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* HeyItsThatSound: The roars of the Deathclaws in this game are reused werewolf snarls from ''VideoGame/TheElderScrollsVSkyrim'', which in turn are modified [[IncorrectAnimalNoise tiger roars]].
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** This wouldn't be the first time Keythe Farley's portrayed [[VideoGame/MassEffect2 a gravelly-voiced assassin for hire with serious family issues.]]
** Peter Jessop has [[VideoGame/Wolfenstein2009 his own previous experience with]] voicing a soldier that's fought enemies with advanced technology, including robotics, bio-engineering, [[FrickinLaserBeams laser weapons]], and PoweredArmor. Except this time, he gets some Power Armor of his very own.
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These are stupid...


** One of the hairstyles for the female Sole Survivor is nearly identical to the one worn by Jack in ''VideoGame/MassEffect3''. Both characters are voiced by Creator/CourtenayTaylor. Whenever the female Sole Survivor swears, you can hear the similarity.
** This isn't the first time Courtney Ford's [[Series/{{Dexter}} played a]] a reporter.



** Speaking of ''VideoGame/LifeIsStrange'', Derek Phillips, who voiced Mark Jefferson, is now Elder (Max)son, who keeps on saying Ad (Victoria)m.
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* TalkingToHimself: Many [=NPCs=] in the game are voiced by the same actors, invoking this if/when they speak to each other. Most prominently, Nick Valentine and Codsworth are both voiced by Creator/StephenRussell, and swapping between them provides a literal example of this trope.
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** There was at one point an underwater combat system in place for the game, and a weaponized harpoon gun was made to compliment it. There was also a cut quest called "Twenty Leagues Under The Sea" that likely would have showcased this mechanic.

to:

** There was at one point an underwater combat system in place for the game, and a weaponized harpoon gun was made to compliment it. There was also a cut quest called "Twenty Leagues Under The Sea" that likely would have showcased this mechanic. The quest would have also included Vault 120, an underwater Vault near the Nahant Oceanological Society. Aside from assets that remain in the game engine, players can find purported evidence of this in-game by swimming into the water around Nahant, where a very complex series of pipes and tanks wind down deep to the ocean floor, but apparently have no purpose. Presumably, they would have been part of the quest or were just meant to connect to Vault 120.
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* BeamMeUpScotty: Preston Garvey never actually says "Another settlement needs our help." He gives the Minutemen radiant quests with various lines: "I got word of a settlement that needs our help," "I've heard of another settlement that's in trouble," and "Another settlement has sent word that they need our help."
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* CreatorBacklash: While Bethesda Game Studios is still proud of their work on the game, Todd Howard has gone on record admitting that he and the other developers regret implementing [[ScrappyMechanic the cut-down dialogue system]].

to:

* CreatorBacklash: While Bethesda Game Studios is still proud of their work on the game, Todd Howard Creator/ToddHoward has gone on record admitting that he and the other developers regret implementing [[ScrappyMechanic the cut-down dialogue system]].
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Renamed page


* RoleReprisal: In a sense. Creator/KarenStrassman plays yet another female ghoul, Overseer Barstow, a few years after [[VideoGame/Fallout3 3]] and [[VideoGame/FalloutNewVegas New Vegas]].

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* RoleReprisal: RoleReprise: In a sense. Creator/KarenStrassman plays yet another female ghoul, Overseer Barstow, a few years after [[VideoGame/Fallout3 3]] and [[VideoGame/FalloutNewVegas New Vegas]].
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** [[Creator/SeanSchemmel Strong]] mistaking the "Milk of Human Kindness" for [[IsItSomethingYouEat something you actually eat]]? [[Manga/DragonBallZ Why does that sound familiar]]?

to:

** [[Creator/SeanSchemmel Strong]] mistaking the "Milk of Human Kindness" for [[IsItSomethingYouEat something you actually eat]]? [[Manga/DragonBallZ [[Anime/DragonBallZ Why does that sound familiar]]?



** Not exactly the first time Creator/CrispinFreeman's voiced a [[Manga/{{Hellsing}} member of a highly secretive, morally grey faction]]. Although ironically, he has to be worried being eaten ''himself'' via Trappers.

to:

** Not exactly the first time Creator/CrispinFreeman's voiced a [[Manga/{{Hellsing}} [[Anime/{{Hellsing}} member of a highly secretive, morally grey faction]]. Although ironically, he has to be worried being eaten ''himself'' via Trappers.



** Peter Jessop has [[VideoGame/Wolfenstein2009 his own previous experience with]] voicing a soldier that's fought enemies with advanced technology, including robotics, bio-engineering, [[FrickinLaserBeams laser weapons]], and PoweredArmor. Except this time, he gets some PoweredArmor of his very own.

to:

** Peter Jessop has [[VideoGame/Wolfenstein2009 his own previous experience with]] voicing a soldier that's fought enemies with advanced technology, including robotics, bio-engineering, [[FrickinLaserBeams laser weapons]], and PoweredArmor. Except this time, he gets some PoweredArmor Power Armor of his very own.
Is there an issue? Send a MessageReason:
None


** Much like ''Fallout New Vegas'', players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development -- all followers have dialogue where they comment on Dogmeat being injured in combat, [[NonPlayerCharacter NPCs]] that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game.

to:

** Much like ''Fallout New 3'' and ''New Vegas'', players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development -- all followers have dialogue where they comment on Dogmeat being injured in combat, [[NonPlayerCharacter NPCs]] that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game.

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* WhatCouldHaveBeen: [[WhatCouldHaveBeen/Fallout Can be found on the series' page]].

to:

* WhatCouldHaveBeen: [[WhatCouldHaveBeen/Fallout Can be found WhatCouldHaveBeen:
** [[http://tentacle-explosion.tumblr.com/post/134440441756/huge-fallout-4-spoilers-in-the-audio-and-the-text Cut dialogue files from Paladin Danse]] indicate that the Brotherhood campaign could have unfolded quite differently. [[spoiler: Even after Danse is revealed as a synth, the Sole Survivor could support Danse in challenging Maxson's legitimacy and settling the claim through combat which could allow Danse to remain in the Brotherhood]]. Subsequently, the player character could potentially take the helm as Elder, and implicitly set the Brotherhood of Steel on a course to once again shed their FantasticRacism and aggression.
** Much like ''Fallout New Vegas'', players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development -- all followers have dialogue where they comment on Dogmeat being injured in combat, [[NonPlayerCharacter NPCs]] that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game.
** There was at one point an underwater combat system in place for the game, and a weaponized harpoon gun was made to compliment it. There was also a cut quest called "Twenty Leagues Under The Sea" that likely would have showcased this mechanic.
*** The Harpoon Gun itself,
on the series' page]].other hand, has been reused in the Far Harbor DLC.
** Early concept art reveals that Mama Murphy was at some point intended to [[http://fallout.wikia.com/wiki/File:Mama_Murphy_concept_art.png sit in a modified Mr. Handy wheelchair]]. A shame this got cut.
** Visiting the Combat Zone reveals a rather underwhelming raider dungeon filled with mooks and a recruitable companion. Many fans speculated that this was originally going to be an arena that the player could participate in but similarly to the arena in [[{{VideoGame/TheElderScrollsVSkyrim}} Skyrim]], it was scrapped in the end. Digging through the voice files confirms this, as Tommy Lonegan, the owner of the Combat Zone, has voice files talking to the player about cage matches and "rising through the ranks", and even taking an elevator in the stage floor to rise to the arena. The absence of said elevator suggests the idea may have been cut rather early, but ultimately the voice files proves that it was originally intended as an arena.
*** The ''Wasteland Workshop'' DLC allows you to create your own arenas, where you can pit your settlers against raiders, Gunners, various mutant creatures, or each other. However, there is no in-game benefit to doing so, nor are there quests attached.
** Sony ultimately canning the [=PS4=] mods for ''Fallout 4'', or rather the original version Bethesda planned. As of now, there's no official reason by Sony themselves on why.
** It's speculated that the Lone Wanderer was a some point slated to make a cameo in the game. There is a complete Vault 101 jumpsuit in the game files a well a references to a cut clothing item called "[=FO3=] Pipboy". Not only was the cameo cut, but all references to the Lone Wanderer were removed at some point.
** At one point fully drivable cars were to appear. This was downgraded to having a car that follows you when you fast travel (a bit like the Highwayman in ''Fallout 2'') and finally completely removed.
** There were early plans for a multiplayer mode, but Bethesda didn't think they could do the amount of work required and finish the main game, so it was cut. However, it would serve as the inspiration for the next Fallout, ''VideoGame/Fallout76''.

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** [[Creator/SeanSchemmel Strong]] mistaking The Milk of Human Kindness for [[IsItSomethingYouEat something you actually eat]]? [[Manga/DragonBallZ Why does that sound familiar]]?

to:

** [[Creator/SeanSchemmel Strong]] mistaking The Milk the "Milk of Human Kindness Kindness" for [[IsItSomethingYouEat something you actually eat]]? [[Manga/DragonBallZ Why does that sound familiar]]?



* CreatorBacklash: While Bethesda is still proud of their work on the game, Todd Howard has gone on record admitting that he and the other developers regret implementing [[ScrappyMechanic the cut-down dialogue system]].

to:

* CreatorBacklash: While Bethesda Game Studios is still proud of their work on the game, Todd Howard has gone on record admitting that he and the other developers regret implementing [[ScrappyMechanic the cut-down dialogue system]].



** "The End of the World", sung by Skeeter Davis has seen a huge increase in views once the game was released.

to:

** "The End of the World", sung by Skeeter Davis Davis, has seen a huge increase in views once the game was released.



* NewbieBoom: This is the best-selling ''Fallout'' by quite a lot, and produced as big a newbie boom as [[VideoGame/Fallout3 its predecessor]] did, or bigger.

to:

* NewbieBoom: This is easily the best-selling ''Fallout'' by quite a lot, and produced as big a newbie boom as [[VideoGame/Fallout3 its predecessor]] did, or bigger.



* RealSongThemeTune: ''[[https://www.youtube.com/watch?v=wiSTfT_AO98 It's All Over But The Crying]]'' by Music/TheInkSpots.



* WhatCouldHaveBeen:
** [[http://tentacle-explosion.tumblr.com/post/134440441756/huge-fallout-4-spoilers-in-the-audio-and-the-text Cut dialogue files from Paladin Danse]] indicate that the Brotherhood campaign could have unfolded quite differently. [[spoiler: Even after Danse is revealed as a synth, the Sole Survivor could support Danse in challenging Maxson's legitimacy and settling the claim through combat which could allow Danse to remain in the Brotherhood]]. Subsequently, the player character could potentially take the helm as Elder, and implicitly set the Brotherhood of Steel on a course to once again shed their FantasticRacism and aggression.
** Much like ''Fallout New Vegas'', players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development -- all followers have dialogue where they comment on Dogmeat being injured in combat, [[NonPlayerCharacter NPCs]] that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game.
** There was at one point an underwater combat system in place for the game, and a weaponized harpoon gun was made to compliment it. There was also a cut quest called "Twenty Leagues Under The Sea" that likely would have showcased this mechanic.
*** The Harpoon Gun itself, on the other hand, has been reused in the Far Harbor DLC.
** Early concept art reveals that Mama Murphy was at some point intended to [[http://fallout.wikia.com/wiki/File:Mama_Murphy_concept_art.png sit in a modified Mr. Handy wheelchair]]. A shame this got cut.
** Visiting the Combat Zone reveals a rather underwhelming raider dungeon filled with mooks and a recruitable companion. Many fans speculated that this was originally going to be an arena that the player could participate in but similarly to the arena in [[{{VideoGame/TheElderScrollsVSkyrim}} Skyrim]], it was scrapped in the end. Digging through the voice files confirms this, as Tommy Lonegan, the owner of the Combat Zone, has voice files talking to the player about cage matches and "rising through the ranks", and even taking an elevator in the stage floor to rise to the arena. The absence of said elevator suggests the idea may have been cut rather early, but ultimately the voice files proves that it was originally intended as an arena.
*** The ''Wasteland Workshop'' DLC allows you to create your own arenas, where you can pit your settlers against raiders, Gunners, various mutant creatures, or each other. However, there is no in-game benefit to doing so, nor are there quests attached.
** Sony ultimately canning the [=PS4=] mods for ''Fallout 4'', or rather the original version Bethesda planned. As of now, there's no official reason by Sony themselves on why.
** It's speculated that the Lone Wanderer was a some point slated to make a cameo in the game. There is a complete Vault 101 jumpsuit in the game files a well a references to a cut clothing item called "[=FO3=] Pipboy". Not only was the cameo cut, but all references to the Lone Wanderer were removed at some point.
** At one point fully drivable cars were to appear. This was downgraded to having a car that follows you when you fast travel (a bit like the Highwayman in ''Fallout 2'') and finally completely removed.
** There were early plans for a multiplayer mode, but Bethesda didn't think they could do the amount of work required and finish the main game, so it was cut. However, it would serve as the inspiration for the next Fallout, ''VideoGame/Fallout76''.

to:

* WhatCouldHaveBeen:
** [[http://tentacle-explosion.tumblr.com/post/134440441756/huge-fallout-4-spoilers-in-the-audio-and-the-text Cut dialogue files from Paladin Danse]] indicate that the Brotherhood campaign could have unfolded quite differently. [[spoiler: Even after Danse is revealed as a synth, the Sole Survivor could support Danse in challenging Maxson's legitimacy and settling the claim through combat which could allow Danse to remain in the Brotherhood]]. Subsequently, the player character could potentially take the helm as Elder, and implicitly set the Brotherhood of Steel on a course to once again shed their FantasticRacism and aggression.
** Much like ''Fallout New Vegas'', players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development -- all followers have dialogue where they comment on Dogmeat being injured in combat, [[NonPlayerCharacter NPCs]] that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game.
** There was at one point an underwater combat system in place for the game, and a weaponized harpoon gun was made to compliment it. There was also a cut quest called "Twenty Leagues Under The Sea" that likely would have showcased this mechanic.
*** The Harpoon Gun itself,
WhatCouldHaveBeen: [[WhatCouldHaveBeen/Fallout Can be found on the other hand, has been reused in the Far Harbor DLC.
** Early concept art reveals that Mama Murphy was at some point intended to [[http://fallout.wikia.com/wiki/File:Mama_Murphy_concept_art.png sit in a modified Mr. Handy wheelchair]]. A shame this got cut.
** Visiting the Combat Zone reveals a rather underwhelming raider dungeon filled with mooks and a recruitable companion. Many fans speculated that this was originally going to be an arena that the player could participate in but similarly to the arena in [[{{VideoGame/TheElderScrollsVSkyrim}} Skyrim]], it was scrapped in the end. Digging through the voice files confirms this, as Tommy Lonegan, the owner of the Combat Zone, has voice files talking to the player about cage matches and "rising through the ranks", and even taking an elevator in the stage floor to rise to the arena. The absence of said elevator suggests the idea may have been cut rather early, but ultimately the voice files proves that it was originally intended as an arena.
*** The ''Wasteland Workshop'' DLC allows you to create your own arenas, where you can pit your settlers against raiders, Gunners, various mutant creatures, or each other. However, there is no in-game benefit to doing so, nor are there quests attached.
** Sony ultimately canning the [=PS4=] mods for ''Fallout 4'', or rather the original version Bethesda planned. As of now, there's no official reason by Sony themselves on why.
** It's speculated that the Lone Wanderer was a some point slated to make a cameo in the game. There is a complete Vault 101 jumpsuit in the game files a well a references to a cut clothing item called "[=FO3=] Pipboy". Not only was the cameo cut, but all references to the Lone Wanderer were removed at some point.
** At one point fully drivable cars were to appear. This was downgraded to having a car that follows you when you fast travel (a bit like the Highwayman in ''Fallout 2'') and finally completely removed.
** There were early plans for a multiplayer mode, but Bethesda didn't think they could do the amount of work required and finish the main game, so it was cut. However, it would serve as the inspiration for the next Fallout, ''VideoGame/Fallout76''.
series' page]].
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None


** The incredible popularity of the building system, [[SidetrackedByTheGoldSaucer which greatly distracts many players from the actual quests]], led to some nicknaming the game ''[[Franchise/TheSims The Sims: Apocalypse]]'' and others.

to:

** The incredible popularity of the building system, [[SidetrackedByTheGoldSaucer which greatly distracts many players from the actual quests]], led to some nicknaming the game ''[[Franchise/TheSims ''[[VideoGame/TheSims The Sims: Apocalypse]]'' and others.
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The "What Could Have Been" section was a bit messy, had to clean it up.


** Much like ''Fallout New Vegas'', players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development -- all followers have dialogue where they comment on Dogmeat being injured in combat, [=NPC=s] that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game.

to:

** Much like ''Fallout New Vegas'', players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development -- all followers have dialogue where they comment on Dogmeat being injured in combat, [=NPC=s] [[NonPlayerCharacter NPCs]] that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Much like ''Fallout New Vegas'', players would have been able to have Dogmeat accompany them along with a standard companion, rather than Dogmeat occupying the "companion" slot. It's not fully clear why this option was cut, but it appears to have been done late in development -- all followers have dialogue where they comment on Dogmeat being injured in combat, [=NPC=s] that refer to your companions will comment on you having both Dogmeat and another companion with you, and in both instances their dialogue was recorded and remains in the game.
Is there an issue? Send a MessageReason:
None


** There were early plans for a multiplayer mode, but Bethesda didn't think they could do the amount of work required and it was cut. However, it would serve as the inspiration for the next Fallout, ''VideoGame/Fallout76''.

to:

** There were early plans for a multiplayer mode, but Bethesda didn't think they could do the amount of work required and finish the main game, so it was cut. However, it would serve as the inspiration for the next Fallout, ''VideoGame/Fallout76''.

Added: 223

Changed: 45

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None


** At one point fully drivable cars were to appear. This was downgraded to having a car that follows you when you fast travel and finally completely removed.

to:

** At one point fully drivable cars were to appear. This was downgraded to having a car that follows you when you fast travel (a bit like the Highwayman in ''Fallout 2'') and finally completely removed. removed.
** There were early plans for a multiplayer mode, but Bethesda didn't think they could do the amount of work required and it was cut. However, it would serve as the inspiration for the next Fallout, ''VideoGame/Fallout76''.
Is there an issue? Send a MessageReason:
Lots of very broad generalizations and outright factual mistakes in this example, making it very YMMV at best. See the discussion page for more.


* RecycledScript: The ''Far Harbor'' add-on is basically a remake of Fallout 3's ''Point Lookout'' expansion. Protagonist sent to look for a young woman by her worried parents? Check. Protagonist sent to another area by boat? Check. Arrives at a ramshackle port-town full of suspicious people? Check. Port-town located in swampland inhabited by deranged tribals and dangerous beasts? Check. Missing woman has fallen in with a local faction? Check. One of the locations is underground and inhabited by people who have their brains stored in jars/robotic bodies? Check.
** It also bears more than a few similarities with ''New Vegas: Dead Money'', in that it involves the player traveling to a mysterious [[DeathWorld Death World]] shrouded from view by a heavy cloud, one of the side characters suffers from severe mental issues brought upon by advanced technology (Dog/God has schizophrenia from Stealth Boy usage, and Jules[[spoiler:/Victoria]] has pseudobulbar affect & amnesia because of [[spoiler: a botched mind-wipe]]), has themes of letting go of the past and beginning again, and [[ArsonMurderAndJaywalking references Vera Keyes]].
Is there an issue? Send a MessageReason:
None


** Peter Jessop has [[VideoGame/Wolfenstein2009 his own previous experience with]] voicing a soldier that's fought enemies with advanced technology, including [[FrickinLaserBeams laser weapons]] and PoweredArmor. Except this time, ''he'' is the one in the PoweredArmor.

to:

** Peter Jessop has [[VideoGame/Wolfenstein2009 his own previous experience with]] voicing a soldier that's fought enemies with advanced technology, including robotics, bio-engineering, [[FrickinLaserBeams laser weapons]] weapons]], and PoweredArmor. Except this time, ''he'' is the one in the PoweredArmor.he gets some PoweredArmor of his very own.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Peter Jessop has [[VideoGame/Wolfenstein2009 his own previous experience with]] voicing a soldier that's fought enemies with advanced technology, including [[FrickinLaserBeams laser weapons]] and PoweredArmor. Except this time, ''he'' is the one in the PoweredArmor.
Is there an issue? Send a MessageReason:
None


* DuelingGames: With VideoGame/{{Wasteland 2}}, which released its Director's Cut Edition making the game available to consoles 5 months prior. Both games are sequels to [[WesternRPG Western RPGs]] set in a [[AfterTheEnd Post-Apocalyptic]] United States. Ironically, Wasteland 2 is made by many of the people (Director/Producer included) who worked on Fallout 1 and 2 [[note]] and much later, FalloutNewVegas [[/note]] who created Fallout as a SpiritualSuccessor to Wasteland because they couldn't get the rights from Electronic Arts at the time. Many Fallout veterans see Wasteland 2 as a SpiritualSuccessor to the first two Fallout games because it's an Isometric [=CRPG=] with a turn-based combat system.

to:

* DuelingGames: With VideoGame/{{Wasteland 2}}, which released its Director's Cut Edition making the game available to consoles 5 months prior. Both games are sequels to [[WesternRPG Western RPGs]] set in a [[AfterTheEnd Post-Apocalyptic]] United States. Ironically, Wasteland 2 is made by many of the people (Director/Producer included) who worked on Fallout 1 and 2 [[note]] and much later, FalloutNewVegas VideoGame/FalloutNewVegas [[/note]] who created Fallout as a SpiritualSuccessor to Wasteland because they couldn't get the rights from Electronic Arts at the time. Many Fallout veterans see Wasteland 2 as a SpiritualSuccessor to the first two Fallout games because it's an Isometric [=CRPG=] with a turn-based combat system.
Is there an issue? Send a MessageReason:
dewicking.


** This isn't the first time Courtney Ford's [[Series/{{Dexter}} played a]] HotScoop.

to:

** This isn't the first time Courtney Ford's [[Series/{{Dexter}} played a]] HotScoop.a reporter.

Added: 158

Changed: 2

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* NewbieBoom: This is the best-selling ''Fallout'' by quite a lot, and produced as big a newbie boom as [[VideoGame/Fallout3 its predecessor]] did, or bigger.



** It's speculated that the Lone Wanderer was a some point slated to make a cameo in the game. There is a complete Vault 101 jumpsuit in the game files a well a references to a cut clothing item called [=FO3=] Pipboy. Not only was the cameo cut, but all references to the Lone Wanderer were removed at some point.

to:

** It's speculated that the Lone Wanderer was a some point slated to make a cameo in the game. There is a complete Vault 101 jumpsuit in the game files a well a references to a cut clothing item called [=FO3=] Pipboy."[=FO3=] Pipboy". Not only was the cameo cut, but all references to the Lone Wanderer were removed at some point.
Is there an issue? Send a MessageReason:
Added in some new examples and fixed my previous errors

Added DiffLines:

* CreatorBacklash: While Bethesda is still proud of their work on the game, Todd Howard has gone on record admitting that he and the other developers regret implementing [[ScrappyMechanic the cut-down dialogue system]].
Is there an issue? Send a MessageReason:
None


** It also bears a few similarities with ''New Vegas: Dead Money'', in that it involves the player traveling to a mysterious [[DeathWorld Death World]] shrouded from view by a heavy cloud, one of the side characters suffers from severe mental issues brought upon by advanced technology (Dog/God has schizophrenia from Stealth Boy usage, and Jules[[spoiler:/Victoria]] has pseudobulbar affect & amnesia because of [[spoiler: a botched mind-wipe]]), has themes of letting go of the past and beginning again, and [[ArsonMurderAndJaywalking references Vera Keyes]].

to:

** It also bears more than a few similarities with ''New Vegas: Dead Money'', in that it involves the player traveling to a mysterious [[DeathWorld Death World]] shrouded from view by a heavy cloud, one of the side characters suffers from severe mental issues brought upon by advanced technology (Dog/God has schizophrenia from Stealth Boy usage, and Jules[[spoiler:/Victoria]] has pseudobulbar affect & amnesia because of [[spoiler: a botched mind-wipe]]), has themes of letting go of the past and beginning again, and [[ArsonMurderAndJaywalking references Vera Keyes]].
Is there an issue? Send a MessageReason:
Added new examples and corrected my own spelling errors

Added DiffLines:

** It also bears a few similarities with ''New Vegas: Dead Money'', in that it involves the player traveling to a mysterious [[DeathWorld Death World]] shrouded from view by a heavy cloud, one of the side characters suffers from severe mental issues brought upon by advanced technology (Dog/God has schizophrenia from Stealth Boy usage, and Jules[[spoiler:/Victoria]] has pseudobulbar affect & amnesia because of [[spoiler: a botched mind-wipe]]), has themes of letting go of the past and beginning again, and [[ArsonMurderAndJaywalking references Vera Keyes]].
Is there an issue? Send a MessageReason:
Obsidian were co-developers.


* DuelingGames: With VideoGame/{{Wasteland 2}}, which released its Director's Cut Edition making the game available to consoles 5 months prior. Both games are sequels to [[WesternRPG Western RPGs]] set in a [[AfterTheEnd Post-Apocalyptic]] United States. Ironically, Wasteland 2 is made by many of the people (Director/Producer included) who worked on Fallout 1 and 2 who created Fallout as a SpiritualSuccessor to Wasteland because they couldn't get the rights from Electronic Arts at the time. Many Fallout veterans see Wasteland 2 as a SpiritualSuccessor to the first two Fallout games because it's an Isometric [=CRPG=] with a turn-based combat system.

to:

* DuelingGames: With VideoGame/{{Wasteland 2}}, which released its Director's Cut Edition making the game available to consoles 5 months prior. Both games are sequels to [[WesternRPG Western RPGs]] set in a [[AfterTheEnd Post-Apocalyptic]] United States. Ironically, Wasteland 2 is made by many of the people (Director/Producer included) who worked on Fallout 1 and 2 [[note]] and much later, FalloutNewVegas [[/note]] who created Fallout as a SpiritualSuccessor to Wasteland because they couldn't get the rights from Electronic Arts at the time. Many Fallout veterans see Wasteland 2 as a SpiritualSuccessor to the first two Fallout games because it's an Isometric [=CRPG=] with a turn-based combat system.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NamesTheSame: When you go to Diamond City, [[VideoGame/WarioWare don't expect to play microgames]].
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The Screwed By The Network entry kinda comes off as not-so-subtle complaining.


* ScrewedByTheNetwork: Sure Sony, make the [=PS4=] version the worst version, by default, by not allowing external files for mods. [[SarcasmMode That definitely is a good idea]].

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** One of the hairstyles for the female Sole Survivor is nearly identical to the one worn by Jack in VideoGame/MassEffect3. Both characters are voiced by Courtenay Taylor. Whenever the female Sole Survivor swears, you can hear the similarity.
** This isn't the first time Courtney Ford [[Series/{{Dexter}} played a]] HotScoop.
** Not exactly the first time Creator/CrispinFreeman played as a [[Manga/{{Hellsing}} member of a highly secretive, morally grey faction]]. Although ironically, he has to be worried being eaten ''himself'' via Trappers.
** Creator/AshlyBurch once again voice acts a character called [[VideoGame/Borderlands2 Tina]]. A different character she voice acts, [[AxCrazy Crickett]], is what Tiny Tina could have become when she grew up. This Tina [[VideoGame/LifeIsStrange has a connection to "chems", now and then mentions a Rachel and desperately wants to leave the place she is living in right now.]]
** Speaking of VideoGame/LifeIsStrange, Mark Jefferson is now Elder (Max)son and he keeps on saying Ad (Victoria)m.
** [[VideoGame/LifeIsStrange Victoria]] is now another spoiled rich girl named Imogene Cabot

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** One of the hairstyles for the female Sole Survivor is nearly identical to the one worn by Jack in VideoGame/MassEffect3. ''VideoGame/MassEffect3''. Both characters are voiced by Courtenay Taylor.Creator/CourtenayTaylor. Whenever the female Sole Survivor swears, you can hear the similarity.
** This isn't the first time Courtney Ford Ford's [[Series/{{Dexter}} played a]] HotScoop.
** Not exactly the first time Creator/CrispinFreeman played as Creator/CrispinFreeman's voiced a [[Manga/{{Hellsing}} member of a highly secretive, morally grey faction]]. Although ironically, he has to be worried being eaten ''himself'' via Trappers.
** Creator/AshlyBurch once again voice acts voices a character called [[VideoGame/Borderlands2 Tina]]. A different character she voice acts, voices, [[AxCrazy Crickett]], Cricket]], is what Tiny Tina could have become when she grew up. This Tina [[VideoGame/LifeIsStrange has a connection to "chems", now and then often mentions a Rachel someone named Rachel, and desperately wants to leave the place she is she's living in right now.]]
** Speaking of VideoGame/LifeIsStrange, ''VideoGame/LifeIsStrange'', Derek Phillips, who voiced Mark Jefferson Jefferson, is now Elder (Max)son and he (Max)son, who keeps on saying Ad (Victoria)m.
** [[VideoGame/LifeIsStrange Victoria]] In yet another ''VideoGame/LifeIsStrange'' allusion, Dani Knights, the voice behind Victoria, is now voicing another spoiled rich girl named in the form of Imogene CabotCabot.
** This wouldn't be the first time Keythe Farley's portrayed [[VideoGame/MassEffect2 a gravelly-voiced assassin for hire with serious family issues.]]



** There is also "Mayor [=McDonut=]" for Mayor [=McDonough=], "Presto Gravy" for Preston Garvey and variations of "Cornflakes" for Kellogg.

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** There is There's also "Mayor [=McDonut=]" for Mayor [=McDonough=], "Presto Gravy" for Preston Garvey and variations of "Cornflakes" for Kellogg.



** Preston Garvey is sometimes referred to as "Preston Taylor" due to his similarity to [[VideoGame/MassEffect2 Jacob Taylor]], being a level-headed, military minded black man who joins up early and is fairly boring compared to the more zany companions.

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** Preston Garvey is sometimes referred to as "Preston Taylor" due to his similarity to [[VideoGame/MassEffect2 Jacob Taylor]], being a level-headed, military minded black man who joins up early and is fairly boring normal compared to the more zany companions.



** A ''lot'' of ''VideoGame/MassEffect'' actors voice characters in this game.

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** A ''lot'' of ''VideoGame/MassEffect'' ''Franchise/MassEffect'' actors voice characters in this game.

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