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Crosswicking new trope.

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* RandomLootExchanger: Rock Octoroks inhale a large volume of air before spitting a projectile, and will swallow whatever loose objects are in their range when doing so. Normally, these are simply spat out in lieu of the default magma bomb; however, if the swallowed item is a rusty weapon -- one of the weakest, least durable weapon types in the game -- the Octorok will crunch off the rust and spit it back out as a clean version of itself. The resulting item can be of either the low-tier but still better Traveler's archetype (50% chance), Soldier's archetype (35%), Knight's archetype (10%), or the [[InfinityMinusOneSword very high-quality]] Royal archetype (5%).
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* TooDumbToFool: Bokoblins, Moblins, and Lizalfos can be fooled when Link wears the correct headgear to disguise himself. However, he should steer clear from Chuchus and Keese, as their simple, animalistic aggression will blow his cover. This makes mixed monster camps harder to trick if those two types of monsters are around.
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* PotionBrewingMechanic: The game lets you use the same stew pots you use to [[GameGourmet cook]] to create "elixirs" by mixing at least one small critter (like a frog or a butterfly) and one [[OrganDrops monster part]].

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* PotionBrewingMechanic: The game lets you use the same stew pots you use to [[GameGourmet [[CookingMechanics cook]] to create "elixirs" by mixing at least one small critter (like a frog or a butterfly) and one [[OrganDrops monster part]].
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** The Champion's Ballad DLC includes another one during the One-Hit Obliterator section, in which the player is challenged to deal with four enemy camps and four shrines while wielding a weapon that makes everything including Link a OneHitPointWonder. The last shrine is a Major Test of Strength, a fight against a single Guardian Scout IV which is a pitiful challenge to put before Link with the Obliterator in hand. Then just as the player's guard drops, the floor opens up and Link gets dropped into a maze ''crawling'' with Guardians, including a room with four of them at once and hardly any cover.
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* PeninsulaOfPowerLeveling: Hyrule Castle itself serves as this, containing many Silver Lizalfos carrying gemstones which can be sold for a high profit, as well as all four types of special arrows other than Ancient Arrows, many weapon caches filled with endgame-quality gear, a dining hall with almost every major ingredient in the game, and the highest concentration of Guardians of any area. Judicious use of the Stealth Set and one powerful weapon such as an Edge of Duality can result in the player walking out with thousands of Rupees in jewelry, hundreds of Ancient parts, dozens of elemental arrows and Bomb Arrows, and more than enough top-tier weaponry to last until the next Blood Moon resets the place to allow Link to ransack it all over again.
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* SundialWaypoint: Kass's riddle-song reveals how to use this trope to locate a sunken treasure chest, based on the direction of an offshore rock pillar's shadow at a specific time of day.

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* SundialWaypoint: Kass's riddle-song reveals riddle-songs reveal how to use this trope to locate a shrine near one of the Towers, as well as a sunken treasure chest, based on the direction of an offshore rock pillar's in which a shadow is cast at a specific time of day.day. Two other Rito jointly provide clues for how to raise yet another shrine, based on when a ''gap'' in a shadow passes over its trigger-point.
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** In Master Mode only, once the world level gets high enough, there will not be any Blue-maned Lynels remaining in Hyrule. If you want a picture for your Compendium and didn't get one before that, it'll have to be purchased from Symin. This is the only monster type that completely disappears from the game; there's always at least one of every other type somewhere in the world.
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* TeaserEquipment: Early on in the game, you can find an armor shop in almost every settlement in Hyrule. But even the least expensive piece from an armor set can cost several hundred rupees at a point when you'll be lucky to find red 20 rupee gems. Even in the mid- to late-game, when these armor sets are more affordable, the Ancient Armor set and various Ancient weapons sold at the Akkala Ancient Tech Lab can be this, as they not only cost lots of rupees but also require you to have components dropped by [[DemonicSpiders Guardians]].
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** Like in ''SKyward Sword'', shields can be used to parry projectiles, but it requires perfect timing. They can even reflect Guardian [[EnergyWeapon laser beams]].

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** Like in ''SKyward ''Skyward Sword'', shields can be used to parry projectiles, but it requires perfect timing. They can even reflect Guardian [[EnergyWeapon laser beams]].

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Massive example crosswicking, Day 1. I'll continue tomorrow. ^_^


* NeverGotTosayGoodbye:
** In [[spoiler:Princess Zelda]]'s last journal entry - which is written on the same day that [[spoiler:Calamity Ganon returned]] - she mentions that she hasn't seen her father since their last argument. Unfortunately, she never sees her father again because [[spoiler:King Rhoam is killed by Calamity Ganon.]]
** [[spoiler:King Rhoam]]'s last journal entry shows that he regretted treating his child harshly and resolves to treat her kindly from then on. [[spoiler:He never gets that chance. He passes on as a ghost before Zelda is rescued.]]
** Also, while Link actually got to speak to them one last time while in their spirit forms, Zelda never got to see or speak with [[spoiler:the four Champions after they died.]] Especially sad when it comes to Urbosa, as Zelda clearly saw her as a CoolBigSis and the two were very close before The Calamity hit. [[spoiler:Along with Rhoam, their spirits passed without meeting with Zelda after her rescue. Fortunately, they at least appear to feel fulfilled and able to move on, now that they have accomplished their missions against the Calamity Ganon.]]



* NiceDayDeadlyNight: During the night, multiple types of enemies of varying levels of strength will spawn randomly throughout the map. Thus, when journeying at night, Link will periodically be beset by skeletal Stal versions of regular enemies that emerge from the ground, swarms of batlike Keese, and Yiga Clan assassins. Downplayed in that Stal enemies and Keese are extremely weak and Yiga footsoldiers, while quick and annoying, aren't very strong either; their main threat comes from impending Link's progress, making fights against stronger foes more difficult, and gradually wearing down Link's health and weapons through their constant onslaughts. However, night also brings the stronger Yiga blademasters and rouses the large, powerful Stalnoxes that rest inertly in the ground during the day. Traveling by night is generally fairly dangerous in the early game and more trouble than it's worth later on, hence the game providing the ability to skip ahead to dawn at campfires.



* NightOfTheLivingMooks: Many Stal variants are featured in the game, such as those based on Moblins, Lizalfos and Bokoblins; they start appearing on many parts of Hyrule during night. There's even one based on the Hinox boss (Stalnox).



* NocturnalMooks: Skeletal versions of Bokoblins, Moblins, and Lizalfos show up at night, and the bones of Stalnoxes, which lie dormant during daylight, reanimate once the sun sets.
* NoDoubtTheYearsHaveChangedMe: When Link meets with [[LongLived Impa]] at Kakariko Village after his century-long slumber, she states her hope that he still recognizes her despite her being much older now. Turns out Link has [[AmnesiacHero totally lost his memories]] and doesn't remember Impa whatsoever; it's never made clear whether or not he would have recognized her with his memories intact. Similar scenes play out between Link and several [[FishPeople Zora]] characters he was ChildhoodFriends with before the Great Calamity.



* NoHuggingNoKissing: This comes close to bucking the trend:
** [[spoiler:Mipha]] who was not only Link's childhood friend, but she also loved him so deeply that she crafted a special armor made for his size and planned to give it to him as a marriage proposal. It is not shown whether or not Link was also in love and the answer can never be explored due to [[spoiler: Mipha being killed by Waterblight Ganon]].
** This was the first game to confirm in words that the series titular princess, Princess Zelda, had some romantic feelings for Link. She's revealed to have rejected the advances of [[spoiler: Kass's unnamed teacher]] on account of "only having eyes for her appointed knight", and it's stated that her sealing power was awakened [[spoiler: through her love and need to protect Link]]. It's even implied that she was going to ask the Great Deku Tree to pass on her LoveConfession to Link once he returned for the Master Sword--though the Great Deku Tree [[AbortedDeclarationOfLove cut her off]] to tell her it would sound better coming from her instead. However, much like with Mipha, his feelings are never confirmed and it's left open-ended whether or not the two of them ever become a couple after the end, meaning the trope is still very much in effect... at least in the Western translations. The original Japanese makes it clear that Link is aware of both girls crushing on him, and that he reciprocates Zelda's affections.



* NonLethalBottomlessPits: Falling down bottomless pits (such as those in the Shrines), being submerged in the occasional GrimyWater, or running out of stamina in normal water will have you respawn on the last bit of stable dry land you stood on, losing 1 heart of health. Since FallingDamage can be a flat-out OneHitKill in this game, and so can many enemy attacks early on, losing only one heart is downright ''merciful'' in comparison. This game also bucks the long-standing tradition of having Link first respawn, then die instantly upon losing all health to a pit; if the fall or drowning is lethal, the game over screen will immediately display instead.



* NonstandardGameOver:
** Trying to pull the Master Sword out of its pedestal if Link doesn't have at least 13 normal hearts will kill him on any attempt after the first.
** Getting caught during the stealth segment of the Yiga Clan Hideout isn't an instant failure, but being struck by a Yiga Blademaster after you are discovered will instantly kill Link, even if you have fairies or Mipha's Grace. Blademasters outside of this segment won't kill in one shot, but they'll still hit hard.
* NoobCave: [[DownplayedTrope Downplayed]]. The Great Plateau is a secluded WideOpenSandbox where players can get used to the huge open-world structure the rest of the game has to offer. Lampshaded with the Japanese name, ''Hajimari no Daichi'' (The Beginning Plateau).

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* NonstandardGameOver:
**
NonStandardGameOver: Trying to pull the Master Sword out of its pedestal if Link doesn't have at least 13 normal hearts will kill him on any attempt after the first.
** Getting caught during the stealth segment of the Yiga Clan Hideout isn't an instant failure, but being struck by a Yiga Blademaster after you are discovered will instantly kill Link, even if you have fairies or Mipha's Grace. Blademasters outside of this segment won't kill in one shot, but they'll still hit hard.
* NoobCave: [[DownplayedTrope Downplayed]]. The entire Great Plateau is a secluded WideOpenSandbox where players can get used designed to serve in this capacity. The first four shrines teach you how to use your magic runes, while the huge open-world structure actual plateau teaches you all the rest of methods you have to traverse the game world, heal yourself, and fight enemies. It also teaches you that you can and will walk into random enemies that can OneHitKO you. Just to drive the point home, you also literally start the game in a cave; it has no enemies, but escaping the cave requires you to offer. learn the basic concepts of climbing walls (not a typical element of Zelda games) and activating ancient consoles with your Sheikah Slate. Lampshaded with the Japanese name, ''Hajimari no Daichi'' (The Beginning Plateau).Plateau).
* NormalFishInATinyPond: The people you invite to the newly established Tarrey Town mostly weren't very notable in their original homes but are indispensable in their small yet booming new town. This is most explicit with Greyson, who states that he wanted to leave his old job at the Goron Mines for Tarrey Town because he felt more appreciated for his mining skills in the latter than the former.
* NorthIsColdSouthIsHot: The southwest of the map is the Gerudo Desert, with the rest of the south being a long, tropical jungle parallel to a wide beach. The northwest has the Hebra region, which is the coldest area in the game, and the northeast has [[ForestOfPerpetualAutumn the autumnal, temperate Akkala]]. The sun and moon are always to the north, though, which would place Hyrule in the ''southern'' hemisphere.
* NoSidepathsNoExplorationNoFreedom: The game mostly averts this, as the executive team wanted to re-think how the game was played. Instead of the traditional linear route, the player is allowed to venture across Hyrule in any direction possible. Before that however, Link will be temporarily stuck on the Great Plateau and must complete the required tutorial shrines in order to gain access to the rest of Hyrule.
* NostalgiaLevel: Lon Lon Ranch from ''Ocarina of Time'' appears as well as several locations from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', all in ruin.
* NothingButSkinAndBones: The Sheikah Shrine Monks have spent 10,000 years meditating in their chambers to give Link their Spirit Orbs, are portrayed this way. What with Sheikah culture having a [[{{Wutai}} fantasy Japan]] inspiration, they are meant to be a reference to real-life [[https://en.wikipedia.org/wiki/Sokushinbutsu Sokushinbutsu]] monks who starved themselves to death while meditating and underwent self-mummification.



** Link can use the paraglider to safely glide from a high place to the ground.

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** After receiving the Paraglider, Link can use the paraglider it to safely glide through the air (at least, so long as he has enough stamina to retain his grip on it). He can catch updrafts to gain height with it, such as from a high place to open flames or from the ground.use of the Revali's Gale power.



** Wizzrobes prance around in the air, leaving a ripple effect wherever they hop. They stay firmly a couple meter above the ground when doing this and don't go any higher or lower unless you stun them and bring them to the ground.



* NotTheFallThatKillsYou: Zigzagged. At face value, it's played more realistically than every other game; whereas fall damage in those would take out 3 hearts at worst, it can scale all the way up to 30 hearts here, enough to instantly kill you at any point. However, you also get the [[NotQuiteFlight Paraglider]] at the end of the tutorial, which brings any fall to an immediate midair stop without any consequences.



* {{Oculothorax}}: The [[BatOutOfHell Keese]] are reimagined as being essentially gigantic orange eyes with eyelids, ears and wings.



* OminousObsidianOoze: [[MadeOfEvil Malice]] is a black tar-like substance that infects and consumes everything it touches. It spawns from [[BigBad Calamity Ganon]], an [[AnimalisticAbomination boar-like demon]] consumed by its hatred for Hyrule for the numerous defeats it had suffered over the eons, and can only be destroyed by shooting at the demon eyes that emerge from the tar. It's also potent and sentient enough to possess robots and even create harbingers of evil known as Blight Ganons.



** [[InstakillMook Yiga Blademasters]] are able to do this to ''you'' with direct sword strikes, but only at their hideout. The kill will even ignore [[OneUp fairies and Mipha's Grace]]. To even things up for you, any Sneakstrike against a Blademaster during this section will destroy them in one hit as well, even if you're using something that barely qualifies as a weapon, such as a Korok leaf.

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** [[InstakillMook Yiga Blademasters]] are able to do this to ''you'' with direct sword strikes, but only at their hideout. The kill will even ignore [[OneUp fairies and Mipha's Grace]].Grace]]; this is also why it's strongly advised to not be spotted at all in their Hideout. To even things up for you, any Sneakstrike against a Blademaster during this section will destroy them in one hit as well, even if you're using something that barely qualifies as a weapon, such as a Korok leaf.



* OneHitPolykill: It's not uncommon for Link to take out multiple enemies [[https://www.youtube.com/watch?v=sfYxssXyOyk&list=PLSQLREUw9vwlh8bzgvZCt_WS8615trN5H&index=4&t=8s with a single sword swing or bomb arrow]].



* OneTimeDungeon: The interiors of the Divine Beasts cannot be revisited once you fully clear them, unlike shrines. You are given one last opportunity to explore them after defeating the boss of each one, though.

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* OneTimeDungeon: The interiors of the Divine Beasts cannot be revisited once you fully clear them, unlike shrines. You are given one last opportunity to explore them after defeating the boss of each one, though. The Heart Containers found within are placed just outside them should you not pick them up before finishing the dungeon.



* OnlyOneSaveFile: For each Nintendo Switch profile, there can only be one manual save file and five {{Autosave}}s that overwrite in oldest to newest order, for each difficulty: Normal Mode and Master Mode. However, nothing is stopping a player from making a new Switch profile on the console to have one new save file of each difficulty, so this is a play on this trope, where functionally, there's only one fully player-controlled save, but with proper manipulation, there can be 3 different timelines per profile, each with one "current" and one "previous" state saved.
* OnlyTheChosenMayPilot: This is implied to be the case with the Divine Beasts. They're four gigantic animal-shaped mechas that were built in ancient times as a defense against Ganon, with [[PartyOfRepresentatives representatives of each major race]]--Zora, Goron, Rito, and Gerudo--known as "Champions" chosen to pilot them. When the Divine Beasts are unearthed again, it's remarked that certain members of those races felt an inexplicable pull toward them: for example, Mipha, the Zora Princess and a mild-mannered WhiteMage, became vibrantly animated and even fiery as soon as she saw Vah Ruta, the Divine Beast of her people. It's [[DownplayedTrope downplayed]] in that the chosen Champions needed to be taught to ''use'' the Beasts, but their general connection to them leans toward this trope.
* OnlyTheChosenMayRide: The Giant Horse (a dark, aggressive horse that is hinted to be a descendant of Ganondorf's stallion) is described like this. And it ''is'' very difficult to tame and ride, yet Link can prove his worth to do so (which is also necessary to complete a sidequest).



* OpenSaysMe: In many ''Franchise/TheLegendOfZelda'' games, Link can open chests with a single swift kick. If he tries it while bare-footed in ''this'' game though, he will [[AgonyOfTheFeet wince in pain]].



* OrchestralBombing: Much of the soundtrack is quiet and understated to fit the theme of you wandering a huge, mostly empty world all on your own. Whenever you're in combat (particularly with a boss monster), trying to shut down a [[HumongousMecha Divine Beast]], or ''especially'' storming [[TheVeryDefinitelyFinalDungeon Hyrule Castle]], things get much more rousing.
* OverheadInteractionIndicator: There's a white arrow that turns orange when locked on.
* OxygenMeter: Like in ''The Wind Waker'', Link cannot swim underwater, so instead of a conventional oxygen meter he can only stay afloat while the standard SprintMeter lasts.



* PainfullySlowProjectile:
** The beams from Decayed Guardians or a Lynel's fire blasts can be avoided by just ''walking.'' Vah Medoh's turrets are pretty terrible too, as well as inaccurate. You can avoid them by just canceling your glide, and sometimes the turret misses when you're ''[[ImperialStormtrooperMarksmanshipAcademy standing still.]]''
** The cryonis constructs fired by Vah Medoh and Waterblight Ganon are big and slow-moving. They make up for it with numbers.



* PalmtreePanic: The southeastern coast, particularly Lurelin Village, is composed of beaches. The Sand Boots come in handy here. There are a fair number of palm trees, too.

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* PaletteSwap:
** The monsters come in red (green for the Lizalfos), blue, black, and silver (with the DLC adding gold) and get progressively stronger along that spectrum, with their [[RedEyesTakeWarning eyes also getting progressively redder]].
** Pebblits and Taluses come in purely aesthetic color variants depending on where they're found -- most are the same light grey as most common rocks, but others are dark gray, sandstone-red, or mossy green, and one Talus found in the Zora's Domain area is blue like the local rocks.
** Most of the dogs found around stables are colored like border collies, but a few are a uniform dark grey or light tan instead.
** Most of the small ambient critters, such as pigeons, sparrows, lizards and various insects, have several recolors each found in different areas of Hyrule.
* PalmtreePanic: The southeastern coast, particularly Lurelin Village, is composed south, southeast and east coasts. Enemies have camps in these areas, including a large wooden construction in the beach of beaches. the Faron region. The Sand Boots come in handy here. There handy, too. The largest destinations in them are Lurelin Village and Eventide Island (the latter doubles as a fair number NoGearLevel, as it features a Shrine Quest where Link has to complete a task without any of palm trees, too.his weapons or equipment save the Sheikah Slate).



* ParentalHypocrisy: Kodah questions her daughter's choice in men after [[InterspeciesRomance she hooks up with a Hylian]], but notes that she isn't really in any position to criticize given that [[ChildhoodFriendRomance she was in love with Link when they were children]].
* PartingWordsRegret: This turns up between [[spoiler:King Rhoam]] and his daughter [[spoiler:Zelda. Rhoam had frequently scolded Zelda for her inability to unlock the RoyaltySuperPower that could defeat Calamity Ganon. He also becomes a FantasyForbiddingFather, scolding her researching the ancient Guardians on one of her few days off while having nothing to show in her efforts to awaken that power. On Zelda's 17th birthday, when she plans to pray on Mount Lanayru in one last attempt to get that power, both their diaries note that they have not spoken to each other since the latter incident but plan to make up after Zelda returns, with Rhoam, in particular, admitting that he has been too harsh on her lately. Ganon ends up emerging and killing everyone in Hyrule Castle, including Rhoam, that very day.]]
* PassThroughTheRings:
** Some of the Koroks hidden across Hyrule require you to pass through a series of green rings quickly enough, activated when you stand on a wooden pad marked with the drawing of a leaf, to find them so they give you their Seeds.
** Four of the [[MiniDungeon Sheikah Shrines]] in the Champions' Ballad DLC require Link to pass through a series of hologram-made rings (drawn with Sheikan-based inscriptions), each time under a brief time limit so they don't disappear. The way you go through the rings varies depending on the case: For the ones in Gerudo Desert, you have to ride a Sand Seal; for the ones in Hebra Mountains, you have to surf with a shield (one which is durable enough so it doesn't shatter before the task is complete); for the ones in Zora's River, you have to swim fast with an armor suited for this purpose; and for the ones in Death Mountain, you have to fly with the Paraglider from a high spot.
* PastLifeMemories: Implied. Link's reward for completing all 120 shrines is a set of clothes resembling his iconic green outfit featured as his main look in every ''Zelda'' game except for this one. The description for each piece specifically mentions how familiar and comfortable it seems...



* PerpetualStorm:
** The Thundra Plains and a portion of the Faron region have non-stop thunderstorms, the former of which can be seen many miles away. Both areas have hidden Shrines, with the latter needing to be unlocked by using the lightning itself. The storms stop once you access the Shrines. There's also the entire Lanayru region, which is under constant rainfall being generated by [[HumongousMecha Divine Beast Vah Ruta]]; the [[FishPeople Zora]] wish to neutralize it out of fear that it would cause a devastating flood.
** Portions of the Gerudo Desert are also perpetuated by sandstorms, most of which can be dispelled by clearing shrines located somewhere inside each of them. One of them, however, is being stirred up by the movements of Divine Beast Vah Naboris, complete with DramaticThunder, and runs the risk of engulfing the nearby Gerudo Town unless it's stopped.
* PhotoMemento: A memory at the end of ''The Champions' Ballad'' DLC has Link and the other Champions formally sworn in, followed by Purah taking a group photo with the Sheikah Slate. Kass passes a copy of the photo he found on to Link, who can display it in his house.



* PillarOfLight: The game lets you place one beacon each of six colors around the map that manifest as this.
* PinataEnemy:
** Yiga Clan enemies are the only enemies that carry rupees, though it's still a much larger amount of rupees than you would find in other contexts. This is because they're the only human enemies you face, and thus the only ones with a good reason for carrying money.
** While the Blupees aren't actually monsters, you can still hit them over and over with arrows or a spear for rupees until they run off.
** If you're looking for something more immediately useful, [[OurOgresAreHungrier Hinoxes]] carry multiple powerful weapons each (frequently including [[InfinityMinusOneSword top-tier generic weapons like Royal Broadswords]]), sleep when not provoked (which makes it easier for sneaky players to steal said weapons), are fairly simple to bring down via kiting (especially if you [[EyeScream target their huge, obvious weak point with a bow]] to stun them), and drop large quantities of food (often pre-roasted) on death. Unfortunately, Stalnox are not quite so simple or lucrative to farm, since they don't sleep and don't drop food items.
** Taluses and Pebblits drop gems after you beat them. Just be careful when hunting for them, as they're basically rocks piled into a humanoid shape [[HeWasRightThereAllAlong very capable of camouflaging into the scenery]].



* PlayerDeathIsDramatic: Notable in that the game does use RagdollPhysics, but more realistically. Instead of having his entire body go limp immediately upon death, Link does fall to the ground tensed up from pain (if he's in midair, or hit by an attack strong enough to send him flying) or loses his strength and collapses (if on the ground) before dying, as it would happen [[TruthInTelevision in real life]].



* PlayerDeathIsDramatic: Notable in that the game does use RagdollPhysics, but more realistically. Instead of having his entire body go limp immediately upon death, Link does fall to the ground tensed up from pain (if he's in midair, or hit by an attack strong enough to send him flying) or loses his strength and collapses (if on the ground) before dying, as it would happen [[TruthInTelevision in real life]].

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* PlayerDeathIsDramatic: Notable in PlayingPossum: There are numerous old battlefields where the decayed husks of [[MechaMooks Guardians]] can be found and looted. Some of these Decayed Guardians are still alive and can still shoot at Link with their laser turrets. Even worse, sometimes fully intact Guardian Stalkers (distinguished by still having their legs) will be sitting among the Decayed Guardians waiting for Link to pass by before chasing him.
* PleasePutSomeClothesOn:
** The CharacterCustomization aspect
that gives Link a [[VirtualPaperDoll variety of possible outfits]]. [[{{Streaking}} Running around in nothing but boxers]] tends to [[DevelopersForesight get this reaction]] from [=NPCs=]. Paya, Impa's teenaged granddaughter with a nervous crush on Link, will become deeply embarrassed and asks him to cover himself.
** In the Goron city, if you are not wearing any fire protection suit, the shop keeper will freak out and tell you to put on a suit. Of course, in this instance it is not out of modesty but because Link is literally ''on fire.''
* PlotCoupon: The four [[AnimalMecha Divine Beasts]] (and, by extension, the sacred skills given to Link by their former Champions), as well as the 12 captured memories. In a twist, however, thanks to the game's [[SequenceBreaking nonlinear structure]] you can actually skip collecting these. After the introductory level, it's entirely possible to head straight to the [[TheVeryDefinitelyFinalDungeon final dungeon]] and take out the BigBad. Doing so requires [[NintendoHard tremendous skill]] and good equipment though so
the game does use RagdollPhysics, but more realistically. Instead of having his entire body go limp immediately upon death, Link does fall actively encourages you to the ground tensed up from pain (if he's in midair, or hit by an attack strong enough to send him flying) or loses his strength and collapses (if on the ground) before dying, as it would happen [[TruthInTelevision in real life]].seek these out first.



* PotionBrewingMechanic: The game lets you use the same stew pots you use to [[GameGourmet cook]] to create "elixirs" by mixing at least one small critter (like a frog or a butterfly) and one [[OrganDrops monster part]].



* PowerupLetdown: Hearts are capped at 30, including extra hearts. That means you can't get extra hearts if they are already maxed. This can be annoying if you like to use the sword beam, which only works at full hearts. Strangely, you can still benefit from extra stamina even if it's already maxed.

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* PowerupLetdown: PowerUpLetdown:
**
Hearts are capped at 30, including extra hearts. That means you can't get extra hearts if they are already maxed. This can be annoying if you like to use the sword beam, which only works at full hearts. Strangely, you can still benefit from extra stamina even if it's already maxed.maxed.
** As you progress weapons you find can be equipped with modifiers that boost the stats of the weapon. One of these modifiers is 'Long Throw', which simply increases the distance at which you can throw the weapon. There are many problems with this: Weapons can only have a single modifier, so Long Throw fills that spot that could go to something more useful, most weapons aren't made with throwing in mind, with the exception of Boomerangs you must retrieve weapons you throw making it a poor offensive option in a sustained fight, and in the few cases where throwing range is relevant you already have a Bow to provide much more sustained damage over long ranges. The big mark against Long Throw however is that the game consideres it a 'strong' modifier, meaning that it replaces the much more universally useful 'Critical Hit' buff that the game only considers weak.



* PrecisionGuidedBoomerang: Averted. Unlike previous games where boomerangs magically travel to their selected targets then back to you, they are instead treated as melee weapons like swords, spears, and axes and are throwable as such. Each boomerang has a fixed path that it will travel in after it is thrown, and if it hits an enemy, it will travel back to you. If it hits a wall, it will immediately fall to the ground and will have to be retrieved manually. Finally, you have to press the A button to catch it, and if you mistime it, it damages you.



* PrecisionGuidedBoomerang: Averted. Unlike previous games where boomerangs magically travel to their selected targets then back to you, they are instead treated as melee weapons like swords, spears, and axes and are throwable as such. Each boomerang has a fixed path that it will travel in after it is thrown, and if it hits an enemy, it will travel back to you. If it hits a wall, it will immediately fall to the ground and will have to be retrieved manually. Finally, you have to press the A button to catch it, and if you mistime it, it damages you.

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* PrecisionGuidedBoomerang: Averted. Unlike previous games where boomerangs magically travel to their selected targets then back to you, they PressurePlate: There are instead treated as melee weapons like swords, spears, and axes and are throwable as such. Each boomerang has a fixed path some switches that requires an object to hold it will travel in after it is thrown, down and if it hits an enemy, it will travel back to you. If it hits a wall, it will immediately fall to the ground larger switches needs heavier and will have larger objects to be retrieved manually. Finally, you have to press the A button to catch it, and if you mistime it, it damages you.stay active.



* ProgressiveInstrumentation: Each Divine Beast has its own introductory theme as you enter it for the first time, which changes completely the moment Link activates the Beast's first terminal. From then on each terminal activated gradually adds a new layer to the lingering dungeon theme until all five terminals are activated, and from then the song's tempo is bumped up to increase the tension before entering the boss room.
* ProlongedPrologue: You're limited to the Great Plateau until you complete all four shrines and get the parasail from the Old Man, but you're free to explore the whole plateau and do the shrines in any order you please.



* PuzzlePan: Compared to most previous games, ''Breath of the Wild'' is rather light on it due to the effort to distance itself from the handholding of its immediate predecessors. To compensate, puzzle elements are generally in plain view with no need to move the camera around.



* QuestGiver: There are many quest givers. The most notorious example being the old man Great Plateau whose questline is unavoidable. [[https://www.youtube.com/watch?v=TQ6jisr1Nlk&index=1&list=PLSQLREUw9vwlh8bzgvZCt_WS8615trN5H&t=0s Though some players try]].



* RacingMiniGame:
** In Gerudo Desert, there are Sand Seals used for easy navigation across the sandy wasteland. Southeast of Gerudo Town, there's a contest where Link can race through a course with a Sand Seal; if he manages to pass through all the designated arches under a certain time limit, he'll win the race and unlock one of the [[MiniDungeon Ancient Shrines]].
** There's a man in Hyrule Ridge who can challenge Link in a race on foot towards a hill. Link will be disqualified if he uses a horse or the Master Cycle, so it's recommended to use a food or drink that restores (or, if possible, even extends) the stamina meter in order to reduce the instances of stopping to wait until it refills.



* RageQuit: After Calamity Ganon loses its chance for a proper reincarnation, it transforms into Dark Beast Ganon and has to be stopped from rampaging across the world.



* RasputinianDeath: Almost immediately after his MechanicalAbomination form emerges from his cocoon, the [[HumongousMecha Divine Beasts]] fire their powerful lasers at him. Link then duels against him using all manner of melee weapons, arrows, and the {{Bequeathed Power}}s of the Champions. He then reforms into his Dark Beast form on Hyrule Field, where Link rides a horse while shooting Light Arrows at weak points Zelda generates. This all allows Zelda to be freed from within Ganon and deal the finishing blow by destroying him with her sealing magic. [[spoiler:And according to the ''Tears of the Kingdom'' teaser, even ''that'' wasn't enough!]]



* RealTimeWeaponChange: The game allows you to pause the game and instantly change your weapons and runes by holding left/right or up respectively on the directional pad and using the right analog stick to select.



* RecurringBoss: Justified with the overworld bosses (Hinox, Stalnox, Talus and Molduga), as there happen to be multiple specimens of them across the massive overworld of Hyrule, thus being frequent species of monsters instead of unique entities; an NPC even keeps track of how many of them you've defeated (counting jointly the Hinoxes and Stalnoxes in their case). This also applies to the Guardian Scout [[MiniBoss minibosses]] that guard the Shrines based on Tests of Strength, coming in up to three variations depending on the test's difficulty. Lastly, with The Champions' Ballad DLC, the Divine Beast bosses are fought a second time each.



* RedLiveLobster: Ironshell crabs naturally have bright red shells with orange claws. This is averted for the other two crab varieties in the game, the teal razorclaw crabs and silvery bright-eyed crabs.
* RedSkyTakeWarning: The sky turns a bloody red every few days on the stroke of midnight, when Calamity Ganon uses his power to revive all the monsters you killed. The event is called a "[[BadMoonRising Blood Moon]]" because the moon turns blood red, and in the 15 in-game minutes (15 real-life seconds) before midnight the sky starts becoming filled with red sparks as a warning to the player.



* RegularlyScheduledEvil: Every 10,000 years, the monstrous Calamity Ganon returns to lay waste to Hyrule and must be defeated by a hero with a legendary evil-destroying sword and sealed away by a princess of the royal line wielding the hereditary holy magic. A century before the game begins, the King of Hyrule began preparations for Calamity Ganon's reemergence by [[ArchaeologicalArmsRace excavating]] the ancient {{Magitek}} arsenal used to fight him in the previous cycle; unfortunately, [[EvilEvolves Ganon was too smart to be beaten the same way twice]], and a NearVillainVictory occurred.



* RescueReversal: Link is Zelda's appointed knight, which makes him her personal bodyguard. Yet, in the final memory cutscene, Zelda's [[ThePowerOfLove concern for his well-being]] caused her long dormant power to awaken and disable an entire field of Guardians. She then has Link taken to the Shrine of Resurrection, while she [[spoiler: left the Master Sword in the Great Deku Tree's care, before heading to Hyrule Castle to face Calamity Ganon ''[[RoyalsWhoActuallyDoSomething on her own]]'']].
* RescueRomance: It's implied that after Link rescues Zelda from a trio of attacking Yiga ninjas, she starts to warm up to him and possibly even develop feelings for him. Mipha's diary in the "Champions' Ballad" DLC also shows that [[ChildhoodFriendRomance she fell in love with Link]] after he protected her from a [[BossInMookClothing Lynel]].
* ResignationsNotAccepted: A side-quest involves finding out [[spoiler:Dorian, one of the guards in Kakariko Village,]] used to be a member of the Yiga Clan, a clan of assassins and bandits out to kill Link. He tried to leave the organization, but they tracked him down, killed his wife, and threatened his children in order to get him to work as a double agent. When he steals the key to a Sheikah shrine, he is told "YouHaveOutlivedYourUsefulness" since he was in fact marked for death when he left the organization. Then Link saves him and they wisely back off.



* RestAndResupplyStop: There are stables all across Hyrule, which also serve as inns, and [[IntrepidMerchant Beedle]] can usually be found nearby.
* RestingRecovery: Sleeping in a bed functions similarly to in ''Skyward Sword'', being a way to restore health as well as pass the time. While beds are found all across Hyrule, Link is typically only able to plop down and use ones that don't explicitly belong to anyone else, unless he's given permission first. Inns and stables advertise beds that can be rented for the night, charging more for select soft beds that bestow bonus hearts and stamina.



* RibcageRidge: The Leviathan skeletons scattered throughout the world act as a down-scaled version of this. Also, there are giant rib bones throughout the Gerudo Desert, on Death Mountain and around the area where a shrine is revealed by using the orbs taken from three Hinox.

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* RibcageRidge: RevivingEnemy: Any stal enemies act like this, at least until you destroy their skulls.
* RewardingVandalism: This trope is so ingrained in the series that it was considered a big deal when this one mostly averted it. There are some crates to smash (usually with semi-logical contents) and ore chunks to mine, but smashing pots usually won't get you any useful items in this game. Cutting grass won't grant you the usual rewards either, though it does sometimes expose bugs for you to catch. Chopping down trees (or [[StuffBlowingUp blowing them up]]) does let you gather wood, which you can use to start your own fires and to turn in (in large quantities) for a major sidequest.
* RibcageRidge:
**
The Leviathan skeletons scattered throughout the world act as a down-scaled version of this. Also, there are giant rib bones throughout the Gerudo Desert, on Death Mountain and around the area where a shrine is revealed by using the orbs taken from three Hinox.Hinox.
** There are also inexplicably huge ribcages jutting out of the ground near the three Hinox brothers of Mount Taran, all over Death Mountain, and everywhere in the Gerudo Desert.
* RingsOfDeath: The Yiga Footsoldiers sometimes wield these. The design indicates that it's a more powerful version of the SinisterScythe that is more typical for them.
* RipVanWinkle: Link wakes up after a century-long slumber. He was put in such a state because he was in front of death's doors when Calamity Ganon ravaged Hyrule and the corrupted Guardians attempted to kill him. He wakes up fully recovered, but without his memories.
* {{Robinsonade}}: Played with in the "Stranded on Eventide" quest. When you reach Eventide Island you're [[NoGearLevel stripped of your entire inventory]], including the clothes off your back. You're forced to scavenge for new weapons and armor in order to survive the many enemies found on the island and collect three large orbs in order to complete the trial and reclaim your things. Truth is you can leave at any time, but if you do so or wind up dead then your progress on the island is reset and you'll have to start from the beginning (and if you end up losing one of the orbs in the ocean or quicksand you'll probably have to).



* SandIsWater: On top of the Molduga enemy that acts as a fast SandWorm in the Gerudo Desert, there are also Sand Seals, walrus-like beasts of burden that swim through sand like it is water.
* SavageSetpiece:
** The Hinox are giant trolls who are always sleeping when you come across them. They'll only attack you if you wake them up, and it's pretty easy to avoid doing so if you're careful. In fact, if you're ''really'' careful, you can climb on top of them and steal their loot without stirring them.
** Being both highly skilled and territorial, Lynels have a much wider aggro range and a much higher chance of spotting a stealthy Link. They take a few seconds longer to aggro than most enemies once they see you, but don't let the standard "?" awareness indicator fool you. Their body language and the way they threateningly reach for their weapons demonstrate that they can see you perfectly well. ''[[NobleDemon They're warning you to leave their territory]] [[RunOrDie NOW]] or face a CurbStompBattle.'' And while they tend to spawn in the middle of obvious routes between plot-important locations, Lynels also have very specific fixed spawnpoints and a player willing to sidetrack a bit will never need to engage with one.



* SaveScumming: The game encourages open-ended TrialAndErrorGameplay, including through this method, by granting the player five autosave slots for them to fall back on if the current situation isn't going so well or they accidentally activated a story encounter earlier than they preferred. Inversely, [[HarderThanHard Master Mode]] only gives you one autosave slot to restrict save scumming.



* ScratchDamage: If your current armor exceeds the power of an enemy's attack, it will still inflict one quarter-heart of damage. Guardian beams have a much higher "scratch damage" of two hearts (and even reducing it to that is hard), so they never stop being a threat.



* SecondHourSuperpower: The four Sheikah Slate runes (Bombs, Cryonis, Magnisis, and Stasis) are acquired throughout the Great Plateau. Completing each Sheikah rune shine is required for getting the Paraglider, which itself is required to get down from the Great Plateau without dying.
* SecretExpandedEpilogue: There's a version of the ending that adds a bit more at the end. You get it by beating all the main story quests (excluding the ones added by the Champion's Ballad DLC), completing all the main dungeons, and getting Link's memories back.



* SecretExpandedEpilogue: There's a version of the ending that adds a bit more at the end. You get it by beating all the main story quests (excluding the ones added by the Champion's Ballad DLC), completing all the main dungeons, and getting Link's memories back.
* SelectiveMagnetism: Magnesis allows Link to move metallic objects.

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* SecretExpandedEpilogue: There's a version of the ending that adds a bit more at the end. You get it by beating all the main story quests (excluding the ones added by the Champion's Ballad DLC), completing all the main dungeons, and getting Link's memories back.
* SelectiveMagnetism: The Magnesis allows Link to rune will only move the one metallic objects.object you have aimed it at. Justified in this case, as the rune is activated through an advanced {{Magitek}} tablet that can presumably detect exactly what object it is supposed to affect.



* SelfDuplication: Monk Maz Koshia, the final boss of ''The Champions' Ballad'' DLC, will being to split himself into nine copies in the second phase of his battle. Each of these copies can damage Link, although only one of them is the true Monk -- the others go down in one hit. If all the copies are destroyed, Maz Koshia can summon more later.



* SequentialBoss: The Blight Ganons all have two phases, with the second phase seeing them adding new attacks to their strategies and in one instance altering the BossRoom. [[spoiler:The FinalBoss uses two layers of this: not only is the initial Calamity Ganon fight split into two phases much like the Blight Ganons, it also precedes the Dark Beast Ganon fight. Also, if you go after Calamity Ganon before defeating all the Blight Ganons, you'll need to fight each one you haven't faced yet before getting to the Calamity. So, if you don't fight any of them, that's ''four'' boss fights in a row before the FinalBoss.]]



* ShieldBash: Lynel shields, because they have blades built into their rims, will damage foes when parrying blows.

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* ShieldBash: ShieldBash:
**
Lynel shields, because they have blades built into their rims, will damage foes when parrying blows.blows.
** Like in ''SKyward Sword'', shields can be used to parry projectiles, but it requires perfect timing. They can even reflect Guardian [[EnergyWeapon laser beams]].
* ShieldBearingMook: There are enemies that will use shields liberally to block your attacks. You can wait for them to drop their guard or you can also use a heavy weapon like an axe or claymore to knock them off balance or, if the weapon's attack stat is higher than the shield's defense, knock it out of their hands. Shocking enemies with the Shock Arrows will force them to drop their weapons and shield as well.



* ShiftingSandLand: Gerudo Desert, as usual for the series. It's very hot during the day and very cold at night, so Link has to cross the desert prepared with the right armor or consumables. The sand also slows him down unless he's equipped with Sand Boots.

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* ShiftingSandLand: The southwestern section of Hyrule is comprised of the Gerudo Desert, as usual desert, to which the [[OneGenderRace Gerudo race]] has returned for the series. It's first time since ''Ocarina of Time''. During the day, the environment becomes very hot during the day and very cold at hot, requiring you to prepare accordingly (whether via heat-reducing elixirs or equipment). At night, so Link has to cross however, the desert prepared with temperature drops dramatically, requiring you to account for that if you're taking long treks through the right armor or consumables. The wastelands. Walking across the sand is also slows him down unless he's equipped with less optimal than across grass or dirt, so it's recommended to wear Sand Boots.Boots (or even ride a Sand Seal) to go faster.
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%%zce* SundialWaypoint: Kass's song hints at how to use this trope to locate a sunken treasure chest.

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%%zce* * SundialWaypoint: Kass's song hints at riddle-song reveals how to use this trope to locate a sunken treasure chest.chest, based on the direction of an offshore rock pillar's shadow at a specific time of day.
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Commenting out Zero Context Example.


* SundialWaypoint: Kass's song hints at how to use this trope to locate a sunken treasure chest.

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* %%zce* SundialWaypoint: Kass's song hints at how to use this trope to locate a sunken treasure chest.
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* SundialWaypoint: Kass's song hints at how to use this trope to locate a sunken treasure chest.
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See this post for reasons why these examples don't count.


* SurprisinglyRealisticOutcome: ''Breath of the Wild'' goes for a more realistic approach than previous ''Zelda'' games. Thus this trope will be in effect quite a lot.
** Link will not be able to find the supplies he needs just by [[RewardingVandalism cutting grass and breaking pots]]. Instead, he can only scavenge them from places where one would expect to find them, like taking arrows from bow-wielding Bokoblins and restoring health by eating the meat gathered by hunting animals. He also doesn't [[ItemGet hold items dramatically in the air]] whenever he collects them. And, generally speaking, if you want money, you need to sell something or otherwise get it from other people.
** Unlike most other Zelda games, you are free to ignore where the story tells you to go and even skip to the final boss, missing out on a lot of secrets and Link's origin. In real life, you are not restricted to follow a plot, but you won't be able to find answers to your questions unless you search them out.
** If you're caught in a thunderstorm, your metallic sword can actually act as a lightning rod and draw lightning towards you. If you're expecting it to act as the lightning version of the Skyward Strike from the battle against Demise in Skyward Sword, you'd be sadly mistaken, as it actually does damage you. Unless, of course, you have the right armor.
** Going into freezing cold environs without wearing heavy insulated clothing will be bad for your health. Likewise, wearing clothing that's too thick (or nothing at all) and letting the sun beam down on Link in a desert biome will cause him to overheat. In addition, equipping a flame weapon will keep Link warm in colder climates, and ice weapons will keep Link cool in hotter climates.
** You can wear all of the warm clothing and use all of the cold resistance buffs you'd like, they'll be completely worthless in icy water. Even assuming that you manage to get out of it alive (which, considering how quickly it saps your health, isn't terribly likely), you're going to be left several hearts lighter.
** As usual, Link can kick open treasure chests, but doing this while barefoot will ''hurt''. However, it's only in the animation that Link is hurt. Doing this does not cause any damage.
** Trying to use bomb arrows in the rain will make them useless, due to their fuses being wet. Conversely, trying to use bomb arrows in deserts and volcanoes is ill-advised, as the heat will cause them to explode in your face.
** Weapon types play an important role in resource gathering.
*** Small blades like swords and spears will dull and break quickly if swung against trees. Swinging an axe at them or blasting them with Remote Bombs is more effective, however.
*** Trying to use bladed weapons to mine ores will be time consuming, in addition to wearing your weapons down quickly. Using blunt weapons like sledgehammers, heavy axes or Drillshafts will let you mine the resources much more quickly, and with much less wear-and-tear on your chosen weapon.
** Gerudo Town only admits women, as per tradition, requiring Link to be DisguisedInDrag to enter. This is true even after saving the town from Vah Naboris. Just because the Gerudo are thankful Link saved their town doesn't mean they'll bend the rules for him. For that matter, just because their leader Riju is okay with Link being in her town doesn't mean the rest of the town would agree with her. Conversely, just because a rule is traditional it doesn't mean everyone will agree with it. A few town inhabitants can see through your disguise and they're happy to keep your secret, even before you save the town. Meanwhile, other citizens are also unhappy with the law because they are unable to take their boyfriends/husbands into the town, which is incredibly frustrating and downright dangerous. Another consequence of this is that some Gerudo women have a very limited -- and sometimes [[BlackComedy humorously dangerous]] -- understanding of the males and how to interact with them, and take classes on the subject to compensate.
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** Jossed as of Tears of the Kingdom, [[spoiler: the Breath of the Wild universe is completely separate from the previous timelines.]]
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** Jossed as of Tears of the Kingdom, [[spoiler: the Breath of the Wild universe is completely separate from the previous timelines.]]
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** Don't bother trying to SaveScum rare occurances like the dragons' appearances, the descent of a Star Fragment, or the appearance of the Lord of the Mountain -- saving while they're around and reloading will cause them to despawn. You can, however, save shortly before they appear and reload from there safely.

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** Don't bother trying to SaveScum rare occurances occurrences like the dragons' appearances, the descent of a Star Fragment, or the appearance of the Lord of the Mountain -- saving while they're around and reloading will cause them to despawn. You can, however, save shortly before they appear and reload from there safely.
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* StealthEscortMission: One Shrine quest has you following a Korok as he makes a pilgrimage to the shrine, but the catch is you can't let him see you. He gets attacked by beasts of the woods multiple times and you can't be seen if you kill them. %%but it's subverted in the end, because he knew about you being there the whole time.

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* StealthEscortMission: One Shrine quest has you following a Korok as he makes a pilgrimage to the shrine, but the catch is you can't let him see you. He gets attacked by beasts of the woods multiple times and you can't be seen if you kill them. %%but it's subverted in the end, because he knew about you being there the whole time.
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I don't think he does imply that he was actually aware- he seems to think you turned up randomly just after he finished.


* StealthEscortMission: One Shrine quest has you following a Korok as he makes a pilgrimage to the shrine, but the catch is you can't let him see you. He gets attacked by beasts of the woods multiple times and you can't be seen if you kill them, but it's subverted in the end, because he knew about you being there the whole time.

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* StealthEscortMission: One Shrine quest has you following a Korok as he makes a pilgrimage to the shrine, but the catch is you can't let him see you. He gets attacked by beasts of the woods multiple times and you can't be seen if you kill them, but them. %%but it's subverted in the end, because he knew about you being there the whole time.
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* SituationalSword: The Master Sword has an above average power of 30 at all times, and whenever it "breaks", it regenerates in just ten minutes. However, when put up against foes under the direct control of the Calamity, or Calamity Ganon itself, its strength DOUBLES and it gains unlimited stamina, which can make taking out the Blight Ganons pretty much trivial. In {{DLC}}, completing the Trial of the Sword [[AvertedTrope averts]] this by enhancing the Master Sword, giving it a permanent strength stat of 60 and high durability.

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* SituationalSword: The Master Sword has an above average power of 30 at all times, and whenever it "breaks", it regenerates in just ten minutes. However, when put up against foes under the direct control of the Calamity, or Calamity Ganon itself, its strength DOUBLES and it gains unlimited stamina, a massive durability boost, which can make taking out the Blight Ganons pretty much trivial. In {{DLC}}, completing the Trial of the Sword [[AvertedTrope averts]] this by enhancing the Master Sword, giving it a permanent strength stat of 60 and high durability.
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* ShieldSurf: Link can use his shield to slide down mountainsides. However, doing so wears down a shield's durability very quickly unless done on soft snow or sand. Link also surfs on his shield when riding a sand seal across the Gerudo Desert and during the fight against Vah Naboris.

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* ShieldSurf: Link can use his shield to slide down mountainsides. However, doing so wears down a shield's durability very quickly unless done on soft snow or sand. Link also surfs on his shield when riding a sand seal across the Gerudo Desert Desert, and thus during the fight against Vah Naboris.
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** If you light Purah's blue flame furnace before talking to her, she'll abandon her initial gag of pretending to be a little girl and get right to business. Lighting Robbie's blue flame furnace early also has similar results.

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** If you light Purah's blue flame furnace before talking to her, she'll abandon her initial gag of pretending to be a little girl and get right to business. Lighting business, while lighting Robbie's blue flame furnace early also has similar results.will lead to him recognising Link immediately, with no need to see his scars.
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* SealedBadassInACan: [[PlayerCharacter Link]]... eventually, on the Badass part. In the years leading up to the Age of Calamity, he was a warrior prodigy, deemed by the Master Sword to be worthy to wield it, and appointed as Princess Zelda's personal knight. One memory shows him metaphorically AtopAMountainOfCorpses of baddies (one of which was a [[BossInMooksClothing Silver Lynel]]), with Zelda chiding him over acting like he's invincible when his injuries after that throwdown were minor. In the game itself, he's majorly out of practice because he had to be sealed in the Shrine of Resurrection after sustaining mortal injuries defending Zelda after everything went horribly wrong during the Age of Calamity, and much of the game is spent getting him back up to strength.

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* SealedBadassInACan: [[PlayerCharacter Link]]... eventually, on the Badass part. In the years leading up to the Age of Calamity, he was a warrior prodigy, deemed by the Master Sword to be worthy to wield it, and appointed as Princess Zelda's personal knight. One memory shows him metaphorically AtopAMountainOfCorpses of baddies (one (several of which was a were [[BossInMooksClothing Silver Lynel]]), Lynels]]), with Zelda chiding him over acting like he's invincible when his injuries after that throwdown were minor. In the game itself, he's majorly out of practice because he had to be sealed in the Shrine of Resurrection after sustaining mortal injuries defending Zelda after everything went horribly wrong during the Age of Calamity, and much of the game is spent getting him back up to strength.
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* OlderIsBetter: Played extremely straight: The technology and weapons left behind by the anicent Sheikah tribe put everything from the modern era to shame. Said weapons include [[LaserBlade laser blades]] in the form of swords, spears, axes, and ''chainsaws'', bows that can make arrows shot from it fly straight like bullets, and shields that can reflect Guardian beams without the need for skill. Speaking of which, said anicent weaponry are by and large the only tools Link can get his hands on that can make Guardians break before they do.

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* OlderIsBetter: Played extremely straight: The technology and weapons left behind by the anicent ancient Sheikah tribe put everything from the modern era to shame. Said weapons include [[LaserBlade laser blades]] in the form of swords, spears, axes, and ''chainsaws'', bows that can make arrows shot from it fly straight like bullets, and shields that can reflect Guardian beams without the need for skill. Speaking of which, said anicent ancient weaponry are by and large the only tools Link can get his hands on that can make Guardians break before they do.
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* StockSoundEffects: The Blight Ganons use the same shrieking roar sound effect as the Cleric Beast from ''VideoGame/{{Bloodborne}}'', [[spoiler:as does Calamity Ganon if it's blasted by the Divine Beasts]].
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** Normally a large fire will cause an updraft you can use to shoot up into the air. Try it inside a shrine with a pile of Firewood, however, and you won't get the updraft, as this would make many shrines ''very'' cheesable. For that matter you can't use Revali's Gale inside shrines either.

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** Normally a large fire will cause an updraft you can use to shoot up into the air. Try it inside a shrine with a pile of Firewood, however, and you won't get the updraft, as this would make many shrines ''very'' cheesable. For that matter you can't use Revali's Gale (or any other Champion powers) inside shrines either.

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* SuperDrowningSkills: Bokoblins and Moblins cannot take to deep water very well and will die instantly if they fall in. Because of this weakness, a viable tactic is to knock them into a river or the ocean. [[GoneHorriblyRight This can backfire somewhat]] with silver or gold ones -- they still drown instantly, but the gems they drop sink, most likely making them unreachable.

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* SuperDrowningSkills: Bokoblins and Moblins cannot take to deep water very well and well. Bokoblins will die instantly if they fall in.in while Moblins will struggle for a few seconds before perishing. Because of this weakness, a viable tactic is to knock them into a river or the ocean. [[GoneHorriblyRight This can backfire somewhat]] with silver or gold ones -- they still drown instantly, but the gems they drop sink, most likely making them unreachable. Surprisingly, Hinoxes are an aversion: It's possible to knock them off cliffs into the water where they will be able to swim much faster than you might expect, though they will drown after about a minute and will prioritize trying to kill you over swimming to shore.

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* SchmuckBait: You can lay your own out. During a thunderstorm fight, lay out a higher-tier metal weapon for an enemy to swipe up... and wait for the lightning to do the rest.

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* SchmuckBait: SchmuckBait:
**
You can lay your own out. During a thunderstorm fight, lay out a higher-tier metal weapon for an enemy to swipe up... and wait for the lightning to do the rest.rest.
** In an example aimed at the player, Toruma Dunes has a shrine quest involving walking around to light four torches. Unfortunately for anyone who just gets going with it, there's also a Molduga living there.
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* TranslationWithAnAgenda: The English localization for the "Special Delivery" quest portrays Finley and Sasan's relationship as reciprocally romantic, something lacking in the Japanese version; and inserts entire sentences of dialogue in an attempt to justify the romance as being OK on the grounds of Finley (a Zora child) being older than Sasan (an adult Hylian).

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* TranslationWithAnAgenda: The English localization for the controversial "Special Delivery" quest portrays Finley and Sasan's relationship as reciprocally romantic, something lacking in the Japanese version; and inserts entire sentences of dialogue in an attempt to justify the romance as being OK on the grounds of Finley (a Zora child) being older than Sasan (an adult Hylian).Hylian) -- resulting in many players and critics being taken aback by the implications.
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* TranslationWithAnAgenda: The English localization for the "Special Delivery" quest portrays Finley and Sasan's relationship as reciprocally romantic, something lacking in the Japanese version; and inserts entire sentences of dialogue in an attempt to justify the romance as being OK on the grounds of Finley (a Zora child) being older than Sasan (an adult Hylian).

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