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* MemeAcknowledgment: Picking up on the frequent comparisons to ''Manga/JoJosBizarreAdventure'', [[https://twitter.com/nintendovs/status/875137133190684672 one of Nintendo's official Twitter accounts joined in]].

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* MemeAcknowledgment: Picking up on the frequent comparisons to ''Manga/JoJosBizarreAdventure'', [[https://twitter.com/nintendovs/status/875137133190684672 one of Nintendo's official Twitter accounts joined in]]. On top of that, Misango was designed to, along with a general {{Mayaincatec}} theme, look like Star Platinum (to the point of further jokes).
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* AscendedFanon: [[https://pbs.twimg.com/media/DGrLudOVoAMSkbq.jpg Official artwork of Mechanica]] from early August 2017 gives her an outfit very closely resembling attire she's worn in [[https://68.media.tumblr.com/0cf3b1476cea1d0f18b514b980c1ef30/tumblr_orzaqvB3NH1uvpg20o1_500.png a few]] [[https://68.media.tumblr.com/8673b1f1c505854c67ce14a8153347f6/tumblr_osn32uOZTT1tgxjiyo1_r1_500.jpg fanart drawings]] of her without her FutureSpandex.



* IKnewIt: A small camp of the fandom proposed the idea that the fighters could switch between ARMS and regular arms when off the ring, which was [[https://twitter.com/ARMS_Cobutter/status/866987596127191040 confirmed in official art on Biff's twitter.]] Technically, those are just very compressed versions of the fighters' extendable ARMS power, but it's functionally identical.

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* IKnewIt: IKnewIt:
**
A small camp of the fandom proposed the idea that the fighters could switch between ARMS and regular arms when off the ring, which was [[https://twitter.com/ARMS_Cobutter/status/866987596127191040 confirmed in official art on Biff's twitter.]] Technically, those are just very compressed versions of the fighters' extendable ARMS power, but it's functionally identical.identical.
** One person on the [[{{Fridge/ARMS}} Fridge page for the game]] figured that the [[MultiMookMelee 1-On-100 enemies]] were Helix prototypes before the game revealed it to be true.



* WhatCouldHaveBeen: Earlier concepts had the characters with [[Franchise/MegaMan Robot Master]]-like names. [[https://i.kinja-img.com/gawker-media/image/upload/s--G_yBRTtt--/c_scale,fl_progressive,q_80,w_800/pozqj0ct11bzd8pfk8u0.png Ninjara's concept]], for example, calls him Ninja Man. It appears only Spring Man, Ribbon Girl, and Helix (in his Japanese incarnation) got to the final product with their working names unscathed.

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* WhatCouldHaveBeen: Earlier concepts had the characters with [[Franchise/MegaMan Robot Master]]-like names.Master]]-[[SomethingPerson like names]]. [[https://i.kinja-img.com/gawker-media/image/upload/s--G_yBRTtt--/c_scale,fl_progressive,q_80,w_800/pozqj0ct11bzd8pfk8u0.png Ninjara's concept]], for example, calls him Ninja Man. It appears only Spring Man, Ribbon Girl, and Helix (in ([[DubNameChange in his Japanese incarnation) incarnation]]) got to the final product with their working names unscathed.
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* FanNickname: Max Brass is very commonly called "Max Ass" by fans due to his very large butt.
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As stated on this thread it is too recent to qualify the game as an Unintentional Period Piece


* UnintentionalPeriodPiece: Kid Cobra could easily be summed up as this. He's an internet celebrity who does livestreams and his ending shows him taking a selfie with fans.
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* NamesTheSame: One of the bosses in ''Videogame/MegaMan7'' is named Spring Man, who even sports elastic, spring-like arms. [[https://twitter.com/MegaMan/status/868210141610508289 This hasn't gone unnoticed by Capcom]].

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* NamesTheSame: One of the bosses in ''Videogame/MegaMan7'' is named Spring Man, who even sports elastic, spring-like arms. [[https://twitter.com/MegaMan/status/868210141610508289 This hasn't gone unnoticed by Capcom]].Capcom]], [[https://twitter.com/MegaMan/status/875774995724726272 twice]].
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Added DiffLines:

* UnintentionalPeriodPiece: Kid Cobra could easily be summed up as this. He's an internet celebrity who does livestreams and his ending shows him taking a selfie with fans.
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Added DiffLines:

* MemeAcknowledgment: Picking up on the frequent comparisons to ''Manga/JoJosBizarreAdventure'', [[https://twitter.com/nintendovs/status/875137133190684672 one of Nintendo's official Twitter accounts joined in]].
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Added DiffLines:

* TheWikiRule: The [[https://armswiki.org/wiki/Home ARMS Institute]].
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Examples Are Not Recent, plus some other stuff


* ColbertBump: Previously-skeptical consumers became excited for the game after some Website/{{YouTube}}rs (like, for example, ''WebVideo/ProJared'') sang their praises during a hands-on preview.
* DuelingWorks: In a sense, ARMS can be compared to ''VideoGame/{{Divekick}}'' in that ''ARMS'' appear to be (as of writing), a fighting game that takes out the usual complexity involved with controls (Most fighting games generally have a steep learning curve that prevents most people from picking them up). Also, the main characters in both games tend to focus on a single technique to fight (Divekicking in ''Divekick'', Punching in ''ARMS''). The comparisons became more pronounced after it was learned that players can configure ''ARMS'' to play with [[RocketTagGameplay one-punch knockouts.]]
* IKnewIt: A minor case, but a small camp of the fandom proposed the idea that the fighters could switch between ARMS and regular arms when off the ring, which was [[https://twitter.com/ARMS_Cobutter/status/866987596127191040 confirmed in official art on Biff's twitter.]] Technically, those are just very compressed versions of the fighters' extendable ARMS power, but it's functionally identical.
* {{Jossed}}: From soon after the game's announcement, people speculated on what exactly the fighters were. Were they amputees with combat prosthetics? ArtificialHumans? RidiculouslyHumanRobots? It turned out to be an explanation nobody considered: they're normal people who JustWokeUpThatWay for reasons nobody knows.

to:

* ColbertBump: Previously-skeptical Previously skeptical consumers became excited for the game after some Website/{{YouTube}}rs (like, for example, ''WebVideo/ProJared'') sang their praises during a hands-on preview.
* DuelingWorks: In a sense, ARMS can be compared to ''VideoGame/{{Divekick}}'' in that ''ARMS'' appear to be (as of writing), is a fighting game that takes out the usual complexity involved with controls (Most (most fighting games generally have a steep learning curve that prevents most people from picking them up). Also, the main characters in both games tend to focus on a single technique to fight (Divekicking (divekicking in ''Divekick'', Punching punching in ''ARMS''). The comparisons became more pronounced after it was learned that players can configure ''ARMS'' to play with [[RocketTagGameplay one-punch knockouts.]]
knockouts]].
* IKnewIt: A minor case, but a small camp of the fandom proposed the idea that the fighters could switch between ARMS and regular arms when off the ring, which was [[https://twitter.com/ARMS_Cobutter/status/866987596127191040 confirmed in official art on Biff's twitter.]] Technically, those are just very compressed versions of the fighters' extendable ARMS power, but it's functionally identical.
* {{Jossed}}: From soon after the game's announcement, people speculated on what exactly the fighters were. Were they amputees with combat prosthetics? ArtificialHumans? RidiculouslyHumanRobots? It turned out to be an explanation nobody considered: they're They're normal people who JustWokeUpThatWay for reasons nobody knows.
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None


* WhatCouldHaveBeen: Earlier concepts had the characters with [[Franchise/MegaMan Robot Master]]-like names. [[https://i.kinja-img.com/gawker-media/image/upload/s--G_yBRTtt--/c_scale,fl_progressive,q_80,w_800/pozqj0ct11bzd8pfk8u0.png Ninjara's concept]], for example, calls him Ninja Man. It appears only Spring Man, Ribbon Girl, and Helix got to the final product with their working names unscathed.

to:

* WhatCouldHaveBeen: Earlier concepts had the characters with [[Franchise/MegaMan Robot Master]]-like names. [[https://i.kinja-img.com/gawker-media/image/upload/s--G_yBRTtt--/c_scale,fl_progressive,q_80,w_800/pozqj0ct11bzd8pfk8u0.png Ninjara's concept]], for example, calls him Ninja Man. It appears only Spring Man, Ribbon Girl, and Helix (in his Japanese incarnation) got to the final product with their working names unscathed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: Earlier concepts had the characters with [[Franchise/MegaMan Robot Master]]-like names. [[https://i.kinja-img.com/gawker-media/image/upload/s--G_yBRTtt--/c_scale,fl_progressive,q_80,w_800/pozqj0ct11bzd8pfk8u0.png Ninjara's concept]], for example, calls him Ninja Man. It appears only Spring Man, Ribbon Girl, and Helix got to the final product with their working names unscathed.
Is there an issue? Send a MessageReason:
None


* NamesTheSame: One of the bosses in ''Videogame/MegaMan7'' is named Spring Man, who even sports elastic, spring-like arms.

to:

* NamesTheSame: One of the bosses in ''Videogame/MegaMan7'' is named Spring Man, who even sports elastic, spring-like arms. [[https://twitter.com/MegaMan/status/868210141610508289 This hasn't gone unnoticed by Capcom]].
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Not Trivia; Already on the YMMV page


* TheyWastedAPerfectlyGoodPlot: Unfortunately, there are no different endings for each character after completing Grand Prix mode.
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Then replace it with that, not delete it. Common sense, people. Common sense...

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* TheyWastedAPerfectlyGoodPlot: Unfortunately, there are no different endings for each character after completing Grand Prix mode.


* WhatCouldHaveBeen: Unfortunately, there are no different endings for each character after completing Grand Prix mode.
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* WhatCouldHaveBeen: Unfortunately, there are no different endings for each character after completing Grand Prix mode.
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None


* IKnewIt: A minor case, but a small camp of the fandom proposed the idea that the fighters could switch between ARMS and regular arms when off the ring, which was [[https://twitter.com/ARMS_Cobutter/status/866987596127191040 confirmed in official art on Biff's twitter.]]

to:

* IKnewIt: A minor case, but a small camp of the fandom proposed the idea that the fighters could switch between ARMS and regular arms when off the ring, which was [[https://twitter.com/ARMS_Cobutter/status/866987596127191040 confirmed in official art on Biff's twitter.]]]] Technically, those are just very compressed versions of the fighters' extendable ARMS power, but it's functionally identical.
Is there an issue? Send a MessageReason:
None


* DuelingWorks: In a sense, ARMS can be compared to ''VideoGame/{{Divekick}}'' in that ''ARMS'' appear to be (as of writing), a fighting game that takes out the usual complexity involved with controls (Most fighting games generally have a steep learning curve that prevents most people from picking them up). Also, the main characters in both games tend to focus on a single technique to fight (Divekicking in ''Divekick'', Punching in ''ARMS'').

to:

* DuelingWorks: In a sense, ARMS can be compared to ''VideoGame/{{Divekick}}'' in that ''ARMS'' appear to be (as of writing), a fighting game that takes out the usual complexity involved with controls (Most fighting games generally have a steep learning curve that prevents most people from picking them up). Also, the main characters in both games tend to focus on a single technique to fight (Divekicking in ''Divekick'', Punching in ''ARMS''). The comparisons became more pronounced after it was learned that players can configure ''ARMS'' to play with [[RocketTagGameplay one-punch knockouts.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IKnewIt: A minor case, but a small camp of the fandom proposed the idea that the fighters could switch between ARMS and regular arms when off the ring, which was [[https://twitter.com/ARMS_Cobutter/status/866987596127191040 confirmed in official art on Biff's twitter.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Jossed}}: From soon after the game's announcement, people speculated on what exactly the fighters were. Were they amputees with combat prosthetics? ArtificialHumans? RidiculouslyHumanRobots? It turned out to be an explanation nobody considered: they're normal people who JustWokeUpThatWay for reasons nobody knows.
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None

Added DiffLines:

!!The Anime Company:
* ProductionPosse: Frequently has in-betweens done by Hanjin Animation and Jiwoo Production in South Korea.

!!The Video Game:

Added: 4

Changed: 14

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* ColbertBump: Previously-skeptical consumers became excited for the game after some Youtubers (like, for example, ''WebVideo/ProJared'') sang their praises during a hands-on preview.

to:

* ColbertBump: Previously-skeptical consumers became excited for the game after some Youtubers Website/{{YouTube}}rs (like, for example, ''WebVideo/ProJared'') sang their praises during a hands-on preview.



* NamesTheSame: One of the bosses in ''Videogame/MegaMan7'' is named Spring Man, who even sports elastic, spring-like arms.

to:

* NamesTheSame: One of the bosses in ''Videogame/MegaMan7'' is named Spring Man, who even sports elastic, spring-like arms.arms.
----
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None

Added DiffLines:

* ColbertBump: Previously-skeptical consumers became excited for the game after some Youtubers (like, for example, ''WebVideo/ProJared'') sang their praises during a hands-on preview.
Is there an issue? Send a MessageReason:
None


* DuelingWorks: In a sense, ARMS can be compared to ''VideoGame/{{Divekick}}'' in that ''ARMS'' appear to be (as of writing), a fighting game that takes out the usual complexity involved with controls (Most fighting games generally have a steep learning curve that prevents most people from picking them up). Also the main characters in both games tend to focus on a single technique to fight (Divekicking in ''Divekick'', Punching in ''ARMS'').
* NamesTheSame: ''Videogame/MegaMan7'' also has a character named Spring Man who even sports elastic spring-like arms.

to:

* DuelingWorks: In a sense, ARMS can be compared to ''VideoGame/{{Divekick}}'' in that ''ARMS'' appear to be (as of writing), a fighting game that takes out the usual complexity involved with controls (Most fighting games generally have a steep learning curve that prevents most people from picking them up). Also Also, the main characters in both games tend to focus on a single technique to fight (Divekicking in ''Divekick'', Punching in ''ARMS'').
* NamesTheSame: One of the bosses in ''Videogame/MegaMan7'' also has a character is named Spring Man Man, who even sports elastic elastic, spring-like arms.
Is there an issue? Send a MessageReason:
None


* NamesTheSame: ''Videogame/MegaMan7'' also has a character named Spring Man.

to:

* NamesTheSame: ''Videogame/MegaMan7'' also has a character named Spring Man.Man who even sports elastic spring-like arms.
Is there an issue? Send a MessageReason:
None


* DuelingWorks: In a sense, ARMS can be compared to ''VideoGame/{{Divekick}}'' in that ''ARMS'' appear to be (as of writing), a fighting game that takes out the usual complexity involved with controls (Most fighting games generally have a steep learning curve that prevents most people from picking them up). Also the main characters in both games tend to focus on a single technique to fight (Divekicking in ''Divekick'', Punching in ''ARMS''

to:

* DuelingWorks: In a sense, ARMS can be compared to ''VideoGame/{{Divekick}}'' in that ''ARMS'' appear to be (as of writing), a fighting game that takes out the usual complexity involved with controls (Most fighting games generally have a steep learning curve that prevents most people from picking them up). Also the main characters in both games tend to focus on a single technique to fight (Divekicking in ''Divekick'', Punching in ''ARMS''''ARMS'').
Is there an issue? Send a MessageReason:
None


* DuelingWorks: In a sense, ARMS can be compared to ''VideoGame/Divekick'' in that ''ARMS'' appear to be (as of writing), a fighting game that takes out the usual complexity involved with controls (Most fighting games generally have a steep learning curve that prevents most people from picking them up). Also the main characters in both games tend to focus on a single technique to fight (Divekicking in ''Divekick'', Punching in ''ARMS''

to:

* DuelingWorks: In a sense, ARMS can be compared to ''VideoGame/Divekick'' ''VideoGame/{{Divekick}}'' in that ''ARMS'' appear to be (as of writing), a fighting game that takes out the usual complexity involved with controls (Most fighting games generally have a steep learning curve that prevents most people from picking them up). Also the main characters in both games tend to focus on a single technique to fight (Divekicking in ''Divekick'', Punching in ''ARMS''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DuelingWorks: In a sense, ARMS can be compared to ''VideoGame/Divekick'' in that ''ARMS'' appear to be (as of writing), a fighting game that takes out the usual complexity involved with controls (Most fighting games generally have a steep learning curve that prevents most people from picking them up). Also the main characters in both games tend to focus on a single technique to fight (Divekicking in ''Divekick'', Punching in ''ARMS''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NamesTheSame: ''Videogame/MegaMan7'' also has a character named Spring Man.

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