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* ''Creatures'' (UsefulNotes/PlayStation 2001 and UsefulNotes/GameBoyAdvance 2002): Games that utilized art assets from the PC games but vastly simplified the Norns' programming with predetermined vocabulary and simple health bars.

to:

* ''Creatures'' (UsefulNotes/PlayStation (Platform/PlayStation 2001 and UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance 2002): Games that utilized art assets from the PC games but vastly simplified the Norns' programming with predetermined vocabulary and simple health bars.



The PC games are available on Website/GOGDotCom, and an UpdatedRerelease with more bug fixes included is now available on {{UsefulNotes/Steam}}.

to:

The PC games are available on Website/GOGDotCom, and an UpdatedRerelease with more bug fixes included is now available on {{UsefulNotes/Steam}}.
Platform/{{Steam}}.
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None


-->''Do Norns dream of electric Shee?''

to:

-->''Do ->''Do Norns dream of electric Shee?''
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Per TRS, Feelies is now Trivia.


* {{Feelies}}: The limited edition of ''Creatures 2'' came with a norn plushie.

Added: 262

Removed: 262

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okay yeah I thought that was still a thing people did, sorry!


* HumanHeadOnTheWall: In the Docking Station stories, the Lone Shee is horrified to find that Grendels have filled a room with the mounted heads of deer-like Norns. He takes two of the heads to clone them and save their species, thus recreating the Fallow Norns.



* HumanHeadOnTheWall: In the Docking Station stories, the Lone Shee is horrified to find that Grendels have filled a room with the mounted heads of deer-like Norns. He takes two of the heads to clone them and save their species, thus recreating the Fallow Norns.
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** The original ''Creatures 1''[[note:The Albian Years release is an exception as it replenishes the hatchery without resetting your game[[/note]] and the spinoffs on the [=PlayStation=] and GBA are the most strict about this: The limited numbers of eggs and/or breedable adults you start with are all you get, and if your population dies out then you have to start the game over from scratch. (Unless you happen to have any exported Norns you can bring in.)

to:

** The original ''Creatures 1''[[note:The 1''[[note]]The Albian Years release is an exception as avoids this because like ''Creatures 2'' it replenishes resets the hatchery without resetting your the game[[/note]] and the spinoffs on the [=PlayStation=] and GBA are the most strict about this: The limited numbers of eggs and/or breedable adults you start with are all you get, and if your population dies out then you have to start the game over from scratch. (Unless you happen to have any exported Norns you can bring in.)
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Don't change trope names like this, even if it's a semi-common practice, it's not actually allowed.


* [[HumanHeadOnTheWall Norn Head on the Wall]]: In the Docking Station stories, the Lone Shee is horrified to find that Grendels have filled a room with the mounted heads of deer-like Norns. He takes two of the heads to clone them and save their species, thus recreating the Fallow Norns.

to:

* [[HumanHeadOnTheWall Norn Head on the Wall]]: HumanHeadOnTheWall: In the Docking Station stories, the Lone Shee is horrified to find that Grendels have filled a room with the mounted heads of deer-like Norns. He takes two of the heads to clone them and save their species, thus recreating the Fallow Norns.
Is there an issue? Send a MessageReason:
None


* ''Creatures'' (UsefulNotes/PlayStation 2001 and UsefulNotes/GameBoyAdvance 2002): Games that utilized art assets from the PC games, but vastly simplified the Norns' programming with predetermined vocabulary and simple health bars.

to:

* ''Creatures'' (UsefulNotes/PlayStation 2001 and UsefulNotes/GameBoyAdvance 2002): Games that utilized art assets from the PC games, games but vastly simplified the Norns' programming with predetermined vocabulary and simple health bars.



* ''Creatures Alchemist'' (2017): A free-to-play game by Creator/SpilGames to advertised the then-promised Creatures Family but otherwise bore no gameplay resemblance to the main series, instead being about fusing elements to create new Norn species. [[GameBreakingBug Game Breaking Bugs]] have rendered it unplayable past a certain stage.

to:

* ''Creatures Alchemist'' (2017): A free-to-play game by Creator/SpilGames to advertised advertise the then-promised Creatures Family ''Creatures Family'' but otherwise bore no gameplay resemblance to the main series, instead being about fusing elements to create new Norn species. [[GameBreakingBug Game Breaking Bugs]] have rendered it unplayable past a certain stage.



After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the publisher halted development and sold the IP to Creator/SpilGames. They planned to release a free-to-play mobile game, [[http://www.spilgames.com/press/creatures-reborn-mobile-age/ Creatures Family]], in 2017; however, it was never released and was confirmed in 2020 to be cancelled.

to:

After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online).''Creatures Online''). It was initially set to be released June 2012, but after numerous delays the publisher halted development and sold the IP to Creator/SpilGames. They planned to release a free-to-play mobile game, [[http://www.''[[http://www.spilgames.com/press/creatures-reborn-mobile-age/ Creatures Family]], Family]]'', in 2017; however, it was never released and was confirmed in 2020 to be cancelled.
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None


* ''Creatures Alchemist'' (2017): A free-to-play game by Creator/SpilGames to advertised the then-promised Creatures Family but otherwise bore no gameplay resemblance to the main series, instead being about fusing elements to create new Norn species. [[GameBreakingGlitch Game Breaking Glitches]] have rendered it unplayable past a certain stage.
* ''Creatures: Color Craze'': Another free-to-play webgame that was so under-advertised that the Creatures fandom didn't even know it existed until after it became unplayable on Spil Games's site. The only known gameplay footage shows that it involved helping Norns down a water slide.

to:

* ''Creatures Alchemist'' (2017): A free-to-play game by Creator/SpilGames to advertised the then-promised Creatures Family but otherwise bore no gameplay resemblance to the main series, instead being about fusing elements to create new Norn species. [[GameBreakingGlitch [[GameBreakingBug Game Breaking Glitches]] Bugs]] have rendered it unplayable past a certain stage.
* ''Creatures: Color Craze'': Another free-to-play webgame that was so under-advertised that the Creatures fandom didn't even know it existed until after it became unplayable on Spil Games's site.had become unavailable. The only known gameplay footage shows that it involved helping Norns down a water slide.

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* ''Creatures Docking Station'': a free game, built on a slightly modified version of the ''Creatures 3'' engine with online capabilities. Like ''3'', it's set on a spaceship, and could in fact be "docked" with the Shee Ark if you own both games in order to expand the world. It was available on its [[http://www.gamewaredevelopment.co.uk/creatures_index.php official website]].

The games are available on Website/GOGDotCom, and an UpdatedRerelease with more bug fixes included is now available on {{UsefulNotes/Steam}}.

to:

* ''Creatures Docking Station'': Station'' (2001): a free game, built on a slightly modified version of the ''Creatures 3'' engine with online capabilities. Like ''3'', it's set on a spaceship, and could in fact be "docked" with the Shee Ark if you own both games in order to expand the world. It was available on its [[http://www.gamewaredevelopment.co.uk/creatures_index.php official website]].

website]].
* ''Creatures'' (UsefulNotes/PlayStation 2001 and UsefulNotes/GameBoyAdvance 2002): Games that utilized art assets from the PC games, but vastly simplified the Norns' programming with predetermined vocabulary and simple health bars.
* ''Creatures: Raised in Space'' (2002): A sequel to the [=PlayStation=] game that added the goal of collecting Energy Stars to rescue the Norns.
The Shee Ark's rooms and storyline were used as the setting and the title screen erroneously labeled the game ''Creatures 3''.
* ''Creatures Alchemist'' (2017): A free-to-play game by Creator/SpilGames to advertised the then-promised Creatures Family but otherwise bore no gameplay resemblance to the main series, instead being about fusing elements to create new Norn species. [[GameBreakingGlitch Game Breaking Glitches]] have rendered it unplayable past a certain stage.
* ''Creatures: Color Craze'': Another free-to-play webgame that was so under-advertised that the Creatures fandom didn't even know it existed until after it became unplayable on Spil Games's site. The only known gameplay footage shows that it involved helping Norns down a water slide.

The PC
games are available on Website/GOGDotCom, and an UpdatedRerelease with more bug fixes included is now available on {{UsefulNotes/Steam}}.



After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the publisher halted development and sold the IP to Spil Games. They planned to release a free-to-play mobile game, [[http://www.spilgames.com/press/creatures-reborn-mobile-age/ Creatures Family]], in 2017; however, it was never released and was confirmed in 2020 to be cancelled.

to:

After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the publisher halted development and sold the IP to Spil Games.Creator/SpilGames. They planned to release a free-to-play mobile game, [[http://www.spilgames.com/press/creatures-reborn-mobile-age/ Creatures Family]], in 2017; however, it was never released and was confirmed in 2020 to be cancelled.


Added DiffLines:

* AdamAndOrEve: Emphasis on the "or", as the names aren't paired together.
** The first Norn created was named Ron (after a producer he was being demonstrated to), but his mate was named Eve. Their child, the first Norn ever naturally hatched, was named Cain.
** In the [=PlayStation=] and GBA games, the starting couple will be named Adam and... Berta, to keep up the alphabetical theme.


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* AlphabeticalThemeNaming:
** In the [=PlayStation=] and GBA games, the starting couple will be Adam and Berta. All Norns hatched from then on can be named anything by the player, but the naming screen is pre-filled with a name starting with each subsequent letter, such as Carlos/Carmen, Daniel/Dana, Ed/Elise, and so on.
** In Docking Station, an agent that automatically names Norns when they hatch picks names based on generation: Generation 1 is A, Generation 2 is B, and so on. There are so few Q, X, and Z names that repeats are common within their generations, the original agent names only Norns and not other Creatures (the Steam update changes this), and at generation 27 onwards the autonamer starts picking random names of any letter.


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* AmazingTechnicolorWildlife: Many Norns have realistic fur colors in different shades of brown, red, and white, but others have bright colors and patterns like green, purple, blue, blue with stars, black-and-red diamonds, and so on. Color mutations can alter their appearances even further no matter what their base sprites are, as well as change the colors of Grendels and Ettins who have even less base color variation.


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* LastOfTheirKind: In most games your starting Norns are said to be this:
** The original ''Creatures 1''[[note:The Albian Years release is an exception as it replenishes the hatchery without resetting your game[[/note]] and the spinoffs on the [=PlayStation=] and GBA are the most strict about this: The limited numbers of eggs and/or breedable adults you start with are all you get, and if your population dies out then you have to start the game over from scratch. (Unless you happen to have any exported Norns you can bring in.)
** ''Creatures 2'' has a similar premise but allows the player to replenish the hatchery infinitely, though the manual discourages the player from relying on this. Additionally, it's only on Albia that Norns have gone nearly extinct (again), as more exist off-screen on spaceships.
** In the Docking Station storyline, the Lone Shee rescued the last Magma Norn, after all the others either starved to death in the Albian volcano or were killed by Grendels. A later chapter shows multiple Magma Norns, suggesting the Lone Shee was able to rebuild their population.


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* [[HumanHeadOnTheWall Norn Head on the Wall]]: In the Docking Station stories, the Lone Shee is horrified to find that Grendels have filled a room with the mounted heads of deer-like Norns. He takes two of the heads to clone them and save their species, thus recreating the Fallow Norns.


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** In ''Creatures 3'' and ''Creatures Docking Station'', part of the wallbonking stimulus went unused, preventing creatures from feeling pain and fear or being injured when they walked into something. Players experimented with reenabling it to see if this would discourage them from running into walls — and creatures promptly began wallbonking themselves to death. Turns out that even though they instinctively retreat from things that scare them, they can't perceive walls at all and instead try to flee from other nearby objects/creatures, repeatedly hitting that same wall in the process.

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Disambiguated


*** The game has a file called DJ_G which is a StupidStatementDanceMix composed of the game's sound effect.

to:

*** The game has a file called DJ_G which is a StupidStatementDanceMix composed has {{sampling}}s of the game's sound effect.

Added: 513

Changed: 2

Removed: 697

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Trying to re-alphabetize.


* TeleportersAndTransporters: In all three games. "Conventional" teleporters serve to transport creatures quickly around individual worlds. The standout example is the Warp from Docking Station, which let creatures jump to other players' worlds when the servers were still online (and plays a major role in the game's backstory).
* TertiarySexualCharacteristics: Female Purple Mountain Norns wear makeup; female Fallow Norns have purple toenail polish. Many official breeds have the sexes differ only in hairstyle.
* ThrownOutTheAirlock: A possible way to die in ''Creatures 3''; the hapless creature is vaporized instantly. The player can also simply utilize the airlock to destroy unwanted items.



* TeleportersAndTransporters: In all three games. "Conventional" teleporters serve to transport creatures quickly around individual worlds. The standout example is the Warp from Docking Station, which let creatures jump to other players' worlds when the servers were still online (and plays a major role in the game's backstory).



* ThrownOutTheAirlock: A possible way to die in ''Creatures 3''; the hapless creature is vaporized instantly. The player can also simply utilize the airlock to destroy unwanted items.



* UndergroundMonkey: The games have three different creature species to take care of: Norns, Grendels and Ettins. Each of these creatures have multiple breeds. There are more than Twenty Norn breeds, four Grendel breeds (five if you consider the Boney Grendel an official breed) and two Ettin breeds.

to:

* UndergroundMonkey: The games have three different creature species to take care of: Norns, Grendels and Ettins. Each of these creatures have multiple breeds. There are more than Twenty twenty Norn breeds, four Grendel breeds (five if you consider the Boney Grendel an official breed) and two Ettin breeds.
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Added DiffLines:

* UndergroundMonkey: The games have three different creature species to take care of: Norns, Grendels and Ettins. Each of these creatures have multiple breeds. There are more than Twenty Norn breeds, four Grendel breeds (five if you consider the Boney Grendel an official breed) and two Ettin breeds.

Added: 233

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* OrganicTechnology: The Ark and Capillata again.

to:

* %%* OrganicTechnology: The Ark and Capillata again.


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* PaletteSwap: In term of appearence, the Underground Critter (an official add-on for ''Creatures 2'') is just a purple colored Doozer.


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* SantaClaus: A Norn breed in the first game is a norn with Santa Claus's iconic outfit and beard.

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Not sure if the borland counts as an easter egg.


* EasterEgg: Many. Borland, Len the Pen, the angry doozers... and that's just ''Creatures 2.''
** Don't forget DJ_G.WAV, a StupidStatementDanceMix included in both 2 and 3.
** The game's scripting language, CAOS, has a command (MOWS) which "returns whether the lawn was cut last Sunday or not."

to:

* EasterEgg: Many. Borland, Len EasterEgg:
** ''Creatures'' (first game):
*** The game contains a file called "Bustr" which contains two poems called "Hunting scuba cows (A Poem)" and "Surfing with
the Pen, Fridge (Prose)".
*** The game contains two files called "say1.wav" and "say2.wav", both of which are incomprehensible quick sentences. Reversing them, slowing them and mixing them reveals a voiceline saying "And Now for Something Completely Different", taken from
the angry doozers... and that's just [[Film/AndNowForSomethingCompletelyDifferent 1971 film by the same name]] by ''Franchise/MontyPython''.
**
''Creatures 2.''
2'':
*** If the player clicks the barrels near the Shee statue, a cutout of Toby Simpson (Creative Director and Executive Producer/Manager of the games) will emerge from the statue and make some weird faces for a few seconds, before disappearing into the ground.
*** There are two files called "[=Bustr3=]" and "Len the Pen" which respectively contain a sonnet and a poem. Len the Pen can only be found in extensions of the game.
*** If the player clicks on a Doozer, it will blurt out a weird sound. Reversing the sound and slowing it down reveals that the sound is actually a bunch of people who worked on the game chanting "Hell no, we won't go!".
*** Opening the Graveyard applet info box for a dead creature and entering the phrase "wow man look at the colours on the wall" (without the quotation marks), gives the Graveyard outlet a new tab called "Groovy", which contains a picture of colors blended together.
** Don't forget DJ_G.WAV, ''Creatures 3''/''Docking Station'':
*** The game has a file called DJ_G which is
a StupidStatementDanceMix included in both 2 and 3.
** The
composed of the game's scripting language, CAOS, has a command (MOWS) which "returns whether sound effect.
*** Typing "Why is
the lawn was cut last Sunday or not."world flat?" (quotation marks included) puts a fisheye filter on the game. The filter can be removed by typing "Why is the world round?". Both quotes will also make the hand cursor say "It isn't!".
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Just adding back this part, then, since it applies to the base games themselves

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* WhaleEgg: All creatures in the games, including the mammal-like Norns and Ettins, lay eggs.
Is there an issue? Send a MessageReason:
A mod(erator) said here that these examples are not okay.


* GameMod: ''Boatloads'' of them, from new species of norns, ettins, and grendels to whole new worlds for the creatures to explore. The Creatures Wiki covers thousands of them.



* WhaleEgg: All creatures in the games, including the mammal-like Norns and Ettins, lay eggs (though live-birth mods exist).
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None


* LongestPregnancyEver: Because pregnancy length is governed solely by the mother's own biochemistry, creatures may end up carrying their eggs longer than usual if they're stressed out. Another reason could be that a mutation makes it difficult for them to reach the required thresholds. In really severe cases, it might be downright impossible for them to naturally lay an egg, and without some kind of intervention with codes, they'll be pregnant to the end of their lives.

to:

* LongestPregnancyEver: Because pregnancy length is governed solely by the mother's own biochemistry, creatures may end up carrying their eggs longer than usual if they're stressed out. Another reason could be that a mutation makes it difficult for them to reach the required thresholds. In really severe cases, it might be downright impossible for them to naturally lay an egg, and without some kind of intervention with codes, codes or mods, they'll be pregnant to the end of their lives.



* SeaMonster: ''Creatures 2'' has a big aquatic creature called Borland hidden behind rocks in the western ocean. It will only come out of its lair during Spring or Fall and if there are Zander fishes (the purple fishes), otherwise, the player may never learn of its existence.

to:

* SeaMonster: ''Creatures 2'' has a big aquatic creature called Borland hidden behind rocks in the western ocean. It will only come out of its lair during Spring or Fall and if there are enough Zander fishes (the purple fishes), fishes); otherwise, the player may never learn of its existence.

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Mods are commonly mentioned on games' pages


*GameMod: ''Boatloads'' of them, from new species of norns, ettins, and grendels to whole new worlds for the creatures to explore. The Creatures Wiki covers thousands of them.



* WhaleEgg: All creatures in the games, including the mammal-like Norns and Ettins, lay eggs.

to:

* WhaleEgg: All creatures in the games, including the mammal-like Norns and Ettins, lay eggs.eggs (though live-birth mods exist).

Added: 277

Changed: 115

Removed: 178

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Mods shouldn't be mentionned since they are fan-made.


* GameMod: ''Boatloads'' of them, from new species of norns, ettins, and grendels to whole new worlds for the creatures to explore. Check out the Creatures Wiki for more details.



** Player intervention can go even further, thanks to the ability to clone genomes, back up older versions of a given creature, or even just straight up using a mod to invoke BornAgainImmortality.

to:

** Player intervention can go even further, thanks to the ability to clone genomes, genomes or back up older versions of a given creature, or even just straight up using a mod to invoke BornAgainImmortality.creature.



* LongestPregnancyEver: Because pregnancy length is governed solely by the mother's own biochemistry, creatures may end up carrying their eggs longer than usual if they're stressed out. Another reason could be that a mutation makes it difficult for them to reach the required thresholds. In really severe cases, it might be downright impossible for them to naturally lay an egg, and without some kind of intervention with codes or mods, they'll be pregnant to the end of their lives.

to:

* LongestPregnancyEver: Because pregnancy length is governed solely by the mother's own biochemistry, creatures may end up carrying their eggs longer than usual if they're stressed out. Another reason could be that a mutation makes it difficult for them to reach the required thresholds. In really severe cases, it might be downright impossible for them to naturally lay an egg, and without some kind of intervention with codes or mods, codes, they'll be pregnant to the end of their lives.



* SeaMonster: ''Creatures 2'' has a big aquatic creature called Borland hidden behind rocks in the western ocean. It will only come out of its lair during Spring or Fall and if there are Zander fishes (the purple fishes), otherwise, the player may never learn of its existence.



* WhaleEgg: All creatures in the games, including the mammal-like Norns and Ettins, lay eggs (though live-birth mods do exist).

to:

* WhaleEgg: All creatures in the games, including the mammal-like Norns and Ettins, lay eggs (though live-birth mods do exist).eggs.
Is there an issue? Send a MessageReason:
Per TRS, moving to The Merch on the Trivia page


* EverythingsBetterWithPlushies: The limited edition of ''Creatures 2'' came with real-world norn plushies, and players also came up with their own patterns. A prototype grendel doll was developed but never released.
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None


** ''Creatures Exodus'' has a Hardman Norn on the cover holding a bottle of Calm Balm. While Hardman Norns are compatible with the games in Exodus and the Calm Balm comes with them, they are not in the game by default and [[KeepCirculatingTheTapes are hard to even get in there]].

to:

** ''Creatures Exodus'' has a Hardman Norn on the cover holding a bottle of Calm Balm. While Hardman Norns are compatible with the games in Exodus and the Calm Balm comes with them, unless you are playing the Steam version they are not in the game Exodus by default and [[KeepCirculatingTheTapes are hard to even get in there]].default.

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* EverythingsBetterWithPlushies: The limited edition of ''Creatures 2'' came with real-world norn plushies, and players also came up with their own patterns. A prototype grendel doll was developed but never released.



* {{Feelies}}: The limited edition of ''Creatures 2'' came with a norn plushie.



* LiquidAssets: Aging is controlled by a chemical in all creatures, so you can make a norn immortal by simply injecting it with the right chemical repeatedly. Injury is also represented by a 'wounded' chemical.



* PlayerDataSharing: Every game in the series has allowed players to save and share Norns with one another.

to:

* PlayerDataSharing: Every game in the series has allowed players to save and share Norns creatures with one another.


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* TertiarySexualCharacteristics: Many breeds have the males and females differ by hair color or style (with ''Creatures 3'' breeds, the females were often given curls), or just by different coloring. A couple even give the females make-up.


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* ThrownOutTheAirlock: ''Creatures 3'' comes with two airlocks, and the player can use them to toss out anything into space (which destroys it) - including creatures.
Is there an issue? Send a MessageReason:
None


After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the publisher halted development and sold the IP to Spil Games. They planned to release a free-to-play mobile game, [[http://www.spilgames.com/press/creatures-reborn-mobile-age/ Creatures Family]], in 2017; however, it was never released and there is currently no planned release date.

to:

After ten years, [[http://blog.fishingcactus.com/index.php/2011/05/18/announcing-creatures-4-on-ios-mac-and-pc/ developer Fishing Cactus announced Creatures 4]] (later renamed Creatures Online). It was initially set to be released June 2012, but after numerous delays the publisher halted development and sold the IP to Spil Games. They planned to release a free-to-play mobile game, [[http://www.spilgames.com/press/creatures-reborn-mobile-age/ Creatures Family]], in 2017; however, it was never released and there is currently no planned release date.
was confirmed in 2020 to be cancelled.

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