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Added example(s), General clarification on work content


* AnyoneCanDie: The player's wingmen, who can get shot down by enemies and be lost for good.
* BossBattle: [[spoiler:The flying fortress, which is not only the ''only'' boss in the game but doubles as the FinalBoss]].



* CriticalExistenceFailure: Bullets and missiles can severely damage aircraft and buildings without leaving a mark or affecting the performance of planes in the slightest. But, the moment an aircraft or building takes too much damage it explodes. Subverted with the [[spoiler: final boss, which loses parts as the player damages it but still doesn't have its performance affected]].

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* CriticalExistenceFailure: Bullets and missiles can severely damage aircraft and buildings without leaving a mark or affecting the performance of planes in the slightest. But, the moment an aircraft or building takes too much damage it explodes. Subverted [[SubvertedTrope Subverted]] with the [[spoiler: the final boss, boss]], which loses parts and teeters from side-to-side as the player damages it but gets damaged, although it still doesn't have its performance affected]].affected.
* DamageSpongeBoss: Even the most resilient of aircraft can only take a few missiles before being shot down. And then there's [[spoiler:the flying fortress]], which takes ''dozens'' of missiles to take down


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* FinalBoss: [[spoiler:See BossBattle above]].
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General clarification on work content


* CriticalAnnoyance: Did your plane get struck by a pebble? Enjoy hearing "Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage!".

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* CriticalAnnoyance: Did your plane get struck Getting hit by a pebble? Enjoy hearing single bullet prompts the plane's system to blurt out, "Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! [[OverlyLongGag Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage!".damage!]]".
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The first game in the ''VideoGame/AceCombat'' series. Released on the UsefulNotes/PlayStation in 1995, [[ReformulatedGame which was meant to be a port of]] the 1992 arcade game ''Air Combat'' (which spawned its own sequel, ''Air Combat 22'', also in 1995). You fly as the leader of an elite mercenary unit out to stop a terrorist threat.

to:

The first game in the ''VideoGame/AceCombat'' series. Released on the UsefulNotes/PlayStation Platform/PlayStation in 1995, [[ReformulatedGame which was meant to be a port of]] the 1992 arcade game ''Air Combat'' (which spawned its own sequel, ''Air Combat 22'', also in 1995). You fly as the leader of an elite mercenary unit out to stop a terrorist threat.
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* ExcusePlot: Compared to the later entries of the series having international conflicts and the various pilot's personal recollections of the conflicts, this game boils down to, "Fight the terrorists, save the free world." Probably in due part to its arcade origins. Later CanonWelding would recontextualize it as a small-time conflict in the greater timeline of Strangereal.
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!! Tropes found in the game

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!! Tropes found in pertaining to the game
[=PS1=] version:
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The first game in the ''VideoGame/AceCombat'' series. Released on Playstation in 1995, [[ReformulatedGame which was meant to be a port of]] the 1992 arcade game ''Air Combat'' (in which spawned its own sequel ''Air Combat 22'' in 1995). You fly as the leader of an elite mercenary unit out to stop a terrorist threat.

to:

The first game in the ''VideoGame/AceCombat'' series. Released on Playstation the UsefulNotes/PlayStation in 1995, [[ReformulatedGame which was meant to be a port of]] the 1992 arcade game ''Air Combat'' (in which (which spawned its own sequel sequel, ''Air Combat 22'' 22'', also in 1995). You fly as the leader of an elite mercenary unit out to stop a terrorist threat.



** If you lose a plane, it's gone for good. To balance this, the shop may sells multiple units of the same plane.

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** If you lose a plane, it's gone for good. To balance this, the shop may sells sell multiple units of the same plane.



** Wing-men cost money to hire. They can be shot down and become permanently unavailable.

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** Wing-men Wingmen cost money to hire. They can be shot down and become permanently unavailable.



** The game has no fictional plane design [[spoiler: with the exception of the air fortress that serves as the final boss]].

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** The game has no fictional plane design [[spoiler: with designs, [[spoiler:with the exception of the air fortress that serves as the final boss]].



* MightyGlacier: Aircraft like the MIG-31 can take and deal great damage but are slow to maneuver.

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* MightyGlacier: Aircraft like the MIG-31 [=MiG=]-31 can take and deal great damage but are slow to maneuver.
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Chain Reaction Destruction has been renamed to Post Defeat Explosion Chain. Cutting non-examples, ZCEs and no-context sinkholes.


* ChainReactionDestruction: Happens to aircraft that get shot down along with buildings.

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Changed image caption and added a quote.


[[caption-width-right:350:The one that started it all.]]

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[[caption-width-right:350:The [[caption-width-right:350:[[TagLine Lock on and unleash the most devastating firepower in the skies.]]]]

-> "''Win
one that started it all.]]
for the free world. Good hunting.''"
-->-- Back of case
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changing Final Death per TRS


* FinalDeath: If you crash a plane or get shot down, you lose that plane for good and, with very few exceptions, cannot buy another one. If you crash all the planes, then it's game over. [[SaveScumming Although, it's easy to avoid this.]]

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* FinalDeath: FinalDeathMode: If you crash a plane or get shot down, you lose that plane for good and, with very few exceptions, cannot buy another one. If you crash all the planes, then it's game over. [[SaveScumming Although, it's easy to avoid this.]]



* SaveScumming: Players can save their data right before doing a mission and if they crash their plane then they can load the save to try again. This in turn completely negates the [[FinalDeath Final Death]] mechanic should the player choose to do so.

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* SaveScumming: Players can save their data right before doing a mission and if they crash their plane then they can load the save to try again. This in turn completely negates the [[FinalDeath Final Death]] final death mechanic should the player choose to do so.

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Added a trope, expanded trope info, and fixed grammatical errors.


* AceCustom: Every plane you use has the unique paint scheme shown on the boxart, white with purple highlights and red-and-purple flames on the wings. When you're looking over planes to purchase in the hangar, they have standard paint schemes, but then are replaced with the above scheme if you buy them.

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* AceCustom: Every plane you use has the unique paint scheme shown on the boxart, box art, white with purple highlights and red-and-purple flames on the wings. When you're looking over planes to purchase in the hangar, they have standard paint schemes, but then are replaced with the above scheme if you buy them.



* CaptainObvious: Especially grating when compared to other games in the series, but at least your wingman was the only annoying one yammering you.

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* CaptainObvious: Especially grating when compared to other games in the series, but at least your wingman wing-man was the only annoying one yammering you.you.
* ChainReactionDestruction: Happens to aircraft that get shot down along with buildings.



* CriticalExistenceFailure: Bullets, missiles, and terrain can severely damage aircraft without affecting their performance in the slightest. But, the moment an aircraft takes too much damage it plummets to the earth while exploding. Subverted with the [[spoiler: final boss, which loses parts as the player damages it but still doesn't have its performance affected]].

to:

* CriticalExistenceFailure: Bullets, missiles, Bullets and terrain missiles can severely damage aircraft and buildings without leaving a mark or affecting their the performance of planes in the slightest. But, the moment an aircraft or building takes too much damage it plummets to the earth while exploding.explodes. Subverted with the [[spoiler: final boss, which loses parts as the player damages it but still doesn't have its performance affected]].



** Wingmen cost money to hire. They can be shot down and become permanently unavailable.

to:

** Wingmen Wing-men cost money to hire. They can be shot down and become permanently unavailable.

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Added a trope and corrected trope info.


* CriticalExistenceFailure: Bullets, missiles, and terrain can severely damage aircraft without affecting their performance in the slightest. But, the moment an aircraft takes too much damage it plummets to the earth while exploding. Averted with the [[spoiler: final boss, which loses parts as the player damages it]].

to:

* CriticalExistenceFailure: Bullets, missiles, and terrain can severely damage aircraft without affecting their performance in the slightest. But, the moment an aircraft takes too much damage it plummets to the earth while exploding. Averted Subverted with the [[spoiler: final boss, which loses parts as the player damages it]].it but still doesn't have its performance affected]].
* DefenselessTransports: The C-5 aircraft lacks any offensive weaponry and is primarily used for transportation.
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Added a trope.

Added DiffLines:

* BottomlessFuelTanks: Averted. All of the player's aircraft have a fuel gauge, and if it empties then the aircraft crashes and is lost permanently.


Added DiffLines:

* CriticalExistenceFailure: Bullets, missiles, and terrain can severely damage aircraft without affecting their performance in the slightest. But, the moment an aircraft takes too much damage it plummets to the earth while exploding. Averted with the [[spoiler: final boss, which loses parts as the player damages it]].

Added: 251

Changed: 52

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Added a trope and expanded trope info.


* FinalDeath: If you crash a plane or get shot down, you lose that plane for good and, with very few exceptions, cannot buy another one. If you crash all the planes, then it's game over.

to:

* FinalDeath: If you crash a plane or get shot down, you lose that plane for good and, with very few exceptions, cannot buy another one. If you crash all the planes, then it's game over. [[SaveScumming Although, it's easy to avoid this.]]


Added DiffLines:

* SaveScumming: Players can save their data right before doing a mission and if they crash their plane then they can load the save to try again. This in turn completely negates the [[FinalDeath Final Death]] mechanic should the player choose to do so.
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Added a trope.

Added DiffLines:

* FragileSpeedster: The F-16 among other planes has strong firepower and great mobility but can't take many hits.
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Grammatical mistake.


** The game has no fictional plane design [[spoiler: with the exception of the air fortress that serve as the final boss]].

to:

** The game has no fictional plane design [[spoiler: with the exception of the air fortress that serve serves as the final boss]].

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Added two tropes.


* CollisionDamage: Flying into aircraft, buildings, and terrain causes major damage to your plane. Even the most defensive planes go down after just three collisions.



** Wingmans cost money to hire. They can be shot down and become permanently unavaillable.

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** Wingmans Wingmen cost money to hire. They can be shot down and become permanently unavaillable.unavailable.


Added DiffLines:

* MightyGlacier: Aircraft like the MIG-31 can take and deal great damage but are slow to maneuver.
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The first game in the ''VideoGame/AceCombat'' series. Released on Playstation in 1995, [[ReformulatedGame which was meant to be a port of]] the 1992 arcade game "Air Combat" (which spawned its own sequel "Air Combat 22" in 1995). You fly as the leader of an elite mercenary unit out to stop a terrorist threat.

to:

The first game in the ''VideoGame/AceCombat'' series. Released on Playstation in 1995, [[ReformulatedGame which was meant to be a port of]] the 1992 arcade game "Air Combat" (which ''Air Combat'' (in which spawned its own sequel "Air ''Air Combat 22" 22'' in 1995). You fly as the leader of an elite mercenary unit out to stop a terrorist threat.
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The first game in the ''VideoGame/AceCombat'' series. Released on Playstation in 1995 as a spiritual successor to the arcade game "Air Combat" (released in 1992) and its sequel "Air Combat 22" (released in 1995). You fly as the leader of an elite mercenary unit out to stop a terrorist threat.

to:

The first game in the ''VideoGame/AceCombat'' series. Released on Playstation in 1995 as a spiritual successor 1995, [[ReformulatedGame which was meant to be a port of]] the 1992 arcade game "Air Combat" (released in 1992) and (which spawned its own sequel "Air Combat 22" (released in 1995). You fly as the leader of an elite mercenary unit out to stop a terrorist threat.
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** The game has no fictional plane design

to:

** The game has no fictional plane designdesign [[spoiler: with the exception of the air fortress that serve as the final boss]].
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The first game in the ''VideoGame/AceCombat'' series. Released on Playstation in 1995 ([[SimilarlyNamedWorks unrelated to 1992's arcade game]] ''Air Combat'', though it is from the same developers). You fly as the leader of an elite mercenary unit out to stop a terrorist threat.

to:

The first game in the ''VideoGame/AceCombat'' series. Released on Playstation in 1995 ([[SimilarlyNamedWorks unrelated as a spiritual successor to 1992's the arcade game]] ''Air Combat'', though it is from the same developers).game "Air Combat" (released in 1992) and its sequel "Air Combat 22" (released in 1995). You fly as the leader of an elite mercenary unit out to stop a terrorist threat.
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Added DiffLines:

* EarlyInstallmentWeirdness: The game features many differences from the rest of the series.
** If you lose a plane, it's gone for good. To balance this, the shop may sells multiple units of the same plane.
** Repair cost is deducted from mission pay.
** Wingmans cost money to hire. They can be shot down and become permanently unavaillable.
** The game employs a map system with branching paths at certain junctions, allowing the player some control over the order the missions are played.
** The game has no fictional plane design
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* AceCustom: Every plane you use has a white-with-purple-flames paint scheme. When you're looking over planes to purchase in the hangar, they have standard paint schemes, but then are replaced with the above scheme if you buy them.

to:

* AceCustom: Every plane you use has a white-with-purple-flames the unique paint scheme.scheme shown on the boxart, white with purple highlights and red-and-purple flames on the wings. When you're looking over planes to purchase in the hangar, they have standard paint schemes, but then are replaced with the above scheme if you buy them.



* TheRevolutionWillNotBeVilified: Averted. You're fighting ''for'' the government.

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* TheRevolutionWillNotBeVilified: Averted. You're Averted, and setting the standard for most of the rest of the series when it comes to revolutions and the like, as you're fighting ''for'' the government.
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* NGOSuperpower: The enemy is supposedly a terrorist group, though the country you're fighting for is [[AllThereInTheManual apparently a small one]] (the tiny Skully Islands to the south of Usea, according to ''Aces at War'').

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* NGOSuperpower: The enemy is supposedly a terrorist group, though the country you're fighting for is [[AllThereInTheManual apparently a small one]] (the ([[CanonWelding the tiny Skully Islands to the south of Usea, Usea]], according to ''Aces at War'').
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1738275_acecombat_jpfront.jpg]]
[[caption-width-right:350:The one that started it all.]]
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* AceCustom: In a sense - every plane you use has a white-with-purple-flames paint scheme. When you're looking over planes to purchase in the hangar, they have standard paint schemes, but then are replaced with the above scheme if you buy them.

to:

* AceCustom: In a sense - every Every plane you use has a white-with-purple-flames paint scheme. When you're looking over planes to purchase in the hangar, they have standard paint schemes, but then are replaced with the above scheme if you buy them.



* CriticalAnnoyance: Did your plane get struck by a pebble? Enjoy hearing "Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage!" every time your plane is attacked.

to:

* CriticalAnnoyance: Did your plane get struck by a pebble? Enjoy hearing "Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage!" every time your plane is attacked.damage!".
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The first game in the ''AceCombat'' series. Released as an arcade game during 1992, and in Playstation during 1995. You fly as the leader of an elite mercenary unit out to stop a terrorist threat.

to:

The first game in the ''AceCombat'' ''VideoGame/AceCombat'' series. Released as an arcade game during 1992, and in on Playstation during 1995.in 1995 ([[SimilarlyNamedWorks unrelated to 1992's arcade game]] ''Air Combat'', though it is from the same developers). You fly as the leader of an elite mercenary unit out to stop a terrorist threat.



* NGOSuperpower: The enemy is supposedly a terrorist group, though the country you're fighting for is [[AllThereInTheManual apparently a small one]].

to:

* NGOSuperpower: The enemy is supposedly a terrorist group, though the country you're fighting for is [[AllThereInTheManual apparently a small one]].one]] (the tiny Skully Islands to the south of Usea, according to ''Aces at War'').
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* [[SuperPrototype Ace Custom]]: In a sense - every plane you use has a white-with-purple-flames paint scheme. When you're looking over planes to purchase in the hangar, they have standard paint schemes, but then are replaced with the above scheme if you buy them.

to:

* [[SuperPrototype Ace Custom]]: AceCustom: In a sense - every plane you use has a white-with-purple-flames paint scheme. When you're looking over planes to purchase in the hangar, they have standard paint schemes, but then are replaced with the above scheme if you buy them.
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* [[SuperPrototype Ace Custom]]: In a sense - every plane you use has a white-with-purple-flames paint scheme.

to:

* [[SuperPrototype Ace Custom]]: In a sense - every plane you use has a white-with-purple-flames paint scheme. When you're looking over planes to purchase in the hangar, they have standard paint schemes, but then are replaced with the above scheme if you buy them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CriticalAnnoyance: Did your plane get struck by a pebble? Enjoy hearing "Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage!" every time your plane is attacked.
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The first game in the ''AceCombat'' series. You fly as the leader of an elite mercenary unit out to stop a terrorist threat.

to:

The first game in the ''AceCombat'' series. Released as an arcade game during 1992, and in Playstation during 1995. You fly as the leader of an elite mercenary unit out to stop a terrorist threat.

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