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* HundredPercentCompletion: In the sequel, getting all of the Silver Coins, finding every normal and secret exit, activating all the ! Switches, rescuing all seven Koopalings, [[spoiler:obtaining the [[VideoGame/{{Metroid}} Space Jump, Screw Attack]], and [[Videogame/MegaManClassic Rush Coil]], and ultimately defeating [[AttackOfThe50FootWhatever Giant Mario]]]].

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* HundredPercentCompletion: In the sequel, getting all of the Silver Coins, finding every normal and secret exit, activating all the ! Switches, rescuing all seven Koopalings, [[spoiler:obtaining the [[VideoGame/{{Metroid}} Space Jump, Screw Attack]], and [[Videogame/MegaManClassic Rush Coil]], and ultimately defeating [[AttackOfThe50FootWhatever Giant Mario]]]].Mario]]]], as well as getting "unlimited" lives.



** Toads served this role directly in the first game, but were later replaced by Toadlets and Paratoadlets in ''Koopa's Revenge II''.

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** Toads served this role directly in the first game, but were later replaced by Toadlets and Paratoadlets in ''Koopa's Revenge II''.2''.



* VideoGameTime: ''[=AKR2=]'' features a day-night cycle that shifts between day and night after the player dies or finishes a level. The only effects it has is some blocks in the levels will either appear/disappear or change their contents, the White Flower changes between a Dry Bones costume that enables throwing bones and a Boo power that enables seeing invisible objects, and the ghosts that populate the two Ghost Houses in the game will become much larger, faster, and scarier-looking at night.

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* VideoGameTime: ''[=AKR2=]'' features a day-night cycle that shifts between day and night after the player dies or finishes a level. The only effects it has is some blocks in the levels will either appear/disappear or change their contents, the White Flower changes between a Dry Bones costume that enables throwing bones and a Boo (shot-like) power that enables seeing invisible objects, and the ghosts that populate the two Ghost Houses in the game will become much larger, faster, and scarier-looking at night.night, but at the same time, if you are possessing the Boo power, the ghosts will "love you" and do no harm despite their creepiness.

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* AlternateUniverse: The description for ''[=AKR2=]'' states that the game is set in a parallel universe where Bowser and his minions are good and Mario and friends are evil.

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* AlternateUniverse: The description for ''[=AKR2=]'' states that the game is set in a parallel universe where the alignments of the characters are swapped: Bowser and his minions are good heroic and Mario and friends are evil.villainous.



** In the first game, the second and third boss battles against Peach and Waluigi respectively each have platforms that appear as the battle progresses, allowing you to jump up and attack the boss.

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** In the first game, the second and third boss battles against Peach and Waluigi respectively each have platforms that appear as the battle progresses, allowing you to jump up and attack the boss.



* ColourCodedForYourConvenience: The Yoshis in the first game each had different colors depending on their ability.

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* ColourCodedForYourConvenience: The Yoshis Yoshi enemies in the first game each had use a range of different colors depending on their ability.movement pattern/ability.



* DropTheHammer: The Black Flower in the sequel gives you the ability to throw hammers.



* GuideDangIt: A lot of the sequel's secrets [[spoiler:(including the three hidden upgrades)]] are hidden rather well, up to the point where some of the them require you to move beyond where the camera will scroll in a given area, often done by jumping over a wall.

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* GuideDangIt: A lot of the sequel's secrets [[spoiler:(including the three hidden upgrades)]] are hidden rather well, up to the point where some of the them require you to move beyond where the camera will scroll in a given area, often done area by jumping over a wall.wall.
* HyperspaceMallet: The Black Flower in the sequel gives you the ability to throw an endless supply of hammers.



* SecretLevel: There's only one in ''[=AKR1=]'' [[spoiler:not counting the site-exclusive BrutalBonusLevel]]. The sequel, on the other hand, has seven.

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* SecretLevel: There's only one in ''[=AKR1=]'' [[spoiler:not counting the official site-exclusive BrutalBonusLevel]]. The sequel, on the other hand, has seven.



* WallJump: You can pull this off in the second game.

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* WallJump: You can pull The player characters gain this off ability in the second game.
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** [[spoiler:If you beat the first 5 bosses of the second game without activating any of the Switch Palaces, you'll have a chance to meet [[VideoGame/StreetFighter Dan Hibiki and Zangief]]. Prior to version 2.9, the only requirement was to avoid the Switch Palaces (meaning you could fight them even if you skipped some levels).]]

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** [[spoiler:If you beat the first 5 bosses of the second game without activating any of the Switch Palaces, you'll have a chance to meet [[VideoGame/StreetFighter [[Franchise/StreetFighter Dan Hibiki and Zangief]]. Prior to version 2.9, the only requirement was to avoid the Switch Palaces (meaning you could fight them even if you skipped some levels).]]



* ZeroEffortBoss: In ''A Koopa's Revenge 2'': [[spoiler:If you play through the game and reach the final stage after beating the first 5 boss but without activating any of the Switch Palaces, you will face ''VideoGame/StreetFighter's'' own [[JokeCharacter Dan Hibiki]] [[OptionalBoss in place of Mario's first form]], who goes down in a single stomp.]]

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* ZeroEffortBoss: In ''A Koopa's Revenge 2'': [[spoiler:If you play through the game and reach the final stage after beating the first 5 boss but without activating any of the Switch Palaces, you will face ''VideoGame/StreetFighter's'' ''Franchise/StreetFighter'''s own [[JokeCharacter Dan Hibiki]] [[OptionalBoss in place of Mario's first form]], who goes down in a single stomp.]]
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* BrutalBonusLevel: [[spoiler:The original game has one that can be accessed from level 2 of Dry Desert (and, in earlier versions, was only available if you p,ayed the game on the creator's website). It's a forest level loaded with many traps and a rematch against Mario's HumongousMecha.]]

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* BrutalBonusLevel: [[spoiler:The original game has one that can be accessed from level 2 of Dry Desert (and, in earlier versions, was only available if you p,ayed played the game on the creator's website). It's a forest level loaded with many traps and a rematch against Mario's HumongousMecha.]]
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* ClassicCheatCode: The code to enable blood effects in ''[=AKR2=]'' is one of these. [[spoiler:Specifically, it's the ''VideoGame/MortalKombat1'' blood code]].

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* ClassicCheatCode: The code to enable blood effects in ''[=AKR2=]'' is one of these. [[spoiler:Specifically, it's the ''VideoGame/MortalKombat1'' ''VideoGame/MortalKombat1992'' blood code]].



** [[spoiler:The [[VideoGame/{{Metroid}} Space Jump, Screw Attack]], and [[VideoGame/MegaManClassic Rush Coil]] are all hidden unlockable "cheat" upgrades, with the former two being in ''Metroid''-themed secret areas and the latter having a platforming section straight out of [[VideoGame/MegaMan2 Air Man's stage]]. Additionally, the cheat code to unlock blood is the same as the one from the Sega Genesis version of ''VideoGame/MortalKombat1'' (ABACABB), and the cheat is known as "[[Fanfic/SonicExe Hyperrealistic Blood]]".]]

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** [[spoiler:The [[VideoGame/{{Metroid}} Space Jump, Screw Attack]], and [[VideoGame/MegaManClassic Rush Coil]] are all hidden unlockable "cheat" upgrades, with the former two being in ''Metroid''-themed secret areas and the latter having a platforming section straight out of [[VideoGame/MegaMan2 Air Man's stage]]. Additionally, the cheat code to unlock blood is the same as the one from the Sega Genesis version of ''VideoGame/MortalKombat1'' ''VideoGame/MortalKombat1992'' (ABACABB), and the cheat is known as "[[Fanfic/SonicExe Hyperrealistic Blood]]".]]
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Bonus Boss is no longer a trope


* ZeroEffortBoss: In ''A Koopa's Revenge 2'': [[spoiler:If you play through the game and reach the final stage after beating the first 5 boss but without activating any of the Switch Palaces, you will face ''VideoGame/StreetFighter's'' own [[JokeCharacter Dan Hibiki]] [[BonusBoss in place of Mario's first form]], who goes down in a single stomp.]]

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* ZeroEffortBoss: In ''A Koopa's Revenge 2'': [[spoiler:If you play through the game and reach the final stage after beating the first 5 boss but without activating any of the Switch Palaces, you will face ''VideoGame/StreetFighter's'' own [[JokeCharacter Dan Hibiki]] [[BonusBoss [[OptionalBoss in place of Mario's first form]], who goes down in a single stomp.]]
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The first game can be played [[https://www.newgrounds.com/portal/view/292165 here]] (requires downloading Newgrounds Player since Adobe Flash became inactive), and the second can be played [[https://www.newgrounds.com/portal/view/646067 here]] (uses the Ruffle emulator, so Newgrounds Player is not required). A remake of the first game known as ''A Koopa's Revenge Gold'', is currently in development. A demo can be tried [[https://www.newgrounds.com/projects/games/1249011/preview here]].

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The first game can be played [[https://www.newgrounds.com/portal/view/292165 here]] (requires downloading Newgrounds Player since Adobe Flash became inactive), and the second can be played [[https://www.newgrounds.com/portal/view/646067 here]] (uses the Ruffle emulator, so Newgrounds Player is not required). A remake of the first game game, known as ''A Koopa's Revenge Gold'', is currently in development. A demo can be tried [[https://www.newgrounds.com/projects/games/1249011/preview here]].
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The first game can be played [[https://www.newgrounds.com/portal/view/292165 here]] (requires downloading Newgrounds Player since Adobe Flash became inactive), and the second can be played [[https://www.newgrounds.com/portal/view/646067 here]] (uses the Ruffle emulator, so Newgrounds Player is not required). A remake of the first game known as ''A Koopa's Revenge Gold'', is currently in development. A demo can be tried [[https://www.newgrounds.com/projects/games/1249011/preview here]].
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* BloodierAndGorier: Super Mario Bros. original games aren't bloody, but this one goes for a BloodyHilarious route, since most enemies leave blood when defeated.

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* BloodierAndGorier: Super ''Super Mario Bros. Bros.'' original games aren't bloody, but this one goes for a BloodyHilarious route, since most enemies leave blood when defeated.defeated.
* BloodyHilarious: Many enemies that you dispatched in the original game become puddles of blood. It was removed in the sequel, [[spoiler:but can be re-enabled with a cheat code]].



* BonusBoss:
** [[spoiler:The TrueFinalBoss of both games count as this.]]
** [[spoiler:If you beat the first 5 bosses of the second game without activating any of the Switch Palaces, you'll have a chance to meet [[VideoGame/StreetFighter Dan Hibiki and Zangief]]. Prior to version 2.9, the only requirement was to avoid activating the Switch Palaces.]]



* {{Bowdlerise}}:
** Enemies no longer produce blood when defeated in the second game. However, [[spoiler:the blood can be re-enabled with a cheat code.]]
** Version 2.9 of the second game replaces the babies with plumber dolls. The creator stated that this was due to younger fans being forbidden from playing the game when their parents discovered that it depicted the killing of babies.



* BrutalBonusLevel: [[spoiler:The original game has one that only appears if you're playing the game on the author's site. It's a forest level loaded with many traps and a rematch against Mario's HumongousMecha.]]
* BloodyHilarious: Many enemies that you dispatched in the original game become puddles of blood. It was removed in the sequel, [[spoiler:but can be re-enabled with a cheat code]].

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* BrutalBonusLevel: [[spoiler:The original game has one that can be accessed from level 2 of Dry Desert (and, in earlier versions, was only appears available if you're playing you p,ayed the game on the author's site.creator's website). It's a forest level loaded with many traps and a rematch against Mario's HumongousMecha.]]
* BloodyHilarious: Many enemies that you dispatched in the original game become puddles of blood. It was removed in the sequel, [[spoiler:but can be re-enabled with a cheat code]].
]]



* LighterAndSofter:
** Enemies no longer produce blood when defeated in the second game. However, [[spoiler:the blood can be re-enabled with a cheat code.]]
** Version 2.9 of the second game replaces the babies with plumber dolls. The creator stated that this was due to younger fans being forbidden from playing the game when their parents discovered that it depicted the killing of babies.



* OptionalBoss:
** [[spoiler:If you beat the first 5 bosses of the second game without activating any of the Switch Palaces, you'll have a chance to meet [[VideoGame/StreetFighter Dan Hibiki and Zangief]]. Prior to version 2.9, the only requirement was to avoid the Switch Palaces (meaning you could fight them even if you skipped some levels).]]
** [[spoiler:Playing the Boss Rush mode of the second game gives you an opportunity to fight King Yoshi, who can't be found anywhere else in the game.]]



** [[spoiler:The [[VideoGame/{{Metroid}} Space Jump, Screw Attack]], and [[VideoGame/MegaManClassic Rush Coil]] are all hidden unlockable "cheat" upgrades, with the former two being in ''Metroid''-themed secret areas and the latter having a platforming section straight out of [[VideoGame/MegaMan2 Air Man's stage]]]].

to:

** [[spoiler:The [[VideoGame/{{Metroid}} Space Jump, Screw Attack]], and [[VideoGame/MegaManClassic Rush Coil]] are all hidden unlockable "cheat" upgrades, with the former two being in ''Metroid''-themed secret areas and the latter having a platforming section straight out of [[VideoGame/MegaMan2 Air Man's stage]]]].stage]]. Additionally, the cheat code to unlock blood is the same as the one from the Sega Genesis version of ''VideoGame/MortalKombat1'' (ABACABB), and the cheat is known as "[[Fanfic/SonicExe Hyperrealistic Blood]]".]]
** Beating the game without accessing any of the Switch Palaces allows you to [[spoiler:fight [[Franchise/StreetFighter Dan Hibiki and Zangief]] in place of Mario. Dan, [[JokeCharacter appropriately]], dies in a single hit.]]
** [[spoiler:The BossRush-exclusive King Yoshi is heavily based on [[VideoGame/DonkeyKongCountry King K. Rool]], utilizing the same crown-throwing and cannonball attacks he had in the first game.]]



* TrueFinalBoss: [[spoiler:The rematch against [[HumongousMecha the giant Mecha Mario]] in a harder arena after the site-exclusive BrutalBonusLevel in the first game, and [[AttackOfThe50FootWhatever Giant Mario]] after finding every Silver Coin in the second.]]

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* TrueFinalBoss: [[spoiler:The rematch against [[HumongousMecha the giant Mecha Mario]] in a harder arena after the site-exclusive BrutalBonusLevel in the first game, and [[AttackOfThe50FootWhatever Giant Mario]] after finding every Silver Coin in the second.]]
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* MythologyGag: Both games are absolutely ''loaded'' with references to the ''Super Mario Bros.'' series.


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** The Spiny Flower power-up gives you all the same abilities as ''Franchise/SonicTheHedgehog'', including the Spin Jump and the Spin Dash. The use of sound effects from the ''Sonic'' games punctuates the reference.
** Most of the power-up skins, if not references to ''Mario'' games, are references to other video games. Goomba's version of the Hammer Suit gives him [[Franchise/StarWars Darth Vader's]] helmet (complete with Lightsaber hammers), while the Bone Petal causes him to resemble [[Franchise/FridayThe13th Jason Voorhees]]. Shy Guy's Dragon Scale form looks just like [[Franchise/{{Kirby}} Meta Knight]] (including his sword and CapeWings), and his Bone Petal form makes him look like the protagonist of the Website/{{Newgrounds}} game ''Dad 'n Me''.
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* ClassicCheatCode: The code to enable blood effects in ''[=AKR2=]'' is one of these. [[spoiler:Specifically, it's the ''VideoGame/MortalKombat1'' blood code]].

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* AlternateUniverse: The description for ''[=AKR2=]'' states that the game is set in a parallel universe where Bowser and his minions are good and Mario and friends are evil.



** [[spoiler:If you beat the first 5 bosses of the second game without activating any of the Switch Palaces, you'll have a chance to meet [[VideoGame/StreetFighter Dan Hibiki]]. Prior to version 2.9, the only requirement was to avoid activating the Switch Palaces.]]

to:

** [[spoiler:If you beat the first 5 bosses of the second game without activating any of the Switch Palaces, you'll have a chance to meet [[VideoGame/StreetFighter Dan Hibiki]].Hibiki and Zangief]]. Prior to version 2.9, the only requirement was to avoid activating the Switch Palaces.]]



* InfinityPlusOneSword: [[spoiler:If you enter 5-3 of ''[=AKR2=]'' with either the God Mode cheat enabled after acquiring HundredPercentCompletion or the Bone Flower, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "∞"]].

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* InfinityPlusOneSword: InfinityPlusOneSword:
**
[[spoiler:If you enter 5-3 of ''[=AKR2=]'' with either the God Mode cheat enabled after acquiring HundredPercentCompletion or the Bone Flower, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "∞"]]."∞"]].
** [[spoiler:The hidden [[VideoGame/{{Metroid}} Screw Attack]] upgrade makes the player character invincible while jumping]].



* ParasolOfPain: The aforementioned boss Umbreltar attacks by spinning, stabbing, and [[ExaggeratedTrope firing]] [[EnergyWeapon Frickin' Laser Beams]] [[ExaggeratedTrope at you]].
* PowerGivesYouWings: The purple (blue in ''[=AKR1=]'') and pink shells turn the Koopa into a Paratroopa.

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* ParasolOfPain: The aforementioned boss Umbreltar attacks by spinning, stabbing, summoning acid rain, and [[ExaggeratedTrope firing]] firing a]] [[EnergyWeapon Frickin' Laser Beams]] Beam]] [[ExaggeratedTrope at you]].
* PowerGivesYouWings: The purple (blue in ''[=AKR1=]'') and pink shells shells/petals turn the Koopa into a Paratroopa.


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** [[spoiler:The [[VideoGame/{{Metroid}} Space Jump, Screw Attack]], and [[VideoGame/MegaManClassic Rush Coil]] are all hidden unlockable "cheat" upgrades, with the former two being in ''Metroid''-themed secret areas and the latter having a platforming section straight out of [[VideoGame/MegaMan2 Air Man's stage]]]].

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** [[spoiler:If you play through the second game in the shortest route possible, you'll have a chance to meet [[VideoGame/StreetFighter Dan Hibiki]].]]

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** [[spoiler:If you play through beat the first 5 bosses of the second game in without activating any of the shortest route possible, Switch Palaces, you'll have a chance to meet [[VideoGame/StreetFighter Dan Hibiki]].Hibiki]]. Prior to version 2.9, the only requirement was to avoid activating the Switch Palaces.]]



* BossRush: Level 5-2 in the first game is one against the four bosses met in the previous worlds. They all fight identically to their original incarnations, save for several castle-themed hazards being added to increase the difficulty [[note]]Wario's arena gets a lava pit that moves up and down, Peach's has a lone Podoboo that moves along the floor horizontally, fire bars are added to Waluigi's Dastardly Doom Drill, and two horizontal lava pits surround Luigi's arena[[/note]].

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* BossRush: BossRush:
**
Level 5-2 in the first game is one against the four bosses met in the previous worlds. They all fight identically to their original incarnations, save for several castle-themed hazards being added to increase the difficulty [[note]]Wario's arena gets a lava pit that moves up and down, Peach's has a lone Podoboo that moves along the floor horizontally, fire bars are added to Waluigi's Dastardly Doom Drill, and two horizontal lava pits surround Luigi's arena[[/note]].arena[[/note]].
** A boss rush is added to the second game as part of version 2.9. It also includes [[spoiler:an exclusive Yoshi King boss.]]



* InfinityPlusOneSword: [[spoiler:If you enter 5-3 of ''[=AKR2=]'' with the God Mode cheat enabled after acquiring HundredPercentCompletion, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "∞"]].

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* InfinityPlusOneSword: [[spoiler:If you enter 5-3 of ''[=AKR2=]'' with either the God Mode cheat enabled after acquiring HundredPercentCompletion, HundredPercentCompletion or the Bone Flower, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "∞"]]. "∞"]].
* LighterAndSofter:
** Enemies no longer produce blood when defeated in the second game. However, [[spoiler:the blood can be re-enabled with a cheat code.]]
** Version 2.9 of the second game replaces the babies with plumber dolls. The creator stated that this was due to younger fans being forbidden from playing the game when their parents discovered that it depicted the killing of babies.



* ZeroEffortBoss: In ''A Koopa's Revenge 2'': [[spoiler:If you play through the game and reach the final stage with the [[MinimalistRun fewest levels done possible]] up to that point (1-1, 2-2, 2-3, 2-4, and 0-1), you will face ''VideoGame/StreetFighter's'' own [[JokeCharacter Dan Hibiki]] [[BonusBoss in place of Mario's first form]], who goes down in a single stomp.]]

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* ZeroEffortBoss: In ''A Koopa's Revenge 2'': [[spoiler:If you play through the game and reach the final stage with after beating the [[MinimalistRun fewest levels done possible]] up to that point (1-1, 2-2, 2-3, 2-4, and 0-1), first 5 boss but without activating any of the Switch Palaces, you will face ''VideoGame/StreetFighter's'' own [[JokeCharacter Dan Hibiki]] [[BonusBoss in place of Mario's first form]], who goes down in a single stomp.]]

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Dummied Out is trivia now


* DummiedOut:
** ''[=AKR2=]'' was originally meant to span [[http://www.newgrounds.com/art/view/mcsmstudios/akrii-world-map-draft seven worlds]] instead of the final game's five, with the SlippySlideyIceWorld being its own world instead of part of World 4. There were also two extra levels planned for the final world before Mario's Castle, neither of which are present in the final build.
** [[http://lambtaco.newgrounds.com/news/post/351894 This]] screenshot shows White-Shell Koopa going up against a scrapped ghost enemy which doesn't appear anywhere in the final game.
** In a ''very'' early build of ''[=AKR2=]'' which was a lot more ''Videogame/SuperMarioWorld''-like, the Red Spiny Shell was originally capable of allowing Koopa to spin up walls with inclines on the bottom. This was removed, as the final game's engine lacks any form of sloped terrain.



* InfinityPlusOneSword: [[spoiler:If you enter 5-3 of ''[=AKR2=]'' with the God Mode cheat enabled after acquiring HundredPercentCompletion, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "∞"]].

to:

* InfinityPlusOneSword: [[spoiler:If you enter 5-3 of ''[=AKR2=]'' with the God Mode cheat enabled after acquiring HundredPercentCompletion, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "∞"]]."∞"]].
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Capitalization was fixed from Videogame.A Koopas Revenge to VideoGame.A Koopas Revenge. Null edit to update page. Page may need a mojibake cleanup after the fact


* InfinityPlusOneSword: [[spoiler:If you enter 5-3 of ''[=AKR2=]'' with the God Mode cheat enabled after acquiring HundredPercentCompletion, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "∞"]].

to:

* InfinityPlusOneSword: [[spoiler:If you enter 5-3 of ''[=AKR2=]'' with the God Mode cheat enabled after acquiring HundredPercentCompletion, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "∞"]]."∞"]].
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* ParasolOfPain: The aforementioned boss Umbreltar attacks by spinning, stabbing, and [[ExaggeratedTrope firing]] FrickinLaserBeams [[ExaggeratedTrope at you]].

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* ParasolOfPain: The aforementioned boss Umbreltar attacks by spinning, stabbing, and [[ExaggeratedTrope firing]] FrickinLaserBeams [[EnergyWeapon Frickin' Laser Beams]] [[ExaggeratedTrope at you]].

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