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** When Fireblight Ganon enters its second phase, it will protect itself with an invincible barrier and begin charging a very dense fireball. One way to break the barrier is for the player to parry the fireball back with a shield.
** As per tradition, Calamity Ganon itself treats you to this. It puts up an impenetrable shield in the second phase that none of your weapons can pierce (not even the [[InfinityPlusOneSword Ancient Arrows]]). The only two ways to get past it are to either perfectly dodge its melee attacks to enter [[BulletTime Flurry Rush]], or reflect its projectiles with the shield parry. Or fire off [[EasyLevelTrick Urbosa's Fury]] or Daruk's Protection.

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** When Subverted with Fireblight Ganon Ganon. When it enters its his second phase, it will protect itself with an invincible barrier and begin charging a very dense fireball. One way to break the barrier is for the player to parry If you hit the fireball point-blank, [[GenreSavvy it will explode,]] but if you bat it back with a shield.
Perfect Guard, the fireball will explode on the boss, breaking the barrier and stunning it.
** Also subverted and played straight with Waterblight Ganon. When he raises the water level in its' second phase, he gains an attack where it pelts you with Cryonis ice blocks. You're supposed to shatter the blocks with Cryonis or intercept them with an arrow, but you can freeze them with Stasis and send them barreling back towards Waterblight Ganon, knocking him out of the air and stunning them; he also has the Sheikah laser attack shared by all five major dungeon bosses, which can be parried like normal.
** As per tradition, Calamity Ganon itself treats you to this. It puts up an impenetrable shield in the second phase that none of your weapons can pierce (not even the [[InfinityPlusOneSword Ancient Arrows]]). The only two ways to get past it are to either perfectly dodge its melee attacks to enter [[BulletTime Flurry Rush]], or reflect its projectiles FrickinLaserBeams or fireball attack it shares with Fireblight Ganon with the shield parry. Or fire off [[EasyLevelTrick Urbosa's Fury]] or Daruk's Protection.

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** By scattering some elemental Chu Jellies around a bomb, the jellies are set off by the bomb and any enemies inside the blast radius may suffer elemental damage as well as explosive damage.


* OffscreenTeleportation: There are Moblins guarding the path between Gortram Cliff and Gorko Tunnel, where your objective is to carry a Rock Roast past them. If you kill the Moblins that are there, then grab the Rock Roast, ''more'' Moblins will inexplicably be standing where the previous ones were.

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* OffscreenTeleportation: There OffscreenTeleportation:
**There
are Moblins guarding the path between Gortram Cliff and Gorko Tunnel, where your objective is to carry a Rock Roast past them. If you kill the Moblins that are there, then grab the Rock Roast, ''more'' Moblins will inexplicably be standing where the previous ones were. were.
**If you teleport from the place where you found the relevant NPC to Tarrey Town, you will find said NPC there. They're not supposed to be able to teleport.
**If you teleport from any of Kass's shrines to another, you will still find him there, playing his accordion. Granted, he's a bird, but can he really fly faster than teleportation?


* NoArcInArchery: Averted for the most case; arrows drop ''fast'' in this game, making gravity compensation a huge part of the sniping process. The Ancient Bow, however, plays it completely straight, as do the [[EleventhHourSuperpower Bow of Light]] and Twilight Bow. Justified by the former being {{Magitek}}, and the latter two both being [[AWizardDidIt magic]]. You can play it (mostly) straight for yourself if you use a Phrenic Bow, which in addition to allowing you quite the zoom-in, also eliminates most of the arc The Golden Bow also shoots arrows that take longer to drop off.

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* NoArcInArchery: Averted for the most case; arrows drop ''fast'' in this game, making gravity compensation a huge part of the sniping process. The Ancient Bow, however, plays it completely straight, as do the [[EleventhHourSuperpower Bow of Light]] and Twilight Bow. Justified by the former being {{Magitek}}, and the latter two both being [[AWizardDidIt magic]]. You can play it (mostly) straight for yourself if you use a Phrenic Bow, which in addition to allowing you quite the zoom-in, also eliminates most of the arc arc. The Golden Bow also shoots arrows that take longer to drop off.


* NoArcInArchery: Averted; arrows drop ''fast'' in this game, making gravity compensation a huge part of the sniping process. Some bows can make arrows fly straight for longer distances than others, with the Phrenic and Golden Bows turning most engagements into a case of this. The Ancient Bow, however, plays it completely straight, as do the [[EleventhHourSuperpower Bow of Light]] and Twilight Bow. Justified by the former being {{Main/Magitek}}, and the latter two both being [[AWizardDidIt magic]]. You can play it (mostly) straight for yourself if you use a Phrenic Bow, which in addition to allowing you quite the zoom-in, also eliminates most of the arc.

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* NoArcInArchery: Averted; Averted for the most case; arrows drop ''fast'' in this game, making gravity compensation a huge part of the sniping process. Some bows can make arrows fly straight for longer distances than others, with the Phrenic and Golden Bows turning most engagements into a case of this.process. The Ancient Bow, however, plays it completely straight, as do the [[EleventhHourSuperpower Bow of Light]] and Twilight Bow. Justified by the former being {{Main/Magitek}}, {{Magitek}}, and the latter two both being [[AWizardDidIt magic]]. You can play it (mostly) straight for yourself if you use a Phrenic Bow, which in addition to allowing you quite the zoom-in, also eliminates most of the arc.arc The Golden Bow also shoots arrows that take longer to drop off.



** Normally, if you try to get the Thunder Helm with a full armor inventory(which you'd basically have to try and do intentionally), the game will act like you haven't completed all the necessary quests even if you have. However, [[https://youtu.be/ZwkgncIs3C0 it's possible for this failsafe to fail]] and the game will try to give you the Thunder Helm anyway. It won't appear in your inventory, and there's no getting it back. If you don't reload to a prior save, you'll never get the Thunder Helm. Oddly, if you're in this situation when you try to get the Zora Armor, there will be dialogue for that situation telling you to come back when you have an empty slot.

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** Normally, if you try to get the Thunder Helm with a full armor inventory(which inventory (which you'd basically have to try and do intentionally), the game will act like you haven't completed all the necessary quests even if you have. However, [[https://youtu.be/ZwkgncIs3C0 it's possible for this failsafe to fail]] and the game will try to give you the Thunder Helm anyway. It won't appear in your inventory, and there's no getting it back. If you don't reload to a prior save, you'll never get the Thunder Helm. Oddly, if you're in this situation when you try to get the Zora Armor, there will be dialogue for that situation telling you to come back when you have an empty slot.



* {{Pixellation}}: PlayedForLaughs. If you try to cook using incompatible ingredients, the resulting "Dubious Food" is apparently [[LethalChef so disgusting]] it has to be pixelled out.

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* {{Pixellation}}: PlayedForLaughs. If you try to cook using incompatible ingredients, the resulting "Dubious Food" is apparently [[LethalChef so disgusting]] it has to be pixelled pixellated out.



* PostFinalBoss: Calamity Ganon is more or less the actual final boss, the [[spoiler:Dark Beast Ganon]] fight that follows is the denouement, since you're given an EleventhHourSuperpower that kills the boss in eight hits and he only has one attack, a WaveMotionGun BreathWeapon that can OneHitKill you, but isn't particularly difficult to avoid.

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* PostFinalBoss: Calamity Ganon is more or less the actual final boss, the [[spoiler:Dark boss. [[spoiler:The Dark Beast Ganon]] Ganon fight that follows is the denouement, since you're given an EleventhHourSuperpower that kills the boss in eight takes a set number of hits to take him down, and he only has one attack, a WaveMotionGun BreathWeapon that can OneHitKill you, but isn't particularly difficult to avoid.]]



** Kilton's Spring-Loaded Hammer can do this to monsters.

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** Kilton's Spring-Loaded Hammer does piddly damage but can do this to monsters.send monsters flying on the fourth hit in a series of strikes.



* SchizoTech: Link's arsenal includes various weapons obtained from monsters, food to replenish health, clothing, and... a tablet computer. And among the monsters in this iteration of Hyrule, there are StarfishRobots with powerful laser weapons roaming the world.[[LostTechnology This technology is the remnants of a highly advanced Sheikah civilization]], which thrived until they were banished from Hyrule. The DLC takes this up to eleven by giving Link a ''motorcycle.''

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* SchizoTech: Link's arsenal includes various weapons obtained from monsters, food to replenish health, clothing, and... a tablet computer. And among the monsters in this iteration of Hyrule, there are StarfishRobots with powerful laser weapons roaming the world. [[LostTechnology This technology is the remnants of a highly advanced Sheikah civilization]], which thrived until they were banished from Hyrule. The DLC takes this up to eleven by giving Link a ''motorcycle.''



* SnowySleighBells: The [[https://www.youtube.com/watch?v=QmVtFr8Ri4I song]] playing during the ice bowling minigame owes much of it's wintery, Christmas-y feel to the sleigh bells that rhythm it.

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* SnowySleighBells: The [[https://www.youtube.com/watch?v=QmVtFr8Ri4I song]] playing during the ice bowling minigame owes much of it's its wintery, Christmas-y feel to the sleigh bells that rhythm it.



* TrademarkFavoriteFood: All members of the Yiga Clan are banana fanatics; favoring the attack-boosting "Mighty Bananas" specifically (since they're the only banana item in the game). They drop bananas when defeated, and in the stealth section of their hideout, you can throw bananas to lure them out of your way. (Bringing some with you for this purpose is unnecessary, thanks to the enormous pile of bananas stashed in an upper section of their hideout.) This is apparently inherited from the ancient Sheikah they broke off from, as [[spoiler:the monk Maz Koshia in the DLC will also be distracted by Mighty Bananas (only once, though) if you drop them in the fight against him.]]

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* TrademarkFavoriteFood: All members of the Yiga Clan are banana fanatics; fanatics, favoring the attack-boosting "Mighty Bananas" specifically (since they're the only banana item in the game). They drop bananas when defeated, and in the stealth section of their hideout, you can throw bananas to lure them out of your way. (Bringing some with you for this purpose is unnecessary, thanks to the enormous pile of bananas stashed in an upper section of their hideout.) This is apparently inherited from the ancient Sheikah they broke off from, as [[spoiler:the monk Maz Koshia in the DLC will also be distracted by Mighty Bananas (only once, though) if you drop them in the fight against him.]]



* TronLines: Everything built by the ancient Shiekah 10,000 years ago has these. Bonus points for even being the exact same colors as the [[{{Film/Tron}} Trope Namer]]. The usage is different though. Orange is simply deactivated instead of "evil", and blue is just active instead of "good". Magenta is not part of the original tech's function, so if you see magenta lines on anything it means it has been taken over by [[BigBad Calamity Ganon]].

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* TronLines: Everything built by the ancient Shiekah Sheikah 10,000 years ago has these. Bonus points for even being the exact same colors as the [[{{Film/Tron}} Trope Namer]]. The usage is different though. Orange is simply deactivated instead of "evil", and blue is just active instead of "good". Magenta is not part of the original tech's function, so if you see magenta lines on anything it means it has been taken over by [[BigBad Calamity Ganon]].


* NothingButSkinAndBones: The monks in the shrines are completely emaciated and have visible bones under their skin. Their appearance is based on historical Buddhist monks who would sometimes [[https://en.wikipedia.org/wiki/Sokushinbutsu mummify themselves by a method of carefully fasting to death]]. Since the shrine monks have similarly been sealed away, apparently for over a hundred years, with no food, it's probable that they are technically undead by the time Link meets them.

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* NothingButSkinAndBones: The monks in the shrines are completely emaciated and have visible bones under their skin. Their appearance is based on historical Buddhist monks who would sometimes [[https://en.wikipedia.org/wiki/Sokushinbutsu mummify themselves by a method of carefully fasting to death]]. Since the shrine monks have similarly been sealed away, apparently away for over a hundred years, with no food, it's probable that they are technically undead [[TimeAbyss ten thousand years]] by the time Link meets them.gets to them, they likely went through a similar process.

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* ReverseEscortMission: Before entering Divine Beast Vah Naboris, it must first be stopped from shooting lightning and stomping around. Riju wears a helmet that protects her from lightning, and she's able to extend its effect a few meters out. While Sand Seal-surfing toward Naboris, Link has to follow Riju closely enough to remain within the lightning-proof radius.


* {{Nerf}}: Parrying has been downgraded from ''Skyward Sword''. The number of active frames has been decreased from its previous incarnation, forcing you to parry at about the exact instant when the attack should hit. While you can still reflect projectiles and block attacks without damaging your shield, the window which the parry opens for a counterattack is decreased. Also, while the only drawback from a missed parry in ''Skyward Sword'' was a bit of shield damage, in this game, a missed parry costs you the full brunt of an attack.

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* {{Nerf}}: Parrying has been downgraded from ''Skyward Sword''. The number of active frames has been decreased from its previous incarnation, forcing you to parry at about the exact instant when the attack should hit. While you can still reflect projectiles and block attacks without damaging your shield, the window which the parry opens for a counterattack is decreased. Also, while the only drawback from a missed parry in ''Skyward Sword'' was a bit of shield damage, in this game, a missed parry damages your shield a great deal (usually breaking it) or costs you the full brunt of an attack.



** A pretty subtle example with [[https://www.youtube.com/watch?v=zw47_q9wbBE the Nintendo Switch Presentation trailer]]. While there's no content that's actually [[MissingTrailerScene missing from the final game]], the cutscenes are subtly edited together so that it becomes impossible to distinguish which are from the present day and which ones are flashbacks from 100 years ago that Link remembers during his QuestForIdentity.

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** A pretty subtle example with [[https://www.youtube.com/watch?v=zw47_q9wbBE the Nintendo Switch Presentation trailer]]. While there's no content that's actually [[MissingTrailerScene missing from the final game]], game, the cutscenes are subtly edited together so that it becomes impossible to distinguish which are from the present day and which ones are flashbacks from 100 years ago that Link remembers during his QuestForIdentity.



* NoArcInArchery: Averted; arrows drop ''fast'' in this game, making gravity compensation a huge part of the sniping process. Some bows can make arrows fly straight for longer distances than others, with the Phrenic and Golden Bows turning most engagements into a case of this. The Ancient Bow, however, plays it completely straight, as do the [[EleventhHourSuperpower Bow of Light]] and Twilight Bow. Justified by the former being {{Main/Magitek}}, and the latter two both being [[AWizardDidIt magic]].
** You can play it (mostly) straight for yourself if you use a Phrenic Bow, which in addition to allowing you quite the zoom-in, also eliminates most of the arc.

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* NoArcInArchery: Averted; arrows drop ''fast'' in this game, making gravity compensation a huge part of the sniping process. Some bows can make arrows fly straight for longer distances than others, with the Phrenic and Golden Bows turning most engagements into a case of this. The Ancient Bow, however, plays it completely straight, as do the [[EleventhHourSuperpower Bow of Light]] and Twilight Bow. Justified by the former being {{Main/Magitek}}, and the latter two both being [[AWizardDidIt magic]].
**
magic]]. You can play it (mostly) straight for yourself if you use a Phrenic Bow, which in addition to allowing you quite the zoom-in, also eliminates most of the arc.



** Apart from enemies as per usual for the series, animals killed by Link will have their bodies disappear in a puff of smoke, leaving behind pieces of meat for him to consume right away or cook later. [[spoiler:This is subverted for the enemies in one memory cutscene, as Link and Zelda survey the corpses of a number of different enemy monsters.]]

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** Apart from enemies as per usual for the series, animals killed by Link will have their bodies disappear in a puff of smoke, leaving behind pieces of meat for him to consume right away or cook later. [[spoiler:This is subverted for the enemies in one memory cutscene, as Link and Zelda survey the corpses of a number of different enemy monsters.]]



** The Monks in the shrines disintegrate into green particles, clothes and all, after Link has solved their puzzles and obtained their soul orb. Likely, they have fulfilled their duty and are now [[AscendedToAHigherPlaneOfExistence ready to move on]]

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** The Monks in the shrines disintegrate into green particles, clothes and all, after Link has solved their puzzles and obtained their soul orb. Likely, they have fulfilled their duty and are now [[AscendedToAHigherPlaneOfExistence ready to move on]]on]].



** Getting caught during the stealth segment of the Yiga Clan Hideout isn't an instant failure, but being struck by a Yiga Blademaster after you are discovered will instantly kill Link, no matter whether or not he has any faeries or Mipha's Grace. Blademasters outside of this segment won't kill in one shot, but they'll still hit hard.

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** Getting caught during the stealth segment of the Yiga Clan Hideout isn't an instant failure, but being struck by a Yiga Blademaster after you are discovered will instantly kill Link, no matter whether or not he has any faeries fairies or Mipha's Grace. Blademasters outside of this segment won't kill in one shot, but they'll still hit hard.



** Because of just ''how'' robust the physic engine of this game is, it's entirely possible for ''the player themselves'' to [[https://www.youtube.com/watch?v=cXMlXSDwzU8 pull this trope off]].

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** Because of just ''how'' robust the physic engine of this game is, it's entirely It's possible for ''the player themselves'' to [[https://www.youtube.com/watch?v=cXMlXSDwzU8 pull this trope off]].fly upward indefinitely (until Link hits the InvisibleWall high in the sky) by sandwiching a platform between Link and a large metal object and using Magnesis.



* NoSell: [[BossInMookClothing Lynels]] are immune to being frozen, electrocuted (save for Urbosa's Fury, which just stuns them instead of disarming them), or set on fire. They are also highly resistant to being stunned from explosions, though several bomb arrows to the face in quick succession will do the trick.

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* NoSell: NoSell:
**
[[BossInMookClothing Lynels]] are immune to being frozen, electrocuted (save for Urbosa's Fury, which just stuns them instead of disarming them), or set on fire. They are also highly resistant to being stunned from explosions, though several bomb arrows to the face in quick succession will do the trick.



* OffTheChart: The temperature near Death Mountain is so ridiculously high that instead of displaying a value, the Sheikah Slate's temperature reading simply states "Error" when you are in that region, and the gauge on the HUD bursts into flames with the needle capping out at maximum.



* PalmtreePanic: The southeastern coast, particularly Lurelin Village.

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* PalmtreePanic: The southeastern coast, particularly Lurelin Village.Village, is composed of beaches. The Sand Boots come in handy here. There are a fair number of palm trees, too.



* PigMan: The recurring Bokoblin enemies have this design in this game.

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* PigMan: The recurring Bokoblin enemies have this design in this game.game, with piglike noses, large ears, and grunting vocalizations.



* PlayEveryday:

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* PlayEveryday:PlayEveryDay:



* PlayingTennisWithTheBoss: You can do so with regular Bokoblins here; if you time it right, [[https://youtu.be/_XU-QcMCgQk?t=10m7s you can bat away their rock projectiles]].
** When Fireblight Ganon enters its second phase, it will protect itself with an invincible barrier and begin charging a very dense fireball. One way to break the barrier is for the player to parry the fireball back with their shield. This method is also really useful in doing a ton of damage against Guardians with their laser beam.
** As per tradition, Calamity Ganon itself treats you to this. It puts up an impenetrable shield in the second phase that none of your weapons can pierce (not even the [[InfinityPlusOneSword Ancient Arrows]]). The only two ways to get past it are to either perfectly dodge its melee attacks to enter [[BulletTime Flurry Rush]], or reflect its projectiles with the shield parry. Or fire off [[EasyLevelTrick Urbosa's Fury]] or Daruk's Protection.



* ReasonableAuthorityFigure: The tribe chiefs are very willing to give the amnesiac Link a chance and work against their peoples' prejudices to help save the world. Particularly the Gerudo chief, who susses out Link's crossdressing disguise almost immediately, but stops her bodyguard kicking their only hope against the Divine Beast out of the city; but by the same token, she agrees to assign him a trial to make sure Link's claims are legit.

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* ReasonableAuthorityFigure: The tribe chiefs are very willing to give the amnesiac Link a chance and work against their peoples' prejudices to help save the world. Particularly the Gerudo chief, who susses out Link's crossdressing disguise almost immediately, but stops her bodyguard kicking their only hope against the Divine Beast out of the city; but by city. By the same token, she agrees to assign him a trial to make sure Link's claims are legit.



* RomanceSidequest: ''Very'' lightly played with. The game sets up two main plot-relevant possible love-interests, [[ChildhoodFriends Princess Mipha of the Zora]], and [[BodyguardCrush Princess Zelda of the Hylians]]. Both have feelings for Link, and it's implied both girls use him as an emotional anchor to help summon their powers. His feelings remain ambiguous, but in some very rare instances, players are given some dialogue options that could lean Link's feelings in the direction of either girl--options such as telling King Dorephan that he and Mipha are now "united" after accepting her zora armor, or admitting to Teba that saving Princess Zelda is Link's motivation for his mission. However, there also nothing stopping Link from implying he is in love with [[AllLoveIsUnrequited neither]] or [[OneTrueThreesome both]], and the dialogue options don't change any cutscenes or dialogue with either girl.

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* RomanceSidequest: ''Very'' lightly played with. The game sets up two main plot-relevant possible love-interests, [[ChildhoodFriends Princess Mipha of the Zora]], and [[BodyguardCrush Princess Zelda of the Hylians]]. Both have feelings for Link, and it's implied both girls use him as an emotional anchor to help summon their powers. His feelings remain ambiguous, but in some very rare instances, players are given some dialogue options that could lean Link's feelings in the direction of either girl--options such as telling King Dorephan that he and Mipha are now "united" after accepting her zora armor, or admitting to Teba that saving Princess Zelda is Link's motivation for his mission. However, there also nothing stopping Link from implying he is in love with [[AllLoveIsUnrequited neither]] or [[OneTrueThreesome both]], both, and the dialogue options don't change any cutscenes or dialogue with either girl.



* SamuraiPonytail: Link's hairstyle changes according to his clothes, and this is one option.

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* SamuraiPonytail: Link's hairstyle changes according to his clothes, and this he wears his hair in a ponytail when wearing the Stealth Armor headpiece, which is one option. part of the clothing set traditionally worn by the [[{{Ninja}} Sheikah]] people.



* SelfDeprecation: The [=DLC=] includes a Tingle costume set. Wearing it makes people react to Link with fear & disgust.[[note]]Because even the creators know that, despite being popular in Japan, Tingle is HATED with a passion by the west.[[/note]]

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* SelfDeprecation: The [=DLC=] DLC includes a Tingle costume set. Wearing it makes people react to Link with fear & and disgust.[[note]]Because even the creators know that, despite being popular in Japan, Tingle is HATED with a passion by the west.[[/note]]



* SelfImposedChallenge:
** There's a lot of potential for players to challenge themselves however they wish, like going through the game without any armour.
** You can choose to disable the Champions' Gifts.
** It's entirely possible to challenge Ganon immediately after leaving the Great Plateau.
** Complete the Hyrule Compendium without purchasing a photo from Symin.
** If you want a really hard but fun challenge: Throw a cucco into Death Mountain. (What makes this so hard is that you have to travel half the map carrying a cucco, avoiding enemies and bypassing obstacles. This can literally take hours.)
** Try getting through the game without using the Paraglider. You'll have to get creative with Vah Medoh.



* ShiftingSandLand: Gerudo Desert, as usual for the series.
* ShipTease: Between Link and Zelda. Their relationship is fleshed out in this game; the backstory reveals that they didn't start off on the best of terms but eventually grew close. Paya, Impa's granddaughter, privately wonders if Link is in love with Zelda, and considers the pairing an excellent match despite [[IWantMyBelovedToBeHappy having a crush on him herself]]. A sidequest reveals that [[spoiler:Zelda is actually in love with Link. Kass tells the story tells of how a poet was in love with her, but she couldn't accept their feelings as she was in love with Link. Her love for Link is also what activates her powers (the Triforce); the developers made jokes and hinted at this several times.]]
** Even more so in the Japanese version, where the journal entries of the Adventure Log are written by Link himself. [[spoiler:The sub-text heavily implies that Link reciprocates Zelda, specially later in the game.]] This was completely removed in the Western localizations.

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* ShiftingSandLand: Gerudo Desert, as usual for the series.
series. It's very hot during the day and very cold at night, so Link has to cross the desert prepared with the right armor or consumables. The sand also slows him down unless he's equipped with Sand Boots.
* ShipTease: Between Link and Zelda. Their relationship is fleshed out in this game; the backstory reveals that they didn't start off on the best of terms but eventually grew close. Paya, Impa's granddaughter, privately wonders if Link is in love with Zelda, and considers the pairing an excellent match despite [[IWantMyBelovedToBeHappy having a crush on him herself]]. A sidequest reveals that [[spoiler:Zelda is actually in love with Link. Kass tells the story tells of how a poet was in love with her, but she couldn't accept their feelings as she was in love with Link. Her love for Link is also what activates her powers (the Triforce); the developers made jokes and hinted at this several times.]]
**
]] Even more so in the Japanese version, where the journal entries of the Adventure Log are written by Link himself. [[spoiler:The sub-text heavily implies that Link reciprocates Zelda, specially later in the game.]] This was completely removed in the Western localizations.



* SituationalSword: The Master Sword has an above average power of 30 at all times, and whenever it "breaks" it regenerates in just ten minutes. However, when put up against foes under the direct control of the Calamity, or Calamity Ganon itself, its strength DOUBLES and it gains unlimited stamina, [[GameBreaker which can make taking out the Blight Ganons pretty much trivial.]] In {{DLC}}, completing the Trial of the Sword [[AvertedTrope averts]] this by enhancing the Master Sword, giving it a permanent strength stat of 60 and high durability.

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* SituationalSword: The Master Sword has an above average power of 30 at all times, and whenever it "breaks" "breaks", it regenerates in just ten minutes. However, when put up against foes under the direct control of the Calamity, or Calamity Ganon itself, its strength DOUBLES and it gains unlimited stamina, [[GameBreaker which can make taking out the Blight Ganons pretty much trivial.]] trivial. In {{DLC}}, completing the Trial of the Sword [[AvertedTrope averts]] this by enhancing the Master Sword, giving it a permanent strength stat of 60 and high durability.



** Several monks' Shrine Quests make Link deal with dangerous situations to gain access to their shrines, which are just rooms where the monk rewards you for the outside challenge.
*** Some of the Shrine Trials are literally called "Minor/Modest/Major Test of Strength", where Link has to defeat a Guardian Scout model II, model III or model IV respectively.

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** Several monks' Shrine Quests make Link deal with dangerous situations to gain access to their shrines, which are just rooms where the monk rewards you for the outside challenge. \n*** Some of the Shrine Trials are literally called "Minor/Modest/Major Test of Strength", where Link has to defeat a Guardian Scout model II, model III or model IV respectively.



** You can do so with regular Bokoblins here; if you time it right, [[https://youtu.be/_XU-QcMCgQk?t=10m7s you can bat away their rock projectiles]].
** When Fireblight Ganon enters its second phase, it will protect itself with an invincible barrier and begin charging a very dense fireball. One way to break the barrier is for the player to parry the fireball back with a shield.
** As per tradition, Calamity Ganon itself treats you to this. It puts up an impenetrable shield in the second phase that none of your weapons can pierce (not even the [[InfinityPlusOneSword Ancient Arrows]]). The only two ways to get past it are to either perfectly dodge its melee attacks to enter [[BulletTime Flurry Rush]], or reflect its projectiles with the shield parry. Or fire off [[EasyLevelTrick Urbosa's Fury]] or Daruk's Protection.



* TruceZone: Monsters do not aggro near towns or stables; as people who have herded Guardians to stables have learned.

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* TruceZone: Monsters do not aggro near towns or stables; as people who have herded Guardians stables, due to various protections on them. For example, all stables have learned.are protected by Malanya, so enemies turn away or remain peaceful near them.

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* ProlongedVideoGameSequel: ''Breath of the Wild'' is larger than all the other previous ''Zelda'' titles ''combined''. While it only has five dungeons, the world is enormous to the point that the [[NoobCave starting area]] is as large as the ''Twilight Princess'' map, and there are tons of sidequests, over a hundred mini-dungeons and an endless list of collectibles. The following [=DLCs=] added even more content.


*** Some of the Shrine Trials are literally called "Minor/Medium/Major Test of Strength", where Link has to defeat a Guardian Scout model II, model III or model IV respectively.

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*** Some of the Shrine Trials are literally called "Minor/Medium/Major "Minor/Modest/Major Test of Strength", where Link has to defeat a Guardian Scout model II, model III or model IV respectively.


* SticksToTheBack: Zig-zagged. Swords (both one-handed and two-handed) usually have either scabbards or straps, and spears sometimes have straps, but bows, shields, axes, hammers, maces, and clubs all stick to Link with no visible method of attachment.

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* SticksToTheBack: Zig-zagged. Swords (both one-handed and two-handed) usually have either scabbards or straps, and spears sometimes have straps, but bows, shields, axes, hammers, maces, and clubs and guardian/ancient weapons all stick to Link with no visible method of attachment.


** The walls inside Sheikah shrines and the Divine Beasts are just so smooth that Link cannot climb them. This is, of course, to prevent Link from completely cheesing each shrine and Beast by bypassing puzzles, but it's very clear that this trope is in effect when the Sheikah walls are the ''only'' unclimbable surfaces in the entire game.

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** The walls inside Sheikah shrines and the Divine Beasts are just so smooth that Link cannot climb them. This is, of course, to prevent Link from completely cheesing each shrine and Beast by bypassing puzzles, but it's very clear that this trope is in effect when the Sheikah walls (including grates!) are the ''only'' unclimbable surfaces in the entire game.


* Windblight Ganon's [[DroneDeployer little flying attack organisms]] act a lot like [[Anime/MobileSuitGundamCharsCounterattack the Nu Gundam's Fin Funnels]], even forming an energy pyramid at one point (albeit for offense instead of defense.)

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* ** Windblight Ganon's [[DroneDeployer little flying attack organisms]] (AKA the spikes on its back) act a lot like [[Anime/MobileSuitGundamCharsCounterattack the Nu Gundam's Fin Funnels]], even forming an energy pyramid at one point (albeit for offense instead of defense.)

Added DiffLines:

* Windblight Ganon's [[DroneDeployer little flying attack organisms]] act a lot like [[Anime/MobileSuitGundamCharsCounterattack the Nu Gundam's Fin Funnels]], even forming an energy pyramid at one point (albeit for offense instead of defense.)

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*** Some of the Shrine Trials are literally called "Minor/Medium/Major Test of Strength", where Link has to defeat a Guardian Scout model II, model III or model IV respectively.

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