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Catchphrase is now an index, these generic phrases don't make the requirements of being a Character Catchphrase


* WordOfSaintPaul: In fact, multiple! One of Wario's voice actors, Thomas Spindler, confirmed that one of Wario's {{Catch Phrase}}s is "So ein Mist"[[note]]German for OhCrap[[/note]], not "D'oh, I missed!". Longtime Mario-universe voice actor Creator/CharlesMartinet, however, [[https://twitter.com/CharlesMartinet/status/1324696764721541121 claims]] he was the one who said it, and that it indeed was "D'oh, I missed."

to:

* WordOfSaintPaul: In fact, multiple! One of Wario's voice actors, Thomas Spindler, confirmed that one of Wario's {{Catch Phrase}}s catchphrases is "So ein Mist"[[note]]German for OhCrap[[/note]], not "D'oh, I missed!". Longtime Mario-universe voice actor Creator/CharlesMartinet, however, [[https://twitter.com/CharlesMartinet/status/1324696764721541121 claims]] he was the one who said it, and that it indeed was "D'oh, I missed."
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* SerendipityWritesThePlot: Wario's attributes stem from the limitations of the original UsefulNotes/GameBoy, which struggled with fast-paced precision platforming of the ''Franchise/SuperMarioBros'' because of ScreenCrunch and other factors. Wario's FoeTossingCharge SignatureMove and lack of verticality prevents the player from constantly having to make [[LeapOfFaith Leaps Of Faith]]. Wario's {{Greed}} is the InUniverse explanation for the games emphasizing collecting coins and treasures and achieving HundredPercentCompletion (which worked better with the Game Boy's limitations than common PlatformGame tropes like the DeathCourse).

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* SerendipityWritesThePlot: Wario's attributes stem from the limitations of the original UsefulNotes/GameBoy, which struggled with the fast-paced precision platforming of the ''Franchise/SuperMarioBros'' series because of ScreenCrunch and other factors. Wario's FoeTossingCharge SignatureMove and lack of verticality prevents the player from constantly having to make [[LeapOfFaith Leaps Of Faith]]. Wario's {{Greed}} is the InUniverse explanation for the games emphasizing collecting coins and treasures and achieving HundredPercentCompletion (which worked better with the Game Boy's limitations than common PlatformGame tropes like the DeathCourse).
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* SerendipityWritesThePlot: Wario's attributes stem from the limitations of the original UsefulNotes/GameBoy, which struggled with fast-paced precision platforming of the ''Franchise/SuperMarioBros'' because of ScreenCrunch and other factors. Wario's FoeTossingCharge SignatureMove and lack of verticality prevents the player from constantly having to make [[LeapOfFaith Leaps Of Faith]]. Wario's {{Greed}} is the InUniverse explanation for the games emphasizing collecting coins and treasures and achieving HundredPercentCompletion (which worked better with the Game Boy's limitatopms than common PlatformGame tropes like the DeathCourse).

to:

* SerendipityWritesThePlot: Wario's attributes stem from the limitations of the original UsefulNotes/GameBoy, which struggled with fast-paced precision platforming of the ''Franchise/SuperMarioBros'' because of ScreenCrunch and other factors. Wario's FoeTossingCharge SignatureMove and lack of verticality prevents the player from constantly having to make [[LeapOfFaith Leaps Of Faith]]. Wario's {{Greed}} is the InUniverse explanation for the games emphasizing collecting coins and treasures and achieving HundredPercentCompletion (which worked better with the Game Boy's limitatopms limitations than common PlatformGame tropes like the DeathCourse).
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None


* SerendipityWritesThePlot: Wario's attributes stem from the limitations of the original UsefulNotes/GameBoy, which struggled with fast-paced precision platforming of the ''Franchise/SuperMarioBros'' because of ScreenCrunch and other factors. Wario's FoeTossingCharge SignatureMove and lack of verticality prevents the player from constantly having to make [[LeapOfFaith Leaps Of Faith]]. Wario's {{Greed}} is the InUniverse explanation for the games emphasizing collecting coins and treasures and achieving HundredPercentCompletion (which worked better with the Game Boy's limitattiosn than common platform tropes like the DeathCourse).

to:

* SerendipityWritesThePlot: Wario's attributes stem from the limitations of the original UsefulNotes/GameBoy, which struggled with fast-paced precision platforming of the ''Franchise/SuperMarioBros'' because of ScreenCrunch and other factors. Wario's FoeTossingCharge SignatureMove and lack of verticality prevents the player from constantly having to make [[LeapOfFaith Leaps Of Faith]]. Wario's {{Greed}} is the InUniverse explanation for the games emphasizing collecting coins and treasures and achieving HundredPercentCompletion (which worked better with the Game Boy's limitattiosn limitatopms than common platform PlatformGame tropes like the DeathCourse).
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* SerendipityWritesThePlot: Wario's attributes stem from the limitations of the original UsefulNotes/GameBoy, which struggled with fast-paced precision platforming of the ''Franchise/SuperMarioBros'' because of ScreenCrunch and other factors. Wario's FoeTossingCharge SignatureMove and lack of verticality prevents the player from constantly having to make [[LeapOfFaith Leaps Of Faith]]. Wario's {{Greed}} is the InUniverse explanation for the games emphasizing collecting coins and treasures and achieving HundredPercentCompletion (which worked better with the Game Boy's limitattiosn than common platform tropes like the DeathCourse).
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None

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* ExiledFromContinuity: Despite being a part of the ''Mario'' universe, characters from the ''Wario'' series are almost never acknowledged in the ''Mario'' games, with minor cameos and references being extremely sparse and rare. The only game to feature ''Wario'' characters in a major capacity is ''VideoGame/DrMario 64'', which features characters from ''Wario Land 3''. There is no official reason for their absence.
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Per TRS, this was renamed to Incidental Multilingual Wordplay and moved to Trivia

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* IncidentalMultilingualWordplay: Wario is a portmanteau of the Japanese word "warui," meaning bad, and "Mario." Some English speakers interpret it as vertically mirroring the M in "Mario," which helps establish Wario's EvilTwin nature. Other English speakers notice the string "War" in the beginning of his name, which has negative connotations as well.
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* ExiledFromContinuity: Despite being part of the ''Mario'' franchise, none of the characters from either of Wario's titles have made many appearances in the ''Mario'' franchise and are barely acknowledged in the Mario titles (The only Mario titles to feature Wario characters being ''VideoGame/DrMario 64'', which features characters from ''VideoGame/WarioLand3'', and ''VideoGame/SuperMarioMaker'', which has a costume based on VideoGame/WarioWare's Ashley). Likewise, there is also Waluigi, who despite being Wario's most prominent partner in the ''Mario'' titles, isn't even so much as acknowledged in the ''Wario'' series (outside of receiving an Amiibo painting in ''[=WarioWare=] Gold''). While it's not clear as to why this is the case, most speculate that it's due to the Mario and Wario franchises being handled by entirely different teams with no crossover between them.

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* FandomLifeCycle: Strangely, despite being a sub-franchise of the media giant that is ''Mario'', the ''Wario'' franchise has hovered between Stages 1 and 2. Despite many of the games selling at least a million copies, the series' fandom is rather disjointed, barely scraping [[CultClassic cult]] status. Theories as to why this is range from the fact that Wario's AntiHero isn't quite as marketable as the friendlier Mario, Luigi, Yoshi, or Donkey Kong, or the fact that Wario's franchise is uncharacteristically disjointed, as not only do the Mario spinoffs, ''Wario Land'', and ''[=WarioWare=]'' not share any characters, Wario almost feels like three different characters in these series. The constant [[SequelGap long gaps between new releases]] is also a likely factor.

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* ExiledFromContinuity: Despite being part of the ''Mario'' franchise, none of the characters from either of Wario's titles have made many appearances in the ''Mario'' franchise and are barely acknowledged in the Mario titles (The only Mario titles to feature Wario characters being ''VideoGame/DrMario 64'', which features characters from ''VideoGame/WarioLand3'', and ''VideoGame/SuperMarioMaker'', which has a costume based on VideoGame/WarioWare's Ashley). Likewise, there is also Waluigi, who despite being Wario's most prominent partner in the ''Mario'' titles, isn't even so much as acknowledged in the ''Wario'' series (outside of receiving an Amiibo painting in ''[=WarioWare=] Gold''). While it's not clear as to why this is the case, most speculate that it's due to the Mario and Wario franchises being handled by entirely different teams with no crossover between them.
* FandomLifeCycle: Strangely, despite Despite being a sub-franchise of the media giant that is ''Mario'', the ''Wario'' franchise has hovered between Stages 1 and 2. Despite many of the games selling at least a million copies, the series' fandom is rather disjointed, barely scraping [[CultClassic cult]] status. Theories as to why this is range from the fact that Wario's AntiHero isn't quite as marketable as the friendlier Mario, Luigi, Yoshi, or Donkey Kong, or the fact that Wario's franchise is uncharacteristically disjointed, as not only do the Mario spinoffs, ''Wario Land'', and ''[=WarioWare=]'' not share any characters, Wario almost feels like three different characters in these series. The constant [[SequelGap long gaps between new releases]] is also a likely factor.
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* FranchiseKiller: ''VideoGame/WarioLandShakeIt'' served as this for the platformer branch of the franchise. Despite garnering positive reviews, initial sales numbers were very weak, which Nintendo attributed to a weak economy at the time. The game went on to sell over a million copies, but this was seen as too little, too late for the ''Wario'' platformers, relegating Wario to ''VideoGame/WarioWare'' and ''Mario'' spin-off appearances ever since.
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not only is the trope not applicable (since miyamoto did not create Wario, it would be closer to Creators Pest), this has [citation required] all over it. The closest I can find is Miyamoto saying they didn't consider Wario for NSMB Wii because he would "need a fart attack"


* CreatorBacklash: Probably owing to the fact that he didn't create them, Creator/ShigeruMiyamoto has gone on record to state that he personally doesn't like Wario ''or'' Waluigi, claiming that the Mario Bros. didn't have the need for EvilTwin counterparts.
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* CreatorBacklash: Probably owing to the fact that he didn't create them, Creator/ShigeruMiyamoto has gone on record to state that he personally doesn't like Wario ''or'' Waluigi, claiming that the Mario Bros. didn't have the need for EvilTwin counterparts.

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Fan Nickname is now YMMV.


* FanNickname: While Wario's [[SignatureMove signature]] FoeTossingCharge has had many official names given to it over the years, one of them is not "Shoulder Bash". Despite this, it’s the one most used by fans and even non-fans to refer to the move.



* WordOfSaintPaul: In fact, multiple! One of Wario's voice actors, Thomas Spindler, confirmed that one of Wario's {{Catch Phrase}}s is "So ein Mist"[[note]]German for OhCrap[[/note]], not "D'oh, I missed!". Longtime Mario-universe voice actor Creator/CharlesMartinet, however, [[https://twitter.com/CharlesMartinet/status/1324696764721541121 claims]] he was the one who said it, and that it indeed was "D'oh, I missed."

to:

* WordOfSaintPaul: In fact, multiple! One of Wario's voice actors, Thomas Spindler, confirmed that one of Wario's {{Catch Phrase}}s is "So ein Mist"[[note]]German for OhCrap[[/note]], not "D'oh, I missed!". Longtime Mario-universe voice actor Creator/CharlesMartinet, however, [[https://twitter.com/CharlesMartinet/status/1324696764721541121 claims]] he was the one who said it, and that it indeed was "D'oh, I missed.""
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* WordOfSaintPaul: One of Wario's voice actors, Thomas Spindler, confirmed that one of Wario's {{Catch Phrase}}s is "So ein Mist"[[note]]German for OhCrap[[/note]], not "D'oh, I missed!".

to:

* WordOfSaintPaul: In fact, multiple! One of Wario's voice actors, Thomas Spindler, confirmed that one of Wario's {{Catch Phrase}}s is "So ein Mist"[[note]]German for OhCrap[[/note]], not "D'oh, I missed!".missed!". Longtime Mario-universe voice actor Creator/CharlesMartinet, however, [[https://twitter.com/CharlesMartinet/status/1324696764721541121 claims]] he was the one who said it, and that it indeed was "D'oh, I missed."
Is there an issue? Send a MessageReason:
None


* FandomLifeCycle: Strangely, despite being a sub-franchise of the media giant that is ''Mario'', the ''Wario'' franchise has hovered between Stages 1 and 2. Despite many of the games selling at least a million copies, the series' fandom is rather disjointed, barely scraping [[CultClassic cult]] status. Theories as to why this is range from the fact that Wario's AntiHero isn't quite as marketable as the friendlier Mario, Yoshi, or Donkey Kong, or the fact that Wario's franchise is uncharacteristically disjointed, as not only do the Mario spinoffs, ''Wario Land'', and ''[=WarioWare=]'' not share any characters, Wario almost feels like three different characters in these series. The constant [[SequelGap long gaps between new releases]] is also a likely factor.

to:

* FandomLifeCycle: Strangely, despite being a sub-franchise of the media giant that is ''Mario'', the ''Wario'' franchise has hovered between Stages 1 and 2. Despite many of the games selling at least a million copies, the series' fandom is rather disjointed, barely scraping [[CultClassic cult]] status. Theories as to why this is range from the fact that Wario's AntiHero isn't quite as marketable as the friendlier Mario, Luigi, Yoshi, or Donkey Kong, or the fact that Wario's franchise is uncharacteristically disjointed, as not only do the Mario spinoffs, ''Wario Land'', and ''[=WarioWare=]'' not share any characters, Wario almost feels like three different characters in these series. The constant [[SequelGap long gaps between new releases]] is also a likely factor.
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None

Added DiffLines:

* FanNickname: While Wario's [[SignatureMove signature]] FoeTossingCharge has had many official names given to it over the years, one of them is not "Shoulder Bash". Despite this, it’s the one most used by fans and even non-fans to refer to the move.
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This trope is In-Universe Examples Only.


* WordOfSaintPaul: One of Wario's voice actors, Thomas Spindler, confirmed that one of Wario's {{Catch Phrase}}s is "So ein Mist"[[note]]German for OhCrap[[/note]], [[{{Mondegreen}} not "D'oh, I missed!"]].

to:

* WordOfSaintPaul: One of Wario's voice actors, Thomas Spindler, confirmed that one of Wario's {{Catch Phrase}}s is "So ein Mist"[[note]]German for OhCrap[[/note]], [[{{Mondegreen}} not "D'oh, I missed!"]].missed!".
Is there an issue? Send a MessageReason:
None


* FandomLifeCycle: Strangely, despite being a sub-franchise of the media giant that is ''Mario'', the ''Wario'' franchise has hovered between Stages 1 and 2. Despite many of the games selling at least a million copies, the series' fandom is rather disjointed, barely scraping [[CultClassic cult]] status. Theories as to why this is range from the fact that Wario's AntiHero isn't quite as marketable as the friendlier Mario, Yoshi, or Donkey Kong, or the fact that Wario's franchise is uncharacteristically disjointed, as not only do the Mario spinoffs, ''Wario Land'', and ''[=WarioWare=]'' not share any characters, Wario almost feels like three different characters in these series.

to:

* FandomLifeCycle: Strangely, despite being a sub-franchise of the media giant that is ''Mario'', the ''Wario'' franchise has hovered between Stages 1 and 2. Despite many of the games selling at least a million copies, the series' fandom is rather disjointed, barely scraping [[CultClassic cult]] status. Theories as to why this is range from the fact that Wario's AntiHero isn't quite as marketable as the friendlier Mario, Yoshi, or Donkey Kong, or the fact that Wario's franchise is uncharacteristically disjointed, as not only do the Mario spinoffs, ''Wario Land'', and ''[=WarioWare=]'' not share any characters, Wario almost feels like three different characters in these series. The constant [[SequelGap long gaps between new releases]] is also a likely factor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FandomLifeCycle: Strangely, despite being a sub-franchise of the media giant that is ''Mario'', the ''Wario'' franchise has hovered between Stages 1 and 2. Despite many of the games selling at least a million copies, the series' fandom is rather disjointed, barely scraping [[CultClassic cult]] status. Theories as to why this is range from the fact that Wario's AntiHero isn't quite as marketable as the friendlier Mario, Yoshi, or Donkey Kong, or the fact that Wario's franchise is uncharacteristically disjointed, as not only do the Mario spinoffs, ''Wario Land'', and ''[=WarioWare=]'' not share any characters, Wario almost feels like three different characters in these series.
Is there an issue? Send a MessageReason:
None


* WordOfSaintPaul: One of Wario's voice actors, Thomas Spindler, confirmed that one of Wario's {{Catch Phrase}}s is "So ein Mist", [[{{Mondegreen}} not "D'oh, I missed!"]].

to:

* WordOfSaintPaul: One of Wario's voice actors, Thomas Spindler, confirmed that one of Wario's {{Catch Phrase}}s is "So ein Mist", Mist"[[note]]German for OhCrap[[/note]], [[{{Mondegreen}} not "D'oh, I missed!"]].
Is there an issue? Send a MessageReason:
None


* WordOfSaintPaul: Wario's voice actor, Thomas Spindler, confirmed that one of Wario's {{Catch Phrase}}s is "So ein Mist", [[{{Mondegreen}} not "D'oh, I missed!"]].

to:

* WordOfSaintPaul: One of Wario's voice actor, actors, Thomas Spindler, confirmed that one of Wario's {{Catch Phrase}}s is "So ein Mist", [[{{Mondegreen}} not "D'oh, I missed!"]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WordOfSaintPaul: Wario's voice actor, Thomas Spindler, confirmed that one of Wario's {{Catch Phrase}}s is "So ein Mist", [[{{Mondegreen}} not "D'oh, I missed!"]].

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