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Videogame / A Koopa's Revenge

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A game where you can barbecue Yoshis alive.
A Koopa's Revenge is a series of Adobe Flash platformers by LambTa.co based on the Super Mario Bros. series. It is a Perspective Flip showing Bowser's Mooks as the main characters and the otherwise cheerful Mario as the Big Bad.
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The series begins when one Goomba was having a birthday party along with several other Goombas and his best friend, a single Koopa Troopa. While the Koopa goes out for a bit to use the restroom, the Mario Bros, along with Princess Peach all swoop in, killing the Goombas at the party and enslaving the survivors. After returning from the restroom only to find the party had been crashed, he decides to settle the score with some good old Revenge.

During his quest, the Koopa discovers that Bowser was also abducted by Mario and his personal army of Toads, Yoshis, and several other characters that would be considered "good" in the canon Mario universe. The Koopa eventually defeats Luigi, Peach, and Evil Counterparts Wario and Waluigi, leaving the Koopa in a confrontation with Mario himself on the roof of Mario's Castle, with Mario piloting a Humongous Mecha. With the mecha destroyed, Mario flees into the distance on an airship, with Bowser still nowhere to be seen, although the remaining Goombas were rescued and they all returned to have the Goomba's birthday party.

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The sequel, A Koopa's Revenge II, confirms that the birthday party was not for the Goomba, but for Bowser himself, and Bowser was onboard the airship Mario was using to escape in AKR1's climax. Destined to rescue his king for real, the Koopa brings along a normal Goombanote  and a Shy Guy, and the three set off to chase down Mario in a mysterious new continent. Mario's airship begins to fire its weapons, which sends the Koopa's airship plummeting down onto the land below. The trio escape unharmed and continue on foot. Along the way, the Koopa discovers that Mario has made a few adjustments to his own gallery of Mooks, and has even gone as far as to capture the seven Koopalings, sealing them away inside giant stars.

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Tropes used in the series:

  • 100% Completion: In the sequel, getting all of the Silver Coins, finding every normal and secret exit, activating all the ! Switches, rescuing all seven Koopalings, obtaining the Space Jump, Screw Attack, and Rush Coil, and ultimately defeating Giant Mario.
  • Anticlimax Boss: Invoked with Monstario in AKR2. Just try to lose this fight.
  • Auto-Scrolling Level: In the sequel: 3-3, 5-1, and 5-2.
  • Body Armor as Hit Points: Since the Koopa doesn't shrink the same way Mario does when getting hit, he simply loses his shell if it's green and he takes damage.
  • Bonus Boss:
    • The True Final Boss of both games count as this.
    • If you play through the second game in the shortest route possible, you'll have a chance to meet Dan Hibiki.
  • Boss Arena Idiocy:
    • In the first game, the second and third boss battles against Peach and Waluigi respectively each have platforms that appear as the battle progresses, allowing you to jump up and attack the boss.
    • The Final Boss of the second game can only be killed by luring him into a weak part of the castle walkway, therefore allowing him to destroy it and fall to his death.
  • Boss Rush: Level 5-2 in the first game is one against the four bosses met in the previous worlds. They all fight identically to their original incarnations, save for several castle-themed hazards being added to increase the difficulty note .
  • Breath Weapon: In the first game, the Fire Flower gives Koopa the ability to shoot a short-ranged fire blast from his mouth. This was changed to Mario-styled fireballs in the sequel.
  • Brutal Bonus Level: The original game has one that only appears if you're playing the game on the author's site. It's a forest level loaded with many traps and a rematch against Mario's Humongous Mecha.
  • Bloody Hilarious: Many enemies that you dispatched in the original game become puddles of blood. It was removed in the sequel, but can be re-enabled with a cheat code.
  • Colour-Coded for Your Convenience: The Yoshis in the first game each had different colors depending on their ability.
  • Doomy Dooms of Doom: Waluigi's drill vehicle in the first game was named the "Dastardly Doom Drill" in the intro for the sequel.
  • Drop the Hammer: The Black Flower in the sequel gives you the ability to throw hammers.
  • Dummied Out:
    • AKR2 was originally meant to span seven worlds instead of the final game's five, with the Slippy-Slidey Ice World being its own world instead of part of World 4. There were also two extra levels planned for the final world before Mario's Castle, neither of which are present in the final build.
    • This screenshot shows White-Shell Koopa going up against a scrapped ghost enemy which doesn't appear anywhere in the final game.
    • In a very early build of AKR2 which was a lot more Super Mario World-like, the Red Spiny Shell was originally capable of allowing Koopa to spin up walls with inclines on the bottom. This was removed, as the final game's engine lacks any form of sloped terrain.
  • The Goomba:
    • The Trope Namer appears as a playable character in the sequel.
    • Toads served this role directly in the first game, but were later replaced by Toadlets and Paratoadlets in Koopa's Revenge II.
  • Goomba Stomp: Your main method of attacking.
  • Guide Dang It!: A lot of the sequel's secrets (including the three hidden upgrades) are hidden rather well, up to the point where some of the them require you to move beyond where the camera will scroll in a given area, often done by jumping over a wall.
  • Infinity +1 Sword: If you enter 5-3 of AKR2 with the God Mode cheat enabled after acquiring 100% Completion, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "∞".
  • Nostalgia Level:
  • One Of These Is Not Like The Others: In A Koopa's Revenge 2, Umbreltar is the only boss besides Mario that is not food-based.
  • Parasol of Pain: The aforementioned boss Umbreltar attacks by spinning, stabbing, and firing Frickin' Laser Beams at you.
  • Power Gives You Wings: The purple (blue in AKR1) and pink shells turn the Koopa into a Paratroopa.
  • Secret Level: There's only one in AKR1 not counting the site-exclusive Brutal Bonus Level. The sequel, on the other hand, has seven.
  • Shout-Out:
    • In the sequel, if you're playing World 2-4 at night, you face the Majora's Mask Moon instead of the Angry Sun.
    • The Bonus Room BGM in AKR2 shares a few similarities to Cocoron's boss theme.
  • The Reveal: The mysterious magician is revealed to be Mario in the last non-secret level of the game.
  • Triangle Shades: The Toadlets, Paratoadlets, and Babies of the second world in A Koopa's Revenge 2 wear triangular shades during the day. It may be a nod to the initial setting of Tengen Toppa Gurren Lagann.
  • True Final Boss: The rematch against the giant Mecha Mario in a harder arena after the site-exclusive Brutal Bonus Level in the first game, and Giant Mario after finding every Silver Coin in the second.
  • Video Game Time: AKR2 features a day-night cycle that shifts between day and night after the player dies or finishes a level. The only effects it has is some blocks in the levels will either appear/disappear or change their contents, the White Flower changes between a Dry Bones costume that enables throwing bones and a Boo power that enables seeing invisible objects, and the ghosts that populate the two Ghost Houses in the game will become much larger, faster, and scarier-looking at night.
  • Vile Villain, Saccharine Show: Compared to his canon counterpart, Mario in the second game is a lot more devilish thanks to his Glowing Eyes of Doom.
  • Wall Jump: You can pull this off in the second game.
  • Warp Zone: In the sequel, many of the Secret Exits are actually alternative paths that enable you to skip levels. Downplayed in that it prevents you from reaching the True Final Boss, since you won't have all the silver coins necessary to face it.
  • Womb Level: Level 3-4 in the second game (which also serves as that world's Castle level) has Koopa entering the body of a dead whale washed on-shore. He can enter through the blowhole instead of the mouth to skip to the level's boss.
  • Would Hurt a Child: The four baby versions of the Mario and Wario Bros. appear in every level of both games. Killing every one in a level will give you an 1UP, though it is not required for 100% Completion in the second game.
  • Your Princess Is in Another Castle!: "Thank you, but Bowser is in another castle," said by all five Goombas that you rescue in the first game.
  • Zero-Effort Boss: In A Koopa's Revenge 2: If you play through the game and reach the final stage with the fewest levels done possible up to that point (1-1, 2-2, 2-3, 2-4, and 0-1), you will face Street Fighter's own Dan Hibiki in place of Mario's first form, who goes down in a single stomp.
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