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* DarkReprise: There are a few. "I Won't Forget You", a minor-key rearrangement of "Fear of the Heavens", is a notable one. Sometimes he'll also throw in a more subdued version of a theme that doesn't entirely qualify as ''dark'', but certainly isn't as triumphant as the main version. "Angel's Fear" from ''Trials of Mana'' (note the different title) and "Breezin" both qualify as examples of these for "Fear of the Heavens".

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* DarkReprise: There are a few. "I Won't Forget You", a minor-key minor-[[{{Scales}} key]] rearrangement of "Fear of the Heavens", is a notable one. Sometimes he'll also throw in a more subdued version of a theme that doesn't entirely qualify as ''dark'', but certainly isn't as triumphant as the main version. "Angel's Fear" from ''Trials of Mana'' (note the different title) and "Breezin" both qualify as examples of these for "Fear of the Heavens".
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* DiegeticSwitch: In ''Secret of Mana +'', probably meant as a tribute to ''Music/WishYouWereHere1975'' - Kikuta's usage of the trope is very similar to Pink Floyd's.

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* DiegeticSwitch: In ''Secret of Mana +'', probably meant as a tribute to ''Music/WishYouWereHere1975'' - Kikuta's usage of the trope is very similar to Pink Floyd's.Music/PinkFloyd's.
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Page was movedfrom Creator.Hiroki Kikuta to Music.Hiroki Kikuta. Null edit to update page.
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Don't shove two other tropes in for one example.


* ShoutOut, [[TitledAfterTheSong Titled After the Band]], LiteraryAllusionTitle: Seemingly a quarter of his song titles with more than one word are examples of these tropes. Amongst them are "Literature/WhereAngelsFearToTread" (which actually comes from a line from Alexander Pope, "Fools rush in where angels fear to tread", making it a LiteraryAllusionTitle twice over), "Literature/HeartOfDarkness", "EternalRecurrence", "Literature/TimeEnoughForLove" (or possibly "[[Literature/BookOfEcclesiastes A Time]] [[Music/TheByrds for Love]]" - it can be credibly translated as either), "Literature/TheLongGoodbye", "[[http://en.wikipedia.org/wiki/Return_to_Forever Return to Forever]]", and so on. Some of these may not actually be obvious to English-speaking audiences because the official English translations don't match the source material ("Heart of Darkness", for example, was translated in the American soundtrack release as "In the Dead of Night", but the song's Japanese title, "闇の奥" ["Yami no oku", literally meaning something like "The Inner Depths of Darkness"], matches that of the most common Japanese translation of Conrad's novel. The same goes for "Time Enough for Love"; "愛に時間を" ["Ai ni jikan o"] was used for Heinlein's novel in its Japanese translation).

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* ShoutOut, [[TitledAfterTheSong Titled After the Band]], LiteraryAllusionTitle: ShoutOut: Seemingly a quarter of his song titles with more than one word are examples of these tropes. Amongst them are "Literature/WhereAngelsFearToTread" (which actually comes from a line from Alexander Pope, "Fools rush in where angels fear to tread", making it a LiteraryAllusionTitle twice over), "Literature/HeartOfDarkness", "EternalRecurrence", "Literature/TimeEnoughForLove" (or possibly "[[Literature/BookOfEcclesiastes A Time]] [[Music/TheByrds for Love]]" - it can be credibly translated as either), "Literature/TheLongGoodbye", "[[http://en.wikipedia.org/wiki/Return_to_Forever Return to Forever]]", and so on. Some of these may not actually be obvious to English-speaking audiences because the official English translations don't match the source material ("Heart of Darkness", for example, was translated in the American soundtrack release as "In the Dead of Night", but the song's Japanese title, "闇の奥" ["Yami no oku", literally meaning something like "The Inner Depths of Darkness"], matches that of the most common Japanese translation of Conrad's novel. The same goes for "Time Enough for Love"; "愛に時間を" ["Ai ni jikan o"] was used for Heinlein's novel in its Japanese translation).
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* DiegeticSwitch: In ''Secret of Mana +'', probably meant as a tribute to ''Music/WishYouWereHere'' - Kikuta's usage of the trope is very similar to Pink Floyd's.

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* DiegeticSwitch: In ''Secret of Mana +'', probably meant as a tribute to ''Music/WishYouWereHere'' ''Music/WishYouWereHere1975'' - Kikuta's usage of the trope is very similar to Pink Floyd's.
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Up To Eleven is being dewicked.


* EverythingIsAnInstrument: ''Secret of Mana +'' takes this practically UpToEleven. In particular, it commonly uses dial tone as an instrument - something of a case of TechnologyMarchesOn for younger listeners, probably, since people who only use cell phones may never actually hear dial tone.

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* EverythingIsAnInstrument: ''Secret of Mana +'' takes this practically UpToEleven.up to eleven. In particular, it commonly uses dial tone as an instrument - something of a case of TechnologyMarchesOn for younger listeners, probably, since people who only use cell phones may never actually hear dial tone.

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new trope name


* GenreMashup: He has stated that he is not particularly concerned with genre when composing, with the result that many of his compositions resemble several different genres mashed together. This is likely a major factor in his distinctive style.



* NeoclassicalPunkZydecoRockabilly: He has stated that he is not particularly concerned with genre when composing, with the result that many of his compositions resemble several different genres mashed together. This is likely a major factor in his distinctive style.
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** The remade ''Secret of Mana'' soundtrack adds several more examples to this. "Secret of the Burning Sands" runs for 6:51; "Did You See the Ocean?" runs for 6:56; "Where the Wind Rests" runs for 7:12; "Flight into the Unknown" runs for 6:05; "Prayers and Whispers" runs for 7:23; "One of Them Is Hope" runs for 5:54; "The Penultimate Truth" runs for 7:31; and, taking the cake, "Danger (ARM version)" runs for 8:25. Interestingly, even though the liberties taken with the arrangements have been one of the most common points of criticism, the long tracks aren't the ones that have had mixed receptions; most of these are quite well liked. However, the longest tracks also keep fairly close to the original sounds of their respective tracks; they just add new segments.
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** Both ''Secret of Mana'' and ''Trials of Mana'' got complete rearrangements for their remakes in 2018 and 2020, respectively. The ''Secret'' arrangements often differed radically from the originals, to divided reception; some of the new arrangements were well liked and others... weren't. Interestingly, three of the most divisive rearrangements ("The Boy Heads into the Wilderness", "Danger", and "The Sorcerer") were done by Kikuta himself, though Kikuta's other arrangements for the game ("Child of the Fairy Tribe", "Flight into the Unknown", "The Meridian Festival") are very well liked. ''Trials of Mana''[='=]s remade tracks are much more faithful to the original arrangements and have been much less divisive.

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** Both ''Secret of Mana'' and ''Trials of Mana'' got complete rearrangements for their remakes in 2018 and 2020, respectively. The ''Secret'' arrangements often differed radically from the originals, to divided reception; some of the new arrangements were well liked and others... weren't. Interestingly, three of the most divisive rearrangements ("The Boy Heads into the Wilderness", "Danger", and "The Sorcerer") were done by Kikuta himself, though Kikuta's other arrangements for the game ("Child of the Fairy Tribe", "Flight into the Unknown", and "The Meridian Festival") are very well liked. liked, with many fans deeming the latter three better than the originals. ''Trials of Mana''[='=]s remade tracks are almost uniformly much more faithful to the original arrangements and have been much less divisive.
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Added DiffLines:

** Both ''Secret of Mana'' and ''Trials of Mana'' got complete rearrangements for their remakes in 2018 and 2020, respectively. The ''Secret'' arrangements often differed radically from the originals, to divided reception; some of the new arrangements were well liked and others... weren't. Interestingly, three of the most divisive rearrangements ("The Boy Heads into the Wilderness", "Danger", and "The Sorcerer") were done by Kikuta himself, though Kikuta's other arrangements for the game ("Child of the Fairy Tribe", "Flight into the Unknown", "The Meridian Festival") are very well liked. ''Trials of Mana''[='=]s remade tracks are much more faithful to the original arrangements and have been much less divisive.
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* ''VideoGame/TrialsOfMana'' (1995): Something of an EnsembleDarkhorse in his work as the game was never officially released outside Japan until 2019. It's generally considered a worthy followup to ''Secret of Mana'' (both in terms of his soundtrack and in terms of the game itself); sometimes both are considered better than their predecessor, but as a direct consequence of having NoExportForYou status for nearly 25 years, it's not as commonly known. (Formerly known as ''Seiken Densetsu 3'', which is the rōmaji of the game's Japanese name, ''聖剣伝説3'' in kanji, and literally translates as ''Holy Sword Legend 3''.)

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* ''VideoGame/TrialsOfMana'' (1995): Something of an EnsembleDarkhorse in his work as the game was never officially released outside Japan until 2019. It's generally considered a worthy followup to ''Secret of Mana'' (both in terms of his soundtrack and in terms of the game itself); sometimes both are considered better than their predecessor, but as a direct consequence of having NoExportForYou status for nearly 25 years, it's not as commonly known. (Formerly known as ''Seiken Densetsu 3'', which is the rōmaji of the game's Japanese name, ''聖剣伝説3'' 聖剣伝説3 in kanji, and literally translates as ''Holy Sword Legend 3''.3''. It was commonly referred to by the rōmaji because it was unreleased outside Japan, but it was finally released in 2019.)



* ''VideoGame/{{Soukaigi}}'' (1998). Another EnsembleDarkhorse in his discography. While this game was not a commercial success (as perhaps evidenced by its current lack of a TV Tropes page), was (again) [[NoExportForYou never released outside Japan]] (a common trend with his work, as thus far only ''Secret of Mana'', ''Trials of Mana'', and ''Koudelka'' have seen exports), and is considered fairly average overall, his work on its soundtrack is very highly regarded. The fact that it was one of the first games to use entirely live instrumentation probably helped a lot; it helped to show what game soundtracks could do when instrument sample quality was no longer an issue. In fact, when this game is even remembered at all these days, it's usually for Kikuta's soundtrack. (The game's name, 双界儀 in kanji, means Twin Dimensions.)

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* ''VideoGame/{{Soukaigi}}'' (1998). Another EnsembleDarkhorse in his discography. While this game was not a commercial success (as perhaps evidenced by its current lack of a TV Tropes page), was (again) [[NoExportForYou never released outside Japan]] (a common trend with his work, as thus far only ''Secret of Mana'', ''Trials of Mana'', and ''Koudelka'' have seen exports), and is considered fairly average overall, his work on its soundtrack is very highly regarded. The fact that it was one of the first games to use entirely live instrumentation probably helped a lot; it helped to show what game soundtracks could do when instrument sample quality was no longer an issue. In fact, when this game is even remembered at all these days, it's usually for Kikuta's soundtrack. (The game's name, 双界儀 in kanji, means Twin Dimensions.''Twin Dimensions''.)
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* ''VideoGame/TrialsOfMana'' (1995): Something of an EnsembleDarkhorse in his work as the game was never officially released outside Japan until 2019. It's generally considered a worthy followup to ''Secret of Mana'' (both in terms of his soundtrack and in terms of the game itself); sometimes both are considered better than their predecessor, but as a direct consequence of having NoExportForYou status for nearly 25 years, it's not as commonly known. (The game's name, 聖剣伝説3 in kanji, literally translates as Holy Sword Legend 3.)

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* ''VideoGame/TrialsOfMana'' (1995): Something of an EnsembleDarkhorse in his work as the game was never officially released outside Japan until 2019. It's generally considered a worthy followup to ''Secret of Mana'' (both in terms of his soundtrack and in terms of the game itself); sometimes both are considered better than their predecessor, but as a direct consequence of having NoExportForYou status for nearly 25 years, it's not as commonly known. (The (Formerly known as ''Seiken Densetsu 3'', which is the rōmaji of the game's Japanese name, 聖剣伝説3 ''聖剣伝説3'' in kanji, and literally translates as Holy ''Holy Sword Legend 3.3''.)
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* ''VideoGame/{{Soukaigi}}'' (1998). Another EnsembleDarkhorse in his discography. While this game was not a commercial success (as perhaps evidenced by its current lack of a TV Tropes page), was (again) [[NoExportForYou never released outside Japan]] (a common trend with his work, as thus far only ''Secret of Mana'' and ''Koudelka'' have seen exports), and is considered fairly average overall, his work on its soundtrack is very highly regarded. The fact that it was one of the first games to use entirely live instrumentation probably helped a lot; it helped to show what game soundtracks could do when instrument sample quality was no longer an issue. In fact, when this game is even remembered at all these days, it's usually for Kikuta's soundtrack. (The game's name, 双界儀 in kanji, means Twin Dimensions.)

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* ''VideoGame/{{Soukaigi}}'' (1998). Another EnsembleDarkhorse in his discography. While this game was not a commercial success (as perhaps evidenced by its current lack of a TV Tropes page), was (again) [[NoExportForYou never released outside Japan]] (a common trend with his work, as thus far only ''Secret of Mana'' Mana'', ''Trials of Mana'', and ''Koudelka'' have seen exports), and is considered fairly average overall, his work on its soundtrack is very highly regarded. The fact that it was one of the first games to use entirely live instrumentation probably helped a lot; it helped to show what game soundtracks could do when instrument sample quality was no longer an issue. In fact, when this game is even remembered at all these days, it's usually for Kikuta's soundtrack. (The game's name, 双界儀 in kanji, means Twin Dimensions.)
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Hiroki Kikuta (born August 29, 1962) is one of the more eccentric video game music composers. His discography has not been very long, but it has been punctuated by extremely notable works, especially the music of ''VideoGame/SecretOfMana''. His early game music work was for Creator/SquareSoft, but after he left, he branched out into game design, founding the company Sacnoth (later renamed Nautilus) which developed the ''VideoGame/ShadowHearts'' series. In addition to game music, Kikuta has also composed some anime soundtracks. While at Sacnoth, Kikuta fiercely resisted ExecutiveMeddling from publishers -- this earned him something of an AuteurLicense reputation, whether or not he actually deserves it.

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Hiroki Kikuta (born August 29, 1962) is one of the more eccentric video game music composers. His discography has not been very long, but it has been punctuated by extremely notable works, especially the music of ''VideoGame/SecretOfMana''.''VideoGame/SecretOfMana'' and ''VideoGame/TrialsOfMana''. His early game music work was for Creator/SquareSoft, but after he left, he branched out into game design, founding the company Sacnoth (later renamed Nautilus) which developed the ''VideoGame/ShadowHearts'' series. In addition to game music, Kikuta has also composed some anime soundtracks. While at Sacnoth, Kikuta fiercely resisted ExecutiveMeddling from publishers -- this earned him something of an AuteurLicense reputation, whether or not he actually deserves it.



* ''ConcertoGate'' (2007, along with Creator/KenjiIto): Kenji Ito had composed ''[[VideoGame/FinalFantasyAdventure Seiken Densetsu]]'', and Kikuta composed the second and third games.

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* ''ConcertoGate'' (2007, along with Creator/KenjiIto): Kenji Ito had composed ''[[VideoGame/FinalFantasyAdventure Seiken Densetsu]]'', the first entry of the series, ''VideoGame/FinalFantasyAdventure '', and Kikuta composed the second and third games.



* DarkReprise: There are a few. "I Won't Forget You", a minor-key rearrangement of "Fear of the Heavens", is a notable one. Sometimes he'll also throw in a more subdued version of a theme that doesn't entirely qualify as ''dark'', but certainly isn't as triumphant as the main version. "Angel's Fear" from ''Seiken Densetsu 3'' (note the different title) and "Breezin" both qualify as examples of these for "Fear of the Heavens".

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* DarkReprise: There are a few. "I Won't Forget You", a minor-key rearrangement of "Fear of the Heavens", is a notable one. Sometimes he'll also throw in a more subdued version of a theme that doesn't entirely qualify as ''dark'', but certainly isn't as triumphant as the main version. "Angel's Fear" from ''Seiken Densetsu 3'' ''Trials of Mana'' (note the different title) and "Breezin" both qualify as examples of these for "Fear of the Heavens".



* EpicRocking: Some of his tracks, while qualifying, still aren't extreme examples even by video game standards; for instance, there are several on the ''Seiken Densetsu 3'' soundtrack[[note]]specifically, "Ancient Dolphin", "Female Turbulence", and "Electric Talk"; "Another Winter" and "Weird Counterpoint" would also be around five, as would "Pure Land" from ''Secret of Mana''[[/note]] that would be around six minutes if they were looped properly (most of them fade out after about one and a half playthroughs), and then the final battle song "The Sacrifice, Part Three" (8:05) and the final credits song "Return to Forever" (8:39) are even longer. But ''then'' there's the arranged album ''Secret of Mana +'', which consists of a single 49:27 track. To be fair, it's something of a medley of ''Secret of Mana'' and ''Seiken Densetsu 3'' songs (interestingly, since the latter game wouldn't even be released for nearly two years afterwards).[[note]]There's no official list of what songs are included, but the ''Seiken Densetsu 3'' songs seemingly include "Secret of Mana" (starting at about 6:43), "Ancient Dolphin" (18:08 and again at 32:22), "Meridian Child" (22:50), "Weird Counterpoint" (26:48), "Return to Forever" (34:18 and again at 44:35), and "Obsession" (40:42). The ''Secret of Mana'' songs include "Fear of the Heavens" (3:17), "The Boy Heads into the Wilderness" (9:36), and vague elements of "Steel and Snare" and "Where the Wind Rests" at various points (the former seems to be merged with the "Boy Heads into the Wilderness" passages and the latter with the "Return to Forever"). However, some of these are so radically different from their appearances in the games as to be almost unrecognisable, so this list should be considered a work in progress. Incidentally, if you rip the CD as a disc image with software like X Lossless Decoder or Exact Audio Copy, you will get a cue sheet that has fifteen indices. Most of these correspond to significant stylistic shifts within the music, but a couple of the musical shifts are not included in it. Also interestingly, different pressings appear to have slightly different indices; there are at least three known sets of indices. See discussion [[https://vgmdb.net/db/albums-discuss.php?id=722 on the VGMdb forum]].[[/note]]

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* EpicRocking: Some of his tracks, while qualifying, still aren't extreme examples even by video game standards; for instance, there are several on the ''Seiken Densetsu 3'' ''Trials of Mana'' soundtrack[[note]]specifically, "Ancient Dolphin", "Female Turbulence", and "Electric Talk"; "Another Winter" and "Weird Counterpoint" would also be around five, as would "Pure Land" from ''Secret of Mana''[[/note]] that would be around six minutes if they were looped properly (most of them fade out after about one and a half playthroughs), and then the final battle song "The Sacrifice, Part Three" (8:05) and the final credits song "Return to Forever" (8:39) are even longer. But ''then'' there's the arranged album ''Secret of Mana +'', which consists of a single 49:27 track. To be fair, it's something of a medley of ''Secret of Mana'' and ''Seiken Densetsu 3'' ''Trials of Mana'' songs (interestingly, since the latter game wouldn't even be released for nearly two years afterwards).[[note]]There's no official list of what songs are included, but the ''Seiken Densetsu 3'' ''Trials of Mana'' songs seemingly include "Secret of Mana" (starting at about 6:43), "Ancient Dolphin" (18:08 and again at 32:22), "Meridian Child" (22:50), "Weird Counterpoint" (26:48), "Return to Forever" (34:18 and again at 44:35), and "Obsession" (40:42). The ''Secret of Mana'' songs include "Fear of the Heavens" (3:17), "The Boy Heads into the Wilderness" (9:36), and vague elements of "Steel and Snare" and "Where the Wind Rests" at various points (the former seems to be merged with the "Boy Heads into the Wilderness" passages and the latter with the "Return to Forever"). However, some of these are so radically different from their appearances in the games as to be almost unrecognisable, so this list should be considered a work in progress. Incidentally, if you rip the CD as a disc image with software like X Lossless Decoder or Exact Audio Copy, you will get a cue sheet that has fifteen indices. Most of these correspond to significant stylistic shifts within the music, but a couple of the musical shifts are not included in it. Also interestingly, different pressings appear to have slightly different indices; there are at least three known sets of indices. See discussion [[https://vgmdb.net/db/albums-discuss.php?id=722 on the VGMdb forum]].[[/note]]



** The ''Seiken Densetsu 3'' songs only have English titles, which is particularly inexplicable because the game itself wasn't even officially released in English until 2019 as part of Collection of Mana (before then, the only available English version was a fan translation). Many of the titles are grammatically correct, or at least not that far off (e.g., "Religion Thunder" = "Religious Thunder" or "Thunder of Religion"; Japanese adjectives are... [[https://en.wikipedia.org/wiki/Japanese_equivalents_of_adjectives quite different from English ones]], and by syntactic definitions, the language technically doesn't even have them), but there are a few, like "Axe Bring Storm", "Faith Total Machine", and "Hope Isolation Pray", where it's not entirely clear what the intended meaning of the title was.

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** The ''Seiken Densetsu 3'' ''Trials of Mana'' songs only have English titles, which is particularly inexplicable because the game itself wasn't even officially released in English until 2019 as part of Collection of Mana (before then, the only available English version was a fan translation). Many of the titles are grammatically correct, or at least not that far off (e.g., "Religion Thunder" = "Religious Thunder" or "Thunder of Religion"; Japanese adjectives are... [[https://en.wikipedia.org/wiki/Japanese_equivalents_of_adjectives quite different from English ones]], and by syntactic definitions, the language technically doesn't even have them), but there are a few, like "Axe Bring Storm", "Faith Total Machine", and "Hope Isolation Pray", where it's not entirely clear what the intended meaning of the title was.



* RearrangeTheSong: In addition to the typical video game {{Recurring Riff}}s, there are several arrangement albums for ''Secret of Mana'' and ''Seiken Densetsu 3''. ''Secret of Mana +'' is a particularly bizarre example that incorporates ElectronicMusic, ProgressiveRock, and {{ambient}} influence and runs as a single track (and, unusually for this trope, includes melodies from the latter game almost two years before its release; see EpicRocking above). There are more traditional examples as well, like the ''Seiken Densetsu 25th Anniversary Orchestra Concert CD''.

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* RearrangeTheSong: In addition to the typical video game {{Recurring Riff}}s, there are several arrangement albums for ''Secret of Mana'' and ''Seiken Densetsu 3''.''Trials of Mana''. ''Secret of Mana +'' is a particularly bizarre example that incorporates ElectronicMusic, ProgressiveRock, and {{ambient}} influence and runs as a single track (and, unusually for this trope, includes melodies from the latter game almost two years before its release; see EpicRocking above). There are more traditional examples as well, like the ''Seiken Densetsu 25th Anniversary Orchestra Concert CD''.
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** "Fear of the Heavens", the main theme for ''Secret of Mana'', gets rearranged several times over the course of his two contributions to the series ("I Won't Forget You", and then from ''Seiken Densetsu 3'', "Where Angels Fear to Tread", "Angel's Fear", and "Breezin", among others).
** "The Boy Heads into the Wilderness" from ''Secret of Mana'' also gets reused as "Did You See the Ocean?" and, in ''Seiken Densetsu 3'', "Electric Talk".
** In ''Seiken Densetsu 3'', "Innocent Sea" and "Innocent Water" are two different arrangements of the same melody.
** One of the melodies from "The Meridian Festival", the final boss music for ''Secret of Mana'', got reused for "Meridian Child" in ''Seiken Densetsu 3''. Something of a TriumphantReprise.

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** "Fear of the Heavens", the main theme for ''Secret of Mana'', gets rearranged several times over the course of his two contributions to the series ("I Won't Forget You", and then from ''Seiken Densetsu 3'', ''Trials of Mana'', "Where Angels Fear to Tread", "Angel's Fear", and "Breezin", among others).
** "The Boy Heads into the Wilderness" from ''Secret of Mana'' also gets reused as "Did You See the Ocean?" and, in ''Seiken Densetsu 3'', ''Trials of Mana'', "Electric Talk".
Talk" and "Frenzy".
** In ''Seiken Densetsu 3'', ''Trials of Mana'', "Innocent Sea" and "Innocent Water" are two different arrangements of the same melody.
** One of the melodies from "The Meridian Festival", the final boss music for ''Secret of Mana'', got reused for "Meridian Child" in ''Seiken Densetsu 3''.''Trials of Mana''. Something of a TriumphantReprise.



** "Farewell Song" is a subdued rearrangement of the more triumphant "Delicate Affection" (both from ''Seiken Densetsu 3'').

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** "Farewell Song" is a subdued rearrangement of the more triumphant "Delicate Affection" (both from ''Seiken Densetsu 3'').''Trials of Mana''). Then this reappears at the end of "Return to Forever", which means it's the final theme in the game.
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* DarkReprise: There are a few. "I Won't Forget You", a minor-key rearrangement of "Fear of the Angels", is a notable one. Sometimes he'll also throw in a more subdued version of a theme that doesn't entirely qualify as ''dark'', but certainly isn't as triumphant as the main version. "Angel's Fear" from ''Seiken Densetsu 3'' (note the different title) and "Breezin" both qualify as examples of these for "Fear of the Angels".

to:

* DarkReprise: There are a few. "I Won't Forget You", a minor-key rearrangement of "Fear of the Angels", Heavens", is a notable one. Sometimes he'll also throw in a more subdued version of a theme that doesn't entirely qualify as ''dark'', but certainly isn't as triumphant as the main version. "Angel's Fear" from ''Seiken Densetsu 3'' (note the different title) and "Breezin" both qualify as examples of these for "Fear of the Angels".Heavens".



* EpicRocking: Some of his tracks, while qualifying, still aren't extreme examples even by video game standards; for instance, there are several on the ''Seiken Densetsu 3'' soundtrack[[note]]specifically, "Ancient Dolphin", "Female Turbulence", and "Electric Talk"; "Another Winter" and "Weird Counterpoint" would also be around five, as would "Pure Land" from ''Secret of Mana''[[/note]] that would be around six minutes if they were looped properly (most of them fade out after about one and a half playthroughs), and then the final battle song "The Sacrifice, Part Three" (8:05) and the final credits song "Return to Forever" (8:39) are even longer. But ''then'' there's the arranged album ''Secret of Mana +'', which consists of a single 49:27 track. To be fair, it's something of a medley of ''Secret of Mana'' and ''Seiken Densetsu 3'' songs (interestingly, since the latter game wouldn't even be released for nearly two years afterwards).[[note]]There's no official list of what songs are included, but the ''Seiken Densetsu 3'' songs seemingly include "Secret of Mana" (starting at about 6:43), "Ancient Dolphin" (18:08 and again at 32:22), "Meridian Child" (22:50), "Weird Counterpoint" (26:48), "Return to Forever" (34:18 and again at 44:35), and "Obsession" (40:42). The ''Secret of Mana'' songs include "Fear of the Angels" (3:17), "The Boy Heads into the Wilderness" (9:36), and vague elements of "Steel and Snare" and "Where the Wind Rests" at various points (the former seems to be merged with the "Boy Heads into the Wilderness" passages and the latter with the "Return to Forever"). However, some of these are so radically different from their appearances in the games as to be almost unrecognisable, so this list should be considered a work in progress. Incidentally, if you rip the CD as a disc image with software like X Lossless Decoder or Exact Audio Copy, you will get a cue sheet that has fifteen indices. Most of these correspond to significant stylistic shifts within the music, but a couple of the musical shifts are not included in it. Also interestingly, different pressings appear to have slightly different indices; there are at least three known sets of indices. See discussion [[https://vgmdb.net/db/albums-discuss.php?id=722 on the VGMdb forum]].[[/note]]

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* EpicRocking: Some of his tracks, while qualifying, still aren't extreme examples even by video game standards; for instance, there are several on the ''Seiken Densetsu 3'' soundtrack[[note]]specifically, "Ancient Dolphin", "Female Turbulence", and "Electric Talk"; "Another Winter" and "Weird Counterpoint" would also be around five, as would "Pure Land" from ''Secret of Mana''[[/note]] that would be around six minutes if they were looped properly (most of them fade out after about one and a half playthroughs), and then the final battle song "The Sacrifice, Part Three" (8:05) and the final credits song "Return to Forever" (8:39) are even longer. But ''then'' there's the arranged album ''Secret of Mana +'', which consists of a single 49:27 track. To be fair, it's something of a medley of ''Secret of Mana'' and ''Seiken Densetsu 3'' songs (interestingly, since the latter game wouldn't even be released for nearly two years afterwards).[[note]]There's no official list of what songs are included, but the ''Seiken Densetsu 3'' songs seemingly include "Secret of Mana" (starting at about 6:43), "Ancient Dolphin" (18:08 and again at 32:22), "Meridian Child" (22:50), "Weird Counterpoint" (26:48), "Return to Forever" (34:18 and again at 44:35), and "Obsession" (40:42). The ''Secret of Mana'' songs include "Fear of the Angels" Heavens" (3:17), "The Boy Heads into the Wilderness" (9:36), and vague elements of "Steel and Snare" and "Where the Wind Rests" at various points (the former seems to be merged with the "Boy Heads into the Wilderness" passages and the latter with the "Return to Forever"). However, some of these are so radically different from their appearances in the games as to be almost unrecognisable, so this list should be considered a work in progress. Incidentally, if you rip the CD as a disc image with software like X Lossless Decoder or Exact Audio Copy, you will get a cue sheet that has fifteen indices. Most of these correspond to significant stylistic shifts within the music, but a couple of the musical shifts are not included in it. Also interestingly, different pressings appear to have slightly different indices; there are at least three known sets of indices. See discussion [[https://vgmdb.net/db/albums-discuss.php?id=722 on the VGMdb forum]].[[/note]]



** "Fear of the Angels", the main theme for ''Secret of Mana'', gets rearranged several times over the course of his two contributions to the series ("I Won't Forget You", and then from ''Seiken Densetsu 3'', "Where Angels Fear to Tread", "Angel's Fear", and "Breezin", among others).

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** "Fear of the Angels", Heavens", the main theme for ''Secret of Mana'', gets rearranged several times over the course of his two contributions to the series ("I Won't Forget You", and then from ''Seiken Densetsu 3'', "Where Angels Fear to Tread", "Angel's Fear", and "Breezin", among others).
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* ''VideoGame/{{Indivisible}}'' (2019)
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** The ''Seiken Densetsu 3'' songs only have English titles, which is particularly inexplicable because the game itself was never even officially released in English (to this day, the only available English version is a fan translation). Many of the titles are grammatically correct, or at least not that far off (e.g., "Religion Thunder" = "Religious Thunder" or "Thunder of Religion"; Japanese adjectives are... [[https://en.wikipedia.org/wiki/Japanese_equivalents_of_adjectives quite different from English ones]], and by syntactic definitions, the language technically doesn't even have them), but there are a few, like "Axe Bring Storm", "Faith Total Machine", and "Hope Isolation Pray", where it's not entirely clear what the intended meaning of the title was.

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** The ''Seiken Densetsu 3'' songs only have English titles, which is particularly inexplicable because the game itself was never wasn't even officially released in English (to this day, until 2019 as part of Collection of Mana (before then, the only available English version is was a fan translation). Many of the titles are grammatically correct, or at least not that far off (e.g., "Religion Thunder" = "Religious Thunder" or "Thunder of Religion"; Japanese adjectives are... [[https://en.wikipedia.org/wiki/Japanese_equivalents_of_adjectives quite different from English ones]], and by syntactic definitions, the language technically doesn't even have them), but there are a few, like "Axe Bring Storm", "Faith Total Machine", and "Hope Isolation Pray", where it's not entirely clear what the intended meaning of the title was.
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Updating crosswicking due to Trials Of Mana's official international release.


* ''VideoGame/SeikenDensetsu3'' (1995): Something of an EnsembleDarkhorse in his work as the game was never officially released outside Japan (though it's playable as a fan translation). It's generally considered a worthy followup to ''Secret of Mana'' (both in terms of his soundtrack and in terms of the game itself); sometimes both are considered better than their predecessor, but as a direct consequence of NoExportForYou it's not as commonly known. (The game's name, 聖剣伝説3 in kanji, literally translates as Holy Sword Legend 3.)

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* ''VideoGame/SeikenDensetsu3'' ''VideoGame/TrialsOfMana'' (1995): Something of an EnsembleDarkhorse in his work as the game was never officially released outside Japan (though it's playable as a fan translation). until 2019. It's generally considered a worthy followup to ''Secret of Mana'' (both in terms of his soundtrack and in terms of the game itself); sometimes both are considered better than their predecessor, but as a direct consequence of having NoExportForYou status for nearly 25 years, it's not as commonly known. (The game's name, 聖剣伝説3 in kanji, literally translates as Holy Sword Legend 3.)
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* ''VideoGame/{{Soukaigi}}'' (1998). Another EnsembleDarkhorse in his discography. While this game was not a commercial success (as perhaps evidenced by its current lack of a TV Tropes page), was (again) [[NoExportForYou never released outside Japan]] (seemingly a common trend with his work), and is considered fairly average overall, his work on its soundtrack is very highly regarded. The fact that it was one of the first games to use entirely live instrumentation probably helped a lot; it helped to show what game soundtracks could do when instrument sample quality was no longer an issue. (The game's name, 双界儀 in kanji, means Twin Dimensions.)

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* ''VideoGame/{{Soukaigi}}'' (1998). Another EnsembleDarkhorse in his discography. While this game was not a commercial success (as perhaps evidenced by its current lack of a TV Tropes page), was (again) [[NoExportForYou never released outside Japan]] (seemingly a (a common trend with his work), work, as thus far only ''Secret of Mana'' and ''Koudelka'' have seen exports), and is considered fairly average overall, his work on its soundtrack is very highly regarded. The fact that it was one of the first games to use entirely live instrumentation probably helped a lot; it helped to show what game soundtracks could do when instrument sample quality was no longer an issue. In fact, when this game is even remembered at all these days, it's usually for Kikuta's soundtrack. (The game's name, 双界儀 in kanji, means Twin Dimensions.)



** This also holds true for ''Soukiagi'', which, again, wasn't even released outside Japan (and this one hasn't been translated to English). Most of these only have one- or two-word titles, though, and "Die on Destiny" is the only one that sticks out as particularly ungrammatical.

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** This also holds true for ''Soukiagi'', which, again, wasn't even released outside Japan (and thus far, this one hasn't been translated even had a fan translation to English). Most of these only have one- or two-word titles, though, and "Die on Destiny" is the only one that sticks out as particularly ungrammatical.

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* GratuitousEnglish: The ''Seiken Densetsu 3'' songs only have English titles, which is particularly inexplicable because the game itself was never even officially released in English (to this day, the only available English version is a fan translation). Many of the titles are grammatically correct, or at least not that far off (e.g., "Religion Thunder" = "Religious Thunder" or "Thunder of Religion"; Japanese adjectives are... [[https://en.wikipedia.org/wiki/Japanese_equivalents_of_adjectives quite different from English ones]], and by syntactic definitions, the language technically doesn't even have them), but there are a few, like "Axe Bring Storm", "Faith Total Machine", and "Hope Isolation Pray", where it's not entirely clear what the intended meaning of the title was.

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* GratuitousEnglish: GratuitousEnglish:
**
The ''Seiken Densetsu 3'' songs only have English titles, which is particularly inexplicable because the game itself was never even officially released in English (to this day, the only available English version is a fan translation). Many of the titles are grammatically correct, or at least not that far off (e.g., "Religion Thunder" = "Religious Thunder" or "Thunder of Religion"; Japanese adjectives are... [[https://en.wikipedia.org/wiki/Japanese_equivalents_of_adjectives quite different from English ones]], and by syntactic definitions, the language technically doesn't even have them), but there are a few, like "Axe Bring Storm", "Faith Total Machine", and "Hope Isolation Pray", where it's not entirely clear what the intended meaning of the title was.was.
** This also holds true for ''Soukiagi'', which, again, wasn't even released outside Japan (and this one hasn't been translated to English). Most of these only have one- or two-word titles, though, and "Die on Destiny" is the only one that sticks out as particularly ungrammatical.
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* MusicalPastiche: An awful lot of ''Secret of Mana +'' comes across as "what if Music/PinkFloyd had composed a video game soundtrack?", from the very David Gilmour-esque guitar solos to the use of sound effects and transitional passages (particularly the radio static at about 34:10 transitioning to a sample of "Return to Forever" sounding as though it were being played through a radio speaker before full instrumentation begins fading in).

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* MusicalPastiche: An awful lot of ''Secret of Mana +'' comes across as "what an attempt to answer the question, "What if Music/PinkFloyd had composed a video game soundtrack?", from the very David Gilmour-esque guitar solos to the use of sound effects and transitional passages (particularly the radio static at about 34:10 transitioning to a sample of "Return to Forever" sounding as though it were being played through a radio speaker before full instrumentation begins fading in).in). Kikuta has, to the surprise of probably no one who's ever heard the album, cited Pink Floyd as his single biggest musical influence, so it's pretty clear he's paying them tribute.
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* NeoclassicalPunkZydecoRockabilly: He has stated that he is not particularly concerned with genre when composing, with the result that many of his compositions resemble several different genres mashed together. This is likely a major factor in his distinctive style.
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* ProgressiveRock: A fan of the genre since childhood (he credited Music/EmersonLakeAndPalmer for inspiring his interest in music in the first place), and it's a conspicuous influence on some of his works. In particular, ''Secret of Mana +'' unambiguously belongs to the genre, and the ''Soukiagi'' soundtrack is often categorised as a work of progressive rock despite its relatively short compositions. His appreciation for the genre was actually part of what got him his job for Square in the first place, as he and Creator/NobuoUematsu bonded over it in his interview.

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* ProgressiveRock: A fan of the genre since childhood (he credited Music/EmersonLakeAndPalmer for inspiring his interest in music in the first place), and it's a conspicuous influence on some of his works. In particular, ''Secret of Mana +'' unambiguously belongs to the genre, and the ''Soukiagi'' soundtrack is often categorised as a work of progressive rock despite its relatively short compositions. His appreciation for the genre was actually part of what got him his job for Square in the first place, as he and Creator/NobuoUematsu bonded over it in his interview. He cites Music/PinkFloyd as his single biggest musical influence and stated that prog rock/jazz fusion guitarist Music/AllanHoldsworth was the musician he would most have liked to collaborate with.
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Added DiffLines:

* ProgressiveRock: A fan of the genre since childhood (he credited Music/EmersonLakeAndPalmer for inspiring his interest in music in the first place), and it's a conspicuous influence on some of his works. In particular, ''Secret of Mana +'' unambiguously belongs to the genre, and the ''Soukiagi'' soundtrack is often categorised as a work of progressive rock despite its relatively short compositions. His appreciation for the genre was actually part of what got him his job for Square in the first place, as he and Creator/NobuoUematsu bonded over it in his interview.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SeikenDensetsu3'' (1995): Something of an EnsembleDarkhorse in his work as the game was never officially released outside Japan (though it's playable as a fan translation). It's generally considered a worthy followup to ''Secret of Mana'' (both in terms of his soundtrack and in terms of the game itself); sometimes both are considered better than their predecessor, but as a direct consequence of NoExportForYou it's not as commonly known.

to:

* ''VideoGame/SeikenDensetsu3'' (1995): Something of an EnsembleDarkhorse in his work as the game was never officially released outside Japan (though it's playable as a fan translation). It's generally considered a worthy followup to ''Secret of Mana'' (both in terms of his soundtrack and in terms of the game itself); sometimes both are considered better than their predecessor, but as a direct consequence of NoExportForYou it's not as commonly known. (The game's name, 聖剣伝説3 in kanji, literally translates as Holy Sword Legend 3.)



* ''VideoGame/{{Soukaigi}}'' (1998). Another EnsembleDarkhorse in his discography. While this game was not a commercial success (as perhaps evidenced by its current lack of a TV Tropes page), was (again) [[NoExportForYou never released outside Japan]] (seemingly a common trend with his work), and is considered fairly average overall, his work on its soundtrack is very highly regarded. The fact that it was one of the first games to use entirely live instrumentation probably helped a lot; it helped to show what game soundtracks could do when instrument sample quality was no longer an issue.

to:

* ''VideoGame/{{Soukaigi}}'' (1998). Another EnsembleDarkhorse in his discography. While this game was not a commercial success (as perhaps evidenced by its current lack of a TV Tropes page), was (again) [[NoExportForYou never released outside Japan]] (seemingly a common trend with his work), and is considered fairly average overall, his work on its soundtrack is very highly regarded. The fact that it was one of the first games to use entirely live instrumentation probably helped a lot; it helped to show what game soundtracks could do when instrument sample quality was no longer an issue. (The game's name, 双界儀 in kanji, means Twin Dimensions.)

Changed: 392

Removed: 391

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* ''VideoGame/{{Soukaigi}}'' (1998). Another EnsembleDarkhorse in his discography. While this game was not a commercial success (as perhaps evidenced by its current lack of a TV Tropes page), was (again)
[[NoExportForYou never released outside Japan]] (seemingly a common trend with his work), and is considered fairly average overall, his work on its soundtrack is very highly regarded. The fact that it was one of the first games to use entirely live instrumentation probably helped a lot; it helped to show what game soundtracks could do when instrument sample quality was no longer an issue.

to:

* ''VideoGame/{{Soukaigi}}'' (1998). Another EnsembleDarkhorse in his discography. While this game was not a commercial success (as perhaps evidenced by its current lack of a TV Tropes page), was (again)
(again) [[NoExportForYou never released outside Japan]] (seemingly a common trend with his work), and is considered fairly average overall, his work on its soundtrack is very highly regarded. The fact that it was one of the first games to use entirely live instrumentation probably helped a lot; it helped to show what game soundtracks could do when instrument sample quality was no longer an issue.

Added: 391

Changed: 875

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* ''VideoGame/SeikenDensetsu3'' (1995)

to:

* ''VideoGame/SeikenDensetsu3'' (1995)(1995): Something of an EnsembleDarkhorse in his work as the game was never officially released outside Japan (though it's playable as a fan translation). It's generally considered a worthy followup to ''Secret of Mana'' (both in terms of his soundtrack and in terms of the game itself); sometimes both are considered better than their predecessor, but as a direct consequence of NoExportForYou it's not as commonly known.



* ''VideoGame/{{Soukaigi}}'' (1998). While this game was not a commercial success (as perhaps evidenced by its current lack of a TV Tropes page), was [[NoExportForYou never released outside Japan]], and is considered fairly average overall, his work on its soundtrack is very highly regarded, and it is something of an EnsembleDarkhorse in his discography. The fact that it was one of the first games to use entirely live instrumentation probably helped a lot; it helped to show what game soundtracks could do when instrument sample quality was no longer an issue.

to:

* ''VideoGame/{{Soukaigi}}'' (1998). Another EnsembleDarkhorse in his discography. While this game was not a commercial success (as perhaps evidenced by its current lack of a TV Tropes page), was (again)
[[NoExportForYou never released outside Japan]], Japan]] (seemingly a common trend with his work), and is considered fairly average overall, his work on its soundtrack is very highly regarded, and it is something of an EnsembleDarkhorse in his discography.regarded. The fact that it was one of the first games to use entirely live instrumentation probably helped a lot; it helped to show what game soundtracks could do when instrument sample quality was no longer an issue.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Soukaigi}}'' (1998). While this game was not a commercial success (as perhaps evidenced by its current lack of a TV Tropes page) and is considered fairly average overall, his work on its soundtrack is very highly regarded, and it is something of an EnsembleDarkhorse in his discography. The fact that it was one of the first games to use entirely live instrumentation probably helped a lot; it helped to show what game soundtracks could do when instrument sample quality was no longer an issue.

to:

* ''VideoGame/{{Soukaigi}}'' (1998). While this game was not a commercial success (as perhaps evidenced by its current lack of a TV Tropes page) page), was [[NoExportForYou never released outside Japan]], and is considered fairly average overall, his work on its soundtrack is very highly regarded, and it is something of an EnsembleDarkhorse in his discography. The fact that it was one of the first games to use entirely live instrumentation probably helped a lot; it helped to show what game soundtracks could do when instrument sample quality was no longer an issue.
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None


* ''VideoGame/{{Soukaigi}}'' (1998)

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* ''VideoGame/{{Soukaigi}}'' (1998)(1998). While this game was not a commercial success (as perhaps evidenced by its current lack of a TV Tropes page) and is considered fairly average overall, his work on its soundtrack is very highly regarded, and it is something of an EnsembleDarkhorse in his discography. The fact that it was one of the first games to use entirely live instrumentation probably helped a lot; it helped to show what game soundtracks could do when instrument sample quality was no longer an issue.

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