doses, due to directly targeting the victim's ATP. While there ''is'' a cure, it's practically impossible to administer it in time, since a (non-mutated) creature will only last a few seconds before its ATP goes below the instant death threshold. If you're ''very'' unlucky, [[ThePlague bacteria in your world might mutate into carrying this toxin]].
* PiranhaProblem: Piranhas are the apex predator in the Jungle Terrarium of ''Creatures 3'' and will devour any creature or critter that falls into the pool. Trying to introduce them to an aquarium with other marine life can easily wipe out the ecosystem.


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* RapidAging: Any number of mutations can cause a creature to age extraordinarily fast for their species, dying of old age within an hour, if even that long. Due to the way aging is normally handled -- decreasing an "Ageing" or "Life" chemical steadily over time and triggering age transitions at certain thresholds -- fast-aging mutations are caused by either the aging chemical being depleted by abnormal biochemistry (e.g. converting "Life" instead of protein into amino acids), or by simply not being present in the bloodstream at all upon hatching.


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* ThrownOutTheAirlock: A possible way to die in ''Creatures 3''; the hapless creature is vaporized instantly. The player can also simply utilize the airlock to destroy unwanted items.
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* AIIsACrapshoot: A mild, but probably the only genuinely 'RealLife' example in existence, creatures can develop to be aggressive, and rare individuals can kill other creatures [[OmnicidalManiac extremely quickly.]]

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* AIIsACrapshoot: A mild, but probably the only genuinely 'RealLife' example in existence, existence; creatures can develop to be aggressive, and rare individuals can kill other creatures [[OmnicidalManiac extremely quickly.]]



** In the first game, at least, the grendels were actually hard-coded to hit other creatures when they wanted to interact with them. Though training is possible.

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** In the first game, at least, the grendels Grendels were actually hard-coded to hit other creatures when they wanted to interact with them. Though training is possible.
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Removed Lost Forever since it was being misused


From the start, the fandom was making boatloads of [[GameMod user-created content]], one of the earliest and most widespread games to do so. A lot of it is still available today -- an active mod site, [[http://creaturescaves.com/ Creatures Caves]], exists and is updated regularly -- although a lot of content is LostForever.

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From the start, the fandom was making boatloads of [[GameMod user-created content]], one of the earliest and most widespread games to do so. A lot of it is still available today -- an active mod site, [[http://creaturescaves.com/ Creatures Caves]], exists and is updated regularly -- although a lot of content is LostForever.
lost.
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Updating wiki link


The [[http://creatureswiki.net/wiki/Creatures_Wiki_Homepage Creatures Wiki]] has more information if you're interested in that. Now, on to the tropes.


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The [[http://creatureswiki.net/wiki/Creatures_Wiki_Homepage [[https://creatures.wiki Creatures Wiki]] has more information if you're interested in that. Now, on to the tropes.

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After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the game has no set release date as of 2015 (although Fishing Cactus has shown they're working on it at least), and its development may have been halted due to financial reasons.

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After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the game has no set release date as of 2015 (although Fishing Cactus has shown they're working on it at least), and its publisher halted development may have been halted due and sold the IP to financial reasons.
Spil Games. They plan to release a free-to-play mobile game, [[http://www.spilgames.com/press/creatures-reborn-mobile-age/ Creatures Family]], in 2017.
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After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the game has no set release date as of 2014 (although Fishing Cactus has shown they're working on it at least).

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After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the game has no set release date as of 2014 2015 (although Fishing Cactus has shown they're working on it at least).
least), and its development may have been halted due to financial reasons.
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Several combo packs have also been published at various times. IndieGala included ''[[http://creatures.wikia.com/wiki/Creatures_-_The_Albian_Years Creatures: The Albian Years]]'' in their June bundle, a combination of the first two games with bonus packs.

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Several combo packs have also been published at various times. IndieGala VideoGame/IndieGala included ''[[http://creatures.wikia.com/wiki/Creatures_-_The_Albian_Years Creatures: The Albian Years]]'' in their June bundle, a combination of the first two games with bonus packs.
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* AntiFrustrationFeatures: The reward-punishment feature is replaced with one that's a lot more easier system to use (due to the old "slap-pet" system being objectively flawed). Thought bubbles now appear describing the last action that the Norns did. You have an option to either reinforce the action or discouraging them.

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* AntiFrustrationFeatures: The reward-punishment feature is replaced with one that's a lot more easier system to use (due to the old "slap-pet" system is replaced with a reward-punishment system that's easier to use (due to the old one being objectively flawed). Thought bubbles now appear describing the last action that the Norns did. You have an the option to either reinforce the action or discouraging them.
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* AntiFrustrationFeatures: The reward-punishment feature is replaced with one that's a lot more easier system to use (due to the old "slap-pet" system being objectively flawed). Thought bubbles now appear describing the last action that the Norns did. You have an option to either reinforce the action or discouraging them.

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The fandom was making boatloads of [[GameMod user-created content]]; one of the earliest and most widespread games to do so. A lot of it is still available today -- an active mod site, [[http://creaturescaves.com/ Creatures Caves]], even exists and is updated regularly -- although a lot of content is LostForever.

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The From the start, the fandom was making boatloads of [[GameMod user-created content]]; content]], one of the earliest and most widespread games to do so. A lot of it is still available today -- an active mod site, [[http://creaturescaves.com/ Creatures Caves]], even exists and is updated regularly -- although a lot of content is LostForever.


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** The game's scripting language, CAOS, has a command (MOWS) which "returns whether the lawn was cut last Sunday or not."
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Updating information about C4/CO


After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]]. The game has since been renamed to Creatures Online, with plans for release by the end of 2013.

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After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]]. The game has since been 4]] (later renamed to Creatures Online, with plans for Online). It was initially set to be released June 2012, but after numerous delays the game has no set release by the end date as of 2013.
2014 (although Fishing Cactus has shown they're working on it at least).
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* OxygenMeter: No visible oxygen meter, but any any non-aquatic creature dropped in the water will quickly drown as they run out of air.

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* OxygenMeter: No visible oxygen meter, but any any non-aquatic creature dropped in the water will quickly drown as they run out of air.
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* UrbanLegendOfZelda: The legendary Secret Adventure Mode. The unofficial "Creatures 1 to Docking Station" mod, which reproduced the items, gameworld, and species of the original game in the ''Creatures 3 / Docking Station'' engine, made many of the items of the Secret Adventure Mode a reality, albeit a goofy one.
** The Secret Adventure Mode actually started out as an inside joke amongst the fandom, which spawned from a post on the alt.games.creatures newsgroup that was a question meant for some obscure graphic adventure game.



* WhatCouldHaveBeen: ''[[http://creatures.wikia.com/wiki/Project_Loci Creatures: Project Loci]]'' was a planned console title that would have combined the A-Life aspects of the PC series with elements of an Adventure game- as well as raising your Norns, you would have had to train them to complete set objectives in order to progress through the plot. Sadly, Creature Labs couldn't find the money to develop it, and we haven't had a new game since.



* DevelopmentHell: The original release date was April 2013. Before a rename and numerous other changes. The date was later changed to "by the end of 2013", but as of Mid-December, no news.
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* {{Wallbonking}}: The TropeNamer, and for good reason -- the fandom coined the term when in ''2'', the norns would become so obsessed with the walls that they would forget to eat or sleep. This was seen as a symptom of One-Hour Stupidity Syndrome, after which point the poor norn would literally be TooDumbToLive.

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* {{Wallbonking}}: The TropeNamer, and for good reason -- the fandom coined the term when in ''2'', the norns would become so obsessed with the walls that they would forget to eat or sleep. This was seen as a symptom of One-Hour Stupidity Syndrome, after which point the poor norn would literally be TooDumbToLive. Unlike most examples, this wasn't caused by failing to detect a collision, but rather a flaw in the Artificial Intelligence — the "reward-and-punishment" systems in the norns' brains were flawed, causing them to see innocuous actions such as turning around when crashing into something as amazing. This specific instance caused the poor norn to turn around twice instead of just once when running into something because its own brain tricked it into thinking it was just that euphoric. This -- and the rest of the problems with OHSS -- were fixed in The Albian Years.
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* {{Wallbonking}}: The TropeNamer, and for good reason -- the fandom coined the term when in ''2'', the norns would become so obsessed with the walls that they would forget to eat or sleep. This was seen as a symptom of One-Hour Stupidity Syndrome, after which point the poor norn would literally be TooDumbToLive.
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This series is the TropeNamer for:
* {{Wallbonking}}
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* TookALevelInJerkass: The Grendels in Creatures 3. In earlier games, they were quite capable of living happily with the player's Norns and Ettins, especially if they were raised among them. In Creatures 3, they can and will beat your Norns to death, and changing their nature is ''much'' harder.
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** The Secret Adventure Mode actually started out as an inside joke amongst the fandom, which spawned from a post on the alt.games.creatures newsgroup that was a question meant for some obscure graphic adventure game.
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The fandom was making boatloads of user-created content before ''VideoGame/TheSims'' even existed; a lot of it is still available today.

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The fandom was making boatloads of [[GameMod user-created content before ''VideoGame/TheSims'' even existed; a content]]; one of the earliest and most widespread games to do so. A lot of it is still available today.
today -- an active mod site, [[http://creaturescaves.com/ Creatures Caves]], even exists and is updated regularly -- although a lot of content is LostForever.
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The fandom was making boatloads of user-created content before TheSims even existed; a lot of it is still available today.

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The fandom was making boatloads of user-created content before TheSims ''VideoGame/TheSims'' even existed; a lot of it is still available today.
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* MySpeciesDothProtestTooMuch: The Banshee, introduced in the [[AllThereInTheManual Lone Shee storyline]] written to coincide with the release of Docking Station, were a minority in the race that loved creating gadgets more than experimenting on genetics, a trait that was considered unnatural by the other Shee. Furthermore, they preferred Grendels over Norns for breeding and experimentation, and even [[NonhumanHumanoidHybrid integrated some of their genes into their own genome]]. They were exiled through an interdimensional portal of their own creation and their existence became ShroudedInMyth.
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* PlayerDataSharing: Every game in the series has allowed players to save and share Norns with one another.

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