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* DecompositeCharacter: White Diamond and Yellow Topaz. As is common for a lot of FollowTheLeader collectible card games, most of the different color factions are heavily based on the ones from ''[[TabletopGame/MagicTheGathering Magic: The Gathering]]''. However, to make six, the themes of ''Magic'''s White (holiness, the sky, hope, but also fascism, zealotry, and totalitarianism) were divided between Yellow (which got most of the color's "Positive" aspects like divinity and kindness) and White (which got most of the dystopian traits).

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* DecompositeCharacter: White Diamond and Yellow Topaz. As is common for a lot of FollowTheLeader collectible card games, most of the different color factions are heavily based on the ones from ''[[TabletopGame/MagicTheGathering Magic: The Gathering]]''. However, to make six, the themes of ''Magic'''s White (holiness, the sky, hope, but also fascism, zealotry, and totalitarianism) were divided between Yellow (which got most of the color's "Positive" aspects like divinity and kindness) and White (which got most of the dystopian traits).[[invoked]]
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* DecompositeCharacter: White Diamond and Yellow Topaz. As is common for a lot of FollowTheLeader collectable card games, most of the different color factions are heavily based on the ones from [[TabletopGame/MagicTheGathering Magic the Gathering]]. However, to make six, the themes of Magic's White (holiness, the sky, hope, but also fascism, zealotry, and totalitarianism) were divided between Yellow (which got most of the color's "Positive" aspects like divinity and kindness) and White (which got most of the dystopian traits).

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* DecompositeCharacter: White Diamond and Yellow Topaz. As is common for a lot of FollowTheLeader collectable collectible card games, most of the different color factions are heavily based on the ones from [[TabletopGame/MagicTheGathering Magic the Gathering]]. ''[[TabletopGame/MagicTheGathering Magic: The Gathering]]''. However, to make six, the themes of Magic's ''Magic'''s White (holiness, the sky, hope, but also fascism, zealotry, and totalitarianism) were divided between Yellow (which got most of the color's "Positive" aspects like divinity and kindness) and White (which got most of the dystopian traits).
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Spelling/grammar fix(es), Added example(s)


It received a run in North America in August 2009, but due to Bandai's InvisibleAdvertising and failure to even bother stocking the cards, it only lasted six Sets.

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It received a run in North America in August 2009, but due to Bandai's InvisibleAdvertising and failure to even bother stocking the cards, it only lasted six Sets.
Sets. In April 2023, the card game makes a big return in the West under the title ''[[https://battlespirits-saga.com/ Battle Spirits Saga]]'', and is still updated to this day, currently including features seen in ''W Drive''.



* ''Battle Spirits W Drive''

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* ''Battle Spirits Spirits: W (Double) Drive''
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The goal of the game is to deplete the opponents 5 lives through summoning spirits, placing nexues, and casting magic. Cores, which are generated each turn, are necessary to perform such actions but costs can be reduced through reductions by having the number of color Spirits/Nexuses the card specified at the top left.

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The goal of the game is to deplete the opponents opponents' 5 lives through summoning spirits, placing nexues, and casting magic. Cores, which are generated each turn, are necessary to perform such actions but costs can be reduced through reductions by having the number of color Spirits/Nexuses the card specified at the top left.
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trope disambig


* EverythingsBetterWithPenguins: Pentans everywhere. They have an entire empire, based on the card lore.
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** '''Purple''': Primarily [[CastingAShadow darkness]] and [[{{Necromancy}} death]]. It also messes with [[SoulPower so]][[SupernaturalIsPurple uls]] a lot.

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** '''Purple''': Primarily [[CastingAShadow darkness]] and [[{{Necromancy}} death]]. It also messes with [[SoulPower so]][[SupernaturalIsPurple uls]] souls]] a lot.

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Crosswicking.


!!Tropes involving Battle Spirits.:

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!!Tropes involving Battle Spirits.:
Spirits:



* [[{{Crossover}} Crossover]]: Since 2015, Bandai had introduces the collaboration boosters and starters, which features characters from other franchise such as ''{{Franchise/Godzilla}}'', ''{{Franchise/Ultra Series}}'', ''{{Franchise/Digimon}}'' [[note]]mainly focused on ''{{Anime/Digimon Adventure}}'', ''{{Anime/Digimon Adventure 02}}'' and ''{{Anime/Digimon Adventure tri}}[[/note]]'' and ''{{Franchise/Kamen Rider}}'' [[note]]Focused on Heisei series in general.[[/note]]. While some of the sets (Mainly the latter two) introduces new abilities, some cards introduced in those sets are potential [[{{GameBreaker}} game breaker]], namely [[{{Film/GodzillaVsDestoroyah}} all forms of Destoroyah]].

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* [[{{Crossover}} Crossover]]: {{Crossover}}: Since 2015, Bandai had introduces the collaboration boosters and starters, which features characters from other franchise such as ''{{Franchise/Godzilla}}'', ''{{Franchise/Ultra Series}}'', ''Franchise/UltraSeries'', ''{{Franchise/Digimon}}'' [[note]]mainly focused on ''{{Anime/Digimon Adventure}}'', ''{{Anime/Digimon Adventure 02}}'' ''Anime/DigimonAdventure02'' and ''{{Anime/Digimon Adventure tri}}[[/note]]'' and ''{{Franchise/Kamen Rider}}'' [[note]]Focused on Heisei series in general.[[/note]]. While some of the sets (Mainly the latter two) introduces new abilities, some cards introduced in those sets are potential [[{{GameBreaker}} game breaker]], namely [[{{Film/GodzillaVsDestoroyah}} all forms of Destoroyah]].


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* StaminaBurn: Creature cards can only be used once, then they must rest. But, some attacks can make them rest without having done anything.

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The goal of the game is to deplete the opponents 5 lives through summoning spirits, placing nexues, and casting magic. Cores, which are generated each turn, are necessary to perform such actions but costs can be reduced through reductions by having the number of color Spirits/Nexuses the card specificed at the top left.

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The goal of the game is to deplete the opponents 5 lives through summoning spirits, placing nexues, and casting magic. Cores, which are generated each turn, are necessary to perform such actions but costs can be reduced through reductions by having the number of color Spirits/Nexuses the card specificed specified at the top left.


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There's also a video game developed and published by [=FuRyu=], ''Battle Spirits: Connected Battlers'', which will launch for UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch on January 20, 2022.


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Disambiguating; deleting and renaming wicks as appropriate


* InstantAwesomeJustAddDragons: They're everywhere, especially in the red attribute, and expect the main characters of each anime to use them as their key card.


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* OurDragonsAreDifferent: They're everywhere, especially in the red attribute, and expect the main characters of each anime to use them as their key card.

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Splitting to Useful Notes.




''Battle Spirits'' Is a CollectibleCardGame, produced by Bandai and released in September 2008, and one of the most popular card games in Japan.

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\n\n''Battle Spirits'' Is is a CollectibleCardGame, produced by Bandai and released in September 2008, and one of the most popular card games in Japan.



The steps are as follows:

* 1:'''Start Step''': Signals the start of your turn.
* 2:'''Core Step''': Take one core from the Void (out of play area) and add it to your Reserve. WARNING: This step is skipped in the first round.
* 3:'''Draw Step''': Draw one card from your deck.
* 4:'''Refresh Step''': Refresh all spirits and take back cores, (if any) in your discard pile for cores and cards, called the Trash .
* 5:'''Main Step''': Summoning, leveling up spirits, using magic, putting burst cards(only one at a time can be set for each player) placing nexuses and braving starts here. No summoning, braving or moving core is allowed in other steps (except Flash timing and swift summoning).
* 6:'''Attack Step''':WARNING: This step is skipped in the first round. Attacking starts here. The steps are as follows:
** 6a: Decide which spirit attacks.
** 6b: '''Flash timing''':The defender has the right to use magic first.
** 6c: The opponent decides whether to block or take a life. If taking a life, skip 6e.
** 6d: '''Flash timing''': Again, the defender can use magic first.
** 6e: '''Check BP'''. Higher BP wins.
* 7: '''Turn End'''. Signals the end of your turn.


There are six colors of cards

* '''Red''': Revolves around combat and its Spirits are based on dragons and reptiles. Its symbol is the Ruby.
* '''White''': Revolves around defense and its Spirits are based on machines and arctic animals. Its symbol is the Diamond
* '''Green''': Revolves around gathering cores/exhausting enemy Spirits and its Spirits are based on insects and wild animals. Its symbol is the Emerald
* '''Purple''': Revolves around destroying enemy cores and its Spirts are based on demons and the undead. Its symbol is the Amethyst
* '''Yellow''': Revolves around Magic and Nexuses, and its Spirits are based on fairy tale creatures and celestial beings. Also contains the cute mascot [[EverythingsBetterWithPenguins Pentan race]]. Its symbol is the Topaz
* '''Blue''': Revolves around deck destruction and its Spirits are based on beastmen and golems beings. Its symbol is the Sapphire.

The rarites are as follows:

* '''Common''':Cards which do not have good effects and some even do not have effects. Mainly low cost spirits.
* '''Uncommon''': Spirits which are better than common cards but still weak, medium cost.
* ''' Rare''': In the US version, they are all foiled cards except for starter rares. Costs range from 4-7.
* '''Master Rare''': Foiled cards, much like rares. Costs range from 5-7.
* '''X Rare''': Special foil with an X in the effect box background. They typically feature much more powerful effects than other tiers of rarity, normally high costs. Costs range from 2,6-12.
* '''Mythic X Rare''': Full Print Card with an BS in the effect box background. Only two in the world. Won in a national tournament. Both are the same.

As of right now there are several types of cards:

* '''Spirit''': The monsters that are summoned. By adding additional cores to them the card specifices, the Spirits can be leveled up and gain additional BP/abilites.
* '''Magic''': Spells that can add one time effects on the field, some cards have different effects when they're played during flash timing.
* '''Nexus''': Various locations/landmarks that can be placed to add permanent effects. Can be leveled up like Spirits.
* '''Brave''': Spirits that can attach (or "Brave") to other Spirits that meet the requirements turning the Spirit into a "Braved Spirit", which adds addtional abilites, and the Brave's BP to the Spirit
* '''Ultimate''': The newest type of creature, it should be noted that these are NOT spirits, and use a different symbol from the usual 6, a Gold star-like one. To summon one, you must meet the conditions for it that are written on the card. Unlike most normal Spirits. A large amount of them have an ability called '''Ultimate Trigger''', which activates when the Ultimate attacks. The top card of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a '''hit''' and the Ultimate's effect activates. With certain Ultimates, if the card meets addtional requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a '''Critcal Hit''', and a second effect activates. If the cost is higher than the Ultimate, it's considered a '''Guard''' and nothing happens. They are considered overpowered due to the above mentioned stats and the fact that they're immune to cards that don't specifcially target Ultimates, start at level 3 and go up to 5, and have BPs that can reach around 20,000. Though, they can't be used in cost reductions to summon normal spirits, neither can they they Brave with Braves

Card Abilites:

* '''Burst''': Spirits/Magic/Braves with a Burst effect can be placed faced down and can be activated at no cost when certain conditions are met. Some Magic cards have different effects when used as a burst. There are Spirits or Braves can be summoned with Burst, but if they don't have a burst effect that summons them, their Burst Effect takes effect and the card is sent to the Trash afterwards.
* '''Clash''': When a spirit with Clash attacks, your Opponent must block if possible. This effect is in Red.
* '''True Clash''': Same as Clash, but affects Ultimates as well. This effect is in Red.
* '''Windstorm X''': During Your Battle Phase, each time a spirit with Windstorm X is blocked, your opponent exhausts the specified number of unexhausted spirits they control. This effect is in Green.
* '''Brilliance''': When attacking, each time you play a Magic card, at End of Battle Step, move that card from your Trash to your hand. This effect is in yellow.
* '''Crush''': When attacking, move cards from the top of your opponent’s Deck to their Trash equal to this spirit’s LV. This effect is in blue.
* '''Curse''': If a spirit with Curse is blocked, destroy the spirit that blocked this spirit at End of Battle Step. This effect is in purple.
* '''Destructive Curse''': By sending one of your opponent's life to your opponent's Trash, a spirit with Destructive Curse remains on the field, refreshed. This effect is in purple.
* '''Evil Light''': When attacking, each time you play a Magic card, after the effect resolves, you can activate that effect once more, and at the end of the battle, move that card from your Trash to your hand. This effect is in yellow.
* '''Great Demolish''': When attacking, move cards from the top of your opponent's deck to their Trash equal to this spirit's LV x5. This effect is in blue.
* '''Immunity X''': Spirits with Immunity X are unaffected by the effects of Spirit, Nexus, and Magic cards your opponent controls with the listed color(s) X. This effect is in white.
* '''Invincibility X''': Same as Immunity X, but also includes Braves
* '''Swift''': Spirits with Swift may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your Reserve. This effect is in green.
* '''Violent Swift''': Same as Swift, can be summoned in Flash timing, but Cores have to be paid in the Trash. Cores in the Trash have to be at 5 or above to summon spirits with Violent Swift.
* '''Awaken''': During the Flash Step, you may move any number of cores from spirits you control to a spirit with Awaken. This effect is in red.
* '''Immortality X''': During the Attack Step, If a spirit you control with cost X is destroyed, summon a spirit with the Immortality ability of the same number from the Trash. This effect is in purple.
* '''Assault X''': When attacking, during this turn for the number of times stated in X, you can exhaust one Nexus in order to refresh this Spirit. This effect is in blue.
* '''Ultra-Awaken''': You may move any number of cores from spirits you control to a spirit with Ultra-Awaken. Each time you move cores to this spirit, this spirit is refreshed. This effect is in red.
* '''Charge''': Charge is a special ability which premiered in SD10. Charge is an ability that is amplified having other Spirits of the same color with the Charge ability on your side of the field. Rather than being restricted to a particular color, like most other special abilities, it is restricted to light spirits. The effect of charge is different for each color:
** '''Red''': Increase the BP limit of your destruction effects by 1000 for every Red Spirit with Charge you control.
** '''Purple''': Increase that the cores move from spirits by 1 for every Purple Spirit with Charge you control.
** '''Green''': Increase the number of opposing cards exhausted due to your effects by 1 for every Green Spirit with Charge you control.
** '''White''': Increase the number of spirits refreshed by your effects by 1 for every White Spirit with Charge you control.
** '''Yellow''': Decrease your BP decreasing effects by 1000 for every Yellow Spirit with Charge you control.
** '''Blue''': Increase the cards moved from your opponent's deck to their Trash due to your effects by 1 for every Blue Spirit with Charge you control.
* '''Rush''': Rush is a special ability which premiered in SD11. Rather than being restricted to a particular color, this is restricted to dark spirits.Rush encourages mixing colors, as it requires keeping a different color symbol on your field to activate, designated on the card. Similarly to a nexus, for as long as you have the conditions fulfilled, the rush effect remains active. The actual effect of rush varies from spirit to spirit. Currently, these are the known symbol conditions:
** '''Red''': Purple Symbol, Blue Sumbol
** '''Purple''': Yellow Symbol, Red Symbol
** '''Green''': Blue Symbol, White Symbol
** '''White''': Green Symbol, Yellow Symbol
** '''Yellow''': White Symbol, Purple Symbol
** '''Blue''': Red Symbol, Green Symbol, Purple Symbol
* '''Tribute/Burst-Tribute''': To summon this spirit/use this burst, you must tribute a spirit that meets the critera.
* '''Holy Life''': If a spirit with Holy Life deals damage to the opponent's life, it's controller gains one life. This effect is in Yellow.
* '''Bunshin''': Place up to X cards from the top of your deck face down on your field and by adding 1 or more cores from your reserve onto them, during the game, those cards become spirits "Cost 0, Family: Bunshin, <1>LV1 BP3000, Green" Bunshin spirits. (Bunshin spirits can't be braved. They're discarded if sent back to the hand or deck). In other words, it created weaker copies of a spirit you control. This effect is in Green.
* '''Summon Bolt: Cost X ''': At the end of the battle, by destroying a spirit with Summon Bolt, summon 1 cost X Spirit card in the same family as this Spirit from your hand without paying it's cost. This effect is in Blue.
* '''Draw Blade''': You can summon 1 Brave card from your hand in the family "Exalted Sword" that can be Braved with a Spirit with Draw Blade, without paying the cost. This effect is in all colors.
* '''Ultra Immunity X''': Same as Immunity X and Invicibilty X, but includes Ultimates. This effect exists in White.
* '''Ice Wall X''': If an opponent plays a Magic card of the colors listed in X, by exhausting the spirit with Ice Wall X, negate that effect. This effect exists in White.
* '''True Awaken''': You may move cores from spirits you control to a spirit with True Awaken. And for each core moved, it gains +3000BP. This effect exists in Red Ultimates
* '''On Stage XX''': During your Attack Step, if a spirit you control has On Stage XX, instead of attacking you can return this Spirit to the bottom of your deck, and then a Spirit from your hand with name of "XX" and in family of "Stage Style" can be summoned with no cost, afterwards you draw 1 card. This effect exists in Yellow.
* '''Spirit Soul''': When summoning an Ultimate, spirits with Spirit Soul gain an additional symbol to help with the cost reduction, the extra symbols disappear after the summon. This effect exists in all colors.
* '''Soul Core''': A new type of core released with Burning Soul expansions and up. A Soul Core functions like a normal core, however each player can only have ''one'' Soul Core at any time. If it's sent to the void it can still be retrieved. Some Spirits and Ultimates have special abilities if they have a Soul Core on them, while some cards require using it as a cost.
* '''Soul Burst''': If one of your Spirits has Soul Burst and the Set Burst also has it, you may activate it by only paying your Soul Core.
* '''Soul Drive''': Ultimates Only. Soul Drive is a powerful ability that can only be activated if the player is under 4 life. Often these are very powerful abilities, however to activate them they require the player to ''remove their Soul Core from the game'', meaning [[ItOnlyWorksOnce they can only be used once per game]], and removes the other benefits of the Soul Core.
* '''Consecutive Blade''': Red only. Like True Clash, except it attacks two spirits, and each spirit destroyed this way caused it's controller to lose one life.
** * '''True Consecutive Blade''': Red only. Like Consecutive Blade, except it can also force Exhausted spirits to battle as well.
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** ''Battle Spirits Brave Saga''

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** ''Battle Spirits Brave Saga'' Saga Brave''

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* ''Anime/BattleSpiritsShonenGekihaDan'' and it's sequel Battle Spirits Brave

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* ''Anime/BattleSpiritsShonenGekihaDan'' and it's sequel Battle The Dan Bashin Saga
** ''Anime/BattleSpiritsShonenGekihaDan''
** ''Battle
Spirits BraveBrave''
** ''Battle Spirits Brave Saga''
** ''Battle Spirits: Gallet's Revolution''
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* ''Battle Spirits W Drive''
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* WasOnceAMan: At the end of the first storyarc, Wanderer Lolo realizes that [[spoilers: all Spirits were once human souls and the forces of the Empty Sky are ghosts of particularly greedy and evil humans who consume to the point that they destroy themselves.]]

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* WasOnceAMan: At the end of the first storyarc, Wanderer Lolo realizes that [[spoilers: [[spoiler: all Spirits were once human souls and the forces of the Empty Sky are ghosts of particularly greedy and evil humans who consume to the point that they destroy themselves.]]
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* WasOnceAMan: At the end of the first storyarc, Wanderer Lolo realizes that [[spoilers: all Spirits were once human souls and the forces of the Empty Sky are ghosts of particularly greedy and evil humans who consume to the point that they destroy themselves.]]
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** Green World: A wooded world inhabited by animal and plant creatures, under invasion by the "Rowdy Vandals" who seek the World Tree, whose fruit grants eternal life.

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** Green World: A wooded world inhabited by animal and plant creatures, under invasion by the "Rowdy Vandals" (a race of beetle men) who seek the World Tree, whose fruit grants eternal life.

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* '''Red''': Revolves around combat and its Spirits are based on dragons/reptiles. Its symbol is the Ruby.
* '''White''': Revolves around defense and its Spirits are based on machines/artic animals. Its symbol is the Diamond
* '''Green''': Revolves around gathering cores/exhausting enemy Spirits and its Spirits are based on insects/wild animals. Its symbol is the Emerald

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* '''Red''': Revolves around combat and its Spirits are based on dragons/reptiles.dragons and reptiles. Its symbol is the Ruby.
* '''White''': Revolves around defense and its Spirits are based on machines/artic machines and arctic animals. Its symbol is the Diamond
* '''Green''': Revolves around gathering cores/exhausting enemy Spirits and its Spirits are based on insects/wild insects and wild animals. Its symbol is the Emerald



* '''Yellow''': Revolves around Magic and Nexuses, and its Spirits are based on fairy tale creatures/and celestial beings. Also contains the cute mascot [[EverythingsBetterWithPenguins Pentan race]]. Its symbol is the Topaz
* '''Blue''': Revolves around deck destruction and its Spirits are based on Golem/otherworldy beings. Its symbol is the Sapphire.

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* '''Yellow''': Revolves around Magic and Nexuses, and its Spirits are based on fairy tale creatures/and creatures and celestial beings. Also contains the cute mascot [[EverythingsBetterWithPenguins Pentan race]]. Its symbol is the Topaz
* '''Blue''': Revolves around deck destruction and its Spirits are based on Golem/otherworldy beastmen and golems beings. Its symbol is the Sapphire.


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* MagicalLand: The World of Battle Spirits (which has multiple names for multiple eras) is divided into six distinct sub-worlds:
** Red World: A volcanic world ruled over by dinosaurs, being invaded by dragons.
** Green World: A wooded world inhabited by animal and plant creatures, under invasion by the "Rowdy Vandals" who seek the World Tree, whose fruit grants eternal life.
** Yellow World: An enchanted realm itself divided into six adorable kingdoms: the Lands of Cards, Flowers, Fairies, Beasts, Magic, and Penguins. It is under threat of an invading army of equally adorable angels.
** Purple World: A Hammer Horror-esque European world ruled over by vampires, giant snakes, and cursed oni. It is being invaded by demons.
** Blue World: A vaguely Greco-Roman land ruled over by BeastMen, merpeople, and golems, obsessed with gladiators. It is under invasion by a race of Giants.
** White World: A Norse-themed arctic and ocean world that is ruled over by ice people. It is rapidly dying due to an assault from the Invaders: alien robotic forces named after Norse deities.
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ZCE cleanup


* ExpansionPack: Every new set that comes out.
* FieldPowerEffect: The main point of nexus cards.

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%% * ExpansionPack: Every new set that comes out.
%% * FieldPowerEffect: The main point of nexus cards.



* JokeCharacter: Really the only explanation for some cards, like the magic Bomburst (which is actually illegal) and any card connected to the seiyuu radio show.

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%% * JokeCharacter: Really the only explanation for some cards, like the magic Bomburst (which is actually illegal) and any card connected to the seiyuu radio show.



* PracticalTaunt: Cards like Strike-Siegwurm, which has an effect that can force an opposing spirit to attack it.

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%% * PracticalTaunt: Cards like Strike-Siegwurm, which has an effect that can force an opposing spirit to attack it.



* SetBonus: The Premise of cards Straight Flush and Royal Straight Flush

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%% * SetBonus: The Premise of cards Straight Flush and Royal Straight Flush
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* '''Red''': Revolves around combat and it's Spirits are based on dragons/reptiles. Its symbol is the Ruby.
* '''White''': Revolves around defense and it's Spirits are based on machines/artic animals. Its symbol is the Diamond
* '''Green''': Revolves around gathering cores/exhausting enemy Spirits and it's Spirits are based on insects/wild animals. Its symbol is the Emerald
* '''Purple''': Revolves around destroying enemy cores and it's Spirts are based on demons and the undead. Its symbol is the Amethyst
* '''Yellow''': Revolves around Magic and Nexuses, and it's Spirits are based on fairy tale creatures/and celestial beings. Also contains the cute mascot [[EverythingsBetterWithPenguins Pentan race]]. Its symbol is the Topaz
* '''Blue''': Revolves around deck destruction and it's Spirits are based on Golem/otherworldy beings. Its symbol is the Sapphire.

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* '''Red''': Revolves around combat and it's its Spirits are based on dragons/reptiles. Its symbol is the Ruby.
* '''White''': Revolves around defense and it's its Spirits are based on machines/artic animals. Its symbol is the Diamond
* '''Green''': Revolves around gathering cores/exhausting enemy Spirits and it's its Spirits are based on insects/wild animals. Its symbol is the Emerald
* '''Purple''': Revolves around destroying enemy cores and it's its Spirts are based on demons and the undead. Its symbol is the Amethyst
* '''Yellow''': Revolves around Magic and Nexuses, and it's its Spirits are based on fairy tale creatures/and celestial beings. Also contains the cute mascot [[EverythingsBetterWithPenguins Pentan race]]. Its symbol is the Topaz
* '''Blue''': Revolves around deck destruction and it's its Spirits are based on Golem/otherworldy beings. Its symbol is the Sapphire.
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* [[{{Crossover}} Crossover]]: Since 2015, Bandai had introduces the collaboration boosters and starters, which features characters from other franchise such as ''{{Franchise/Godzilla}}'', ''{{Franchise/Ultra Series}}'', ''{{Franchise/Digimon}}'' and ''{{Franchise/Kamen Rider}}''. However, some cards introduced in those sets are potential [[{{GameBreaker}} game breaker]], namely [[{{Film/GodzillaVsDestoroyah}} all forms of Destoroyah]].

to:

* [[{{Crossover}} Crossover]]: Since 2015, Bandai had introduces the collaboration boosters and starters, which features characters from other franchise such as ''{{Franchise/Godzilla}}'', ''{{Franchise/Ultra Series}}'', ''{{Franchise/Digimon}}'' [[note]]mainly focused on ''{{Anime/Digimon Adventure}}'', ''{{Anime/Digimon Adventure 02}}'' and ''{{Anime/Digimon Adventure tri}}[[/note]]'' and ''{{Franchise/Kamen Rider}}''. However, Rider}}'' [[note]]Focused on Heisei series in general.[[/note]]. While some of the sets (Mainly the latter two) introduces new abilities, some cards introduced in those sets are potential [[{{GameBreaker}} game breaker]], namely [[{{Film/GodzillaVsDestoroyah}} all forms of Destoroyah]].
Is there an issue? Send a MessageReason:
Minor


* [[{{Crossover}} Crossover]]: Since 2015, Bandai had introduces the collaboration boosters and starters, which features characters from other franchise such as ''{{Franchise/Godzilla}}'', ''{{Franchise/UltraSeries}}'', ''{{Franchise/Digimon}}'' and ''{{Franchise/KamenRider}}''. However, some cards introduced in those sets are potential [[{{GameBreaker}} game breaker]], namely [[{{Film/GodzillaVsDestoroyah}} all forms of Destoroyah]].

to:

* [[{{Crossover}} Crossover]]: Since 2015, Bandai had introduces the collaboration boosters and starters, which features characters from other franchise such as ''{{Franchise/Godzilla}}'', ''{{Franchise/UltraSeries}}'', ''{{Franchise/Ultra Series}}'', ''{{Franchise/Digimon}}'' and ''{{Franchise/KamenRider}}''.''{{Franchise/Kamen Rider}}''. However, some cards introduced in those sets are potential [[{{GameBreaker}} game breaker]], namely [[{{Film/GodzillaVsDestoroyah}} all forms of Destoroyah]].
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* [[{{Crossover}} Crossover]]: Since 2015, Bandai had introduces the collaboration boosters and starters, which features characters from other franchise such as ''{{Franchise/Godzilla}}'', ''{{Franchise/UltraSeries}}'', ''{{Franchise/Digimon}}'' and ''{{Franchise/KamenRider}}''. However, some cards introduced in those sets are potential [[{{GameBreaker}} game breaker]], namely [[{{Film/GodzillaVsDestoroyah}} all forms of Destoroyah]].
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works get italics, not bold


'''Battle Spirits''' Is a CollectibleCardGame, produced by Bandai and released in September 2008, and one of the most popular card games in Japan.

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'''Battle Spirits''' ''Battle Spirits'' Is a CollectibleCardGame, produced by Bandai and released in September 2008, and one of the most popular card games in Japan.


It received a run in North America in August 2009, but due to Bandai's InvisibleAdvertising and [[TheyJustDidntCare failure to even bother stocking the cards]], it only lasted six Sets.

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It received a run in North America in August 2009, but due to Bandai's InvisibleAdvertising and [[TheyJustDidntCare failure to even bother stocking the cards]], cards, it only lasted six Sets.
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** '''Blue''': Expectedly, [[MakingASplash wa]][[WaterIsBlueter]]. And also [[{{Technopath}} technology]].

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** '''Blue''': Expectedly, [[MakingASplash wa]][[WaterIsBlueter]].wa]][[WaterIsBlue ter]]. And also [[{{Technopath}} technology]].
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** Red: Most notably [[PlayingWithFire fi]][[FireIsRed re]], but also from time to time associated with [[ShockAndAwe lightning]], [[DishingOutDirt earth]], and [[ThePowerOfTheSun the sun]].
** White: [[AnIcePerson Snow and ice]]. It is also related to [[ExtraOreDinary metal]], [[{{Technopath}} machinery]], and [[{{Lunacy}} the moon]].
** Green: First of all, it is [[GreenThumb plant]] and [[TheBeastmaster wild animals]]. It is associated with [[BlowYouAway wi]][[WindIsGreen nd]] as well.
** Purple: Primarily [[CastingAShadow darkness]] and [[{{Necromancy}} death]]. It also messes with [[SoulPower so]][[SupernaturalIsPurple uls]] a lot.
** Yellow: Foremost, there is [[LightEmUp light]].
** Blue: Expectedly, [[MakingASplash water]]. And also [[{{Technopath}} technology]].

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** Red: Most notably '''Red''': Of course, [[PlayingWithFire fi]][[FireIsRed re]], but re]]. But red is also from time to time associated with [[ShockAndAwe lightning]], [[DishingOutDirt earth]], and [[ThePowerOfTheSun the sun]].
** White: '''White''': [[AnIcePerson Snow and ice]]. It is also related to [[ExtraOreDinary metal]], [[{{Technopath}} machinery]], machinery]] and [[{{Lunacy}} the moon]].
** Green: '''Green''': First of all, it green is about [[GreenThumb plant]] plants]] and [[TheBeastmaster wild animals]]. It is associated with [[BlowYouAway wi]][[WindIsGreen nd]] as well.
** Purple: '''Purple''': Primarily [[CastingAShadow darkness]] and [[{{Necromancy}} death]]. It also messes with [[SoulPower so]][[SupernaturalIsPurple uls]] a lot.
** Yellow: Foremost, there is '''Yellow''': First, [[LightEmUp light]].
light]]. It uses [[HeartBeatDown heart]] a lot as well.
** Blue: '''Blue''': Expectedly, [[MakingASplash water]].wa]][[WaterIsBlueter]]. And also [[{{Technopath}} technology]].
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* ElementalPowers: Each color is associated with a particular set of elements...

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* ElementalPowers: Each color is associated with a particular set of elements...elements.



** Purple: Primarily [[CastingAShadow darkness]] and [[{{Necromancy death]]. It also messes with [[SoulPower so]][[PurpleIsSupernatural uls]] a lot.
** Yellow: Foremost, there is [[LightThemUp light]]. It also seems to deal with [[ArcanePower magic]].

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** Purple: Primarily [[CastingAShadow darkness]] and [[{{Necromancy [[{{Necromancy}} death]]. It also messes with [[SoulPower so]][[PurpleIsSupernatural so]][[SupernaturalIsPurple uls]] a lot.
** Yellow: Foremost, there is [[LightThemUp light]]. It also seems to deal with [[ArcanePower magic]].[[LightEmUp light]].

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* ElementalPowers: Each color is associated with a particular set of elements...
** Red: Most notably [[PlayingWithFire fi]][[FireIsRed re]], but also from time to time associated with [[ShockAndAwe lightning]], [[DishingOutDirt earth]], and [[ThePowerOfTheSun the sun]].
** White: [[AnIcePerson Snow and ice]]. It is also related to [[ExtraOreDinary metal]], [[{{Technopath}} machinery]], and [[{{Lunacy}} the moon]].
** Green: First of all, it is [[GreenThumb plant]] and [[TheBeastmaster wild animals]]. It is associated with [[BlowYouAway wi]][[WindIsGreen nd]] as well.
** Purple: Primarily [[CastingAShadow darkness]] and [[{{Necromancy death]]. It also messes with [[SoulPower so]][[PurpleIsSupernatural uls]] a lot.
** Yellow: Foremost, there is [[LightThemUp light]]. It also seems to deal with [[ArcanePower magic]].
** Blue: Expectedly, [[MakingASplash water]]. And also [[{{Technopath}} technology]].



* PlayingWithFire: Red, which is heavily fire-based.
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** * '''True Consecutive Blade''': Red only. Like Consecutive Blade, except it can also force Exhausted spirits to battle as well.
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some later Ultimates don\'t have Ultimate Trigger


* '''Ultimate''': The newest type of creature, it should be noted that these are NOT spirits, and use a different symbol from the usual 6, a Gold star-like one. To summon one, you must meet the conditions for it that are written on the card. Unlike most normal Spirits. They have an ability called '''Ultimate Trigger''', which activates when the Ultimate attacks. The top card of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a '''hit''' and the Ultimate's effect activates. With certain Ultimates, if the card meets addtional requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a '''Critcal Hit''', and a second effect activates. If the cost is higher than the Ultimate, it's considered a '''Guard''' and nothing happens. They are considered overpowered due to the above mentioned stats and the fact that they're immune to cards that don't specifcially target Ultimates, start at level 3 and go up to 5, and have BPs that can reach around 20,000. Though, they can't be used in cost reductions to summon normal spirits, neither can they they Brave with Braves

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* '''Ultimate''': The newest type of creature, it should be noted that these are NOT spirits, and use a different symbol from the usual 6, a Gold star-like one. To summon one, you must meet the conditions for it that are written on the card. Unlike most normal Spirits. They A large amount of them have an ability called '''Ultimate Trigger''', which activates when the Ultimate attacks. The top card of the opponents deck is discarded, and if the cost is lower than the Ultimate, it's a '''hit''' and the Ultimate's effect activates. With certain Ultimates, if the card meets addtional requirements (the "hit" card is a Magic Card, has a cost of 3, etc.), it's a '''Critcal Hit''', and a second effect activates. If the cost is higher than the Ultimate, it's considered a '''Guard''' and nothing happens. They are considered overpowered due to the above mentioned stats and the fact that they're immune to cards that don't specifcially target Ultimates, start at level 3 and go up to 5, and have BPs that can reach around 20,000. Though, they can't be used in cost reductions to summon normal spirits, neither can they they Brave with Braves

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