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*** In ''VideoGame/SuperSmashBros4'', more characters have the ability to do a wall jump such as Greninja and Little Mac while ''VideoGame/SuperSmashBrosUltimate'' included Joker as well.

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* ''VideoGame/FunkUnplugged'': Ampy has the power to jump from wall to wall to get up them.


*** Then there's his ability to scale narrow shafts by repeatedly wall jumping back and forth between the walls.

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*** ** Then there's his ability to scale narrow shafts by repeatedly wall jumping back and forth between the walls.



* Strider Hiryu in the ''VideoGame/{{Strider}}'' series. The NES game had problems with this due to sloppy controls, while the arcade version lets Hiryu cling to the wall with a grappling blade. He gets the blade in ''VideoGame/MarvelVsCapcom'' too, and even uses it for a ''throw''. Ouch.

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* Strider Hiryu in the ''VideoGame/{{Strider}}'' series. The [[Manga/{{Strider}} NES game game]] had problems with this due to sloppy controls, while the [[VideoGame/StriderArcade arcade version version]] lets Hiryu cling to the wall with a grappling blade. He gets the blade in ''VideoGame/MarvelVsCapcom'' too, and even uses it for a ''throw''. Ouch.

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* This is one of Altair's moves in ''VideoGame/AssassinsCreedAltairsChronicles''.

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* [[PlayerCharacter Rena]] from ''VideoGame/GrappleForceRena'' can jump from wall to wall to get to higher places.

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* [[PlayerCharacter Misa Nikko]] from ''VideoGame/FeatheryEars'' can jump from wall to wall to get to higher places.


Some VideoGameCharacters, however, have the speed, strength and stamina to Wall Jump all day. Give them two walls close enough together and they can wall jump repeatedly to climb up the shaft. Some need only one wall, by steering themselves back onto the wall they jumped off at a higher point, then jumping off again. Some video game characters would rather WallJump than use the stairs.

Also known as a "triangle jump", after the path traced during a typical WallJump. Part of JumpPhysics. May be paired with RunningOnAllFours and WallCrawl. Compare BuildingSwing.

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Some VideoGameCharacters, however, have the speed, strength and stamina to Wall Jump all day. Give them two walls close enough together and they can wall jump repeatedly to climb up the shaft. Some need only one wall, by steering themselves back onto the wall they jumped off at a higher point, then jumping off again. Some video game characters would rather WallJump Wall Jump than use the stairs.

Also known as a "triangle jump", after the path traced during a typical WallJump.Wall Jump. Part of JumpPhysics. May be paired with RunningOnAllFours and WallCrawl. Compare BuildingSwing.



** It is possible to walljump more than once if the walls are very close together, but the second jump really doesn't give you much extra height at all, and there's not much point.

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** It is possible to walljump wall jump more than once if the walls are very close together, but the second jump really doesn't give you much extra height at all, and there's not much point.



** The Prince in the ''Sands of Time'' [[TrilogyCreep quadrilogy]] can employ the inverse of this trope as well: if two walls are far enough apart, he can WallJump ''down'' the shaft.

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** The Prince in the ''Sands of Time'' [[TrilogyCreep quadrilogy]] can employ the inverse of this trope as well: if two walls are far enough apart, he can WallJump Wall Jump ''down'' the shaft.



* ''VideoGame/MegaManX'' is the king of the WallJump. Combined with [[JumpPhysics the ability to change direction mid-air]], he can do something called a wall kick, in which he reverses course back to a wall after a wall jump, allowing him to rapidly ascend a ''single'' wall by jumping up it. It is quite handy when dealing with bosses with ground-spamming attacks.

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* ''VideoGame/MegaManX'' is the king of the WallJump.Wall Jump. Combined with [[JumpPhysics the ability to change direction mid-air]], he can do something called a wall kick, in which he reverses course back to a wall after a wall jump, allowing him to rapidly ascend a ''single'' wall by jumping up it. It is quite handy when dealing with bosses with ground-spamming attacks.



** Starting with ''VideoGame/SonicUnleashed'', Sonic can use a more traditional WallJump, complete with a Mario Galaxy-esque slide down. Though the Xbox 360/Playstation 3 version requires getting the Wall Jump Shoes to use it, the UsefulNotes/NintendoWii and Playstation 2 version and every other 3D game afterwards has it available from the start. In ''VideoGame/SonicGenerations'', it can only be done by Modern Sonic, and only from certain surfaces.

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** Starting with ''VideoGame/SonicUnleashed'', Sonic can use a more traditional WallJump, Wall Jump, complete with a Mario Galaxy-esque slide down. Though the Xbox 360/Playstation 3 version requires getting the Wall Jump Shoes to use it, the UsefulNotes/NintendoWii and Playstation 2 version and every other 3D game afterwards has it available from the start. In ''VideoGame/SonicGenerations'', it can only be done by Modern Sonic, and only from certain surfaces.



* In [[VideoGame/MeatBoy Super Meat Boy]], you have so much [[JumpPhysics air control]], that you can walljump on just one wall. Meat Boy can even jump higher from a wall than from the floor. The designers justified it by saying that he "push[es] with his legs AND his arms".

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* In [[VideoGame/MeatBoy Super Meat Boy]], you have so much [[JumpPhysics air control]], that you can walljump wall jump on just one wall. Meat Boy can even jump higher from a wall than from the floor. The designers justified it by saying that he "push[es] with his legs AND his arms".



* Nonomiya, the main character of ''Manga/{{Nononono}}'', shows off her leg strength by casually {{Wall Jump}}ing to catch a child's balloon.

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* Nonomiya, the main character of ''Manga/{{Nononono}}'', shows off her leg strength by casually {{Wall Jump}}ing Wall Jumping to catch a child's balloon.



* In ''WesternAnimation/AvatarTheLastAirbender'', Aang walljumps during the [[MeleeATrois three-way fight]] "Chase". Azula demonstrated an even more impressive technique in "Day of The Black Sun: Eclipse" (which gets even more awesome once you remember she is not an airbender).

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* In ''WesternAnimation/AvatarTheLastAirbender'', Aang walljumps wall jumps during the [[MeleeATrois three-way fight]] "Chase". Azula demonstrated an even more impressive technique in "Day of The Black Sun: Eclipse" (which gets even more awesome once you remember she is not an airbender).



* Australian Rules Football has the "speccy" (special) -- where you literally WallJump [[RugbyIsSlaughter off another player]] to catch the ball.

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* Australian Rules Football has the "speccy" (special) -- where you literally WallJump Wall Jump [[RugbyIsSlaughter off another player]] to catch the ball.


** SpiderMan in the same series can naturally jump and stick to walls. His first [[LimitBreak Super]] "Maximum Spider", starts off with him jumping against a wall and kicking off, before crossing the opponent up with a one-man wall-jumping [[AirJousting Air Joust]].

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** SpiderMan Franchise/SpiderMan in the same series can naturally jump and stick to walls. His first [[LimitBreak Super]] "Maximum Spider", starts off with him jumping against a wall and kicking off, before crossing the opponent up with a one-man wall-jumping [[AirJousting Air Joust]].


* In ''VideoGame/UltimateChickenHorse'', you can jump off walls, then turn around and jump off the same wall multiple times.

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* In ''VideoGame/UltimateChickenHorse'', you characters slide down walls and can jump off walls, from this state to reach higher ground. The very loose JumpPhysics mean that you can "climb" walls by wall-jumping, then turn turning around in mid-air and jump jumping off the same wall multiple times.several times.
* Wall jumping, combined with WallRun, make up the majority of the action in ''VideoGame/YoNoid2EnterTheVoid''.


* This trope is used in various degrees throughout the ''Franchise/SonicTheHedgehog'' games:

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* This trope is used in various degrees throughout the ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' games:

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The {{Ur Example}}s of this trope were the UsefulNotes/SegaMasterSystem games ''[[VideoGame/AlexKidd Alex Kidd in Shinobi World]]'' (1990) and ''VideoGame/NinjaGaiden'' (1992).


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** The original NES trilogy lacked a wall-jump mechanic, but instead had a wall-clinging mechanic. The first ''Ninja Gaiden'' game with a proper wall-jump mechanic was ''Ninja Gaiden'' (1992) for the UsefulNotes/SegaMasterSystem. The wall-jump mechanic was then later adopted by the 3D ''Ninja Gaiden'' games.


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* The UrExample of this trope was an VideoGame/AlexKidd game, ''Alex Kidd in Shinobi World'', released for the UsefulNotes/SegaMasterSystem in 1990.

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* The [[Literature/TheCobraTrilogy Cobras]] in [[Creator/TimothyZahn Timothy Zahn's]] eponymous series are described training to use this method to descend between buildings, but it's implied that they can do it in the other direction as well.

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* In ''VideoGame/UltimateChickenHorse'', you can jump off walls, then turn around and jump off the same wall multiple times.


Some VideogameCharacters, however, have the speed, strength and stamina to Wall Jump all day. Give them two walls close enough together and they can wall jump repeatedly to climb up the shaft. Some need only one wall, by steering themselves back onto the wall they jumped off at a higher point, then jumping off again. Some video game characters would rather WallJump than use the stairs.

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Some VideogameCharacters, VideoGameCharacters, however, have the speed, strength and stamina to Wall Jump all day. Give them two walls close enough together and they can wall jump repeatedly to climb up the shaft. Some need only one wall, by steering themselves back onto the wall they jumped off at a higher point, then jumping off again. Some video game characters would rather WallJump than use the stairs.



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* ''VideoGame/MonsterGirlQuest'' has the Demon Skull Beheading technique. The technique is originally used by monsters that can jump very high to perform [[DeathFromAbove a downward jump cut on an enemy's head]]. The protagonist, Luka, is a normal human, so he needs to do a jump-kick on a wall or other environments to make his jump high enough. That's to say, the move is totally unusable if Luka's fighting in a wide open area.

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* ''VideoGame/MonsterGirlQuest'' ''Monster Girl Quest'' has the Demon Skull Beheading technique. The technique is originally used by monsters that can jump very high to perform [[DeathFromAbove a downward jump cut on an enemy's head]]. The protagonist, Luka, is a normal human, so he needs to do a jump-kick on a wall or other environments to make his jump high enough. That's to say, the move is totally unusable if Luka's fighting in a wide open area.






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* Ninjette and other ninjas from ''Comicbook/{{Empowered}}'' can do this. Now, if this comic is ever made into a videogame...

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* Ninjette and other ninjas from ''Comicbook/{{Empowered}}'' can do this. Now, if this comic is ever made into a videogame...
video game...



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* RealLife example of trope: See [[https://www.youtube.com/watch?v=-amd36SRbJw --this--]] [[LeParkour parkour]] video. Specifically at 3:10 and 4:45.

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* RealLife example of trope: See [[https://www.youtube.com/watch?v=-amd36SRbJw --this--]] [[LeParkour parkour]] video. Specifically at 3:10 and 4:45.



* [[https://www.youtube.com/watch?v=TamMqvk4Bb8&feature=relmfu#t=1m15s A squirrel using a successful wall jump to avoid an obstacle course]].

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* [[https://www.youtube.com/watch?v=TamMqvk4Bb8&feature=relmfu#t=1m15s com/watch?v=TamMqvk4Bb8&t=1m15s A squirrel using a successful wall jump to avoid an obstacle course]].





Part of JumpPhysics. May be paired with RunningOnAllFours and WallCrawl.

Also known as a "triangle jump", after the path traced during a typical WallJump.

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Part of JumpPhysics. May be paired with RunningOnAllFours and WallCrawl.

Also known as a "triangle jump", after the path traced during a typical WallJump.
WallJump. Part of JumpPhysics. May be paired with RunningOnAllFours and WallCrawl. Compare BuildingSwing.

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