Follow TV Tropes

Following

History SoundtrackDissonance / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None


* Towards the end of VideoGame/GuitarHero III, you and your band are dragged down to Hell and must play a gig to free yourself from the devil’s contract. Songs in the set list include “One” by {{Music/Metallica}}, “The Number of the Beast” by Music/IronMaiden, “Raining Blood” by {{Music/Slayer}}, all of which fits the hellish aesthetic... but then there's the rather uplifting and definitely not hellish “Cliffs of Dover” by Music/EricJohnson.

to:

* Towards the end of VideoGame/GuitarHero III, ''VideoGame/GuitarHero III'', you and your band are dragged down to Hell and must play a gig to free yourself from the devil’s contract. Songs in the set list include “One” by {{Music/Metallica}}, “The Number of the Beast” by Music/IronMaiden, “Raining Blood” by {{Music/Slayer}}, all of which fits the hellish aesthetic... but then there's the rather uplifting and definitely not hellish “Cliffs of Dover” by Music/EricJohnson.Eric Johnson.
Tabs MOD

Changed: 107

Is there an issue? Send a MessageReason:
Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* An unintentional example happens in ''VideoGame/SpyroYearOfTheDragon'', due to a glitch. The final boss battle is backed, not by a dramatic battle theme, but by the theme of the game's first hub world. Only applies in the [[ObviousBeta initial US release]] however. The European version recycles a boss theme from earlier in the game, and the Greatest Hits re-release gives the battle its own proper battle theme, which is kept in the ''[[VideoGame/SpyroReignitedTrilogy Reignited Trilogy]]''.

to:

* An unintentional example happens in In the initial U.S. Release of ''VideoGame/SpyroYearOfTheDragon'', due to a glitch. The glitch, the final boss battle is backed, not by a dramatic battle theme, but by the theme of the game's first hub world. Only applies in the [[ObviousBeta initial US release]] however.world. The European version recycles a boss theme from earlier in the game, and the Greatest Hits re-release gives the battle its own proper battle theme, which is kept in the ''[[VideoGame/SpyroReignitedTrilogy Reignited Trilogy]]''.
Is there an issue? Send a MessageReason:
redirect to franchise page


** For fans of the ''VideoGame/SonicTheHedgehog'' games, it's also rather jarring to hear the [[EternalEngine Scrap Brain Zone]] theme playing in a stage based on ''[[VideoGame/SonicTheHedgehog1 the]]'' GreenHillZone.

to:

** For fans of the ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games, it's also rather jarring to hear the [[EternalEngine Scrap Brain Zone]] theme playing in a stage based on ''[[VideoGame/SonicTheHedgehog1 the]]'' GreenHillZone.
Is there an issue? Send a MessageReason:
None


** Do you enjoy running over pedestrians and destroying all the vehicles you come across with all over [[VideoGame/GrandTheftAutoViceCity Vice City]] while listening to romantic music like "Tempted" or "Africa"? Emotion 98.3 is the station for you.

to:

** Do you enjoy running over pedestrians pedestrians, slaughtering police officers, and destroying all the vehicles you come across with all over [[VideoGame/GrandTheftAutoViceCity Vice City]] while listening to romantic music like "Tempted" "[[Music/{{Squeeze}} Tempted]]", "[[Music/LutherVandross Never Too Much]]", "[[Music/KateBush Wow]]" or "Africa"? "[[Music/{{Toto}} Africa]]"? Emotion 98.3 is the station for you.
Is there an issue? Send a MessageReason:
TRS wick cleanupSurprise Creepy has been split and disambiguated


* ''VisualNovel/DokiDokiLiteratureClub'' starts out as a lighthearted RomanceGame, or AffectionateParody of one, with a soundtrack to match. After the SurpriseCreepy GenreShift sets in, it still mostly uses the same soundtrack.

to:

* ''VisualNovel/DokiDokiLiteratureClub'' starts out as a lighthearted RomanceGame, or AffectionateParody of one, with a soundtrack to match. After the SurpriseCreepy DisguisedHorrorStory GenreShift sets in, it still mostly uses the same soundtrack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GunFuFighter'' have several levels where the background song is The Blue Danube by Johann Strauss, set to you killing legions and legions of enemies in the foreground.

Added: 580

Changed: 335

Removed: 239

Is there an issue? Send a MessageReason:
None


* ''VideoGame/Mother3'': During the final boss fight, the battle music starts off with a heavy bass line with some creepy distortion, but as the battle goes on, [[spoiler:it fades into a soft leitmotif of the Love Theme, while Claus's attacks get weaker and he starts to [[IKnowYoureInThereSomewhereFight regain control of his emotions]]]].
** Another example from ''VideoGame/Mother3'': In Chapter 1 of the game, [[spoiler:Flint goes berserk after hearing of his wife's death, injuring two of the town folk with a two by four, while a lovely piano song plays in the background.]]

to:

* ''VideoGame/Mother3'': During the final boss fight, the battle music starts off with a heavy bass line with some creepy distortion, but as the battle goes on, [[spoiler:it fades into a soft leitmotif of the Love Theme, while Claus's attacks get weaker and he starts to [[IKnowYoureInThereSomewhereFight regain control of his emotions]]]].
** Another example from ''VideoGame/Mother3'': In Chapter 1 of the game, [[spoiler:Flint goes berserk after hearing of his wife's death, injuring two of the town folk with a two by four, while a lovely piano song plays in the background.]]
''VideoGame/{{MOTHER}}'':



** ''VideoGame/Mother3'': During the final boss fight, the battle music starts off with a heavy bass line with some creepy distortion, but as the battle goes on, [[spoiler:it fades into a soft leitmotif of the Love Theme, while Claus's attacks get weaker and he starts to [[IKnowYoureInThereSomewhereFight regain control of his emotions]]]].
** Another example from ''VideoGame/Mother3'': In Chapter 1 of the game, [[spoiler:Flint goes berserk after hearing of his wife's death, injuring two of the town folk with a two by four, while a lovely piano song plays in the background.]]



** Whose idea was it to put "Eight Melodies" into the second BGM mix for the [[VideoGame/EarthBound Onett]] stage anyway?

to:

** Whose idea was it to put "Eight Melodies" into the second BGM mix for the [[VideoGame/EarthBound [[VideoGame/EarthBound1994 Onett]] stage anyway?
Is there an issue? Send a MessageReason:
None


* An unintentional example happens in ''VideoGame/SpyroYearOfTheDragon'', due to a glitch. The final boss battle is backed, not by a dramatic battle theme, but by the theme of the game's first hub world. Only applies in the [[ObviousBeta initial US release]] however. The European version recycles a boss theme from earlier in the game, and the Greatest Hits re-release gives the battle its own proper battle theme.

to:

* An unintentional example happens in ''VideoGame/SpyroYearOfTheDragon'', due to a glitch. The final boss battle is backed, not by a dramatic battle theme, but by the theme of the game's first hub world. Only applies in the [[ObviousBeta initial US release]] however. The European version recycles a boss theme from earlier in the game, and the Greatest Hits re-release gives the battle its own proper battle theme.theme, which is kept in the ''[[VideoGame/SpyroReignitedTrilogy Reignited Trilogy]]''.

Added: 177

Changed: 25

Is there an issue? Send a MessageReason:
None


* ''Buck Bumble'', a somewhat obscure bee-themed CuteEmUp for N64. The music? [[https://www.youtube.com/watch?v=JEEkyp2UdAc Drum-and-bass]], of course!

to:

* ''Buck Bumble'', ''VideoGame/BuckBumble'', a somewhat obscure bee-themed CuteEmUp for N64. The music? [[https://www.youtube.com/watch?v=JEEkyp2UdAc Drum-and-bass]], of course!



* Throughout ''Panel de Pon'', the music remains pretty calm and happy to fit the mood, but if you manage to beat hard mode, you are confronted by the real Final boss. The music it plays during her battle and when she first appears sounds more like it should be in ''Final Fantasy'', especially when in danger mode.

to:

* Throughout ''Panel de Pon'', ''VideoGame/PanelDePon'', the music remains pretty calm and happy to fit the mood, but if you manage to beat hard mode, you are confronted by the real Final boss. The music it plays during her battle and when she first appears sounds more like it should be in ''Final Fantasy'', especially when in danger mode.


Added DiffLines:

* ''VideoGame/PineappleOnPizza'': As soon as [[spoiler:the volcano's eruption takes its first victims and they start screaming]], the music becomes even more upbeat than before.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/TheIncredibles'' video game has a level with music that sounds directly like it came out of a Franchise/JamesBond movie, but when you enter an elevator, the Bond music stops for about ten seconds and is replaced by elevator music.

to:

* ''WesternAnimation/TheIncredibles'' ''VideoGame/{{The Incredibles|Game}}'' video game has a level with music that sounds directly like it came out of a Franchise/JamesBond movie, but when you enter an elevator, the Bond music stops for about ten seconds and is replaced by elevator music.



* The battle music in the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' games is usually fast-paced and energetic, but in ''Partners in Time'' the final battle theme is a slow, somewhat melancholy theme.

to:

* The battle music in the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' ''VideoGame/MarioAndLuigi'' games is usually fast-paced and energetic, but in ''Partners in Time'' the final battle theme is a slow, somewhat melancholy theme.



* The ending credits theme for most video games is a triumphant or happy piece, or a medley of the various songs throughout the game. However, in ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'', the ending credits theme is instead played by [[https://www.youtube.com/watch?v=ujQwJdykk68 a very sinister-sounding oom-pah band]] for some odd reason

to:

* The ending credits theme for most video games is a triumphant or happy piece, or a medley of the various songs throughout the game. However, in ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'', ''VideoGame/MarioAndLuigiPartnersInTime'', the ending credits theme is instead played by [[https://www.youtube.com/watch?v=ujQwJdykk68 a very sinister-sounding oom-pah band]] for some odd reason
Is there an issue? Send a MessageReason:
None


** While [[Franchise/KingdomHearts Sora's]] addition to the roster was [[SugarWiki/AndTheFandomRejoiced much welcomed,]] the soundtrack selections he brought with him were more hit-or-miss, due to the fact that all of them came from ''VideoGame/KingdomHearts1'' exclusively. This is a particular problem for spirit battles, because other than Kairi and Riku[[labelnote:*]](and Riku still has this problem to a lesser extent due to not getting his own {{Leitmotif}} until ''VideoGame/KingdomHeartsII'')[[/labelnote]], every other ''Kingdom Hearts'' spirit comes from a game ''after'' the first one, meaning [[AwesomeMusic/KingdomHearts iconic boss themes]] like "The 13th Struggle" (for Axel), "Vector to the Heavens" (Xion), and especially "The Other Promise" (Roxas), were left out of their owners' spirit battles and replaced with more generic choices (like "Destati" for Roxas, a song that he has never been associated with before ''Smash''). One of the first things many {{Game Mod}}ders did after Sora's release was patch the appropriate songs back in.

to:

** While [[Franchise/KingdomHearts Sora's]] addition to the roster was [[SugarWiki/AndTheFandomRejoiced much welcomed,]] the soundtrack selections he brought with him were more hit-or-miss, due to the fact that all of them came from ''VideoGame/KingdomHearts1'' exclusively. This is a particular problem for spirit battles, because other than Kairi and Riku[[labelnote:*]](and Riku still has this problem to a lesser extent due to not getting his own {{Leitmotif}} until ''VideoGame/KingdomHeartsII'')[[/labelnote]], every other ''Kingdom Hearts'' spirit comes from a game ''after'' the first one, meaning [[AwesomeMusic/KingdomHearts iconic boss themes]] like "The 13th Struggle" (for Axel), "Vector to the Heavens" (Xion), and especially "The Other Promise" (Roxas), were left out of their owners' spirit battles and replaced with more generic choices (like "Destati" for Roxas, a song that he has never been associated with before ''Smash''). One of the first things many {{Game Mod}}ders did after Sora's release was patch in the appropriate songs back in.where they belonged.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** While [[Franchise/KingdomHearts Sora's]] addition to the roster was [[SugarWiki/AndTheFandomRejoiced much welcomed,]] the soundtrack selections he brought with him were more hit-or-miss, due to the fact that all of them came from ''VideoGame/KingdomHearts1'' exclusively. This is a particular problem for spirit battles, because other than Kairi and Riku[[labelnote:*]](and Riku still has this problem to a lesser extent due to not getting his own {{Leitmotif}} until ''VideoGame/KingdomHeartsII'')[[/labelnote]], every other ''Kingdom Hearts'' spirit comes from a game ''after'' the first one, meaning [[AwesomeMusic/KingdomHearts iconic boss themes]] like "The 13th Struggle" (for Axel), "Vector to the Heavens" (Xion), and especially "The Other Promise" (Roxas), were left out of their owners' spirit battles and replaced with more generic choices (like "Destati" for Roxas, a song that he has never been associated with before ''Smash''). One of the first things many {{Game Mod}}ders did after Sora's release was patch the appropriate songs back in.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has an incredibly moody, restrained soundtrack which contrasts ''very'' heavily with how silly and cartoony the rest of the game is (even compared to its predecessors). The contrast ends up giving it a rather creepy and unnatural vibe that pushes it squarely into DarkerAndEdgier territory. You think swimming a coral reef around as a literal giant baby steering a goofy fish into munching on even goofier clownfish (complete with CHOMP and BURP sound effects) sounds like silly, light hearted camp? [[https://www.youtube.com/watch?v=NrP5QuCcBZM&list=PL1vrUSpeKCa04qze_1Ia9js5QZEQRj2qv&index=9 Think again]].

to:

** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has an incredibly moody, restrained soundtrack which contrasts ''very'' heavily with how silly and cartoony the rest of the game is (even compared to its predecessors). The contrast ends up giving it a rather creepy and unnatural vibe that pushes it squarely into DarkerAndEdgier territory. You think swimming around a coral reef around as a literal giant baby steering a feeding your goofy fish into munching on friend with even goofier clownfish (complete with CHOMP and BURP sound effects) sounds like silly, light hearted camp? [[https://www.youtube.com/watch?v=NrP5QuCcBZM&list=PL1vrUSpeKCa04qze_1Ia9js5QZEQRj2qv&index=9 Think again]].
Is there an issue? Send a MessageReason:
None


*** When the game was [[UpdatedRerelease ported to the GBA]], the music was redone, including the trees track being replaced by [[https://www.youtube.com/watch?v=W7fbzUxEkLE this]] ditty. However, one of these levels involves a giant saw destroying the tree under you. To quote one of the Website/YouTube comments:

to:

*** When the game was [[UpdatedRerelease ported to the GBA]], the music was redone, including the [[https://www.youtube.com/watch?v=vP8Gs5hWpuY trees track track]] being replaced by [[https://www.youtube.com/watch?v=W7fbzUxEkLE this]] ditty. However, one of these levels involves a giant saw destroying the tree under you. To quote one of the Website/YouTube comments:
Is there an issue? Send a MessageReason:
None


---> "This song does not suit a situation involving a rising bandsaw. It just doesn't." It ''does'', however, fit the situation for every other stage with that theme, which includes things like jumping spiders and monkeys throwing coconuts.

to:

---> "This song does not suit a situation involving a rising bandsaw. It just doesn't." It [[note]]It ''does'', however, fit the situation for every other stage with that theme, which includes things like jumping spiders and monkeys throwing coconuts. [[/note]]

Added: 241

Changed: 1390

Is there an issue? Send a MessageReason:
None


** When ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' was [[UpdatedRerelease ported to the GBA]], the music was redone, including [[https://www.youtube.com/watch?v=W7fbzUxEkLE this]] ditty for levels taking place inside the trees. However, one of these levels involves a giant saw destroying the tree under you. To quote one of the Website/YouTube comments:
---> "This song does not suit a situation involving a rising bandsaw. It just doesn't."
** It ''does'', however, fit the situation for every other stage with that theme. (Bouncing spiders and monkeys throwing coconuts, for example.)

to:

** When ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' was [[UpdatedRerelease ported to has an incredibly moody, restrained soundtrack which contrasts ''very'' heavily with how silly and cartoony the GBA]], rest of the music was redone, including game is (even compared to its predecessors). The contrast ends up giving it a rather creepy and unnatural vibe that pushes it squarely into DarkerAndEdgier territory. You think swimming a coral reef around as a literal giant baby steering a goofy fish into munching on even goofier clownfish (complete with CHOMP and BURP sound effects) sounds like silly, light hearted camp? [[https://www.youtube.com/watch?v=NrP5QuCcBZM&list=PL1vrUSpeKCa04qze_1Ia9js5QZEQRj2qv&index=9 Think again]].
*** [[https://www.youtube.com/watch?v=p5-8OaOxz-I Boss Boogie]] is possibly the most menacing boss theme on the SNES. The bosses it plays over include a snowball fight against a ''WesternAnimation/FrostyTheSnowman'' expy, and a giant barrel with a face that burps up smaller barrels.
*** When the game was [[UpdatedRerelease ported to the GBA]], the music was redone, including the trees track being replaced by [[https://www.youtube.
com/watch?v=W7fbzUxEkLE this]] ditty for levels taking place inside the trees.ditty. However, one of these levels involves a giant saw destroying the tree under you. To quote one of the Website/YouTube comments:
---> "This song does not suit a situation involving a rising bandsaw. It just doesn't."
**
" It ''does'', however, fit the situation for every other stage with that theme. (Bouncing theme, which includes things like jumping spiders and monkeys throwing coconuts, for example.)coconuts.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MarvelVsCapcom2'' features epic battles between uber-powerful warriors and friggin' ''superheroes'', yet it's scored with a bizarre mix of elevator muzak and lounge tunes that would be out of place in pretty much any setting that isn't an elevator or a lounge. The absurd dissonance here is about on par with using zydeco music in ''Silent Hill'', and even better: you can neither turn it off nor adjust the volume. Oh, it's gonna take you for a ride, all right...

to:

* ''VideoGame/MarvelVsCapcom2'' features epic battles between uber-powerful warriors and friggin' ''superheroes'', yet it's scored with a bizarre mix of elevator muzak and lounge tunes that would be out of place in pretty much any setting that isn't an elevator or a lounge. The absurd dissonance here is about on par with using zydeco music in ''Silent Hill'', ''Franchise/SilentHill'', and even better: you can neither turn it off nor adjust the volume. Oh, it's gonna take you for a ride, all right...
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheWorldEndsWithYou'' hardly has any dramatic music as boss music; only one song plays exclusively during boss battles. The boss battles that don't use that song use regular battle music instead. The final battle does, however, use its own remix of "Twister", the game's main theme.

to:

* The DS version of ''VideoGame/TheWorldEndsWithYou'' hardly has any dramatic music as boss music; only one song plays exclusively during boss battles. The boss battles that don't use that song use regular battle music instead. The final battle does, however, use its own remix of "Twister", the game's main theme. Averted in the ''Remix'' versions, which incorporate more remixes throughout the game, including for the boss battles.
Is there an issue? Send a MessageReason:


** ''Yoshi's Island DS'' in general is pretty bad about this. Nearly every track is cheery, upbeat, and full of xylophones, sounding like something from a preschooler's educational TV show. The levels that play them? Well, [[https://www.youtube.com/watch?v=s3fdRoYcUfs this]] plays in an auto-scrolling level full of Chomps and [[https://www.youtube.com/watch?v=vDDN2QyQo4U this]] plays in some of the [[BrutalBonusLevel Brutal Bonus Levels]] of the game, [[SequelDifficultySpike among]] [[NintendoHard other]] [[PlatformHell things]].

to:

** ''Yoshi's Island DS'' in general is pretty bad about this. Nearly every track is cheery, upbeat, and full of xylophones, sounding like something from a preschooler's educational TV show. The levels that play them? Well, [[https://www.youtube.com/watch?v=s3fdRoYcUfs this]] plays in an auto-scrolling level full of Chomps and [[https://www.youtube.com/watch?v=vDDN2QyQo4U this]] plays in some of the [[BrutalBonusLevel Brutal Bonus Levels]] of the game, [[SequelDifficultySpike among]] among [[NintendoHard other]] [[PlatformHell things]].
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/StalinVsMartians'', UsefulNotes/RedsWithRockets fight colorful cartoony aliens while techno music, Hong Kong pop and {{camp}}y-sounding GlamRock plays in the background. Then again, given [[WhatDoYouMeanItWasntMadeOnDrugs the above premise]], it's doubtful if ''any'' soundtrack could be made for this game without falling into this trope.

to:

* In ''VideoGame/StalinVsMartians'', UsefulNotes/RedsWithRockets fight colorful cartoony aliens while techno music, Hong Kong pop and {{camp}}y-sounding {{camp}}y GlamRock plays in the background. Then again, given [[WhatDoYouMeanItWasntMadeOnDrugs the above its premise]], it's doubtful if ''any'' soundtrack could be made for this game without falling into this trope.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AnnieLastHope'' have a level where you fight hordes and hordes of zombies, in the middle of a square filled with dead civilians, while an unattended loudspeaker plays Tchaikovsky's "The Nutcracker" in the background. It's very likely intentional to emphasize on the game's horror atmosphere.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ''Left Behind'' DLC also features Ellie and Riley running for their lives from Infected through an abandoned mall while Etta James' "I Got You, Babe" plays over the speakers.
Is there an issue? Send a MessageReason:
None


* Towards the end of VideoGame/GuitarHero III, you and your band are dragged down to Hell and must play a gig to free yourself from the devil’s contract. Songs in the set list include “One” by {{Music/Metallica}}, “The Number of the Beast” by Music/IronMaiden, “Raining Blood” by {{Music/Slayer}}, all of which fits the hellish aesthetic... but then there's the rather uplifting and defnitely not hellish “Cliffs of Dover” by Music/EricJohnson.

to:

* Towards the end of VideoGame/GuitarHero III, you and your band are dragged down to Hell and must play a gig to free yourself from the devil’s contract. Songs in the set list include “One” by {{Music/Metallica}}, “The Number of the Beast” by Music/IronMaiden, “Raining Blood” by {{Music/Slayer}}, all of which fits the hellish aesthetic... but then there's the rather uplifting and defnitely definitely not hellish “Cliffs of Dover” by Music/EricJohnson.
Is there an issue? Send a MessageReason:
None


* An advertisement for ''VideoGame/CallOfDutyBlackOps'' is set to "Gimme Shelter" by Music/TheRollingStones. Said song is a famous protest song written during UsefulNotes/TheVietnamWar, and the ''VideoGame/CallOfDuty'' series has often been accused of being pro-war. This creates a confusing message, [[DoNotDoThisCoolThing to say the least...]]

to:

* An advertisement for ''VideoGame/CallOfDutyBlackOps'' is set to "Gimme Shelter" by Music/TheRollingStones.Music/{{The Rolling Stones|Band}}. Said song is a famous protest song written during UsefulNotes/TheVietnamWar, and the ''VideoGame/CallOfDuty'' series has often been accused of being pro-war. This creates a confusing message, [[DoNotDoThisCoolThing to say the least...]]

Added: 600

Changed: 295

Is there an issue? Send a MessageReason:
None


* ''VideoGame/FinalFantasyX'' had Lulu's calm and melancholic theme song plays [[spoiler:when you fight the soul of the summoner she failed to protect, who had morphed into a fiendish version of her Aeon]]. In a similar example, the battle music in [[spoiler:Zanarkand]] is the same bittersweet tune that plays out of battle.

to:

* ''VideoGame/FinalFantasyX'' had ''VideoGame/FinalFantasyX'':
**
Lulu's calm and melancholic theme song plays [[spoiler:when you fight the soul of the summoner she failed to protect, who had morphed into a fiendish version of her Aeon]]. Aeon]].
**
In a similar example, the battle music in [[spoiler:Zanarkand]] is the same bittersweet tune that plays out of battle.battle.
** For a much less emotional example, the Monster Arena always plays the standard battle theme...even when fighting against the Arena Creations, which are all {{Superboss}}es that have more powerful parameters and more HP than even the FinalBoss. ''Even'' when you're fighting the last Creation, Nemesis.
Is there an issue? Send a MessageReason:
Examples are not general, and what those examples described is just basically modding games; which is user-created and not part of the games themselves.


!!General:

[[folder:General]]
* On certain circumstances, you can override a game soundtrack and have your own tracks play:
** With some Windows PC games where the soundtrack resided on the game CD as CD Audio, it can be possible to swap the game CD with an Audio CD of your choice and use that CD's audio (e.g. if the game doesn't require its game CD to execute itself or continue running after launching).
** Also in the Windows PC platform, if the game's audio tracks are a standard audio format that can be understood by the user (.mp3, .wav. etc) and reside in the game's installation directory as they are (eg not inside a proprietary archive/compression file), they can be replaced by a user's choice of audio tracks if the same format is used.
** The Microsoft UsefulNotes/XBox console introduced the ability to upload your own music tracks into the console's hard drive, and if the game supports it, they can use those instead of what was programmed into the game.
[[/folder]]

!!Specific games:

Added: 261

Changed: 78

Is there an issue? Send a MessageReason:
None


*** Defied by Niko towards the end of the story, after [[spoiler:he either kills Darko or spares his life]]. On the ride back, he turns the radio off so that he doesn't have to put up with ads, [=DJs=], or dissonant music while he mulls over what just happened.



* This is done intentionally at multiple points throughout ''VideoGame/SpecOpsTheLine''. One of the game's first unsettling moments is gunning down insurgents to the tune of Deep Purple's "Hush", a song that would sound cool in most other games, but clashes chillingly with the more serious context of this game's gunfights. Much later on, Walker's slaughter of the American soldiers guarding the Radioman is set to [[https://www.youtube.com/watch?v=J6JQ2Vzr0bQ "Nowhere to Run" by Martha and the Vandellas]]; the lyrics are somewhat appropriate, but the mood of the song itself? Not so much.

to:

* This is done intentionally at multiple points throughout ''VideoGame/SpecOpsTheLine''.''VideoGame/SpecOpsTheLine'', courtesy of the Radioman broadcasting his playlist across the Dubai airwaves. One of the game's first unsettling moments is gunning down insurgents to the tune of Deep Purple's "Hush", a song that would sound cool in most other games, but clashes chillingly with the more serious context of this game's gunfights. Much later on, Walker's slaughter of the American soldiers guarding the Radioman is set to [[https://www.youtube.com/watch?v=J6JQ2Vzr0bQ "Nowhere to Run" by Martha and the Vandellas]]; the lyrics are somewhat appropriate, but the mood of the song itself? Not so much.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Skullmonkeys}}'' has the level Castle de los Muertos, a level with a creepy red skyline and black castle towers that shoot into the sky. Skullmonkeys poke out from the ground with spears and you can barely see Klaymen with how dark it is. The level theme? A ListSong about ''Mexican food.'' Yeah, it's that kind of game.

to:

* ''VideoGame/{{Skullmonkeys}}'' has the level Castle de los Muertos, a level with a creepy red skyline and ominous black castle towers that shoot into the sky.towers. Skullmonkeys poke out from the ground with spears and you can barely see Klaymen with how dark it is. The level theme? A ListSong polka song about ''Mexican food.'' Yeah, it's that kind of game.

Added: 1849

Changed: 827

Removed: 287

Is there an issue? Send a MessageReason:
None


* ''VideoGame/GrandTheftAutoIV''[='s=] extensive library of songs can get kind of depressing depending on what's on the radio at the moment. For instance, they have 1979 by Smashing Pumpkins, which is gentle and sad, and a touching rap track by Russian hip-hop group Basta which is about a youngest son of the family apologizing to his mother in his verge of death asking her what his life is worth now. If you understand Russian, it takes some of the fun out of gleefully speeding around the city.
** [=GTA IV=] also has The Journey, which is a station that plays ambient music and the like. Feels weird driving on the sidewalk and using pedestrians as brakes to Jean-Michel Jarre.
** And backtracking to ''VideoGame/GrandTheftAuto2'', you'll find [[https://www.youtube.com/watch?v=swQULRb2oH4 this Christian pop song]] in what should be a dark cyberpunk future, coupled with lyrics that preach the exact opposite of what a player would normally be doing in a GTA game.

to:

* ''VideoGame/GrandTheftAutoIV''[='s=] extensive library of songs can get kind of depressing depending on what's on the radio at the moment. For instance, they have 1979 by Smashing Pumpkins, which is gentle and sad, and a touching rap track by Russian hip-hop group Basta which is about a youngest son of the family apologizing to his mother in his verge of death asking her what his life is worth now. If you understand Russian, it takes some of the fun out of gleefully speeding around the city.
''VideoGame/GrandTheftAuto'':
** [=GTA IV=] also has The Journey, which is a station that plays ambient music and the like. Feels weird driving on the sidewalk and using pedestrians as brakes to Jean-Michel Jarre.
** And backtracking to
In ''VideoGame/GrandTheftAuto2'', you'll find [[https://www.youtube.com/watch?v=swQULRb2oH4 this Christian pop song]] in what should be a dark cyberpunk future, coupled with lyrics that preach the exact opposite of what a player would normally be doing in a GTA game.



** Do you enjoy running over pedestrians and destroying all the vehicles you come across with all over [[VideoGame/GrandTheftAutoViceCity Vice City]] while listening to romantic music like "Tempted" or "Africa"? then Emotion 98.3 is the station for you.

to:

** Do you enjoy running over pedestrians and destroying all the vehicles you come across with all over [[VideoGame/GrandTheftAutoViceCity Vice City]] while listening to romantic music like "Tempted" or "Africa"? then Emotion 98.3 is the station for you.you.
** In ''VideoGame/GrandTheftAutoSanAndreas'', there is at least one deliberate example: When you have to go to Liberty City to execute a hit in a restaurant that turns into an [[MoreDakka action packed gunfight]], quiet classical music is playing in said restaurant.
*** Radio X contains [[Music/PrimalScream 'Movin' On Up']], a heartwarming and inspirational song that simply doesn't mesh with the drive-bys and manslaughter.
*** Radio Los Santos typically plays type 1 and 2 GangstaRap that suits the game perfectly. But then we have '[[Music/TooShort The Ghetto]]' and 'Hood Took Me Under', both of which are certainly not glorified takes on gangster culture.
*** In the original sixth-generation console releases of ''San Andreas'', if CJ took his girlfriend on a bad date, "Killing In The Name" by Music/RageAgainstTheMachine would accompany the resulting cutscene. In all subsequent re-releases, however, said song is removed from the game due to the license for it expiring, so the "good date" music plays in its place during bad dates. The result? Happy music playing over CJ's girlfriend berating and throwing food at him, clearly not enjoying their time together.
** ''VideoGame/GrandTheftAutoIV''[='s=] extensive library of songs can get kind of depressing depending on what's on the radio at the moment. For instance, they have 1979 by Smashing Pumpkins, which is gentle and sad, and a touching rap track by Russian hip-hop group Basta which is about a youngest son of the family apologizing to his mother in his verge of death asking her what his life is worth now. If you understand Russian, it takes some of the fun out of gleefully speeding around the city.
*** ''IV'' also has The Journey, which is a station that plays ambient music and the like. Feels weird driving on the sidewalk and using pedestrians as brakes to Jean-Michel Jarre.



*** A specific example of this trope is in effect during the beginning of the level ''Crystal Maze'' where Trevor Philips goes on a RoaringRampageOfRevenge against the [[HalfWittedHillbilly O'Neil Brothers]] for stealing his competition. When he gets into his car to go drive to the O'Neils farm, "What A Fool Believes" by the Doobie Brothers plays and Trevor groans that the music is "...all fucking wrong" before automatically switching channels to something more aggressive-sounding.
-->'''Trevor Philips''': (after changing the channel) That's what I'm lookin' for!

to:

*** A specific example of this trope is in effect during the beginning of the level ''Crystal Maze'' where Trevor Philips goes on a RoaringRampageOfRevenge against the [[HalfWittedHillbilly O'Neil Brothers]] for stealing his competition. When he gets into his car to go drive to the O'Neils O'Neil farm, "What A Fool Believes" by the Doobie Brothers plays and Trevor groans that the music is "...all "all fucking wrong" before automatically switching channels to something more aggressive-sounding.
-->'''Trevor Philips''': ---->'''Trevor''': (after changing the channel) That's what I'm lookin' for!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayedForLaughs in ''VideoGame/TheSimpsonsHitAndRun'' with the track [[https://www.youtube.com/watch?v=nGYIGhv_wYA Vox Nerduli]]. It's easily the single most epic-sounding track in the game, and is clearly inspired by [[https://www.youtube.com/watch?v=AphxyjrH4SE this fight]] from [[Recap/StarTrekS2E1AmokTime Amok Time]]. All you do during the mission though, is help Comic Book Guy race a rival nerd to an internet cafe so he can be the first to post a scathing review of a movie he didn't like.

Top