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A game where you can barbecue Yoshis alive.
A Koopa's Revenge is a series of Adobe Flash platformers by LambTa.co based on the Super Mario Bros. series. It is a Perspective Flip showing Bowser's Mooks as the main characters and the otherwise cheerful Mario as the Big Bad.

The series begins when one Goomba was having a birthday party along with several other Goombas and his best friend, a single Koopa Troopa. While the Koopa goes out for a bit to use the restroom, the Mario Bros, along with Princess Peach all swoop in, killing the Goombas at the party and enslaving the survivors. After returning from the restroom only to find the party had been crashed, he decides to settle the score with some good old Revenge.

During his quest, the Koopa discovers that Bowser was also abducted by Mario and his personal army of Toads, Yoshis, and several other characters that would be considered "good" in the canon Mario universe. The Koopa eventually defeats Luigi, Peach, and Evil Counterparts Wario and Waluigi, leaving the Koopa in a confrontation with Mario himself on the roof of Mario's Castle, with Mario piloting a Humongous Mecha. With the mecha destroyed, Mario flees into the distance on an airship, with Bowser still nowhere to be seen, although the remaining Goombas were rescued and they all returned to have the Goomba's birthday party.

The sequel, A Koopa's Revenge II, confirms that the birthday party was not for the Goomba, but for Bowser himself, and Bowser was onboard the airship Mario was using to escape in AKR1's climax. Destined to rescue his king for real, the Koopa brings along a normal Goombanote  and a Shy Guy, and the three set off to chase down Mario in a mysterious new continent. Mario's airship begins to fire its weapons, which sends the Koopa's airship plummeting down onto the land below. The trio escape unharmed and continue on foot. Along the way, the Koopa discovers that Mario has made a few adjustments to his own gallery of Mooks, and has even gone as far as to capture the seven Koopalings, sealing them away inside giant stars.

The first game can be played here (requires downloading Newgrounds Player since Adobe Flash became inactive), and the second can be played here (uses the Ruffle emulator, so Newgrounds Player is not required). A remake of the first game, known as A Koopa's Revenge Gold, is currently in development. A demo can be tried here.


Tropes used in the series:

  • 100% Completion: In the sequel, getting all of the Silver Coins, finding every normal and secret exit, activating all the ! Switches, rescuing all seven Koopalings, obtaining the Space Jump, Screw Attack, and Rush Coil, and ultimately defeating Giant Mario.
  • Alternate Universe: The description for AKR2 states that the game is set in a parallel universe where the alignments of the characters are swapped: Bowser and his minions are heroic and Mario and friends are villainous.
  • Anticlimax Boss: Invoked with Monstario in AKR2. Just try to lose this fight.
  • Auto-Scrolling Level: In the sequel: 3-3, 5-1, and 5-2.
  • Bloodier and Gorier: Super Mario Bros. original games aren't bloody, but this one goes for a Bloody Hilarious route, since most enemies leave blood when defeated.
  • Bloody Hilarious: Many enemies that you dispatched in the original game become puddles of blood. It was removed in the sequel, but can be re-enabled with a cheat code.
  • Body Armor as Hit Points: Since the Koopa doesn't shrink the same way Mario does when getting hit, he simply loses his shell if it's green and he takes damage.
  • Boss-Arena Idiocy:
    • In the first game, boss battles against Peach and Waluigi have platforms that appear as the battle progresses, allowing you to jump up and attack the boss.
    • The Final Boss of the second game can only be killed by luring him into a weak part of the castle walkway, therefore allowing him to destroy it and fall to his death.
  • Boss Rush:
    • Level 5-2 in the first game is one against the four bosses met in the previous worlds. They all fight identically to their original incarnations, save for several castle-themed hazards being added to increase the difficulty note .
    • A boss rush is added to the second game as part of version 2.9. It also includes an exclusive Yoshi King boss.
  • Bowdlerise:
    • Enemies no longer produce blood when defeated in the second game. However, the blood can be re-enabled with a cheat code.
    • Version 2.9 of the second game replaces the babies with plumber dolls. The creator stated that this was due to younger fans being forbidden from playing the game when their parents discovered that it depicted the killing of babies.
  • Breath Weapon: In the first game, the Fire Flower gives Koopa the ability to shoot a short-ranged fire blast from his mouth. This was changed to Mario-styled fireballs in the sequel.
  • Brutal Bonus Level: The original game has one that can be accessed from level 2 of Dry Desert (and, in earlier versions, was only available if you played the game on the creator's website). It's a forest level loaded with many traps and a rematch against Mario's Humongous Mecha.
  • Classic Cheat Code: The code to enable blood effects in AKR2 is one of these. Specifically, it's the Mortal Kombat (1992) blood code.
  • Colour-Coded for Your Convenience: The Yoshi enemies in the first game use a range of different colors depending on their movement pattern/ability.
  • Doomy Dooms of Doom: Waluigi's drill vehicle in the first game was named the "Dastardly Doom Drill" in the intro for the sequel.
  • The Goomba:
    • The Trope Namer appears as a playable character in the sequel.
    • Toads served this role directly in the first game, but were later replaced by Toadlets and Paratoadlets in Koopa's Revenge II.
  • Goomba Stomp: Your main method of attacking.
  • Guide Dang It!: A lot of the sequel's secrets (including the three hidden upgrades) are hidden rather well, up to the point where some of the them require you to move beyond where the camera will scroll in a given area by jumping over a wall.
  • Hyperspace Mallet: The Black Flower in the sequel gives you the ability to throw an endless supply of hammers.
  • Infinity +1 Sword:
    • If you enter 5-3 of AKR2 with either the God Mode cheat enabled after acquiring 100% Completion or the Bone Flower, you can go over the wall in the first room and under the pipes next to the 3-Up Moon by rolling up to find the Infinite 1up Mushroom, which permanently locks your lives counter at "∞".
    • The hidden Screw Attack upgrade makes the player character invincible while jumping.
  • Mythology Gag: Both games are absolutely loaded with references to the Super Mario Bros. series.
  • Nostalgia Level:
  • Optional Boss:
    • If you beat the first 5 bosses of the second game without activating any of the Switch Palaces, you'll have a chance to meet Dan Hibiki and Zangief. Prior to version 2.9, the only requirement was to avoid the Switch Palaces (meaning you could fight them even if you skipped some levels).
    • Playing the Boss Rush mode of the second game gives you an opportunity to fight King Yoshi, who can't be found anywhere else in the game.
  • Parasol of Pain: The aforementioned boss Umbreltar attacks by spinning, stabbing, summoning acid rain, and firing a Frickin' Laser Beam at you.
  • Power Gives You Wings: The purple (blue in AKR1) and pink shells/petals turn the Koopa into a Paratroopa.
  • Secret Level: There's only one in AKR1 not counting the official site-exclusive Brutal Bonus Level. The sequel, on the other hand, has seven.
  • Shout-Out:
    • In the sequel, if you're playing World 2-4 at night, you face the Majora's Mask Moon instead of the Angry Sun.
    • The Bonus Room BGM in AKR2 shares a few similarities to Cocoron's boss theme.
    • The Spiny Flower power-up gives you all the same abilities as Sonic the Hedgehog, including the Spin Jump and the Spin Dash. The use of sound effects from the Sonic games punctuates the reference.
    • Most of the power-up skins, if not references to Mario games, are references to other video games. Goomba's version of the Hammer Suit gives him Darth Vader's helmet (complete with Lightsaber hammers), while the Bone Petal causes him to resemble Jason Voorhees. Shy Guy's Dragon Scale form looks just like Meta Knight (including his sword and Cape Wings), and his Bone Petal form makes him look like the protagonist of the Newgrounds game Dad 'n Me.
    • The Space Jump, Screw Attack, and Rush Coil are all hidden unlockable "cheat" upgrades, with the former two being in Metroid-themed secret areas and the latter having a platforming section straight out of Air Man's stage. Additionally, the cheat code to unlock blood is the same as the one from the Sega Genesis version of Mortal Kombat (1992) (ABACABB), and the cheat is known as "Hyperrealistic Blood".
    • Beating the game without accessing any of the Switch Palaces allows you to fight Dan Hibiki and Zangief in place of Mario. Dan, appropriately, dies in a single hit.
    • The Boss Rush-exclusive King Yoshi is heavily based on King K. Rool, utilizing the same crown-throwing and cannonball attacks he had in the first game.
  • The Reveal: The mysterious magician is revealed to be Mario in the last non-secret level of the game.
  • Triangle Shades: The Toadlets, Paratoadlets, and Babies of the second world in A Koopa's Revenge 2 wear triangular shades during the day. It may be a nod to the initial setting of Tengen Toppa Gurren Lagann.
  • True Final Boss: The rematch against the giant Mecha Mario in a harder arena after the Brutal Bonus Level in the first game, and Giant Mario after finding every Silver Coin in the second.
  • Video Game Time: AKR2 features a day-night cycle that shifts between day and night after the player dies or finishes a level. The only effects it has is some blocks in the levels will either appear/disappear or change their contents, the White Flower changes between a Dry Bones costume that enables throwing bones and a Boo power that enables seeing invisible objects, and the ghosts that populate the two Ghost Houses in the game will become much larger, faster, and scarier-looking at night.
  • Vile Villain, Saccharine Show: Compared to his canon counterpart, Mario in the second game is a lot more devilish thanks to his Glowing Eyes of Doom.
  • Wall Jump: The player characters gain this ability in the second game.
  • Warp Zone: In the sequel, many of the Secret Exits are actually alternative paths that enable you to skip levels. Downplayed in that it prevents you from reaching the True Final Boss, since you won't have all the silver coins necessary to face it.
  • Womb Level: Level 3-4 in the second game (which also serves as that world's Castle level) has Koopa entering the body of a dead whale washed on-shore. He can enter through the blowhole instead of the mouth to skip to the level's boss.
  • Would Hurt a Child: The four baby versions of the Mario and Wario Bros. appear in every level of both games. Killing every one in a level will give you an 1UP, though it is not required for 100% Completion in the second game.
  • Your Princess Is in Another Castle!: "Thank you, but Bowser is in another castle," said by all five Goombas that you rescue in the first game.
  • Zero-Effort Boss: In A Koopa's Revenge 2: If you play through the game and reach the final stage after beating the first 5 boss but without activating any of the Switch Palaces, you will face Street Fighter's own Dan Hibiki in place of Mario's first form, who goes down in a single stomp.

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