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* ''VideoGame/JoumeeTheHedgehog'': [[PlayerCharacter Joumee]] has three hearts of health at the start of the game. She loses one for each obstacle she hits.

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* ''VideoGame/KidBabyStarchild'': [[PlayerCharacter Little Dude]] has three hearts worth of health.

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* ''VideoGame/GoblinSword'': The [[PlayerCharacter swordsman]] starts the game with three hearts.

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* ''VideoGame/{{Ghoulboy}}'': [[PlayerCharacter Thulgar]] starts the game with three lives.


* ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehogCD'' had three acts per zone, and so did the five Sonic games released on the Game Gear. In later games, there are usually teams of three, shown in ''VideoGame/SonicAdventure2'' with the Heroes (Sonic, Knuckles, and Tails) versus the Dark (Shadow, Rouge and Eggman). Further built upon with ''VideoGame/SonicHeroes'', where each team is a team of three: Team Sonic, Team Rose, Team Chaotix, and Team Dark (which is Shadow and Rogue again, but with E-123 Omega). Also another example is that Metal Sonic has three forms, his normal "hedgehog" form, then his Metal Madness (a gigantic metal dragon-ish form) and his final form, Metal Overlord.

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* ''VideoGame/SonicTheHedgehog1'' ''VideoGame/SonicTheHedgehog''
** ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]''
and ''VideoGame/SonicTheHedgehogCD'' ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' had three acts per zone, and so did the five Sonic games released [[VideoGame/SonicTheHedgehog1 the]] [[VideoGame/SonicTheHedgehog2 five]] [[VideoGame/SonicTheHedgehogChaos Sonic]] [[VideoGame/SonicTheHedgehogTripleTrouble games]] [[VideoGame/SonicBlast released]] on the Game Gear. UsefulNotes/GameGear.
**
In later games, there are usually teams of three, shown in ''VideoGame/SonicAdventure2'' with the Heroes (Sonic, Knuckles, and Tails) versus the Dark (Shadow, Rouge and Eggman). Further built upon with ''VideoGame/SonicHeroes'', where each team is a team of three: Team Sonic, Sonic (Sonic, Tails and Knuckles again), Team Rose, Rose (Amy, Cream and Big), Team Chaotix, Chaotix (Espio, Charmy and Vector), and Team Dark (which is Shadow and Rogue again, but with E-123 Omega). Omega in place of Eggman).
**
Also another example from ''Heroes'' is that Metal Sonic has three forms, his normal "hedgehog" form, then his Metal Madness (a gigantic metal dragon-ish form) and his final form, Metal Overlord.Overlord.
** In ''VideoGame/SonicAdventure 1'' and ''[[VideoGame/SonicAdventure2 2]]'', the goal of Knuckles' (and Rouge's) stages is to find three Master Emerald Shards (or Door Keys or Chaos Emeralds) hidden in them. There's a radar at the bottom of the screen which lights up and beeps whenever Knuckles (or Rouge) gets close to a Master Emerald Shard (or Door Key or Chaos Emerald). The closer he (or she) is, the redder the color is and the faster the beeping is.


!!General
* The INCESSANT number of "match-3-or-more-in-a-row" ''Bejeweled''-esque flash games.
* When a game has colour-coded doors which unlock with the matching key, there are nearly always three colours (usually red, yellow and blue).
* Many Driving Games, particularly those from or styled after the ''VideoGame/MarioKart'' series, use three laps as the standard duration of a race, occasionally wavering only if the track is very long or very short. The online driving game ''[[WesternAnimation/WreckItRalph Sugar Rush Speedway]]'' has three types of course; it has three championship rounds, one for each course type, plus a final championship round featuring all three types in each course; each championship has three courses, and hence three races; the third and fourth have three-lap races; and initially, three racers are unlocked.
* In many video games, you need to do something to a boss three times to defeat it.

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!!General
* The INCESSANT number of "match-3-or-more-in-a-row" ''Bejeweled''-esque flash games.
* When a game has colour-coded doors which unlock with the matching key, there are nearly always three colours (usually red, yellow and blue).
* Many Driving Games, particularly those from or styled after the ''VideoGame/MarioKart'' series, use three laps as the standard duration of a race, occasionally wavering only if the track is very long or very short. The online driving game ''[[WesternAnimation/WreckItRalph Sugar Rush Speedway]]'' has three types of course; it has three championship rounds, one for each course type, plus a final championship round featuring all three types in each course; each championship has three courses, and hence three races; the third and fourth have three-lap races; and initially, three racers are unlocked.
* In many video games, you need to do something to a boss three times to defeat it.



** The ''VideoGame/MetroidPrimeTrilogy'' games frequently invoke the rule of three, with three Temples in ''[[VideoGame/MetroidPrime2Echoes Echoes]]'' (and each of them requiring 3 Keys for full access), 3 Phazon-infested planets in ''[[VideoGame/MetroidPrime3Corruption Corruption]]'', and the 3 alternate beams and 3 alternate visors in each game. Also, in the second game, Dark Samus is fought a total of three times, as is Metroid Hatcher in the third. In ''[[VideoGame/MetroidPrimeHunters Hunters]]'', each of the eight portals leading to the Octoliths has to be activated by retrieving three Alimbic Artifacts.

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** The ''VideoGame/MetroidPrimeTrilogy'' games frequently invoke the rule of three, with three Temples in ''[[VideoGame/MetroidPrime2Echoes Echoes]]'' (and each of them requiring 3 Keys for full access), 3 Phazon-infested planets in ''[[VideoGame/MetroidPrime3Corruption Corruption]]'', Corruption]]'' (each having one of the three fellow hunters corrupted by Phazon), and the 3 alternate beams and 3 alternate visors in each game. Also, in the second game, Dark Samus is fought a total of three times, as is Metroid Hatcher in the third. In ''[[VideoGame/MetroidPrimeHunters Hunters]]'', each of the eight portals leading to the Octoliths has to be activated by retrieving three Alimbic Artifacts.


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* The online driving game ''[[WesternAnimation/WreckItRalph Sugar Rush Speedway]]'' has three types of course; it has three championship rounds, one for each course type, plus a final championship round featuring all three types in each course; each championship has three courses, and hence three races; the third and fourth have three-lap races; and initially, three racers are unlocked.


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** In the ''VideoGame/MarioKart'' series, as well as the games inspired by it, use three laps as the standard duration of a race, occasionally wavering only if the track is very long or very short.

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* ''VideoGame/BioLabWars'': There are three [[PlayerCharacter mercenaries]] to choose to play as, and you start out the game with three lives.

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* ''VideoGame/CorridorZ'': There are three PlayerCharacters to choose from, and you're usually pursued by three zombies at a time.

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* ''VideoGame/SydneyHunterAndTheCavernsOfDeath'': [[PlayerCharacter Sydney Hunter]] starts the game with three lives.


** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' every dragon shout is comprised of three words of power. Same with the names of dragons.

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** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' every dragon shout is comprised of three words of power. Same with the names of dragons. dragons- the first one you fight is named Milmulnir, which translates to "Allegiance", "Strong", and "Hunt".



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* In many video games, you need to do something to a boss three times to defeat it.

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* In ''VideoGame/BatmanArkhamAsylum'', you're forced into hallucinatory confrontations with Scarecrow three times before the villain has finally had enough and runs off terrified of ''you''.


* Many Driving Games, particularly those from or styled after the ''VideoGame/MarioKart'' series, use three laps as the standard duration of a race, occasionally wavering only if the track is very long or very short. The online driving game ''[[Disney/WreckItRalph Sugar Rush Speedway]]'' has three types of course; it has three championship rounds, one for each course type, plus a final championship round featuring all three types in each course; each championship has three courses, and hence three races; the third and fourth have three-lap races; and initially, three racers are unlocked.

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* Many Driving Games, particularly those from or styled after the ''VideoGame/MarioKart'' series, use three laps as the standard duration of a race, occasionally wavering only if the track is very long or very short. The online driving game ''[[Disney/WreckItRalph ''[[WesternAnimation/WreckItRalph Sugar Rush Speedway]]'' has three types of course; it has three championship rounds, one for each course type, plus a final championship round featuring all three types in each course; each championship has three courses, and hence three races; the third and fourth have three-lap races; and initially, three racers are unlocked.



** In the ''Disney/OneHundredAndOneDalmatians'' side-quest in the first ''[[VideoGame/KingdomHeartsI Kingdom Hearts]]'' game, 99 Dalmatian puppies are found throughout the game hidden in chests. There are always three puppies in each chest, for a total of 33 chests.

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** In the ''Disney/OneHundredAndOneDalmatians'' ''WesternAnimation/OneHundredAndOneDalmatians'' side-quest in the first ''[[VideoGame/KingdomHeartsI Kingdom Hearts]]'' game, 99 Dalmatian puppies are found throughout the game hidden in chests. There are always three puppies in each chest, for a total of 33 chests.


* Lampshaded in ''VideoGame/DarksidersIII''. One of the puzzles requires you to put three swords (the swords work as keys in this case) on three stones which is going to activate a bridge that will allow the player proceed further into the game. Fury is annoyed to say the least.

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* Lampshaded in ''VideoGame/DarksidersIII''. One of the puzzles requires you to put three swords (the swords work as keys in this case) on three stones which is going to activate a bridge that will allow the player proceed further into the game. Fury is annoyed to say the least. Ironically, Fury '''is''' the protagonist of the third game in the Darksiders' game franchise... much to her expense.



** Ironically, Fury '''is''' the protagonist of the third game in the Darksiders' game franchise... much to her expense.
** Interestingly enough, there are similar puzzles like that in the previous two games but War and Death never noticed it. Or if they did notice it, they decided to not comment on it. [[TakeThatUs Or the creators finally decided to take the piss out on themselves given their reliance on this gimmick in puzzles]].


** Interestingly enough, there are similar puzzles like that in the previous two games but War and Death never noticed it. Or if they did notice it, they decided to not comment on it.

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** Interestingly enough, there are similar puzzles like that in the previous two games but War and Death never noticed it. Or if they did notice it, they decided to not comment on it. [[TakeThatUs Or the creators finally decided to take the piss out on themselves given their reliance on this gimmick in puzzles]].

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