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* Since XIV only came out a few days ago we do not know the full extent of the cheapness of [[spoiler: Verse]] though you can be reassured that controllers will be destroyed and gamers' blood pressure levels will be increased.
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He has some weaknesses, though: the screen filler doesn't do too much damage to guard and, in spite of his supers, he cannot Max Cancel like a normal player... [[TemptingFate which is a blessing]]. Also, for some reason, neither Dark Ash nor Saiki seem to properly counter Mr. Karate's Shoran Kyaku rushing command grab - even at the hardest level, they ''always'' fall for it and take the damage to the face, which makes them disarmingly easy to beat for anyone maining Mr. Karate, especially since Shoran Kyaku can be spammed due to Mr. Karate always landing exactly within range to do it again immediately. The same is true for Vice's Splash command grab, which is slightly less accurate and more unsafe... but neither boss punishes a miss unless they feel like it, which is (thankfully) very rarely. Have fun!

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He has some weaknesses, though: the screen filler doesn't do too much damage to guard and, in spite of his supers, he cannot Max Cancel like a normal player... [[TemptingFate which is a blessing]]. Also, for some reason, neither Dark Ash nor Saiki seem to properly counter Mr. Karate's Shoran Kyaku rushing command grab - even at the hardest level, they ''always'' fall for it and take the damage to the face, which makes them disarmingly easy to beat for anyone maining Mr. Karate, especially since Shoran Kyaku can be spammed due to Mr. Karate always landing exactly within range to do it again immediately. The same is true for Vice's Splash command grab, and Goro Daimon's [[AIBreaker light Jiraishin]], which is are slightly less accurate and more unsafe... but neither boss punishes a miss unless they feel like it, which is (thankfully) very rarely. Have fun!
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** There is also the secret mid-boss, Kuroko the referee, who will either interrupt your playthrough randomly or challenge you if you kill your 6th, 8th, or 10th opponent in the match winning round with a super while there are 20 seconds or less on the clock. Not only can his weapon not be broken whatsoever, but he uses an assortment of moves from other SNK fighting games, but in turbo and on steroids. His damage output is beyond ridiculous and he will spam Ryo's Haou Shoukoken until the cows come home. And that's not even his super. His super is the Ryuko Ranbu mixed with Kim Kaphwan's Hou'ou Kyaku, and it takes away up to 70% of your lifebar! And if you lose to him, you cannot fight him again. He vanishes and you have to start the process over again to get him to challenge you.
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* ''The'' SNK boss by which all others are defined is Rugal Bernstein from ''[[VideoGame/TheKingOfFighters The King of Fighters '94]]''. His first form is cake, but once round 2 starts and [[TheCoatsAreOff that tux comes off]], pray:\\
He uses a variation of Geese Howard's Reppuken and Wolfgang Krauser's Kaiser Wave that go through all other projectiles and have priority over everything. Also, he has his own move called Genocide Cutter which he uses with reckless abandon. It can shave off 40 to 70 percent of your lifebar, depending on whether the computer wants it to be so. He's easily-hit with most Jump Kicks, but they do so little damage that even this go-to attack won't win easily.

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* ''The'' SNK boss by which all others are defined is Rugal Bernstein from ''[[VideoGame/TheKingOfFighters The King of Fighters '94]]''. His first form is cake, but once round 2 starts and [[TheCoatsAreOff that tux comes off]], pray:\\
'''pray'''.\\
He uses a variation of Geese Howard's Reppuken and Wolfgang Krauser's Kaiser Wave that go through all other projectiles and have priority over everything. Also, he has his own move called Genocide Cutter which he uses with reckless abandon. It can shave off anywhere from 40 to 70 80 percent of your lifebar, depending on whether the computer wants wills it to be so.so since all damage in older SNK games is completely randomized. He's easily-hit with most Jump Kicks, but they do so little damage that even this go-to attack won't win easily.



Saisyu's moveset is essentially Kyo's own moveset in turbo, but his strength wasn't up to the par for an SNKBoss. However, his AI was pretty much designed to [[TheComputerIsACheatingBastard react to your button input]]. Thanks to that, he's ''harder'' than Omega Rugal, and that's saying something.\\

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Saisyu's moveset is essentially Kyo's own moveset in turbo, but his strength wasn't up to the par for an SNKBoss. However, his AI was pretty much designed to actively [[TheComputerIsACheatingBastard react to reads your button input]].inputs and counters you instantly]]. Thanks to that, he's ''harder'' than Omega Rugal, and that's saying something.\\



Goenitz is difficult to hit, let alone beat. If the computer [[AIRoulette felt like it]], Goenitz could be ''completely unbeatable by any means.'' He has a wind barrier, the Yonokaze (or, [[MostAnnoyingSound more infamously]], "Koko desu ka?"), which can come out directly in front of your character, can't be rolled through and blocks all projectiles. It could also appear anywhere between you and Goenitz, meaning that rushing towards him or approaching him just increases the chance of you strucking yourself against this invincible pillar of wind. The only thing capable of breaking it was Leona's rushing slash kick.\\
Also, if somehow Yonokaze spawns exactly in front of Goenitz, [[IncrediblyLamePun you will get winded up]]. Oh, and if the AI goes into a loop and does it repeatedly (its downtime isn't NEARLY enough to give you an opening to attack), then nothing you can do will have any effect whatsoever. Also, his super meter is infinite, and his super grab will catch you even if you're a full character length away.

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Goenitz is difficult to hit, let alone beat. If the computer [[AIRoulette felt like it]], Goenitz could be ''completely unbeatable by any means.'' He has a wind barrier, the Yonokaze (or, [[MostAnnoyingSound more infamously]], "Koko desu ka?"), which can come out directly in front of your character, can't be rolled through and blocks all projectiles. It could also appear anywhere between you and Goenitz, meaning that rushing towards him or approaching him just increases the chance of you strucking yourself against this invincible pillar of wind.running straight into a tornado and looking like an idiot. The only thing capable of breaking it was Leona's rushing slash kick.\\
Also, if somehow Yonokaze spawns exactly in front of Goenitz, [[IncrediblyLamePun you will get winded up]]. Oh, and if the AI goes into a loop and does it repeatedly (its downtime isn't NEARLY enough to give repeatedly, you an opening to attack), then nothing cannot approach him in any way whatsoever because its recovery is too fast. Yes, Goenitz can potentially [[ScratchDamage chip you can do will have any effect whatsoever.to death]] via a blockstun infinite. Also, his super meter is infinite, and his super grab will catch you even if you're a full character length away.

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And of course, he wouldn't be a proper SNK boss without a screen-filling attack, which just so happens to be his [[DesperationAttack NeoMAX]]. A Neo MAX that disregards the rules and lets him do it with only 1 meter. He's also got some moves involving dark flames, too, which is a grab in ranged form. And just after you beat him, and you think it can't get any worse...\\

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And of course, he wouldn't be a proper SNK boss without a screen-filling attack, which just so happens to be his [[DesperationAttack NeoMAX]]. A Neo MAX that disregards the rules and lets him do it with only 1 meter. He's also got some moves involving dark flames, too, which is a grab in ranged form. And just after you beat him, and you think it can't get any worse...\\



Unlike Saiki, who at least lets up on the fireballs, Evil Ash's fireballs have no recovery, and according to a movelist found out by hacking him in the PC leak of the Arcade version, they do not require charging either. That's right, all the CPU inputs is Back, Forward+Punch at super fast speeds. His AI is also psychic and he counters everything you do with a Flash Kick. Then he walks away and goes right back to spamming. By far the most infuriating part about him is that he has not one, but '''TWO''' [[FinishingMove NeoMAXes]]. One of them is the aforementioned screen-filler, and the other is Ash's normal command grab NeoMAX...followed up by Germinal. You heard right - he adds on damage to an already damaging NeoMAX, AND disables your specials in the process.\\

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Unlike Saiki, who at least lets up on the fireballs, Evil Ash's fireballs have no recovery, and according to a movelist found out by hacking him in the PC leak of the Arcade version, they do not require charging either. That's right, all the CPU inputs is Back, Forward+Punch at super fast speeds. His AI is also psychic and he counters everything you do with a Flash Kick. Then he walks away and goes right back to spamming. By far the most infuriating part about him is that he has not one, but '''TWO''' [[FinishingMove NeoMAXes]]. One of them is the aforementioned screen-filler, and the other is Ash's normal command grab NeoMAX...[=NeoMAX=]...followed up by Germinal. You heard right - he adds on damage to an already damaging NeoMAX, [=NeoMAX=], AND disables your specials in the process.\\


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The full term is SNK boss syndrome; boss characters who disregard competitive balance are said to suffer from it, as seen [[http://www.youtube.com/watch?v=ZA8YUSQHhZ8 here]], a comparatively mild case.
* This being SNK, ''VideoGame/TheKingOfFighters'' series had loads and loads of these:
** ''The'' SNK boss by which all others are defined is Rugal Bernstein from ''[[VideoGame/TheKingOfFighters The King of Fighters '94]]''. His first form is cake, but once round 2 starts and [[TheCoatsAreOff that tux comes off]], pray:\\

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The full term is SNK boss syndrome; boss characters who disregard competitive balance are said to suffer from it, as seen [[http://www.youtube.com/watch?v=ZA8YUSQHhZ8 here]], a comparatively mild case.
* This being SNK, ''VideoGame/TheKingOfFighters'' series had loads and loads of these:
** ''The'' SNK boss by which all others are defined is Rugal Bernstein from ''[[VideoGame/TheKingOfFighters The King of Fighters '94]]''. His first form is cake, but once round 2 starts and [[TheCoatsAreOff that tux comes off]], pray:\\
case.\\



This being [[TropeNamer SNK]], ''VideoGame/TheKingOfFighters'' series had loads and loads of these:
* ''The'' SNK boss by which all others are defined is Rugal Bernstein from ''[[VideoGame/TheKingOfFighters The King of Fighters '94]]''. His first form is cake, but once round 2 starts and [[TheCoatsAreOff that tux comes off]], pray:\\



** The series upped the ante considerably in '95 with [[{{Brainwashed}} Saisyu Kusanagi]] followed by [[OneWingedAngel Omega Rugal]]:\\
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** * The series upped the ante considerably in '95 with [[{{Brainwashed}} Saisyu Kusanagi]] followed by [[OneWingedAngel Omega Rugal]]:\\
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Rugal]]:\\



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** ''[='96=]'' had two bosses in a row with [[BarrierMaiden Chizuru]] and [[BlowYouAway Goenitz]] and there's also a Boss Team.\\
\\
Chizuru is pretty dangerous if you don't time well. Her anti air attack is insanely powerful and delivers 40% of your live in just one combo!
Direct attacks to her doesn't work and she can deliver the anti air attack in each try. Hopefully there is a way to defeat her and is by jumping her before doing the attack and then attacking her with all you have. However in characters who doesn't jump high is a living hell, except Chang who can attach with his steel ball attack.

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** * ''[='96=]'' had two bosses in a row with [[BarrierMaiden Chizuru]] and [[BlowYouAway Goenitz]] and there's also a Boss Team.\\
\\
Chizuru is pretty dangerous if you don't time well. Her anti air anti-air attack is insanely powerful and delivers 40% of your live life in just one combo!
Direct attacks to
combo. Attacking her directly doesn't work and as she can deliver the anti air attack in each try. Hopefully there is a way to defeat her and is by jumping her before doing the attack and then attacking her with all you have. However in characters who doesn't jump high is a living hell, except Chang who can attach attack with his steel ball attack.
attack.\\



\\
Also, if somehow Yonokaze spawns exactly in front of Goenitz, [[IncrediblyLamePun you will get winded up]]. Oh, and if the AI goes into a loop and does it repeatedly (its downtime isn't NEARLY enough to give you an opening to attack), then nothing you can do will have any effect whatsoever. Also, his super meter is infinite, and his super grab will grab you even if you're a full character length away.
** ''[='97=]'' had [[BrainwashedAndCrazy Orochi Iori (or Leona)]], [[QuirkyMinibossSquad the Orochi Team]], and then {{Orochi}} himself, all in a row.\\
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Also, if somehow Yonokaze spawns exactly in front of Goenitz, [[IncrediblyLamePun you will get winded up]]. Oh, and if the AI goes into a loop and does it repeatedly (its downtime isn't NEARLY enough to give you an opening to attack), then nothing you can do will have any effect whatsoever. Also, his super meter is infinite, and his super grab will grab catch you even if you're a full character length away.
** * ''[='97=]'' had [[BrainwashedAndCrazy Orochi Iori (or Leona)]], [[QuirkyMinibossSquad the Orochi Team]], and then {{Orochi}} himself, all in a row.\\
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** Then came ''[='98=]'', which had Omega Rugal once again.\\
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** * Then came ''[='98=]'', which had Omega Rugal once again.\\
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** The UpdatedRerelease of ''[='98=]'', ''Ultimate Match'', has Orochi, Goenitz, AND Omega Rugal as bosses. Which one you encounter depends on how many super finishes you get on your opponents. ''All 3 of them'' have increased stamina.\\
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The boss who was changed the most was Goenitz, who is even CHEAPER than in 96. Not only can his Winds of Night hit you while you're knocked down now, but he has a new command attack, a new special move, and vastly upgraded super attacks.\\
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Orochi has been revamped from his original incarnation and now has a crouching animation, along with updated normals and several of his original moves switched around, but his Mu Ni Kaerou screen filler super still does ridiculous damage, and if you're positioned ''exactly'' in the middle of the screen and don't block, it does double the amount of hits and damage. 50% plus 50% equals 100%. Yes, it instantly kills you if you're in the wrong place at the wrong time.\\
\\
Omega Rugal is roughly the same as before, except slightly faster.
** Krizalid was the boss in ''[='99=]''.\\
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** The UpdatedRerelease of ''[='98=]'', ''Ultimate Match'', has Orochi, Goenitz, AND Omega Rugal as bosses. Which one you encounter depends on how many super finishes you get on your opponents. ''All 3 of them'' have increased stamina.\\
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stamina.
***
The boss who was changed the most was Goenitz, who is even CHEAPER than in 96. Not only can his Winds of Night hit you while you're knocked down now, but he has a new command attack, a new special move, and vastly upgraded super attacks.\\
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attacks.
***
Orochi has been revamped from his original incarnation and now has a crouching animation, along with updated normals and several of his original moves switched around, but his Mu Ni Kaerou screen filler super still does ridiculous damage, and if you're positioned ''exactly'' in the middle of the screen and don't block, it does double the amount of hits and damage. 50% plus 50% equals 100%. Yes, it instantly kills you if you're in the wrong place at the wrong time.\\
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time.
***
Omega Rugal is roughly the same as before, except slightly faster.
** * Krizalid was the boss in ''[='99=]''.\\
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** Clone Zero in ''[='00=]'' had a screen-filling super that did 60+ percent damage and could easily Guard Break your characters with his Cutter Arts, which did multiple hits whether it was the special or super version. Also, his Shadow Arts are fully invincible during their long startups. Gladly, his Ai was bad enough to be easy.
** Original Zero in ''[='01=]'' is the same as his clone, except for the fact that he already has 3 strikers to make up for the lack of moves that Clone Zero had: Ron, (a "Guard Breaking Striker") Krizalid, and a huge black lion named Glaugan, mainly to differentiate him from his clone. Again, he suffers from the same AchillesHeel as Krizalid and Clone Zero.

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** * Clone Zero in ''[='00=]'' had a screen-filling super that did 60+ percent damage and could easily Guard Break your characters with his Cutter Arts, which did multiple hits whether it was the special or super version. Also, his Shadow Arts are fully invincible during their long startups. Gladly, his Ai AI was bad enough to be relatively bad, so he remained relatively easy.
** Original Zero in * ''[='01=]'' brought two SNK bosses.
** Original Zero
is the same as his clone, except for the fact that he already has 3 strikers to make up for the lack of moves that Clone Zero had: Ron, (a "Guard Breaking Striker") Krizalid, and a huge black lion named Glaugan, mainly to differentiate him from his clone. Again, he suffers from the same AchillesHeel as Krizalid and Clone Zero.



\\
Fireballs with absolute priority, cheap whip attacks which have ridiculously long range and could lead to infinites which he ''will'' use if he ever feels like it, can cancel ALL of his moves (except [[LimitBreak DMs]]) into EVERYTHING (including a DM) and has a super called Brutal God Project where he rushes you, pins you in the corner, whips you, hits you with the edges of his cape, does one of his own supers within this super, and finally engulfs you in a ball of energy, the whole combo doing roughly ''[[http://www.youtube.com/watch?v=Vk_PxKL_1q4 80 percent damage!]]''.\\ The AI also uses the Sagittarius Blade infinite for cheap wins. If a player selects him, Igniz can [[http://youtu.be/Z6d7sErvTO0?t=5m32s infinite from everything.]] (The player in the video used cheats to decrease 1P Igniz's damage, and Igniz naturally has more defense than a normal character.)\\
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Fireballs with absolute priority, cheap whip attacks which have ridiculously long range and could lead to infinites which he ''will'' use if he ever feels like it, can cancel ALL of his moves (except [[LimitBreak DMs]]) into EVERYTHING (including a DM) and has a super called Brutal God Project where he rushes you, pins you in the corner, whips you, hits you with the edges of his cape, does one of his own supers within this super, and finally engulfs you in a ball of energy, the whole combo doing roughly ''[[http://www.youtube.com/watch?v=Vk_PxKL_1q4 80 percent damage!]]''.\\ \\
The AI also uses the Sagittarius Blade infinite for cheap wins. If a player selects him, Igniz can [[http://youtu.be/Z6d7sErvTO0?t=5m32s infinite from everything.]] (The player in the video used cheats to decrease 1P Igniz's damage, and Igniz naturally has more defense than a normal character.)\\
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** To conclude the NESTS saga, we have ''2002'', which has, by far, the cheapest version of Rugal to date: OneHitKill {{combos}} by the dozen, the return of Reppuken, '''3''' Kaiser Wave variants (the last of which is unblockable and the first of which comes out faster than the speed of light), a new 4-hit Genocide Cutter...\\
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** * To conclude the NESTS saga, we have ''2002'', which has, by far, the cheapest version of Rugal to date: OneHitKill {{combos}} by the dozen, the return of Reppuken, '''3''' Kaiser Wave variants (the last of which is unblockable and the first of which comes out faster than the speed of light), a new 4-hit Genocide Cutter...\\
\\



\\



** The remake of 2002, ''Unlimited Match'', has ''all of the NESTS Saga bosses'': Krizalid, Clone Zero, Original Zero, Igniz, AND Rugal! As per usual, [[ClippedWingAngel all the bosses do decreased damage when playing as them]].\\
\\
Krizalid is, surprisingly, the most broken out of them all: he builds his super meter extremely fast, has horrid infinites, insane juggles and his [[DesperationAttack MAX2]] (Lightning Disaster, a full-screen attack that sends a bunch of lasers into the air) can hit you while you're on the ground and he can even juggle into it.\\
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Clone Zero, despite having no 0-stock infinites outside of Max Mode unlike the other NESTS bosses, is still very much broken. His cape slashing attacks have insane meter gain on block, his infamous "farting" attack has ridiculous invincibility frames, and his shadow attack also has ridiculous invincibility frames and is ''super-cancelable'', resulting in absolutely ridiculous damage. His new [[DesperationAttack MAX2]] (Anryuuten Hazaki, a Shun Goku Satsu-esque attack) does decent damage as do all his other moves.\\
\\
Original Zero is decently balanced, but can be considered cheap because he's much faster than in ''2001'', AND with some effort, can spam his Krizalid striker to juggle you forever. His [[DesperationAttack MAX2]], Kyou Hoshi Mikaijin, is essentially Clone Zero's, but with the addition of assistance from his Strikers, starting with Ron whacking your soul from your body and culminating with all three strikers ganging up to beat the tar out of said soul.\\
\\
Igniz is exactly the same as he was in ''2001''. Unfortunately, this means he still has his Sagittarius Blade (QCF+ HP) infinite. (While his A step C step infinite is removed.) His new [[DesperationAttack MAX2]] (Disintegrational Universe) is undoubtedly the most visually impressive - he traps you in a curse seal, which encases you inside a black orb that Igniz turns into a galaxy/nebula, and Igniz makes said galaxy/nebula explode. This particular move is no exception from the cheap rule. It WILL hit if your character is just touching the ground. And the move is unaffected by damage scaling, meaning it will ALWAYS take off around 40% of your lifebar.\\
\\
And if you did not lose more than 2 teammates after beating the final stage (which consists of one of the first 4 aforementioned bosses), [[TrueFinalBoss you enter a special battle against Rugal]]. He's roughly the same as before, and that means he has increased stamina for his boss version, his Beads Destructor now bounces you off the wall, his Kaiser Phoenix is more accurate and hits you while you're on the ground, (though as a trade off, its damage output is pathetic) and his AI is also much smarter: it doesn't spam Kaiser Wave as much, but remember that one glitch from the video above this entry? Yeah, it's still there. Oh, and if you lose the match it's GameOver.
** ''The King of Fighters 2002: [[UpdatedRerelease Unlimited Match]]'' brought [[VideoGame/FatalFury Nightmare Geese]], and gave him all sorts of enhancements to his moveset that made him the pinnacle of overpowered:\\
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** The remake [[UpdatedRerelease remake]] of 2002, ''Unlimited Match'', has ''all of the NESTS Saga bosses'': Krizalid, Clone Zero, Original Zero, Igniz, AND Rugal! As per usual, [[ClippedWingAngel all the bosses do decreased damage when playing as them]].\\
\\
them]].
***
Krizalid is, surprisingly, the most broken out of them all: he builds his super meter extremely fast, has horrid infinites, insane juggles and his [[DesperationAttack MAX2]] (Lightning Disaster, a full-screen attack that sends a bunch of lasers into the air) can hit you while you're on the ground and he can even juggle into it.\\
\\
it.
***
Clone Zero, despite having no 0-stock infinites outside of Max Mode unlike the other NESTS bosses, is still very much broken. His cape slashing attacks have insane meter gain even on block, his infamous "farting" attack has ridiculous invincibility frames, and his shadow attack also has ridiculous invincibility frames and is ''super-cancelable'', resulting in absolutely ridiculous damage. His new [[DesperationAttack MAX2]] (Anryuuten Hazaki, a Shun Goku Satsu-esque attack) does decent damage as do all his other moves.\\
\\
moves.
***
Original Zero is decently balanced, but can be considered cheap because he's much faster than in ''2001'', AND and with some effort, effort he can spam his Krizalid striker to juggle you forever. His [[DesperationAttack MAX2]], Kyou Hoshi Mikaijin, is essentially Clone Zero's, but with the addition of assistance from his Strikers, starting with Ron whacking your soul from your body and culminating with all three strikers ganging up to beat the tar out of said soul.\\
\\
soul.
***
Igniz is exactly the same as he was in ''2001''. Unfortunately, this means he still has his Sagittarius Blade (QCF+ HP) infinite. (While his A step C step infinite is removed.) His new [[DesperationAttack MAX2]] (Disintegrational Universe) is undoubtedly the most visually impressive - he traps you in a curse seal, which encases you inside a black orb that Igniz turns into a galaxy/nebula, and Igniz makes said galaxy/nebula explode. This particular move is no exception from the cheap rule. It WILL hit if your character is just touching the ground. And the move is unaffected by damage scaling, meaning it will ALWAYS take off around 40% of your lifebar.lifebar.
*** And if you did not lose more than 2 teammates after beating the final stage (which consists of one of the first 4 aforementioned bosses), [[TrueFinalBoss you enter a special battle against Rugal]].
\\
\\
And if you did not lose more than 2 teammates after beating the final stage (which consists of one of the first 4 aforementioned bosses), [[TrueFinalBoss you enter a special battle against Rugal]].
He's roughly the same as before, ''2002'', and that means he has increased stamina for his boss version, version. But his Beads Destructor now bounces you off the wall, his Kaiser Phoenix is more accurate and hits you while you're on the ground, (though as a trade off, its damage output is pathetic) and his AI is also much smarter: it doesn't spam Kaiser Wave as much, but remember that one glitch from the video above this entry? Yeah, it's still there. Oh, and if you lose the match it's GameOver.
** ''The King of Fighters 2002: [[UpdatedRerelease *** ''[[UpdatedRerelease Unlimited Match]]'' also brought back [[VideoGame/FatalFury Nightmare Geese]], and gave him all sorts of enhancements to his moveset that made him the pinnacle of overpowered:\\
\\
overpowered:\\



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** In ''2003'', if you manage to fulfill the condition to the true ending, you'll get to fight Chizuru and Maki Kagura as the penultimate boss. While Chizuru uses DopplegangerAttack, Maki ''[[SpamAttack spams]]'' it. You'll start the fight against Chizuru, but if she ever switches to Maki, good luck. She has the strongest command grab in KOF Boss history: she grabs you, then knocks you down, and then calls Chizuru to hit you with her move that seals all your special moves. ThatOneAttack also cuts out 35% of your health. Of course, this is not even a super. It's a normal special. She is considered harder than Mukai because of the AI and the ridiculous invincibility frames on her [[DoppelgangerAttack illusion attacks]]. That is saying something.\\
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The game also marked the debut of Rugal's son Adel to the fray. Adel not only inherited his father's moves and essence of {{Badass}} (Sans villainy, he's more of an honorable chap), but also his SNK Boss Syndrome.\\
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He lacks his father's Kaiser Wave until ''XI'', but his Reppukyaku comes out very fast, his God Press is unblockable (including the Gigantic Pressure) and hits even only his back touches you, and the Genocide Cutter is now a super which does a ridiculous amount of damage.\\
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Mukai, the TrueFinalBoss from the same game. First, he has a full screen LDM that [[TakenForGranite turns you to stone for a free hit]], which activates in 2 frames (second fastest full screen LDM in KOF Series with activation time of 1/30 second). His stone throwing move literally ignores any other projectile except a sunglasses throw LDM of K`. His stone pillar moves break your guard if you block two of them, and he has a command grab that grabs you and [[TakenForGranite turns you to stone as well.]] To make it more frustrating, he has auto-guard in any normal move he uses with strong punch or strong kick.
*** To make things worse, Mukai has an infinite combo that is ridiculously easy to do. Fortunately, the AI never exploits it.
** Magaki from ''XI'' seems to be SNK's way of saying "we gave up trying to think of ways to mess with you, so here's a boss that throws more projectiles than a bleeding ''VideoGame/{{Touhou}}'' character... ''while you have no grazing option''".\\
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* ''2003'' brings not one, not two, but three of them.
** In ''2003'', if The "bad" ending (read:if you didn't finish KUSANAGI with at least a DM), leads you straight to Rugal's son Adel. Adel not only inherited his father's moves and essence of {{Badass}} (Sans villainy, he's more of an honorable chap), but also his SNK Boss Syndrome.\\
He lacks his father's Kaiser Wave until ''XI'', but his Reppukyaku comes out very fast, his God Press is unblockable (including the Gigantic Pressure) and hits even only his back touches you, and the Genocide Cutter is now a super which does a ridiculous amount of damage.
** If
you manage to fulfill the condition to the true ending, ending though, you'll get to fight Chizuru and Maki Kagura as the penultimate boss. boss.\\
While Chizuru uses DopplegangerAttack, Maki ''[[SpamAttack spams]]'' it. You'll start the fight against Chizuru, but if she ever switches to Maki, good luck. She has the strongest command grab in KOF Boss history: she grabs you, then knocks you down, and then calls Chizuru to hit you with her move that seals all your special moves. ThatOneAttack also cuts out 35% of your health. Of course, this is not even a super. It's a normal special.special move. She is considered harder than Mukai because of the AI and the ridiculous invincibility frames on her [[DoppelgangerAttack illusion attacks]]. That is saying something.\\
\\
The game also marked the debut of Rugal's son Adel to the fray. Adel not only inherited his father's moves and essence of {{Badass}} (Sans villainy, he's more of an honorable chap), but also his SNK Boss Syndrome.\\
\\
He lacks his father's Kaiser Wave until ''XI'', but his Reppukyaku comes out very fast, his God Press is unblockable (including the Gigantic Pressure) and hits even only his back touches you, and the Genocide Cutter is now a super which does a ridiculous amount of damage.\\
\\
something.
**
Mukai, the TrueFinalBoss from the same game. First, he game, has a full screen LDM that [[TakenForGranite turns you to stone for a free hit]], which activates in 2 frames (second fastest full screen LDM in KOF Series with activation time of 1/30 second). His stone throwing move literally ignores plows through any other projectile except a sunglasses throw LDM of K`. His stone pillar moves break your guard if you block two of them, and he has a command grab that grabs you and [[TakenForGranite turns you to stone as well.]] To make it more frustrating, he has auto-guard in any normal move he uses with strong punch or strong kick.
*** To make things worse, Mukai has an infinite combo that is ridiculously easy to do.
kick. Fortunately, the AI never exploits it.
**
his infinite that is ridiculously easy to do.
*
Magaki from ''XI'' seems to be SNK's way of saying "we gave up trying to think of ways to mess with you, so here's a boss that throws more projectiles than a bleeding ''VideoGame/{{Touhou}}'' character... ''while you have no grazing option''".\\
\\



Then his [[ThisIsYourPremiseOnDrugs psychedelic pink full screen-filler attack that will hurt your eyes the first few times]] (you'll get used to it). It's hard as hell to even get close to him, and if you do, he'll probably just throw you right back with his little [[InvulnerableAttack invincible]] frontal explosion whenever he feels like it.
* ''XII'' had no proper boss character, despite rumors, but ''XIII'' gives us two: Saiki and Dark Ash.
** Saiki is the leader of Those From The Past. Before the fight begins, he changes into a naked red demon with a blacked out face.\\
He is an amazing block whore (except against some projectiles) and counters any and everything thrown at him by abusing projectiles that freeze you solid. He also has a command grab where he freezes time and stabs you in the chest several times, which still lets the timer run down. He also has a super version of this move that sucks you in if you're too close and instantly stuns you.\\
And of course, he wouldn't be a proper SNK boss without a screen-filling attack, which just so happens to be his [[DesperationAttack NeoMAX]]. A Neo MAX that disregards the rules and lets him do it with only 1 meter. He's also got some moves involving dark flames, too, which is a grab in ranged form. And just after you beat him, and you think it can't get any worse...\\
*** Then you fight [[SuperpoweredEvilSide Evil Ash]], the TrueFinalBoss. The fight takes place in a completely white void and Ash is completely covered in black flames. If you think this is only a powered-up Ash, you're wrong. This is Ash fused with Saiki with the projectile spam of Goenitz, the AI of Rugal, and a screen filling super that makes Orochi proud. It's the second strongest screen-filler move SNK ever made, and it that fills the screen instantly. SNK pretty much lost their minds when it came down to the difficulty of Dark Ash.\\
Unlike Saiki, who at least lets up on the fireballs, Evil Ash's fireballs have no recovery, and according to a movelist found out by hacking him in the PC leak of the Arcade version, they do not require charging either. That's right, all the CPU inputs is Back, Forward+Punch at super fast speeds. His AI is also psychic and he counters everything you do with a Flash Kick. Then he walks away and goes right back to spamming. By far the most infuriating part about him is that he has not one, but '''TWO''' [[FinishingMove NeoMAXes]]. One of them is the aforementioned screen-filler, and the other is Ash's normal command grab NeoMAX...followed up by Germinal. You heard right - he adds on damage to an already damaging NeoMAX, AND disables your specials in the process.\\
He has some weaknesses, though: the screen filler doesn't do too much damage to guard and, in spite of his supers, he cannot Max Cancel like a normal player... [[TemptingFate which is a blessing]]. Also, for some reason, neither Dark Ash nor Saiki seem to properly counter Mr. Karate's Shoran Kyaku rushing command grab - even at the hardest level, they ''always'' fall for it and take the damage to the face, which makes them disarmingly easy to beat for anyone maining Mr. Karate, especially since Shoran Kyaku can be spammed due to Mr. Karate always landing exactly within range to do it again immediately. The same is true for Vice's Splash command grab, which is slightly less accurate and more unsafe... but neither boss punishes a miss unless they feel like it, which is (thankfully) very rarely. Have fun!
* SNK bosses crept their way into the ''Maximum Impact'' games, as well, with Duke and Jivatma. As playable characters, both lose their special tricks with their super meters, but ''retain'' their Super Moves. (Though these require full bars to use).
** Duke had an unlimited Super Meter and a nigh-unblockable super move that instantly breaks your guard meter if you're lucky enough to block it.
** Jivatma had insane reach and a super move that damages you for 1/2 of your life bar (and he ''loves'' to use it just as you come down from a jump, so that you can't block). Oddly enough, he's actually ''easier'' to beat, because his super bar isn't at maximum all the time. (It just regenerates.)
** ''Regulation A'', the update of Maximum Impact 2, has Duke, Jivatma, and Nightmare Geese as the final opponents. They subvert this trope entirely, having no extra traits whatsoever.
* ''The King of Fighters R2'', for the Neo Geo Pocket Color, has Rugal as its final SNK Boss. His moveset and AI are almost the same as in 98.
* Speaking of portable KOF games, we mustn't forget ''The King of Fighters [=EX2=]: Howling Blood'', whose end boss is a BrainwashedAndCrazy kid named Shinobu Amou, who was part of an experiment by [[CorruptCorporateExecutive Gustav Munchausen]] to transplant Goenitz's soul for reincarnation.\\
His AI isn't that hard, until Round 2 when he suddenly [[TurnsRed Turns Gold]], becomes faster and more powerful, and starts hurling attacks from every single direction with absolute priority. Oh, and he changes elements from [[RazorWind wind]] to [[ShockAndAwe lightning]]. [[http://www.youtube.com/watch?v=poe0GATQl9A You will HATE Shinobu]], guaranteed. His winquote puts it perfectly into perspective:
-->''"HAHAHAHAHAHAHAHAHAHA! I BROKE YOU!!!"''
** It should be noted that for several ''KOF'' games, if the player opts to use a continue, the player can choose from several power boosts, including reducing your enemy to 1/3 of his health. The maddening side effect of choosing this option is that your enemy recovers a little bit of health after every win. Combine this with the chance you may not be able to inflict more than a few pixels of damage on these bosses, and voila: ''Your enemy starts each round with more health than the previous round.''\\
Also, bear in mind that most SNK bosses (Starting from Geese Howard in Fatal Fury) are, in some degree, susceptible to trips, throws or certain fancy attacks. (Leona and Goenitz, Lucky Glauber and Rugal, to name a few).
* Don't be fooled by how cute and lighthearted ''VideoGame/SNKGalsFighters'', a.k.a. "The Queen Of Fighters", looks, this is one of the toughest SNK fighters to date. Aside from the final boss [[VillainousCrossdresser Miss X]] (Iori dressed as a woman), there are two sub-bosses that need mentioning: Whip and Yuki.
** Whip has most of her moves from ''The King of Fighters '99'', but also has a move that lets her swing up and stomp you to the ground. She'll even go as far as [[KickThemWhileTheyAreDown shooting you while you're down]].
** Yuki, Kyo's girlfriend, looks [[NotSoHarmlessVillain harmless]], and has no knowledge of martial arts whatsoever. But she's insanely fast and even uses a BigNo for both offense and defense. One of her desperation attacks delivers 33 hits, the highest in the game. And another desperation has her eating a hamburger- that replenishes her health! It seems that she went the [[VideoGame/ArtOfFighting Yuri]] way and [[TookALevelInBadass took several levels in badass]].



Then his [[ThisIsYourPremiseOnDrugs psychedelic pink full screen-filler attack that will hurt your eyes the first few times]] (you'll get used to it). It's hard as hell to even get close to him, and if you do, he'll probably just throw you right back with his little frontal explosion whenever he feels like it.
** ''XII'' had no proper boss character, despite rumors, but ''XIII'' gives us two: Saiki and Dark Ash.\\

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Then his [[ThisIsYourPremiseOnDrugs psychedelic pink full screen-filler attack * Johann, in ''VideoGame/RageOfTheDragons'', has fireballs that will hurt your eyes throw him backwards out of the first few times]] (you'll get used to it). It's hard as hell to even get close to him, way of almost anything coming over them. He also has absolute priority, takes no block damage, does ridiculous amounts of damage, and if you do, he'll probably just a prescient AI. Johann can also throw you right back with his little frontal explosion whenever he feels like it.
** ''XII'' had no proper boss character, despite rumors, but ''XIII'' gives us two: Saiki
(while inflicting a lot of damage) out of ''anything.'' Including a roll, a SuperMove, and Dark Ash.\\even another throw.



Saiki is the leader of Those From The Past. Before the fight begins, he changes into a naked red demon with a blacked out face. He is an amazing block whore (except against some projectiles) and counters any and everything thrown at him by abusing projectiles that freeze you solid. He also has a command grab where he freezes time and stabs you in the chest several times, which still lets the timer run down. He also has a super version of this move that sucks you in if you're too close and instantly stuns you. And of course, he wouldn't be a proper SNK boss without a screen filling attack, which just so happens to be his [[DesperationAttack Neo MAX]]. A Neo MAX that disregards the rules and lets him do it with only 1 meter. He's also got some moves involving dark flames, too, which is a grab in ranged form. And just after you beat him, and you think it can't get any worse...\\

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Saiki is * The ''VideoGame/FatalFury'' games predates all of SNK's previous games with '''Geese Howard'''.
** In
the leader of Those From The Past. Before the fight begins, first game, he changes into a naked red demon was armed with a blacked out face. He is an amazing block whore (except projectile that could cut off a third of your health, has incredible priority, and a counter-throw he could use against some projectiles) and counters any and everything thrown ''any attack he chose'' (even when you were simply jumping at him he could grab you out of the air with said counter-throw), setting the boundaries to be later broken by abusing Rugal. Fortunately for the player, he suffered from the same bug as all other players: he's vulnerable for the first frame of standing up.
** In ''Real Bout Special'', Geese returns as the game's TrueFinalBoss only if you have a high enough score after beating Krauser. This incarnation, commonly known as ''Nightmare Geese'' to fans (And later [[AscendedFanon officially christened that]]), really IS a nightmare (Figuratively and literally, since the battle is hinted to be one big nightmare).\\
Not only do his Reppukens have absolute priority, but he can fire ''2 Shippukens'' and '''2 Double Shippukens''' (that's 4 Shippukens!) in the air! He's so broken that most of his {{Combos}} do 100% damage! This version introduced the claw version of his Raising/Raging Storm, which did a ridiculous amount of block damage, and he also has a newly super-powered version of his Thunder Break super from ''Real Bout''...which is now unblockable while jumping and hits at random places across the arena, even hitting the extra lanes! Worse still, lose to him once and it's GameOver.
** Geese's half-brother, Wolfgang Krauser, shares some SNK Boss Syndrome, but only in his debut game: ''Fatal Fury 2''. His AI is infuriating as all hell, and his moves hit incredibly hard. Oh, and the restriction about being at low health to use your super doesn't apply to him, meaning that he can Kaiser Wave you at any time.
** ''Garou: Mark of the Wolves'' inverts this, with the sub-boss being the SNK Boss and the FinalBoss being somewhat balanced.
*** The sub-boss, Grant, has several powerful attacks at his disposal which can decimate your health bar in mere seconds. Be especially wary if his T.O.P meter kicks in, because his moves will do extra damage, and you may end up getting killed by last-minute damage scaling.
*** The final boss, Kain, is surprisingly easy...until Round 2 where he gets a '''full T.O.P meter''' for the rest of the match.
** The boss of the UsefulNotes/PlayStation version of ''Real Bout Special'', White, is a parody of Alex from ''Literature/AClockworkOrange'', but instead of just being a mere sociopath he's a '''CRAZY''' motherfucker who can brainwash people with his [[FreudWasRight rod]].\\
To start off, he doesn't crouch, backdash, run, or even jump, meaning you will ''never'' be able to predict what he's going to do next. Also, he has poison skull
projectiles that freeze you solid. He also has a command grab where he freezes time and stabs you in the chest several times, which still lets the timer run down. He also has a super version of this move that sucks you in if you're too close go through everything (even Nightmare Geese's Reppukens!) and instantly stuns dizzy you. His normal moves also cause a massive amount of hitstun, leading to infinites. Hell, even his poison skulls can lead to infinites. And of course, if you deplete his health to the point where he wouldn't be a proper SNK boss without a screen filling can use his P-Power attack, which better not jump because his P-Power move is a '''huge''' force field that takes off 3/4 of your life. He also has an S-Power super that slows you down.\\
Oh, and if you do manage to beat him for good, he uses a secret P-Power move where he fires an unblockable explosive laser at you from his rod that instantly kills you unless you jump over it. His winpose through either all those cheap douchebaggery or that secret P-Power, in his winning round? He falls to the floor, laughing like a hyena. He tries to control himself, but can't, and
just so happens to be his [[DesperationAttack Neo MAX]]. A Neo MAX that disregards continues laughing at you while rolling on the rules and lets him do it with only 1 meter. He's also got some moves involving dark flames, too, which is ground like a grab in ranged form. And just after little kid. White, you beat him, and you think it can't get any worse...\\'''ASSHOLE!'''



Then you fight [[SuperpoweredEvilSide Evil Ash]], the TrueFinalBoss. The fight takes place in a completely white void and Ash is completely covered in black flames. If you think this is only a powered-up Ash, you're wrong. This is Ash fused with Saiki with the projectile spam of Goenitz, the AI of Rugal, and a screen filling super that makes Orochi proud - Which is second strongest screen filler move that fills screen in just 0.5 frame. That's right. ''1/120 second!'' SNK pretty much lost their minds when it came down to the difficulty of Dark Ash.\\

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Then you fight [[SuperpoweredEvilSide Evil Ash]], the TrueFinalBoss. The fight takes place in a completely white void * In ''VideoGame/ArtOfFighting'' Mr. Big and Ash Mr. Karate were hard enough. [[CanonImmigrant Geese Howard]] in ''Art of Fighting 2'' made things worse.
** Mr. Karate
is completely covered in black flames. If you think this is only a powered-up Ash, you're wrong. This is Ash fused with Saiki with the projectile spam of Goenitz, the AI of Rugal, extremely susceptible to jump kicks, and a screen filling super that makes Orochi proud - Which is second strongest screen filler move that fills screen in just 0.5 frame. That's right. ''1/120 second!'' SNK can be beaten pretty much lost their minds when it came down to easily by just repeatedly doing these off the difficulty wall. The problem is getting to him in the first place - even at the lowest difficulty, Mr. Big is ridiculously hard.
** Mr. Big can be easily crushed by jump kicks as well, just keep hitting upward and kick at the same time, you will jump kick him to death easily. In contrast, Mr. Big in ''Art
of Dark Ash.\\Fighting 2'' is a complete joke.



He has regular Ash and Saiki's movesets combined, but their rage-inducing properties are worse than you can imagine from the explanation alone. Unlike Saiki, who at least lets up on the fireballs, Evil Ash's fireballs have no recovery, and according to a movelist found out by hacking him in the PC leak of the Arcade version, they do not require charging either. That's right, all the CPU inputs is Back, Forward+Punch at super fast speeds. His AI is also psychic and he counters everything you do with a Flash Kick. Then he walks away and goes right back to spamming. By far the most infuriating part about him is that he has not one, but '''TWO''' [[FinishingMove NeoMAXes]]. One of them is Saiki's screen-filler attack with no delay, and the other is Ash's normal command grab NeoMAX...followed up by Germinal. You heard right - he adds on damage to an already damaging NeoMAX, AND disables your specials in the process.\\

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He has regular Ash * And then came ''VideoGame/SNKVsCapcomSVCChaos''. If SNK Bosses in general are considered to be The Syndrome, then this game is to be considered '''The SNK Boss Epidemic'''. Starring, but not limited to: [[OriginalGeneration Serious]] [[VideoGame/ArtOfFighting Mr. Karate]], [[VideoGame/StreetFighterAlpha Shin Akuma]], VideoGame/{{Athena}} and Saiki's movesets combined, but their rage-inducing properties [[VideoGame/GhostsNGoblins Red Arremer]].
** [[VideoGame/MegaManZero Zero]], [[VideoGame/TheKingOfFighters Goenitz]] and [[VideoGame/FatalFury Geese Howard]]
are worse SNK Sub Bosses. Run into the first one, you'll be shredded like a maverick. Run into the second one and you'll be [[MemeticMutation spinning round like a record]]. Run into the third one and prepare to be cheesed to death by his Deadly Rave.
** The SNK side final boss is a powered-up version of Mr. Karate, called "Serious Mr. Karate", which furthered his shenanigans.\\
His health and damage are higher
than pretty much all other characters, his moves have insane priority and '''most are invincible on startup''', and pretty much all of them knock you can imagine from back across the explanation alone. Unlike Saiki, who at least lets up on the fireballs, Evil Ash's screen, nullifying all that hard work you had to do to even get close to him.\\
Oh, and you know those huge
fireballs (the ''Haoh-Sho-Koh-ken'') the [[VideoGame/ArtOfFighting Kyokugen practitioners]] characters are fond of throwing? Yeah, he can do three of those. In a row. Normal Mr. Karate at least had it as an [[DesperationAttack Exceed.]] Serious Mr. Karate has it as a ''special move that he can do at any time without losing a power stock''.\\
Also, his Ko'oh Ken functions much like his ''2002'' counterpart (He is Takuma after all)... but now they
have no recovery, huge range and according to a movelist found come out by hacking very fast. And they nullify whatever comes across them. Most of his moves do take off quite a bit of guard meter and he can easily guard crush you although you can't do the same when you get to play as him in the PC leak console version.\\
To finish, his supers count as special moves and his Exceed is completely unblockable, yet it has pretty poor priority and can be reversed by Iori and Kasumi's Exceeds.
** The Capcom side final boss is Shin Akuma, who's just as cheap.\\
In this game, his supers that he used to have normally are considered ''special moves'' and take 0 super stocks to perform, with the exception
of the Arcade version, they do not require charging either. That's right, all the CPU inputs Raging Demon (which is Back, Forward+Punch at super fast speeds. His AI is also psychic and he counters everything you do with a Flash Kick. Then he walks away and goes right back to spamming. By far the most infuriating part about him his regular form's Exceed). Worse still is that he has all the perks that Shin Akuma normally has (a full-screen Raging Demon and double air fireballs, insanely fast teleport with no recovery time).\\
But the worst part is definitely his Exceed, the Misogi, which '''homes in on your character's position, comes out lightning fast, and is UNBLOCKABLE.''' You have to be really lucky or skilled to avoid/counter that move.
** Depending on [[GuideDangIt how you did throughout the entire game]] prior to fighting either of the above, if you managed to beat Serious Mr. Karate, you go to Heaven to fight Athena. She's
not one, the Athena you all know and love from ''VideoGame/PsychoSoldier'' and ''VideoGame/TheKingOfFighters''. No, this is '''goddess Athena''' from ''VideoGame/{{Athena}}'', and she lives up to that old game's NintendoHard difficulty.\\
All of her attacks count as supers
but '''TWO''' [[FinishingMove NeoMAXes]]. One are actually special moves, much like Shin Akuma & Serious Mr. Karate. What makes her worse than both of them is Saiki's screen-filler attack with no delay, combined? All of them have absolute priority and do RIDICULOUS damage for special moves. Her Exceed is blockable, yes, but if she's already got you down to almost half of your first lifebar (which she ''will'', guaranteed) and you don't block, it's an INSTANT KILL.\\
To add insult to injury, when she wins she turns you into an animal.
** If you, instead, had to beat Shin Akuma, you go to Hell to fight [[VideoGame/GhostsNGoblins
the other Red Arremer]]. At first it seems like he's balanced, but then he starts summoning strikers that paralyze you. Then he starts flying. Then he rams into you. Then he chews on you and then throws you. Then you die. Then you get turned into a lowly demon.
** The absolute worst part of both Athena and Red Arremer
is Ash's normal that if you lose, ''you won't be able to try again and have to start over completely'', much like Final Bison in ''Street Fighter Alpha 3''. However, it's somewhat logical here, seeing as your character would never be able to fight again as an animal or small demon.
* Preceding SVC Chaos is VideoGame/SNKVsCapcomMatchOfTheMillennium.
** First, there's [[VillainTeamUp Geese and M. Bison]]. Both deal ridiculous damage. Bison receives his gigantic Psycho Crusher from Alpha 3, while Geese gets both his Rashoumon
command grab NeoMAX...followed super and a Raging Storm with even more range than usual. And if you're playing Solo, they ''still'' tag-team you.
** And then, there is the TrueFinalBoss: Orochi Iori for Capcom characters, Evil Ryu for SNK characters. Both have indestructible fireballs, invincibility out the ass, and Desperation Moves that deal upwards of 90% damage. But the worst part? Once you unlock them, they can show
up by Germinal. You heard right - he adds on damage to an already damaging NeoMAX, AND disables your specials in the process.\\single-player mode ''at any time'', '''''with their boss stats'''''.



There are some weaknesses, though: said screen filler doesn't do too much damage to guard and, in spite of his supers, he cannot Max Cancel like a normal player... [[TemptingFate which is a blessing]]. Also, for some reason, neither Dark Ash nor Saiki seem to properly counter Mr. Karate's Shoran Kyaku rushing command grab - even at the hardest level, they ''always'' fall for it and take the damage to the face, which makes them disarmingly easy to beat for anyone maining Mr. Karate, especially since Shoran Kyaku can be spammed due to Mr. Karate always landing exactly within range to do it again immediately. The same is true for Vice's Splash command grab, which is slightly less accurate and more unsafe... but neither boss punishes a miss unless they feel like it, which is (thankfully) very rarely. Have fun!
** SNK bosses crept their way into the ''Maximum Impact'' games, as well, with Duke and Jivatma.\\

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There * The ''VideoGame/SamuraiShodown'' series had many of these as well:
** Amakusa in part 1 likes to bitchslap you into a corner and keep you there for an easy infinite. He also has 2 fireballs (one being unblockable), and he teleports like crazy and throws you as soon as he gets out of it. He also has a wall jump move where he flies off-screen, surrounds himself in energy, and crashes down on top of you like a meteor. If you beat him in Round 1, a cutscene occurs where he powers up and unleashes the powers of his dark god to make him stronger and also harder.
** Then came Mizuki in part 2, who had several moves that caused InterfaceScrew, or [[BalefulPolymorph transformed you into a vulnerable PIG,]] in addition to using several of Amakusa's previous tactics.
** Zankuro in part 3 could literally kill you in 3 hits. And you need to win 3 rounds to defeat him while he only needs to ''win 2 to defeat you''. Bust Zankuro's Super Move unleashed a screen-height wave that WILL KILL YOU IF IT HITS YOU WHILE YOU ARE IN THE AIR.
** Part 4 has you fight not one, nor two, but ''three'' bosses in sequence. The first is a CPU-only version of Amakusa with purple skin who is always in Bust mode (except if you also use a character who's in Bust Mode when fighting him). This version of Amakusa, sometimes called ''Aku-Amakusa'', is NOT the SNK boss of the game, however, as he's the same as the player version. Upon beating him, you fight the ''real'' SNK boss, Zankuro, for the 2nd time in the series. He's more intelligent this time around, and his Heavy Slash cuts off half of your health bar. Afterwards, it's a cakewalk when you fight your rival in one final battle.
*** .....Unless you didn't get to Amakusa within a certain time window. You don't fight him or Zankuro, instead you fight your rival with '''The AI of an SNK Boss'''. Depending on who your character has as a rival, this can be very irritating.
** ''Samurai Shodown 64'': Yuga uses levitation, has own slashes and unblockable grabs teleporting directly on opponent from any distance, has access to time stop, healing, teleportation, and few annoying projectiles. Before Yuga, you fight Deku, the catch is that Deku-Yuga team needs to win 2 rounds to defeat you, while you have to win a total of '''3 rounds''' to defeat them (Sound familiar? You should however, have to defeat Deku once to face Yuga). If you
are some weaknesses, though: said defeated by Yuga and continue, you are going back to fighting Deku.
** ''Samurai Shodown 64 2 (Asura Zanmaden)'': In this game, Yuga's first form again has levitation, teleporting slashes, projectiles, ability to snag opponent's soul out of his body, and energy shield. Her second form has ability to turn her arms into weapons and stretch them via entire screen, has access to all kinds of projectiles, beams and fire waves, ability to slow opponent's movement, and her super involves dropping an energy sphere which results in nuke-comparable unblockable explosion, shockwave from which covers almost entire
screen filler doesn't do too much for major damage.
** ''Warriors Rage (PS)'': Main boss Oboro has no body you can attack, since you fight his giant levitating weapons instead. Those weapons are the only "character" in game which takes full advantage of 3D space flying here and there and attacking from various directions - while their own hitboxes (which you should attack to
damage to guard and, in spite Oboro) are almost nonexistent.
** ''VideoGame/SamuraiShodown 5'' and its mid boss Sankuro carry on the proud tradition
of SNK Boss cheapness: First off his supers, takes way less damage from attacks, plus his special attacks involve calling in annoying helpers (the sliding girl isn't so bad, but the guy coming down from the sky does a sick amount of damage, and the grabbing guy from behind is usually coupled with a healing move that restores almost a quarter of Sankuro's life bar). Add to it that his super is apparently an instant kill. Add to it the fact that Sankuro is only the MID-BOSS... yeah, ''Samurai Shodown'' has a bunch of SNK bosses.\\
Once you damage the final boss Gaoh enough,
he cannot Max Cancel goes to an invincible demon armor mode and will charge at you constantly like a normal player... [[TemptingFate which rhino, and you have to wait until the mode ends.\\
And then, rounding out the previous two examples
is Yumeji, Gaoh's [[TheDragon Dragon]]. [[AmbiguousGender He/she]] is essentially Bust Mode Ukyo on steroids. He/she has a blessing]]. Also, for some reason, neither Dark Ash nor Saiki seem [[{{BFS}} nodachi]] that can take off 3/4ths of his/her opponent's health bar in a single strike and an inescapable multi-hitting trap move that is almost as damaging, but much harder to properly avoid. And if that's not enough... he/she has the ability to [[DittoFighter transform into the other fighters]] and [[MegaManning use their signature moves]].
** ''5 Special'' has you fight Amakusa, Zankuro, Gaoh, and Mizuki in sequence, but the only ones who really qualify as SNK Bosses are Zankuro and Mizuki because Amakusa's AI was rather retarded and Gaoh was heavily nerfed. Zankuro is even ''more'' intelligent than in ''4'', despite being balanced somewhat, and he has a new
counter Mr. Karate's Shoran Kyaku rushing command grab - even at move that he uses ''all the hardest level, they ''always'' fall time''. Mizuki lost her InterfaceScrew moves, but got a whole lot of new non-screwy moves that still make her a cheap bitch.
** And in ''6''? Demon Gaoh, who's a bit of a GiantSpaceFleaFromNowhere, is the unplayable final boss you fight AFTER beating one of the above. He has several of Gaoh's more annoying moves, a fire explosion sweep that's really hard to get around, can bounce you off a wall and combo from it, has a Super move that all-out destroys your weapon and is invulnerable, a ridiculously fast charging super meter, and will not drop/break his own weapon no matter what you hit him with.
** ''Samurai Shodown Sen'' has sub-boss Drago, whose weapon is a rifle. This game goes
for it and take the damage to the face, which makes them disarmingly easy to beat for anyone maining Mr. Karate, especially since Shoran Kyaku can be spammed due to Mr. Karate always landing exactly within range to do it again immediately. The same is true for Vice's Splash command grab, which is a slightly less accurate and more unsafe... but neither boss punishes a miss unless they feel like it, which is (thankfully) very rarely. Have fun!
** SNK bosses crept their way into
realistic level of swordplay than the ''Maximum Impact'' games, as well, rest of the series (no wind fireballs here) so this is significant. His fighting style basically consists of backflipping out of your range, then raining destruction upon you for a crazy amount of time before he finally has to stop and reload.\\
Subverted by Golba, the final boss, who fights
with Duke generic rapier attacks and Jivatma.\\an apparent lack of ''special moves''.



Duke had an unlimited Super Meter and a nigh-unblockable super move that instantly breaks your guard meter if you're lucky enough to block it. As playable characters, both lose their special tricks with their super meters, but ''retain'' their Super Moves. (Though these require full bars to use)\\

to:

Duke had an unlimited Super Meter * What, you didn't think SNK would skimp on boss difficulty for their big MascotFighter, did you? ''All four bosses'' of ''VideoGame/NeoGeoBattleColiseum'' ([[VideoGame/WorldHeroes Neo-Dio]], Mizuchi, (a clone of [[VideoGame/TheKingOfFighters Orochi]]) [[SavageReign King]] [[KizunaEncounter Leo]] and [[BigBad Goodman]]) have regenerating health, annoying attacks, and do an insane amount of damage.\\
King Leo abuses Nightmare,
a nigh-unblockable counter where he went black and any move that hit was countered with a small combo, like a motherfuck. As playable, he loses his flaming kick special and King Upper.\\
Mizuchi is basically Orochi with an added touch of Goenitz, meaning that he will abuse an energy pillar special which, while Orochi possessed it before, did not abuse it as much. As playable, he loses his ability to create 5-6 energy pillars at once.\\
Neo-Dio teleports a lot and is an incredible block-[[{{Whoring}} whore]]. As playable, he loses his feather projectile and another move that held you in place.\\
Goodman is basically Igniz mixed with Magaki from ''The King of Fighters XI'', and uses a whip to control a weird flaming monkey spirit. He can control it for as long as he wants, in any direction. And his
super move that instantly breaks your guard meter if you're lucky enough to block it. actually makes it ''stronger''. You '''will''' hate Goodman. As playable characters, both lose their special tricks playable, he remains the same, but cannot jump or crouch and you can't partner him up with their super meters, but ''retain'' their Super Moves. (Though these require full bars anybody.\\
Plus, due
to use)\\the way the game's arcade mode is set up, you only get one shot at them before you have to continue.



Jivatma had an insane reach and a super move that damages you for 1/2 of your life bar (and he ''loves'' to use it just as you come down from a jump, so that you can't block). Oddly enough, he's actually ''easier'' to beat, because his super bar isn't at maximum all the time. (It just regenerates.)\\

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Jivatma * Speaking of King Lion and King Leo, in [[SavageReign their games]], King Leo served as the final boss, basically possessing faster, stronger versions of Lion's specials; his stage, unlike all the others, had an insane reach and only one platform of sorts so you couldn't exactly jaunt all over the place to avoid his attacks. Furthermore, he gains a super move that damages King Lion does not: the aforementioned King Upper which is sure to knock you for 1/2 of your life bar (and he ''loves'' to use it just as you come down from into a jump, so worse situation than before. Couple that with a faster weapon throw (Both normal and the God Breath variant) and King Leo is a VERY fearsome bastard. Take him lightly? How silly you can't block). Oddly enough, he's actually ''easier'' are!
** King Leo was downgraded
to beat, because his super bar isn't at maximum sub-boss for Kizuna Encounter but STILL possessed all the time. (It deadly power he had in Savage Reign. the only difference being he swapped King Lion's God Breath for a stronger, faster variant called Thunder.\\
His place as final boss is taken by [[FeatheredFiend Jyazu]]. While he at first appears to merely be a Gozu/Mezu headswap that uses their moveset, they're faster than normal, he has a deadly whirling dervish-like attack with his blades that sort of resembles SonicTheHedgehog, he has a very [[FistOfTheNorthStar Hundred Crack Fist-style]] SPECIAL attack, meaning he can abuse it and it takes off a lot of health and hits a lot, and a kick variant of said special, and his Desperation Attack summons an array of large fire pillars. And
just regenerates.)\\to serve as a warning of how deadly he is, he appears to easily slay King Leo while still in bird form! [[HoistByHisOwnPetard Using the latter's own sword]], no less!



''Regulation A'', the update of Maximum Impact 2, has Duke, Jivatma, and Nightmare Geese as the final opponents. They subvert this trope entirely, having no extra traits whatsoever.
** ''The King of Fighters R2'', for the Neo Geo Pocket Color, has Rugal as its final SNK Boss. His moveset and AI are almost the same as in 98.
** Speaking of portable KOF games, we mustn't forget ''The King of Fighters [=EX2=]: Howling Blood'', whose end boss is a BrainwashedAndCrazy kid named Shinobu Amou, who was part of an experiment by [[CorruptCorporateExecutive Gustav Munchausen]] to transplant Goenitz's soul for reincarnation.\\
\\
His AI isn't that hard, until Round 2 when he suddenly [[TurnsRed Turns Gold]], becomes faster and more powerful, and starts hurling attacks from every single direction with absolute priority. Oh, and he changes elements from [[RazorWind wind]] to [[ShockAndAwe lightning]]. [[http://www.youtube.com/watch?v=poe0GATQl9A You will HATE Shinobu]], guaranteed. His winquote puts it perfectly into perspective:
-->''"HAHAHAHAHAHAHAHAHAHA! I BROKE YOU!!!"''
** It should be noted that for several ''KOF'' games, if the player opts to use a continue, the player can choose from several power boosts, including reducing your enemy to 1/3 of his health. The maddening side effect of choosing this option is that your enemy recovers a little bit of health after every win. Combine this with the chance you may not be able to inflict more than a few pixels of damage on these bosses, and voila: ''Your enemy starts each round with more health than the previous round.''\\
\\
Also, bear in mind that most SNK bosses (Starting from Geese Howard in Fatal Fury) are, in some degree, susceptible to trips, throws or certain fancy attacks. (Leona and Goenitz, Lucky Glauber and Rugal, to name a few)
* Don't be fooled by how cute and lighthearted ''VideoGame/SNKGalsFighters'', a.k.a. "The Queen Of Fighters", looks, this is one of the toughest SNK fighters to date. Aside from the final boss [[VillainousCrossdresser Miss X]] (Iori dressed as a woman), there are two sub-bosses that need mentioning: Whip and Yuki.\\
\\
Whip has most of her moves from ''The King of Fighters '99'', but also has a move that lets her swing up and stomp you to the ground. She'll even go as far as [[KickThemWhileTheyAreDown shooting you while you're down]].\\
\\
Yuki, Kyo's girlfriend, looks [[NotSoHarmlessVillain harmless]], and has no knowledge of martial arts whatsoever. But she's insanely fast and even uses a BigNo for both offense and defense. One of her desperation attacks delivers 33 hits, the highest in the game. And another desperation has her eating a hamburger- that replenishes her health! It seems that she went the [[VideoGame/ArtOfFighting Yuri]] way and [[TookALevelInBadass took several levels in badass]].
* Johann, in ''VideoGame/RageOfTheDragons'', has fireballs that throw him backwards out of the way of almost anything coming over them. He also has absolute priority, takes no block damage, does ridiculous amounts of damage, and a prescient AI. Johann can also throw you (while inflicting a lot of damage) out of ''anything.'' Including a roll, a SuperMove, and even another throw.
* The ''VideoGame/FatalFury'' games predates all of SNK's previous games with '''Geese Howard'''.
** In the first game, he was armed with a projectile that could cut off a third of your health, has incredible priority, and a counter-throw he could use against ''any attack he chose'' (even when you were simply jumping at him he could grab you out of the air with said counter-throw), setting the boundaries to be later broken by Rugal. Fortunately for the player, he suffered from the same bug as all other players: he's vulnerable for the first frame of standing up.
** In ''Real Bout Special'', Geese returns as the game's TrueFinalBoss only if you have a high enough score after beating Krauser. This incarnation, commonly known as ''Nightmare Geese'' to fans (And later [[AscendedFanon officially christened that]]), really IS a nightmare (Figuratively and literally, since the battle is hinted to be one big nightmare).\\
\\
Not only do his Reppukens have absolute priority, but he can fire ''2 Shippukens'' and '''2 Double Shippukens''' (that's 4 Shippukens!) in the air! He's so broken that most of his {{Combos}} do 100% damage! This version introduced the claw version of his Raising/Raging Storm, which did a ridiculous amount of block damage, and he also has a newly super-powered version of his Thunder Break super from ''Real Bout''...which is now unblockable while jumping and hits at random places across the arena, even hitting the extra lanes! Worse still, lose to him once and it's GameOver.
** Geese's half-brother, Wolfgang Krauser, shares some SNK Boss Syndrome, but only in his debut game: ''Fatal Fury 2''. His AI is infuriating as all hell, and his moves hit incredibly hard. Oh, and the restriction about being at low health to use your super doesn't apply to him, meaning that he can Kaiser Wave you at any time.
** ''Garou: Mark of the Wolves'' inverts this, with the sub-boss being the SNK Boss and the FinalBoss being somewhat balanced.\\
\\
The sub-boss, Grant, has several powerful attacks at his disposal which can decimate your health bar in mere seconds. Be especially wary if his T.O.P meter kicks in, because his moves will do extra damage, and you may end up getting killed by last-minute damage scaling.\\
\\
The final boss, Kain, is surprisingly easy...until Round 2 where he gets a '''full T.O.P meter''' for the rest of the match.
** The boss of the UsefulNotes/PlayStation version of ''Real Bout Special'', White, is a parody of Alex from ''Literature/AClockworkOrange'', but instead of just being a mere sociopath he's a '''CRAZY''' motherfucker who can brainwash people with his [[FreudWasRight rod]].\\
\\
To start off, he doesn't crouch, backdash, run, or even jump, meaning you will ''never'' be able to predict what he's going to do next. Also, he has poison skull projectiles that go through everything (even Nightmare Geese's Reppukens!) and instantly dizzy you. His normal moves also cause a massive amount of hitstun, leading to infinites. Hell, even his poison skulls can lead to infinites. And if you deplete his health to the point where he can use his P-Power attack, better not jump because his P-Power move is a '''huge''' force field that takes off 3/4 of your life. He also has an S-Power super that slows you down.\\
\\
Oh, and if you do manage to beat him for good, he uses a secret P-Power move where he fires an unblockable explosive laser at you from his rod that instantly kills you unless you jump over it. His winpose through either all those cheap douchebaggery or that secret P-Power, in his winning round? He falls to the floor, laughing like a hyena. He tries to control himself, but can't, and just continues laughing at you while rolling on the ground like a little kid. White, you '''ASSHOLE!'''
* In ''VideoGame/ArtOfFighting'' Mr. Big and Mr. Karate were hard enough. [[CanonImmigrant Geese Howard]] in ''Art of Fighting 2'' made things worse.\\
\\
Mr. Karate is extremely susceptible to jump kicks, and can be beaten pretty easily by just repeatedly doing these off the wall. The problem is getting to him in the first place - even at the lowest difficulty, Mr. Big is ridiculously hard.\\
\\
Mr. Big can be easily crushed by jump kicks as well, just keep hitting upward and kick at the same time, you will jump kick him to death easily. In contrast, Mr. Big in ''Art of Fighting 2'' is a complete joke.
* And then came ''VideoGame/SNKVsCapcomSVCChaos''. If SNK Bosses in general are considered to be The Syndrome, then this game is to be considered '''The SNK Boss Epidemic'''. Starring, but not limited to: [[OriginalGeneration Serious]] [[VideoGame/ArtOfFighting Mr. Karate]], [[VideoGame/StreetFighterAlpha Shin Akuma]], VideoGame/{{Athena}} and [[VideoGame/GhostsNGoblins Red Arremer]].
** [[VideoGame/MegaManZero Zero]], [[VideoGame/TheKingOfFighters Goenitz]] and [[VideoGame/FatalFury Geese Howard]] are SNK Sub Bosses. Run into the first one, you'll be shredded like a maverick. Run into the second one and you'll be [[MemeticMutation spinning round like a record]]. Run into the third one and prepare to be cheesed to death by his Deadly Rave.
** The SNK side final boss is a powered-up version of Mr. Karate, called "Serious Mr. Karate", which furthered his shenanigans.\\
\\
His health and damage are higher than pretty much all other characters, his moves have insane priority and '''most are invincible on startup''', and pretty much all of them knock you back across the screen, nullifying all that hard work you had to do to even get close to him.\\
\\
Oh, and you know those huge fireballs (the ''Haoh-Sho-Koh-ken'') the [[VideoGame/ArtOfFighting Kyokugen practitioners]] characters are fond of throwing? Yeah, he can do three of those. In a row. Normal Mr. Karate at least had it as an [[DesperationAttack Exceed.]] Serious Mr. Karate has it as a ''normal special that he can do at any time without losing a power stock''.\\
\\
Also, his Ko'oh Ken functions much like his ''2002'' counterpart (He is Takuma after all)...but now they have huge range and come out very fast. And they nullify whatever comes across them. Most of his moves do take off quite a bit of guard meter and he can easily guard crush you although you can't do the same when you get to play as him in the console version.\\
\\
To finish, his supers count as special moves and his Exceed is completely unblockable, yet it has pretty poor priority and can be reversed by Iori and Kasumi's Exceeds.
** The Capcom side final boss is Shin Akuma, who's just as cheap.\\
\\
In this game, his supers that he used to have normally are considered ''special moves'' and take 0 super stocks to perform, with the exception of the Raging Demon (which is his regular form's Exceed). Worse still is that he has all the perks that Shin Akuma normally has (a full-screen Raging Demon and double air fireballs, insanely fast teleport with no recovery time).\\
\\
But the worst part is definitely his Exceed, the Misogi, which '''homes in on your character's position, comes out lightning fast, and is UNBLOCKABLE.''' You have to be really lucky or skilled to avoid/counter that move.
** Depending on [[GuideDangIt how you did throughout the entire game]] prior to fighting either of the above, if you managed to beat Serious Mr. Karate, you go to Heaven to fight Athena. She's not the Athena you all know and love from ''VideoGame/PsychoSoldier'' and ''VideoGame/TheKingOfFighters''. No, this is ''goddess Athena'' from ''VideoGame/{{Athena}}'', and she lives up to that old game's NintendoHard difficulty.\\
\\
All of her attacks count as supers but are actually special moves, much like Shin Akuma & Serious Mr. Karate. What makes her worse than both of them combined? All of them have absolute priority and do RIDICULOUS damage for special moves. Her Exceed is blockable, yes, but if she's already got you down to almost half of your first lifebar (which she ''will'', guaranteed) and you don't block, it's an INSTANT KILL.\\
\\
To add insult to injury, when she wins she turns you into an animal.
** If you, instead, had to beat Shin Akuma, you go to hell to fight [[VideoGame/GhostsNGoblins the Red Arremer]]. At first it seems like he's balanced, but then he starts summoning strikers that paralyze you. Then he starts flying. Then he rams into you. Then he chews on you and then throws you. Then you die. Then you get turned into a lowly demon.
** The absolute worst part of both Athena and Red Arremer is that if you lose, ''you won't be able to try again and have to start over completely'', much like Final Bison in ''Street Fighter Alpha 3''. However, it's somewhat logical here, seeing as your character would never be able to fight again as an animal or small demon.
* Preceding SVC Chaos is VideoGame/SNKVsCapcomMatchOfTheMillennium. First, there's [[VillainTeamUp Geese and M. Bison]]. Both deal ridiculous damage. Bison receives his gigantic Psycho Crusher from Alpha 3, while Geese gets both his Rashoumon command grab super and a Raging Storm with even more range than usual. And if you're playing Solo, they ''still'' tag-team you.
** And then, there is the TrueFinalBoss: Orochi Iori for Capcom characters, Evil Ryu for SNK characters. Both have indestructible fireballs, invincibility out the ass, and Desperation Moves that deal up of 90% damage. But the worst part? Once you unlock them, they can show up in the single-player mode ''at any time'', '''''with their boss stats'''''.
* The ''VideoGame/SamuraiShodown'' series had many of these as well:
** Amakusa in part 1 likes to bitchslap you into a corner and keep you there for an easy infinite. He also has 2 fireballs (one being unblockable), and he teleports like crazy and throws you as soon as he gets out of it. He also has a wall jump move where he flies off-screen, surrounds himself in energy, and crashes down on top of you like a meteor. If you beat him in Round 1, a cutscene occurs where he powers up and unleashes the powers of his dark god to make him stronger and also harder.
** Then came Mizuki in part 2, who had several moves that caused InterfaceScrew, or [[BalefulPolymorph transformed you into a vulnerable PIG,]] in addition to using several of Amakusa's previous tactics.
** Zankuro in part 3 could literally kill you in 3 hits. And you need to win 3 rounds to defeat him while he only needs to ''win 2 to defeat you''. Bust Zankuro's Super Move unleashed a screen-height wave that WILL KILL YOU IF IT HITS YOU WHILE YOU ARE IN THE AIR.
** Part 4 has you fight not one, nor two, but ''three'' bosses in sequence. The first is a CPU-only version of Amakusa with purple skin who is always in Bust mode (except if you also use a character who's in Bust Mode when fighting him). This version of Amakusa, sometimes called ''Aku-Amakusa'', is NOT the SNK boss of the game, however, as he's the same as the player version. Upon beating him, you fight the ''real'' SNK boss, Zankuro, for the 2nd time in the series. He's more intelligent this time around, and his Heavy Slash cuts off half of your health bar. Afterwards, it's a cakewalk when you fight your rival in one final battle.
*** .....Unless you didn't get to Amakusa within a certain time window. You don't fight him or Zankuro, instead you fight your rival with '''The AI of an SNK Boss'''. Depending on who your character has as a rival, this can be very irritating.
** ''Samurai Shodown 64'': Yuga uses levitation, has own slashes and unblockable grabs teleporting directly on opponent from any distance, has access to time stop, healing, teleportation, and few annoying projectiles. Before Yuga, you fight Deku, the catch is that Deku-Yuga team needs to win 2 rounds to defeat you, while you have to win a total of '''3 rounds''' to defeat them (Sound familiar? You should however, have to defeat Deku once to face Yuga). If you are defeated by Yuga and continue, you are going back to fighting Deku.
** ''Samurai Shodown 64 2 (Asura Zanmaden)'': In this game, Yuga's first form again has levitation, teleporting slashes, projectiles, ability to snag opponent's soul out of his body, and energy shield. Her second form has ability to turn her arms into weapons and stretch them via entire screen, has access to all kinds of projectiles, beams and fire waves, ability to slow opponent's movement, and her super involves dropping an energy sphere which results in nuke-comparable unblockable explosion, shockwave from which covers almost entire screen for major damage.
** ''Warriors Rage (PS)'': Main boss Oboro has no body you can attack, since you fight his giant levitating weapons instead. Those weapons are the only "character" in game which takes full advantage of 3D space flying here and there and attacking from various directions - while their own hitboxes (which you should attack to damage Oboro) are almost nonexistent.
** ''VideoGame/SamuraiShodown 5'' and its mid boss Sankuro carry on the proud tradition of SNK Boss cheapness: First off his takes way less damage from attacks, plus his special attacks involve calling in annoying helpers (the sliding girl isn't so bad, but the guy coming down from the sky does a sick amount of damage, and the grabbing guy from behind is usually coupled with a healing move that restores almost a quarter of Sankuro's life bar). Add to it that his super is apparently an instant kill. Add to it the fact that Sankuro is only the MID-BOSS... yeah, ''Samurai Shodown'' has a bunch of SNK bosses.\\
\\
Once you damage the final boss Gaoh enough, he goes to an invincible demon armor mode and will charge at you constantly like a rhino, and you have to wait until the mode ends.\\
\\
And then, rounding out the previous two examples is Yumeji, Gaoh's [[TheDragon Dragon]]. [[AmbiguousGender He/she]] is essentially Bust Mode Ukyo on steroids. He/she has a [[{{BFS}} nodachi]] that can take off 3/4ths of his/her opponent's health bar in a single strike and an inescapable multi-hitting trap move that is almost as damaging, but much harder to avoid. And if that's not enough... he/she has the ability to [[DittoFighter transform into the other fighters]] and [[MegaManning use their signature moves]].
** ''5 Special'' has you fight Amakusa, Zankuro, Gaoh, and Mizuki in sequence, but the only ones who really qualify as SNK Bosses are Zankuro and Mizuki because Amakusa's AI was rather retarded and Gaoh was heavily nerfed. Zankuro is even ''more'' intelligent than in ''4'', despite being balanced somewhat, and he has a new counter move that he uses ''all the time''. Mizuki lost her InterfaceScrew moves, but got a whole lot of new non-screwy moves that still make her a cheap bitch.
** And in ''6''? Demon Gaoh, who's a bit of a GiantSpaceFleaFromNowhere, is the unplayable final boss you fight AFTER beating one of the above. He has several of Gaoh's more annoying moves, a fire explosion sweep that's really hard to get around, can bounce you off a wall and combo from it, has a Super move that all-out destroys your weapon and is invulnerable, a ridiculously fast charging super meter, and will not drop/break his own weapon no matter what you hit him with.
** ''Samurai Shodown Sen'' has sub-boss Drago, whose weapon is a rifle. This game goes for a slightly more realistic level of swordplay than the rest of the series (no wind fireballs here) so this is significant. His fighting style basically consists of backflipping out of your range, then raining destruction upon you for a crazy amount of time before he finally has to stop and reload.\\
\\
Subverted by Golba, the final boss, who fights with generic rapier attacks and an apparent lack of ''special moves''.
* What, you didn't think SNK would skimp on boss difficulty for their big MascotFighter, did you? ''All four bosses'' of ''VideoGame/NeoGeoBattleColiseum'' ([[VideoGame/WorldHeroes Neo-Dio]], Mizuchi, (a clone of [[VideoGame/TheKingOfFighters Orochi]]) [[SavageReign King]] [[KizunaEncounter Leo]] and [[BigBad Goodman]]) have regenerating health, annoying attacks, and do an insane amount of damage.\\
\\
King Leo abuses Nightmare, a counter where he went black and any move that hit was countered with a small combo, like a motherfuck. As playable, he loses his flaming kick special and King Upper.\\
\\
Mizuchi is basically Orochi with an added touch of Goenitz, meaning that he will abuse an energy pillar special which, while Orochi possessed it before, did not abuse it as much. As playable, he loses his ability to create 5-6 energy pillars at once.\\
\\
Neo-Dio teleports a lot and is an incredible block-[[{{Whoring}} whore]]. As playable, he loses his feather projectile and another move that held you in place.\\
\\
Goodman is basically Igniz mixed with Magaki from ''The King of Fighters XI'', and uses a whip to control a weird flaming monkey spirit. He can control it for as long as he wants, in any direction. And his super move actually makes it ''stronger''. You '''will''' hate Goodman. As playable, he remains the same, but cannot jump or crouch and you can't partner him up with anybody.\\
\\
Plus, due to the way the game's arcade mode is set up, you only get one shot at them before you have to continue.
* Speaking of King Lion and King Leo, in [[SavageReign their games]], King Leo served as the final boss, basically possessing faster, stronger versions of Lion's specials; his stage, unlike all the others, had only one platform of sorts so you couldn't exactly jaunt all over the place to avoid his attacks. Furthermore, he gains a super that King Lion does not: the aforementioned King Upper which is sure to knock you into a worse situation than before. Couple that with a faster weapon throw (Both normal and the God Breath variant) and King Leo is a VERY fearsome bastard. Take him lightly? How silly you are!
** King Leo was downgraded to sub-boss for Kizuna Encounter but STILL possessed all the deadly power he had in Savage Reign. the only difference being he swapped King Lion's God Breath for a stronger, faster variant called Thunder.\\
\\
His place as final boss is taken by [[FeatheredFiend Jyazu]]. While he at first appears to merely be a Gozu/Mezu headswap that uses their moveset, they're faster than normal, he has a deadly whirling dervish-like attack with his blades that sort of resembles SonicTheHedgehog, he has a very [[FistOfTheNorthStar Hundred Crack Fist-style]] SPECIAL attack, meaning he can abuse it and it takes off a lot of health and hits a lot, and a kick variant of said special, and his Desperation Attack summons an array of large fire pillars. And just to serve as a warning of how deadly he is, he appears to easily slay King Leo while still in bird form! [[HoistByHisOwnPetard Using the latter's own sword]], no less!
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Chizuru is pretty dangerous if you don't time well. Her anti air attack is insanely powerful and delivers 40% of your live in just one combo!
Direct attacks to her doesn't work and she can deliver the anti air attack in each try. Hopefully there is a way to defeat her and is by jumping her before doing the attack and then attacking her with all you have. However in characters who doesn't jump high is a living hell, except Chang who can attach with his steel ball attack.
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** ''Neowave'' was only released in Japan and Europe on PS2 and on Xbox in the US, and is essentially a tech demo for the Atomiswave hardware. There're no post-match quotes or endings and everything is pretty much recycled from KOF 2002... except from the unique-to-this-game version of Young Geese:\\

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** ''Neowave'' was only released in Japan and Europe on PS2 [=PS2=] and on Xbox in the US, and is essentially a tech demo for the Atomiswave hardware. There're no post-match quotes or endings and everything is pretty much recycled from KOF 2002... except from the unique-to-this-game version of Young Geese:\\
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** The boss of the PlayStation version of ''Real Bout Special'', White, is a parody of Alex from ''Literature/AClockworkOrange'', but instead of just being a mere sociopath he's a '''CRAZY''' motherfucker who can brainwash people with his [[FreudWasRight rod]].\\

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** The boss of the PlayStation UsefulNotes/PlayStation version of ''Real Bout Special'', White, is a parody of Alex from ''Literature/AClockworkOrange'', but instead of just being a mere sociopath he's a '''CRAZY''' motherfucker who can brainwash people with his [[FreudWasRight rod]].\\
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* The ''SamuraiShodown'' series had many of these as well:

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* The ''SamuraiShodown'' ''VideoGame/SamuraiShodown'' series had many of these as well:



** ''SamuraiShodown 5'' and its mid boss Sankuro carry on the proud tradition of SNK Boss cheapness: First off his takes way less damage from attacks, plus his special attacks involve calling in annoying helpers (the sliding girl isn't so bad, but the guy coming down from the sky does a sick amount of damage, and the grabbing guy from behind is usually coupled with a healing move that restores almost a quarter of Sankuro's life bar). Add to it that his super is apparently an instant kill. Add to it the fact that Sankuro is only the MID-BOSS... yeah, ''Samurai Shodown'' has a bunch of SNK bosses.\\

to:

** ''SamuraiShodown ''VideoGame/SamuraiShodown 5'' and its mid boss Sankuro carry on the proud tradition of SNK Boss cheapness: First off his takes way less damage from attacks, plus his special attacks involve calling in annoying helpers (the sliding girl isn't so bad, but the guy coming down from the sky does a sick amount of damage, and the grabbing guy from behind is usually coupled with a healing move that restores almost a quarter of Sankuro's life bar). Add to it that his super is apparently an instant kill. Add to it the fact that Sankuro is only the MID-BOSS... yeah, ''Samurai Shodown'' has a bunch of SNK bosses.\\
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That said, You were allowed to select those two characters by putting secret command during character selection. ''Without being weakened.'' Guess how that ended up.

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That said, You you were allowed to select those two characters by putting secret command during character selection. ''Without being weakened.'' Guess how that ended up.
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The full term is SNK boss syndrome, boss characters who disregard competitive balance are said to suffer from it, as seen [[http://www.youtube.com/watch?v=ZA8YUSQHhZ8 here]], a comparatively mild case.

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The full term is SNK boss syndrome, syndrome; boss characters who disregard competitive balance are said to suffer from it, as seen [[http://www.youtube.com/watch?v=ZA8YUSQHhZ8 here]], a comparatively mild case.

Changed: 38

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* Johann, in ''VideoGame/RageOfTheDragons'', has fireballs that throw him backwards out of the way of almost anything coming over them. He also has absolute priority, takes no block damage, does ridiculous amounts of damage, and a prescient AI. Johann can also throw you (with appropriately MassiveDamage) out of ''anything.'' Including a roll, a SuperMove, and even another throw.

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* Johann, in ''VideoGame/RageOfTheDragons'', has fireballs that throw him backwards out of the way of almost anything coming over them. He also has absolute priority, takes no block damage, does ridiculous amounts of damage, and a prescient AI. Johann can also throw you (with appropriately MassiveDamage) (while inflicting a lot of damage) out of ''anything.'' Including a roll, a SuperMove, and even another throw.
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* The final boss in ''MetalSlug 3D'' is this. You can count it as a FinalExamBoss because there are no powerups to collect, and [[SarcasmMode you need all of fully-loaded weapons in order to defeat it]]. HarderThanHard, indeed.

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* The final boss in ''MetalSlug ''VideoGame/MetalSlug 3D'' is this. You can count it as a FinalExamBoss because there are no powerups to collect, and [[SarcasmMode you need all of fully-loaded weapons in order to defeat it]]. HarderThanHard, indeed.
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* This being SNK, the ''KingOfFighters'' series had loads and loads of these:
** ''The'' SNK boss by which all others are defined is Rugal Bernstein from ''[[KingOfFighters The King of Fighters '94]]''. His first form is cake, but once round 2 starts and [[TheCoatsAreOff that tux comes off]], pray:\\

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* This being SNK, the ''KingOfFighters'' ''VideoGame/TheKingOfFighters'' series had loads and loads of these:
** ''The'' SNK boss by which all others are defined is Rugal Bernstein from ''[[KingOfFighters ''[[VideoGame/TheKingOfFighters The King of Fighters '94]]''. His first form is cake, but once round 2 starts and [[TheCoatsAreOff that tux comes off]], pray:\\



* What, you didn't think SNK would skimp on boss difficulty for their big MascotFighter, did you? ''All four bosses'' of ''VideoGame/NeoGeoBattleColiseum'' ([[VideoGame/WorldHeroes Neo-Dio]], Mizuchi, (a clone of [[KingOfFighters Orochi]]) [[SavageReign King]] [[KizunaEncounter Leo]] and [[BigBad Goodman]]) have regenerating health, annoying attacks, and do an insane amount of damage.\\

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* What, you didn't think SNK would skimp on boss difficulty for their big MascotFighter, did you? ''All four bosses'' of ''VideoGame/NeoGeoBattleColiseum'' ([[VideoGame/WorldHeroes Neo-Dio]], Mizuchi, (a clone of [[KingOfFighters [[VideoGame/TheKingOfFighters Orochi]]) [[SavageReign King]] [[KizunaEncounter Leo]] and [[BigBad Goodman]]) have regenerating health, annoying attacks, and do an insane amount of damage.\\
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Clone Zero is roughly the most balanced out of all of them. To put that into context, he has no 0-stock infinites outside of Max Mode, while the other NESTS bosses do. His new [[DesperationAttack MAX2]] (Anryuuten Hazaki, a Shun Goku Satsu-esque attack) does decent damage as do all his other moves.\\

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Clone Zero is roughly the most balanced out of all of them. To put that into context, he has Zero, despite having no 0-stock infinites outside of Max Mode, while Mode unlike the other NESTS bosses do.bosses, is still very much broken. His cape slashing attacks have insane meter gain on block, his infamous "farting" attack has ridiculous invincibility frames, and his shadow attack also has ridiculous invincibility frames and is ''super-cancelable'', resulting in absolutely ridiculous damage. His new [[DesperationAttack MAX2]] (Anryuuten Hazaki, a Shun Goku Satsu-esque attack) does decent damage as do all his other moves.\\
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** ''The King of Fighters 2002: [[UpdatedRerelease Unlimited Match]]'' brought [[FatalFury Nightmare Geese]], and gave him all sorts of enhancements to his moveset that made him the pinnacle of overpowered:\\

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** ''The King of Fighters 2002: [[UpdatedRerelease Unlimited Match]]'' brought [[FatalFury [[VideoGame/FatalFury Nightmare Geese]], and gave him all sorts of enhancements to his moveset that made him the pinnacle of overpowered:\\



Lightning fast Reppukens, Shippukens that had no recovery time and could be fired '''TWICE IN A ROW''', a Double Shippuken which much like its ''FatalFury: Real Bout Special'' version can be used twice, thus FOUR SHIPPUKENS, worse still considering it lacks the slight delay the RBS version had meaning a bombardment of them from a {{Griefer}} is likely, a Jaeiken that led into a juggle, the "Claw" Raging Storm that can now OTG, and many other edits that make this version of Geese one of the cheapest SNK bosses out there.\\

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Lightning fast Reppukens, Shippukens that had no recovery time and could be fired '''TWICE IN A ROW''', a Double Shippuken which much like its ''FatalFury: ''VideoGame/FatalFury: Real Bout Special'' version can be used twice, thus FOUR SHIPPUKENS, worse still considering it lacks the slight delay the RBS version had meaning a bombardment of them from a {{Griefer}} is likely, a Jaeiken that led into a juggle, the "Claw" Raging Storm that can now OTG, and many other edits that make this version of Geese one of the cheapest SNK bosses out there.\\



** [[VideoGame/MegaManZero Zero]], [[TheKingOfFighters Goenitz]] and [[FatalFury Geese Howard]] are SNK Sub Bosses. Run into the first one, you'll be shredded like a maverick. Run into the second one and you'll be [[MemeticMutation spinning round like a record]]. Run into the third one and prepare to be cheesed to death by his Deadly Rave.

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** [[VideoGame/MegaManZero Zero]], [[TheKingOfFighters [[VideoGame/TheKingOfFighters Goenitz]] and [[FatalFury [[VideoGame/FatalFury Geese Howard]] are SNK Sub Bosses. Run into the first one, you'll be shredded like a maverick. Run into the second one and you'll be [[MemeticMutation spinning round like a record]]. Run into the third one and prepare to be cheesed to death by his Deadly Rave.
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rectifying tiny mistale


Saisyu's moveset is essentially Kyo's own moveset in turbo, but his strength wasn't below the par for an SNKBoss. However, his AI was pretty much designed to [[TheComputerIsACheatingBastard react to your button input]]. Thanks to that, he's ''harder'' than Omega Rugal, and that's saying something.\\

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Saisyu's moveset is essentially Kyo's own moveset in turbo, but his strength wasn't below up to the par for an SNKBoss. However, his AI was pretty much designed to [[TheComputerIsACheatingBastard react to your button input]]. Thanks to that, he's ''harder'' than Omega Rugal, and that's saying something.\\

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rectifying a bit of grammar, seriously doubting the explanations on Dark Ash but I\'ll get around to that later


Saisyu's Moveset was copy of Kyo's moveset in turbo, for SNK Boss, his character strength wasn't that strong. However, his Ai was pretty much designed to [[TheComputerIsACheatingBastard React to your button input.]] Thanks to that. He's ''harder'' than Omega Rugal, and that's saying something.\\

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Saisyu's Moveset was copy of moveset is essentially Kyo's own moveset in turbo, for SNK Boss, but his character strength wasn't that strong. below the par for an SNKBoss. However, his Ai AI was pretty much designed to [[TheComputerIsACheatingBastard React react to your button input.]] input]]. Thanks to that. He's that, he's ''harder'' than Omega Rugal, and that's saying something.\\



Goenitz is difficult to hit, let alone beat. If the computer [[AIRoulette felt like it]], Goenitz could be ''completely unbeatable by any means.'' He has a wind barrier, the Yonokaze (or, more infamously, "Koko desu ka?"), which can come out directly in front of your character, can't be rolled through and blocks all projectiles. It could also appear anywhere between you and Goenitz, meaning that rushing towards him or approaching him just increases the chance of you strucking yourself against this invincible pillar of wind. The only thing capable of breaking it was Leona's rushing slash kick.\\

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Goenitz is difficult to hit, let alone beat. If the computer [[AIRoulette felt like it]], Goenitz could be ''completely unbeatable by any means.'' He has a wind barrier, the Yonokaze (or, [[MostAnnoyingSound more infamously, infamously]], "Koko desu ka?"), which can come out directly in front of your character, can't be rolled through and blocks all projectiles. It could also appear anywhere between you and Goenitz, meaning that rushing towards him or approaching him just increases the chance of you strucking yourself against this invincible pillar of wind. The only thing capable of breaking it was Leona's rushing slash kick.\\



Also, if somehow Yonokaze spawns exactly in front of Goenitz, [[IncrediblyLamePun you will get winded up]]. Oh, and if the AI goes into a loop and does it repeatedly (its downtime isn't NEARLY enough to give you an opening to attack), then nothing you can do will have any effect whatsoever. Also, his super meter is infinite, and his super grab will grab you even if you're full character length away.

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Also, if somehow Yonokaze spawns exactly in front of Goenitz, [[IncrediblyLamePun you will get winded up]]. Oh, and if the AI goes into a loop and does it repeatedly (its downtime isn't NEARLY enough to give you an opening to attack), then nothing you can do will have any effect whatsoever. Also, his super meter is infinite, and his super grab will grab you even if you're a full character length away.



To start, Orochi Iori is roughly twice as fast and twice as strong. With him moving around so quickly it's easy to confuse players. When you play as him, [[GlassCannon his defense is severely weakened]], and you'll be horribly surprised at exactly how hard it is to control him. Similarly, Orochi Leona's speed and strength is just as big and has new animations that give her priority over several moves (such as her new run animation, which now lets her go ''underneath fireballs'').\\

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To start, Orochi Iori is roughly twice as fast and twice as strong. With him moving around so quickly it's easy to confuse players. When you play as him, [[GlassCannon his defense is severely weakened]], and you'll be horribly surprised at exactly how hard it is to control him.him since he's so fast that you need to input everything you do just as fast. Similarly, Orochi Leona's speed and strength is just as big and has new animations that give her priority over several moves (such as her new run animation, which now lets her go ''underneath fireballs'').\\



This time, he has a whole slew of new moves, such as the fusion of Kaiser Wave and Reppuken called the Gravity Smash (with nasty priority, and covering his body when he charged it, making it hard to hit him out of it) he swaps out God Press in favour of [[SpeedBlitz Vanishing Rush]] (which is what it sounds like, complete with being fast enough that you barely have a moment to react to it) his Destruction Omega super move (a grab that does ridiculous amounts of damage), a devastating super called the Rugal Execution (which drains your health at a very rapid rate) and an update of the Genocide Cutter, the Dark Genocide, which is a 3-hit version of the original.

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This time, he has a whole slew of new moves, such as the fusion of Kaiser Wave and Reppuken called the Gravity Smash (with nasty priority, and covering his body when he charged it, making it hard to hit him out of it) he swaps out a replacement for God Press in favour of called [[SpeedBlitz Vanishing Rush]] (which is what it sounds like, complete with being fast enough that you barely have a moment to react to it) it), his Destruction Omega super move (a grab that does ridiculous amounts of damage), a devastating super called the Rugal Execution (which drains your health at a very rapid rate) and an update of the Genocide Cutter, the Dark Genocide, which is a 3-hit version of the original.



He had a pansy first form like Rugal, with a 2-hit projectile that would win over your projectiles. In round 2, he burns off the coat, and starts spamming a Tornado Kick attack, the Typhoon Rage, which has priority over everything, and Lethal Impact, which looks like an axe kick, but can hit high, overhead, low, as a command throw, OR counterthrow! In short, projectiles and throws are the only things that one move could not counter... and he sometimes spammed it if you closed in on him. His supers, at max level, do '''90 percent of your health bar'''!

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He had a pansy first form like Rugal, with a 2-hit projectile that would win over your projectiles. In round 2, he burns off the coat, and starts spamming a Tornado Kick tornado kick attack, the Typhoon Rage, which has priority over everything, and Lethal Impact, which looks like an axe kick, but can hit high, overhead, low, as a command throw, OR counterthrow! In short, projectiles and throws are the only things that one move could not counter... and he sometimes spammed it if you closed in on him. His supers, at max level, do '''90 percent of your health bar'''!



Fireballs with absolute priority, cheap whip attacks which have ridiculously long range and could lead to infinites which he ''will'' use if he ever feels like it, can ''cancel'' ALL of his moves (except [[LimitBreak DMs]]) into EVERYTHING (including a DM) and has a super called Brutal God Project where he rushes you, pins you in the corner, whips you, hits you with the edges of his cape, does one of his own supers within this super, and finally engulfs you in a ball of energy, the whole combo doing roughly ''[[http://www.youtube.com/watch?v=Vk_PxKL_1q4 80 percent damage!]]''.\\ The AI also uses the Sagittarius Blade infinite for cheap wins. If a player selects him, Igniz can [[http://youtu.be/Z6d7sErvTO0?t=5m32s infinite from everything.]] (The player in the video used cheats to decrease 1P Igniz's damage, and Igniz naturally has more defense than a normal character.)\\

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Fireballs with absolute priority, cheap whip attacks which have ridiculously long range and could lead to infinites which he ''will'' use if he ever feels like it, can ''cancel'' cancel ALL of his moves (except [[LimitBreak DMs]]) into EVERYTHING (including a DM) and has a super called Brutal God Project where he rushes you, pins you in the corner, whips you, hits you with the edges of his cape, does one of his own supers within this super, and finally engulfs you in a ball of energy, the whole combo doing roughly ''[[http://www.youtube.com/watch?v=Vk_PxKL_1q4 80 percent damage!]]''.\\ The AI also uses the Sagittarius Blade infinite for cheap wins. If a player selects him, Igniz can [[http://youtu.be/Z6d7sErvTO0?t=5m32s infinite from everything.]] (The player in the video used cheats to decrease 1P Igniz's damage, and Igniz naturally has more defense than a normal character.)\\



** To conclude the NESTS saga, we have ''2002'', which has, by far, the cheapest version of Rugal to date: OneHitKill {{combos}} by the dozen, the return of Reppuken, '''3''' Kaiser Wave variants (the last of which is unblockable and the first of which comes out faster than the speed of light), a 3-hit Genocide Cutter, and one version even tacks an extra hit...\\

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** To conclude the NESTS saga, we have ''2002'', which has, by far, the cheapest version of Rugal to date: OneHitKill {{combos}} by the dozen, the return of Reppuken, '''3''' Kaiser Wave variants (the last of which is unblockable and the first of which comes out faster than the speed of light), a 3-hit new 4-hit Genocide Cutter, and one version even tacks an extra hit...Cutter...\\



** In ''2003'', if you manage to fulfill the condition to the true ending, you'll get to fight Chizuru and Maki Kagura as the penultimate boss. While Chizuru uses DopplegangerAttack, Maki ''[[SpamAttack spams]]'' it. You'll start the fight against Chizuru, but if she ever switches to Maki, good luck. That said, she has the strongest command grab in KOF Boss history: she grabs you, then knocks you down, and then calls Chizuru to hit you with her move that seals all your special moves. ThatOneAttack also cuts out 35% of your health. Of course, this is not even a super. It's a normal special. She is still considered harder than Mukai because of the AI and the ridiculous invincibility frames on her [[DoppelgangerAttack illusion attacks]]. That is saying something.\\

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** In ''2003'', if you manage to fulfill the condition to the true ending, you'll get to fight Chizuru and Maki Kagura as the penultimate boss. While Chizuru uses DopplegangerAttack, Maki ''[[SpamAttack spams]]'' it. You'll start the fight against Chizuru, but if she ever switches to Maki, good luck. That said, she She has the strongest command grab in KOF Boss history: she grabs you, then knocks you down, and then calls Chizuru to hit you with her move that seals all your special moves. ThatOneAttack also cuts out 35% of your health. Of course, this is not even a super. It's a normal special. She is still considered harder than Mukai because of the AI and the ridiculous invincibility frames on her [[DoppelgangerAttack illusion attacks]]. That is saying something.\\



Mukai, the TrueFinalBoss from the same game. First, he has a full screen LDM that [[TakenForGranite turns you to stone for a free hit]], which activates in 2 frame (second fastest full screen LDM in KOF Series with activation time of 1/30 second). His stone throwing move literally ignores any other projectile except a sunglasses throw LDM of K`. His stone pillar moves break your guard if you block two of them, and he has a command grab that grabs you and [[TakenForGranite turns you to stone as well.]] To make it more frustrating, he has auto-guard in any normal move he uses with strong punch or strong kick.

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Mukai, the TrueFinalBoss from the same game. First, he has a full screen LDM that [[TakenForGranite turns you to stone for a free hit]], which activates in 2 frame frames (second fastest full screen LDM in KOF Series with activation time of 1/30 second). His stone throwing move literally ignores any other projectile except a sunglasses throw LDM of K`. His stone pillar moves break your guard if you block two of them, and he has a command grab that grabs you and [[TakenForGranite turns you to stone as well.]] To make it more frustrating, he has auto-guard in any normal move he uses with strong punch or strong kick.
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* Preceding SVC Chaos is VideoGame/SNKVsCapcomMatchOfTheMillennium. First, there's [[VillainTeamUp Geese and M. Bison]]. Both deal ridiculous damage. Bison receives his gigantic Psycho Crusher from Alpha 3, while Geese gets both his Rashoumon command grab super and a Raging Storm with even more range than usual. And if you're playing Solo, they ''still'' tag-team you.
** And then, there is the TrueFinalBoss: Orochi Iori for Capcom characters, Evil Ryu for SNK characters. Both have indestructible fireballs, invincibility out the ass, and Desperation Moves that deal up of 90% damage. But the worst part? Once you unlock them, they can show up in the single-player mode ''at any time'', '''''with their boss stats'''''.
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His place as final boss is taken by [[FeatheredFiend Jyazu]]. While he at first appears to merely be a Gozu/Mezu headswap that uses their moveset, they're faster than normal, he has a deadly whirling dervish-like attack with his blades that sort of resembles SonicTheHedgehog, he has a very [[FistOfTheNorthStar Hundred Crack Fist-style]] SPECIAL attack, meaning he can abuse it and it takes off a lot of health and hits a lot, and a kick variant of said special, and his Desperation Attack summons an array of large fire pillars. And just to serve as a warning of how deadly he is, he appears to easily slay King Leo while still in bird form! [[HoistByHisOwnPetard Using the latter's own sword]], no less!

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His place as final boss is taken by [[FeatheredFiend Jyazu]]. While he at first appears to merely be a Gozu/Mezu headswap that uses their moveset, they're faster than normal, he has a deadly whirling dervish-like attack with his blades that sort of resembles SonicTheHedgehog, he has a very [[FistOfTheNorthStar Hundred Crack Fist-style]] SPECIAL attack, meaning he can abuse it and it takes off a lot of health and hits a lot, and a kick variant of said special, and his Desperation Attack summons an array of large fire pillars. And just to serve as a warning of how deadly he is, he appears to easily slay King Leo while still in bird form! [[HoistByHisOwnPetard Using the latter's own sword]], no less!less!
* The final boss in ''MetalSlug 3D'' is this. You can count it as a FinalExamBoss because there are no powerups to collect, and [[SarcasmMode you need all of fully-loaded weapons in order to defeat it]]. HarderThanHard, indeed.
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Sure Why Not is now Ascended Fanon. It\'s also Trivia. Bad examples and ZCE are being removed - If you disagree, feel free to restore with proper context.


** In ''Real Bout Special'', Geese returns as the game's TrueFinalBoss only if you have a high enough score after beating Krauser. This incarnation, commonly known as ''Nightmare Geese'' to fans (And later [[SureWhyNot officially christened that]]), really IS a nightmare (Figuratively and literally, since the battle is hinted to be one big nightmare).\\

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** In ''Real Bout Special'', Geese returns as the game's TrueFinalBoss only if you have a high enough score after beating Krauser. This incarnation, commonly known as ''Nightmare Geese'' to fans (And later [[SureWhyNot [[AscendedFanon officially christened that]]), really IS a nightmare (Figuratively and literally, since the battle is hinted to be one big nightmare).\\
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Toned down markup abuse


Fireballs with absolute priority, cheap whip attacks which have ridiculously long range and could lead to infinites which he ''will'' use if he ever feels like it, can ''cancel'' ALL of his moves (except [[LimitBreak DMs]]) into EVERYTHING (including a DM) and has a super called Brutal God Project where he rushes you, pins you in the corner, whips you, hits you with the edges of his cape, does one of his own supers within this super, and finally engulfs you in a ball of energy, the whole combo doing roughly '''''[[http://www.youtube.com/watch?v=Vk_PxKL_1q4 80 PERCENT DAMAGE!!!]]'''''.\\ The AI also uses the Sagittarius Blade infinite for cheap wins. If a player selects him, Igniz can [[http://youtu.be/Z6d7sErvTO0?t=5m32s infinite from everything.]] (The player in the video used cheats to decrease 1P Igniz's damage, and Igniz naturally has more defense than a normal character.)\\

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Fireballs with absolute priority, cheap whip attacks which have ridiculously long range and could lead to infinites which he ''will'' use if he ever feels like it, can ''cancel'' ALL of his moves (except [[LimitBreak DMs]]) into EVERYTHING (including a DM) and has a super called Brutal God Project where he rushes you, pins you in the corner, whips you, hits you with the edges of his cape, does one of his own supers within this super, and finally engulfs you in a ball of energy, the whole combo doing roughly '''''[[http://www.''[[http://www.youtube.com/watch?v=Vk_PxKL_1q4 80 PERCENT DAMAGE!!!]]'''''.percent damage!]]''.\\ The AI also uses the Sagittarius Blade infinite for cheap wins. If a player selects him, Igniz can [[http://youtu.be/Z6d7sErvTO0?t=5m32s infinite from everything.]] (The player in the video used cheats to decrease 1P Igniz's damage, and Igniz naturally has more defense than a normal character.)\\



** In ''2003'', if you manage to fulfill the condition to the true ending, you'll get to fight Chizuru and Maki Kagura as the penultimate boss. While Chizuru uses DopplegangerAttack, Maki '''''[[SpamAttack spams]]''''' it. You'll start the fight against Chizuru, but if she ever switches to Maki, good luck. That said, she has the strongest command grab in KOF Boss history: she grabs you, then knocks you down, and then calls Chizuru to hit you with her move that seals all your special moves. ThatOneAttack also cuts out 35% of your health. Of course, this is not even a super. It's a normal special. She is still considered harder than Mukai because of the AI and the ridiculous invincibility frames on her [[DoppelgangerAttack illusion attacks]]. That is saying something.\\

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** In ''2003'', if you manage to fulfill the condition to the true ending, you'll get to fight Chizuru and Maki Kagura as the penultimate boss. While Chizuru uses DopplegangerAttack, Maki '''''[[SpamAttack spams]]''''' ''[[SpamAttack spams]]'' it. You'll start the fight against Chizuru, but if she ever switches to Maki, good luck. That said, she has the strongest command grab in KOF Boss history: she grabs you, then knocks you down, and then calls Chizuru to hit you with her move that seals all your special moves. ThatOneAttack also cuts out 35% of your health. Of course, this is not even a super. It's a normal special. She is still considered harder than Mukai because of the AI and the ridiculous invincibility frames on her [[DoppelgangerAttack illusion attacks]]. That is saying something.\\



** Magaki from ''XI'' seems to be SNK's way of saying "we gave up trying to think of ways to mess with you, so here's a boss that throws more projectiles than a bleeding ''VideoGame/{{Touhou}}'' character... ''''''while you have no grazing option''''".\\

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** Magaki from ''XI'' seems to be SNK's way of saying "we gave up trying to think of ways to mess with you, so here's a boss that throws more projectiles than a bleeding ''VideoGame/{{Touhou}}'' character... ''''''while ''while you have no grazing option''''".option''".\\



Oh, and you know those huge fireballs (the ''Haoh-Sho-Koh-ken'') the [[VideoGame/ArtOfFighting Kyokugen practitioners]] characters are fond of throwing? Yeah, he can do three of those. In a row. Normal Mr. Karate at least had it as an [[DesperationAttack Exceed.]] Serious Mr. Karate has it as a '''''[[OhCrap NORMAL SPECIAL. THAT HE CAN DO AT ANY TIME WITHOUT LOSING A POWER STOCK]]'''''.\\

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Oh, and you know those huge fireballs (the ''Haoh-Sho-Koh-ken'') the [[VideoGame/ArtOfFighting Kyokugen practitioners]] characters are fond of throwing? Yeah, he can do three of those. In a row. Normal Mr. Karate at least had it as an [[DesperationAttack Exceed.]] Serious Mr. Karate has it as a '''''[[OhCrap NORMAL SPECIAL. THAT HE CAN DO AT ANY TIME WITHOUT LOSING A POWER STOCK]]'''''.''normal special that he can do at any time without losing a power stock''.\\
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** [[MegamanZero Zero]], [[TheKingOfFighters Goenitz]] and [[FatalFury Geese Howard]] are SNK Sub Bosses. Run into the first one, you'll be shredded like a maverick. Run into the second one and you'll be [[MemeticMutation spinning round like a record]]. Run into the third one and prepare to be cheesed to death by his Deadly Rave.

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** [[MegamanZero [[VideoGame/MegaManZero Zero]], [[TheKingOfFighters Goenitz]] and [[FatalFury Geese Howard]] are SNK Sub Bosses. Run into the first one, you'll be shredded like a maverick. Run into the second one and you'll be [[MemeticMutation spinning round like a record]]. Run into the third one and prepare to be cheesed to death by his Deadly Rave.

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Saiki is the leader of Those From The Past. Before the fight begins, he changes into a naked red demon with a blacked out face. He is an amazing block whore (except against some projectiles) and counters any and everything thrown at him by abusing projectiles that freeze you solid, stabbing you in the chest, freezing time, and pummeling you. He also has a super version of this move that sucks you in if you're too close and instantly stuns you. And of course, he wouldn't be a proper SNK boss without a screen filling attack, which just so happens to be his [[DesperationAttack Neo MAX]]. A Neo MAX that disregards the rules and lets him do it with only 1 meter. He's also got some moves involving dark flames, too, which is a grab in ranged form. And just after you beat him, and you think it can't get any worse...\\

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Saiki is the leader of Those From The Past. Before the fight begins, he changes into a naked red demon with a blacked out face. He is an amazing block whore (except against some projectiles) and counters any and everything thrown at him by abusing projectiles that freeze you solid, stabbing solid. He also has a command grab where he freezes time and stabs you in the chest, freezing time, and pummeling you.chest several times, which still lets the timer run down. He also has a super version of this move that sucks you in if you're too close and instantly stuns you. And of course, he wouldn't be a proper SNK boss without a screen filling attack, which just so happens to be his [[DesperationAttack Neo MAX]]. A Neo MAX that disregards the rules and lets him do it with only 1 meter. He's also got some moves involving dark flames, too, which is a grab in ranged form. And just after you beat him, and you think it can't get any worse...\\

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rectifiedsome incoherences and red links


Omega Rugal is...the same Rugal from '94, but with white hair, no shirt, dark skin (Or pale and zombie like in 2002), a large Omega symbol branded into his back, hence the name, and [[RecycledINSPACE A SUPER MOVE]], except it hits better.\\

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Omega Rugal is...the same Rugal from '94, but with white hair, no shirt, dark skin (Or (or pale and zombie like zombie-like in 2002), a large Omega symbol branded into his back, hence the name, and [[RecycledINSPACE A SUPER MOVE]], except it hits better.which is like his God Press with a PillarOfLight with a skull inside, for more damage.\\



Also, if somehow Yonokaze spawns exactly in front of Goenitz, [[IncrediblyLamePun you will get winded up]]. Oh, and if the AI goes into a loop and does it repeatedly (its downtime isn't NEARLY enough to give you an opening to attack), then nothing you can do will have any effect whatsoever. Also, his super meter is infinite, and his super grab will grab you even you're full character length away.

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Also, if somehow Yonokaze spawns exactly in front of Goenitz, [[IncrediblyLamePun you will get winded up]]. Oh, and if the AI goes into a loop and does it repeatedly (its downtime isn't NEARLY enough to give you an opening to attack), then nothing you can do will have any effect whatsoever. Also, his super meter is infinite, and his super grab will grab you even if you're full character length away.



This time, he has a whole slew of new moves, such as the fusion of Kaiser Wave and Reppuken called the Gravity Smash (with nasty priority, and covering his body when he charged it, making it hard to hit him out of it) he swaps out God Press in favour of Vanishing Rush (which is what it sounds like, complete with being fast enough that you barely have a moment to react to it) his Destruction Omega super move (a grab that does ridiculous amounts of damage), a devastating super called the Rugal Execution (which drains your health at a very rapid rate) and an update of the Genocide Cutter, the Dark Genocide, which is a 3-hit version of the original.

to:

This time, he has a whole slew of new moves, such as the fusion of Kaiser Wave and Reppuken called the Gravity Smash (with nasty priority, and covering his body when he charged it, making it hard to hit him out of it) he swaps out God Press in favour of [[SpeedBlitz Vanishing Rush Rush]] (which is what it sounds like, complete with being fast enough that you barely have a moment to react to it) his Destruction Omega super move (a grab that does ridiculous amounts of damage), a devastating super called the Rugal Execution (which drains your health at a very rapid rate) and an update of the Genocide Cutter, the Dark Genocide, which is a 3-hit version of the original.



He had a pansy first form like Rugal, with a 2-hit projectile that would win over your projectiles. In round 2, he burns off the coat, and starts spamming a Tornado Kick attack, the Typhoon Rage, which has priority over everything, and Lethal Impact, which looks like an axe kick, but can hit high, overhead OR low as a command throw, OR counterthrow! In short, projectiles and throws are the only things that one move could not counter... and he sometimes spammed it if you closed in on him. His supers, at max level, do '''90 percent of your health bar'''!
** Clone Zero in ''[='00=]'' had a screen-filling super that did 60+ percent damage and could easily Guard Break your characters with his Cutter Arts, which did multiple hits whether it was the special or super version. Gladly, his Ai was bad enough to be easy.

to:

He had a pansy first form like Rugal, with a 2-hit projectile that would win over your projectiles. In round 2, he burns off the coat, and starts spamming a Tornado Kick attack, the Typhoon Rage, which has priority over everything, and Lethal Impact, which looks like an axe kick, but can hit high, overhead OR low overhead, low, as a command throw, OR counterthrow! In short, projectiles and throws are the only things that one move could not counter... and he sometimes spammed it if you closed in on him. His supers, at max level, do '''90 percent of your health bar'''!
** Clone Zero in ''[='00=]'' had a screen-filling super that did 60+ percent damage and could easily Guard Break your characters with his Cutter Arts, which did multiple hits whether it was the special or super version. Also, his Shadow Arts are fully invincible during their long startups. Gladly, his Ai was bad enough to be easy.



Fireballs with absolute priority, cheap whip attacks which have ridiculously long range and could lead to infinites which he ''will'' use if he ever feels like it, can ''cancel'' ALL of his moves (except [[SuperMove DMs]]) into EVERYTHING (including a DM) and has a super called Brutal God Project where he rushes you, pins you in the corner, whips you, hits you with the edges of his cape, does one of his own supers within this super, and finally engulfs you in a ball of energy, the whole combo doing roughly '''''[[http://www.youtube.com/watch?v=Vk_PxKL_1q4 80 PERCENT DAMAGE!!!]]'''''.\\ Ai also use Sagittarius Blade infinite himself, making user writhe in pain. If player selects it, it can do [[http://youtu.be/Z6d7sErvTO0?t=5m32s infinite from everything.]] (Player of following video used cheat to decrease 1P Igniz's damage, and both Igniz has more defense then normal character.)\\

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Fireballs with absolute priority, cheap whip attacks which have ridiculously long range and could lead to infinites which he ''will'' use if he ever feels like it, can ''cancel'' ALL of his moves (except [[SuperMove [[LimitBreak DMs]]) into EVERYTHING (including a DM) and has a super called Brutal God Project where he rushes you, pins you in the corner, whips you, hits you with the edges of his cape, does one of his own supers within this super, and finally engulfs you in a ball of energy, the whole combo doing roughly '''''[[http://www.youtube.com/watch?v=Vk_PxKL_1q4 80 PERCENT DAMAGE!!!]]'''''.\\ Ai The AI also use uses the Sagittarius Blade infinite himself, making user writhe in pain. for cheap wins. If a player selects it, it him, Igniz can do [[http://youtu.be/Z6d7sErvTO0?t=5m32s infinite from everything.]] (Player of following (The player in the video used cheat cheats to decrease 1P Igniz's damage, and both Igniz naturally has more defense then than a normal character.)\\



** To conclude the NESTS saga, we have ''2002'', which has, by far, the cheapest version of Rugal to date: OneHitKill {{combos}} by the dozen, the return of Reppuken, '''3''' Kaiser Wave variants (the last of which is unblockable and the first of which comes out faster than the speed of light), a 3-hit Genocide Cutter...\\

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** To conclude the NESTS saga, we have ''2002'', which has, by far, the cheapest version of Rugal to date: OneHitKill {{combos}} by the dozen, the return of Reppuken, '''3''' Kaiser Wave variants (the last of which is unblockable and the first of which comes out faster than the speed of light), a 3-hit Genocide Cutter...Cutter, and one version even tacks an extra hit...\\



Igniz is exactly the same as he was in ''2001''. Unfortunately, this means he still has his Sagittarius Blade (QCF+ HP) infinite. (While his A step C step infinite is removed.) His new [[DesperationAttack MAX2]] (Disintegrational Universe) is undoubtedly the most visually impressive - he traps you in a curse seal, which encases you inside a black orb that Igniz turns into a galaxy/nebula, and Igniz makes said galaxy/nebula explode. This particular move is no exception from the cheap rule. It WILL hit if your character is just touching the ground. And the damage doesn't get dampened.\\

to:

Igniz is exactly the same as he was in ''2001''. Unfortunately, this means he still has his Sagittarius Blade (QCF+ HP) infinite. (While his A step C step infinite is removed.) His new [[DesperationAttack MAX2]] (Disintegrational Universe) is undoubtedly the most visually impressive - he traps you in a curse seal, which encases you inside a black orb that Igniz turns into a galaxy/nebula, and Igniz makes said galaxy/nebula explode. This particular move is no exception from the cheap rule. It WILL hit if your character is just touching the ground. And the move is unaffected by damage doesn't get dampened.scaling, meaning it will ALWAYS take off around 40% of your lifebar.\\



** In ''2003'', if you manage to fulfill the condition to the true ending, you'll get to fight Chizuru and Maki Kagura as the penultimate boss. While Chizuru uses DopplegangerAttack, Maki '''''[[SpamAttack spams]]''''' it. You'll start the fight against Chizuru, but if she ever switches to Maki, good luck. That said, she has strongest command grab in KOF Boss history, She grabs you through air, knocks you down. Call Chizuru, and hit you with move that seals all your special move. Which also cuts out 35% of your health. Of course, this is not even a super. It's a normal special. She is still considered harder than Mukai because of the Ai and ridiculous invincibility frame. That is saying something.\\

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** In ''2003'', if you manage to fulfill the condition to the true ending, you'll get to fight Chizuru and Maki Kagura as the penultimate boss. While Chizuru uses DopplegangerAttack, Maki '''''[[SpamAttack spams]]''''' it. You'll start the fight against Chizuru, but if she ever switches to Maki, good luck. That said, she has the strongest command grab in KOF Boss history, She history: she grabs you through air, you, then knocks you down. Call Chizuru, down, and then calls Chizuru to hit you with her move that seals all your special move. Which moves. ThatOneAttack also cuts out 35% of your health. Of course, this is not even a super. It's a normal special. She is still considered harder than Mukai because of the Ai AI and the ridiculous invincibility frame.frames on her [[DoppelgangerAttack illusion attacks]]. That is saying something.\\



Mukai, the TrueFinalBoss from the same game, Shows worst, Having full screen LDM that [[TakenForGranite turns you to stone for a free hit]] Which activates in 2 frame (Second fastest full screen LDM in KOF Series with activation time of 1/30 second), His stone throwing move literally ignores any projectile player can use except a sunglasses throw LDM of K`, Stone pillar moves breaks your guard if you guard it twice, And has command grab that grabs you through air which [[TakenForGranite turn you to stone as well.]] To make it more frustrating, he have auto-guard in any normal move he use with strong punch or strong kick.

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Mukai, the TrueFinalBoss from the same game, Shows worst, Having game. First, he has a full screen LDM that [[TakenForGranite turns you to stone for a free hit]] Which hit]], which activates in 2 frame (Second (second fastest full screen LDM in KOF Series with activation time of 1/30 second), second). His stone throwing move literally ignores any other projectile player can use except a sunglasses throw LDM of K`, Stone K`. His stone pillar moves breaks break your guard if you guard it twice, And block two of them, and he has a command grab that grabs you through air which and [[TakenForGranite turn turns you to stone as well.]] To make it more frustrating, he have has auto-guard in any normal move he use uses with strong punch or strong kick.
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* The full term is SNK boss syndrome, boss characters who disregard competitive balance are said to suffer from it, as seen [[http://www.youtube.com/watch?v=ZA8YUSQHhZ8 here]], a comparatively mild case.

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* The full term is SNK boss syndrome, boss characters who disregard competitive balance are said to suffer from it, as seen [[http://www.youtube.com/watch?v=ZA8YUSQHhZ8 here]], a comparatively mild case.
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And then there's Orochi. He has Mu Ni Kaerou (Return to Nothingness), a screen-filler attack: it basically turns him into an open [[Film/RaidersOfTheLostArk Ark of the Covenant]]. Block it, and you will take unusually high damage for a blocked attack. Don't block it, and you're gone. However, unlike the other bosses on the list, Orochi's AI was poor. Had it been at the level of the previous bosses, combined with vicious priority attacks, Orochi would have been near unbeatable.

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And then there's Orochi. He has Mu ''Mu Ni Kaerou Kaerou'' (Return to Nothingness), a screen-filler attack: it basically turns him into an open [[Film/RaidersOfTheLostArk Ark of the Covenant]]. Block it, and you will take unusually high damage for a blocked attack. Don't block it, and you're gone. However, unlike the other bosses on the list, Orochi's AI was poor. Had poor; had it been at the level of the previous bosses, combined with vicious priority attacks, Orochi would have been near unbeatable.unbeatable. [[JustifiedTrope Then again]], by the time the player reached for Orochi, s/he had faced ''several'' SNK minibosses already; so it't be just '''cruel''' to have {{Orochi}} as one too.
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Goenitz is difficult to hit, let alone beat. If the computer [[AIRoulette felt like it]], Goenitz could be ''completely unbeatable by any means.'' He has a wind barrier, the Yonokaze, which can come out directly in front of your character, can't be rolled through and blocks all projectiles. It could also appear anywhere between you and Goenitz, meaning that rushing towards him or approaching him just increases the chance of you strucking yourself against this invincible pillar of wind. The only thing capable of breaking it was Leona's rushing slash kick.\\

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Goenitz is difficult to hit, let alone beat. If the computer [[AIRoulette felt like it]], Goenitz could be ''completely unbeatable by any means.'' He has a wind barrier, the Yonokaze, Yonokaze (or, more infamously, "Koko desu ka?"), which can come out directly in front of your character, can't be rolled through and blocks all projectiles. It could also appear anywhere between you and Goenitz, meaning that rushing towards him or approaching him just increases the chance of you strucking yourself against this invincible pillar of wind. The only thing capable of breaking it was Leona's rushing slash kick.\\
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Added DiffLines:

* The full term is SNK boss syndrome, boss characters who disregard competitive balance are said to suffer from it, as seen [[http://www.youtube.com/watch?v=ZA8YUSQHhZ8 here]], a comparatively mild case.
* This being SNK, the ''KingOfFighters'' series had loads and loads of these:
** ''The'' SNK boss by which all others are defined is Rugal Bernstein from ''[[KingOfFighters The King of Fighters '94]]''. His first form is cake, but once round 2 starts and [[TheCoatsAreOff that tux comes off]], pray:\\
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He uses a variation of Geese Howard's Reppuken and Wolfgang Krauser's Kaiser Wave that go through all other projectiles and have priority over everything. Also, he has his own move called Genocide Cutter which he uses with reckless abandon. It can shave off 40 to 70 percent of your lifebar, depending on whether the computer wants it to be so. He's easily-hit with most Jump Kicks, but they do so little damage that even this go-to attack won't win easily.
** The series upped the ante considerably in '95 with [[{{Brainwashed}} Saisyu Kusanagi]] followed by [[OneWingedAngel Omega Rugal]]:\\
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Saisyu's Moveset was copy of Kyo's moveset in turbo, for SNK Boss, his character strength wasn't that strong. However, his Ai was pretty much designed to [[TheComputerIsACheatingBastard React to your button input.]] Thanks to that. He's ''harder'' than Omega Rugal, and that's saying something.\\
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Omega Rugal is...the same Rugal from '94, but with white hair, no shirt, dark skin (Or pale and zombie like in 2002), a large Omega symbol branded into his back, hence the name, and [[RecycledINSPACE A SUPER MOVE]], except it hits better.\\
That said, You were allowed to select those two characters by putting secret command during character selection. ''Without being weakened.'' Guess how that ended up.
** ''[='96=]'' had two bosses in a row with [[BarrierMaiden Chizuru]] and [[BlowYouAway Goenitz]] and there's also a Boss Team.\\
\\
Goenitz is difficult to hit, let alone beat. If the computer [[AIRoulette felt like it]], Goenitz could be ''completely unbeatable by any means.'' He has a wind barrier, the Yonokaze, which can come out directly in front of your character, can't be rolled through and blocks all projectiles. It could also appear anywhere between you and Goenitz, meaning that rushing towards him or approaching him just increases the chance of you strucking yourself against this invincible pillar of wind. The only thing capable of breaking it was Leona's rushing slash kick.\\
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Also, if somehow Yonokaze spawns exactly in front of Goenitz, [[IncrediblyLamePun you will get winded up]]. Oh, and if the AI goes into a loop and does it repeatedly (its downtime isn't NEARLY enough to give you an opening to attack), then nothing you can do will have any effect whatsoever. Also, his super meter is infinite, and his super grab will grab you even you're full character length away.
** ''[='97=]'' had [[BrainwashedAndCrazy Orochi Iori (or Leona)]], [[QuirkyMinibossSquad the Orochi Team]], and then {{Orochi}} himself, all in a row.\\
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To start, Orochi Iori is roughly twice as fast and twice as strong. With him moving around so quickly it's easy to confuse players. When you play as him, [[GlassCannon his defense is severely weakened]], and you'll be horribly surprised at exactly how hard it is to control him. Similarly, Orochi Leona's speed and strength is just as big and has new animations that give her priority over several moves (such as her new run animation, which now lets her go ''underneath fireballs'').\\
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Next, there's the Orochi Team. Orochi Chris and Orochi Shermie aren't that hard, but when you face Orochi Yashiro, you'll realize that he's a ''block whore'', meaning that most of the time you will find him '''blocking almost all of you attacks.''' And then he'll toss you around since his new moveslist includes ''several'' throws. Ew.\\
\\
And then there's Orochi. He has Mu Ni Kaerou (Return to Nothingness), a screen-filler attack: it basically turns him into an open [[Film/RaidersOfTheLostArk Ark of the Covenant]]. Block it, and you will take unusually high damage for a blocked attack. Don't block it, and you're gone. However, unlike the other bosses on the list, Orochi's AI was poor. Had it been at the level of the previous bosses, combined with vicious priority attacks, Orochi would have been near unbeatable.
** Then came ''[='98=]'', which had Omega Rugal once again.\\
\\
This time, he has a whole slew of new moves, such as the fusion of Kaiser Wave and Reppuken called the Gravity Smash (with nasty priority, and covering his body when he charged it, making it hard to hit him out of it) he swaps out God Press in favour of Vanishing Rush (which is what it sounds like, complete with being fast enough that you barely have a moment to react to it) his Destruction Omega super move (a grab that does ridiculous amounts of damage), a devastating super called the Rugal Execution (which drains your health at a very rapid rate) and an update of the Genocide Cutter, the Dark Genocide, which is a 3-hit version of the original.
** The UpdatedRerelease of ''[='98=]'', ''Ultimate Match'', has Orochi, Goenitz, AND Omega Rugal as bosses. Which one you encounter depends on how many super finishes you get on your opponents. ''All 3 of them'' have increased stamina.\\
\\
The boss who was changed the most was Goenitz, who is even CHEAPER than in 96. Not only can his Winds of Night hit you while you're knocked down now, but he has a new command attack, a new special move, and vastly upgraded super attacks.\\
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Orochi has been revamped from his original incarnation and now has a crouching animation, along with updated normals and several of his original moves switched around, but his Mu Ni Kaerou screen filler super still does ridiculous damage, and if you're positioned ''exactly'' in the middle of the screen and don't block, it does double the amount of hits and damage. 50% plus 50% equals 100%. Yes, it instantly kills you if you're in the wrong place at the wrong time.\\
\\
Omega Rugal is roughly the same as before, except slightly faster.
** Krizalid was the boss in ''[='99=]''.\\
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He had a pansy first form like Rugal, with a 2-hit projectile that would win over your projectiles. In round 2, he burns off the coat, and starts spamming a Tornado Kick attack, the Typhoon Rage, which has priority over everything, and Lethal Impact, which looks like an axe kick, but can hit high, overhead OR low as a command throw, OR counterthrow! In short, projectiles and throws are the only things that one move could not counter... and he sometimes spammed it if you closed in on him. His supers, at max level, do '''90 percent of your health bar'''!
** Clone Zero in ''[='00=]'' had a screen-filling super that did 60+ percent damage and could easily Guard Break your characters with his Cutter Arts, which did multiple hits whether it was the special or super version. Gladly, his Ai was bad enough to be easy.
** Original Zero in ''[='01=]'' is the same as his clone, except for the fact that he already has 3 strikers to make up for the lack of moves that Clone Zero had: Ron, (a "Guard Breaking Striker") Krizalid, and a huge black lion named Glaugan, mainly to differentiate him from his clone. Again, he suffers from the same AchillesHeel as Krizalid and Clone Zero.
** And, finally, we come to Igniz.\\
\\
Fireballs with absolute priority, cheap whip attacks which have ridiculously long range and could lead to infinites which he ''will'' use if he ever feels like it, can ''cancel'' ALL of his moves (except [[SuperMove DMs]]) into EVERYTHING (including a DM) and has a super called Brutal God Project where he rushes you, pins you in the corner, whips you, hits you with the edges of his cape, does one of his own supers within this super, and finally engulfs you in a ball of energy, the whole combo doing roughly '''''[[http://www.youtube.com/watch?v=Vk_PxKL_1q4 80 PERCENT DAMAGE!!!]]'''''.\\ Ai also use Sagittarius Blade infinite himself, making user writhe in pain. If player selects it, it can do [[http://youtu.be/Z6d7sErvTO0?t=5m32s infinite from everything.]] (Player of following video used cheat to decrease 1P Igniz's damage, and both Igniz has more defense then normal character.)\\
\\
He also earns one point for Overkill: most multi-hit attacks are interrupted when the target is knocked out (or they continue, but the victim falls) but for Igniz, if you are with only 1 HP and are struck with his Brutal God Project... you will take the whole attack until he allows you to give your KO scream. It's [[http://www.youtube.com/watch?v=LfsbPqvD5Jk possible to defeat him]], but you have to play his own game for that. Whatever the case, Lord have mercy if you attempt to beat him at Level 8 difficulty.
** To conclude the NESTS saga, we have ''2002'', which has, by far, the cheapest version of Rugal to date: OneHitKill {{combos}} by the dozen, the return of Reppuken, '''3''' Kaiser Wave variants (the last of which is unblockable and the first of which comes out faster than the speed of light), a 3-hit Genocide Cutter...\\
\\
To make up for it, his [[DesperationAttack MAX2]] is a series of Kaiser Waves which are horribly inaccurate. Unfortunately, it STILL does a sickening amount of damage. [[http://www.youtube.com/watch?v=TQ7yG9oI-FI&feature=channel_page And in the unlikely event you Dodge Roll in front of Rugal when he's charging a Kaiser Wave, it'll STILL hit you while he's charging!]]\\
\\
And if that wasn't enough, there's a GameBreakingBug with the Kaiser Wave. [[http://www.youtube.com/watch?v=5fxoulcPogc&feature=channel_page If he happens to release it at just the right moment that you come out of the Dodge Roll, it hovers. FOREVER.]] So basically he would have this one ball of energy floating behind his ass (or in front of his crotch, if you managed to switch sides) until he launches another Kaiser Wave (HSDM included), or grabs you (supers included, but check out what happens when you do his Gigantic Pressure) It's like Benimaru's hovering lightning ball HSDM, but '''evil''', never ending and guaranteed OHKO.
** The remake of 2002, ''Unlimited Match'', has ''all of the NESTS Saga bosses'': Krizalid, Clone Zero, Original Zero, Igniz, AND Rugal! As per usual, [[ClippedWingAngel all the bosses do decreased damage when playing as them]].\\
\\
Krizalid is, surprisingly, the most broken out of them all: he builds his super meter extremely fast, has horrid infinites, insane juggles and his [[DesperationAttack MAX2]] (Lightning Disaster, a full-screen attack that sends a bunch of lasers into the air) can hit you while you're on the ground and he can even juggle into it.\\
\\
Clone Zero is roughly the most balanced out of all of them. To put that into context, he has no 0-stock infinites outside of Max Mode, while the other NESTS bosses do. His new [[DesperationAttack MAX2]] (Anryuuten Hazaki, a Shun Goku Satsu-esque attack) does decent damage as do all his other moves.\\
\\
Original Zero is decently balanced, but can be considered cheap because he's much faster than in ''2001'', AND with some effort, can spam his Krizalid striker to juggle you forever. His [[DesperationAttack MAX2]], Kyou Hoshi Mikaijin, is essentially Clone Zero's, but with the addition of assistance from his Strikers, starting with Ron whacking your soul from your body and culminating with all three strikers ganging up to beat the tar out of said soul.\\
\\
Igniz is exactly the same as he was in ''2001''. Unfortunately, this means he still has his Sagittarius Blade (QCF+ HP) infinite. (While his A step C step infinite is removed.) His new [[DesperationAttack MAX2]] (Disintegrational Universe) is undoubtedly the most visually impressive - he traps you in a curse seal, which encases you inside a black orb that Igniz turns into a galaxy/nebula, and Igniz makes said galaxy/nebula explode. This particular move is no exception from the cheap rule. It WILL hit if your character is just touching the ground. And the damage doesn't get dampened.\\
\\
And if you did not lose more than 2 teammates after beating the final stage (which consists of one of the first 4 aforementioned bosses), [[TrueFinalBoss you enter a special battle against Rugal]]. He's roughly the same as before, and that means he has increased stamina for his boss version, his Beads Destructor now bounces you off the wall, his Kaiser Phoenix is more accurate and hits you while you're on the ground, (though as a trade off, its damage output is pathetic) and his AI is also much smarter: it doesn't spam Kaiser Wave as much, but remember that one glitch from the video above this entry? Yeah, it's still there. Oh, and if you lose the match it's GameOver.
** ''The King of Fighters 2002: [[UpdatedRerelease Unlimited Match]]'' brought [[FatalFury Nightmare Geese]], and gave him all sorts of enhancements to his moveset that made him the pinnacle of overpowered:\\
\\
Lightning fast Reppukens, Shippukens that had no recovery time and could be fired '''TWICE IN A ROW''', a Double Shippuken which much like its ''FatalFury: Real Bout Special'' version can be used twice, thus FOUR SHIPPUKENS, worse still considering it lacks the slight delay the RBS version had meaning a bombardment of them from a {{Griefer}} is likely, a Jaeiken that led into a juggle, the "Claw" Raging Storm that can now OTG, and many other edits that make this version of Geese one of the cheapest SNK bosses out there.\\
\\
He also has a new [[FinishingMove MAX2]] where he takes off his shirt and starts building a huge Reppuken, which he promptly blasts you with after it's reached roughly quadruple size (The activation's reminiscent of his lesser known Raising Dead End super from ''Fatal Fury Wild Ambition'').\\
\\
Couple all of that with the literally psychic AI that predicts every input you do and naturally responds with the correct counter for your offense and you have one of the most unbeatable bosses in SNK's history. Not only that, but you have to BEAT HIM in the last [[BonusLevelOfHell Expert Challenge in Challenge Mode]] to unlock everything. Good luck.\\
\\
Oh, and to even unlock the challenge to fight Nightmare Geese? You have to pass a challenge that puts you up against ALL the NESTS bosses AND Omega Rugal, all in a row, survival-style. And Nightmare Geese is STILL harder. Thankfully, SNK decided to have at least a small amount of mercy for people who want to unlock everything but don't have super powers at fighting games: If you fail enough challenges, the game will still gradually unlock things for you.
** ''Neowave'' was only released in Japan and Europe on PS2 and on Xbox in the US, and is essentially a tech demo for the Atomiswave hardware. There're no post-match quotes or endings and everything is pretty much recycled from KOF 2002... except from the unique-to-this-game version of Young Geese:\\
\\
Priority over everything and with more tricks than a clown's pocket; he's capable of finishing you off even if you have 3/4 of your health. To make matters worse, the CPU version's Deadly Rave super is completely unblockable. Makes the VideoGame/ArtOfFighting 2 version look like Karnov.
** In ''2003'', if you manage to fulfill the condition to the true ending, you'll get to fight Chizuru and Maki Kagura as the penultimate boss. While Chizuru uses DopplegangerAttack, Maki '''''[[SpamAttack spams]]''''' it. You'll start the fight against Chizuru, but if she ever switches to Maki, good luck. That said, she has strongest command grab in KOF Boss history, She grabs you through air, knocks you down. Call Chizuru, and hit you with move that seals all your special move. Which also cuts out 35% of your health. Of course, this is not even a super. It's a normal special. She is still considered harder than Mukai because of the Ai and ridiculous invincibility frame. That is saying something.\\
\\
The game also marked the debut of Rugal's son Adel to the fray. Adel not only inherited his father's moves and essence of {{Badass}} (Sans villainy, he's more of an honorable chap), but also his SNK Boss Syndrome.\\
\\
He lacks his father's Kaiser Wave until ''XI'', but his Reppukyaku comes out very fast, his God Press is unblockable (including the Gigantic Pressure) and hits even only his back touches you, and the Genocide Cutter is now a super which does a ridiculous amount of damage.\\
\\
Mukai, the TrueFinalBoss from the same game, Shows worst, Having full screen LDM that [[TakenForGranite turns you to stone for a free hit]] Which activates in 2 frame (Second fastest full screen LDM in KOF Series with activation time of 1/30 second), His stone throwing move literally ignores any projectile player can use except a sunglasses throw LDM of K`, Stone pillar moves breaks your guard if you guard it twice, And has command grab that grabs you through air which [[TakenForGranite turn you to stone as well.]] To make it more frustrating, he have auto-guard in any normal move he use with strong punch or strong kick.
*** To make things worse, Mukai has an infinite combo that is ridiculously easy to do. Fortunately, the AI never exploits it.
** Magaki from ''XI'' seems to be SNK's way of saying "we gave up trying to think of ways to mess with you, so here's a boss that throws more projectiles than a bleeding ''VideoGame/{{Touhou}}'' character... ''''''while you have no grazing option''''".\\
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He ''loves'' [[BeamSpam abusing his fireballs]], to the point where there will be [[BulletHell lots of them flying everywhere]] including ones that disappear halfway and reappear behind you. Then there are also the large, semi-invisible ones that move in an arc towards you. Said fireballs also happen to be 100% invincible, [[TheJuggernaut moving nonstop]] and crushing all projectiles, even super ones.\\
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Then his [[ThisIsYourPremiseOnDrugs psychedelic pink full screen-filler attack that will hurt your eyes the first few times]] (you'll get used to it). It's hard as hell to even get close to him, and if you do, he'll probably just throw you right back with his little frontal explosion whenever he feels like it.
** ''XII'' had no proper boss character, despite rumors, but ''XIII'' gives us two: Saiki and Dark Ash.\\
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Saiki is the leader of Those From The Past. Before the fight begins, he changes into a naked red demon with a blacked out face. He is an amazing block whore (except against some projectiles) and counters any and everything thrown at him by abusing projectiles that freeze you solid, stabbing you in the chest, freezing time, and pummeling you. He also has a super version of this move that sucks you in if you're too close and instantly stuns you. And of course, he wouldn't be a proper SNK boss without a screen filling attack, which just so happens to be his [[DesperationAttack Neo MAX]]. A Neo MAX that disregards the rules and lets him do it with only 1 meter. He's also got some moves involving dark flames, too, which is a grab in ranged form. And just after you beat him, and you think it can't get any worse...\\
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Then you fight [[SuperpoweredEvilSide Evil Ash]], the TrueFinalBoss. The fight takes place in a completely white void and Ash is completely covered in black flames. If you think this is only a powered-up Ash, you're wrong. This is Ash fused with Saiki with the projectile spam of Goenitz, the AI of Rugal, and a screen filling super that makes Orochi proud - Which is second strongest screen filler move that fills screen in just 0.5 frame. That's right. ''1/120 second!'' SNK pretty much lost their minds when it came down to the difficulty of Dark Ash.\\
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He has regular Ash and Saiki's movesets combined, but their rage-inducing properties are worse than you can imagine from the explanation alone. Unlike Saiki, who at least lets up on the fireballs, Evil Ash's fireballs have no recovery, and according to a movelist found out by hacking him in the PC leak of the Arcade version, they do not require charging either. That's right, all the CPU inputs is Back, Forward+Punch at super fast speeds. His AI is also psychic and he counters everything you do with a Flash Kick. Then he walks away and goes right back to spamming. By far the most infuriating part about him is that he has not one, but '''TWO''' [[FinishingMove NeoMAXes]]. One of them is Saiki's screen-filler attack with no delay, and the other is Ash's normal command grab NeoMAX...followed up by Germinal. You heard right - he adds on damage to an already damaging NeoMAX, AND disables your specials in the process.\\
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There are some weaknesses, though: said screen filler doesn't do too much damage to guard and, in spite of his supers, he cannot Max Cancel like a normal player... [[TemptingFate which is a blessing]]. Also, for some reason, neither Dark Ash nor Saiki seem to properly counter Mr. Karate's Shoran Kyaku rushing command grab - even at the hardest level, they ''always'' fall for it and take the damage to the face, which makes them disarmingly easy to beat for anyone maining Mr. Karate, especially since Shoran Kyaku can be spammed due to Mr. Karate always landing exactly within range to do it again immediately. The same is true for Vice's Splash command grab, which is slightly less accurate and more unsafe... but neither boss punishes a miss unless they feel like it, which is (thankfully) very rarely. Have fun!
** SNK bosses crept their way into the ''Maximum Impact'' games, as well, with Duke and Jivatma.\\
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Duke had an unlimited Super Meter and a nigh-unblockable super move that instantly breaks your guard meter if you're lucky enough to block it. As playable characters, both lose their special tricks with their super meters, but ''retain'' their Super Moves. (Though these require full bars to use)\\
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Jivatma had an insane reach and a super move that damages you for 1/2 of your life bar (and he ''loves'' to use it just as you come down from a jump, so that you can't block). Oddly enough, he's actually ''easier'' to beat, because his super bar isn't at maximum all the time. (It just regenerates.)\\
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''Regulation A'', the update of Maximum Impact 2, has Duke, Jivatma, and Nightmare Geese as the final opponents. They subvert this trope entirely, having no extra traits whatsoever.
** ''The King of Fighters R2'', for the Neo Geo Pocket Color, has Rugal as its final SNK Boss. His moveset and AI are almost the same as in 98.
** Speaking of portable KOF games, we mustn't forget ''The King of Fighters [=EX2=]: Howling Blood'', whose end boss is a BrainwashedAndCrazy kid named Shinobu Amou, who was part of an experiment by [[CorruptCorporateExecutive Gustav Munchausen]] to transplant Goenitz's soul for reincarnation.\\
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His AI isn't that hard, until Round 2 when he suddenly [[TurnsRed Turns Gold]], becomes faster and more powerful, and starts hurling attacks from every single direction with absolute priority. Oh, and he changes elements from [[RazorWind wind]] to [[ShockAndAwe lightning]]. [[http://www.youtube.com/watch?v=poe0GATQl9A You will HATE Shinobu]], guaranteed. His winquote puts it perfectly into perspective:
-->''"HAHAHAHAHAHAHAHAHAHA! I BROKE YOU!!!"''
** It should be noted that for several ''KOF'' games, if the player opts to use a continue, the player can choose from several power boosts, including reducing your enemy to 1/3 of his health. The maddening side effect of choosing this option is that your enemy recovers a little bit of health after every win. Combine this with the chance you may not be able to inflict more than a few pixels of damage on these bosses, and voila: ''Your enemy starts each round with more health than the previous round.''\\
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Also, bear in mind that most SNK bosses (Starting from Geese Howard in Fatal Fury) are, in some degree, susceptible to trips, throws or certain fancy attacks. (Leona and Goenitz, Lucky Glauber and Rugal, to name a few)
* Don't be fooled by how cute and lighthearted ''VideoGame/SNKGalsFighters'', a.k.a. "The Queen Of Fighters", looks, this is one of the toughest SNK fighters to date. Aside from the final boss [[VillainousCrossdresser Miss X]] (Iori dressed as a woman), there are two sub-bosses that need mentioning: Whip and Yuki.\\
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Whip has most of her moves from ''The King of Fighters '99'', but also has a move that lets her swing up and stomp you to the ground. She'll even go as far as [[KickThemWhileTheyAreDown shooting you while you're down]].\\
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Yuki, Kyo's girlfriend, looks [[NotSoHarmlessVillain harmless]], and has no knowledge of martial arts whatsoever. But she's insanely fast and even uses a BigNo for both offense and defense. One of her desperation attacks delivers 33 hits, the highest in the game. And another desperation has her eating a hamburger- that replenishes her health! It seems that she went the [[VideoGame/ArtOfFighting Yuri]] way and [[TookALevelInBadass took several levels in badass]].
* Johann, in ''VideoGame/RageOfTheDragons'', has fireballs that throw him backwards out of the way of almost anything coming over them. He also has absolute priority, takes no block damage, does ridiculous amounts of damage, and a prescient AI. Johann can also throw you (with appropriately MassiveDamage) out of ''anything.'' Including a roll, a SuperMove, and even another throw.
* The ''VideoGame/FatalFury'' games predates all of SNK's previous games with '''Geese Howard'''.
** In the first game, he was armed with a projectile that could cut off a third of your health, has incredible priority, and a counter-throw he could use against ''any attack he chose'' (even when you were simply jumping at him he could grab you out of the air with said counter-throw), setting the boundaries to be later broken by Rugal. Fortunately for the player, he suffered from the same bug as all other players: he's vulnerable for the first frame of standing up.
** In ''Real Bout Special'', Geese returns as the game's TrueFinalBoss only if you have a high enough score after beating Krauser. This incarnation, commonly known as ''Nightmare Geese'' to fans (And later [[SureWhyNot officially christened that]]), really IS a nightmare (Figuratively and literally, since the battle is hinted to be one big nightmare).\\
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Not only do his Reppukens have absolute priority, but he can fire ''2 Shippukens'' and '''2 Double Shippukens''' (that's 4 Shippukens!) in the air! He's so broken that most of his {{Combos}} do 100% damage! This version introduced the claw version of his Raising/Raging Storm, which did a ridiculous amount of block damage, and he also has a newly super-powered version of his Thunder Break super from ''Real Bout''...which is now unblockable while jumping and hits at random places across the arena, even hitting the extra lanes! Worse still, lose to him once and it's GameOver.
** Geese's half-brother, Wolfgang Krauser, shares some SNK Boss Syndrome, but only in his debut game: ''Fatal Fury 2''. His AI is infuriating as all hell, and his moves hit incredibly hard. Oh, and the restriction about being at low health to use your super doesn't apply to him, meaning that he can Kaiser Wave you at any time.
** ''Garou: Mark of the Wolves'' inverts this, with the sub-boss being the SNK Boss and the FinalBoss being somewhat balanced.\\
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The sub-boss, Grant, has several powerful attacks at his disposal which can decimate your health bar in mere seconds. Be especially wary if his T.O.P meter kicks in, because his moves will do extra damage, and you may end up getting killed by last-minute damage scaling.\\
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The final boss, Kain, is surprisingly easy...until Round 2 where he gets a '''full T.O.P meter''' for the rest of the match.
** The boss of the PlayStation version of ''Real Bout Special'', White, is a parody of Alex from ''Literature/AClockworkOrange'', but instead of just being a mere sociopath he's a '''CRAZY''' motherfucker who can brainwash people with his [[FreudWasRight rod]].\\
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To start off, he doesn't crouch, backdash, run, or even jump, meaning you will ''never'' be able to predict what he's going to do next. Also, he has poison skull projectiles that go through everything (even Nightmare Geese's Reppukens!) and instantly dizzy you. His normal moves also cause a massive amount of hitstun, leading to infinites. Hell, even his poison skulls can lead to infinites. And if you deplete his health to the point where he can use his P-Power attack, better not jump because his P-Power move is a '''huge''' force field that takes off 3/4 of your life. He also has an S-Power super that slows you down.\\
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Oh, and if you do manage to beat him for good, he uses a secret P-Power move where he fires an unblockable explosive laser at you from his rod that instantly kills you unless you jump over it. His winpose through either all those cheap douchebaggery or that secret P-Power, in his winning round? He falls to the floor, laughing like a hyena. He tries to control himself, but can't, and just continues laughing at you while rolling on the ground like a little kid. White, you '''ASSHOLE!'''
* In ''VideoGame/ArtOfFighting'' Mr. Big and Mr. Karate were hard enough. [[CanonImmigrant Geese Howard]] in ''Art of Fighting 2'' made things worse.\\
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Mr. Karate is extremely susceptible to jump kicks, and can be beaten pretty easily by just repeatedly doing these off the wall. The problem is getting to him in the first place - even at the lowest difficulty, Mr. Big is ridiculously hard.\\
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Mr. Big can be easily crushed by jump kicks as well, just keep hitting upward and kick at the same time, you will jump kick him to death easily. In contrast, Mr. Big in ''Art of Fighting 2'' is a complete joke.
* And then came ''VideoGame/SNKVsCapcomSVCChaos''. If SNK Bosses in general are considered to be The Syndrome, then this game is to be considered '''The SNK Boss Epidemic'''. Starring, but not limited to: [[OriginalGeneration Serious]] [[VideoGame/ArtOfFighting Mr. Karate]], [[VideoGame/StreetFighterAlpha Shin Akuma]], VideoGame/{{Athena}} and [[VideoGame/GhostsNGoblins Red Arremer]].
** [[MegamanZero Zero]], [[TheKingOfFighters Goenitz]] and [[FatalFury Geese Howard]] are SNK Sub Bosses. Run into the first one, you'll be shredded like a maverick. Run into the second one and you'll be [[MemeticMutation spinning round like a record]]. Run into the third one and prepare to be cheesed to death by his Deadly Rave.
** The SNK side final boss is a powered-up version of Mr. Karate, called "Serious Mr. Karate", which furthered his shenanigans.\\
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His health and damage are higher than pretty much all other characters, his moves have insane priority and '''most are invincible on startup''', and pretty much all of them knock you back across the screen, nullifying all that hard work you had to do to even get close to him.\\
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Oh, and you know those huge fireballs (the ''Haoh-Sho-Koh-ken'') the [[VideoGame/ArtOfFighting Kyokugen practitioners]] characters are fond of throwing? Yeah, he can do three of those. In a row. Normal Mr. Karate at least had it as an [[DesperationAttack Exceed.]] Serious Mr. Karate has it as a '''''[[OhCrap NORMAL SPECIAL. THAT HE CAN DO AT ANY TIME WITHOUT LOSING A POWER STOCK]]'''''.\\
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Also, his Ko'oh Ken functions much like his ''2002'' counterpart (He is Takuma after all)...but now they have huge range and come out very fast. And they nullify whatever comes across them. Most of his moves do take off quite a bit of guard meter and he can easily guard crush you although you can't do the same when you get to play as him in the console version.\\
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To finish, his supers count as special moves and his Exceed is completely unblockable, yet it has pretty poor priority and can be reversed by Iori and Kasumi's Exceeds.
** The Capcom side final boss is Shin Akuma, who's just as cheap.\\
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In this game, his supers that he used to have normally are considered ''special moves'' and take 0 super stocks to perform, with the exception of the Raging Demon (which is his regular form's Exceed). Worse still is that he has all the perks that Shin Akuma normally has (a full-screen Raging Demon and double air fireballs, insanely fast teleport with no recovery time).\\
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But the worst part is definitely his Exceed, the Misogi, which '''homes in on your character's position, comes out lightning fast, and is UNBLOCKABLE.''' You have to be really lucky or skilled to avoid/counter that move.
** Depending on [[GuideDangIt how you did throughout the entire game]] prior to fighting either of the above, if you managed to beat Serious Mr. Karate, you go to Heaven to fight Athena. She's not the Athena you all know and love from ''VideoGame/PsychoSoldier'' and ''VideoGame/TheKingOfFighters''. No, this is ''goddess Athena'' from ''VideoGame/{{Athena}}'', and she lives up to that old game's NintendoHard difficulty.\\
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All of her attacks count as supers but are actually special moves, much like Shin Akuma & Serious Mr. Karate. What makes her worse than both of them combined? All of them have absolute priority and do RIDICULOUS damage for special moves. Her Exceed is blockable, yes, but if she's already got you down to almost half of your first lifebar (which she ''will'', guaranteed) and you don't block, it's an INSTANT KILL.\\
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To add insult to injury, when she wins she turns you into an animal.
** If you, instead, had to beat Shin Akuma, you go to hell to fight [[VideoGame/GhostsNGoblins the Red Arremer]]. At first it seems like he's balanced, but then he starts summoning strikers that paralyze you. Then he starts flying. Then he rams into you. Then he chews on you and then throws you. Then you die. Then you get turned into a lowly demon.
** The absolute worst part of both Athena and Red Arremer is that if you lose, ''you won't be able to try again and have to start over completely'', much like Final Bison in ''Street Fighter Alpha 3''. However, it's somewhat logical here, seeing as your character would never be able to fight again as an animal or small demon.
* The ''SamuraiShodown'' series had many of these as well:
** Amakusa in part 1 likes to bitchslap you into a corner and keep you there for an easy infinite. He also has 2 fireballs (one being unblockable), and he teleports like crazy and throws you as soon as he gets out of it. He also has a wall jump move where he flies off-screen, surrounds himself in energy, and crashes down on top of you like a meteor. If you beat him in Round 1, a cutscene occurs where he powers up and unleashes the powers of his dark god to make him stronger and also harder.
** Then came Mizuki in part 2, who had several moves that caused InterfaceScrew, or [[BalefulPolymorph transformed you into a vulnerable PIG,]] in addition to using several of Amakusa's previous tactics.
** Zankuro in part 3 could literally kill you in 3 hits. And you need to win 3 rounds to defeat him while he only needs to ''win 2 to defeat you''. Bust Zankuro's Super Move unleashed a screen-height wave that WILL KILL YOU IF IT HITS YOU WHILE YOU ARE IN THE AIR.
** Part 4 has you fight not one, nor two, but ''three'' bosses in sequence. The first is a CPU-only version of Amakusa with purple skin who is always in Bust mode (except if you also use a character who's in Bust Mode when fighting him). This version of Amakusa, sometimes called ''Aku-Amakusa'', is NOT the SNK boss of the game, however, as he's the same as the player version. Upon beating him, you fight the ''real'' SNK boss, Zankuro, for the 2nd time in the series. He's more intelligent this time around, and his Heavy Slash cuts off half of your health bar. Afterwards, it's a cakewalk when you fight your rival in one final battle.
*** .....Unless you didn't get to Amakusa within a certain time window. You don't fight him or Zankuro, instead you fight your rival with '''The AI of an SNK Boss'''. Depending on who your character has as a rival, this can be very irritating.
** ''Samurai Shodown 64'': Yuga uses levitation, has own slashes and unblockable grabs teleporting directly on opponent from any distance, has access to time stop, healing, teleportation, and few annoying projectiles. Before Yuga, you fight Deku, the catch is that Deku-Yuga team needs to win 2 rounds to defeat you, while you have to win a total of '''3 rounds''' to defeat them (Sound familiar? You should however, have to defeat Deku once to face Yuga). If you are defeated by Yuga and continue, you are going back to fighting Deku.
** ''Samurai Shodown 64 2 (Asura Zanmaden)'': In this game, Yuga's first form again has levitation, teleporting slashes, projectiles, ability to snag opponent's soul out of his body, and energy shield. Her second form has ability to turn her arms into weapons and stretch them via entire screen, has access to all kinds of projectiles, beams and fire waves, ability to slow opponent's movement, and her super involves dropping an energy sphere which results in nuke-comparable unblockable explosion, shockwave from which covers almost entire screen for major damage.
** ''Warriors Rage (PS)'': Main boss Oboro has no body you can attack, since you fight his giant levitating weapons instead. Those weapons are the only "character" in game which takes full advantage of 3D space flying here and there and attacking from various directions - while their own hitboxes (which you should attack to damage Oboro) are almost nonexistent.
** ''SamuraiShodown 5'' and its mid boss Sankuro carry on the proud tradition of SNK Boss cheapness: First off his takes way less damage from attacks, plus his special attacks involve calling in annoying helpers (the sliding girl isn't so bad, but the guy coming down from the sky does a sick amount of damage, and the grabbing guy from behind is usually coupled with a healing move that restores almost a quarter of Sankuro's life bar). Add to it that his super is apparently an instant kill. Add to it the fact that Sankuro is only the MID-BOSS... yeah, ''Samurai Shodown'' has a bunch of SNK bosses.\\
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Once you damage the final boss Gaoh enough, he goes to an invincible demon armor mode and will charge at you constantly like a rhino, and you have to wait until the mode ends.\\
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And then, rounding out the previous two examples is Yumeji, Gaoh's [[TheDragon Dragon]]. [[AmbiguousGender He/she]] is essentially Bust Mode Ukyo on steroids. He/she has a [[{{BFS}} nodachi]] that can take off 3/4ths of his/her opponent's health bar in a single strike and an inescapable multi-hitting trap move that is almost as damaging, but much harder to avoid. And if that's not enough... he/she has the ability to [[DittoFighter transform into the other fighters]] and [[MegaManning use their signature moves]].
** ''5 Special'' has you fight Amakusa, Zankuro, Gaoh, and Mizuki in sequence, but the only ones who really qualify as SNK Bosses are Zankuro and Mizuki because Amakusa's AI was rather retarded and Gaoh was heavily nerfed. Zankuro is even ''more'' intelligent than in ''4'', despite being balanced somewhat, and he has a new counter move that he uses ''all the time''. Mizuki lost her InterfaceScrew moves, but got a whole lot of new non-screwy moves that still make her a cheap bitch.
** And in ''6''? Demon Gaoh, who's a bit of a GiantSpaceFleaFromNowhere, is the unplayable final boss you fight AFTER beating one of the above. He has several of Gaoh's more annoying moves, a fire explosion sweep that's really hard to get around, can bounce you off a wall and combo from it, has a Super move that all-out destroys your weapon and is invulnerable, a ridiculously fast charging super meter, and will not drop/break his own weapon no matter what you hit him with.
** ''Samurai Shodown Sen'' has sub-boss Drago, whose weapon is a rifle. This game goes for a slightly more realistic level of swordplay than the rest of the series (no wind fireballs here) so this is significant. His fighting style basically consists of backflipping out of your range, then raining destruction upon you for a crazy amount of time before he finally has to stop and reload.\\
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Subverted by Golba, the final boss, who fights with generic rapier attacks and an apparent lack of ''special moves''.
* What, you didn't think SNK would skimp on boss difficulty for their big MascotFighter, did you? ''All four bosses'' of ''VideoGame/NeoGeoBattleColiseum'' ([[VideoGame/WorldHeroes Neo-Dio]], Mizuchi, (a clone of [[KingOfFighters Orochi]]) [[SavageReign King]] [[KizunaEncounter Leo]] and [[BigBad Goodman]]) have regenerating health, annoying attacks, and do an insane amount of damage.\\
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King Leo abuses Nightmare, a counter where he went black and any move that hit was countered with a small combo, like a motherfuck. As playable, he loses his flaming kick special and King Upper.\\
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Mizuchi is basically Orochi with an added touch of Goenitz, meaning that he will abuse an energy pillar special which, while Orochi possessed it before, did not abuse it as much. As playable, he loses his ability to create 5-6 energy pillars at once.\\
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Neo-Dio teleports a lot and is an incredible block-[[{{Whoring}} whore]]. As playable, he loses his feather projectile and another move that held you in place.\\
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Goodman is basically Igniz mixed with Magaki from ''The King of Fighters XI'', and uses a whip to control a weird flaming monkey spirit. He can control it for as long as he wants, in any direction. And his super move actually makes it ''stronger''. You '''will''' hate Goodman. As playable, he remains the same, but cannot jump or crouch and you can't partner him up with anybody.\\
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Plus, due to the way the game's arcade mode is set up, you only get one shot at them before you have to continue.
* Speaking of King Lion and King Leo, in [[SavageReign their games]], King Leo served as the final boss, basically possessing faster, stronger versions of Lion's specials; his stage, unlike all the others, had only one platform of sorts so you couldn't exactly jaunt all over the place to avoid his attacks. Furthermore, he gains a super that King Lion does not: the aforementioned King Upper which is sure to knock you into a worse situation than before. Couple that with a faster weapon throw (Both normal and the God Breath variant) and King Leo is a VERY fearsome bastard. Take him lightly? How silly you are!
** King Leo was downgraded to sub-boss for Kizuna Encounter but STILL possessed all the deadly power he had in Savage Reign. the only difference being he swapped King Lion's God Breath for a stronger, faster variant called Thunder.\\
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His place as final boss is taken by [[FeatheredFiend Jyazu]]. While he at first appears to merely be a Gozu/Mezu headswap that uses their moveset, they're faster than normal, he has a deadly whirling dervish-like attack with his blades that sort of resembles SonicTheHedgehog, he has a very [[FistOfTheNorthStar Hundred Crack Fist-style]] SPECIAL attack, meaning he can abuse it and it takes off a lot of health and hits a lot, and a kick variant of said special, and his Desperation Attack summons an array of large fire pillars. And just to serve as a warning of how deadly he is, he appears to easily slay King Leo while still in bird form! [[HoistByHisOwnPetard Using the latter's own sword]], no less!

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