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** Conrad Verner makes yet another appearance, causing yet more trouble by trying to emulate Commander Shepard, this time joining Cerberus and accidentally helping them sabotage medigel dispensers. His total ineptness is somewhat subverted, however, as when he yet again offers to help you, Shepard, in exasperation, tells him that they're working on a (top secret, not supposed to be talked about at all) Prothean dark energy device to save the galaxy. As it turns out, [[GeniusDitz Conrad Verner studied dark energy and xenotechnology at university, and actually contributes some data to the Crucible project]]. To be fair, Verner is a bit crazy, so Shepard probably assumed no one would believe him anyway if he blabbed.

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** Conrad Verner makes yet another appearance, causing yet more trouble by trying to emulate Commander Shepard, this time joining Cerberus and accidentally helping them sabotage medigel dispensers. His total ineptness is somewhat subverted, however, as when he yet again offers to help you, Shepard, in exasperation, tells him that they're working on a (top secret, exasperation replies "Conrad, I'm building an ancient, Prothean, dark energy device to stop the Reapers. Can you help with that?" (Even though it's top secret and not supposed to be talked about at all) Prothean dark energy device to save the galaxy. all.) As it turns out, [[GeniusDitz Conrad Verner studied dark energy and xenotechnology at university, and actually contributes some data to the Crucible project]]. To be fair, Verner is a bit crazy, so Shepard probably assumed no one would believe him anyway if he blabbed.
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* MechVsBeast: Summoning Kalros, mother of all thresher maws, to fight a Reaper destroyer.

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* MechVsBeast: Summoning Kalros, mother of all thresher maws, to fight a Reaper destroyer. The group only thought she'd ''distract'' the Reaper, but she actually ''wins''.
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Dewicked trope


* NotThatKindOfDoctor: During the "From Ashes" mission, your other squadmate will ask Liara if she has ever dug up any dinosaur bones during her time as an AdventurerArchaeologist. Liara replies with a mini-lecture on the difference between archeology and paleontology before she realizes they're kidding. James Vega sheepishly quips, "I just like [[EverythingsBetterWithDinosaurs dinosaurs]]..."

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* NotThatKindOfDoctor: During the "From Ashes" mission, your other squadmate will ask Liara if she has ever dug up any dinosaur bones during her time as an AdventurerArchaeologist. Liara replies with a mini-lecture on the difference between archeology and paleontology before she realizes they're kidding. James Vega sheepishly quips, "I just like [[EverythingsBetterWithDinosaurs dinosaurs]]...dinosaurs..."
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* ProHumanTranshuman: [[spoiler: If you choose the Control ending in the Extended Cut, Reaper!Shep becomes this, especially if they were a Paragon]].

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* ProHumanTranshuman: [[spoiler: If you choose the Control ending in the Extended Cut, Reaper!Shep Reaper Shep becomes this, especially if they were a Paragon]].
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Up To Eleven is a defunct trope


*** The Marksman ability turns ANY automatic weapon you are holding into this by cranking your rate-of-fire UpToEleven. The N7 Destroyer's Devastator Mode increases rate of fire ''and'' magazine size.

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*** The Marksman ability turns ANY automatic weapon you are holding into this by cranking your rate-of-fire UpToEleven.up to eleven. The N7 Destroyer's Devastator Mode increases rate of fire ''and'' magazine size.



** Taken UpToEleven [[spoiler:with the ''Leviathan'' DLC - Shepard gets the race that created the ''Catalyst,'' and by extension the reapers ''themselves,'' to join the fight!]]

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** Taken UpToEleven Exaggerated [[spoiler:with the ''Leviathan'' DLC - Shepard gets the race that created the ''Catalyst,'' and by extension the reapers ''themselves,'' to join the fight!]]



* OldSaveBonus: Taken UpToEleven. The game tracks over a thousand variables from a save file that went through the previous two games, including:

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* OldSaveBonus: Taken UpToEleven. The game tracks over a thousand variables from a save file that went through the previous two games, including:



* RomanceSidequest: UpToEleven in ''Mass Effect 3'', which will resolve all of the romantic conflicts generated in the first two games - that is, if you were not faithful to your romance from ''VideoGame/MassEffect1'', there could be sparks flying. The game will also reward you for being faithful to your ''VideoGame/MassEffect1'' romance (or ''VideoGame/MassEffect2'' romance if you did not romance anyone in the first game). And if you do not romance anyone, the game will notice that, too.

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* RomanceSidequest: UpToEleven in ''Mass Effect 3'', which 3'' will resolve all of the romantic conflicts generated in the first two games - that is, if you were not faithful to your romance from ''VideoGame/MassEffect1'', there could be sparks flying. The game will also reward you for being faithful to your ''VideoGame/MassEffect1'' romance (or ''VideoGame/MassEffect2'' romance if you did not romance anyone in the first game). And if you do not romance anyone, the game will notice that, too.
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** If Kelly appears in the docks, you only have one chance to tell Kelly Chambers to change her identity. If you don't, you can't change your mind, and she's doomed to die during Priority: The Citadel II, causing you to miss out on some war assets (which to be fair, are pretty negligible).

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** If Kelly appears in Chambers survives the docks, events of ''Mass Effect 2'', you only have one chance to tell Kelly Chambers her to change her identity. If you don't, you can't change your mind, and she's doomed to die during Priority: The Citadel II, causing you to miss out on some war assets (which to be fair, are pretty negligible).
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** If Kelly appears in the docks, you only have one chance to tell Kelly Chambers to change her identity. If you choose the wrong choice, you can't change your mind, and she's doomed to die later in the game, causing you to miss out on some war assets.

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** If Kelly appears in the docks, you only have one chance to tell Kelly Chambers to change her identity. If you choose the wrong choice, don't, you can't change your mind, and she's doomed to die later in the game, during Priority: The Citadel II, causing you to miss out on some war assets.assets (which to be fair, are pretty negligible).
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** You only have one chance to tell Kelly Chambers to change her identity; if you choose the wrong choice, she's doomed to die later in the game, and you miss out on the war assets she grants.

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** You If Kelly appears in the docks, you only have one chance to tell Kelly Chambers to change her identity; if identity. If you choose the wrong choice, you can't change your mind, and she's doomed to die later in the game, and causing you to miss out on the some war assets she grants.assets.
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** You only have one chance to tell Kelly Chambers to change her identity; if you choose the wrong choice, she's doomed to die later in the game, and you miss out on the war assets she grants.
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* LastNoteNightmare: If the player's [=EMS=] score is low enough, then "An End Once and For All" is much more foreboding as the Crucible fires and advances on the ''Normandy'', ending on a ScareChord.
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trope split


* PoliticalCorrectnessGoneMad: [[https://www.youtube.com/watch?v=St4o-VgOdMc Joker tells a 1000 year old joke]] about a krogan and salarian. EDI charges that it's stereotypical, and such stereotypes of krogan being nasty, war-minded brutes led to the development of the genophage. Joker counters that it's one of the only jokes you'll hear both species tell, and that comedy is a way for people to air out nasty thoughts and grievances.

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* PoliticalCorrectnessGoneMad: PoliticalOvercorrectness: [[https://www.youtube.com/watch?v=St4o-VgOdMc Joker tells a 1000 year old joke]] about a krogan and salarian. EDI charges that it's stereotypical, and such stereotypes of krogan being nasty, war-minded brutes led to the development of the genophage. Joker counters that it's one of the only jokes you'll hear both species tell, and that comedy is a way for people to air out nasty thoughts and grievances.
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** The game keeps track of which characters you use the most during missions which, in addition to affecting dialogue, determines [[spoiler:which squadmate(s) convince Joker to evacuate after the Crucible fires, who steps out of the Normandy after it crash-lands, and who puts up Shepard's plaque in the ending (assuming there is no Love Interest.)]]

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** The game keeps track of which characters you use the most during missions which, in addition to affecting dialogue, determines [[spoiler:which squadmate(s) convince Joker to evacuate after the Crucible fires, who steps out of the Normandy after it crash-lands, and who puts up Shepard's plaque in the ending (assuming there is no Love Interest.)]]) It is also used in the ''Citadel'' DLC to determine which squadmates complain about being left behind when leaving to raid the ''Normandy''.]]
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* PhilosophicalChoiceEndings: "What's the best way to prevent the (supposedly inevitable) [[RobotWar conflict between organics and synthetics]]?" The options are: destroying all synthetics (including friendly ones), putting them under complete control of the organics (even though the one controlling them will hardly count as an organic anymore), or erasing the distinction in the first place, turning everyone into synth-organic life-forms regardless of their wishes. One of the reasons the ending did not sit well with most fans was that even though the main antagonists of the series are a race of sentient machines, the games contain multiple examples of peaceful synthetic-organic coexistence (the geth, EDI)--thus, many players felt this question wasn't grounded in the plot at all. As a response, the Extended Cut additionally asks those players whether sacrificing all advanced life in the galaxy is worth ''not'' having to make that choice--with the caveat that someone else, millenia later, will have to do it in Shepard's stead.
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That's actually a real argument for using semi-auto fire over fully automatic. A lot of militaries train their soldiers to use semi-auto fire, as going fully automatic uses up ammo very quickly.


* NeverNeedsSharpening: InUniverse with the Mattock assault rifle. It's exclusively semi-auto, and this is advertised as a feature to limit wasted shots.
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** An earlier example from the hanar Citadel side-mission, one that fans wanted to hear for a while:
-->'''Shepard:''' [[AscendedMeme You BIG. STUPID. JELLYFISH.]]
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* LandSeaSky: The three largest armies can be seen to represent this in their favoured forms of warfare. The krogans utilise a ground-based Army and Tanks (Land), the humans use a Space-Navy with many Carriers to quickly deploy Marine forces (Sea), while the turians provide aerial-support and bombing runs (Sky).

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* LandSeaSky: The three largest armies military forces can be seen to represent this in their favoured forms of warfare. The krogans utilise a ground-based Army and Tanks (Land), the humans use a Space-Navy with many Carriers to quickly deploy Marine forces (Sea), while the turians provide aerial-support and bombing runs (Sky).
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent:

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* NotSoDifferent:NotSoDifferentRemark:



** The ''Citadel'' [[DownloadableContent DLC]] uses this as a CentralTheme. The [[ArcVillain Mysterious Figure]] (who had previously spoken derisively about the "[[MagneticHero Cult of Shepard]]") asks Shepard [[NotSoDifferent what makes the two of them so different]] near the end, when both are hanging from the ''Normandy''. Cue Shepard's team mates running to their rescue while the villain's confidant just turns away, showing the TrueCompanions' loyalty and willingness to come and aid them as being the differentiating factor. The story ends with a party celebrating this.

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** The ''Citadel'' [[DownloadableContent DLC]] uses this as a CentralTheme. The [[ArcVillain Mysterious Figure]] (who had previously spoken derisively about the "[[MagneticHero Cult of Shepard]]") asks Shepard [[NotSoDifferent [[NotSoDifferentRemark what makes the two of them so different]] near the end, when both are hanging from the ''Normandy''. Cue Shepard's team mates running to their rescue while the villain's confidant just turns away, showing the TrueCompanions' loyalty and willingness to come and aid them as being the differentiating factor. The story ends with a party celebrating this.
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* {{Retcon}}: In the [[ReCut Extended Cut DLC]], [[spoiler:the mass relays are shown merely suffering damage instead of blowing up, and the ''Normandy'' suffers a lot less damage upon crashing.]]

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* {{Retcon}}: Of an interesting case. In the [[ReCut Extended Cut DLC]], [[spoiler:the mass relays are shown merely suffering damage instead of blowing up, and the ''Normandy'' suffers a lot less damage upon crashing.]]crashing. However this is only the new default: if you have a very low EMS, you'll still get the original versions]].
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Direct link.


* MultiplayerDifficultySpike: The multiplayer {{cap}}s the player level to 20 (compared to 60 in the SP), drastically reduces available skills, and consistently pits the players against hard-to-beat enemies rarely encountered even on higher difficulties in SP (or not encountered at all, such as the {{DLC}}-only [[VideoGame/MassEffect2 Collector]] faction).

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* MultiplayerDifficultySpike: The multiplayer {{cap}}s the player level to 20 (compared to 60 in the SP), drastically reduces available skills, and consistently pits the players against hard-to-beat enemies rarely encountered even on higher difficulties in SP (or not encountered at all, such as the {{DLC}}-only DownloadableContent-only [[VideoGame/MassEffect2 Collector]] faction).
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* RagnarokProofing: During the mission to the asari monastery (provided Samara isn't present), EDI will note that despite what's happened there, the building itself is still remarkably intact. [[spoiler:Until Rila blows it up, at least.]]
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* RealSongThemeTune: Similar to the N7 hoodie, the ''Citadel'' DLC retcons the game's main love theme ("I Was Lost Without You") into being from in-universe movie ''Fleet and Flotilla'' as the love theme for its turian and quarian protagonists. [[spoiler:If Tali is Shepard's love interest, she sings along to the theme]]. Similarly, "Vigil's Theme" becomes a song which Liara heard and learned to play on the piano.
* RealityEnsues:
** Kelly Chambers is not a badass soldier like Jacob, or a biotic genetically engineered goddess-like Miranda. She is a Yeoman with a degree in psychology. [[spoiler:When Cerberus come for her, if Shepard had not convinced her to change her identity, she will die. There is no fight. There is no battle. Shepard is not there to help. She is asked if she is Kelly Chambers, and when she says yes, she is shot between the eyes at point-blank range.]]
** After seeing them shooting down 160 meter tall Destroyers with heavy weapons, powerful backup and tactics, the game has [[PlayerCharacter Commander Shepard]] [[spoiler:take on Harbinger the largest and most powerful Reaper with a small company of ground forces with little forewarning. [[CurbStompBattle It goes about as well as you'd expect.]]]]
** In the Extended Cut DLC, the [[spoiler: Refusal ending, where Shepard refuses to use the Crucible and tells the Catalyst that they, and the rest of the galaxy, [[IDieFree will die on their own terms, not its.]] All of Sword, Shield, and Hammer are massacred and the galaxy falls to the Reapers.]]
** In order to dispense the genophage cure, the turians and krogan come up with a brilliant plan to launch a combined air-ground assault to distract the Reaper Destroyer away from the Shroud, allowing a small team to sneak in. Except nobody considered that krogan aren't used to conducting these kind of coordinated assaults since swarming positions with shock troops is the only way they have fought for millennia, and they haven't run any military exercises with humans or turians to learn the nitty gritty of these operations. So of course they fail to plan a proper route for their trucks to the Shroud, and cannot convince the turians to delay the airstrike until the ground team gets to the op area.
** EDI points out that despite their military might, the krogan lack the ships needed to actually transport their troops on a large scale as well as other materials they'd need for a prolonged campaign, as they've only ever had to fight rival clans on their homeworld.
** After hearing a traumatized soldier at the hospital explain what happened to her, you can authorize her request to have a gun. Presumably to give her a sense of security. If so, you'll discover she killed herself with it, demoralizing the staff. Handing a loaded gun to a clearly traumatized individual isn't a good idea.
** Just because the galaxy is rallying to fight the Reapers does ''not'' mean they have unlimited resources; a financial report you can read in the Spectre Office reveals that the galaxy can only afford to fight the Reapers for ''one year'' before the economy collapses.

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* NukeEm: Glyph, Liara's drone assistant from the Shadow Broker base, reveals that the entire colony of Tyvor detonated its nuclear arms on itself [[TakingYouWithMe in an attempt to take the invading reapers down with them.]] On Earth however, the Reapers knew to attack the nuke silos and take the option off the table early into the invasion.

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* NukeEm: NukeEm:
**
Glyph, Liara's drone assistant from the Shadow Broker base, reveals that the entire colony of Tyvor detonated its nuclear arms on itself [[TakingYouWithMe in an attempt to take the invading reapers down with them.]] On Earth however, the Reapers knew to attack the nuke silos and take the option off the table early into the invasion.invasion.
** The forces on Illium threw the nukes at the Reapers... but not the actual Reapers; they targeted their processor ships, which are not nigh-invincible super-dreadnoughts. Without those, the Reapers are stuck in a ground war slog there.

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** In order to dispense the genophage cure, the turians and krogan come up with a brilliant plan to launch a combined air-ground assault to distract the Reaper destroyer away from the shroud, allowing a small team to sneak in. Except nobody considered that krogan aren't used to conducting these kind of coordinated assaults since swarming positions with shock troops is the only way they have fought for millennia, and they haven't run any military exercises with humans or turians to learn the nitty gritty of these operations. So of course they fail to plan a proper route for their trucks to the shroud, and cannot convince the turians to delay the airstrike until the ground team gets to the op area.
** EDI points out that despite their military might the krogan lack the ships needed to actually transport their troops on a large scale. As well as other materials they'd need for a prolonged campaign, as they've only ever had to fight rival clans on their homeworld.
** After hearing a traumatized soldier at the hospital explain what happened to her you can authorize her request to have a gun. Presumably to give her a sense of security. If so you'll discover she killed herself with it, demoralizing the staff. Handing a loaded gun to a clearly traumatized individual isn't a good idea.

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** In order to dispense the genophage cure, the turians and krogan come up with a brilliant plan to launch a combined air-ground assault to distract the Reaper destroyer Destroyer away from the shroud, Shroud, allowing a small team to sneak in. Except nobody considered that krogan aren't used to conducting these kind of coordinated assaults since swarming positions with shock troops is the only way they have fought for millennia, and they haven't run any military exercises with humans or turians to learn the nitty gritty of these operations. So of course they fail to plan a proper route for their trucks to the shroud, Shroud, and cannot convince the turians to delay the airstrike until the ground team gets to the op area.
** EDI points out that despite their military might might, the krogan lack the ships needed to actually transport their troops on a large scale. As scale as well as other materials they'd need for a prolonged campaign, as they've only ever had to fight rival clans on their homeworld.
** After hearing a traumatized soldier at the hospital explain what happened to her her, you can authorize her request to have a gun. Presumably to give her a sense of security. If so so, you'll discover she killed herself with it, demoralizing the staff. Handing a loaded gun to a clearly traumatized individual isn't a good idea.idea.
** Just because the galaxy is rallying to fight the Reapers does ''not'' mean they have unlimited resources; a financial report you can read in the Spectre Office reveals that the galaxy can only afford to fight the Reapers for ''one year'' before the economy collapses.
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** Control: [[spoiler: Shepard uses the Illusive Man's plan and takes control of the Reapers, ordering them to cease hostilities and leave. In the Extended Cut, it is revealed that Shepard became the Reapers, ''all of them,'' and is rebuilding what they destroyed, vowing to serve as the preserver of all civilization. More renegade Shepards will vow to be a strong leader]].
** Destroy: [[spoiler: Shepard uses the Crucible to destroy the Reapers, with the side effect of [[GenocideDilemma destroying every synthetic in the galaxy along with them.]] This is the only ending in which Shepard potentially survives]].
** Synthesis: [[spoiler: Shepard [[TakeAThirdOption takes a third option]] and disseminates all of their energy into the Crucible, causing a chain reaction that converts all organic and synthetic life in the galaxy into [[TheSingularity cellular-level cyborgs]], [[HeroicSacrifice but killing Shepard in the process]]. Since the Reapers' motive for the cycle no longer applies, they cease hostilities and begin helping galactic civilisation]].
** The ''Extended Cut'' DLC adds a new ending: [[spoiler:Refusal: Shepard decides to reject all of these previous options and essentially tells the Catalyst to go screw himself. Unfortunately, this causes the Catalyst to shut down the Crucible, ruining any chance of defeating the Reapers... in this cycle, at least]].

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** Control: [[spoiler: Shepard uses the Illusive Man's plan and takes control of the Reapers, ordering them to cease hostilities and leave. In the Extended Cut, it is revealed that Shepard took the Catalyst's place and became the Reapers, ''all of them,'' Reapers' master control program, and is rebuilding what they destroyed, vowing to serve as a protector of the preserver of all civilization. More galaxy. A more renegade Shepards Shepard will vow to be a strong leader]].
leader and crush anything that threatens peace again.]].
** Destroy: [[spoiler: Shepard uses the Crucible to destroy the Reapers, with the side effect of [[GenocideDilemma destroying every all synthetic life in the galaxy along with them.]] This is the only ending in which Shepard potentially survives]].
** Synthesis: [[spoiler: Shepard [[TakeAThirdOption takes a third option]] and disseminates all of their energy into the Crucible, causing a chain reaction that converts all organic and synthetic life in the galaxy into [[TheSingularity cellular-level cyborgs]], [[HeroicSacrifice but killing Shepard in the process]]. Since the Reapers' motive for the cycle no longer applies, they cease hostilities and begin helping galactic civilisation]].
to rebuild while sharing the knowledge of previous cycles, which leads the galaxy into a golden age]].
** The ''Extended Cut'' DLC adds a new ending: [[spoiler:Refusal: ending, Refusal: [[spoiler: Shepard decides to reject either rejects all of these previous options and essentially tells refuses to end the Catalyst war on the Catalyst's terms, or tries to go screw himself. shoot it. Unfortunately, this causes the Catalyst to shut down the Crucible, ruining any chance of defeating the Reapers... Reapers in this cycle, at least]].cycle. But thanks to Liara [[FlingALightIntoTheFuture placing time capsules on various planets]], the next cycle is the one to finally defeat the Reapers.]]

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* MiniGameZone: The Silversun Strip from the "Citadel" DLC. It has an arena, an arcade, a casino and a customizable apartment. And dozens of opportunities to interact with squadmates.

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* MiniGameZone: The Silversun Strip from the "Citadel" ''Citadel'' DLC. It has an arena, an arcade, a casino and a customizable apartment. And dozens of opportunities to interact with squadmates.


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* MinusWorld: The Armax Arena in ''Citadel'' has an in-universe example. Once you break the [[{{Cap}} score cap]] of 9999, you get an email from Armax offering you to test "memory-intensive" layouts and configurations to help them track down a memory leak. The last of these "tests" is supposed to be a match against geth EliteMooks. [[spoiler:Instead, a fatal error occurs causing the simulator to glitch out. The level geometry and textures start to warp and flicker, you get ''five'' rounds instead of three, and you face [[BossInMookClothing SuperElite]] enemies from each of the four factions (all of them at once in the final round).]] After the match, Armax apologizes for putting Shepard in physical danger and the [[spoiler:"Fatal Error" level]] becomes available to play normally.

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* NiceJobFixingItVillain: A possibility during the mission to unite the different mercenary groups under Aria's banner. When recruiting Eclipse, you speak with their leader, [[AxCrazy Jona Sederis]], who is currently being held in a prison cell on the Citadel. She is completely confident that she is about to be released and mentions offhand that her second-in-command is a "weak-willed toady" who won't defy her. Shepard can instead make a deal with Sederis' second-in-command [[MeaningfulName Sayn]], who will take over. Depending on your choice, Sayn will either leave Sederis locked up, or have her released only to assassinate her.

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* NiceJobFixingItVillain: NiceJobFixingItVillain:
**
A possibility during the mission to unite the different mercenary groups under Aria's banner. When recruiting Eclipse, you speak with their leader, [[AxCrazy Jona Sederis]], who is currently being held in a prison cell on the Citadel. She is completely confident that she is about to be released and mentions offhand that her second-in-command is a "weak-willed toady" who won't defy her. Shepard can instead make a deal with Sederis' second-in-command [[MeaningfulName Sayn]], who will take over. Depending on your choice, Sayn will either leave Sederis locked up, or have her released only to assassinate her.
** The result of Cerberus's brazen attack on the Citadel. Not only did they fail to take control, but they shook the residents out of their distanced denialism about the war. A new category appears in the War Assets list pertaining to the Citadel Defense Force afterwards.
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* MakeSureHesDead: Liara escapes out of an air duct on Mars with a pair of Cerberus goons still in pursuit. She catches them in a Singularity and shoots them both while they flail about weightlessly. Once they fall to the ground and writhe from their gunshot wounds, Liara coldly puts two rounds in each of their heads... before [[MoodWhiplash getting all flustered]] like she used to when Shepard announces their presence.

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* PyrrhicVictory: Low War Asset tallies before the final battle result in greater and greater damage to your forces, which impacts what state galactic civilization exists at after the conflict. If you have very low War Assets, you don't even get to [[spoiler: choose your ending; you either get Destroy or Control based on your choice for the Collector Base]].
-->'''Casey Hudson:''' If you just rip straight down the critical path and try and finish the game as soon as you can, and do very little optional or side stuff, then you can finish the game. You can have some kind of ending and victory, but it’ll be a lot more brutal and minimal relative to if you do a lot of stuff.

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* PyrrhicVictory: PyrrhicVictory:
** The default outcome of the Rannoch battle ends with who you choose in the final conflict, [[spoiler: leaving you responsible in seeing an entire race wiped out before you. Do you allow Legion/Geth VI to grant the rest of the Geth sentience and risk wiping out the Quirian fleet? Or kill him and allow the fleet to elimitate the Geth once and for all? If you play your cards right in ''Mass Effect 2'', and keep both Legion and Tali alive, you can TakeTheThirdOption and defy this, convincing the Quarian fleet to stand down so the Geth won't have to retaliate. Unfortunately, this option will still have Legion die, but for the greater good, and ''both'' groups will join you.]]
** Thousands and ''thousands'' are already getting wiped out by the Reapers when the game begins, and there's no gauruntee that the fleets you rally will survive by the time the story ends. How much is lost ultimately depends on the effort you put into aquiring as much War Assets as possible before engaging in the final battle.
Low War Asset tallies before the final battle result in greater and greater damage to your forces, which impacts what state galactic civilization exists at after the conflict. If you have very ''very'' low War Assets, you don't even get to [[spoiler: choose your ending; you either get Destroy or Control based on your choice for the Collector Base]].
-->'''Casey --->'''Casey Hudson:''' If you just rip straight down the critical path and try and finish the game as soon as you can, and do very little optional or side stuff, then you can finish the game. You can have some kind of ending and victory, but it’ll be a lot more brutal and minimal relative to if you do a lot of stuff.
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** Before embarking on the Geth Dreadnought, Kaiden and Tali talk shop about their preferred model of omni-tool, with Kaiden favoring the Logic Arrest and Tali supporting the Nexus. Both were models that could be obtained in ''Mass Effect'', where the Logic Arrest provides optimal boosts to shields and recharge time for the First Aid ability, while the Nexus provides a massive boost to tech ability cooldown.

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** Before embarking on the Geth Dreadnought, Kaiden Kaidan and Tali talk shop about their preferred model of omni-tool, with Kaiden Kaidan favoring the Logic Arrest and Tali supporting the Nexus. Both were models that could be obtained in ''Mass Effect'', where the Logic Arrest provides optimal boosts to shields and recharge time for the First Aid ability, while the Nexus provides a massive boost to tech ability cooldown.

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* MythologyGag: One of the games in the Castle Arcade is called ''Shattered Eezo''. ''VideoGame/ShatteredSteel'' was Creator/BioWare's first game.

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* MythologyGag: MythologyGag
**
One of the games in the Castle Arcade is called ''Shattered Eezo''. ''VideoGame/ShatteredSteel'' was Creator/BioWare's first game.game.
** Before embarking on the Geth Dreadnought, Kaiden and Tali talk shop about their preferred model of omni-tool, with Kaiden favoring the Logic Arrest and Tali supporting the Nexus. Both were models that could be obtained in ''Mass Effect'', where the Logic Arrest provides optimal boosts to shields and recharge time for the First Aid ability, while the Nexus provides a massive boost to tech ability cooldown.



'''EDI:''' No. A joke has a specific structure. This was "messing with you".

to:

'''EDI:''' No. A joke has a specific structure. This was "messing "[[{{Troll}} messing with you".you]]".



** If you managed to save [[spoiler:Kelly Chambers]] and followed a specific set of circumstances, you can get a bonus War Asset and bonus intel from a tropical fish bought in the previous game.

to:

** If you managed to save [[spoiler:Kelly Chambers]] and followed a specific set of circumstances, you can get a bonus War Asset and bonus intel from [[ItMakesSenseInContext a tropical fish fish]] bought in the previous game.



** Of the holographic variety, used by batarian characters to [[PunchedAcrossTheRoom punch enemies across the room]]. The batarian "enforcement gauntlet" functions by flash-forging several blades around the wrist as the user winds up a punch. Once the punch is landed, a kinetic barrier is generated along their length and rapidly expands. The result of taking one of these to the chin causes [[YourHeadAsplode understandably excessive cranial trauma]]. The batarian Gauntlet lets any character do this. Including the volus.

to:

** Of the holographic variety, used by batarian characters to [[PunchedAcrossTheRoom punch enemies across the room]]. The batarian "enforcement gauntlet" functions by flash-forging several blades around the wrist as the user winds up a punch. Once the punch is landed, a kinetic barrier is generated along their length and rapidly expands. The result of taking one of these to the chin causes [[YourHeadAsplode understandably excessive cranial trauma]]. The batarian Gauntlet lets any character do this. Including the volus.volus, whose short stature results in [[GroinAttack a different head being punched]]...


Added DiffLines:

** The Adept class has their heavy melee be this.

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