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** [[TheLordOfTheRings Éomer]] goes to Mars, where his sister [[DieAnotherDay Miranda Frost]] works, with [[DwayneJohnson The Rock]].

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** [[TheLordOfTheRings [[Film/TheLordOfTheRings Éomer]] goes to Mars, where his sister [[DieAnotherDay Miranda Frost]] works, with [[DwayneJohnson The Rock]].

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** Pinky was in the [[Series/BandOfBrothers 101st AirBorne]] before he got sent to Mars.

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** [[TheLordOfTheRings Éomer]] goes to Mars, where his sister [[DieAnotherDay Miranda Frost]] works, with [[DwayneJohnson The Rock]].
** Pinky was in the [[Series/BandOfBrothers 101st AirBorne]] before he got sent to Mars.Mars.
** The demon portrayers include DougJones and [[http://4.bp.blogspot.com/-UnLIAhGSB6c/T4BiIAfxmVI/AAAAAAAADzY/Fat45JztQ4s/s1600/brian-steele-plays-bigfoot-in-exist.jpg Brian Steele]].
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oh whoops forgot to actually add the thing I was referring to

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* The ''BFG Edition'' includes revised versions of the classic games; among the changes are the replacement of the red crosses on medical supplies with a red-and-white pill icon. This is in accordance with the American Red Cross' wishes for its symbol to not be used in further video games.

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Convenient that nearly every game nowadays has completely expunged medkits.


** The plasma gun sprites, similarly, are scanned images of the front half of an M60-esque Nerf gun turned backwards.



* One step backwards from the engine used in ''VideoGame/Wolfenstein3D'' is that sectors could not move horizontally. A result of this is that ''Doom'' doors, at least in stock maps, always open upwards, compared to the sideways-opening doors and pushwalls to secret areas in ''[=Wolf3D=]'' - it was not possible to replicate that sort of behavior on the Doom engine until the version that ''VideoGame/{{Hexen}}'' was built on.

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* One step backwards from the engine used in ''VideoGame/Wolfenstein3D'' is that sectors could not move horizontally. A result of this is that ''Doom'' doors, at least in stock maps, always open upwards, compared to the sideways-opening doors and pushwalls to secret areas in ''[=Wolf3D=]'' - it was not possible to replicate that sort of behavior on the Doom engine until the version that ''VideoGame/{{Hexen}}'' was built on.on introduced polyobjects.



* NotSafeForWork: ''Doom'' is notably deemed Not Safe for Productiviy. Its wide distribution made it one of the most popular leisure applications to be found at [[http://doom.wikia.com/wiki/Doom_in_workplaces workplaces]] and universities. One [[GuiltBasedGaming quit message]] in ''Doom II'' parodies it.

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* NotSafeForWork: ''Doom'' is notably deemed Not Safe for Productiviy.Productivity. Its wide distribution made it one of the most popular leisure applications to be found at [[http://doom.wikia.com/wiki/Doom_in_workplaces workplaces]] and universities. One [[GuiltBasedGaming quit message]] in ''Doom II'' parodies it.



* UrbanLegendOfZelda: Shortly after the UsefulNotes/{{Columbine}} school shooting, it was discovered that both boys were fans of ''Doom'', which lead to claims that Dylan Klebold made custom [=WADs=] based off of the school for "training". While Klebold did make levels (and apparently, a mod that makes the game BloodierAndGorier), none of them are modeled off of Columbine High, and when taken on their own reviewers have called the "Klebold Levels" average-to-sub par.

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* UrbanLegendOfZelda: Shortly after the UsefulNotes/{{Columbine}} school shooting, it was discovered that both boys were fans of ''Doom'', which lead to claims that Dylan Klebold made custom [=WADs=] based off of the school for "training". While Klebold did make levels (and apparently, a mod that makes the game BloodierAndGorier), none of them are modeled off of Columbine High, and when taken on their own reviewers have called the "Klebold Levels" average-to-sub par.average to sub-par.



** TNT also derives from the creators, TeamTNT, who were a modding group for Doom; the commercial addition of Evilution to Final Doom was rather detested by the Doom community at the time, as TNT: Evilution was assumed to be another free megawad. This is an early example of a third-party mod being adopted by the original creators.

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** TNT also derives from the creators, TeamTNT, Team TNT, who were a modding group for Doom; the commercial addition of Evilution to Final Doom was rather detested by the Doom community at the time, as TNT: Evilution was assumed to be another free megawad.megawad, right up until the day of its intended free release. This is an early example of a third-party mod being adopted by the original creators.
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Natter. NOT necessary.


** You go back into Hell in both Final Doom games as well; don't see how that makes Doom 64 a black sheep.
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* WhatCouldHaveBeen: Tom Hall, one of the lead developers, had plans to wove in a more detailed story for the game and introduce several fleshed-out characters. JohnCarmack was heavily against this idea, claiming that doing so would overcomplicate the game, believing that the concept of "Shooting demons on Mars" would be enough to keep the players invested.
** Several weapons planned for the first game included a 'Dark Claw' (which would've drained life from enemies), 'Probjectile' (same as the regular pistol except it gives you enemy stats), 'Spray Rifle' (same as the shotgun, but wider shots), a bayonet (another melee weapon) and the 'Unmaker' (a weapon that would've done more damage depending on the enemy types).

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* WhatCouldHaveBeen: Tom Hall, one of the lead developers, had plans to wove in a more detailed story for the game and introduce several fleshed-out characters. JohnCarmack was heavily against this idea, claiming that doing so would overcomplicate the game, believing that the concept of "Shooting demons on Mars" would be enough to keep the players invested.
invested. It was, but the creative differences lead to Hall resigning from the company before the game was finished.
** Several weapons planned for the first game included a 'Dark Claw' (which would've drained life from enemies), 'Probjectile' (same as the regular pistol except it gives you enemy stats), 'Spray Rifle' (same as the shotgun, but wider shots), a bayonet (another melee weapon, attached to the rifle that would have been the player's default weapon) and the 'Unmaker' (a weapon that would've done more damage depending on the enemy types).
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** Several weapons planned for the first game included a 'Dark Claw' (which would've drained life from enemies), 'Probjectile' (same as the regular pistol except it gives you enemy stats), 'Spray Rifle' (same as the shotgun, but wider shots), a bayonet (another melee weapon) and the 'Unmaker' (a weapon that would've done more damage depending on the enemy types).
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None


** It also introduces the Nightmare Imps, an obvious shout-out to the Nightmare Spectres introduced in the Playstation version of the original Doom.
** Doom 64 may be a sequel to the PlayStation port of Doom, rather than the PC version. It uses the same sound effects and similar ambient music that PS1 Doom used and was developed by Midway.

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** It also introduces the Nightmare Imps, an obvious shout-out to the Nightmare Spectres introduced You go back into Hell in the Playstation version of the original Doom.
both Final Doom games as well; don't see how that makes Doom 64 a black sheep.
** Doom 64 may be a sequel to the PlayStation port of Doom, rather than the PC version. It uses the same sound effects and similar ambient music that PS1 Doom used and was developed by Midway. It also introduces the Nightmare Imps, an obvious shout-out to the Nightmare Spectres introduced in the Playstation version of the original Doom.
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* One of the designers for the original ''VideoGame/{{Doom}}'' games, Sandy Petersen, was the original designer of the ''CallOfCthulhu'' [[TabletopGames tabletop game]].

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* One of the designers for the original ''VideoGame/{{Doom}}'' games, Sandy Petersen, was the original designer of the ''CallOfCthulhu'' ''TabletopGame/CallOfCthulhu'' [[TabletopGames tabletop game]].
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* NotSafeForWork: ''Doom'' is notably deemed Not Safe for Productiviy. Its wide distribution made it one of the most popular leisure applications to be found at [[http://doom.wikia.com/wiki/Doom_in_workplaces workplaces]] and universities. One [[GuiltBasedGaming quit message]] in ''Doom II'' parodies it.
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!''The Movie''
* HeyItsThatGuy:
** Pinky was in the [[Series/BandOfBrothers 101st AirBorne]] before he got sent to Mars.
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* FandomLifeCycle: The classic ''Doom'' games seem to be in stage 6a, with an active community, but nowhere near mainstream.

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* FandomLifeCycle: The classic ''Doom'' games seem to be in stage 6a, with an active community, but nowhere near mainstream.community.
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* FandomLifeCycle: The classic ''Doom'' games seem to be in stage 6a, with an active community, but nowhere near mainstream.
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* FanNickname: For a long time, the protagonist of the original series never had an actual name and was referred to as "Doomguy" by the fans. It was not until the release of the novels that he was finally given a real name: Flynn Taggart.
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Namespace thing Change...


* One step backwards from the engine used in ''VideoGame/Wolfenstein3D'' is that sectors could not move horizontally. A result of this is that ''Doom'' doors, at least in stock maps, always open upwards, compared to the sideways-opening doors and pushwalls to secret areas in ''[=Wolf3D=]'' - it was not possible to replicate that sort of behavior on the Doom engine until the version that ''{{Hexen}}'' was built on.

to:

* One step backwards from the engine used in ''VideoGame/Wolfenstein3D'' is that sectors could not move horizontally. A result of this is that ''Doom'' doors, at least in stock maps, always open upwards, compared to the sideways-opening doors and pushwalls to secret areas in ''[=Wolf3D=]'' - it was not possible to replicate that sort of behavior on the Doom engine until the version that ''{{Hexen}}'' ''VideoGame/{{Hexen}}'' was built on.
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namespace of DOOM...


* One of the designers for the original ''{{Doom}}'' games, Sandy Petersen, was the original designer of the ''{{Call of Cthulhu}}'' [[TabletopGames tabletop game]].
** Sandy, by the way, is a [[{{UsefulNotes/Mormonism}} Mormon]]. Which didn't stop him from helping to develop a game crammed with Satanic elements. Quoth the man himself to JohnRomero:

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* One of the designers for the original ''{{Doom}}'' ''VideoGame/{{Doom}}'' games, Sandy Petersen, was the original designer of the ''{{Call of Cthulhu}}'' ''CallOfCthulhu'' [[TabletopGames tabletop game]].
** Sandy, by the way, is a [[{{UsefulNotes/Mormonism}} [[UsefulNotes/{{Mormonism}} Mormon]]. Which didn't stop him from helping to develop a game crammed with Satanic elements. Quoth the man himself to JohnRomero:



* One of the secret levels in the {{PlayStation}} port of the original games is a nightclub, complete with rave music.
* The shotgun weapon sprites from the classic games are scanned images of a Tootsie Toy cap gun.

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* One of the secret levels in the {{PlayStation}} PlayStation port of the original games is a nightclub, complete with rave music.
* The shotgun weapon sprites from the classic games are scanned images of a Tootsie Toy cap gun.



* One of the rock textures is actually from ''VideoGame/{{Wolfenstein 3D}}''. [[spoiler:And we don't mean in the secret Wolfenstein levels, either.]]

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* One of the rock textures is actually from ''VideoGame/{{Wolfenstein 3D}}''.''VideoGame/Wolfenstein3D''. [[spoiler:And we don't mean in the secret Wolfenstein levels, either.]]



** TNT also derives from the creators, TeamTNT, who were a modding group for Doom; the commercial addition of Evilution to Final Doom was rather detested by the Doom community at the time, as TNT: Evilution was assumed to be another free megawad. This is an early example of a third-party mod being adopted by the original creators.

to:

** TNT also derives from the creators, TeamTNT, who were a modding group for Doom; the commercial addition of Evilution to Final Doom was rather detested by the Doom community at the time, as TNT: Evilution was assumed to be another free megawad. This is an early example of a third-party mod being adopted by the original creators.



* Think the Soul Cube/Artifact were unique weapons to ''Doom 3''? Think again; ''Doom 64'' had them first, in the form of the Unmaker and the Dark Claw, two unfortunately DummiedOut weapons that were originally supposed to work similarly to the Soul Cube/Artifact; the Unmaker even has "upgrades" to it, in the same manner the Artifact gains its powers.
* HeyItsThatVoice: In ''Resurrection of Evil'' one of the audio logs is spoke by Scott Menville, who did the voice of Robin in the ''WesternAnimation/TeenTitans'' cartoon. Hearing the voice of ''Robin'' speaking in utter terror about demons is pretty funny.

to:

* Think the Soul Cube/Artifact were unique weapons to ''Doom 3''? Think again; ''Doom 64'' had them first, in the form of the Unmaker and the Dark Claw, two unfortunately DummiedOut weapons that were originally supposed to work similarly to the Soul Cube/Artifact; the Unmaker even has "upgrades" to it, in the same manner the Artifact gains its powers.
*
powers.
*
HeyItsThatVoice: In ''Resurrection of Evil'' one of the audio logs is spoke by Scott Menville, who did the voice of Robin in the ''WesternAnimation/TeenTitans'' cartoon. Hearing the voice of ''Robin'' speaking in utter terror about demons is pretty funny.



** ''KnightsOfTheOldRepublic'' veterans may recognize Councilor Elliot Swann (played by Charles Dennis) as Davik Kang (the first game) or Lt. Dol Grenn (the second one). He also voiced Zherron in the latter game, but he's more difficult to recognize in that role.

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** ''KnightsOfTheOldRepublic'' veterans may recognize Councilor Elliot Swann (played by Charles Dennis) as Davik Kang (the first game) or Lt. Dol Grenn (the second one). He also voiced Zherron in the latter game, but he's more difficult to recognize in that role.
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* PortOverdosed: There has scarcely been a platform since ''Doom's'' release that has not received a version. The game is famous for its utter ubiquity.
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* UrbanLegendOfZelda: Shortly after the {{Columbine}} school shooting, it was discovered that both boys were fans of ''Doom'', which lead to claims that Dylan Klebold made custom [=WADs=] based off of the school for "training". While Klebold did make levels (and apparently, a mod that makes the game BloodierAndGorier), none of them are modeled off of Columbine High, and when taken on their own reviewers have called the "Klebold Levels" average-to-sub par.

to:

* UrbanLegendOfZelda: Shortly after the {{Columbine}} UsefulNotes/{{Columbine}} school shooting, it was discovered that both boys were fans of ''Doom'', which lead to claims that Dylan Klebold made custom [=WADs=] based off of the school for "training". While Klebold did make levels (and apparently, a mod that makes the game BloodierAndGorier), none of them are modeled off of Columbine High, and when taken on their own reviewers have called the "Klebold Levels" average-to-sub par.
Is there an issue? Send a MessageReason:
None


** ''KnightsOfTheOldRepublic'' veterans may recognize Councilor Elliot Swann (played by Charles Dennis) as Davik Kang (KotOR) or Lt. Dol Grenn (KotOR II). He also voiced Zherron in the latter game, but he's more difficult to recognize in that role.

to:

** ''KnightsOfTheOldRepublic'' veterans may recognize Councilor Elliot Swann (played by Charles Dennis) as Davik Kang (KotOR) (the first game) or Lt. Dol Grenn (KotOR II).(the second one). He also voiced Zherron in the latter game, but he's more difficult to recognize in that role.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''KnightsOfTheOldRepublic'' veterans may recognize Councilor Elliot Swann (played by Charles Dennis) as Davik Kang (KotOR) or Lt. Dol Grenn (KotOR II). He also voiced Zherron in the latter game, but he's more difficult to recognize in that role.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UrbanLegendOfZelda: Shortly after the {{Columbine}} school shooting, it was discovered that both boys were fans of ''Doom'', which lead to claims that Dylan Klebold made custom [=WADs=] based off of the school for "training". While Klebold did make levels (and apparently, a mod that makes the game BloodierAndGorier), none of them are modeled off of Columbine High, and when taken on their own reviewers have called the "Klebold Levels" average-to-sub par.
Is there an issue? Send a MessageReason:
None



to:

* WhatCouldHaveBeen: Tom Hall, one of the lead developers, had plans to wove in a more detailed story for the game and introduce several fleshed-out characters. JohnCarmack was heavily against this idea, claiming that doing so would overcomplicate the game, believing that the concept of "Shooting demons on Mars" would be enough to keep the players invested.
Is there an issue? Send a MessageReason:
None


* One step backwards from the engine used in ''VideoGame/Wolfenstein3D'' is that sectors could not move horizontally. A result of this is that ''Doom'' doors, at least in stock maps, always open upwards, compared to the sideways-opening doors in ''[=Wolf3D=]'' - it was not possible to replicate that sort of behavior on the Doom engine until the version that ''{{Hexen}}'' was built on.

to:

* One step backwards from the engine used in ''VideoGame/Wolfenstein3D'' is that sectors could not move horizontally. A result of this is that ''Doom'' doors, at least in stock maps, always open upwards, compared to the sideways-opening doors and pushwalls to secret areas in ''[=Wolf3D=]'' - it was not possible to replicate that sort of behavior on the Doom engine until the version that ''{{Hexen}}'' was built on.
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Not sure if this fits, but whatever.



to:

* One step backwards from the engine used in ''VideoGame/Wolfenstein3D'' is that sectors could not move horizontally. A result of this is that ''Doom'' doors, at least in stock maps, always open upwards, compared to the sideways-opening doors in ''[=Wolf3D=]'' - it was not possible to replicate that sort of behavior on the Doom engine until the version that ''{{Hexen}}'' was built on.



* One of the rock textures is actually from ''{{Wolfenstein 3D}}''. [[spoiler:And we don't mean in the secret Wolfenstein levels, either.]]

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* One of the rock textures is actually from ''{{Wolfenstein ''VideoGame/{{Wolfenstein 3D}}''. [[spoiler:And we don't mean in the secret Wolfenstein levels, either.]]
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** Sgt. Kelly is Lt. Kellaway from ''TheMask'' (animated version)

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** Sgt. Kelly is Lt. Kellaway from ''TheMask'' ''WesternAnimation/TheMask'' (animated version)
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* [=~Hey, It's That Voice~=]: In ''Resurrection of Evil'' one of the audio logs is spoke by Scott Menville, who did the voice of Robin in the ''TeenTitans'' cartoon. Hearing the voice of ''Robin'' speaking in utter terror about demons is pretty funny.
** Sgt. Kelly is Lt. Kellaway from The Mask(animated version)

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* [=~Hey, It's That Voice~=]: HeyItsThatVoice: In ''Resurrection of Evil'' one of the audio logs is spoke by Scott Menville, who did the voice of Robin in the ''TeenTitans'' ''WesternAnimation/TeenTitans'' cartoon. Hearing the voice of ''Robin'' speaking in utter terror about demons is pretty funny.
** Sgt. Kelly is Lt. Kellaway from The Mask(animated ''TheMask'' (animated version)
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** Sgt. Kelly is Lt. Kellaway from The Mask(animated version)
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** Doom 64 may be a sequel to the PlayStation port of Doom, rather than the PC version. It uses the same sound effects and similar ambient music that PS1 Doom used and was developed by Midway.
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Google says ROE was an addon for D3, so unless someone knows better that\'s where it\'s going.



<<|{{Trivia}}|>>

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\n<<|{{Trivia}}|>>* [=~Hey, It's That Voice~=]: In ''Resurrection of Evil'' one of the audio logs is spoke by Scott Menville, who did the voice of Robin in the ''TeenTitans'' cartoon. Hearing the voice of ''Robin'' speaking in utter terror about demons is pretty funny.
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* ''Doom 64'' is a black sheep in the game for a good number of reasons; many of the monsters look different from the original games (most notably the Pain Elementals and Cacodemons seem to have swapped each other's bodies), the Barons of Hell and Hell Knights can hurt each other, now (normally, they're hardcoded against that), many of the weapons work differently (like a double-bladed chainsaw), and most importantly, ''you go back to hell despite destroying it at the end of Doom 2''.
** It also introduces the Nightmare Imps, an obvious shout-out to the Nightmare Spectres introduced in the Playstation version of the original Doom.




to:

* Think the Soul Cube/Artifact were unique weapons to ''Doom 3''? Think again; ''Doom 64'' had them first, in the form of the Unmaker and the Dark Claw, two unfortunately DummiedOut weapons that were originally supposed to work similarly to the Soul Cube/Artifact; the Unmaker even has "upgrades" to it, in the same manner the Artifact gains its powers.

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