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** Flirting with Steve Cortez will have him remark on the [[ChickMagnet large number of women]] players waiting for a proper GayOption have had to turn down over the previous two games.
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** Earlier, Shepard promises a romanced Samantha that she'll buy her drinks in [[CanadaEh Vancouver]] after the Reapers are defeated. Sam is less than impressed, and laments that Shepard never takes her anywhere nice.

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** Earlier, Shepard promises a romanced Samantha that she'll buy her drinks in [[CanadaEh Vancouver]] Vancouver after the Reapers are defeated. Sam is less than impressed, and laments that Shepard never takes her anywhere nice.
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Trope was cut/disambiguated due to cleanup


%%** [[DropTheHammer Krogan Warlords]] deserve a particular mention, since their size makes it impossible for Husks or Abominations to grab them. On top of that, they are [[MightyGlacier Mighty Glaciers]] among ''Krogans'', and can regenerate their health.

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%%** [[DropTheHammer Krogan Warlords]] Warlords deserve a particular mention, since their size makes it impossible for Husks or Abominations to grab them. On top of that, they are [[MightyGlacier Mighty Glaciers]] among ''Krogans'', and can regenerate their health.

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** An instance of this trope appears near the end of the Mars mission. In order to stop an infiltration unit created by Cerberus from leaving with the plans for the Crucible, James Vega rams the Cerberus shuttle with the Kodiak they used to to reach Mars. This causes a huge crash that destroys the enemy shuttle while leaving the Kodiak mostly intact. The weird part is that, even though James never rams (or, indeed, ''flies'') a shuttle again, he leaves with a reputation of crashing and destroying them all the time.

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** An instance of this trope appears near the end of the Mars mission. In order to stop an infiltration unit created by Cerberus from leaving with the plans for the Crucible, James Vega rams the Cerberus shuttle with the Kodiak they used to to reach Mars. This causes a huge crash that destroys the enemy shuttle while leaving the Kodiak mostly intact. The weird part is that, even though James never rams (or, indeed, ''flies'') a shuttle again, he leaves with a reputation of crashing and destroying them all the time.


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* OrganizedCrimeSidequest: In one of the smaller sidequests to gather resources in the war against the Reapers, all three of the biggest [[PrivateMilitaryContractors merc gangs]] in the galaxy pledge their support to via Aria... provided you can help them with a few sordid criminal oddjobs first. Your ally in the [[TheBrute Blood Pack]] wants his uncooperative boss assassinated, [[EvilGenius Eclipse]] want Shepard to get its AxCrazy leader released from jail, and the [[JackOfAllStats Blue Suns]] want Shepard to assassinate a Turian general who's been disrupting their illegal activities. The latter two jobs have more moral alternatives, thankfully.

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* NationsOfTheWorldMontage: Or in this case, Species of the Galaxy Montage. [[spoiler:If you've done your due dilligence, the leadup to the final assault in London shows all the factions that pulled together against the Reapers, and that can include Captain Kirrahe's squad of Salarians, Wrex's krogans, Quarians, Geth, and so on. The extended cut shows other worlds fighting the Reapers and celebrating their victory, specifically the homeworlds of asari, turians and krogan. In the epilogue you see brief glances of even more worlds]].



* NeverBringAKnifeToAFistFight: The [[UseYourHead Krogan]] [[TheBerserker Battlemaster's]] opinion of Cerberus Phantoms. They get [[OneHitKill stabbed]] with disturbing frequency though. Annoyingly, in the Citadel DLC mission, not even Wrex is immune to this. Which counts as GameplayAndStorySegregation, since Krogan are supposed to have extra sets of ''every possible organs'' just in case.



** NeverBringAKnifeToAFistFight: The [[UseYourHead Krogan]] [[TheBerserker Battlemaster's]] opinion of Cerberus Phantoms.
*** They get [[OneHitKill stabbed]] with disturbing frequency though. Annoyingly, in the Citadel DLC mission, not even Wrex is immune to this. Which counts as GameplayAndStorySegregation, since Krogan are supposed to have extra sets of ''every possible organs'' just in case.



* NGOSuperpower: Cerberus has been upgraded to a fully-realized military force in this game, with its own fleets of cruisers and fighters, and enough military force to challenge the Systems Alliance throughout its colonies. [[spoiler:It also manages to launch a full-scale assault on the Citadel and come close to assassinating the Council, but Shepard afterwards remarks that that was probably the bulk of their total forces, and they would not be able to do anything of the like again. Soon after, Cerberus's next and final military engagement is at their own headquarters, as the Systems Alliance's Fifth Fleet arrives with Commander Shephard to destroy Cerberus and prevent further interference in the fight against the Reapers]].

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* NGOSuperpower: Cerberus has been upgraded to a fully-realized military force in this game, with its own fleets of cruisers and fighters, and enough military force to challenge the Systems Alliance throughout its colonies. [[spoiler:It also manages to launch a full-scale assault on the Citadel and come close to assassinating the Council, but Shepard afterwards remarks that that was probably the bulk of their total forces, and they would not be able to do anything of the like again. Soon after, Cerberus's next and final military engagement is at their own headquarters, as the Systems Alliance's Fifth Fleet arrives with Commander Shephard Shepard to destroy Cerberus and prevent further interference in the fight against the Reapers]].



* PostFinalBoss: [[spoiler:During the final battle of Earth, you have to face down the strongest waves that the Reapers can throw at you, including three [[DemonicSpiders Banshees with one-hit-kill attacks]]. After that, the whole battle field gets hit by a huge laser cannon, whereupon a critically-wounded Shephard must stagger his way through three [[TheGoomba Husks]] and a single Maurader, [[MemeticMutation last name Shields]].]]

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* PostFinalBoss: [[spoiler:During the final battle of Earth, you have to face down the strongest waves that the Reapers can throw at you, including three [[DemonicSpiders Banshees with one-hit-kill attacks]]. After that, the whole battle field gets hit by a huge laser cannon, whereupon a critically-wounded Shephard Shepard must stagger his their way through three [[TheGoomba Husks]] and a single Maurader, [[MemeticMutation last name Shields]].]]
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* OutOfCharacterIsSeriousBusiness: [[DeadlyDoctor Mordin]] [[SelfDemonstratingArticle Solus.]] TerseTalker. [[MotorMouth Talks extremely fast.]] Rarely uses personal pronouns. Goes against these traits multiple times. All in serious situations. Notable one [[spoiler: if cure for genophage is sabotaged:]]

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* OutOfCharacterIsSeriousBusiness: OOCIsSeriousBusiness: [[DeadlyDoctor Mordin]] [[SelfDemonstratingArticle Solus.]] TerseTalker. [[MotorMouth Talks extremely fast.]] Rarely uses personal pronouns. Goes against these traits multiple times. All in serious situations. Notable one [[spoiler: if cure for genophage is sabotaged:]]
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* OOCIsSeriousBusiness: Team Shepard get an OhCrap moment in the Tuchanka's arc when Eve identifies the reason of the earthquakes shacking the ruins they currently are as "Kalros, the Mother of all Thresher Maws", which is inmediately followed by Wrex's "Which is another reason the get the hell out of there." line. They knew there's a huge problem when the krogan both put a name to a Thresher Maw, and warned everyone to avoid that particular Maw, especially two krogan whose clan's Rite of Passage includes ''fighting a Thresher Maw''.
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** The default outcome of the Rannoch battle ends with who you choose in the final conflict, [[spoiler: leaving you responsible in seeing an entire race wiped out before you. Do you allow Legion/Geth VI to grant the rest of the Geth sentience and risk wiping out the Quirian fleet? Or kill him and allow the fleet to elimitate the Geth once and for all? If you play your cards right in ''Mass Effect 2'', and keep both Legion and Tali alive, you can TakeTheThirdOption and defy this, convincing the Quarian fleet to stand down so the Geth won't have to retaliate. Unfortunately, this option will still have Legion die, but for the greater good, and ''both'' groups will join you.]]
** Thousands and ''thousands'' are already getting wiped out by the Reapers when the game begins, and there's no gauruntee that the fleets you rally will survive by the time the story ends. How much is lost ultimately depends on the effort you put into aquiring as much War Assets as possible before engaging in the final battle. Low War Asset tallies before the final battle result in greater and greater damage to your forces, which impacts what state galactic civilization exists at after the conflict. If you have ''very'' low War Assets, you don't even get to [[spoiler: choose your ending; you either get Destroy or Control based on your choice for the Collector Base]].

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** The default outcome of the Rannoch battle ends with who you choose in the final conflict, [[spoiler: leaving you responsible in seeing an entire race wiped out before you. Do you allow Legion/Geth VI to grant the rest of the Geth sentience and risk wiping out the Quirian Quarian fleet? Or kill him and allow the fleet to elimitate the Geth once and for all? If you play your cards right in ''Mass Effect 2'', and keep both Legion and Tali alive, you can TakeTheThirdOption and defy this, convincing the Quarian fleet to stand down so the Geth won't have to retaliate. Unfortunately, this option will still have Legion die, but for the greater good, and ''both'' groups will join you.]]
** Thousands and ''thousands'' are already getting wiped out by the Reapers when the game begins, and there's no gauruntee guarantee that the fleets you rally will survive by the time the story ends. How much is lost ultimately depends on the effort you put into aquiring as much War Assets as possible before engaging in the final battle. Low War Asset tallies before the final battle result in greater and greater damage to your forces, which impacts what state galactic civilization exists at after the conflict. If you have ''very'' low War Assets, you don't even get to [[spoiler: choose your ending; you either get Destroy or Control based on your choice for the Collector Base]].
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* MayItNeverHappenAgain: Princess Rosella gets captured by the minions of the evil fairy Lolotte. One item Rosella must fetch to satisfy Lolotte is Pandora's Box, hidden in a mountain tomb. Once the evil fairy is defeated, Rosella returns Pandora's Box (unopened) to the tomb. There, she locks the door with the key, then kicks that key under the door, precluding anyone from opening that door again. Smart girl.

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* MayItNeverHappenAgain: Princess Rosella gets captured The ultimate SeriesGoal is to permanently end the EternalRecurrence of the destruction of galactic civilization by the minions of the evil fairy Lolotte. One item Rosella must fetch to satisfy Lolotte is Pandora's Box, hidden in a mountain tomb. Once the evil fairy is defeated, Rosella returns Pandora's Box (unopened) to the tomb. There, she locks the door with the key, then kicks that key under the door, precluding anyone from opening that door again. Smart girl.Reapers.
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* MayItNeverHappenAgain: Princess Rosella gets captured by the minions of the evil fairy Lolotte. One item Rosella must fetch to satisfy Lolotte is Pandora's Box, hidden in a mountain tomb. Once the evil fairy is defeated, Rosella returns Pandora's Box (unopened) to the tomb. There, she locks the door with the key, then kicks that key under the door, precluding anyone from opening that door again. Smart girl.
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** '''Polite:''' Once you [[spoiler:make the assault on Cereberus HQ]], the endgame begins. When you first try to move in, Hackett explicitly points this out, saying that the Reapers will take notice and the assault on Earth will have to begin immediately after the mission is over. After you finish the game, it will automatically load up an autosave from before this mission was triggered.

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** '''Polite:''' Once you [[spoiler:make the assault on Cereberus Cerberus HQ]], the endgame begins. When you first try to move in, Hackett explicitly points this out, saying that the Reapers will take notice and the assault on Earth will have to begin immediately after the mission is over. After you finish the game, it will automatically load up an autosave from before this mission was triggered.

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* RebelliousSpirit: At the Ardat Yakshi monastery you hear about one inmate Yanis who had to be confined for lashing out at the guards, smuggled in a ForbiddenFruit asari on asari romance vid and used trickery to get herself added to the list of "reformed" inmates allowed to visit Thessia. And she's a romantic to boot, in a place where asari confine themselves to suppress urges to inflict DeathBySex.

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* RebelliousSpirit: At the Ardat Yakshi monastery you hear about one inmate Yanis who had to be confined for lashing out at the guards, smuggled in a ForbiddenFruit asari on asari romance vid and used trickery to get herself added to the list of "reformed" inmates allowed to visit Thessia. And she's a romantic to boot, in a place where asari confine themselves to suppress sexual urges to inflict DeathBySex.that [[OutWithABang can kill their partners]].
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** The game keeps track of which characters you use the most during missions which, in addition to affecting dialogue, determines [[spoiler:which squadmate(s) convince Joker to evacuate after the Crucible fires, who steps out of the Normandy after it crash-lands, and who puts up Shepard's plaque in the ending (assuming there is no Love Interest.) It is also used in the ''Citadel'' DLC to determine which squadmates complain about being left behind when leaving to raid the ''Normandy''.]]

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** The game keeps track of which characters you use the most during missions which, in addition to affecting dialogue, determines [[spoiler:which squadmate(s) convince Joker to evacuate after the Crucible fires, fires [[note]]the squadmates the player chose for the mission are removed from the pool of candidates, as they are injured in the final run and presumably in the med bay receiving treatment[[/note]], who steps out of the Normandy after it crash-lands, and who puts up Shepard's plaque in the ending (assuming there is no Love Interest.) It is also used in the ''Citadel'' DLC to determine which squadmates complain about being left behind when leaving to raid the ''Normandy''.]]
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* MagikarpPower: [[spoiler:What can be considered the game's best ending, depending on how you look at it, is the same option that results in the ''worst'' ending: Destroy. If your war assets are too low and you chose to destroy the Collector base in ''Mass Effect 2'', only Destroy and Refusal are available to you and Destroy leads to the ''entire'' galaxy being almost entirely wiped out. Refusal leads to the cycle being completed and the cycle following implied to complete the Crucible in time. In the case of the former, it's implied that the Crucible being damaged in the battle thanks to your low assets diminished its effectiveness. However, if your war assets are high enough (4000 in the original version, 3100 with the Extended Cut DLC, and 7800 in the retweaked ''Legendary Edition''), Destroy ends up the only ending where Shepard is implied to still be alive since the Crucible is undamaged. [[TheHeroDies They will die in all the others no matter what you do]]. Unexpectedly, high military strength Destroy remains the most popular ending among the fanbase.]]
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** In one mission, you're forced to choose between [[spoiler: saving the Rachni Queen/Rachni Breeder, or saving the an elite squad of krogan called the Aralakh Company. Which choice is this trope, and which choice ''is'' the right thing, depends on whether you saved the Rachni Queen in the first game, in which case choosing the Aralakh Company over her in Mass Effect 3 is not quite the right thing since the Aralakh Company gets you less War Assets; or whether you killed the Rachni Queen in the first game, in which case you need to save Aralakh Company instead since it's saving the Rachni Breeder surrogate that's not quite the right thing, since the Breeder will eventually turn on you and kill off a a lot of the Alliance Engineering Corps]].

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** In one mission, you're forced to choose between [[spoiler: saving the Rachni Queen/Rachni Breeder, or saving the an elite squad of krogan called the Aralakh Company. Which choice is this trope, and which choice ''is'' the right thing, depends on whether you saved the Rachni Queen in the first game, in which case choosing the Aralakh Company over her in Mass Effect 3 is not quite the right thing since the Aralakh Company gets you less War Assets; or whether you killed the Rachni Queen in the first game, in which case you need to save Aralakh Company instead since it's saving the Rachni Breeder surrogate that's not quite the right thing, since the Breeder will eventually turn on you and kill off a a lot of the Alliance Engineering Corps]].

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* MyGodWhatHaveIDone: If Shepard [[spoiler:shoots Mordin before he rides up the elevator to the Shroud]], Shepard stands in shock for a moment before turning away with a grimace and throwing the gun away as they walk off. Especially significant if it's a Carnifex, the model of pistol he gave you as a good faith gesture the first time you met.
** A similar animation plays if Shepard [[spoiler:pulls a gun on Mordin, but doesn't pull the trigger]], in more of a case of My God, What Did I ''Almost'' Do?

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* MyGodWhatHaveIDone: If Shepard [[spoiler:shoots Mordin before he rides up the elevator to the Shroud]], Shepard stands in shock for a moment before turning away with a grimace and throwing the gun away as they walk off. Especially significant if it's a Carnifex, the model of pistol he gave you as a good faith gesture the first time you met.
**
met. A similar animation plays if Shepard [[spoiler:pulls a gun on Mordin, but doesn't pull the trigger]], in more of a case of My God, What Did I ''Almost'' Do?
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** It's justified in that the DLC was meant to be a send off to the characters and world of the trilogy.
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* ProtagonistCenteredMorality: The entire game makes a big deal about gathering the forces of the universe to save Earth, despite other planets being in the exact same situation.

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* ProtagonistCenteredMorality: The entire game makes a big deal about gathering the forces of the universe to save Earth, the human homeworld, despite other planets being in the exact same situation.situation. This is, of course, because Commander Shepard is themselves a human. Furthermore, Admiral Hackett also gives Shepard ''carte blanche'' to make whatever decisions they deem fit and does his damndest to make sure everyone falls in line no matter what those decisions are.
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* TheQuisling: [[spoiler:Udina decides to team up with Cerberus, and is responsible for the Cerberus raid on the Citadel, and can kill off most of the Council if you don't stop him]].

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* TheQuisling: [[spoiler:Udina decides to team up with Cerberus, and is responsible for the Cerberus their raid on the Citadel, and can kill off most of cause the Council deaths of both the Salarian Councilor and the Virmire survivor if you don't stop him]].play your cards right]].
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** '''Merciful:''' Once you [[spoiler:make the assault on Cereberus HQ]], the endgame begins. When you first try to move in, Hackett explicitly points this out, saying that the Reapers will take notice and the assault on Earth will have to begin.

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** '''Merciful:''' '''Polite:''' Once you [[spoiler:make the assault on Cereberus HQ]], the endgame begins. When you first try to move in, Hackett explicitly points this out, saying that the Reapers will take notice and the assault on Earth will have to begin.begin immediately after the mission is over. After you finish the game, it will automatically load up an autosave from before this mission was triggered.
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Trope is now Definition Only


* OffModel: When you start conversation that doesn't enter cutscene mode, the NPC's head turns to look at you. Apparently, the limits of movement aren't coded effectively, since character's heads often go past 90 degrees.

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