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** Just like the last game the [[AndYourRewardIsClothes reward for completing all the challenges]] is an outfit with an awesome looking duster, with a gorgeous ruby red shotgun coat this time completing the immaculate Legend of the East outfit.
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* FanDisservice: While a heavily intoxicated Arthur is looking for Lenny in Smithfield's Saloon in "A Quiet Time", he can barge in on a man and woman having sex. The woman is nude, but Arthur is so drunk he hallucinates Lenny's head on her body as she screams bloody murder at him.
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Per TRS, this is YMMV


* CameraScrew: Cougar and Wolf attacks cause the camera to follow them for a few seconds. Unfortunately, it overrides all other camera control (at least in free aim mode), so before you get the chance to fire back you'll probably be mauled by said animal or it's friends.
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** Cougars and panthers are among the most dangerous animals in the game, being both incredibly quick and incredibly deadly. As a small consolation, however, nearly all of them are perfect three-star specimens that will yield a perfect pelt if killed cleanly. It's effectively the game's way of acknowledging that if you successfully kill one of the damn things, you ''deserve'' a perfect pelt.
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* HappilyAdopted: Arthur, along with a dash of FamilyOfChoice and PlatonicCoParenting, when it comes to Dutch and Hosea. After the deaths of his biological parents, Arthur was a street urchin scooped up by Dutch and Hosea who raised him together before they started their gang. Even twenty years on, Arthur still [[ParentalSubstitute sees them as his family]], and writes in his journal that he loves both of them dearly. They are explicitly referred to as his parents a couple times in the game.
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Has Two Mommies is now a disambig. Dewicking


* HasTwoMommies: Gender inversion. After the deaths of his biological parents, Arthur was a street urchin scooped up by Dutch and Hosea who raised him together before they started their gang. Even twenty years on, Arthur still [[ParentalSubstitute sees them as his family]], and writes in his journal that he loves both of them dearly. They are explicitly called his parents a couple times in the game.

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** During one mission, the protagonist has to fight a wildcat in a pitch-black cave. The only apparent options are for the player to either have Arthur hold a lantern in one hand (which prevents him from using a rifle on the cougar, since those guns require two hands, and restricts him to weaker, one-handed guns), or standing in one specific spot where there's a lantern on the ground (and thus being a sitting target). Unless, of course, the player already went to the one location in the game where a miner's helmet can be found lying around. The helmet produces light by itself and allows the player to move around and wield a rifle while still being able to see what's going on. It makes the fight much easier, but absolutely nothing indicates where the miner's helmet is (or that it even exists), meaning the only ways to find it are by using a guide or just stumbling across it.

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** During one mission, the protagonist has to fight a wildcat in a pitch-black cave. The only apparent options are for the player to either have Arthur hold a lantern in one hand (which prevents him from using a rifle on the cougar, since those guns require two hands, and restricts him to weaker, one-handed guns), or standing in one specific spot where there's a lantern on the ground (and thus being a sitting target). Unless, of course, the player already went to the one location in the game where a miner's helmet [[HandsFreeHeadlamp Miner's Hat]] can be found lying around. The helmet hat produces light by itself and allows the player to move around and wield a rifle while still being able to see what's going on. It makes the fight much easier, but absolutely nothing indicates where the miner's helmet hat is (or that it even exists), meaning the only ways to find it are by using a guide or just stumbling across it.


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* HandsFreeHandlamp: The Miner's Hat can be found in an abandoned mine and lights up a small area when worn. It will [[InfiniteFlashlight burn indefinitely]] and, unlike the handheld lantern Arthur comes with by default, still allows two-handed weapons to be used. The only downside is that it isn't quite as bright as the lantern.


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* InfiniteFlashlight:
** The latern can be used indefinitely to illuminate areas and will never burn out. However, it limits you to one-handed weapons and cannot be used in water higher than the waist.
** The Miner's Hat is a HandsFreeHandlamp that will also last indefinitely and still allows for two-handed weapons. The downside is that it doesn't light up quite as much as the lantern.
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** Contrary to what its item description implies, the Varmint Rifle isn't a foolproof method of cleanly killing small game, as it can still damage the pelts of particularly small animals (like squirrels and chipmunks). To cleanly kill those animals, you need to use a bow loaded with Small Game Arrows.
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** [[spoiler:In the Epilogue, John will be surprised to see Mauser Pistol being used by the Italian Mobsters as a sign of advancing technology despite said pistol being available in shops since 1899 and John could have one in his inventory. Hilariously, Angelo Bronte owns a Mauser Pistol and threw it at John in "Revenge is a Dish Best Eaten".]]
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** The KKK can be encountered, but the original incarnation of the Klan had died out in the early 1870s, long before the game starts in 1899, and wouldn't be revived until the release of Film/TheBirthOfANation1915.

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** The KKK can be encountered, but the original incarnation of the Klan had died out was forcibly disbanded by the Grant administration in the early 1870s, long before the game starts in 1899, and wouldn't be revived until the release of Film/TheBirthOfANation1915.
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** There's a 100% effective method of getting perfect pelts from certain three-star animals, but the game never tells you about it: you can use your lasso to capture almost all mid-sized animals (e.g. deer, pronghorns, rams, etc.), which will bring up a prompt to kill the animal with your knife once you're close enough. Since this allows you to cleanly kill the animal without firing a single shot, it yields perfect pelts ''every'' time. (Even taking down an animal with a single headshot isn't effective 100% of the time, since you can still inadvertently damage the pelt if your angle is off)
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** Compared to the first game, the developers went out of their way to force players to pay attention to their horse (they can only be whistled within a certain distance, they need to be brushed and fed to perform optimally, they don't respawn after dying, etc.), but the game still cuts players ''some'' slack to make them easier to use. Most notably: all of your stabled horses can be always be found in ''any'' stable in the game (no matter how far apart they are), you can always saddle up one of your stabled horses (even if you leave your saddle on a horse that got lost or killed), and your horse will eventually reappear at a stable if you get separated from it in the wilderness and can't whistle it.


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** While your main horse can only be summoned via whistling if it's within a certain distance, you can still saddle up one of your other saved horses if you make it to a stable on foot--even though your saddle should technically still be on the horse that got separated from you. And if you return to the stable, you'll find the other horse safely stabled there.
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** When it comes to collecting perfect pelts, the only advice that the game gives to players is to use the correct ammo, aim carefully, and try to take the animal down with just one shot. It glosses over the fact that not all animals ''can'' yield a perfect pelt, even if you kill them perfectly: when you get close enough to an animal to study it, a star rating (which many players miss) will appear beside their name. Only animals with three stars can yield perfect pelts (two-star animals can only yield a good pelt at best, and one-star animals can only yield poor pelts).
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** If you carry animal pelts or carcasses to Pearson at camp, there's no way to just ''hand'' them to him manually. Meat and pelts (if they're small enough) have to be selected from your satchel to be donated--and the only way to donate an entire carcass (or a larger pelt) is to leave it stowed on the back of your horse, allowing you to select it at the "donate" screen--since items stowed on the player's horse are treated as a separate inventory from the player's satchel. Considering how much detail is otherwise put into realistic interaction with [=NPCs=], most players find this very counterintuitive.
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trope merge with Recruiters Always Lie


* JoinTheArmyTheySaid: Pearson is a former Navy cook and will make complaints to this effect in his camp dialogue. Bill Williamson can also be heard grousing about his time in the military on occasion.
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** [[spoiler:Lenny]] is simply shot dead during a botched heist. No build up, no sad last words, just...shot dead.

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** [[spoiler:Lenny]] is simply shot dead during a botched heist. No build up, no sad last words, not even a ''cutscene'', just...shot dead.
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** The Evans Repeater's reload animation sees the wielder cycling the action every time a round is loaded into the magazine. This is correct as the weapon's helical magazine does not have a spring follower, and feeding/advancing of rounds is done by cycling the action. However, this fails to take into account scenarios where some, but not all, of the rounds in the magazine are fired. Trying to top up the magazine in this instance would result in a live round being ejected from the weapon every time the action is cycled to advance the magazine after loading a round, and would repeat until all of the existing rounds in the magazine ahead of the rounds being added in were emptied out. This is best explained in [[https://youtu.be/VSPBIHRLYr4?t=570 this video]].

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** The Evans Repeater's reload animation sees the wielder cycling the action every time a round is loaded into the magazine. This is correct as the weapon's helical magazine does not have a spring follower, and feeding/advancing of rounds is done by cycling the action. However, this fails to take into account scenarios where some, but not all, of the rounds in the magazine are fired. Trying to top up the magazine in this instance would result in a live round being ejected from the weapon every time the action is cycled to advance the magazine after loading a round, and would repeat until all of the existing rounds in the magazine ahead of the rounds being added in were emptied out. This A visual breakdown of this is best explained in available courtesy of WebVideo/ForgottenWeapons' [[https://youtu.be/VSPBIHRLYr4?t=570 this video]].video]] covering the Evans.
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** The KKK is active throughout the game but had been dismantled by the Grant Administration in the early 1870s in real life and wouldn’t be active in large numbers until about fifteen years later when the film ''Birth of the Nation'' was released.

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** The KKK is active throughout the game but had been dismantled by the Grant Administration in the early 1870s in real life and wouldn’t be active in large numbers until about fifteen years later when the film ''Birth ''The Birth of the a Nation'' was released.
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** The KKK is active throughout the game but had been dismantled by the Grant Administration in the early 1870s in real life and wouldn’t be active in large numbers until about fifteen years later when the film ''Birth of the Nation'' was released.
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* HighPressureBlood: Shooting a person in the neck causes that person to start bleeding to death as well leaving puddles of blood.
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* CruelMercy: [[spoiler:You are free to [[PayEvilUntoEvil shoot (or do worse to)]] Jeremiah Compson after finding out that he is a former slave-catcher (and actually gain positive karma for doing so), or you can simply walk away and let the weeping old man live out the remainder of his years as a miserable and destitute drunk before he dies as a nobody, unmourned and rightfully seen as a wretch.]]
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* HardWorkMontage: An interactive montage, complete with music, features in [[spoiler:the Epilogue as John builds his ranch house at Beecher's Hope]].
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Minor spelling correction


** The Guarma segment is an odd case. The 2016 map shows it was not a late addition, but appears to have been ''heavily'' castrated from what was originally planned. Unused coding suggests it was meant to act as a small second hub -- coding suggests you could return to it in the epilogue and turning off the snipers reveals the area is much larger than it seems, with an entire unseen second bay down an inaccessible path. The mansion seems to also have neen plot-relevant. Rewrites turned the location into a linear, limiting, and temporary experience.

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** The Guarma segment is an odd case. The 2016 map shows it was not a late addition, but appears to have been ''heavily'' castrated from what was originally planned. Unused coding suggests it was meant to act as a small second hub -- coding suggests you could return to it in the epilogue and turning off the snipers reveals the area is much larger than it seems, with an entire unseen second bay down an inaccessible path. The mansion seems to also have neen been plot-relevant. Rewrites turned the location into a linear, limiting, and temporary experience.
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* Beat: In one mission, Arthur and John take a moment to have a smoke, only to both realize the cart they’re sitting on is full of dynamite they plan to use, and quickly put their cigarettes out.

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* Beat: {{Beat}}: In one mission, Arthur and John take a moment to have a smoke, only to both realize the cart they’re sitting on is full of dynamite they plan to use, and quickly put their cigarettes out.
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* Beat: In one mission, Arthur and John take a moment to have a smoke, only to both realize the cart they’re sitting on is full of dynamite they plan to use, and quickly put their cigarettes out.
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Trope has been disambiguated per TRS


* DeterminedWidow:
** Sadie. Her homestead was attacked and her husband killed by the O'Driscoll gang, and she only survived because the Van der Linde gang saved her and took her in. Over the course of the story, Sadie becomes a [[ActionGirl badass gunslinger]] in her own right who seeks violent retribution against the O'Driscolls, though other characters note how much the violence has changed her, calling her a "ghost" at one point. By the epilogue, [[spoiler:Sadie has become a well-regarded bounty hunter, but has become so hollow that she casually tells another character she "wants to die"]].
** Charlotte Balfour, the widow of Willard's Rest, is a slightly more traditional example. She and her husband were wealthy folks from the city who decided to try their hand at rural life, only to find it harder than they expected. After the husband's death, Charlotte expects to starve and die herself, but Arthur teaches her a few tips on surviving in the wilderness and eventually she settles into a not-unhappy rural life. It even seems for a moment like she has romantic feelings for Arthur, [[spoiler:but Arthur's impending death from tuberculosis]] puts a dampener on things.
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* AbsurdlyLowLevelCap: It's quite easy to max out your Health, Stamina, and Dead Eye by the second or third chapter as the experience points needed are quite plentiful. In addition to normal play you can gain huge amounts by completing challenges and drinking rare elixirs. However, the ninth and tenth levels of all three meters require you to beat every challenge in the game, which is not an easy feat.
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** The Bolt Action Rifle (based on the Springfield Model 1892) should be the most powerful rifle, as it fired the highest velocity rounds of the four. Instead, it's the single-shot Rolling Block rifle (based on the Remington Model 1871) which is treated exclusively as a sniper rifle.
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** Thaddeus Waxman, in place of UsefulNotes/TheodoreRoosevelt. Like TR, Waxman is noted to be a crusading reformer and expander of industry, a strong proponent of national defense, and a celebrated Navy veteran (having been a Colonel in the Rough Riders), who almost immediately eclipses his predecessor in public approval; the only difference is that he served as a Senator, not a Governor as Roosevelt had. This is also a {{Retcon}}, as Roosevelt had already been fleetingly mentioned as the President at the time of ''Red Dead Redemption''.

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** Thaddeus Waxman, in place of UsefulNotes/TheodoreRoosevelt. Like TR, Waxman is noted to be a crusading reformer and expander of industry, a strong proponent of national defense, and a celebrated Navy veteran (having been a Colonel in the Rough Riders), who almost immediately eclipses his predecessor in public approval; the only difference is that he served as a Senator, not a Governor as Roosevelt had. This is also a {{Retcon}}, as Roosevelt had already been fleetingly mentioned as the President at the time of ''Red Dead Redemption''.Redemption'' [[note]]Unless he was elected in the 1908 election[[/note]].
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Made a separate page for Foreshadowing due to its large no. of examples.

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