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* VideoGameFlamethrowersSuck: The flamethrower is abysmally ineffective against both Xenomorphs and Androids; sure, it'll set enemies on fire, but it doesn't speed up how long it takes them to burn to death (which is quite a long time) and does nothing to dissuade them from continuing to attack you while burning. Just about the only enemy it's effective against are facehuggers, since they won't try to latch onto you when on fire.

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* PunchPackingPistol: Inverted. The pistol is the weakest of the Marine weapons you get and it proves to be miserably ineffective against adult Xenomorphs, requiring a whole magazine to kill a single one depending on the difficulty. The first two Marine levels only give you a pistol as a weapon, though mercifully, you only encounter two adult Xenomorphs before you get a weapon like the pulse rifle or shotgun, and the pistol kills facehuggers in a single shot.

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* PunchPackingPistol: Inverted. The pistol is the weakest of the Marine weapons you get and it proves to be miserably ineffective against adult Xenomorphs, requiring a whole magazine to kill a single one depending on the difficulty. The first two Marine levels only give start you out with a pistol as a weapon, though mercifully, you only encounter two adult Xenomorphs before you get a weapon like the pulse rifle or shotgun, and the pistol kills facehuggers in a single shot.


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* RangedEmergencyWeapon: The pistol is markedly inferior to any other Marine weapon (other than possibly the flamethrower), but you always carry it and have an infinite ammo reserve for it.

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''Aliens vs. Predator'' is a 2010 FirstPersonShooter video game developed by Creator/{{Rebellion}} as a standalone game for the PC, UsefulNotes/Xbox360, and UsefulNotes/Playstation3. It is part of the overall ''Franchise/AlienVsPredator'' franchise. Unlike the earlier games in the series, which took plot elements from the separate ''Aliens'' and ''Predator'' franchise, this game was directly based on the continuity established by the ''Film/AlienVsPredator'' film.

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''Aliens vs. Predator'' is a 2010 FirstPersonShooter video game developed by Creator/{{Rebellion}} as a standalone game for the PC, UsefulNotes/Xbox360, Platform/Xbox360, and UsefulNotes/Playstation3.Platform/Playstation3. It is part of the overall ''Franchise/AlienVsPredator'' franchise. Unlike the earlier games in the series, which took plot elements from the separate ''Aliens'' and ''Predator'' franchise, this game was directly based on the continuity established by the ''Film/AlienVsPredator'' film.



* AdaptationalBadass: In the first two ''Aliens vs Predator'' PC FPS games, the [=PredAliens=] were simply an [[EliteMooks Elite Mook]]-level enemy. Here, there's only one, and it's the BigBad of the Predator campaign and a full-on final boss fight. The Praetorians have likewise been upgraded, going from an [[EliteMooks Elite Mook]] in the first game, to a BossInMooksClothing in the second game, to a full-on boss fight in this game. Facehuggers, while still difficult in the prior games, were easier to handle due to the fact they stuck out like a sore thumb, actually make attempts to ambush you. The actual Xenomorph warriors are actually tougher, taking more bullets and actually trying to get around you.

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* AdaptationalBadass: In the first two ''Aliens vs Predator'' PC FPS games, the [=PredAliens=] were simply an [[EliteMooks Elite Mook]]-level {{Elite Mook|s}}-level enemy. Here, there's only one, and it's the BigBad of the Predator campaign and a full-on final boss fight. The Praetorians have likewise been upgraded, going from an [[EliteMooks Elite Mook]] {{Elite Mook|s}} in the first game, to a BossInMooksClothing in the second game, to a full-on boss fight in this game. Facehuggers, while still difficult in the prior games, were easier to handle due to the fact they stuck out like a sore thumb, actually make attempts to ambush you. The actual Xenomorph warriors are actually tougher, taking more bullets and actually trying to get around you.



* AirVentPassageway: As is the case with any media involving Xenomorphs, this is used a lot. It is one of the primary ways to get around obstacles in the Alien campaign.

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* %%* AirVentPassageway: As is the case with any media involving Xenomorphs, this is used a lot. It is one of the primary ways to get around obstacles in the Alien campaign.



** This is proven at the end of the Alien scenario, [[spoiler:where Six "evolves" into a Matriarch]]. Unless you realize that at the end of the Alien scenario, [[YouAreinCommandNow there's pretty much nobody else to 'promote' to the position in question]].

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** This is proven at the end of the Alien scenario, [[spoiler:where Six "evolves" into a Matriarch]]. Unless you realize that at the end of the Alien scenario, [[YouAreinCommandNow [[YouAreInCommandNow there's pretty much nobody else to 'promote' to the position in question]].



* CatScare: The Marine campaign does this a lot, but especially in the first 20 minutes.

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* %%* CatScare: The Marine campaign does this a lot, but especially in the first 20 minutes.



* TheManyDeathsOfYou: The Aliens and Predators can kill humans and each other in a variety of different ways, depending on how they are caught. The players can similarly be killed in a multitude of different ways, fighting the Aliens and Predators, while the Marines don't inflict any unique kills.



* RealIsBrown: The game does this any time you're outdoors.

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* %%* RealIsBrown: The game does this any time you're outdoors.



* TheStoic: Karl Bishop Weyland and Doctor Groves are completely calm even when they are arranging for people's deaths and outright attacking the protagonists.



* TheManyDeathsOfYou: The Aliens and Predators can kill humans and each other in a variety of different ways, depending on how they are caught. The players can similarly be killed in a multitude of different ways, fighting the Aliens and Predators, while the Marines don't inflict any unique kills.
* TheStoic: Karl Bishop Weyland and Doctor Groves are completely calm even when they are arranging for people's deaths and outright attacking the protagonists.
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* DamnYouMuscleMemory: If you play as one race for quite a while, you may forget the controls are different for the other two, resulting in you doing something you did not want.

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* DamnYouMuscleMemory: If you play as one race for quite a while, you may forget the controls are different for the other two, resulting in you doing something you did not want. It's far too easy to, for instance, get into the groove of playing a Marine and then give yourself away while playing another race from trying to reload as an Alien (which results in you loudly hissing) or turn on your flashlight as a Predator (which instead toggles your InvisibilityCloak).
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''Aliens vs. Predator (2010)'' is a FirstPersonShooter video game developed by Creator/{{Rebellion}} as a standalone game for the PC, UsefulNotes/Xbox360, and UsefulNotes/Playstation3. It is part of the overall ''Franchise/AlienVsPredator'' franchise. Unlike the earlier games in the series, which took plot elements from the separate ''Aliens'' and ''Predator'' franchise, this game was directly based on the continuity established by the ''Film/AlienVsPredator'' film.

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''Aliens vs. Predator (2010)'' Predator'' is a 2010 FirstPersonShooter video game developed by Creator/{{Rebellion}} as a standalone game for the PC, UsefulNotes/Xbox360, and UsefulNotes/Playstation3. It is part of the overall ''Franchise/AlienVsPredator'' franchise. Unlike the earlier games in the series, which took plot elements from the separate ''Aliens'' and ''Predator'' franchise, this game was directly based on the continuity established by the ''Film/AlienVsPredator'' film.
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* EnemyDetectingRadar: The Marines get the motion tracker as usual, though much like in the other parts of the franchise, it does not tell you from what direction they are coming from, it will not tell you if they are in the vents, and it will mistake things like boxes and wires for hostile movement, which is frequently used, especially in the first level, for creating paranoia in the player.

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* EnemyDetectingRadar: The Marines get the motion tracker as usual, though much like in the other parts of the franchise, it does not tell you from what direction they are coming from, it will not tell you if they are in the vents, and it will mistake things like boxes and wires for hostile movement, which is frequently used, especially in the first level, for creating paranoia in the player.
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Grammar fixes


* AdaptationalBadass: In the first two ''Aliens vs Predator'' PC FPS games, the [=PredAliens=] were simply an [[EliteMooks Elite Mook]]-level enemy. Here, there's only one, and it's the BigBad of the Predator campaign and a full-on final boss fight. The Praetorians have likewise been upgraded, going from an [[EliteMooks Elite Mook]] in the first game, to a BossInMooksClothing in the second game, to a full-on boss fight in this game. Facehuggers, while still difficult in the prior games, were more easier to handle due to the fact they stuck out like a sore thumb, actually make attempts to ambush you. The actual Xenomorph warriors are actually more tougher, taking more bullets and actually trying to get around you.

to:

* AdaptationalBadass: In the first two ''Aliens vs Predator'' PC FPS games, the [=PredAliens=] were simply an [[EliteMooks Elite Mook]]-level enemy. Here, there's only one, and it's the BigBad of the Predator campaign and a full-on final boss fight. The Praetorians have likewise been upgraded, going from an [[EliteMooks Elite Mook]] in the first game, to a BossInMooksClothing in the second game, to a full-on boss fight in this game. Facehuggers, while still difficult in the prior games, were more easier to handle due to the fact they stuck out like a sore thumb, actually make attempts to ambush you. The actual Xenomorph warriors are actually more tougher, taking more bullets and actually trying to get around you.

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Kick The Dog is now a disambiguation page.


* AssholeVictim: Six massacres Weyland Yutani scientists who branded her and held her kin as test subjects, as well as sacrificing employees to study her. And what she does to Groves is more than justified. On a similar note, the vast majority of Marines and civilians she can potentially kill are shown to be jerks at best, and have no trouble sacrificing their comrades at worst if they have to.



* KickTheSonOfABitch:
** In the Predator campaign, Dark can kill unarmed and cowering scientists who pose no threat to him and get away with it. The Predators treat killing unarmed people as a crime and see it as a serious dishonor. Though given Weyland just tried to gas Dark and turn him into a slave, you can hardly blame him.
** Six massacres Weyland Yutani scientists who branded her and held her kin as test subjects, as well as sacrficing employees to study her. And what she does to Groves is more than justified. On a similar note, the vast majority of Marines and civilians she can potentially kill are shown to be jerks at best, and have no trouble sacrificing their comrades at worst if they have to.
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* JustifiedTutorial: The opening for the Marine has you be [[LateToTheTragedy incapacitated until after things go to Hell]], and a VoiceWithAnInternetConnection talks you through basic actions. For the alien, the tutorial is provided by a scientist observing you. the Predator goes through his [[RiteOfPassage Initiation trials]].

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* JustifiedTutorial: The opening for the Marine has you be [[LateToTheTragedy incapacitated until after things go to Hell]], and a VoiceWithAnInternetConnection talks you through basic actions. For the alien, the tutorial is provided by a scientist observing you. the The Predator goes through his [[RiteOfPassage Initiation trials]].

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Asskicking Equals Authority has been renamed. Also fixed Example Indentation.


* AsskickingEqualsAuthority: Weyland comments that the Aliens are a "true meritocracy." Given what Aliens ''do'', this trope applies to the entire species. The Predators go by this, too: if you want to get anywhere in this society, you have to prove your combat chops in the hunt. Preds often settle disputes in bare-knuckle brawls as well for the viewing pleasure of their fellows.
** This is proven at the end of the Alien scenario, [[spoiler:where Six "evolves" into a Matriarch]].
*** Unless you realize that at the end of the Alien scenario, [[YouAreinCommandNow there's pretty much nobody else to 'promote' to the position in question]].
*** The Praetorians lead a large amount of Xenomorphs in both of their boss fights and you will really have to be careful in fighting against them.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership:
**
Weyland comments that the Aliens are a "true meritocracy." Given what Aliens ''do'', this trope applies to the entire species. The Predators go by this, too: if you want to get anywhere in this society, you have to prove your combat chops in the hunt. Preds often settle disputes in bare-knuckle brawls as well for the viewing pleasure of their fellows.
** This is proven at the end of the Alien scenario, [[spoiler:where Six "evolves" into a Matriarch]].
***
Matriarch]]. Unless you realize that at the end of the Alien scenario, [[YouAreinCommandNow there's pretty much nobody else to 'promote' to the position in question]].
*** ** The Praetorians lead a large amount of Xenomorphs in both of their boss fights and you will really have to be careful in fighting against them.



* AuthorityEqualsAsskicking: Karl Bishop Weyland; [[spoiler:in the final shootout of the Marine campaign he can kill you in just 2 shots and can survive even more damage than an elite Combat Android, taking almost a full 99 round magazine from the pulse rifle to bring down, although he still goes down after about 14 shots from the semi-auto sniper rifle or 5 good shotgun blasts.]]

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* AuthorityEqualsAsskicking: AuthorityEqualsAsskicking:
**
Karl Bishop Weyland; [[spoiler:in the final shootout of the Marine campaign he can kill you in just 2 shots and can survive even more damage than an elite Combat Android, taking almost a full 99 round magazine from the pulse rifle to bring down, although he still goes down after about 14 shots from the semi-auto sniper rifle or 5 good shotgun blasts.]]
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* BookEnds: The Alien campaign begins with Six being held prisoner by Doctor Groves. [[spoiler:At the end, the roles have been reversed.]]

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Spelling and alphabetization.


* BittersweetEnding: The Marine campaign ends with the [[spoiler:player marine and a xenomorph-infected squadmate being "rescued" by a dropship... crewed by Weyland-Yutani mooks, who are having a nice chat with a Weyland android about how now they know where the Xenomorph homeworld is]].



* BottomlessMagazines: Played with; the pistol has 18 rounds but an unlimited amount of reloads.



** Weyland thinks it is a nice idea to try to mock and ridicule the Marine who has survived going through an Alien Hive, killed a Predator, and slaughtered his combat androids and whose comrade he just condemmed to death. Needless to say, Rookie kills him. And that is not getting into his dismissal at Dark, who has plenty of motivations, and is an Elite.

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** Weyland thinks it is a nice idea to try to mock and ridicule the Marine who has survived going through an Alien Hive, killed a Predator, and slaughtered his combat androids and whose comrade he just condemmed condemned to death. Needless to say, Rookie kills him. And that is not getting into his dismissal at Dark, who has plenty of motivations, and is an Elite.



** Waiting in the trapped building will result in your death when the Colonial Marines blow it up, while attempting to rush one of the Marines results in them shooting you. Simillarly, attempting to attack the Marine and avoid the trap altogether will result in a OneHitKill because the Marine serving as bait is carrying a shotgun.

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** Waiting in the trapped building will result in your death when the Colonial Marines blow it up, while attempting to rush one of the Marines results in them shooting you. Simillarly, Similarly, attempting to attack the Marine and avoid the trap altogether will result in a OneHitKill because the Marine serving as bait is carrying a shotgun.



* BittersweetEnding: The Marine campaign ends with the [[spoiler:player marine and a xenomorph-infected squadmate being "rescued" by a dropship... crewed by Weyland-Yutani mooks, who are having a nice chat with a Weyland android about how now they know where the Xenomorph homeworld is]].



* EnemyDetectingRadar: The Marines get the motion tracker as usual, though much like in the other parts of the franchise, it does not tell you from what direction they are coming from, it will not tell you if they are in the vents, and it will mistake things like boxes and wires for hostile movement, which is frequently used, especially in the first level, for creating paranoia in the player.



* EnemyDetectingRadar: The Marines get the motion tracker as usual, though much like in the other parts of the franchise, it does not tell you from what direction they are coming from, it will not tell you if they are in the vents, and it will mistake things like boxes and wires for hostile movement, which is frequently used, especially in the first level, for creating paranoia in the player.



* FauxAffablyEvil: The first two times you meet Karl Bishop Weyland in the Marine campaign, he acts friendly by offering for you to leave, but it is very obvious that he does not want them anywhere near the labs, and he quickly shows his true colors.



* FauxAffablyEvil: The first two times you meet Karl Bishop Weyland in the Marine campaign, he acts friendly by offering for you to leave, but it is very obvious that he does not want them anywhere near the labs, and he quickly shows his true colors.



* HonorBeforeReason: As is always the case with the Predators, they view the humans messing with their technology as a severe affront to their pride and honor. Furthermore, the Predator player character will always drop out of cloak when killing humans because it is honorable, even if doing so gets him shot to death by Marines.



* HonorBeforeReason: As is always the case with the Predators, they view the humans messing with their technology as a severe affront to their pride and honor. Furthermore, the Predator player character will always drop out of cloak when killing humans because it is honorable, even if doing so gets him shot to death by Marines.



* ItsAllAboutMe: Karl Bishop Weyland's audio logs emphasize this a lot. Case in point, Weyland believes that the profits will benefit him, and him alone.



* ItsAllAboutMe: Karl Bishop Weyland's audio logs emphasize this a lot. Case in point, Weyland believes that the profits will benefit him, and him alone.



* MercyKill: In the Marine campaign, Rookie will do this to Van Zandt, and Tequila will also order Rookie to do this, though Katya stops him. In the Alien campaign, some civilians are scripted to commit suicide if they see Six, and other civilians will commit suicide if Six takes too long to harvest them.



* MercyKill: In the Marine campaign, Rookie will do this to Van Zandt, and Tequila will also order Rookie to do this, though Katya stops him. In the Alien campaign, some civilians are scripted to commit suicide if they see Six, and other civilians will commit suicide if Six takes too long to harvest them.

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* MercyKill: In the Marine campaign, Rookie will do this MildlyMilitary: The marines are quite lax when it comes to Van Zandt, military regulation.
** First of all, they seem to address everyone by first
and Tequila will also order Rookie last names, which is extremely disrespectful.
** Second, they appear
to do this, though Katya stops him. be wearing basic body armor despite knowing acid blood can melt right through it.
**
In both the Alien campaign, some civilians are scripted to commit suicide if and Predator campaigns, they see Six, and other civilians will commit suicide if Six takes too long to harvest have no real designations of who is in charge.
** They could easily have just had their dropship start raining heavy fire on
them.



* MildlyMilitary: The marines are quite lax when it comes to military regulation.
** First of all, they seem to address everyone by first and last names, which is extremely disrespectful.
** Second, they appear to be wearing basic body armor despite knowing acid blood can melt right through it.
** In both the Alien and Predator campaigns, they have no real designations of who is in charge.
** They could easily have just had their dropship start raining heavy fire on them.



* OlderIsBetter: Midway through the game, the Predator player character tosses away his mask in favor of a much more ornate one belonging to an ancient Predator king. Aside from containing useful holographic recordings, it also has a Xenomorph-specific vision mode; which the Predator's original mask didn't. The manual suggests the ancient predator clans were much more prolific and powerful than their descendants.



* OlderIsBetter: Midway through the game, the Predator player character tosses away his mask in favor of a much more ornate one belonging to an ancient Predator king. Aside from containing useful holographic recordings, it also has a Xenomorph-specific vision mode; which the Predator's original mask didn't. The manual suggests the ancient predator clans were much more prolific and powerful than their descendants.



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''Aliens vs. Predator (2010)'' is a FirstPersonShooter video game developed by Rebellion as a standalone game for the PC, UsefulNotes/Xbox360, and UsefulNotes/Playstation3. It is part of the overall ''Franchise/AlienVsPredator'' franchise. Unlike the earlier games in the series, which took plot elements from the separate ''Aliens'' and ''Predator'' franchise, this game was directly based on the continuity established by the ''Film/AlienVsPredator'' film.

to:

''Aliens vs. Predator (2010)'' is a FirstPersonShooter video game developed by Rebellion Creator/{{Rebellion}} as a standalone game for the PC, UsefulNotes/Xbox360, and UsefulNotes/Playstation3. It is part of the overall ''Franchise/AlienVsPredator'' franchise. Unlike the earlier games in the series, which took plot elements from the separate ''Aliens'' and ''Predator'' franchise, this game was directly based on the continuity established by the ''Film/AlienVsPredator'' film.
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* EstablishingCharacterMoment: Six is established as being unusually intelligent and dangerous ''from birth''. While other xenomorphs next to her burst out of restrained humans right into containers placed over their sternums, Six waits until the scientist come in to retrieve the containers, and then bursts out of her host's ''mouth''.

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* EstablishingCharacterMoment: Six is established as being unusually intelligent and dangerous ''from birth''. While other xenomorphs next to her burst out of restrained humans right into containers placed over their sternums, Six waits until the scientist scientists come in to retrieve the containers, and then bursts out of her host's ''mouth''.
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* EstablishingCharacterMoment: Six is established as being unusually intelligent and dangerous ''from birth''. While other xenomorphs next to her burst out of restrained humans right into containers placed over their sternums, Six waits until the scientist come in to retrieve the containers, and then bursts out of her host's ''mouth''.
Is there an issue? Send a MessageReason:
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* EnemyDetectingRadar: The Marines get the motion tracker as usual, though much like in the other parts of the franchise, it does not tell you from what direction they are coming from, it will not tell you if they are in events, and it will mistake things like boxes and wires for hostile movement, which is frequently used, especially in the first level, for creating paranoia in the player.

to:

* EnemyDetectingRadar: The Marines get the motion tracker as usual, though much like in the other parts of the franchise, it does not tell you from what direction they are coming from, it will not tell you if they are in events, the vents, and it will mistake things like boxes and wires for hostile movement, which is frequently used, especially in the first level, for creating paranoia in the player.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* ImpaledWithExtremePrejudice: One of the grab kills for the Alien has you impaling your enemy on your tail, lifting your tail to slide down a bit, and then [[UpToEleven grabbing and pulling the body down just a few more inches]]. Two other versions are Six impaling her victim through the chest, and her tail exiting through her victim's mouth.

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* ImpaledWithExtremePrejudice: One of the grab kills for the Alien has you impaling your enemy on your tail, lifting your tail to slide down a bit, and then [[UpToEleven grabbing and pulling the body down just a few more inches]].inches. Two other versions are Six impaling her victim through the chest, and her tail exiting through her victim's mouth.
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** The Marines first lose their ship the Marlow to a Predator attack, than they keep losing squad after squad until it's only the Rookie and Tequila of the entire Marine detachment left.
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Kill Em All is now a disambiguation page.


* KillEmAll: At the end of the game, almost every single Predator, Human, and Xenomorph on BG 386 is dead, either killed by everyone else, or if they somehow survived that long, killed in the nuclear explosion Dark sets off.
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* SequelHook: The Predator campaign ends with the player leaving the planet and setting course for another, implied to be the Xenomorph homeworld. [[AbortedArc 9 years later, we haven't received any follow up.]]

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* SequelHook: The Predator campaign ends with the player leaving the planet and setting course for another, implied to be the Xenomorph homeworld. [[AbortedArc 9 years Over a decade later, we haven't received any follow up.]]

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