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* HuntingTheRogue: In the Prologue and Act I of the Trooper story, most of the Republic's special ops group Havoc Squad defects to the Empire. The remaining members, led by the Trooper player character, are assigned to hunt down the traitors.
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** So far, each Galactic Season's companion has been linked to at least one of the others in some way. [[spoiler:Altuur, the season 1 companion, turns out to be the brother of the man who betrayed and disfigured Fen Zell, the season 2 companion. Meanwhile, Phalanx, the season 3 companion, once worked for the organization Fen belongs to.]]
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: [[spoiler:Revan's]] plan for the Empire.
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* InformedAttractiveness: Potentially. Most class stories have instanced where ''someone'' will comment on your good looks - even if you went to great lengths to create a character with the ugliest-looking mug imaginable.

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** The final boss of the Legacy of the Rakata flashpoint is fought to the exact theme that plays during the fight against Darth Malak in ''VideoGame/KnightsOfTheOldRepublic''.

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** The A few pieces of music from ''VideoGame/KnightsOfTheOldRepublic'' show up in ''Shadow of Revan''. For instance, the final boss of the Legacy of the Rakata flashpoint is fought to the exact theme that plays played during the fight against Darth Malak in ''VideoGame/KnightsOfTheOldRepublic''.Malak.
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* MoreExperiencedChasesTheInnocent: The female Smuggler and Bounty Hunter [=PCs=] and their respective class story {{Love Interest}}s, Corso Riggs and Torian Cadera. Both [=PCs=] have multiple opportunities for {{Optional Sexual Encounter}}s and in general are more worldly than their male partners: Corso had a very old-fashioned, tradition-bound upbringing, while Torian is eighteen and so inexperienced with women that, when he gets her at gunpoint on Taris, she has the option to [[DistractAndDisarm flirt with him to get him to point the gun away long enough for her to disarm him]].
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Up To Eleven is a defunct trope


* {{Jerkass}}: Many [=NPCs=]/questgivers on both sides but Harkun (the overseer for Sith Inquisitor) takes this UpToEleven. The Player character can be like this if you choose to.

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* {{Jerkass}}: Many [=NPCs=]/questgivers on both sides but Harkun (the overseer for Sith Inquisitor) takes this UpToEleven.up to eleven. The Player character can be like this if you choose to.



** In the Sith Warrior's storyline, during your hunt for Jaesa Willsaam, an Alderaanian general working for the House of Organa have information that you need. However, she refuse to tell you anything unless you help her turn the tide of a battle under her command. Instead of doing that, you have the option to threaten to kill her officers one at a time until she talks. She calmly replies that they are soldiers that knew the risk when they signed up and still refuse to talk. However, as soon as you start force choking an officer, the general (who according to her codex entry, is famous for being a [[TheStoic cold, calculating military commander]]) immediately cracked, reveling that the officer you are chocking is her lover and give you the information that you want, [[NotSoStoic all the while on her knees weeping and begging you to spare him]]. The two dark-sided options you have is kill either one of the two lovers, [[FortheEvulz even though she had already given you what you wanted and there is no benefit for you to do so]]. And then, you can [[UpToEleven kill the other one after you've killed their lover right in front of them]].

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** In the Sith Warrior's storyline, during your hunt for Jaesa Willsaam, an Alderaanian general working for the House of Organa have information that you need. However, she refuse to tell you anything unless you help her turn the tide of a battle under her command. Instead of doing that, you have the option to threaten to kill her officers one at a time until she talks. She calmly replies that they are soldiers that knew the risk when they signed up and still refuse to talk. However, as soon as you start force choking an officer, the general (who according to her codex entry, is famous for being a [[TheStoic cold, calculating military commander]]) immediately cracked, reveling that the officer you are chocking is her lover and give you the information that you want, [[NotSoStoic all the while on her knees weeping and begging you to spare him]]. The two dark-sided options you have is kill either one of the two lovers, [[FortheEvulz even though she had already given you what you wanted and there is no benefit for you to do so]]. And then, you can [[UpToEleven kill the other one after you've killed their lover right in front of them]].them.
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* MasterOfNone: Prior to the "Fallen Empire", the Ranged Tank companion was this. On paper, they were to deal with control and AreaOfEffect damage. In practice, they did less damage than a DPS companion but lacked the damage mitigation and health that tanks used to keep alive, so they wound up becoming somewhat useless. Most players only used their ranged tank characters if they ''had'' to, although Smugglers&Imperial Agents could burst down enemies fast enough to make them useful.

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* AHandfulForAnEye: A Smuggler ability.



** The Trooper's Cryo Grenade ability freezes an enemy completely solid for just a few seconds; they count as stunned for the duration, but otherwise don't come to any harm.
** The Powertech (one of the Bounty Hunter's {{Prestige Class}}es) has the Carbonize ability, which freezes several enemies in a radius around the user for a handful of seconds. The freezing acts as a short stun, but is otherwise harmless.

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** The Trooper's Commando's Cryo Grenade ability freezes an enemy completely solid for just a few seconds; they count as stunned for the duration, but otherwise don't come to any harm.
** The Powertech (one of the Bounty Hunter's {{Prestige Class}}es) Powertech) has the Carbonize ability, which freezes several enemies in a radius around the user for a handful of seconds. The freezing acts as a short stun, but is otherwise harmless.



* HealingShiv: Republic Trooper Commandos and Bounty Hunter Bodyguards use gun attachments to heal other players, as well as summoning healing droids from HammerSpace.

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* HealingShiv: Republic Trooper HealingShiv: Commandos and Bounty Hunter Bodyguards Mercenaries use gun attachments to heal other players, as well as summoning healing droids from HammerSpace.



* InvisibilityFlicker: Sith Warriors, Smugglers, Agents, Sith Assassins and Jedi Shadows can enter stealth while in combat, letting them do this.

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* InvisibilityFlicker: Sith Warriors, Smugglers, Agents, Sith Scoundrel's, Operatives, Assassins and Jedi Shadows can enter stealth while in combat, letting them do this.



* {{Irony}}: Troopers get access to an ability called HoldTheLine. However, the ability's effects include removing any movement-inhibiting effects and increasing running speed by 30%, so it's best used exclusively for when said Trooper wants to "[[TacticalWithdrawal advance in the other direction]]," rather than locking themselves down for a LastStand.



* KillSat: The Imperial Agent skill Orbital Bombardment.

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* KillSat: The Imperial Agent Heroic Moment skill Orbital Bombardment.Bombardment summons a sattelite that deals an area of effect damage.



* LightningGun: Republic Troopers get an ability that makes any gun they are using into this. It allows them to give Sith Inquisitors a run for their money in the lightning department, as it repeatedly damages foes over a large arc.

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* LightningGun: Republic Troopers Vanguards get an ability that makes any gun they are using into this. It allows them to give Sith Inquisitors Sorcerors a run for their money in the lightning department, as it repeatedly damages foes over a large arc.



** Jedi Knights and Sith Warriors use Focus and Rage respectively. Both start with 0 and build it up over the course of battle by using weaker abilities. More powerful abilities generally require spending Focus/Rage.
** Jedi Consulars and Sith Inquisitors use Force, which regenerates at a constant, fairly rapid rate. Shadows and Assassins are stuck with the basic limit of 100, while Sages and Sorcerers have an ample pool of 500-600 but the same regeneration rate.
** Smugglers and Imperial Agents use the vaguely-described "Energy". It has a limit of 100 (110 with some builds), with abilities not costing above 25, but the catch is that the regeneration rate drops sharply if you fall below 60% full.
** Bounty Hunters use "Heat", which is functionally identical to Energy, but is displayed backwards - you start at 0%, can't use any powers at 100%, some powers and traits vent heat, etc.
** Troopers use "Ammo" which is nowadays identical to Energy, but used to go from 0 to 12 before Patch 2.2 rescaled it to 0 to 100. This is why Trooper and Bounty Hunter powers have costs in multiples of 8.3 (rounding down).
* MasterPoisoner: Imperial Agents in general, and the Lethality/Virulence tree in particular, letting them combine PoisonedWeapons with {{Critical Hit}}s for massive damage[[note]]Virulence gives them a second poison [=DoT=], Cull, which massively increases damage for every poison [=DoT=] on the target, and finally Weakening Blast, which makes the target take more damage from poison [=DoTs=] ''and'' Cull[[/note]].

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** Jedi Knights Sentinel/Marauders and Sith Warriors Defenders/Juggernauts use Focus and Rage respectively.Rage. Both start with 0 and build it up over the course of battle by using weaker abilities. More powerful abilities generally require spending Focus/Rage.
** Jedi Consulars Sentinel/Marauders and Sith Inquisitors Sages/Sorcerors use Force, which regenerates at a constant, fairly rapid rate. Shadows and Assassins are stuck with the basic limit of 100, while Sages and Sorcerers have an ample pool of 500-600 but the same regeneration rate.
** Smugglers Scoundrels, Operatives, Gunslingers and Imperial Agents Snimpers use the vaguely-described "Energy". It has a limit of 100 (110 with some builds), with abilities not costing above 25, but the catch is that the regeneration rate drops sharply if you fall below 60% full.
** Bounty Hunters Mercenaries and Powertech's use "Heat", which is functionally identical to Energy, but is displayed backwards - you start at 0%, can't use any powers at 100%, some powers and traits vent heat, etc.
** Troopers Commando's and Vanguards use "Ammo" which is nowadays identical to Energy, but used to go from 0 to 12 before Patch 2.2 rescaled it to 0 to 100. This is why Trooper Commando and Bounty Hunter Vanugard powers have costs in multiples of 8.3 (rounding down).
* MasterPoisoner: Imperial Agents Operative in general, and the Lethality/Virulence tree in particular, letting them combine PoisonedWeapons with {{Critical Hit}}s for massive damage[[note]]Virulence gives them a second poison [=DoT=], Cull, which massively increases damage for every poison [=DoT=] on the target, and finally Weakening Blast, which makes the target take more damage from poison [=DoTs=] ''and'' Cull[[/note]].



* MeaninglessMeaningfulWords: This comes up in the Jedi Sage and Sith Inquisitor storylines. Being rather more [[ContemplateOurNavels philosophically inclined]] than most force users, both can note that the Jedi and Sith codes are so broad that there's no technical reason not to be a dark side Jedi or light side Sith while remaining fully code compliant. A light-side inquisitor and their Padawan companion can even find themselves favoring the Sith version as a greater force for good, simply because so many Jedi Masters become so dedicated to "peace" and dispassion that they hide in seclusion and let the galaxy burn.

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* MeaninglessMeaningfulWords: This comes up in the Jedi Sage Consulars and Sith Inquisitor storylines. Being rather more [[ContemplateOurNavels philosophically inclined]] than most force users, both can note that the Jedi and Sith codes are so broad that there's no technical reason not to be a dark side Jedi or light side Sith while remaining fully code compliant. A light-side inquisitor and their Padawan companion can even find themselves favoring the Sith version as a greater force for good, simply because so many Jedi Masters become so dedicated to "peace" and dispassion that they hide in seclusion and let the galaxy burn.



* MoreDakka: Imperial Agent Snipers get an ability called "Suppressing Fire", in which they fire hundreds of rounds at an area over a short time... from a SniperRifle.
** The Trooper Commando and their [[GatlingGood assault cannon]]. Even with blaster rifles, the overwhelming majority of their activated abilities are variations of "use gun on enemy."
** Gunslinger Smugglers and Mercenary Bounty Hunters (the former a touch more so then the latter) with their [[GunsAkimbo dual blaster pistols]], spraying blasterfire at every problem in their vicinity until they cease to be problems.

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* MoreDakka: Imperial Agent Snipers nipers get an ability called "Suppressing Fire", in which they fire hundreds of rounds at an area over a short time... from a SniperRifle.
** The Trooper Commando and their [[GatlingGood assault cannon]]. Even with blaster rifles, the overwhelming majority of their activated abilities are variations of "use gun on enemy."
** Gunslinger Smugglers Gunslingers and Mercenary Bounty Hunters Mercenaries (the former a touch more so then the latter) with their [[GunsAkimbo dual blaster pistols]], spraying blasterfire at every problem in their vicinity until they cease to be problems.



* NoCutsceneInventoryInertia: Averted for the most part. Your character will wear whatever armor and use whatever weapons you have equipped (which can lead to funny moments if a Jedi or Sith is using a sword or axe instead of a lightsaber). The one exception is the Trooper and the Agent: because their advanced classes alternate between sniper/blaster rifle and blaster rifle/assault cannon, during cutscenes they use a sidearm on their hip, which appears ''only'' in the cutscenes.

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* NoCutsceneInventoryInertia: Averted for the most part. Your character will wear whatever armor and use whatever weapons you have equipped (which can lead to funny moments if a Jedi or Sith is using a sword or axe instead of a lightsaber). The one exception is the Trooper and the Agent: because their advanced exceptions: tech classes alternate between sniper/blaster rifle and blaster rifle/assault cannon, can pick a skillset that does not have an equipable pistol but during cutscenes they always use a sidearm on their hip, which appears ''only'' in the cutscenes.pistol.



* [[NoobCave Noob Planet]]: Four of them - Tython for Jedi Knights and Consulars, Ord Mantell for Troopers and Smugglers, Hutta for Imperial Agents and Bounty Hunters, and Korriban for Sith Warriors and Inquisitors. Dromund Kaas and Coruscant tend to get this treatment as well, since classes only gain access to their ship after leaving their capital world.

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* [[NoobCave Noob Planet]]: [[NoobCave]]: Four of them - Tython for Jedi Knights and Consulars, Ord Mantell for Troopers and Smugglers, Hutta for Imperial Agents and Bounty Hunters, and Korriban for Sith Warriors and Inquisitors.Inquisitors, all have weak opponents, easy sidequests and are relatively small. Dromund Kaas and Coruscant tend to get this treatment as well, since classes only gain access to their ship after leaving their capital world.



** One of the Imperial Agent's sub-classes is the sniper. While this character is proficient with a sniper rifle they never actually do anything that can be considered sniping. All ranged attacks [[ArbitraryMaximumRange max out at 35 meters]], which is long for a pistol, but [[ShortRangeLongRangeWeapon ridiculously close for a sniper rifle]].
* PistolWhipping: What Smugglers do, before they shoot someone execution style. Troopers also have the Stock Strike ability. Bounty Hunters hit someone with their gun hand as a form of interrupt as well.

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** One of the Imperial Agent's sub-classes is the sniper. While this character the Sniper skillset is proficient with a sniper rifle rifle, they never actually do anything that can be considered sniping. All ranged attacks [[ArbitraryMaximumRange max out at 35 meters]], which is long for a pistol, but [[ShortRangeLongRangeWeapon ridiculously close for a sniper rifle]].
* PistolWhipping: What Smugglers Scounders do, before they shoot someone execution style. Troopers Vanguards also have the Stock Strike ability. Bounty Hunters Mercenaries hit someone with their gun hand as a form of interrupt as well.



* PoisonedWeapons: Involved in many of the Imperial Agent's attacks. The Sniper [[PrestigeClass Advanced Specialization]]'s Virulence Discipline tree [[MasterPoisoner is all about this]]. Combined with {{Critical Hit}}s.

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* PoisonedWeapons: Involved in many of the Imperial Agent's Sniper's attacks. The Sniper [[PrestigeClass Advanced Specialization]]'s Its Virulence Discipline tree [[MasterPoisoner is all about this]]. Combined with {{Critical Hit}}s.
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* HealingBoss: Raid bosses often use healing mechanics of various types. For example, the first stage of the "Dread Palace" final boss fight has each of the remaining Dread Masters jump back off the battlefield onto their thrones when they hit 50% health and begin healing up (becoming invincible while they do so). Advancing to the next stage of the fight requires the [=PCs=] to get them all to this state simultaneously.
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** [[{{Determinator}} Belth Allusis]] destroyed an invasion force of 50,000+ Sith with less than a tenth of the number, at the cost of their lives, an act which would galvanize the Republic and act as a turning point in the Great Galactic War.

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** [[{{Determinator}} Belth Allusis]] destroyed an invasion force of 50,000+ 40,000 Sith with less than a mere tenth of the number, at the cost of their lives, an act which would galvanize the Republic and act as a turning point in the Great Galactic War.
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** [[{{Determinator}} Belth Allusis]] destroyed an invasion force of 40,000 Sith with a tenth of the number, at the cost of their lives, an act which would galvanize the Republic and act as a turning point in the Great Galactic War.

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** [[{{Determinator}} Belth Allusis]] destroyed an invasion force of 40,000 50,000+ Sith with less than a tenth of the number, at the cost of their lives, an act which would galvanize the Republic and act as a turning point in the Great Galactic War.
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* NiceHat: While most hats are...not that nice, Smugglers get quite a few that are.
** Quest loot from Rishi can include a Star-Wars-ified ''tricorner hat'', complete with cybernetic eyepatch. Because pirates and all.
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Nice Hat is no longer a trope.


** [[NiceHat Karagga's Unyielding Helm]] is a purple bell worn by a Hutt. When worn, it slips down over the eyes of the character.

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** [[NiceHat Karagga's Unyielding Helm]] Helm is a purple bell worn by a Hutt. When worn, it slips down over the eyes of the character.
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Dewicked trope


* KnifeNut: Imperial Agents can equip a vibroknife. However, unless you're playing the Operative Advanced Class its only purpose is being a {{Stat Stick|s}}.
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: To help put this in perspective: All eight player classes get at least five unique companion characters, and their own branching storyline, that lasts for [[ThreeActStructure three acts]]. Then, add all of the end-game content, twelve "world quest" story-lines, and any future content... [[Characters/StarWarsTheOldRepublic help with the character sheet is appreciated]].
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* PragmaticVillainy: Often taking the Light side path will lead to better results, or the Dark side path is pointless and counterproductive to your goals. Players who wish to be fully Dark side will have to grasp the VillainBall tightly. Most prominent is the Taris planetary storylines, where the Light-sided options generally involve disabling Republic equipment, taking officers prisoner so they can be interrogated and traded for [=POWs=] and even [[MoralDissonance convincing a group of force-sensitive Rakghouls to turn to the dark side and murder their Jedi trainer]], which your superiors generally approve of, especially compared to the StupidEvil and incompetent Thana Vesh.

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* PragmaticVillainy: Often taking the Light side path will lead to better results, or the Dark side path is pointless and counterproductive to your goals. Players who wish to be fully Dark side will have to grasp the VillainBall tightly. Most prominent is the Taris planetary storylines, where the Light-sided options generally involve disabling Republic equipment, taking officers prisoner so they can be interrogated and traded for [=POWs=] and even [[MoralDissonance convincing a group of force-sensitive Rakghouls to turn to the dark side and murder their Jedi trainer]], trainer, which your superiors generally approve of, especially compared to the StupidEvil and incompetent Thana Vesh.
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TRS wick cleaning, doesn't seem to fit other tropes


* MoralDissonance: In the Imperial Agent storyline, someone tries to blackmail you by threatening to expose you and your team. The light-side option is to accept the blackmail and hide it from your co-workers, while telling them about it and hunting down a traitor is the dark-side option.

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* NeverLiveItDown: InUniverse. Theron absolutely refuses to let Lana forget about the time she [[spoiler:allowed him to get captured by Revanites]].
** PlayedForLaughs with Koth's [[RunningGag 3 minutes]].


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* OnceDoneNeverForgotten: Theron absolutely refuses to let Lana forget about the time she [[spoiler:allowed him to get captured by Revanites]].
** PlayedForLaughs with Koth's [[RunningGag 3 minutes]].
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Vendor Trash is being disambiguated


** Another aversion in ''Shadow of Revan'' where some lightsabers dropped by [=NPCs=] on Rishi and Yavin 4 can only be equipped if your alignment is neutral, but since most players will be at Light or Dark III-V by the time they go to Rishi, this just makes them even more VendorTrash [[UpToEleven than they were before]].

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** Another aversion in ''Shadow of Revan'' where some lightsabers dropped by [=NPCs=] on Rishi and Yavin 4 can only be equipped if your alignment is neutral, but since most players will be at Light or Dark III-V by the time they go to Rishi, this just makes them even more VendorTrash [[UpToEleven than they were before]].useless.
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* InexplicablySpeaksFluentAlien: Every character seems able to understand every alien language in the galaxy, even languages like Rakata and Esh-kha that haven't been widely spoken for millennia.
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[[foldercontrol]]
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** Played with on Corellia for the Republic, following the Empire's crippling of the Black Hole hypermatter refinery. The Senate will have to pour a lot of resources into bringing Corellia back to what it was, meaning they really cannot profit from their victory on Corellia for a long time. On the other hand, the Empire lost tremendously. A tenth of their military was destroyed, along with several members of the Dark Council, including their mastermind, Darth Decimus. The Corellian Council was ousted from power, the people were united in being stridently anti-Empire, and the integrity of the Republic's control over the Core Worlds is maintained. Not to mention the perfect storm of disasters that befall the Empire in both the Imperial and Republic class quests. By the time the Makeb arc starts, the Empire is in a tailspin and Darth Marr admits they're screwed if the Isotope-5 plot doesn't yield results.

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** Played with on Corellia for the Republic, following the Empire's crippling of the Black Hole hypermatter refinery. The Senate will have to pour a lot of resources into bringing Corellia back to what it was, meaning they really cannot profit from their victory on Corellia for a long time. On the other hand, the Empire lost tremendously. A tenth of their military was destroyed, along with several members of the Dark Council, including their mastermind, Darth Decimus. The Corellian Council was ousted from power, the people were united in being stridently anti-Empire, and the integrity of the Republic's control over the Core Worlds is maintained. Not to mention the perfect storm of disasters that befall the Empire in both the Imperial and Republic class quests. By the time the Makeb arc starts, the Empire is in a tailspin and Darth Marr admits they're screwed if the Isotope-5 plot doesn't yield results.results.
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** The Trooper Commando and their [[GatlingGood assault cannon]].

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** The Trooper Commando and their [[GatlingGood assault cannon]]. Even with blaster rifles, the overwhelming majority of their activated abilities are variations of "use gun on enemy."
** Gunslinger Smugglers and Mercenary Bounty Hunters (the former a touch more so then the latter) with their [[GunsAkimbo dual blaster pistols]], spraying blasterfire at every problem in their vicinity until they cease to be problems.
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** Justified in Belsavis's case: [[spoiler:the world's tropical climates aren't natural, they were artificially created by the Rakata.]] and in Hoth's case: The low surface temperature is due to its distance from the star, which has nothing to do with volcanic activity.

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** Justified in Belsavis's case: [[spoiler:the world's tropical climates aren't natural, they were artificially created by the Rakata.]] and And in Hoth's case: The low surface temperature is due to its distance from the star, which has nothing to do with volcanic activity.activity (life exists there despite the frigid temperature because of geothermal energy supporting the bottom of the food chain).
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* MovingTheGoalposts: On Alderaan, the Jedi Consular is assigned to convince Astar Vox, a General for House Ulgo, to stop the siege on House Teral and maybe join them. He decides to test you on the battlefield, first by fighting his beasts. When that doesn't convince him, he sends out droids to fight you. When ''that'' doesn't convince him, he sends out his men to fight you. Astar claims to have done because he only takes jobs from people he thinks are worthy, and once you prove your worth to him, he accepts your request to join House Teral.

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* MovingTheGoalposts: On Alderaan, the Jedi Consular is assigned to convince Astar Vox, a General for House Ulgo, to stop the siege on House Teral and maybe join them. He decides to test you on the battlefield, first by fighting his beasts. When that doesn't convince him, he sends out droids to fight you. When ''that'' doesn't convince him, he sends out his men to fight you. Astar claims to have done because he only takes jobs from people he thinks are worthy, and once you prove your worth to him, he accepts your request to join House Teral. He conveniently gets everyone in his band who is actually loyal to Ulgo and would have protested killed in the process.
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* IdealistVsPragmatist: Played with:
** While the game ''does'' go back to the light side being more idealistic whereas dark side is often more pragmatic, many of the sides are shown with more nuance than in the first game. On occasion, the player may be presented with ''two'' light side or dark side choices (out of three), sometimes with ''no'' option being idealistic ''or'' pragmatic. There's plenty on both sides, but light sided Imperial players tend to veer more towards Idealism whereas Dark Sided Republic players tend to veer more towards pragmatism. Sometimes? The "Light" side choice is StupidGood, the "Dark" side choice is StupidEvil, and both sides can become LawfulStupid.
*** In particular, the Imperial Agent, when played as the Light side, may be called out as SillyRabbitIdealismIsForKids, though they have a few options to say SillyRabbitCynicismIsForLosers ''back'' to the people who call them out for this, or even get praised for doing things differently than the Empire expects but get results.
** On a few occasions? The pragmatic/idealistic roles are switched, or simply not having an idealistic vs. pragmatist viewpoint at all. Very early in the story, Sith Warriors will get ''praised'' for RecruitingTheCriminal rather than executing them because even though he broke your laws, idealism of enforcing it will actually work against you since this is a potential asset. Bounty Hunters aren't written off as being idealistic for bringing their targets in alive, oftentimes they are praised for doing this because they let their employer decide. A smuggler likewise can just be played as intentionally taking things that may get them money, but [[EveryoneHasStandards drawing the line at certain things]].
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-->[[spoiler:'''Valkorion:''']] [[spoiler:I did not raise my son to serve]].
-->[[spoiler:'''Arcann:''']] [[spoiler:You have no son]].

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-->[[spoiler:'''Valkorion:''']] [[spoiler:I did not raise my son to serve]].
-->[[spoiler:'''Arcann:''']]
serve]].\\
[[spoiler:'''Arcann:''']]
[[spoiler:You have no son]].



* KnowWhenToFoldEm: When Major Anri encounters a Republic aligned player during ''Onlsaught'', she will immediately surrender.

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* KnowWhenToFoldEm: When Major Anri encounters a Republic aligned Republic-aligned player during ''Onlsaught'', ''Onslaught'', she will immediately surrender.



-->'''Republic Trooper PlayerCharacter''': ''[[SarcasmMode We'll call it "Operation: Machine Rescue"]]''

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-->'''Republic --->'''Republic Trooper PlayerCharacter''': ''[[SarcasmMode We'll call it "Operation: Machine Rescue"]]''



-->'''Sith Sorceress''': (waves hand) ''You want to attack the Jedi.''\\

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-->'''Sith --->'''Sith Sorceress''': (waves hand) ''You want to attack the Jedi.''\\



---> '''Watcher One:''' Twenty years, I've avoided becoming a casualty of Sith madness. But an order is an order.
---> '''Hero of Tython:''' Obligations are what shape our lives.
---> '''Watcher One:''' We're not so different. For some reason, that's a comfort.

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---> '''Watcher --->'''Watcher One:''' Twenty years, I've avoided becoming a casualty of Sith madness. But an order is an order.
--->
order.\\
'''Hero of Tython:''' Obligations are what shape our lives.
--->
lives.\\
'''Watcher One:''' We're not so different. For some reason, that's a comfort.



* PrestigeClass: Every class chooses between two Advanced Specializations around level 10. Each one opens up two unique skill trees, and one that's shared between the pair.

to:

* PrestigeClass: Every class chooses between two Advanced Specializations during character creation (formerly around level 10.10). Each one opens up two unique skill trees, and one that's shared between the pair.
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* IHaveYourWife: A SideQuest on Coruscant invoves helping an alien refugee named Nik Deleru rescue his mate, Ria, who's been kidnapped by the Migrant Merchant's Guild and forced to work as an erotic dancer at their club when Nik failed to make his "Protection Payments", [[spoiler:or at least, [[SubvertedTrope that's what Ria led him to believe]]. In truth, Ria is working as dancer willingly, considering it to be a better alternative than living with [[CrazyJealousGuy Nik]] in poverty. The player has the option of letting Ria stay and keeping it a secret (Light Side) or forcing her to go back to Nik (Dark Side)]].

to:

* IHaveYourWife: A SideQuest on Coruscant invoves involves helping an alien refugee named Nik Deleru rescue his mate, Ria, who's been kidnapped by the Migrant Merchant's Guild and forced to work as an erotic dancer at their club when Nik failed to make his "Protection Payments", [[spoiler:or at least, [[SubvertedTrope that's what Ria led him to believe]]. In truth, Ria is working as dancer willingly, considering it to be a better alternative than living with [[CrazyJealousGuy Nik]] in poverty. The player has the option of letting Ria stay and keeping it a secret (Light Side) or forcing her to go back to Nik (Dark Side)]].
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* INeverSaidItWasPoison: In Qyzen Fess' storyline, [[spoiler:a Trandoshan named Veneb has been hiring a Wookie to kill off his rivals for the position of Clan Speaker, one of the most powerful positions in Tradoshan culture, second only to the Elders. When you confront him about his crimes, he will deny associating with a Wookie... only you didn't mention the Wookie yet, which you can point out. Ultimately, you and Qyzen are able to defeat him and Qyzen is inspired to create his own clan comprised of all the Trandoshans Veneb had hoped to recruit]].

to:

* INeverSaidItWasPoison: In Qyzen Fess' storyline, [[spoiler:a Trandoshan named Veneb has been hiring a Wookie Wookiee to kill off his rivals for the position of Clan Speaker, one of the most powerful positions in Tradoshan Trandoshan culture, second only to the Elders. When you confront him about his crimes, he will deny associating with a Wookie... Wookiee... only you didn't mention the Wookie Wookiee yet, which you can point out. Ultimately, you and Qyzen are able to defeat him and Qyzen is inspired to create his own clan comprised of all the Trandoshans Veneb had hoped to recruit]].

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