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* NintendoHard: Clunky tank controls and melee combat that doesn't cooperate with it, TrialAndErrorGameplay puzzles and potential instant deaths, an early part of the game is a TimedMission that is so difficult to deal with that it can come down to pure luck (and trying to savescum can glitch out the timer, making the game impossible), and the UnwinnableByMistake situation listed below. This game doesn't mess around.

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* NintendoHard: Clunky tank controls and melee combat that doesn't cooperate with it, TrialAndErrorGameplay puzzles and potential instant deaths, an early part of the game is a TimedMission that is so difficult to deal with that it can come down to pure luck (and trying to savescum can glitch inside this part will automatically run out the timer, timer every time the save is loaded, making the game impossible), impossible and thus forcing it to have to be done in one go), and the UnwinnableByMistake situation listed below. This game doesn't mess around.

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* NintendoHard: Clunky tank controls and melee combat that doesn't cooperate with it, TrialAndErrorGameplay puzzles and potential instant deaths, an early part of the game is a TimedMission that is so difficult to deal with that it can come down to pure luck (and trying to savescum can glitch out the timer, making the game impossible), and the UnwinnableByMistake situation listed below. This game doesn't mess around.


A 1995 ActionAdventure game by Origin Systems.

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A 1995 ActionAdventure game by Origin Systems.
Creator/OriginSystems.

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** You also have your own journal, providing additional thoughts on your situation. After you check a few entries, you (the character) will notice that you're not actually ''creating'' these logs, they just kind of show up...which results in a log entry about how your journal is apparently logging all of your thoughts ''for'' you.


The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''Videogame/AloneInTheDark1992'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.

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The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''Videogame/AloneInTheDark1992'', only with PlayStation UsefulNotes/PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.


The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''VideoGame/AloneInTheDark1992'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.

to:

The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''VideoGame/AloneInTheDark1992'', ''Videogame/AloneInTheDark1992'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.


The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''VideoGame/AloneInTheDark'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.

to:

The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''VideoGame/AloneInTheDark'', ''VideoGame/AloneInTheDark1992'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.



* SpritePolygonMix: Flat backgrounds, 3D objects, like in ''VideoGame/AloneInTheDark''.

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* SpritePolygonMix: Flat backgrounds, 3D objects, like in ''VideoGame/AloneInTheDark''.''Videogame/AloneInTheDark1992''.


[[caption-width-right:320:State-of-the-art CGI.]]

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[[caption-width-right:320:State-of-the-art CGI.]]


* AmnesiacHero: A pre-requisite for TheQuestForIdentity.

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* AmnesiacHero: A pre-requisite for TheQuestForIdentity.QuestForIdentity.

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* AmnesiacHero: A pre-requisite for TheQuestForIdentity.


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* ProHumanTranshuman: Dr. Mastaba hoped that you would succumb to TranshumanTreachery after he upgraded (and deformed) you, but instead made you into a vengeful PhlebotinumRebel.


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* SeeYouInHell: "I'm sure I'll be joining you and your men in hell very shortly." [[spoiler:(referring to the imminent explosion of a nuclear reactor nearby.)]]


He wakes up in a cell. He doesn't know who he is. He doesn't remember where he is. He is within the depths of an abandoned sprawling base on a lonely moon; apparently, he is the victim of cruel experiments by an insane radical group, which have turned him into a {{cyborg}}, a grotesque killing machine.

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He wakes up in a cell. He doesn't know who he is. He doesn't remember where he is. He is within the depths of an abandoned sprawling base on a lonely moon; apparently, he is the victim of cruel experiments by an insane radical group, group's cruel experiments, which have turned him into a {{cyborg}}, {{cyborg}} -- a grotesque killing machine.



The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''AloneInTheDark'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.

to:

The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''AloneInTheDark'', ''VideoGame/AloneInTheDark'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.



* SpritePolygonMix: Flat backgrounds, 3D objects, like in ''AloneInTheDark''.

to:

* SpritePolygonMix: Flat backgrounds, 3D objects, like in ''AloneInTheDark''.''VideoGame/AloneInTheDark''.


The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''AloneInTheDark'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" just as the genre was losing its popularity.

to:

The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''AloneInTheDark'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as the that genre was losing its popularity.



* ThatOneLevel: The reactor shutdown mission. You need to navigate a catwalk (with the VERY clumsy controls), lower a pylon BEFORE the alien catches up with you, attack the alien to lure it to the catwalk, shut down and re-activate the catwalk to kill the alien, run BACK and lower another pylon then shutdown the reactor with a code. All in ONE MINUTE. [[GuideDangIt If you save your game anytime inside the reactor room, the reactor will ALWAYS explode no matter what you do.]] *Also* [[GameBreakingBug the alien sometimes mysteriously reappears and shutdown the catwalk and kills you even if you succeed.]]

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* [[spoiler: EarthShatteringKaboom: The reactor explosion of your base somehow manages to blow up the entire moon.]]


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* GravityMaster: The entire race of Phyxx. Their civilization was built upon the mastery of gravity. The upper class lives in low gravity cities where little physical effort is needed, while the worker/soldier class were grown in high gravity environments to make them stronger. HilarityEnsues.


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* UnwinnableByMistake: Draining the sweet, sweet alien battery you got from [[spoiler: the first alien leader]] too much (either by healing or firing your arm cannon), and you will not have enough power to charge up [[spoiler: your escape vehicle.]]

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* SequelHook: [[spoiler: Dr. Escher survived and captured, with Dr. Mastaba gloating that she will be his next test subject.]] But alas, all hope for a sequel/expansion was [[OrphanedSeries long since gone]].


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* [[spoiler: TheUnfought: Dr. Mastaba got away scott free.]]

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* ThatOneLevel: The reactor shutdown mission. You need to navigate a catwalk (with the VERY clumsy controls), lower a pylon BEFORE the alien catches up with you, attack the alien to lure it to the catwalk, shut down and re-activate the catwalk to kill the alien, run BACK and lower another pylon then shutdown the reactor with a code. All in ONE MINUTE. [[GuideDangIt If you save your game anytime inside the reactor room, the reactor will ALWAYS explode no matter what you do.]] *Also* [[GameBreakingBug the alien sometimes mysteriously reappears and shutdown the catwalk and kills you even if you succeed.]]

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