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* In the ''Franchise/AceAttorney'' series, a trial in the courthouse for a particular case can only last up to a maximum of 3 times before the judge passes the final verdict to the accused. In the third game, ''Trials and Tribulations'', the character Dahlia Hawthorne appeared exactly 3 times in the courthouse for 3 different cases as a witness before she is "permanently retired" for good. The main protagonist also faced Godot in a courthouse battle up to 3 cases in total. The series was originally a trilogy, before the focus shifted briefly to Apollo Justice before settling back on Phoenix.

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* In the ''Franchise/AceAttorney'' series, a trial in the courthouse for a particular case can only last up to a maximum of 3 times days before the judge passes the final verdict to the accused. In the third game, ''Trials and Tribulations'', the character Dahlia Hawthorne appeared exactly 3 times in the courthouse for 3 different cases as a witness before she is "permanently retired" for good. The main protagonist also faced Godot in a courthouse battle up to 3 cases in total. The series was originally a trilogy, before the focus shifted briefly to Apollo Justice before settling back on Phoenix.
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* ''VideoGame/SonicTheHedgehog''

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* ''VideoGame/SonicTheHedgehog''''Franchise/SonicTheHedgehog''

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* In ''VideoGame/GrandTheftAutoSanAndreas'', the various gangs that are featured in the game all have three in-game models. Averted with the Italian Mafia, who have four models.



* In the ''VideoGame/{{SaintsRow}}'' games, the player has to take down three rival gangs.



* In ''VideoGame/GrandTheftAutoSanAndreas'', the various gangs that are featured in the game all have three in-game models. Averted with the Italian Mafia, who have four models.
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** Still at the beginning of the game, you learn you will have to fight three powerful enemies that are shades of evil, of good and of neutrality, given life and twisted by the laws of the planes.

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** Still at the beginning of Early in the game, you learn you will have to fight three powerful enemies that are shades of evil, of good and of neutrality, given life and twisted by the laws of the planes.
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** The rule is explicitly named and explained by Morte at the beginning of the game when the protagonist observes a zombie walking in a large triangular pattern. Morte is of the opinion that it is all nonsense, since you can always spot any pattern you'd like if you look hard enough and cherry-pick examples.
** You get the Rule-of-Three Earring from the interaction with the corpse, which gives you 33 coppers three times.

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** The rule is explicitly named and explained by Morte at the beginning of the game when the protagonist observes a zombie walking in a large triangular pattern. Morte is of the opinion that it is all nonsense, since you can always spot any pattern you'd like if you look hard enough and cherry-pick examples.
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examples. \\
You get the Rule-of-Three Earring from the interaction with the corpse, which gives you 33 coppers three times.
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Nope, this is bad indentation


*** You get the Rule-of-Three Earring from the interaction with the corpse, which gives you 33 coppers three times.

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*** ** You get the Rule-of-Three Earring from the interaction with the corpse, which gives you 33 coppers three times.
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** The trope is explicitly named and explained by Morte at the beginning of the game when the protagonist observes a zombie walking in a large triangular pattern. Morte is of the opinion that the rule is nonsense, since you can always spot any pattern you'd like if you look hard enough and cherry-pick what you want.

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** The trope rule is explicitly named and explained by Morte at the beginning of the game when the protagonist observes a zombie walking in a large triangular pattern. Morte is of the opinion that the rule it is all nonsense, since you can always spot any pattern you'd like if you look hard enough and cherry-pick what you want.examples.
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** There are three principles that are commonly held to be fundamental to existence throughout the Planes: the Unity of Rings, which states that everything is circular, coming back to where it started; the Center of All, which states that there is a center of everything, or rather, that wherever a person happens to be is the center of the Multiverse; and the Rule-of-Three, which states that everything tends to come in threes — much like these three principles. Since belief is equivalent to reality on the Planes once enough people believe it, the principles, especially the Rule-of-Three, tend to reinforce themselves (as long as someone notices a pattern, be it accidental or not).
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** The trope is explicitly named and explained by Morte at the beginning of the game when the protagonist observes a zombie walking in a large triangular pattern. Morte is of the opinion that the rule is nonsense, since you can always spot the pattern somewhere if you want.

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** The trope is explicitly named and explained by Morte at the beginning of the game when the protagonist observes a zombie walking in a large triangular pattern. Morte is of the opinion that the rule is nonsense, since you can always spot the any pattern somewhere you'd like if you look hard enough and cherry-pick what you want.

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The Planescape Torment example didn't have any details listen


%%* ''VideoGame/PlanescapeTorment''

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%%* ''VideoGame/PlanescapeTorment''* ''VideoGame/PlanescapeTorment''
** The trope is explicitly named and explained by Morte at the beginning of the game when the protagonist observes a zombie walking in a large triangular pattern. Morte is of the opinion that the rule is nonsense, since you can always spot the pattern somewhere if you want.
*** You get the Rule-of-Three Earring from the interaction with the corpse, which gives you 33 coppers three times.
** Still at the beginning of the game, you learn you will have to fight three powerful enemies that are shades of evil, of good and of neutrality, given life and twisted by the laws of the planes.
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* ''VideoGame/UncleAlbertsAdventures'':
** In ''Uncle Albert's Mysterious Island'', the player must collect three jewels and three pieces of sacred steles.
** In ''Le Temple Perdu de l'Oncle Ernest'', Chipikan faces three opponents during a basketball match and must score three points for each of them.
** In ''La Statuette Maudite de l'Oncle Ernest'', three jewels are needed to unlock a parchment, and the Eye of Shiva is divided in three pieces.
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Crosswicking from the page. Funny how there are three examples of Rule of Three that I just happened to notice on the page.

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* ''VideoGame/DensetsuNoStafy'':
** There are three objects you bring to Herman in place of his old shell, the last one being the one he accepts.
** You have to chase after Kit Fish three times to finally catch her in the Sea of Ice.
** In order to clear rubble blocking a passageway, Starfy retrieves three different items; a spade, a pickaxe, and a ''bomb''.
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* In ''VideoGame/LonesomeVillage'', many of the puzzles have three stages with increasing difficulty in each one.
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* Most of the tasks and boss fights in ''VideoGame/ConkersBadFurDay'' involve doing something three times, to a point where it begins to feel like padding. The inside of the dung beetles' hive takes this to the next level -- both summoning the Great Mighty Poo and fighting him involve doing something once, then twice again, then three more times.

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* ''VideoGame/ConkersBadFurDay'': Most of the tasks and boss fights in ''VideoGame/ConkersBadFurDay'' the game involve doing something three times, to a point where it begins to feel like padding. The inside of the dung beetles' hive takes this to the next level -- both summoning the Great Mighty Poo and fighting him involve doing something once, then twice again, then three more times.



** In ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', each level setting is used exactly three times.
** Each of the playable Kongs in ''VideoGame/DonkeyKong64'' can learn up to three skills from Cranky Kong's potions: A traditional move that can be performed with an easy combination of button presses, a special move involving the use of a Kong-identified floor pad, and another special move involving the use of a Kong-identified barrel which uses Crystal Coconuts as fuel. In turn, Cranky is one of the three non-playable Kongs who teach abilities to the playable ones; the other two are Funky Kong (who specializes in weaponry) and Candy Kong (who specializes in musical instruments).
** In ''VideoGame/DonkeyKongCountryTropicalFreeze'':

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** In ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', each ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': Each level setting is used exactly three times.
** ''VideoGame/DonkeyKong64'': Each of the playable Kongs in ''VideoGame/DonkeyKong64'' can learn up to three skills from Cranky Kong's potions: A traditional move that can be performed with an easy combination of button presses, [[PlatformActivatedAbility a special move involving the use of a Kong-identified floor pad, pad]], and another special move involving the use of a Kong-identified barrel which uses Crystal Coconuts as fuel. In turn, Cranky is one of the three non-playable Kongs who teach abilities to the playable ones; the other two are Funky Kong (who specializes in weaponry) and Candy Kong (who specializes in musical instruments).
** In ''VideoGame/DonkeyKongCountryTropicalFreeze'':
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* In ''[[CompilationRerelease Sonic's Ultimate Genesis Collection]]'', there's an achievement for clearing the first level of ''VideoGame/StreetsOfRage1'' with all three characters.

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* In ''[[CompilationRerelease Sonic's Ultimate Genesis Collection]]'', there's an achievement for clearing the first level of ''VideoGame/StreetsOfRage1'' ''VideoGame/StreetsOfRage 1'' with all three characters.
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* In ''[[CompilationRerelease Sonic's Ultimate Genesis Collection]]'', there's an achievement for clearing the first level of ''VideoGame/StreetsOfRage1'' with all three characters.

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Nope, this is bad indentation


* ''VideoGame/AwayJourneyToTheUnexpected'': In at least the first two areas, you have to pull three levers to gain access to the Labiworks facility.
** You have three hearts in your LifeMeter at the start of the game.

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* ''VideoGame/AwayJourneyToTheUnexpected'': In at least the first two areas, you have to pull three levers to gain access to the Labiworks facility.
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facility. You also have three hearts in your LifeMeter at the start of the game.
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** You have three hearts in your LifeMeter.

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** You have three hearts in your LifeMeter.LifeMeter at the start of the game.
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* ''VideoGame/AwayJourneyToTheUnexpected'': In at least the first two areas, you have to pull three levers to gain access to the Labiworks facility.
** You have three hearts in your LifeMeter.
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* ''VideoGame/PankyThePanda'': You have three lives in which to complete the game. Run out, and it's GameOver.
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* Cleverly averted in ''VideoGame/BaldursGateII'', with the Slayer hallucination. At first, the slayer describes defeating how embracing its power will allow the player to defeat their enemies as easily as 'one, two, three...' while showing the player's enemies dying with each count. Then it keeps on going with four and five, [[EvilIsNotAToy this time showing allies (and the player themselves) dying as well.]]
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* At launch, ''VideoGame/AnimationThrowdownTheQuestForCards'' had three playable characters for each series: ''WesternAnimation/FamilyGuy'' has Peter, Stewie and Brian, ''WesternAnimation/AmericanDad'' has Stan, Steve and Roger, ''WesternAnimation/BobsBurgers'' has Bob, Tina and Louise, ''WesternAnimation/{{Futurama}}'' has Fry, Bender and Leela and ''WesternAnimation/KingOfTheHill'' has Hank, Bobby and Dale.
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* ''VideoGame/RaccooVenture'': [[PlayerCharacter Raccoo]] has three hit points in the game.
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* ''RadRodgers'': At the beginning of the game, [[PlayerCharacter Rad]] has three heart containers, and three lives.

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* ''RadRodgers'': ''VideoGame/RadRodgers'': At the beginning of the game, [[PlayerCharacter Rad]] has three heart containers, and three lives.
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* ''VideoGame/RaccooVenture'': [[PlayerCharacter Raccoo]] has three hit points in the game.
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* ''VideoGame/TinyHandsAdventure'':You start the game with three lives, and it defaults to that after each GameOver.

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* ''Videogame/{{Portal 2}}'':

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* ''Videogame/{{Portal 2}}'':''Videogame/Portal2'':


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* ''VideoGame/Psychonauts2'':
** There are three psychoseismometers Raz has to find in the overworld for Gisu.
** To get into the High Roller's Lounge, Raz has to find three gazillion dollars (represented by a large coin with a "G" on it) to prove he's wealthy enough to enter.
** Compton's Cook-Off involves three rounds of cooking dishes, and then Raz must defeat the three judges.
** PSI-King's Sensorium contains three shrines Raz must visit to find the instruments of the band members, accessed from three parts of the overworld.
** There are three fragments of Ford's mind that must be brought together to return Ford to his normal self.
** Bob's Bottles requires you to find three seeds of Bob's past. The boss of the level is a three-headed [[FoulFlower flower monster.]]
** Cassie's Collection has Raz recruit three of Cassie's Archetypes to take on the Librarian. In order to recruit the Counterfeiter archetype, you must find three pieces of evidence against her corrupt boss Fannie Flats.
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** By the end of each generation, there are three non-remake games: [[VideoGame/PokemonRedAndBlue Red, Blue, and Yellow]] in Generation I (in Japan, Yellow is the TrilogyCreep, because there's already Red, Green and Blue); [[VideoGame/PokemonGoldAndSilver Gold, Silver, and Crystal]] in Generation II; [[VideoGame/PokemonRubyAndSapphire Ruby, Sapphire, and Emerald]] in Generation III; and [[VideoGame/PokemonDiamondAndPearl Diamond, Pearl, and Platinum]] in Generation IV. Though with Generation V, they've finally broken this chain by creating [[VideoGame/PokemonBlack2AndWhite2 Black 2 and White 2]].

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** By the end of each generation, there are three non-remake games: [[VideoGame/PokemonRedAndBlue ''[[VideoGame/PokemonRedAndBlue Red, Blue, and Yellow]] Yellow]]'' in Generation I (in Japan, Yellow ''Yellow'' is the TrilogyCreep, because there's already Red, ''Red, Green and Blue); [[VideoGame/PokemonGoldAndSilver Blue''); ''[[VideoGame/PokemonGoldAndSilver Gold, Silver, and Crystal]] Crystal]]'' in Generation II; [[VideoGame/PokemonRubyAndSapphire ''[[VideoGame/PokemonRubyAndSapphire Ruby, Sapphire, and Emerald]] Emerald]]'' in Generation III; and [[VideoGame/PokemonDiamondAndPearl ''[[VideoGame/PokemonDiamondAndPearl Diamond, Pearl, and Platinum]] Platinum]]'' in Generation IV. Though with Generation V, they've finally broken this chain by creating [[VideoGame/PokemonBlack2AndWhite2 ''[[VideoGame/PokemonBlack2AndWhite2 Black 2 and White 2]].2]]''.



** There are also three parts to the [[VideoGame/MarioAndLuigiBowsersInsideStory Miracle Toadley Cure]].

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** There In ''VideoGame/MarioAndLuigiBowsersInsideStory'', there are also three parts to the [[VideoGame/MarioAndLuigiBowsersInsideStory Miracle Toadley Cure]].Cure.
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swords of justice is a quartet since one is a mythical, put gen 6 and 7 trio


** Generation I has Articuno, Zapdos, and Moltres. The second generation has Raikou, Entei, and Suicune. Generation III has Regirock, Regice, and Registeel, as well as Kyogre, Groudon, and Rayquaza. Generation IV has Dialga, Palkia, and Giratina as a trio, as well as Azelf, Uxie, and Mesprit. The fifth generation has ''three'' trios: The Tao, Kami and Musketeer trios.

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** Generation I has Articuno, Zapdos, and Moltres. The second generation has Raikou, Entei, and Suicune. Generation III has Regirock, Regice, and Registeel, as well as Kyogre, Groudon, and Rayquaza. Generation IV has Dialga, Palkia, and Giratina as a trio, as well as Azelf, Uxie, and Mesprit. The fifth generation has ''three'' trios: The Tao, Kami Tao trio, the Forces of Nature and Musketeer trios.Swords of Justice (the latter is a quartet). The sixth generation has Xerneas, Yveltal and Zygarde, while the seventh generation has Solgaleo, Lunala and Necrozma.
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Added a section for Hotline Miami.

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* ''VideoGame/HotlineMiami'' has Richard (a rooster-masked man), Don Juan (a horse-masked woman), and Rasmus (an owl-masked man); three mysterious entities who appear to Jacket in his nightmares and question his motives between the acts.

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