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* In ''Videogame/TreacheryInBeatdownCity'', No-Sell is the equivalent of Parry for Brad, the pro wrestler character. Fitting his MightyGlacier adjacent playstyle, the only difference besides the name is that it costs more FP. As with parrying, it nullifies damage if successful and fills about a third of the [[ChargeMeter Revenge Meter]], but it has a cooldown.

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* In ''Videogame/TreacheryInBeatdownCity'', No-Sell is the equivalent of Parry for Brad, the pro wrestler character. Fitting his MightyGlacier adjacent playstyle, the only difference besides the name is that it costs more FP. As with parrying, it nullifies greatly reduces damage if successful and fills about a third of the [[ChargeMeter Revenge Meter]], but it has a cooldown.
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* In ''Videogame/TreacheryInBeatdownCity'', No-Sell is the equivalent of Parry for Brad, the pro wrestler character. Fitting his MightyGlacier adjacent playstyle, the only difference besides the name is that it costs more FP. As with parrying, it nullifies damage if successful and fills about a third of the [[ChargeMeter Revenge Meter]], but it has a cooldown.

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* On Legendary with the right skulls turned on in ''Franchise/{{Halo}}'' (particularly from ''VideoGame/HaloReach'' onward), the stronger enemies will be practically invincible. Sniper rounds? Rocket launchers? ''Please.''

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* ''Franchise/{{Halo}}'':
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On Legendary with the right skulls turned on in ''Franchise/{{Halo}}'' (particularly from ''VideoGame/HaloReach'' onward), the stronger enemies will be practically invincible. Sniper rounds? Rocket launchers? ''Please.''''
** In the animated film ''The Fall of Reach'', we see one of the very first encounters between a human and a Covenant warship. Everything the human ship hits the Covenant ship just splashes on their shields harmlessly, even a [[NuclearOption nuclear missile]] just barely manages to make it retreat for a bit. They ultimately have to take it down by sneaking a team of Spartans on board and planting a nuke right next to the ship's reactor.

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* Kiryu does this frequently throughout the ''VideoGame/LikeADragon'' series, owing to him being MadeOfIron. In ''VideoGame/Yakuza2'', he has a beer bottle broken over his head by one of Ryuji Goda's men. He's unfazed. In the final fight against [[RecurringBoss Kuze]] in ''VideoGame/Yakuza0'', Kuze (a trained boxer and veteran yakuza several years Kiryu's senior) slugs Kiryu right in the jaw and barely makes him flinch. And in ''VideoGame/YakuzaLikeADragon'', [[spoiler: Ichiban throws a haymaker directly at Kiryu's forehead, and he doesn't even ''blink''.]]



* Kiryu does this frequently throughout the ''VideoGame/{{Yakuza}}'' series, owing to him being MadeOfIron. In ''VideoGame/Yakuza2'', he has a beer bottle broken over his head by one of Ryuji Goda's men. He's unfazed. In the final fight against [[RecurringBoss Kuze]] in ''VideoGame/Yakuza0'', Kuze (a trained boxer and veteran yakuza several years Kiryu's senior) slugs Kiryu right in the jaw and barely makes him flinch. And in ''VideoGame/YakuzaLikeADragon'', [[spoiler: Ichiban throws a haymaker directly at Kiryu's forehead, and he doesn't even ''blink''.]]
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* In ''VideoGame/MetalGearRisingRevengeance'', the second phase of the fight with [[spoiler:Senator Armstrong]] ends with Raiden attempting two consecutive rounds of RapidFireFisticuffs. After the first round, the boss simply brushes off his chest and adjusts his glasses. The second round at least manages to push him back a few feet, with Raiden shouting in a mix of rage and horror "WhyWontYouDie!" This is ''after'' Raiden's broken his high-frequency blade -- a sword that previously cleaved through HumongousMecha with ease -- against [[spoiler:Armstrong]]'s skin. [[spoiler:Armstrong]]'s answer? "NANOMACHINES, SON!"

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* In ''VideoGame/MetalGearRisingRevengeance'', the second phase of the fight with [[spoiler:Senator Armstrong]] ends with Raiden attempting two consecutive rounds of RapidFireFisticuffs. After the first round, the boss simply brushes off his chest and adjusts his glasses. The second round at least manages to push him back a few feet, with Raiden shouting in a mix of rage and horror "WhyWontYouDie!" This is ''after'' Raiden's broken his high-frequency blade -- a sword that previously cleaved through HumongousMecha with ease -- against [[spoiler:Armstrong]]'s skin. [[spoiler:Armstrong]]'s answer? "NANOMACHINES, SON!"SON!" As you may already be aware, both that last line and the No-Sell itself have become memes.

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* At the end of ''VideoGame/GodHand'', it's revealed Olivia is unaffected by the power of either of the eponymous hands, by virtue of being part of the clan that was sworn to protect them.
-->'''Gene [closing credits song]:''' The God Hand helps me work out my stress\\
It's overpowering, I must confess\\
The only person who it doesn't work on\\
Is the girl who got me into this, Olivia



** Part of Jin's powerset [[spoiler:as a Flesh Eater Blade]] allows him to manipulate elementary particles, which in turn enables him to move at the speed of light. When Rex and Mythra attempt to fend him off with a laser attack from [[KillSat Siren]], Jin is able to phase through it effortlessly, remarking that attacks like this are merely streams of energy composed of particles that are too heavy to reach lightspeed.
-->'''Jin:''' The result is obvious.

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** Part of Jin's powerset [[spoiler:as a Flesh Eater Blade]] allows him to manipulate elementary particles, which in turn enables him to move at the speed of light. When Rex and Mythra attempt to fend him off with a laser attack from [[KillSat Siren]], Jin is able to phase through stop it effortlessly, remarking that attacks like this are merely streams of energy composed of particles that are too heavy to reach lightspeed.
-->'''Jin:''' --->'''Jin:''' The result is obvious.
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** Part of Jin's powerset [[spoiler:as a Flesh Eater Blade]] allows him to manipulate elementary particles, which in turn enables him to move at the speed of light. When Rex and Mythra attempt to fend him off with a laser attack from [[KillSat Siren]], Jin is able to phase through it effortlessly, remarking that attacks like this are merely streams of energy composed of particles that are too heavy to reach lightspeed.
-->'''Jin:''' The result is obvious.
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* Fittingly enough for someone who is shown to be MadeOfIron in general, Nugget from ''VideoGame/{{Kindergarten}}'' is somehow unfazed by being stabbed in the head. This is a debatable example though, as you have to go out of your way to do so, Nugget doesn't react in ''any'' way whatsoever, and his icon starts glitching after you stab him, implying that it's either a bug or a piece of content that was meant to be cut.

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* Fittingly enough for someone who is shown to be MadeOfIron in general, Nugget from ''VideoGame/{{Kindergarten}}'' ''VideoGame/{{Kindergarten|2017}}'' is somehow unfazed by being stabbed in the head. This is a debatable example though, as you have to go out of your way to do so, Nugget doesn't react in ''any'' way whatsoever, and his icon starts glitching after you stab him, implying that it's either a bug or a piece of content that was meant to be cut.
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Bonus Boss is a disambiguation


** ''VideoGame/Disgaea3AbsenceOfJustice'' turned this into an evility. DLC BonusBoss Tyrant Baal has Tyrant Guard, which allows him to become immune to the first attack thrown at him. He also has Tyrant Cult, which makes Tyrant Guard work a number of times equal to the number of Baals on the field. He starts with three right off the bat, and can summon more from the [[MookMaker Enemy Base Panels]] if you take too long. Pringer X in ''VideoGame/Disgaea4APromiseUnforgotten'' has this same evility the first time you battle him, later switching to [[ItOnlyWorksOnce Special Skill Solved]].

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** ''VideoGame/Disgaea3AbsenceOfJustice'' turned this into an evility. DLC BonusBoss boss Tyrant Baal has Tyrant Guard, which allows him to become immune to the first attack thrown at him. He also has Tyrant Cult, which makes Tyrant Guard work a number of times equal to the number of Baals on the field. He starts with three right off the bat, and can summon more from the [[MookMaker Enemy Base Panels]] if you take too long. Pringer X in ''VideoGame/Disgaea4APromiseUnforgotten'' has this same evility the first time you battle him, later switching to [[ItOnlyWorksOnce Special Skill Solved]].



*** The Masakados Magatama, which not only gives a ''massive'' bonus to all stats, it will even include immunities allowing the main character to literally No Sell everything except for Almighty-type moves. This gets carried over to ''VideoGame/DigitalDevilSaga'', in which he appears as an excruciatingly difficult BonusBoss -- still having the same immunities. And in ''Digital Devil Saga'', you can have the [[ExactlyWhatItSaysOnTheTin Null Attack]] passive skill, which has the same effect as the Masakados mentioned above. [[DevelopersForesight Not like it's gonna help you against said]] BonusBoss, though. There's also the Void/Repel/Drain series of skills, which work as a one-turn No Sell against a specific element.

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*** The Masakados Magatama, which not only gives a ''massive'' bonus to all stats, it will even include immunities allowing the main character to literally No Sell everything except for Almighty-type moves. This gets carried over to ''VideoGame/DigitalDevilSaga'', in which he appears as an excruciatingly difficult BonusBoss boss -- still having the same immunities. And in ''Digital Devil Saga'', you can have the [[ExactlyWhatItSaysOnTheTin Null Attack]] passive skill, which has the same effect as the Masakados mentioned above. [[DevelopersForesight Not like it's gonna help you against said]] BonusBoss, said boss]], though. There's also the Void/Repel/Drain series of skills, which work as a one-turn No Sell against a specific element.



** ''VideoGame/Persona3'' has the Omnipotent Orb, an accessory that has that very same effect as the Masakados Magatama. [[spoiler:Don't try to use it against the {{Bonus Boss}}es from ''3'', ''[[VideoGame/Persona4 4]]'' or ''[[VideoGame/PersonaQShadowOfTheLabyrinth Q]]'', though. They will ''not'' be happy with you for cheating, and they happen to have a buffed-up version of the highest-level Almighty attack which ''always does 9999 damage'', which is unsurvivable for longer than a couple of turns.]]

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** ''VideoGame/Persona3'' has the Omnipotent Orb, an accessory that has that very same effect as the Masakados Magatama. [[spoiler:Don't try to use it against the {{Bonus Boss}}es {{Superboss}}es from ''3'', ''[[VideoGame/Persona4 4]]'' or ''[[VideoGame/PersonaQShadowOfTheLabyrinth Q]]'', though. They will ''not'' be happy with you for cheating, and they happen to have a buffed-up version of the highest-level Almighty attack which ''always does 9999 damage'', which is unsurvivable for longer than a couple of turns.]]



*** Superguarding can block any enemy attack in the game except for two, one from the brutally difficult BonusBoss and one from the FinalBoss, provided the player is [[DifficultButAwesome able to pull off frame-perfect timing]]. A skilled player can LowLevelRun the whole game and only ever have to worry about items or random stage effects.

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*** Superguarding can block any enemy attack in the game except for two, one from the brutally difficult BonusBoss {{Superboss}} and one from the FinalBoss, provided the player is [[DifficultButAwesome able to pull off frame-perfect timing]]. A skilled player can LowLevelRun the whole game and only ever have to worry about items or random stage effects.
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** Protection prayers as a whole work like this (in ''Old School'', at least), completely nullifying the damage dealt by a single combat style in [=PvM=]. Unfortunately, they've been nerfed in ''[=RuneScape=] 3'', instead merely halving the damage instead of completely nullifying it.
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* In ''VideoGame/BlazBlue'', any being that exists outside of the logic can No Sell any attack that isn't from Magic, Sorcery, [[{{Magitek}} Ars Magus, Ars Armagus, or Nox Nyctores]]. This was how the Black Beast was close to invincible, as not even nuclear weapons could dent its hide, and weapons created outside of logic had to be made as a result just to defeat it.

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* In ''VideoGame/BlazBlue'', ''Franchise/BlazBlue'', any being that exists outside of the logic can No Sell No-Sell any attack that isn't from Magic, Sorcery, [[{{Magitek}} Ars Magus, Ars Armagus, or Nox Nyctores]]. This was how the Black Beast was close to invincible, as not even nuclear weapons could dent its hide, and weapons created outside of logic had to be made as a result just to defeat it.
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** Canonically, this is why Risen Shagaru Magala is the most powerful of the Risen Elder Dragons, as while the other Elder Dragons have to fight off the Quiro virus before they can tap into the increadible destructive power brought on by the Quiro, Shagaru Magala is outright immune to the virus as a result of being the progenetor of the equally dangerous frenzy virus, allowing it to gain all the benefits brought on by the Quiro with none of the downsides.
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* ''VideoGame/WishboneAndTheAmazingOdyssey'': Invoked -- Wishbone uses the herb moly, at Athena's advice, to render himself immune to Circe's transformative magic.
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* ''VideoGame/BaldursGateIII'': Ketheric Thorm's EstablishingCharacterMoment entails him condemning a group of goblins [[YouHaveFailedMe that failed to carry out his mission]] to death. One of the goblins throws a halberd through him in desperation, only for Thorm to casually remove it from his chest, lay it at the goblin's feet, and command "''Try again.''" The goblin does try again, aiming to take off Thorm's head, only for Thorm to shake that off as well and finally crush the goblin with his own hands.
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renamed trope


*** The [[MakeMeWannaShout Thu'um]] shout "Become Ethereal". It's meant to make you temporarily invulnerable (and also harmless) so you can escape, but if you just don't wanna deal with a hostile crowd and rush through you can use it too. It will negate ''all'' harm to you, including [[NotTheFallThatKillsYou fall damage]]. This gives it the added MundaneUtility of being able to easily get down from high places.

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*** The [[MakeMeWannaShout Thu'um]] Thu'um shout "Become Ethereal". It's meant to make you temporarily invulnerable (and also harmless) so you can escape, but if you just don't wanna deal with a hostile crowd and rush through you can use it too. It will negate ''all'' harm to you, including [[NotTheFallThatKillsYou fall damage]]. This gives it the added MundaneUtility of being able to easily get down from high places.
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** ''VideoGame/FinalFantasyVII'': During a flashback sequence, [[spoiler:[[TheDreaded Sephiroth]]]] is able to completely and casually negate a freakin' dragon's [[BreathWeapon fiery breath attack]] with literally no damage to him when it tries to use it on him, same thing with its claw attack, whereas Cloud [[spoiler:(who's really Zack, but Cloud [[FakeMemories misremembers Zack as himself instead]])]] is outright [[OneHitKill one-shotted by either attack]]. This helps to highlight [[spoiler:Sephiroth's unimaginable strength]] during said flashback sequence.

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** ''VideoGame/FinalFantasyVII'': During a flashback sequence, [[spoiler:[[TheDreaded Sephiroth]]]] is able to completely and casually negate a [[https://www.youtube.com/watch?v=4QTfOQxuX3o#t=5m52s freakin' dragon's dragon's]] [[BreathWeapon fiery breath attack]] with literally no damage to him when it tries to use it on him, same thing with its claw attack, whereas Cloud [[spoiler:(who's really Zack, but Cloud [[FakeMemories misremembers Zack as himself instead]])]] is outright [[OneHitKill one-shotted by either attack]]. This helps to highlight [[spoiler:Sephiroth's unimaginable strength]] during said flashback sequence.
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* ''VideoGame/FateGrandOrder'': This is they key ability of the BigBad of the ''Observer On Timeless Temple'' arc of the game, [[spoiler: Demon God King Goetia, Beast I. As the AnthropomorphicPersonification of the SummonMagic used by [[TheArchmage King Solomon]] to summon and bind the Ars Goetia demons, Goetia became the ''very first'' Servant and, when awakened as Beast I, gained the "Nega-Summon" Beast Skill, allowing him to block, ignore or negate attacks and Noble Phantasms from Servants summoned from the Throne of Heroes...which happens to include [[OhCrap your entire character roster in the game]].]]

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* ''VideoGame/FateGrandOrder'': This is they the key ability of the BigBad of the ''Observer On Timeless Temple'' arc of the game, [[spoiler: Demon God King Goetia, Beast I. As the AnthropomorphicPersonification of the SummonMagic used by [[TheArchmage King Solomon]] to summon and bind the Ars Goetia demons, Goetia became the ''very first'' Servant and, when Servant. When awakened as Beast I, gained this gave him the "Nega-Summon" Beast Skill, allowing him to block, ignore or negate attacks and Noble Phantasms from Servants summoned from the Throne of Heroes...which happens to include [[OhCrap your entire character roster in the game]].]]
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* ''VideoGame/FateGrandOrder'': This is they key ability of the BigBad of the ''Observer On Timeless Temple'' arc of the game, [[spoiler: Demon God King Goetia, Beast I. As the AnthropomorphicPersonification of the SummonMagic used by [[TheArchmage King Solomon]] to summon and bind the Ars Goetia demons, Goetia became the ''very first'' Servant and, when awakened as Beast I, gained the "Nega-Summon" Beast Skill, allowing him to block, ignore or negate attacks and Noble Phantasms from Servants summoned from the Throne of Heroes...which happens to include [[OhCrap your entire character roster in the game]].]]
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** ''VideoGame/FinalFantasyVII'': During a flashback sequence, [[spoiler:[[TheDreaded Sephiroth]]]] is able to completely negate a freakin' dragon's [[BreathWeapon fiery breath attack]] with literally no damage to him when it tries to attack him, same thing with its claw attack, whereas Cloud [[spoiler:(who's really Zack, but Cloud [[FakeMemories misremembers Zack as himself instead]])]] is outright [[OneHitKill one-shotted by either attack]]. This helps to highlight [[spoiler:Sephiroth's unimaginable strength]] during said flashback sequence.

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** ''VideoGame/FinalFantasyVII'': During a flashback sequence, [[spoiler:[[TheDreaded Sephiroth]]]] is able to completely and casually negate a freakin' dragon's [[BreathWeapon fiery breath attack]] with literally no damage to him when it tries to attack use it on him, same thing with its claw attack, whereas Cloud [[spoiler:(who's really Zack, but Cloud [[FakeMemories misremembers Zack as himself instead]])]] is outright [[OneHitKill one-shotted by either attack]]. This helps to highlight [[spoiler:Sephiroth's unimaginable strength]] during said flashback sequence.
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** ''VideoGame/FinalFantasyVII'': During a flashback sequence, [[spoiler:[[TheDreaded Sephiroth]]]] is able to completely negate a freakin' dragon's [[BreathWeapon fiery breath attack]] with literally no damage to him when it tries to attack him, same thing with its claw attack, whereas Cloud [[spoiler:(who's really Zack, but Cloud [[FakeMemories misremembers Zack as himself instead]])]] is outright [[OneHitKill one-shotted by either attack]]. This helps to highlight [[spoiler:Sephiroth's unimaginable strength]] during said flashback sequence.
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** To kill Thresher Maws you need heavy weapons and armored tanks, and even then, sometimes Maws no-selled even that.

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** To kill Thresher Maws you need heavy weapons and armored tanks, and even then, sometimes Maws no-selled even that. Kalros in particular it's known, if Wrex's description is accurate, for no-selling everything the Krogan launched at her, to the point not only they think she's unstoppable, she's the only thing the Krogan truly feared, which it's telling when this comes from a race known for no-selling near everything.
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** To kill Thresher Maws you need heavy weapons and armored tanks, and even then, sometimes Maws no-selled even that.

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* The first ''[[VideoGame/PaperMario64 Paper Mario]]'' has Bowser at the beginning using the Star Rod, an artifact that can grant any wish, to make him invulnerable. A perfect No-Sell until the end game, where Mario's recently acquired Star Beam can disable Bowser's invulnerability.
** Then Bowser uses the stage (which is a magical artifact created by Kammy Koopa) no No-Sell the Star Beam, and then Princess peach adds her prayers to the Star Beam, creating the Peach Beam, which can undo Bowser's invulnerability again.

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* ''VideoGame/PaperMario'':
**
The first ''[[VideoGame/PaperMario64 Paper Mario]]'' has Bowser at the beginning using the Star Rod, an artifact that can grant any wish, to make him invulnerable. A perfect No-Sell until the end game, where Mario's recently acquired Star Beam can disable Bowser's invulnerability.
**
invulnerability. Then Bowser uses the stage (which is a magical artifact created by Kammy Koopa) no No-Sell the Star Beam, and then Princess peach adds her prayers to the Star Beam, creating the Peach Beam, which can undo Bowser's invulnerability again.again.
** In the [[VideoGame/PaperMarioTheThousandYearDoor second game]], the Shadow Queen would empower herself to become invincible at one point during the battle against her, until the Crystal Stars gather power from people all over the world to allow Mario and his partners to defeat Shadow Queen.
** In ''VideoGame/SuperPaperMario'', both Count Bleck and Dimentio can use the Chaos Heart to become invincible until the Pure Hearts are used to counter it.


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* Some characters in ''[[VideoGame/{{Richman}} Richman 11]]'' have talents that grant them immunities to various negative effects or attacks, such as bad gods, certain offensive cards or status effects like {{Sleepwalking}}. Additionally, Landlords, the bosses of the game, [[ContractualBossImmunity are all immune to a set few cards]].
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* The first ''[[VideoGame/PaperMario64 Paper Mario]]'' has Bowser at the beginning using the Star Rod, an artifact that can grant any wish, to make him invulnerable. A perfect No-Sell until the end game, where Mario's recently acquired Star Beam can disable Bowser's invulnerability.
** Then Bowser uses the stage (which is a magical artifact created by Kammy Koopa) no No-Sell the Star Beam, and then Princess peach adds her prayers to the Star Beam, creating the Peach Beam, which can undo Bowser's invulnerability again.
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* In ''VideoGame/KaijuWars'', Duggemundr's Carapace ability lets it ignore the first (non counter) attack made against it each turn.
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** As a whole, the entire Disgaea series is heavily built on the concept of grinding and levels. As a result, it isn't unreasonable to expect a weak unit to eventually soar into the thousands of levels and become practically immune to almost all forms of damage as you min/max their stats. Eventually, any unit can be made to be almost immune to anything they come across by sheer stats and level.


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*** The boss fight against Selion and Shura has opposing abilities: One is immune to all attacks that aren't magical, and the other is immune only to magic attacks. If you don't have a mage on hand for magic attacks, you cannot win as the boss will take absolutely no damage regardless of how you strike.
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* In ''VideoGame/DragonBallXenoverse'', after the PlayerCharacter thwarts the BigBadDuumvirate Towa and Mira's attempts to MakeWrongWhatOnceWentRight, the TrueFinalBoss [[SealedEvilInACan Demigra]] goes back in time in an attempt to MindControl the DestroyerDeity Beerus. Beerus is ''not amused'' by the attempt and tries to kill Demigra himself, forcing the PC to placate him in order to limit the collateral damage.
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** The two ''[[VideoGame/CastlevaniaChroniclesOfSorrow Chronicles of Sorrow]]'' games have the soul ability that you can get from [[BossInMookClothing Final Guards]]. It completely nullifies all attacks at a large MP cost per second. Said soul is hard to get, though.

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** The two ''[[VideoGame/CastlevaniaChroniclesOfSorrow Chronicles of Sorrow]]'' games ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'' have the soul ability that you can get from [[BossInMookClothing Final Guards]]. It completely nullifies all attacks at a large MP cost per second. Said soul is hard to get, though.
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* In ''VideoGame/CrescentPaleMist'', some enemies can be impervious to certain damage types, bounce the attack away from the player (which may or may not do damage regardless), or not flinch from taking damage. The gigantic bosses also don't flinch from receiving damage.

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* ''Franchise/{{Pokemon}}'':
** Abilities:
*** Levitate, which makes the Pokémon immune to Ground-type attacks.
*** A couple of Pokémon have an ability called Mold Breaker (or its variations Turboblaze or Teravolt), which essentially lets them ignore the defensive effects of their target's ability and damage them anyway (for example, something with Levitate, like Rotom, can be hit by Earthquake).
*** Bibarel and Quagsire's Unaware, which lets them ignore all stat changes in opponents (except for Speed, as that would be mechanically problematic in group battles). Unless the opponent has the aforementioned Mold Breaker, in which case, they will No Sell your No Sell.
*** Solgaleo and Lunala's abilities, Full Metal Body and Shadow Shield, No-Sell abilities like Mold Breaker. The former is otherwise functionally identical to the aforementioned Clear Body, making it a No-Sell that can't be No Sold.
*** Rayquaza's Air Lock (or its variation, Cloud Nine) ability, which negates all weather effects caused by abilities or attacks.
*** Clear Body prevents negative stat changes inflicted by the opponent.
*** Soundproof (and the unused Cacophony) makes sound-based attacks useless.
*** The ability Keen Eye, which acts as an immunity to accuracy reduction.
*** The ability Scrappy, which lets Normal and Fighting-type moves pummel the Ghost-types that they are usually unable to hurt. The moves Foresight and Odor Sleuth are this in move form. Miracle Eye is an equivalent that removes Dark-types' immunity to Psychic.
*** Wonder Guard takes this up a notch. Unless the attack that would deal damage is super effective, it does no damage at all. Unsurprisingly, this ability is often found illegitimately in online battles. On top of that, the Pokémon Spiritomb and Sableye have the type Ghost/Dark, which gave them zero weaknesses at all until Fairy was introduced in Generation VI. This means that, if you hacked Wonder Guard onto Spiritomb or Sableye, they would be immune to all normal damage -- only passive damage like poison or sandstorms would hurt them. [[MyFriendsAndZoidberg And Fire Fang]], which for some reason always hits through Wonder Guard. This might be a glitch, but it could be an anti-Wondereye/Wondertomb measure, as Fire Fang would hit the only legal user of Wonder Guard anyway.
*** Tsareena's ability Queenly Majesty and Bruxish's ability Dazzling prevent the opponent from using priority moves.
*** Mimikyu has the unique ability of Disguise. Unless it's up against something that ignores Abilities, it takes no damage from the first directly damaging attack that hits it. This includes Z-Moves, meaning that you can drop a continent on a Mimikyu and all you'll do is make its fake head fall over. On top of that, it has three immunities (Normal, Fighting, and Dragon) due to its type.
*** Dewpider and Araquanid's ability Water Bubble both weakens damage taken from Fire-type moves and makes them immune to being burned.
*** Galarian Ponyta and Rapidash's ability Pastel Veil grants their team immunity to poison.
*** Arrokuda and Barraskewda's ability Propeller Tail and Duraludon's ability Stalwart let them ignore the effects of moves and abilities that ordinarily cause the user to draw in attacks, such as Follow Me and Lightning Rod.
*** Urshifu's ability Unseen Fist lets it bypass the effects of protection moves.
** Moves:
*** Gastro Acid functions similar to Mold Breaker above, but with all abilities.
*** Haze functions similar to Unaware.
*** Clever application of the moves Mimic, Role Play, Camouflage, Skill Swap, Worry Seed, Conversion, and Conversion 2 also could result in this (depending on what move/ability/type is imitated/replaced).
*** Psychic Terrain protects Pokémon that are on the ground (i.e. not currently affected by Levitate, Telekinesis, Magnet Rise, or the passive effect of the Flying type, or had the effect of one of those negated by Smack Down or Thousand Arrows) from priority moves.
*** Electric Terrain protects Pokémon on the ground from sleep.
*** Misty Terrain protects Pokémon from sleep, poison, paralysis, freeze, and burn.
*** Sunsteel Strike and Moongeist Beam, the signature moves of Solgaleo and Lunala respectively, have a built-in Mold Breaker effect.
** [[ElementalRockPaperScissors Type resistances/immunities]]:
*** Just how does a mole take no damage from a lion ramming into it while covered in electricity?
*** The Fairy type's immunity to the Dragon type is particularly baffling. Don't try to comprehend how something like Jigglypuff is now capable of being clawed, sucked into twisters, having meteors dropped on it, or even being subjected to the time-space warping powers of the god-like Palkia and Dialga without suffering so much as a scratch.
*** Also, because of how type effectiveness is calculated, type immunities override all other type-vs-type relationships. For example, Electric-type attacks are normally super-effective against Water-type Pokémon, but completely helpless against dual-Water/Ground.
*** Flying type Pokemon immune to Ground type moves. This makes sense in a way. However, there are a few moves that are labeled as a Ground type that seemingly aren't ground types, most notably ones with "Bone" in it such as Bonemerang. How throwing a Bonemerang against a Flying type doesn't hurt it at all is baffling.
*** Dark-types are as of [[VideoGame/PokemonSunAndMoon Gen VII]] passively immune to moves boosted by the Prankster ability, which allows the holder to move first if using a status move.
** A Pokémon being a specific type will allow it to no sell statuses. Poison and Steel [[note]]Due to an oversight in [[VideoGame/PokemonGoldAndSilver 2nd gen]], Steel types could be poisoned through Twineedle[[/note]] types are immune to the poison status; Fire types are immune to the burn status; Ice types are immune to being frozen; Grass types cannot be hit by Leech Seed, powder, or spore moves; and starting with ''[[VideoGame/PokemonXAndY X and Y]]'', Electric types can't be paralyzed. Also as of ''X and Y'', Ghost types are immune to trapping moves, Shadow Tag, and Arena Trap.
** In ''VideoGame/PokemonRedAndBlue'', Legendary Pokémon often simply evade Poké Balls. This is because they have very low catch rates, and in the first games only, failing to catch a Pokémon on a very low chance of doing so will cause the ball to miss entirely.

to:

* ''Franchise/{{Pokemon}}'':
** Abilities:
*** Levitate, which makes the Pokémon immune to Ground-type attacks.
*** A couple of Pokémon have an ability called Mold Breaker (or
''Franchise/{{Pokemon}}'' has enough examples for [[NoSell/{{Pokemon}} its variations Turboblaze or Teravolt), which essentially lets them ignore the defensive effects of their target's ability and damage them anyway (for example, something with Levitate, like Rotom, can be hit by Earthquake).
*** Bibarel and Quagsire's Unaware, which lets them ignore all stat changes in opponents (except for Speed, as that would be mechanically problematic in group battles). Unless the opponent has the aforementioned Mold Breaker, in which case, they will No Sell your No Sell.
*** Solgaleo and Lunala's abilities, Full Metal Body and Shadow Shield, No-Sell abilities like Mold Breaker. The former is otherwise functionally identical to the aforementioned Clear Body, making it a No-Sell that can't be No Sold.
*** Rayquaza's Air Lock (or its variation, Cloud Nine) ability, which negates all weather effects caused by abilities or attacks.
*** Clear Body prevents negative stat changes inflicted by the opponent.
*** Soundproof (and the unused Cacophony) makes sound-based attacks useless.
*** The ability Keen Eye, which acts as an immunity to accuracy reduction.
*** The ability Scrappy, which lets Normal and Fighting-type moves pummel the Ghost-types that they are usually unable to hurt. The moves Foresight and Odor Sleuth are this in move form. Miracle Eye is an equivalent that removes Dark-types' immunity to Psychic.
*** Wonder Guard takes this up a notch. Unless the attack that would deal damage is super effective, it does no damage at all. Unsurprisingly, this ability is often found illegitimately in online battles. On top of that, the Pokémon Spiritomb and Sableye have the type Ghost/Dark, which gave them zero weaknesses at all until Fairy was introduced in Generation VI. This means that, if you hacked Wonder Guard onto Spiritomb or Sableye, they would be immune to all normal damage -- only passive damage like poison or sandstorms would hurt them. [[MyFriendsAndZoidberg And Fire Fang]], which for some reason always hits through Wonder Guard. This might be a glitch, but it could be an anti-Wondereye/Wondertomb measure, as Fire Fang would hit the only legal user of Wonder Guard anyway.
*** Tsareena's ability Queenly Majesty and Bruxish's ability Dazzling prevent the opponent from using priority moves.
*** Mimikyu has the unique ability of Disguise. Unless it's up against something that ignores Abilities, it takes no damage from the first directly damaging attack that hits it. This includes Z-Moves, meaning that you can drop a continent on a Mimikyu and all you'll do is make its fake head fall over. On top of that, it has three immunities (Normal, Fighting, and Dragon) due to its type.
*** Dewpider and Araquanid's ability Water Bubble both weakens damage taken from Fire-type moves and makes them immune to being burned.
*** Galarian Ponyta and Rapidash's ability Pastel Veil grants their team immunity to poison.
*** Arrokuda and Barraskewda's ability Propeller Tail and Duraludon's ability Stalwart let them ignore the effects of moves and abilities that ordinarily cause the user to draw in attacks, such as Follow Me and Lightning Rod.
*** Urshifu's ability Unseen Fist lets it bypass the effects of protection moves.
** Moves:
*** Gastro Acid functions similar to Mold Breaker above, but with all abilities.
*** Haze functions similar to Unaware.
*** Clever application of the moves Mimic, Role Play, Camouflage, Skill Swap, Worry Seed, Conversion, and Conversion 2 also could result in this (depending on what move/ability/type is imitated/replaced).
*** Psychic Terrain protects Pokémon that are on the ground (i.e. not currently affected by Levitate, Telekinesis, Magnet Rise, or the passive effect of the Flying type, or had the effect of one of those negated by Smack Down or Thousand Arrows) from priority moves.
*** Electric Terrain protects Pokémon on the ground from sleep.
*** Misty Terrain protects Pokémon from sleep, poison, paralysis, freeze, and burn.
*** Sunsteel Strike and Moongeist Beam, the signature moves of Solgaleo and Lunala respectively, have a built-in Mold Breaker effect.
** [[ElementalRockPaperScissors Type resistances/immunities]]:
*** Just how does a mole take no damage from a lion ramming into it while covered in electricity?
*** The Fairy type's immunity to the Dragon type is particularly baffling. Don't try to comprehend how something like Jigglypuff is now capable of being clawed, sucked into twisters, having meteors dropped on it, or even being subjected to the time-space warping powers of the god-like Palkia and Dialga without suffering so much as a scratch.
*** Also, because of how type effectiveness is calculated, type immunities override all other type-vs-type relationships. For example, Electric-type attacks are normally super-effective against Water-type Pokémon, but completely helpless against dual-Water/Ground.
*** Flying type Pokemon immune to Ground type moves. This makes sense in a way. However, there are a few moves that are labeled as a Ground type that seemingly aren't ground types, most notably ones with "Bone" in it such as Bonemerang. How throwing a Bonemerang against a Flying type doesn't hurt it at all is baffling.
*** Dark-types are as of [[VideoGame/PokemonSunAndMoon Gen VII]] passively immune to moves boosted by the Prankster ability, which allows the holder to move first if using a status move.
** A Pokémon being a specific type will allow it to no sell statuses. Poison and Steel [[note]]Due to an oversight in [[VideoGame/PokemonGoldAndSilver 2nd gen]], Steel types could be poisoned through Twineedle[[/note]] types are immune to the poison status; Fire types are immune to the burn status; Ice types are immune to being frozen; Grass types cannot be hit by Leech Seed, powder, or spore moves; and starting with ''[[VideoGame/PokemonXAndY X and Y]]'', Electric types can't be paralyzed. Also as of ''X and Y'', Ghost types are immune to trapping moves, Shadow Tag, and Arena Trap.
** In ''VideoGame/PokemonRedAndBlue'', Legendary Pokémon often simply evade Poké Balls. This is because they have very low catch rates, and in the first games only, failing to catch a Pokémon on a very low chance of doing so will cause the ball to miss entirely.
own page.]]

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