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* ActingForTwo:
** [[spoiler:Creator/MikePollock plays both the Classic and Modern versions of Dr. Eggman.]]
** Creator/KateHiggins plays both Classic and Modern Tails.
** Creator/LauraBailey plays both Blaze the Cat and Omochao in this game.
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* ContentLeak: The demo released for the 20th anniversary was datamined not long after it was released, which lead to the list of stages getting leaked several months early. Other assets were also discovered hidden in the demo, which lead to some other things getting leaked.

to:

* ContentLeak: The demo released for the 20th anniversary was datamined not long after it was released, which lead led to the list of stages getting leaked several months early. Other assets were also discovered hidden in the demo, which lead to some other things getting leaked.



* GodNeverSaidThat: Some fans thought that ''Generations'' was non-canon due to Takashi Iizuka in the [[https://www.youtube.com/watch?v=huQQ16PLBXc Sonic Boom 2013 Q&A]] calling it an [[MilestoneCelebration anniversary game]], possibly due to [[VideoGame/SonicTheHedgehog2006 the previous anniversary game]] having a ResetButtonEnding, but ''Generations'' has been reiterated to be a canon title.

to:

* GodNeverSaidThat: Some fans thought that ''Generations'' was non-canon due to Takashi Iizuka in the [[https://www.youtube.com/watch?v=huQQ16PLBXc Sonic Boom 2013 Q&A]] calling it an [[MilestoneCelebration anniversary game]], possibly due to [[VideoGame/SonicTheHedgehog2006 the previous anniversary game]] having a ResetButtonEnding, but ResetButtonEnding. It's been clarified that ''Generations'' has been reiterated to be a canon title.is canon.
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* NamesTheSame: Time Eater is also the name of the main villain of ''VideoGame/SuperdimensionNeptuneVsSegaHardGirls'', another Sega game that has a time-traveling plot.
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Talking To Himself has been split into Acting For Two.


* TalkingToHimself:
** Quite literally with Classic and Modern Tails, who are both voiced by Creator/KateHiggins. Averted in the Japanese version, where Classic Tails is voiced by Takuto Yoshinaga, while Creator/RyoHirohashi voices Modern Tails.
** Another example comes from Creator/MikePollock and Creator/ChikaoOhtsuka voicing Dr. Eggman and [[spoiler:Classic Eggman]].

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Moved from Sonic The Hedgehog.


* PopCultureUrbanLegends: For a brief while, it was rumored that Classic Sonic is mute largely because they couldn't get Creator/JaleelWhite to return to do his voice. [[http://www.tssznews.com/2011/10/10/white-i-wasnt-approached-by-sega-to-voice-generationss-classic-sonic/ It turns out that White was never approached by SEGA to voice Classic Sonic.]]

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* PopCultureUrbanLegends: For a brief while, it was rumored that Classic Sonic is mute largely because they couldn't get Creator/JaleelWhite to return to do his voice. [[http://www.tssznews.com/2011/10/10/white-i-wasnt-approached-by-sega-to-voice-generationss-classic-sonic/ It turns out that White was never approached by SEGA to voice Classic Sonic.]]Sonic]].
* ProductionNickname: Modern Sonic's design was referred to as "Generic Sonic" in the coding for the demo.
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** Cash Cash did a remix of the US Stardust Speedway Present theme, but decided against having it in the game since they already did a remix of the US Bad Future theme. Instead, they included it on ''Sonic CD''[='s=] 20th anniversary soundtrack; they mention in the liner notes that they wanted something extra for the soundtrack. This is also why the song loops on the soundtrack rather than having a proper ending.

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** Jun Senoue and Cash Cash did a remix of the US Stardust Speedway Present theme, but decided against having it in the game since they already did a remix of the US Bad Future theme. Instead, they included it on ''Sonic CD''[='s=] 20th anniversary soundtrack; they mention Senoue mentions in the liner notes that they wanted something extra for the soundtrack. This is also why the song loops on the soundtrack rather than having a proper ending.album.
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* GodNeverSaidThat: Some fans thought that ''Generations'' was non-canon due to Takashi Iizuka in the [[https://www.youtube.com/watch?v=huQQ16PLBXc Sonic Boom 2013 Q&A]] calling it an [[MilestoneCelebration anniversary game]], possibly due to [[VideoGame/SonicTheHedgehog06 the previous anniversary game]] having a ResetButtonEnding, but ''Generations'' has been reiterated to be a canon title.

to:

* GodNeverSaidThat: Some fans thought that ''Generations'' was non-canon due to Takashi Iizuka in the [[https://www.youtube.com/watch?v=huQQ16PLBXc Sonic Boom 2013 Q&A]] calling it an [[MilestoneCelebration anniversary game]], possibly due to [[VideoGame/SonicTheHedgehog06 [[VideoGame/SonicTheHedgehog2006 the previous anniversary game]] having a ResetButtonEnding, but ''Generations'' has been reiterated to be a canon title.
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** The Big Arms boss from the 3DS version originally had a remix of [[https://www.youtube.com/watch?v=hcXWMurAdls Doomsday Zone]] instead of ''Sonic 3''[='s=] actual final boss theme. While the exact reason for its cut is unknown, it's most likely to stay true to the original fight.

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** The Big Arms Arm boss from the 3DS version originally had a remix of [[https://www.youtube.com/watch?v=hcXWMurAdls Doomsday Zone]] instead of ''Sonic 3''[='s=] actual final boss theme. While the exact reason for its cut is unknown, it's most likely to stay true to the original fight.
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* FlipFlopOfGod: A [[http://www.gamespot.com/news/6314215/sonic-generations-speeding-to-3ds-pc financial report]] confirmed that it would go to the UsefulNotes/Nintendo3DS and PC... then it was disconfirmed [[http://www.n-europe.com/news.php?nid=15437 in an update]] to said paper... only for the 3DS version to be ''[[http://blogs.sega.com/usa/2011/06/01/nintendo-3ds-two-sonics-one-epic-adventure/ reconfirmed]]'' later. And then the PC version was reconfirmed much later.
* GodNeverSaidThat: Some fans thought that '"Generations'' was non-canon due to Takashi Iizuka in the [[https://www.youtube.com/watch?v=huQQ16PLBXc Sonic Boom 2013 Q&A]] calling it an [[MilestoneCelebration anniversary game]], possibly due to [[VideoGame/SonicTheHedgehog06 the previous anniversary game]] having a ResetButtonEnding, but ''Generations'' has been reiterated to be a canon title.

to:

* FlipFlopOfGod: A [[http://www.gamespot.com/news/6314215/sonic-generations-speeding-to-3ds-pc financial report]] confirmed that it would go to the UsefulNotes/Nintendo3DS and PC... then it was disconfirmed [[http://www.n-europe.com/news.php?nid=15437 in an update]] update to said paper... only for the 3DS version and PC versions to be ''[[http://blogs.sega.com/usa/2011/06/01/nintendo-3ds-two-sonics-one-epic-adventure/ reconfirmed]]'' later. And then the PC version was reconfirmed much ''reconfirmed'' later.
* GodNeverSaidThat: Some fans thought that '"Generations'' ''Generations'' was non-canon due to Takashi Iizuka in the [[https://www.youtube.com/watch?v=huQQ16PLBXc Sonic Boom 2013 Q&A]] calling it an [[MilestoneCelebration anniversary game]], possibly due to [[VideoGame/SonicTheHedgehog06 the previous anniversary game]] having a ResetButtonEnding, but ''Generations'' has been reiterated to be a canon title.
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* DummiedOut: Time Break when activated was suppposed to be accompanied with a remix of Cyber Track from ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 3]]'', but is left unused in the game. The music is present in the official soundtrack, however.
* FlipFlopOfGod: A [[http://www.gamespot.com/news/6314215/sonic-generations-speeding-to-3ds-pc financial report]] confirmed that it would go to the UsefulNotes/Nintendo3DS and PC... then it was disconfirmed [[http://www.n-europe.com/news.php?nid=15437 in an update]] to said paper. Only for the 3DS version to be ''[[http://blogs.sega.com/usa/2011/06/01/nintendo-3ds-two-sonics-one-epic-adventure/ reconfirmed]]'' later. And then the PC version was reconfirmed much later.
* GodNeverSaidThat: Takashi Iizuka in the [[https://www.youtube.com/watch?v=huQQ16PLBXc Sonic Boom 2013 - Q&A]] said ''Sonic Generations'' is an [[MilestoneCelebration anniversary game]], which causes certain fans to interpret as "[[CanonDiscontinuity non-canon]]", despite that this would also apply to every other anniversary game, such as ''VideoGame/SonicAdventure2''. [[note]]The confusion likely stems from ''Generations'' and the 15th anniversary game, ''VideoGame/SonicTheHedgehog2006'', both having been hyped up as the current MilestoneCelebration and the current generation's end-all-be-all ''Sonic the Hedgehog'' experience. The 10th anniversary game, the aforementioned ''Sonic Adventure 2'', received far less emphasis on its MilestoneCelebration status, and thus it doesn't get compared to ''[='=]06'' or ''Generations'' as often as those two games are compared to each other. ''Sonic '06'' is [[ResetButtonEnding explicitly]] non-canon. ''[=SA2=]'' and ''Generations'' are both part of the series canon, but that doesn't stop some people from treating ''[=SA2=]'', ''[='=]06'', and ''Generations'' as being the same because they're all anniversary titles.[[/note]]

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* DummiedOut: The Time Break when activated skill was suppposed supposed to be accompanied with a remix of Cyber Track from ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 3]]'', but is left this goes unused in the game. The music is present in on the official soundtrack, however.
* FlipFlopOfGod: A [[http://www.gamespot.com/news/6314215/sonic-generations-speeding-to-3ds-pc financial report]] confirmed that it would go to the UsefulNotes/Nintendo3DS and PC... then it was disconfirmed [[http://www.n-europe.com/news.php?nid=15437 in an update]] to said paper. Only paper... only for the 3DS version to be ''[[http://blogs.sega.com/usa/2011/06/01/nintendo-3ds-two-sonics-one-epic-adventure/ reconfirmed]]'' later. And then the PC version was reconfirmed much later.
* GodNeverSaidThat: Some fans thought that '"Generations'' was non-canon due to Takashi Iizuka in the [[https://www.youtube.com/watch?v=huQQ16PLBXc Sonic Boom 2013 - Q&A]] said ''Sonic Generations'' is calling it an [[MilestoneCelebration anniversary game]], which causes certain fans possibly due to interpret as "[[CanonDiscontinuity non-canon]]", despite that this would also apply to every other [[VideoGame/SonicTheHedgehog06 the previous anniversary game, such as ''VideoGame/SonicAdventure2''. [[note]]The confusion likely stems from game]] having a ResetButtonEnding, but ''Generations'' and the 15th anniversary game, ''VideoGame/SonicTheHedgehog2006'', both having has been hyped up as the current MilestoneCelebration and the current generation's end-all-be-all ''Sonic the Hedgehog'' experience. The 10th anniversary game, the aforementioned ''Sonic Adventure 2'', received far less emphasis on its MilestoneCelebration status, and thus it doesn't get compared reiterated to ''[='=]06'' or ''Generations'' as often as those two games are compared to each other. ''Sonic '06'' is [[ResetButtonEnding explicitly]] non-canon. ''[=SA2=]'' and ''Generations'' are both part of the series canon, but that doesn't stop some people from treating ''[=SA2=]'', ''[='=]06'', and ''Generations'' as being the same because they're all anniversary titles.[[/note]]be a canon title.



* NamesTheSame: The Time Eater is a monster and the main villain of another [[VideoGame/SuperdimensionNeptuneVsSegaHardGirls Sega-related game that has a time travelling plot and has two playable protagonists and one of them is a blue-themed character that sports a red shoe and is related to gold rings]]. Monster in said game looks like the unholy fusion of [[VideoGame/SonicAdventure Perfect Chaos]] and [[VideoGame/SonicAdventure2 the Biolizard]], with a bit of [[Film/GodzillaVsBiollante Biollante]].
* NoExportForYou: The massive [[LimitedSpecialCollectorsUltimateEdition collector's edition]] set is exclusive to Europe and Australia. And it was later revealed that [[http://www.sonicstadium.org/2011/11/japan-sonic-generations-20th-anniversary-set-revealed/ Japan]] was getting an exclusive special 20th Anniversary set as well. 'Tis a sad year to be an American Sonic Fan...

to:

* NamesTheSame: The Time Eater is a monster and also the name of the main villain of ''VideoGame/SuperdimensionNeptuneVsSegaHardGirls'', another [[VideoGame/SuperdimensionNeptuneVsSegaHardGirls Sega-related Sega game that has a time travelling plot and has two playable protagonists and one of them is a blue-themed character that sports a red shoe and is related to gold rings]]. Monster in said game looks like the unholy fusion of [[VideoGame/SonicAdventure Perfect Chaos]] and [[VideoGame/SonicAdventure2 the Biolizard]], with a bit of [[Film/GodzillaVsBiollante Biollante]].
time-traveling plot.
* NoExportForYou: The massive [[LimitedSpecialCollectorsUltimateEdition collector's edition]] set is was exclusive to Europe and Australia. And it was later revealed that [[http://www.sonicstadium.org/2011/11/japan-sonic-generations-20th-anniversary-set-revealed/ Japan]] was getting got an exclusive special 20th Anniversary set as well. 'Tis a sad year to be an American Sonic Fan...well.



** According to WordOfGod, they had hoped to make all acts playable by Classic and Modern Sonic alike. Indeed, it is possible to hack or glitch the game so that you can play Modern Sonic in Classic levels, viewed from a 3D perspective -- the Classic levels look very unfinished when viewed in this way, however. The game reportedly crashes in various ways when attempting these hacks: e.g. when Classic Sonic triggers a rainbow loop, or when Modern Sonic doesn't stop after the Classic Finish Panel and falls through the level geometry... [[spoiler:You can, at least, unlock the Modern Sonic homing attack, à-la-''Sonic 4'', for Classic Sonic, after collecting enough red rings in the Modern Era Act 1 levels...]]
** Big's voice actor Creator/KyleHebert recorded lines of dialogue for Big's part of the game, but Big was later scrapped from the game's plot and levels. It's currently unknown where in the game he would've been, but Hebert's name remains in the credits, and Big's statue can be seen in the Statue Room.
** Sega mentioned that they planned to make a stage based on [[VideoGame/SonicCD Wacky Workbench]], initially dropped to keep the "3 stages per era" set-up and later dropped fully when they decided against full DLC stages.
** Some digging through the very first demo of the game (time-limited) reveals an option to change the HUD's appearance. This can now only be achieved through mods.
** Cash Cash did the remix for the American Stardust Speedway theme for Generations, as noted in the liner notes for the remastered ''VideoGame/SonicCD'' soundtrack, but decided against having in the game since ''Generations'' already had the "B" Mix remix they made and felt that the soundtrack should have something extra. This is also why the song loops on the soundtrack.
** The Big Arms boss from the 3DS version originally had a remix of [[https://www.youtube.com/watch?v=hcXWMurAdls Doomsday Zone]] instead of the normal final boss theme. While the exact reason for its cut is unknown, it's most likely to stay true to the original fight.
** [[HistoryRepeats Similar]] to the [[VideoGame/SonicTheHedgehog2006 last anniversary game]], There were originally plans for the game to have a UsefulNotes/NintendoWii version, however due to hardware constraints, the port was scrapped.

to:

** According to WordOfGod, they had hoped to make all acts playable by Classic and Modern Sonic alike. Indeed, it is possible to hack or glitch the game so that you can play Classic Sonic in Modern Levels, which is mostly functional; only a few tweaks needed to be made for a fully-playable mod to be released. Likewise, you can play as Modern Sonic in Classic levels, viewed from a 3D perspective -- the Classic levels look very unfinished when viewed in this way, however. The game reportedly crashes in various ways when attempting these hacks: e.g. when Classic Sonic triggers a rainbow loop, or when HD version even has full functionality for Modern Sonic doesn't stop after the Classic Finish Panel and falls breaking an invincibility monitor, including [[https://www.youtube.com/watch?v=zCUprRNryk4 special music]] -- this can be heard through the level geometry... [[spoiler:You can, at least, unlock the Modern Sonic homing attack, à-la-''Sonic 4'', for Classic Sonic, after collecting enough red rings normal gameplay in the Modern Era Act 1 levels...]]
3DS version.
** Big's voice actor Creator/KyleHebert actor, Creator/KyleHebert, recorded lines of dialogue for Big's part of the game, but Big was later scrapped from the game's plot and levels. plot. It's currently unknown where in the game he would've been, as every stage already has a character associated with it, but Hebert's name remains in the credits, and Big's statue can be seen in the Statue Room.
** Sega mentioned that they planned to make a stage based on [[VideoGame/SonicCD Wacky Workbench]], initially dropped to keep the "3 stages per era" set-up set-up, and later dropped fully when they decided against full DLC stages.
** Some digging through the very first (time-limited) demo of the game (time-limited) reveals an option to change the HUD's appearance. This can now only be achieved through mods.
** Cash Cash did the a remix for of the American US Stardust Speedway theme for Generations, as noted in the liner notes for the remastered ''VideoGame/SonicCD'' soundtrack, Present theme, but decided against having it in the game since ''Generations'' they already had the "B" Mix did a remix of the US Bad Future theme. Instead, they made and felt included it on ''Sonic CD''[='s=] 20th anniversary soundtrack; they mention in the liner notes that the soundtrack should have they wanted something extra. extra for the soundtrack. This is also why the song loops on the soundtrack.
soundtrack rather than having a proper ending.
** The Big Arms boss from the 3DS version originally had a remix of [[https://www.youtube.com/watch?v=hcXWMurAdls Doomsday Zone]] instead of the normal ''Sonic 3''[='s=] actual final boss theme. While the exact reason for its cut is unknown, it's most likely to stay true to the original fight.
** [[HistoryRepeats Similar]] to the [[VideoGame/SonicTheHedgehog2006 last anniversary game]], There there were originally plans for the game to have a UsefulNotes/NintendoWii version, however but due to hardware constraints, the port was scrapped.



** [[https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/ An interview with Takashi Iizuka from E3 2011]] had Iizuka mention that the 3DS version would contain levels from the GBA games and would act as a celebration of Sonic's ''portable'' history, however the final game lacked any zones from the ''VideoGame/SonicAdvanceTrilogy'' and outside of Water Palace from ''[[VideoGame/SonicRushSeries Sonic Rush]]'' (and technically Tropical Resort, since it's based off of the DS version of ''Sonic Colors'' as opposed to the Wii version), all of the levels were from the console entries like the console version. The presence of unlockable concept art from ''Sonic Advance 3'', combined with the rushed nature of the game suggests at least one stage from that game was posited, then cut to meet the deadline.
* WordOfGod: Confirmed ''VideoGame/SonicHeroes'' was in the [[UsefulNotes/SegaDreamcast Dreamcast]] era.
* WordOfSaintPaul: Ian Flynn, head writer of ''ComicBook/SonicTheHedgehogArchieComics'', believes the Time Eater is what remains of Mephiles after the time reset from Sonic 2006. This is not confirmed nor denied by Sega.

to:

** [[https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/ An interview with Takashi Iizuka from E3 2011]] had Iizuka mention that the 3DS version would contain levels from the GBA games and would act as a celebration of Sonic's ''portable'' history, however but the final game lacked lacks any zones from the ''VideoGame/SonicAdvanceTrilogy'' ''VideoGame/SonicAdvanceTrilogy'', and any handheld-based zones in general outside of Water Palace from ''[[VideoGame/SonicRushSeries Sonic Rush]]'' (and technically Tropical Resort, since it's based off of the DS version of ''Sonic Colors'' as opposed to the Wii version), all of the levels were from the console entries like the console version. version). The presence of unlockable concept art from ''Sonic Advance 3'', combined with as well as how the rushed nature of Dreamcast and Modern eras only have two levels each in the game suggests at least one stage from 3DS version, suggest that game was posited, then cut to meet the deadline.
more handheld-based levels were planned.
* WordOfGod: Confirmed This game confirms that ''VideoGame/SonicHeroes'' was in is considered part of the [[UsefulNotes/SegaDreamcast Dreamcast]] era.
"Dreamcast"]] era, though the 3DS version oddly places it in the "Modern" era instead.
* WordOfSaintPaul: Ian Flynn, Creator/IanFlynn, head writer of ''ComicBook/SonicTheHedgehogArchieComics'', ''ComicBook/SonicTheHedgehogArchieComics'' and ''ComicBook/SonicTheHedgehogIDW'', believes the Time Eater is what remains of Mephiles after the time reset from Sonic 2006.''Sonic '06''. This is not confirmed nor denied by Sega.
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* ImageSource: GreenHillZone (appropriately enough).
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* ImageSource: GreenHillZone (appropriately enough).
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Fan Nickname is now YMMV per TRS thread


* FanNickname:
** The fire tornado in Classic Crisis City that [[spoiler:[[MovingTheGoalposts drags the goal post away]]]] has been affectionately dubbed the Trollnado. [[spoiler:The goalpost is called the Trollpost.]]
** While the era spanning from ''VideoGame/SonicAdventure'' to ''VideoGame/ShadowTheHedgehog'' is officially dubbed the Dreamcast Era by Sega, many fans generally tend to dub the era as the ''Adventure'' Era instead due to the era spanning beyond the UsefulNotes/SegaDreamcast and many of the games released in that era sharing a ton of elements and ideas with the ''Adventure'' games.
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** The second demo was released on October 19, 2011. When Sonic Generations was one of the Daily Deals for the UsefulNotes/{{Steam}} 2012 Summer Sale, it was discounted to $10.19.

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** The second demo was released on October 19, 2011.2011, which was the 17th anniversary of ''Sonic & Knuckles''. When Sonic Generations was one of the Daily Deals for the UsefulNotes/{{Steam}} 2012 Summer Sale, it was discounted to $10.19.
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None


* ContentLeak: The demo released for the 20th anniversary was datamined not after it was released, which lead to the list of stages getting leaked several months early. Other assets were also discovered hidden in the demo, which lead to some other things getting leaked.

to:

* ContentLeak: The demo released for the 20th anniversary was datamined not long after it was released, which lead to the list of stages getting leaked several months early. Other assets were also discovered hidden in the demo, which lead to some other things getting leaked.
Is there an issue? Send a MessageReason:
None


* ContentLeak: The demo released for the 20th anniversary was datamined, which lead to the list of stages getting leaked early.

to:

* ContentLeak: The demo released for the 20th anniversary was datamined, datamined not after it was released, which lead to the list of stages getting leaked early.several months early. Other assets were also discovered hidden in the demo, which lead to some other things getting leaked.
Is there an issue? Send a MessageReason:
None


* ContentLeak: The demo released for the 20th anniversary was datamined, which lead to list of stages getting leaked early.

to:

* ContentLeak: The demo released for the 20th anniversary was datamined, which lead to the list of stages getting leaked early.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContentLeak: The demo released for the 20th anniversary was datamined, which lead to list of stages getting leaked early.
Is there an issue? Send a MessageReason:
...Already known from Sonic Free Riders and Sonic Colors.


* TheOtherDarrin: The entire English voice cast was replaced, the sole exception being Creator/MikePollock, who stayed in the role of Dr. Eggman (and, as of 2019, is still voicing him).
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* PopCultureUrbanLegends: For a brief while, it was rumored that Classic Sonic is mute largely because they couldn't get [[MythologyGag Jaleel]] [[WesternAnimation/AdventuresOfSonicTheHedgehog White]] to return to do his voice. [[http://www.tssznews.com/2011/10/10/white-i-wasnt-approached-by-sega-to-voice-generationss-classic-sonic/ It turns out that White was never approached by SEGA to voice Classic Sonic.]]

to:

* PopCultureUrbanLegends: For a brief while, it was rumored that Classic Sonic is mute largely because they couldn't get [[MythologyGag Jaleel]] [[WesternAnimation/AdventuresOfSonicTheHedgehog White]] Creator/JaleelWhite to return to do his voice. [[http://www.tssznews.com/2011/10/10/white-i-wasnt-approached-by-sega-to-voice-generationss-classic-sonic/ It turns out that White was never approached by SEGA to voice Classic Sonic.]]
Is there an issue? Send a MessageReason:
Moved from the main page.

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* DummiedOut: Time Break when activated was suppposed to be accompanied with a remix of Cyber Track from ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 3]]'', but is left unused in the game. The music is present in the official soundtrack, however.

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I don’t think he was lying about the GBA stages. The in-game remnants suggest at least one was meant to be included, fitting more into What Could Have Been.


* ChristmasRushed: The 3DS version, which was rushed out in about six months or so, compared to the console versions which were in concept since at least 2008. While the final product certainly wasn't a disaster by any stretch, it lacks content compared to the console versions and it's obvious that some corners were cut (including the rival races, which take place on improbable stages).

to:

* ChristmasRushed: The 3DS version, which was rushed out in about six months or so, compared to the console versions which were in concept since at least 2008. While the final product certainly wasn't a disaster by any stretch, it lacks content compared to the console versions and it's obvious that some corners were cut (including the rival races, which take place on improbable stages).stages, and the lack of the GBA stages mentioned in pre-release interviews).



* LyingCreator: [[https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/ An interview with Takashi Iizuka from E3 2011]] has Iizuka mention that the 3DS version would contain levels from the GBA games and would act as a celebration of Sonic's ''portable'' history, however the final game lacks any zones from the ''VideoGame/SonicAdvanceTrilogy'' and outside of Water Palace from ''[[VideoGame/SonicRushSeries Sonic Rush]]'' (and technically Tropical Resort, since it's based off of the DS version of ''Sonic Colors'' as opposed to the Wii version), all of the levels are from the console entries like the console version.


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** [[https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/ An interview with Takashi Iizuka from E3 2011]] had Iizuka mention that the 3DS version would contain levels from the GBA games and would act as a celebration of Sonic's ''portable'' history, however the final game lacked any zones from the ''VideoGame/SonicAdvanceTrilogy'' and outside of Water Palace from ''[[VideoGame/SonicRushSeries Sonic Rush]]'' (and technically Tropical Resort, since it's based off of the DS version of ''Sonic Colors'' as opposed to the Wii version), all of the levels were from the console entries like the console version. The presence of unlockable concept art from ''Sonic Advance 3'', combined with the rushed nature of the game suggests at least one stage from that game was posited, then cut to meet the deadline.
Is there an issue? Send a MessageReason:
None


** While the era spanning from ''VideoGame/SonicAdventure'' to ''VideoGame/ShadowTheHedgehog'' is officially dubbed the Dreamcast Era by Sega, many fans generally tend to dub the era as the ''Adventure'' Era instead due to the era spanning beyond the UsefulNotes/SegaDreamcast and many of the games released in that era sharing a ton of elements and ideas with the Adventure games.

to:

** While the era spanning from ''VideoGame/SonicAdventure'' to ''VideoGame/ShadowTheHedgehog'' is officially dubbed the Dreamcast Era by Sega, many fans generally tend to dub the era as the ''Adventure'' Era instead due to the era spanning beyond the UsefulNotes/SegaDreamcast and many of the games released in that era sharing a ton of elements and ideas with the Adventure ''Adventure'' games.
Is there an issue? Send a MessageReason:
None


* A port of the 3DS version for the UsefulNotes/PlaystationPortable was planned at one point, however for unknown reasons, it was scrapped entirely.

to:

* ** A port of the 3DS version for the UsefulNotes/PlaystationPortable was planned at one point, however point. However for unknown reasons, it was scrapped entirely.

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* A port of the 3DS version for the UsefulNotes/PlaystationPortable was planned at one point, however for unknown reasons, it was scrapped entirely.




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* WorkingTitle: The game was originally titled ''Sonic Anniversary'' in early development.
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* LyingCreator: [[https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/ An interview with Takashi Iizuka from E3 2011]] has Iizuka mention that the 3DS version would contain levels from the GBA games and would act as a celebration of Sonic's ''portable'' history, however the final game lacks any zones from the ''VideoGame/SonicAdvanceTrilogy'' and outside of Water Palace from ''[[VideoGame/SonicRushSeries Sonic Rush]]'' (and technically Tropical Resort, since it's based off of the DS version of ''Sonic Colors'' as opposed to the Wii version), all of the levels are from the console entries with the game barely acknowledging his portable history at all bar the aforementioned zones, a few unlockable tracks and listing them as favorite games for the player's profile cards.

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* LyingCreator: [[https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/ An interview with Takashi Iizuka from E3 2011]] has Iizuka mention that the 3DS version would contain levels from the GBA games and would act as a celebration of Sonic's ''portable'' history, however the final game lacks any zones from the ''VideoGame/SonicAdvanceTrilogy'' and outside of Water Palace from ''[[VideoGame/SonicRushSeries Sonic Rush]]'' (and technically Tropical Resort, since it's based off of the DS version of ''Sonic Colors'' as opposed to the Wii version), all of the levels are from the console entries with like the game barely acknowledging his portable history at all bar the aforementioned zones, a few unlockable tracks and listing them as favorite games for the player's profile cards.console version.
Is there an issue? Send a MessageReason:
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* LyingCreator: An interview with Takashi Iizuka from E3 2011 has Iizuka mention that the 3DS version would contain levels from the GBA games and would act as a celebration of Sonic's ''portable'' history, however the final game lacks any zones from the ''VideoGame/SonicAdvanceTrilogy'' and outside of Water Palace from ''[[VideoGame/SonicRushSeries Sonic Rush]]'' (and technically Tropical Resort, since it's based off of the DS version of ''Sonic Colors'' as opposed to the Wii version), all of the levels are from the console entries with the game barely acknowledging his portable history at all bar the aforementioned zones, a few unlockable tracks and listing them as favorite games for the player's profile cards.

to:

* LyingCreator: [[https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/ An interview with Takashi Iizuka from E3 2011 2011]] has Iizuka mention that the 3DS version would contain levels from the GBA games and would act as a celebration of Sonic's ''portable'' history, however the final game lacks any zones from the ''VideoGame/SonicAdvanceTrilogy'' and outside of Water Palace from ''[[VideoGame/SonicRushSeries Sonic Rush]]'' (and technically Tropical Resort, since it's based off of the DS version of ''Sonic Colors'' as opposed to the Wii version), all of the levels are from the console entries with the game barely acknowledging his portable history at all bar the aforementioned zones, a few unlockable tracks and listing them as favorite games for the player's profile cards.
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Added DiffLines:

* LyingCreator: An interview with Takashi Iizuka from E3 2011 has Iizuka mention that the 3DS version would contain levels from the GBA games and would act as a celebration of Sonic's ''portable'' history, however the final game lacks any zones from the ''VideoGame/SonicAdvanceTrilogy'' and outside of Water Palace from ''[[VideoGame/SonicRushSeries Sonic Rush]]'' (and technically Tropical Resort, since it's based off of the DS version of ''Sonic Colors'' as opposed to the Wii version), all of the levels are from the console entries with the game barely acknowledging his portable history at all bar the aforementioned zones, a few unlockable tracks and listing them as favorite games for the player's profile cards.


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** [[https://www.sonicstadium.org/2011/07/interview-with-aaron-webber/ According to Aaron Webber]], Sonic Team considered making the 3DS version a straight port from the console versions, before deciding to make it completely unique instead.

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** [[HistoryRepeats Similar]] to the [[VideoGame/SonicTheHedgehog2006 last anniversary game]], There were originally plans for the game to have a UsefulNotes/NintendoWii version, however due to hardware constraints, the port was scrapped.
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* WordOfSaintPaul: Ian Flynn, head writer of ''ComicBook/ArchieComicsSonicTheHedgehog'', believes the Time Eater is what remains of Mephiles after the time reset from Sonic 2006. This is not confirmed nor denied by Sega.

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* WordOfSaintPaul: Ian Flynn, head writer of ''ComicBook/ArchieComicsSonicTheHedgehog'', ''ComicBook/SonicTheHedgehogArchieComics'', believes the Time Eater is what remains of Mephiles after the time reset from Sonic 2006. This is not confirmed nor denied by Sega.

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