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Context Trivia / Wario

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1* ExiledFromContinuity: Despite being a part of the ''Mario'' universe, characters from the ''Wario'' series are almost never acknowledged in the ''Mario'' games, with minor cameos and references being extremely sparse and rare. The only game to feature ''Wario'' characters in a major capacity is ''VideoGame/DrMario 64'', which features characters from ''Wario Land 3''. There is no official reason for their absence.
2* FandomLifeCycle: Despite being a sub-franchise of the media giant that is ''Mario'', the ''Wario'' franchise has hovered between Stages 1 and 2. Despite many of the games selling at least a million copies, the series' fandom is rather disjointed, barely scraping [[CultClassic cult]] status. Theories as to why this is range from the fact that Wario's AntiHero isn't quite as marketable as the friendlier Mario, Luigi, Yoshi, or Donkey Kong, or the fact that Wario's franchise is uncharacteristically disjointed, as not only do the Mario spinoffs, ''Wario Land'', and ''[=WarioWare=]'' not share any characters, Wario almost feels like three different characters in these series. The constant [[SequelGap long gaps between new releases]] is also a likely factor.
3* FranchiseKiller: ''VideoGame/WarioLandShakeIt'' served as this for the platformer branch of the franchise. Despite garnering positive reviews, initial sales numbers were very weak, which Nintendo attributed to a weak economy at the time. The game went on to sell over a million copies, but this was seen as too little, too late for the ''Wario'' platformers, relegating Wario to ''VideoGame/WarioWare'' and ''Mario'' spin-off appearances ever since.
4* IncidentalMultilingualWordplay: Wario is a portmanteau of the Japanese word "warui," meaning bad, and "Mario." Some English speakers interpret it as vertically mirroring the M in "Mario," which helps establish Wario's EvilTwin nature. Other English speakers notice the string "War" in the beginning of his name, which has negative connotations as well.
5* SerendipityWritesThePlot: Wario's attributes stem from the limitations of the original UsefulNotes/GameBoy, which struggled with the fast-paced precision platforming of the ''Franchise/SuperMarioBros'' series because of ScreenCrunch and other factors. Wario's FoeTossingCharge SignatureMove and lack of verticality prevents the player from constantly having to make [[LeapOfFaith Leaps Of Faith]]. Wario's {{Greed}} is the InUniverse explanation for the games emphasizing collecting coins and treasures and achieving HundredPercentCompletion (which worked better with the Game Boy's limitations than common PlatformGame tropes like the DeathCourse).
6* WordOfSaintPaul: In fact, multiple! One of Wario's voice actors, Thomas Spindler, confirmed that one of Wario's catchphrases is "So ein Mist"[[note]]German for OhCrap[[/note]], not "D'oh, I missed!". Longtime Mario-universe voice actor Creator/CharlesMartinet, however, [[https://twitter.com/CharlesMartinet/status/1324696764721541121 claims]] he was the one who said it, and that it indeed was "D'oh, I missed."

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