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* HomingProjectile: Missiles become this if an aircraft locks onto their target.
* HyperspaceArsenal: See BottomlessMagazines above.
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* InfoDump: See OpeningMonologue below.


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* MarketBasedTitle: The name of the game was changed from "Ace Combat" to "Air Combat" in western regions most likely to tie it in with the original arcade game.


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* OneHitKO: Missiles become this against the player on Hard mode.
* OpeningMonologue: Happens when the player starts a new game, which explains how the terrorists became a problem and why the government chose the player character to deal with them.


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* TimeLimitBoss: A given for [[spoiler:the air fortress]] since, like every other mission, the player's aircraft has limited fuel and as such it must be destroyed before that happens.
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* LifeMeter: The Damage icon which changes colors as the player takes more, well, damage; It starts at white to indicate perfect health, then goes to light-yellow, to yellow, to orange, and finally to flashing red and white when the player's aircraft is almost destroyed.


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* PrecisionFStrike: The only instance of swearing in the K-A game is if the player takes heavy damage, at which point their character may blurt out, "Damn it, damn it!"

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* BottomlessFuelTanks: Averted. All of the player's aircraft have a fuel gauge, and if it empties then the aircraft crashes and is lost permanently.

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* BossOnlyLevel: [[spoiler: Mission 17: "Discovery of airborne fortress!"]]
* BottomlessFuelTanks: Averted. Averted; All of the player's aircraft have a fuel gauge, and if it empties then the aircraft crashes and is lost permanently.permanently.
* BottomlessMagazines: Literally averted yet virtually played straight as the player's planes can all hold up to ''65 missiles'' and ''9,999 bullets'', which is more than enough for every mission as long as the player isn't firing wildly.



* CriticalAnnoyance: Getting hit by a single bullet prompts the plane's system to blurt out, "Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! [[OverlyLongGag Alert, body damage!]]".

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* CriticalAnnoyance: Getting hit by a single bullet prompts the plane's system to blurt out, "Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! [[OverlyLongGag Alert, body damage!]]".damage!]]", ''exactly'' that many times.
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* SoleSurvivor: The player can become this by the end of the game if all of their wingmen die.
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* ContinuingIsPainful: See {{Permadeath}} below.


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* ProtectionMission: Mission 10, which has the player keep enemies from shooting down the plane of a government officer.
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* AntiFrustrationFeatures: The game let's the player save after every mission to balance out the {{Permadeath}} feature tied to their planes and wingmen. Although, it can more so completely negate said mechanic if the player [[SaveScumming chooses to do so]].


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* ArtificialBrilliance: Enemies will veer in different directions in order to throw off the player's aim. The AI also knows the power of missiles and will constantly get right behind the player in order to get a clean shot with them. Both of these are especially true on the Hard difficulty.

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* FlunkyBoss: [[spoiler:The flying fortress occasionally sends an enemy plane after the player]].



* {{Permadeath}}: The player's wingmen and aircraft. If the player loses all of their planes, then it's game over.



* TheRevolutionWillNotBeVilified: Averted, and setting the standard for most of the rest of the series when it comes to revolutions and the like, as you're fighting ''for'' the government.

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* SuicideAttack: [[AvertedTrope Averted]] as the player's plane can't make contact with other aircraft. They ''can'' crash into structures that they must destroy, but the end result is that their plane explodes... and that's it.
* VideoGameCrueltyPotential: The player can deliberately let their wingman get shot down. Although, there's little reason to do this considering that they must be hired in order to join the mission in the first place.
* TheRevolutionWillNotBeVilified: Averted, Also averted, and setting the standard for most of the rest of the series when it comes to revolutions and the like, as you're fighting ''for'' the government.


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* WeCannotGoOnWithoutYou: If the player's wingman gets killed during a mission, then they can still finish said mission on their own. If the player gets shot down, then they fail the mission and have to try again. Also, even if all wingmen are alive, it's still game over if the player destroys all of their own planes.

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