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Removed natter. Also, Press X To Not Die is about quick-time events, so I moved that example to a more fitting trope.


A 1994 HackAndSlash ActionRPG for the UsefulNotes/SuperNintendoEntertainmentSystem published by [[Creator/SquareEnix Enix]]. Imagine a typical game in Franchise/TheLegendOfZelda, only with a Franchise/{{Pokemon}}-esque AttackDrone system, more destructable equipment (well, shields), a slight bit more realism than usual, and, most importantly, Zelda puzzles '''on steroids''' (hence the game's name.)

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A ''Brain Lord'' is a 1994 HackAndSlash ActionRPG for the UsefulNotes/SuperNintendoEntertainmentSystem developed by Produce and published by [[Creator/SquareEnix Enix]]. Enix]] for the UsefulNotes/SuperNintendoEntertainmentSystem. Imagine a typical game in Franchise/TheLegendOfZelda, ''Franchise/TheLegendOfZelda'', only with a Franchise/{{Pokemon}}-esque ''Franchise/{{Pokemon}}''-esque AttackDrone system, more destructable destructible equipment (well, shields), a slight bit more realism than usual, and, most importantly, Zelda ''Zelda'' puzzles '''on steroids''' (hence the game's name.)



Notable in that the game contains numerous references and even cameos to [[VideoGame/DragonQuest That Other Enix game]] (not to mention [[VideoGame/The7thSaga That OTHER Other Enix game]] developed by the same team), but, despite going so far as to TitleDrop it several times, is otherwise unrelated and not within the same continuity.

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Notable in that the game contains numerous references and even cameos to [[VideoGame/DragonQuest That Other Enix game]] (not to mention [[VideoGame/The7thSaga That OTHER Other Enix game]] ''VideoGame/DragonQuest'' (and also ''VideoGame/The7thSaga'', developed by the same team), but, despite going so far as to TitleDrop it several times, is otherwise unrelated and not within the same continuity.



!!This game contains examples of:

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!!This game !!''Brain Lord'' contains examples of:of the following tropes:



* CanonName: The only way the player knows of Remeer's name is if they decide not to name him something else. This can be pretty easy to miss.
** Though the team that developed the game tends to use that name repeatedly (Both in 7th Saga, where it was transliterated as "Lemele", and its follow-up, Mystic Ark).

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* CanonName: The only way the player knows of Remeer's name is if they decide not to name him something else. This can be pretty easy to miss.\n** Though the team that developed the game tends to use that name repeatedly (Both in 7th Saga, where it was transliterated as "Lemele", and its follow-up, Mystic Ark).



* ChestMonster: The Ice Castle mixes in "poison fountains" that hurt Remeer when he tries to drink from them with the normal healing fountains.

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* ChestMonster: ChestMonster:
**
The Ice Castle mixes in "poison fountains" that hurt Remeer when he tries to drink from them with the normal healing fountains.



** Not to mention examining one of the bookshelves in the Toronto library also poisons you.

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** Not to mention examining Examining one of the bookshelves in the Toronto library also poisons you.



* GuideDangIt: The single hardest puzzle in the game is ironically the simplest (the two often go together), partly because of the fact that it's a bit of BreakingTheFourthWall. There is a room with a locked door, and three buttons that don't do anything, and a message saying that the key is on the control pad. How do you solve it? [[spoiler:You walk up to the door, and press a button of the control pad that you literally never use in any other situation in the game.]]



* InformingTheFourthWall: When Remeer *does* speak, it's usually along these lines.

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* %%* InformingTheFourthWall: When Remeer *does* ''does'' speak, it's usually along these lines.



* LetsSplitUpGang: Given that the player controls Remeer and only Remeer, this happens all the time, even in towns.

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* %%* LetsSplitUpGang: Given that the player controls Remeer and only Remeer, this happens all the time, even in towns.



* NowWhereWasIGoingAgain: Unfortunate, considering that at least half of the dungeons are hidden in far-away places from the main world, and at least one requires a magic wormhole in order to reach. Plus, most [=NPCs=] don't know much about that sorta thing, and your NPC-team is probably already there. Or near it.

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* NowWhereWasIGoingAgain: Unfortunate, considering that at least half of the dungeons are hidden in far-away places from the main world, and at least one requires a magic wormhole in order to reach. Plus, most [=NPCs=] don't know much about that sorta sort of thing, and your NPC-team is probably already there. Or near it.



* PressXToNotDie: The single hardest puzzle in the game is ironically the simplest (the two often go together), partly because of the fact that it's a bit of BreakingTheFourthWall. There is a room with a locked door, and three buttons that don't do ANYTHING, and a message saying that the key is on the control pad. How do you solve it? [[spoiler: [[GuideDangIt You walk up to the door, and press a button of the control pad that you literally never use in any other situation in the game.]]]]



* SprintShoes: A special cape found in the second dungeon, at the drawback that it is a type of armor and thus un-equips what you had on before. In other words, you move fast, but you're vulnerable.
** Unless you [[SaveScumming Save Scum]] the [[PowerUpFood Defense Up Potions]]. Then you might as well be wearing plate armor. Doubly so if you use the +Defense fairy. This could even be considered a GameBreaker. Imagine, a Remeer that moves faster than most enemies, has enough defense to only take 1 point of damage from nearly anything, and has enough strength to kill nearly anything in one hit with a weapon like the Boomerang or the Morning Star. GameBreaker ''indeed''....

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* SprintShoes: A special cape found in the second dungeon, at the drawback that it is a type of armor and thus un-equips what you had on before. In other words, you move fast, but you're vulnerable.
** Unless
vulnerable unless you [[SaveScumming Save Scum]] {{save scum|ming}} the [[PowerUpFood Defense Up Potions]]. Then you might as well be wearing plate armor. Doubly so if you use the +Defense fairy. This could even be considered a GameBreaker. Imagine, a Remeer that moves faster than most enemies, has enough defense to only take 1 point of damage from nearly anything, and has enough strength to kill nearly anything in one hit with a weapon like the Boomerang or the Morning Star. GameBreaker ''indeed''....Potions]].



%%* YouALLLookFamiliar

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%%* YouALLLookFamiliarYouAllLookFamiliar
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* CharacterLevel: Subverted. Remeer powers up through new weapons, armor, items, etc. But your AttackDrone becomes faster, stronger, and meaner in general though little orbs of experience.

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* CharacterLevel: Subverted. Although Remeer exclusively powers up through [[EquipmentBasedProgression new weapons, armor, items, etc. But and so on]], your AttackDrone becomes faster, stronger, and meaner in general though little orbs of experience.
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* ClassicVideoGameScrewYous: The Ice Castle is filled to the brim with assholish level design decisions. Mixing in damage-dealing fountains with healing fountains? Having some of the plaques on the walls poison you when you try to read them? Another plaque positioned over a spike bed that you ''have'' to step on to read it, only to find out that it just mocks you for trying to read it? It's all there.

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Vendor Trash is being disambiguated, commented out ZCEs


* AlreadyDoneForYou: Happens when some [=NPCs=] go missing.

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* %%* AlreadyDoneForYou: Happens when some [=NPCs=] go missing.



* BrokenBridge: The statue that controls access to Droog will not operate without its sapphire.

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* %%* BrokenBridge: The statue that controls access to Droog will not operate without its sapphire.



* ContinuingIsPainful: Uses the traditional "Lose half your money if you die" set-up.
* ConvenientQuesting: Although usually for script reasons rather than having a shiny new item.

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* %%* ContinuingIsPainful: Uses the traditional "Lose half your money if you die" set-up.
* %%* ConvenientQuesting: Although usually for script reasons rather than having a shiny new item.



* EarthAllAlong: Set in and around Toronto, Ontario of all places.

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* %%* EarthAllAlong: Set in and around Toronto, Ontario of all places.



* MusicalSpoiler: The minute you step into Toronto after completing Droog, you know something's up.
** Also, the music will remain like this for the rest of the game. Just warning.

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* %%* MusicalSpoiler: The minute you step into Toronto after completing Droog, you know something's up.
**
up. Also, the music will remain like this for the rest of the game. Just warning.



* OnlySmartPeopleMayPass: Natch, given the genre.

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* %%* OnlySmartPeopleMayPass: Natch, given the genre.



* SavePoint: Statues in dungeons. Also, the good ol' inn.

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* %%* SavePoint: Statues in dungeons. Also, the good ol' inn.



* StandardRPGItems: Revival mirrors, power boosters, potions, antidotes, etc.

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* %%* StandardRPGItems: Revival mirrors, power boosters, potions, antidotes, etc.



* TalkToEveryone: The sidequest before Droog.
* ThereAreNoTents: Only statues, items, and inns.
* TookAShortcut: Used and abused by your teammates.

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* %%* TalkToEveryone: The sidequest before Droog.
* %%* ThereAreNoTents: Only statues, items, and inns.
* %%* TookAShortcut: Used and abused by your teammates.



* TwentyFourHourArmor: Then again, it is invisible armor...

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* %%* TwentyFourHourArmor: Then again, it is invisible armor...



* VendorTrash: Silver and Gold bullion, Ancient Coin, etc.
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* StandardStatusEffects: Poison makes you slowly lose health, numbness makes you suddenly lose all control for a fraction of a second and stop (spell casting takes much longer because of this.)

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* StandardStatusEffects: StatusEffects: Poison makes you slowly lose health, numbness makes you suddenly lose all control for a fraction of a second and stop (spell casting takes much longer because of this.)
Is there an issue? Send a MessageReason:
None


* NowWhereWasIGoingAgain: Unfortunate, considering that at least half of the dungeons are hidden in far-away places from the main world, and at least one requires a magic wormhole in order to reach. Plus, most NPC's don't know much about that sorta thing, and your NPC-team is probably already there. Or near it.

to:

* NowWhereWasIGoingAgain: Unfortunate, considering that at least half of the dungeons are hidden in far-away places from the main world, and at least one requires a magic wormhole in order to reach. Plus, most NPC's [=NPCs=] don't know much about that sorta thing, and your NPC-team is probably already there. Or near it.

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Changed: 54

Removed: 254

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* CrateExpectations

to:

* %%* CrateExpectations



* FightInTheNude: Remeer is shown with the same white tunic with orange shoulderpads, regardless of what you have equipped.
** However, he will be shown carrying specifically whatever shield you have equipped. And of course the weapons look different too.



* InformedEquipment: Remeer is shown with the same white tunic with orange shoulderpads, regardless of what you have equipped. However, he will be shown carrying specifically whatever shield and weapon you have equipped.



* PowerUpFood
* [[PressXToNotDie Press X To Not Be Trapped Forever]]: The single hardest puzzle in the game is ironically the simplest (the two often go together), partly because of the fact that it's a bit of BreakingTheFourthWall. There is a room with a locked door, and three buttons that don't do ANYTHING, and a message saying that the key is on the control pad. How do you solve it? [[spoiler: [[GuideDangIt You walk up to the door, and press a button of the control pad that you literally never use in any other situation in the game.]]]]

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* %%* PowerUpFood
* [[PressXToNotDie Press X To Not Be Trapped Forever]]: PressXToNotDie: The single hardest puzzle in the game is ironically the simplest (the two often go together), partly because of the fact that it's a bit of BreakingTheFourthWall. There is a room with a locked door, and three buttons that don't do ANYTHING, and a message saying that the key is on the control pad. How do you solve it? [[spoiler: [[GuideDangIt You walk up to the door, and press a button of the control pad that you literally never use in any other situation in the game.]]]]



* SaveTheWorld

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* %%* SaveTheWorld



* TraumaInn

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* %%* TraumaInn



* TheVeryDefinitelyFinalDungeon: The Platinum castle.
* WalletOfHolding
* WelcomeToCorneria
* YouALLLookFamiliar

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* %%* TheVeryDefinitelyFinalDungeon: The Platinum castle.
* %%* WalletOfHolding
* %%* WelcomeToCorneria
* %%* YouALLLookFamiliar

Changed: 847

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Added image.


A 1994 hack 'n slash ActionRPG for the UsefulNotes/SuperNintendoEntertainmentSystem published by [[Creator/SquareEnix Enix]]. Imagine a typical game in Franchise/TheLegendOfZelda, only with a Franchise/{{Pokemon}}-esque AttackDrone system, more destructable equipment (well, shields), a slight bit more realism than usual, and, most importantly, Zelda puzzles '''on steroids''' (hence the game's name.)

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brain_lord.png]]
A 1994 hack 'n slash HackAndSlash ActionRPG for the UsefulNotes/SuperNintendoEntertainmentSystem published by [[Creator/SquareEnix Enix]]. Imagine a typical game in Franchise/TheLegendOfZelda, only with a Franchise/{{Pokemon}}-esque AttackDrone system, more destructable equipment (well, shields), a slight bit more realism than usual, and, most importantly, Zelda puzzles '''on steroids''' (hence the game's name.)



----

to:

----
Is there an issue? Send a MessageReason:
None


A 1994 hack 'n slash ActionRPG for the SuperNintendoEntertainmentSystem published by [[Creator/SquareEnix Enix]]. Imagine a typical game in Franchise/TheLegendOfZelda, only with a Franchise/{{Pokemon}}-esque AttackDrone system, more destructable equipment (well, shields), a slight bit more realism than usual, and, most importantly, Zelda puzzles '''on steroids''' (hence the game's name.)

to:

A 1994 hack 'n slash ActionRPG for the SuperNintendoEntertainmentSystem UsefulNotes/SuperNintendoEntertainmentSystem published by [[Creator/SquareEnix Enix]]. Imagine a typical game in Franchise/TheLegendOfZelda, only with a Franchise/{{Pokemon}}-esque AttackDrone system, more destructable equipment (well, shields), a slight bit more realism than usual, and, most importantly, Zelda puzzles '''on steroids''' (hence the game's name.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarthAllAlong: Set in and around Toronto, Ontario of all places.

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