Is there an issue? Send a MessageReason:
None
Changed line(s) 54 (click to see context) from:
* DoingInTheWizard: [[spoiler:Case 5]] is presented as the only case without a supernatural element, with the main threat being [[spoiler:VoodooZombies created through non-supernatural means.]] However, this is retroactively {{subverted|Trope}} in Case 8, where [[spoiler: Percy tells Ben that there ''was'' some supernatural activity he just wasn't aware of - namely, the appearance of an {{Oni}} which helped Yamamoto put his evil plan together.]]
to:
* DoingInTheWizard: [[spoiler:Case 5]] is presented as the only case without a supernatural element, with the main threat being [[spoiler:VoodooZombies [[spoiler:{{Voodoo Zombie}}s created through non-supernatural means.]] However, this is retroactively {{subverted|Trope}} in Case 8, where [[spoiler: Percy tells Ben that there ''was'' some supernatural activity he just wasn't aware of - namely, the appearance of an {{Oni}} which helped Yamamoto put his evil plan together.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
See also Gonzalez's other Adventure Games, ''VideoGame/{{Shardlight}}'' and ''A Golden Wake''.
to:
See also Gonzalez's other Adventure Games, ''VideoGame/{{Shardlight}}'' ''VideoGame/{{Shardlight}}'', ''VideoGame/LamplightCity'', and ''A Golden Wake''.
Changed line(s) 97 (click to see context) from:
** Also in Case 5, the zombies are [[spoiler: [[VoodooZombies people poisoned to a near death-like state and made open to suggestion]]]]. As it turns out, this [[spoiler: actually happened to [[https://en.wikipedia.org/wiki/Clairvius_Narcisse Clairvius Narcisse]] in Haiti]].
to:
** Also in Case 5, the zombies are [[spoiler: [[VoodooZombies [[VoodooZombie people poisoned to a near death-like state and made open to suggestion]]]]. As it turns out, this [[spoiler: actually happened to [[https://en.wikipedia.org/wiki/Clairvius_Narcisse Clairvius Narcisse]] in Haiti]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''Ben Jordan: Paranormal Investigator'' is a series of eight {{freeware|Games}} [[AdventureGame point'n'click adventures]] by [[http://www.grundislavgames.com/ Francisco "Grundislav" Gonzalez]]. It details the adventures of the eponymous hero, a young man from Philadelphia, as he travels around the world solving supernatural crimes, each part being a separate case.
to:
''Ben Jordan: Paranormal Investigator'' is a series of eight {{freeware|Games}} [[AdventureGame point'n'click adventures]] by [[http://www.grundislavgames.com/ Francisco "Grundislav" Gonzalez]].Gonzalez. It details the adventures of the eponymous hero, a young man from Philadelphia, as he travels around the world solving supernatural crimes, each part being a separate case.
Changed line(s) 8,16 (click to see context) from:
* [[http://grundislavgames.com/benjordan/case1.php Case 1: In Search of the Skunk-Ape]]
* [[http://grundislavgames.com/benjordan/case2.php Case 2: The Lost Galleon of the Salton Sea]]
* [[http://grundislavgames.com/benjordan/case3.php Case 3: The Sorceress of Smailholm]]
* [[http://grundislavgames.com/benjordan/case4.php Case 4: Horror at Number 50]]
* [[http://grundislavgames.com/benjordan/case5.php Case 5: Land of the Rising Dead]]
* [[http://grundislavgames.com/benjordan/case6.php Case 6: Scourge of the Sea People]]
* [[http://grundislavgames.com/benjordan/case7.php Case 7: The Cardinal Sins]]
* [[http://grundislavgames.com/benjordan/case8.php Case 8: Relics of the Past]]
* [[http://grundislavgames.com/benjordan/case2.php Case 2: The Lost Galleon of the Salton Sea]]
* [[http://grundislavgames.com/benjordan/case3.php Case 3: The Sorceress of Smailholm]]
* [[http://grundislavgames.com/benjordan/case4.php Case 4: Horror at Number 50]]
* [[http://grundislavgames.com/benjordan/case5.php Case 5: Land of the Rising Dead]]
* [[http://grundislavgames.com/benjordan/case6.php Case 6: Scourge of the Sea People]]
* [[http://grundislavgames.com/benjordan/case7.php Case 7: The Cardinal Sins]]
* [[http://grundislavgames.com/benjordan/case8.php Case 8: Relics of the Past]]
to:
* [[http://grundislavgames.com/benjordan/case1.php Case 1: In Search of the Skunk-Ape]]
Skunk-Ape
*[[http://grundislavgames.com/benjordan/case2.php Case 2: The Lost Galleon of the Salton Sea]]
Sea
*[[http://grundislavgames.com/benjordan/case3.php Case 3: The Sorceress of Smailholm]]
Smailholm
*[[http://grundislavgames.com/benjordan/case4.php Case 4: Horror at Number 50]]
50
*[[http://grundislavgames.com/benjordan/case5.php Case 5: Land of the Rising Dead]]
Dead
*[[http://grundislavgames.com/benjordan/case6.php Case 6: Scourge of the Sea People]]
People
*[[http://grundislavgames.com/benjordan/case7.php Case 7: The Cardinal Sins]]
Sins
*[[http://grundislavgames.com/benjordan/case8.php Case 8: Relics of the Past]]
Past
Grundislav's original website is now defunct, but the entire series can be downloaded from his [[https://itch.io/c/199280/ben-jordan-paranormal-investigator-series itch.io page.]]
*
*
*
*
*
*
*
Grundislav's original website is now defunct, but the entire series can be downloaded from his [[https://itch.io/c/199280/ben-jordan-paranormal-investigator-series itch.io page.]]
Changed line(s) 23,24 (click to see context) from:
* AcceptableBreaksFromReality: If the Osaka Police department worked the way a police department ''REALLY'' did, Ben would probably have not only been '''a)''' Probably turned away before he could do anything, '''b)''' have had a ''LOT'' harder time obtaining evidence if he wasn't turned away, and '''c)''' would have made for a boring game.
** {{Lampshade|Hanging}} and {{justified|Trope}} in Case 8 - apparently, [[spoiler: Percy]] has the ability to sway people's wills and has been doing so to help Ben on his adventures.
** {{Lampshade|Hanging}} and {{justified|Trope}} in Case 8 - apparently, [[spoiler: Percy]] has the ability to sway people's wills and has been doing so to help Ben on his adventures.
to:
* AcceptableBreaksFromReality: If the Osaka Police department worked the way a police department ''REALLY'' did, Ben would probably have not only been '''a)''' Probably turned away before he could do anything, '''b)''' have had a ''LOT'' harder time obtaining evidence if he wasn't turned away, and '''c)''' would have made for a boring game.
** {{Lampshade|Hanging}}game. This is later [[LampshadeHanging lampshaded]] and {{justified|Trope}} in Case 8 - apparently, [[spoiler: Percy]] has the ability to sway people's wills and has been doing so to help Ben on his adventures.
** {{Lampshade|Hanging}}
Changed line(s) 27 (click to see context) from:
* BigBad: Kind of split between [[spoiler:Cardinal Genovese]], who is directly responsible for every paranormal danger Ben has had to confront, and Zortherus, a powerful strigoi with a close vendetta against Ben's family (though Ben only faces him once, and he mostly figures into the backstory).
to:
* BigBad: Kind of split between [[spoiler:Cardinal Genovese]], who is [[DiabolicalMastermind directly responsible responsible]] for every paranormal danger Ben has had to confront, and Zortherus, a powerful strigoi with [[FamilialFoe a close vendetta against Ben's family family]] (though Ben only faces him once, and he mostly figures into the backstory).
Changed line(s) 31,32 (click to see context) from:
* BilingualBonus[=/=]GratuitousSpanish: The ghost captain in the case 2 remake speaks actual, proper Spanish, though it can be somewhat difficult to understand with the heavy reverb effect.
* BittersweetEnding: [[spoiler:Case 3. Sure, Ben might have stopped the witches of Smailholm, but his love interest, Mary, is dead and is going to haunt him for many {{Dream Sequence}}s to come]].
* BittersweetEnding: [[spoiler:Case 3. Sure, Ben might have stopped the witches of Smailholm, but his love interest, Mary, is dead and is going to haunt him for many {{Dream Sequence}}s to come]].
to:
* BilingualBonus[=/=]GratuitousSpanish: The ghost captain in the case Case 2 remake speaks actual, proper Spanish, though it can be somewhat difficult to understand with the heavy reverb effect.
*BittersweetEnding: BittersweetEnding:
** [[spoiler:Case 3. Sure, Ben might have stopped the witches of Smailholm, but his love interest, Mary, is dead and is going to haunt him for many {{Dream Sequence}}s to come]].
*
** [[spoiler:Case 3. Sure, Ben might have stopped the witches of Smailholm, but his love interest, Mary, is dead and is going to haunt him for many {{Dream Sequence}}s to come]].
Changed line(s) 34 (click to see context) from:
* BrickJoke: The prospector loans Ben his car near the end of Case 2, which winds up crashed. When it's all done, the prospector asks where his car is. Cue OhCrap from Ben.
to:
* BrickJoke: BrickJoke:
** The prospector loans Ben his car near the end of Case 2, which winds up crashed. When it's all done, the prospector asks where his car is. Cue OhCrap from Ben.
** The prospector loans Ben his car near the end of Case 2, which winds up crashed. When it's all done, the prospector asks where his car is. Cue OhCrap from Ben.
Changed line(s) 37 (click to see context) from:
* BusmansHoliday: Case 6 starts out as a vacation.
to:
* BusmansHoliday: BusmansHoliday:
** Case 6 starts out as a vacation.
** Case 6 starts out as a vacation.
Changed line(s) 39,40 (click to see context) from:
* CastingGag: in Case 7 and 8, Percival Quentin Jones is voiced by Chris ''Jones'', the creator of the AdventureGameStudio the series was made with.
* {{Confessional}}: One appears in case seven. Ben can confess to [[IdleAnimation many]] [[KleptomaniacHero silly]] [[TryEverything "sins"]] he has committed over the course of the series.
* {{Confessional}}: One appears in case seven. Ben can confess to [[IdleAnimation many]] [[KleptomaniacHero silly]] [[TryEverything "sins"]] he has committed over the course of the series.
to:
* CastingGag: in Case 7 and 8, Percival Quentin Jones is voiced by Chris ''Jones'', the creator of the AdventureGameStudio Adventure Game Studio the series was made with.
* {{Confessional}}: One appears incase seven.Case 7. Ben can confess to [[IdleAnimation many]] [[KleptomaniacHero silly]] [[TryEverything "sins"]] he has committed over the course of the series.
* {{Confessional}}: One appears in
Changed line(s) 48 (click to see context) from:
** Use the "Touch" icon on a priest in case 8, and you'll get a message saying [[BlackComedy "Shouldn't that be the other way around?"]]
to:
** Use the "Touch" icon on a priest in case Case 8, and you'll get a message saying [[BlackComedy "Shouldn't that be the other way around?"]]
Changed line(s) 50 (click to see context) from:
* DoingInTheWizard: [[DoubleSubversion Double subverted.]] It appears that [[spoiler:Case 5]] is the only case without a supernatural element, but in Case 8, [[spoiler: Percy tells Ben that there ''was'' some supernatural activity he just wasn't aware of - namely, the appearance of an [[{{Youkai}} Oni]] which helped Yamamoto put his evil plan together.]]
to:
* DoingInTheWizard: [[DoubleSubversion Double subverted.]] It appears that [[spoiler:Case 5]] is presented as the only case without a supernatural element, but with the main threat being [[spoiler:VoodooZombies created through non-supernatural means.]] However, this is retroactively {{subverted|Trope}} in Case 8, where [[spoiler: Percy tells Ben that there ''was'' some supernatural activity he just wasn't aware of - namely, the appearance of an [[{{Youkai}} Oni]] {{Oni}} which helped Yamamoto put his evil plan together.]]
Changed line(s) 52 (click to see context) from:
* FantasyKitchenSink: Skunk-apes, ghosts, witches, zombies, demons... Most obvious with case 6, which introduces elements of Myth/ClassicalMythology.
to:
* FantasyKitchenSink: Skunk-apes, ghosts, witches, zombies, demons... Most obvious with case Case 6, which introduces elements of Myth/ClassicalMythology.
Changed line(s) 61,63 (click to see context) from:
* IdiotBall: Ben picks up one in case 8 when he hands a relic over to a member of the clergy. Ben, the Knights of St. Anthony are ''involved'' in the Clergy....
** Slightly justified in that Ben didn't know that the crypts are normally not open to the public.
* ImprovisedWeapon: Ben's quite fond of these. Objects he has used to defeat his enemies include: [[spoiler:a table with some cocaine on it, a crowbar, a sharp hook on a rope, part of a drain pipe, a camera, a customized vacuum cleaner, a rusty old trident, a 2000-year old amulet with a demon trapped in it, and a statue of Atlas. Oh, and [[MyFriendsAndZoidberg a stolen gun]].]]
** Slightly justified in that Ben didn't know that the crypts are normally not open to the public.
* ImprovisedWeapon: Ben's quite fond of these. Objects he has used to defeat his enemies include: [[spoiler:a table with some cocaine on it, a crowbar, a sharp hook on a rope, part of a drain pipe, a camera, a customized vacuum cleaner, a rusty old trident, a 2000-year old amulet with a demon trapped in it, and a statue of Atlas. Oh, and [[MyFriendsAndZoidberg a stolen gun]].]]
to:
* IdiotBall: Ben picks up one in case Case 8 when he hands a relic over to a member of the clergy. Ben, the Knights of St. Anthony are ''involved'' in the Clergy....
**Clergy.... Slightly justified in that Ben didn't know that the crypts are normally not open to the public.
*ImprovisedWeapon: ImprovisedWeapon:
** Ben's quite fond of these. Objects he has used to defeat his enemies include: [[spoiler:a table with some cocaine on it, a crowbar, a sharp hook on a rope, part of a drain pipe, a camera, a customized vacuum cleaner, a rusty old trident, a 2000-year old amulet with a demon trapped in it, and a statue of Atlas. Oh, and [[MyFriendsAndZoidberg a stolen gun]].]]
**
*
** Ben's quite fond of these. Objects he has used to defeat his enemies include: [[spoiler:a table with some cocaine on it, a crowbar, a sharp hook on a rope, part of a drain pipe, a camera, a customized vacuum cleaner, a rusty old trident, a 2000-year old amulet with a demon trapped in it, and a statue of Atlas. Oh, and [[MyFriendsAndZoidberg a stolen gun]].]]
Changed line(s) 79,81 (click to see context) from:
* ShoutOut: When they confront the ghost in Case 4 Ben says he was half-expecting a [[VideoGame/ChzoMythos skeleton with an apron and machete]].
** In Case 1 (Deluxe maybe), there's a reference to ''VideoGame/LauraBow'' with picking stuff up and "putting it in your purse".
*** The music that plays when examining a victim of the skunk-ape is also the same as in the second ''VideoGame/LauraBow'' game.
** In Case 1 (Deluxe maybe), there's a reference to ''VideoGame/LauraBow'' with picking stuff up and "putting it in your purse".
*** The music that plays when examining a victim of the skunk-ape is also the same as in the second ''VideoGame/LauraBow'' game.
to:
* ShoutOut: ShoutOut:
** When they confront the ghost in Case 4 Ben says he was half-expecting a [[VideoGame/ChzoMythos skeleton with an apron and machete]].
** In Case 1 (Deluxe maybe), there's a reference to ''VideoGame/LauraBow'' with picking stuff up and "putting it in yourpurse".
***purse". The music that plays when examining a victim of the skunk-ape is also the same as in the second ''VideoGame/LauraBow'' ''Laura Bow'' game.
** When they confront the ghost in Case 4 Ben says he was half-expecting a [[VideoGame/ChzoMythos skeleton with an apron and machete]].
** In Case 1 (Deluxe maybe), there's a reference to ''VideoGame/LauraBow'' with picking stuff up and "putting it in your
***
Changed line(s) 83,85 (click to see context) from:
** When Ben meets someone standing outside an apartment building in case 7, he asks if there's been a [[VideoGame/TheBlackwellSeries doorman strike]].
** One of the office doors in the Basilica in case 7 is labeled [[Creator/UmbertoEco "U. Eco"]].
** The maze on Minotaur Island in case 6 is almost blatantly inspired by the minotaur's maze in VideoGame/KingsQuestVI. Biggest difference is that this time the minotaur's been quite dead for a while.
** One of the office doors in the Basilica in case 7 is labeled [[Creator/UmbertoEco "U. Eco"]].
** The maze on Minotaur Island in case 6 is almost blatantly inspired by the minotaur's maze in VideoGame/KingsQuestVI. Biggest difference is that this time the minotaur's been quite dead for a while.
to:
** When Ben meets someone standing outside an apartment building in case Case 7, he asks if there's been a [[VideoGame/TheBlackwellSeries doorman strike]].
** One of the office doors in the Basilica incase Case 7 is labeled [[Creator/UmbertoEco "U. Eco"]].
** The maze on Minotaur Island incase Case 6 is almost blatantly inspired by the minotaur's maze in VideoGame/KingsQuestVI. Biggest difference is that this time the minotaur's been quite dead for a while.
** One of the office doors in the Basilica in
** The maze on Minotaur Island in
Changed line(s) 89,93 (click to see context) from:
*** The computer in the original version of case 1 is labelled "Compy 386".
*** In case 3, Wilma's house is described as being "a thatched-roof cottage, suitable for burnination".
* ShownTheirWork: Case 5 features zombies who leave fingerprints at the scene of their crimes. When Ben asks the detective if they can find anyone linked to the fingerprints, he mentions that unless they match someone who is already in the database, they can't include them as a suspect, or pin them to the crime. Forensics aren't magic, after all.
** Also in case 5, the zombies are [[spoiler: people poisoned to a near death-like state and made open to suggestion]]. As it turns out, this [[spoiler: actually happened to [[https://en.wikipedia.org/wiki/Clairvius_Narcisse Clairvius Narcisse]] in Haiti]].
** Despite that the details about the siren are a bit wrong, the mermaid-figure is actually quite a common interpretation.
*** In case 3, Wilma's house is described as being "a thatched-roof cottage, suitable for burnination".
* ShownTheirWork: Case 5 features zombies who leave fingerprints at the scene of their crimes. When Ben asks the detective if they can find anyone linked to the fingerprints, he mentions that unless they match someone who is already in the database, they can't include them as a suspect, or pin them to the crime. Forensics aren't magic, after all.
** Also in case 5, the zombies are [[spoiler: people poisoned to a near death-like state and made open to suggestion]]. As it turns out, this [[spoiler: actually happened to [[https://en.wikipedia.org/wiki/Clairvius_Narcisse Clairvius Narcisse]] in Haiti]].
** Despite that the details about the siren are a bit wrong, the mermaid-figure is actually quite a common interpretation.
to:
*** The computer in the original version of case Case 1 is labelled "Compy 386".
*** Incase Case 3, Wilma's house is described as being "a thatched-roof cottage, suitable for burnination".
*ShownTheirWork: ShownTheirWork:
** Case 5 features zombies who leave fingerprints at the scene of their crimes. When Ben asks the detective if they can find anyone linked to the fingerprints, he mentions that unless they match someone who is already in the database, they can't include them as a suspect, or pin them to the crime. Forensics aren't magic, after all.
** Also incase Case 5, the zombies are [[spoiler: [[VoodooZombies people poisoned to a near death-like state and made open to suggestion]].suggestion]]]]. As it turns out, this [[spoiler: actually happened to [[https://en.wikipedia.org/wiki/Clairvius_Narcisse Clairvius Narcisse]] in Haiti]].
**Despite that Even though the details about the siren are a bit wrong, the mermaid-figure mermaid-like figure is actually quite a common interpretation.
*** In
*
** Case 5 features zombies who leave fingerprints at the scene of their crimes. When Ben asks the detective if they can find anyone linked to the fingerprints, he mentions that unless they match someone who is already in the database, they can't include them as a suspect, or pin them to the crime. Forensics aren't magic, after all.
** Also in
**
Deleted line(s) 95 (click to see context) :
* SpiritualSuccessor: To Creator/{{Sierra}} adventure games; but one might also think that it bears a lot from the first ''VideoGame/GabrielKnight'' game.
Changed line(s) 100 (click to see context) from:
* VideoGameCrueltyPunishment: Hey Ben, eat that blowfish. Yeah, we're told it's extremely poisonous! Do it! Game over!
to:
* VideoGameCrueltyPunishment: VideoGameCrueltyPunishment:
** Hey Ben, eat that blowfish. Yeah, we're told it's extremely poisonous! Do it! Game over!
** Hey Ben, eat that blowfish. Yeah, we're told it's extremely poisonous! Do it! Game over!
Is there an issue? Send a MessageReason:
None
Deleted line(s) 23 (click to see context) :
* OneHundredAndEight: Conveniently, Case 5 is set in Japan... and the most points you can get? 108. Coincidence?
Added DiffLines:
* Mystical108: Conveniently, Case 5 is set in Japan... and the most points you can get? 108. Coincidence?
Is there an issue? Send a MessageReason:
None
Deleted line(s) 26 (click to see context) :
* AGodAmI: The BigBad's plan in Case 8.
Added DiffLines:
* GodhoodSeeker: The BigBad's plan in Case 8.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
See also Gonzalez's other Adventure Games ''VideoGame/{{Shardlight}}'' and ''A Golden Wake''.
to:
See also Gonzalez's other Adventure Games Games, ''VideoGame/{{Shardlight}}'' and ''A Golden Wake''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
See also Gonzalez's other Adventure Games ''VideoGame/{{Shardlight}}'' and ''A Golden Wake''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''Ben Jordan: Paranormal Investigator'' is a series of eight [[FreewareGames freeware]] [[AdventureGame point'n'click adventures]] by [[http://www.grundislavgames.com/ Francisco "Grundislav" Gonzalez]]. It details the adventures of the eponymous hero, a young man from Philadelphia, as he travels around the world solving supernatural crimes, each part being a separate case.
to:
''Ben Jordan: Paranormal Investigator'' is a series of eight [[FreewareGames freeware]] {{freeware|Games}} [[AdventureGame point'n'click adventures]] by [[http://www.grundislavgames.com/ Francisco "Grundislav" Gonzalez]]. It details the adventures of the eponymous hero, a young man from Philadelphia, as he travels around the world solving supernatural crimes, each part being a separate case.
Changed line(s) 24 (click to see context) from:
** [[LampshadeHanging Lampshaded]] and [[JustifiedTrope justified]] in Case 8 - apparently, [[spoiler: Percy]] has the ability to sway people's wills and has been doing so to help Ben on his adventures.
to:
** [[LampshadeHanging Lampshaded]] {{Lampshade|Hanging}} and [[JustifiedTrope justified]] {{justified|Trope}} in Case 8 - apparently, [[spoiler: Percy]] has the ability to sway people's wills and has been doing so to help Ben on his adventures.
Changed line(s) 42 (click to see context) from:
* {{Cliffhanger}}/DownerEnding: [[spoiler:Case 7. Simon is killed, Ben is taken captive by Percy who turns out be TheMole, and Alice has mysteriously disappeared]].
to:
* {{Cliffhanger}}/DownerEnding: [[spoiler:Case 7. Simon is killed, Ben is taken captive by Percy who turns out be TheMole, and Alice has mysteriously disappeared]].disappeared.]]
Changed line(s) 63 (click to see context) from:
* ImprovisedWeapon: Ben's quite fond of these. Objects he has used to defeat his enemies include: [[spoiler:a table with some cocaine on it, a crowbar, a sharp hook on a rope, part of a drain pipe, a camera, a customized vacuum cleaner, a rusty old trident, a 2000-year old amulet with a demon trapped in it, and a statue of Atlas. Oh, and [[AndZoidberg a stolen gun.]]]]
to:
* ImprovisedWeapon: Ben's quite fond of these. Objects he has used to defeat his enemies include: [[spoiler:a table with some cocaine on it, a crowbar, a sharp hook on a rope, part of a drain pipe, a camera, a customized vacuum cleaner, a rusty old trident, a 2000-year old amulet with a demon trapped in it, and a statue of Atlas. Oh, and [[AndZoidberg [[MyFriendsAndZoidberg a stolen gun.]]]]gun]].]]
Changed line(s) 66 (click to see context) from:
* KarmaHoudini: Max, the [[spoiler:Knight of St. Anthony responsible for killing Simon]], walks away scot-free in the Case 8 finale, albeit after Ben convinces him to give up his life of thuggery. [[spoiler:Actually [[SubvertedTrope subverted:]] [[WordOfGod a comment left by Francisco Gonzalez]] [[http://www.youtube.com/all_comments?v=vvsNO82WZLQ on the last video of hercrabbiness's LP series of the games]] reveals that there was a scrapped part of the WhereAreTheyNow ending that revealed he was hit by a car as he walked away from Notre Dame.]]
to:
* KarmaHoudini: Max, the [[spoiler:Knight of St. Anthony responsible for killing Simon]], walks away scot-free in the Case 8 finale, albeit after Ben convinces him to give up his life of thuggery. [[spoiler:Actually [[SubvertedTrope subverted:]] {{subverted|Trope}}: [[WordOfGod a comment left by Francisco Gonzalez]] [[http://www.youtube.com/all_comments?v=vvsNO82WZLQ on the last video of hercrabbiness's LP series of the games]] reveals that there was a scrapped part of the WhereAreTheyNow ending that revealed he was hit by a car as he walked away from Notre Dame.]]]]
* TheManyDeathsOfYou: There are very few ways to actually die in the series, but at least the deaths make sense.
* TheManyDeathsOfYou: There are very few ways to actually die in the series, but at least the deaths make sense.
Changed line(s) 81,82 (click to see context) from:
** When Ben meets someone standing outside an apartment building in case 7, he asks if there's been a [[VideoGame/TheBlackwellSeries doorman strike.]]
** One of the office doors in the Basilica in case 7 is labeled [[Creator/UmbertoEco "U. Eco"]]
** One of the office doors in the Basilica in case 7 is labeled [[Creator/UmbertoEco "U. Eco"]]
to:
** When Ben meets someone standing outside an apartment building in case 7, he asks if there's been a [[VideoGame/TheBlackwellSeries doorman strike.]]
strike]].
** One of the office doors in the Basilica in case 7 is labeled [[Creator/UmbertoEco "U.Eco"]]Eco"]].
** One of the office doors in the Basilica in case 7 is labeled [[Creator/UmbertoEco "U.
Changed line(s) 84,85 (click to see context) from:
** Try touching people for no reason in Case 8, and in one out of three possible messages the game will chastise you for acting like Hercrabbiness, who [[RunningGag whenever she plays these games, uses the "touch" icon on everything.]]
** The humorous secret ending of Case 8 is lifted straight from [[spoiler:SilentHill2, precisely the [[TheDogWasTheMastermind dog ending]].]]
** The humorous secret ending of Case 8 is lifted straight from [[spoiler:SilentHill2, precisely the [[TheDogWasTheMastermind dog ending]].]]
to:
** Try touching people for no reason in Case 8, and in one out of three possible messages the game will chastise you for acting like Hercrabbiness, who [[RunningGag whenever she plays these games, uses the "touch" icon on everything.]]
everything]].
** The humorous secret ending of Case 8 is lifted straight from[[spoiler:SilentHill2, [[spoiler:''VideoGame/SilentHill2'', precisely the [[TheDogWasTheMastermind dog ending]].]]ending]]]].
** The humorous secret ending of Case 8 is lifted straight from
Changed line(s) 90 (click to see context) from:
** Also in case 5, the zombies are [[spoiler: People poisoned to a near death-like state and made open to suggestion]]. As it turns out, this [[spoiler: actually happened to [[https://en.wikipedia.org/wiki/Clairvius_Narcisse Clairvius Narcisse]] in Haiti]].
to:
** Also in case 5, the zombies are [[spoiler: People people poisoned to a near death-like state and made open to suggestion]]. As it turns out, this [[spoiler: actually happened to [[https://en.wikipedia.org/wiki/Clairvius_Narcisse Clairvius Narcisse]] in Haiti]].
Deleted line(s) 95 (click to see context) :
* TheManyDeathsOfYou: There are very few ways to actually die in the series, but at least the deaths make sense.
Changed line(s) 98 (click to see context) from:
* TheUnFavourite: Even though it's not really that bad, Ben's relationship with his parents still has strong vibes of this.
to:
* TheUnFavourite: TheUnfavourite: Even though it's not really that bad, Ben's relationship with his parents still has strong vibes of this.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Also in case 5, the zombies are [[spoiler: People poisoned to a near death-like state and made open to suggestion]]. As it turns out, this [[spoiler: actually happened to [[https://en.wikipedia.org/wiki/Clairvius_Narcisse Clairvius Narcisse]] in Haiti]].
Is there an issue? Send a MessageReason:
Changed line(s) 53 (click to see context) from:
* FantasyKitchenSink: Skunk-apes, ghosts, witches, zombies, demons... Most obvious with case 6, which introduces elements of Myth/GreekMythology.
to:
* FantasyKitchenSink: Skunk-apes, ghosts, witches, zombies, demons... Most obvious with case 6, which introduces elements of Myth/GreekMythology.Myth/ClassicalMythology.
Is there an issue? Send a MessageReason:
None
Changed line(s) 78,79 (click to see context) from:
** In Case 1 (Deluxe maybe), there's a reference to ''LauraBow'' with picking stuff up and "putting it in your purse".
*** The music that plays when examining a victim of the skunk-ape is also the same as in the second ''LauraBow'' game.
*** The music that plays when examining a victim of the skunk-ape is also the same as in the second ''LauraBow'' game.
to:
** In Case 1 (Deluxe maybe), there's a reference to ''LauraBow'' ''VideoGame/LauraBow'' with picking stuff up and "putting it in your purse".
*** The music that plays when examining a victim of the skunk-ape is also the same as in the second''LauraBow'' ''VideoGame/LauraBow'' game.
*** The music that plays when examining a victim of the skunk-ape is also the same as in the second
Is there an issue? Send a MessageReason:
A Man Is Not A Virgin is no longer a trope.
Changed line(s) 101 (click to see context) from:
* VirginSacrifice: Case 3. [[spoiler:Also a subversion of AManIsNotAVirgin.]]
to:
* VirginSacrifice: Case 3. [[spoiler:Also a subversion of AManIsNotAVirgin.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 81 (click to see context) from:
** When Ben meets someone standing outside an apartment building in case 7, he asks if there's been a [[TheBlackwellSeries doorman strike.]]
to:
** When Ben meets someone standing outside an apartment building in case 7, he asks if there's been a [[TheBlackwellSeries [[VideoGame/TheBlackwellSeries doorman strike.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 92 (click to see context) from:
* SpiritualSuccessor: To SierraEntertainment adventure games; but one might also think that it bears a lot from the first ''VideoGame/GabrielKnight'' game.
to:
* SpiritualSuccessor: To SierraEntertainment Creator/{{Sierra}} adventure games; but one might also think that it bears a lot from the first ''VideoGame/GabrielKnight'' game.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** In the remake of Case 2 Ben gives the car to another person to give him the chance to escape from his former life, but the result is the same.
Is there an issue? Send a MessageReason:
Misuse. It\'s Genre Savvy, not just \"savvy\".
Deleted line(s) 56 (click to see context) :
* GenreSavvy: [[spoiler:Yamamoto]] is well aware that forensics aren't magic.
Is there an issue? Send a MessageReason:
None
Changed line(s) 45 (click to see context) from:
* DevelopersForesight: You actually get a lot of messages for touching things, such as if you use the "touch" icon on yourself Ben gussies himself up a bit.
to:
* DevelopersForesight: DevelopersForesight:
** You actually get a lot of messages for touching things, such as if you use the "touch" icon on yourself Ben gussies himself up a bit.
** You actually get a lot of messages for touching things, such as if you use the "touch" icon on yourself Ben gussies himself up a bit.
Is there an issue? Send a MessageReason:
The Dev Team Thinks Of Everything is now Developers Foresight. Removed all non-illustrative or unclear examples as well as ZCE\'s and switched over all demonstrative examples.
* DevelopersForesight: You actually get a lot of messages for touching things, such as if you use the "touch" icon on yourself Ben gussies himself up a bit.
** You can actually tell Ben to eat a pufferfish that is obviously not safe in Case 5.
** Use the "Touch" icon on a priest in case 8, and you'll get a message saying [[BlackComedy "Shouldn't that be the other way around?"]]
** You can actually tell Ben to eat a pufferfish that is obviously not safe in Case 5.
** Use the "Touch" icon on a priest in case 8, and you'll get a message saying [[BlackComedy "Shouldn't that be the other way around?"]]
Deleted line(s) 89,91 (click to see context) :
* TheDevTeamThinksOfEverything: You actually get a lot of messages for touching things, such as if you use the "touch" icon on yourself Ben gussies himself up a bit.
** You can actually tell Ben to eat a pufferfish that is obviously not safe in Case 5.
** Use the "Touch" icon on a priest in case 8, and you'll get a message saying [[BlackComedy "Shouldn't that be the other way around?"]]
** You can actually tell Ben to eat a pufferfish that is obviously not safe in Case 5.
** Use the "Touch" icon on a priest in case 8, and you'll get a message saying [[BlackComedy "Shouldn't that be the other way around?"]]
Is there an issue? Send a MessageReason:
Lets Play is not a trope.
Deleted line(s) 63 (click to see context) :
* LetsPlay: hercrabbiness happened to have been doing a LetsPlay of all the series in order.
Is there an issue? Send a MessageReason:
None
Changed line(s) 48 (click to see context) from:
* FantasyKitchenSink: Skunk-apes, ghosts, witches, zombies, demons... Most obvious with case 6, which introduces elements of GreekMythology.
to:
* FantasyKitchenSink: Skunk-apes, ghosts, witches, zombies, demons... Most obvious with case 6, which introduces elements of GreekMythology.Myth/GreekMythology.
Is there an issue? Send a MessageReason:
Moved to trivia,
Deleted line(s) 73 (click to see context) :
* ScheduleSlip: There was a four-year gap between the release dates of Case 7 and Case 8, the reason the Case 2 remake was done: while development of Case 8 stalled, Grundislav decided to remake another earlier episode rather than doing nothing. He also worked on some smaller adventure games.
Is there an issue? Send a MessageReason:
Moved to trivia.
Deleted line(s) 57,58 (click to see context) :
* HeyItsThatVoice: [[http://www.youtube.com/user/hercrabbiness?blend=1&ob=4 Hercrabbiness]], who is currently doing a LetsPlay of each game in order, is the voice of Annie Roberts in Case 2.
** [[spoiler: Zortherus]] is voiced by [[Creator/EdwynTiong Dan]] [[VideoGame/TheTrappedTrilogy McNeely]] in Case 8.
** [[spoiler: Zortherus]] is voiced by [[Creator/EdwynTiong Dan]] [[VideoGame/TheTrappedTrilogy McNeely]] in Case 8.