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* VillainHasAPoint: For all that numerous characters harp on about how Great Leader's autocracy, isolationism and absurd military spending is harming Solo Nobre, the fact that he was able to keep it out of the corporations' hands for decades, only for everything to be destroyed in the space of a single day when a plot to assassinate him finally succeeds goes a long way toward vindicating his more questionable decisions.

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Duplicate trope entry


* ExtremelyShortTimespan: It is heavily implied by the fact that most missions take place at either night or dusk, that all events depicted within the game are all taking place in a single night. The fandom has taken to calling the events of the game the "Noite Longa"/Long Night, more on account of the ensuing tension and chaos rather than the actual timespan.



* ExtremelyShortTimespan: The events of the whole game, campaign and freelance, takes place over a single night as the Solo Nobre Concern seek to exploit the chaos surrounding Great Leader's demise. The fandom has taken to calling the events of the game the "Noite Longa"/Long Night, likely more on account of all the tension and chaos than the actual timespan.

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* ExtremelyShortTimespan: The events of the whole game, campaign and freelance, takes take place over a single night as the Solo Nobre Concern seek to exploit the chaos surrounding Great Leader's demise. The fandom has taken to calling the events of the game the "Noite Longa"/Long Night, likely more on account of all the tension and chaos than the actual timespan.
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* ExtremelyShortTimespan: It is heavily implied by the fact that most missions take place at either night or dusk, that all events depicted within the game are all taking place in a single night.

to:

* ExtremelyShortTimespan: It is heavily implied by the fact that most missions take place at either night or dusk, that all events depicted within the game are all taking place in a single night. The fandom has taken to calling the events of the game the "Noite Longa"/Long Night, more on account of the ensuing tension and chaos rather than the actual timespan.
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* ExtremelyShortTimespan: The events of the whole game, campaign and freelance, takes place over a single night as the Solo Nobre Concern seek to exploit the chaos surrounding Great Leader's demise.

to:

* ExtremelyShortTimespan: The events of the whole game, campaign and freelance, takes place over a single night as the Solo Nobre Concern seek to exploit the chaos surrounding Great Leader's demise. The fandom has taken to calling the events of the game the "Noite Longa"/Long Night, likely more on account of all the tension and chaos than the actual timespan.

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* ColonyDrop: Specifically, a Colony ''Ship'' Drop. They held the first settlers to come to Novo Solo (who were fleeing there to escape corporate rule), and underwent a controlled crash-landing in the area that would become the Necropolis district.

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* ColonyDrop: Specifically, a Colony ''Ship'' Drop. They held the first settlers to come to Novo Solo (who were fleeing there to escape corporate rule), and underwent a controlled crash-landing in the area that would become the Vorobey Necropolis district.



* CrewOfOne: Both played straight and averted. Many larger vehicles have additional weapons that fire automatically to represent gunners riding with you, but lighter tanks such as the Betka can be operated single handed. This is explicitly due to the use of a BrainComputerInterface and its noted that not all tanks are equipped with them the way the ones the PlayerCharacter uses are.

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* CrewOfOne: Both played straight and averted. Many larger vehicles have additional weapons that fire automatically to represent gunners riding with you, and some--like the Chook--even clearly show there being other people in the vehicle with you, but lighter tanks such as the Betka can be operated single handed. This is explicitly due to the use of a BrainComputerInterface and its noted that not all tanks are equipped with them the way the ones the PlayerCharacter uses are.



* DamageReduction: It's not given much mention, but using the crouch mode on most walkers massively reduces any incoming damage you take. Whilst it does render you immobile (and thus far easier to hit in the first place) it also presents a smaller, tougher target. Mostly useful for the mechs that turn and move slowly but have full torso/turret rotation.

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* DamageReduction: It's not given much mention, but using the crouch mode on most walkers massively reduces any incoming damage you take. Whilst it does render you immobile (and thus far easier to hit in the first place) it also presents a smaller, tougher target. Mostly useful for the mechs that turn and move slowly but have full torso/turret rotation. Additionally, ultra-class vehicles have a 25% damage mitigation by default, to represent their bulk and to balance out their generally glacial movement speeds.



* TokenGoodTeammate: Lovell Archer is this for the Spacer mercs. Mind you, that doesnt mean he's above stabbing people in the back, [[ChronicBackstabbingDisorder he's a blue blood spacer, after all]], but as Chatfield mentions in the intel, he's very much a NiceGuy when the situation allows for it. Chatfield's positive regard of him is based on the fact that Archer marches to his own tune and does not concern himself with how he appears to his fellow spacers--and if support missions are on his agenda, he gets them done, much as how Chatfield goes about his own intelligence gathering despite his fellow spacers seeing it as undignified at best.

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* TokenGoodTeammate: Lovell Archer is this for the Spacer mercs. Mind you, that doesnt mean he's above stabbing people in the back, [[ChronicBackstabbingDisorder he's a blue blood spacer, after all]], but as Chatfield mentions in the intel, he's very much a NiceGuy when the situation allows for it. Chatfield's positive regard of him is based on the fact that Archer marches to his own tune and does not concern himself with how he appears to his fellow spacers--and if support missions are on his agenda, he gets them done, done just as well as he does unspeakable atrocities, much as how Chatfield goes about his own intelligence gathering despite his fellow spacers seeing it as undignified at best.


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* UriahGambit: Suggested in Cephei Chatfield's write-up on Katar Joutsen. The latter, as a genetically sterile clone, is considered sub-human among Spacer society and has only escaped the periodic clone-purges by her intelligence and cunning. Chatfield observes that the chaotic battlefield of Solo Nobre might be the only place she belongs, the implication being that whether she succeeds or dies, other true-born Spacers stand to gain.
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* FantasyCounterpartCulture: The use of Portuguese for names of people, locations, vehicles and weapons, as well the whole "BananaRepublic" aesthetics makes Solo Nobre one for 70s and 80s Brazil (during the era of the military dictatorship).

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* FantasyCounterpartCulture: The use of Portuguese for names of people, locations, vehicles and weapons, as well the whole "BananaRepublic" aesthetics makes Solo Nobre one for 70s and 80s Brazil (during the era of the military dictatorship).dictatorship), with hints of other areas of the Lusophone world such as late colonial-to-communist Angola.
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* BloodKnight: Dieudonné Rem. Beck notes in his profile writeup that he stayed in field service with the NEP for 50 years, always volunteering for the most dangerous missions available, refusing promotions to staff positions, and becoming beloved among field troops. When the NEP brass tried to force him into a desk for good or retire, he unleashed a legendarily profane TheReasonYouSuckSpeech at them on open comms that made his name a byword among the troops, then stole his mech and defected to the Corvids.

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* WickedCultured: Spacers as a whole tend to think of themselves as this - known space tends to agree, as they are quite fond of the arts, fine wine, and all the things that come with high-class snobbery, just dressed up in murder.
** Griswold Fick, who loved culture and the arts, and joined the military in hopes of becoming one of its upper-class crust of officers and government officials close to Great Leader, who got to enjoy said culture and the arts in a way the rabble of Solo Nobre could only dream of, a la Mao's cadre dabbling in culture after destroying China's and North Korea's elite. His talent for artistry extended into the battlefield, and the SNC lured him to their cause when it'd take up a significant amount of his life trying to join the upper crust.
** Antero Giian, a legendary warrior-poet who constantly has to keep taking up mercenary contracts due to extravagant spending.
** Cephei Chatfield, the InformationBroker-slash-Brigador, considers himself this - and most of it comes in FantasticRacism posturing of how much more cultured and sentient the Spacers are, compared to the planetbound "groundsdwellers" and "soil vermin".



* WickedCultured: Spacers as a whole tend to think of themselves as this - known space tends to agree, as they are quite fond of the arts, fine wine, and all the things that come with high-class snobbery, just dressed up in murder.
** Griswold Fick, who loved culture and the arts, and joined the military in hopes of becoming one of its upper-class crust of officers and government officials close to Great Leader, who got to enjoy said culture and the arts in a way the rabble of Solo Nobre could only dream of, a la Mao's cadre dabbling in culture after destroying China's and North Korea's elite. His talent for artistry extended into the battlefield, and the SNC lured him to their cause when it'd take up a significant amount of his life trying to join the upper crust.
** Antero Giian, a legendary warrior-poet who constantly has to keep taking up mercenary contracts due to extravagant spending.
** Cephei Chatfield, the InformationBroker-slash-Brigador, considers himself this - and most of it comes in FantasticRacism posturing of how much more cultured and sentient the Spacers are, compared to the planetbound "groundsdwellers" and "soil vermin".
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* WildCard: Aakar Singh. Marvin Beck notes that he has no credible motivations for turning traitor to the regime--upstanding military record, well-liked by colleagues, stable family situation, and so on. He suspects that Singh might be a double agent still loyal to Great Leader.

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* TokenGoodTeammate: Lovell Archer is this for the Spacer mercs. Mind you, that doesnt mean he's above stabbing people in the back, [[ChronicBackstabbingDisorder he's a blue blood spacer, after all]], but as Chatfield mentions in the intel, he's very much a NiceGuy when the situation allows for it. Chatfield's positive regard of him is based on the fact that Archer marches to his own tune and does not concern himself with how he appears to his fellow spacers--and if support missions are on his agenda, he gets them done.

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* TokenGoodTeammate: Lovell Archer is this for the Spacer mercs. Mind you, that doesnt mean he's above stabbing people in the back, [[ChronicBackstabbingDisorder he's a blue blood spacer, after all]], but as Chatfield mentions in the intel, he's very much a NiceGuy when the situation allows for it. Chatfield's positive regard of him is based on the fact that Archer marches to his own tune and does not concern himself with how he appears to his fellow spacers--and if support missions are on his agenda, he gets them done.done, much as how Chatfield goes about his own intelligence gathering despite his fellow spacers seeing it as undignified at best.
** To an extent, Chatfield himself. His attitude on planetsiders--that they can have some potential beyond being "amusement" as subjects of murder, torture, and other assorted atrocities even if they still remain generally contemptible in his eyes--appears to be a bit more moderate than his spacer cohorts. Of course, his idea of "potential" is firmly couched in Spacer morality: the more vicious/cruel/treacherous, the better.
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* TokenGoodTeammate: Lovell Archer is this for the Spacer mercs. Mind you, that doesnt mean he's above stabbing people in the back, [[ChronicBackstabbingDisorder he's a blue blood spacer, after all]], but as Chatfield mentions in the intel, he's very much a NiceGuy when the situation allows for it.

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* TokenGoodTeammate: Lovell Archer is this for the Spacer mercs. Mind you, that doesnt mean he's above stabbing people in the back, [[ChronicBackstabbingDisorder he's a blue blood spacer, after all]], but as Chatfield mentions in the intel, he's very much a NiceGuy when the situation allows for it. Chatfield's positive regard of him is based on the fact that Archer marches to his own tune and does not concern himself with how he appears to his fellow spacers--and if support missions are on his agenda, he gets them done.
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* YouHaveOutlivedYourUsefulness: Done very subtly. According to Section 3 of the contract, Brigadors don't get paid until two weeks after the SNC has fully conquered the planet. The thing is, the Brigadors are meant to soften up Solo Nobre's orbital defenses for the SNC's main contractor, a Spacer mercenary fleet. Being as Spacers are known for messily slaughtering anything and everything in their path that isn't another Spacer (and sometimes even then), while the SNC may offer particularly exceptional assets transport off world, they fully intend for the vast majority of their "employees" to die before they have to pay them anything.
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* LargeAndInCharge: NEP ground combat doctrine usually centers around larger mechs acting as command units for smaller vehicle or powersuit teams, for the simple reason that their communications aerials are higher up and can relay orders more reliably under battlefield conditions. This can be seen in the book, which mostly revolves around a team of Mongoose powersuits (and their sergeant in a SuperPrototype Earth-made suit from the original colony ship's security force) lead by a lieutenant piloting a Touro.

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* LargeAndInCharge: NEP ground combat doctrine usually centers around larger mechs acting as command units for smaller vehicle or powersuit teams, for the simple reason that their communications aerials are higher up and can relay orders more reliably under battlefield conditions. This can be seen in the book, which mostly revolves around a team of Mongoose powersuits (and their sergeant in a SuperPrototype Earth-made suit from the original colony ship's security force) lead by a lieutenant Cpt. Edwina Blake piloting a Touro.
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* LargeAndInCharge: NEP ground combat doctrine usually centers around larger mechs acting as command units for smaller vehicle or powersuit teams, for the simple reason that their communications aerials are higher up and can relay orders more reliably under battlefield conditions. This can be seen in the book, which mostly revolves around a team of Mongoose powersuits (and their sergeant in a SuperPrototype Earth-made suit from the original colony ship's security force) lead by a lieutenant piloting a Touro.
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* MechaEnablingPhlebotinum: While Cranial Jacks ''can'' be fitted to conventional vehicles to make them easier to operate singlehandedly, they are absolutely essential for mechs, at least Loyalist and Corvid ones, as the primitive computer technology available on Solo Nobre wouldn't be able to properly replicate the complex movements and balancing of a living organism without being connected to the nervous system of one. Given that Spacers have access to functional combat androids, they presumably don't have this problem, however and simply use piloted mechs [[BloodKnight when they want to get up close and personal]].
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* ALighterShadeOfBlack: While the Loyalists are serving a monstrously corrupt military junta and the Corvids are violent terrorists who think nothing of sending their own people to die in {{Suicide Attack}}s, at the end of the day most of them are still trying to do what they think is best for the people of Solo Nobre, which is more than can be said of the Spacers or the SNC.
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** Alternatively, one can also see similarities with post colonial Mozambique and Angola, which all, much like Solo Nobre, won a hard fought independence war, followed by corrupt dictatorships which, as bad as they were, [[CrapsackOnlyByComparison were much preferrable to living in an exploitative hellhole ruled by amoral outlanders]].

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Disambiguated.


** It's not the only hellhole - the Outer Colonies are generally implied to be very third-world, Spacer raids and colonizations on worlds result in the mass torture and destruction of the populace for amusement, and Volta, one of many "efficiency societies" (where efficiency meant using cheap crap like paper plates and pre-made rations and abandoning the workers when they rebelled), slid so far back, its society has become tribal combat over "nutrient pipelines".

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** It's not the only hellhole - -- the Outer Colonies are generally implied to be very third-world, Spacer raids and colonizations on worlds result in the mass torture and destruction of the populace for amusement, and Volta, one of many "efficiency societies" (where efficiency meant using cheap crap like paper plates and pre-made rations and abandoning the workers when they rebelled), slid so far back, its society has become tribal combat over "nutrient pipelines".



* CruelAndUnusualDeath: Anyone hit with the Ploughman, Chuffer, Black Hand, Temblor, or AK Pulse experiences this. The Ploughman and Chuffer combine the worst parts of DeadlyGas and HollywoodAcid, the Black Hand gives the target an extreme dose of radiation that's enough to ''liquefy organs'' at close range, the Temblor will reduce your teeth and bones to dust, and the AK Pulse is a sonic boom that crushes anyone in its radius, and anyone outside of its radius (in lore) will suffer from burst eardrums and crushed organs.
** The ''inventor'' of the infamous "Tubarão" element of the chemical warfare cocktail suffers one, in particular; he and his assistants were rounded up by an armed mob and forced to inhale the very substance they'd created. The results were predictably grisly, according to Efi's report on the Chuffer.

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* CruelAndUnusualDeath: Anyone hit with the Ploughman, Chuffer, Black Hand, Temblor, or AK Pulse experiences this. The Ploughman and Chuffer combine the worst parts of DeadlyGas and HollywoodAcid, the Black Hand gives the target an extreme dose of radiation that's enough to ''liquefy organs'' at close range, the Temblor will reduce your teeth and bones to dust, and the AK Pulse is a sonic boom that crushes anyone in its radius, and anyone outside of its radius (in lore) will suffer from burst eardrums and crushed organs.
**
organs. The ''inventor'' of the infamous "Tubarão" element of the chemical warfare cocktail suffers one, in particular; he and his assistants were rounded up by an armed mob and forced to inhale the very substance they'd created. The results were predictably grisly, according to Efi's report on the Chuffer.



* DaylightHorror: The special campaign's end level is set in broad daylight. Naturally, you're free to continue your war crimes there. And with the updated rerelease, ''any'' level can take place in broad daylight depending on the Operation settings. It can be an interesting experience replaying familiar zones with unfamiliar lighting conditions.



* TheDreaded: A gameplay mechanic with Freelance mode pilots. The more expensive pilots you unlock tend to be more well-known - and have higher difficulty modifiers due to their notoriety, affecting the amount of enemies encountered in each district. In exchange, these pilots also have high payout bonuses and multipliers, as the SNC is willing to shell out far more money for their services than low-ranking nobodies and unproven pilots that don't attract nearly as much attention, but work for pennies in comparison.

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* TheDreaded: A gameplay mechanic with Freelance mode pilots. The more expensive pilots you unlock tend to be more well-known - -- and have higher difficulty modifiers due to their notoriety, affecting the amount of enemies encountered in each district. In exchange, these pilots also have high payout bonuses and multipliers, as the SNC is willing to shell out far more money for their services than low-ranking nobodies and unproven pilots that don't attract nearly as much attention, but work for pennies in comparison.
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** Enabling the "Easter Eggs" option allows you to "pilot" a Loyalist infantry and various kamikaze units. The Loyalist infantry is even more fragile than aforementioned Varlet, and kamikaze unit blow themselves up and die when enemies are near.

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** Enabling the "Easter Eggs" option allows you to "pilot" a Loyalist infantry and various kamikaze units. The Loyalist infantry is even more fragile than aforementioned Varlet, and kamikaze unit blow themselves up and die when enemies are near. You can even play as a civilian, which has no weapon mounts and can only inflict damage when equipped with an Audio-kinetic Pulse accessory.
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* CrewOfOne: Both played straight and averted. Many larger vehicles have additional weapons that fire automatically to represent gunners riding with you, but lighter tanks such as the Betka can be operated single handed. This is explicitly due to the use of a BrainComputerInterface and its noted that not tanks are equipped with them the way the ones the PlayerCharacter uses are.

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* CrewOfOne: Both played straight and averted. Many larger vehicles have additional weapons that fire automatically to represent gunners riding with you, but lighter tanks such as the Betka can be operated single handed. This is explicitly due to the use of a BrainComputerInterface and its noted that not all tanks are equipped with them the way the ones the PlayerCharacter uses are.
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* CrewOfOne: Both played straight and averted. Many larger vehicles have additional weapons that fire automatically to represent gunners riding with you, but lighter tanks such as the Betka can be operated single handed. This is explicitly due to the use of a BrainComputerInterface and its noted that not tanks are equipped with them the way the ones the PlayerCharacter uses are.
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* HideYourChildren: You can kill many civilians in the city if you want to, but there are no child civilians.

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* HideYourChildren: You can kill many civilians in the city if you want to, but there are no child civilians. The lore does imply, however, that a significant portion of the enemy vehicles you encounter are crewed by ChildSoldiers.
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* CanonForeigner: The D-99 power suit from the audiobook doesn't appear anywhere in the game.

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* {{BFG}}: Heavy-class weapons. Also, the Orbital Guns.

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* {{BFG}}: Heavy-class weapons. Also, weapons, ranging from a cannon meant to be mounted to seafaring battleships to enormous laser cannons that normally require an insane amount of coolant, even by Spacer standards - the mech it's made for is a bizarro cylinder shape purpose-made for cooling that sucker down.
** The
Orbital Guns.Guns, enormous anti-ship rail guns the size of several city blocks that make sure any foreigner ship thinks twice about edging near orbit. When a character sees one in action in the book, it rattles the ground.



* CommandAndConquerEconomy: Not in the game itself, as the ones that appear in-game are [[ThoseWereOnlyTheirScouts only scout units operating with minimal support behind enemy lines]] or [[BloodKnight are also independent mercs hoping to get a slice of profit]], but this is apparently how Spacer armies work when deployed in force, bringing their own base-building and resource-extraction equipment to a planet's surface in order to repair and replenish their forces quickly onsite rather than relying on costly transportation to and from their ships in orbit.

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* CommandAndConquerEconomy: Not in the game itself, as the ones that appear in-game are [[ThoseWereOnlyTheirScouts only scout units operating with minimal support behind enemy lines]] or [[BloodKnight are also independent mercs hoping to get a slice of profit]], violence that they hopefully get paid for]], but this is apparently how Spacer armies work when deployed in force, bringing their own base-building and resource-extraction equipment to a planet's surface in order to repair and replenish their forces quickly onsite rather than relying on costly transportation to and from their ships in orbit.



* ConvenientlyEmptyBuilding: Averted. When you destroy small buildings like shanty houses or tents, you can see flying red bits aside debris.

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* ConvenientlyEmptyBuilding: Averted. When you destroy small buildings like shanty houses or tents, you can see flying red bits aside debris. Those same flying red bits appear when you blast a civilian or infantry.
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* FrankenVehicle: [[BombThrowingAnarchists Corvid]] vehicles are made out of salvaged vehicles, broken war machines, and pieces of scrap welded together to create something that's just barely functional enough to mount weapons and a shield generator onto. The most shining example of this trope is the Treehouse, a heavy tank that's essentially a pair of treads with several passenger cars stacked on top of each other.
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** Mother's Love takes the crown with 1000hp, 1000 shield and up to 500 overshield, SIX GUNS(two player-controlled and four automatic), weight that allows her to crush absolutely anything without noticing it and crippled slug-like crawl that makes Killdozer and Lowmill look like rocket-propelled beings of pure speed.

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** Mother's Love takes the crown with 1000hp, 1000 HP, 1000 shield and up to 500 overshield, SIX GUNS(two ''six guns'' (two player-controlled and four automatic), weight that allows her to crush absolutely anything without noticing it and a crippled slug-like crawl that makes Killdozer and Lowmill look like rocket-propelled beings of pure speed.
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No trope pothole in page quote, see Sinkhole.


->''"Some mech games could be about the horror and futility of war and how it [[WarIsHell harms innocent civilians]]—the true costs of human life.''

->''In Brigador, if you step on a civilian, [[RewardingVandalism you get 50 bucks]]."''

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->''"Some mech games could be about the horror and futility of war and how it [[WarIsHell harms innocent civilians]]—the civilians—the true costs of human life.''

->''In Brigador, if you step on a civilian, [[RewardingVandalism you get 50 bucks]].bucks."''
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Cross-linking Tank Tread Mecha example.

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* TankTreadMecha: the Brokenheart is this, being a Corvid tank built by sticking a Sweetheart mech torso (hence the name) on top of a truck chassis with treads.
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[[evil:GREAT TROPER IS DEAD]]

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[[evil:GREAT TROPER IS DEAD]]
HAS DIED]]
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[[evil:Welcome, Brigador]]

[[evil:Great Troper Is Dead]]

[[evil:Solo Tropé Must Fall]]

[[evil:[[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Brigador?action=edit Here Is Your Contract]]]]

[[evil:Do You Accept?]]

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[[evil:Welcome, Brigador]]

[[evil:Great Troper Is Dead]]

[[evil:Solo Tropé Must Fall]]

[[evil:WELCOME, BRIGADOR]]

[[evil:GREAT TROPER IS DEAD]]

[[evil:SOLO TROPÉ MUST FALL]]

[[evil:[[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Brigador?action=edit Here Is Your Contract]]]]

[[evil:Do You Accept?]]
HERE IS YOUR CONTRACT]]]]

[[evil:DO YOU ACCEPT?]]

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