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* Clearing ''VideoGame/PanelDePon'' on Easy informs the player that [[EasyModeMockery they're not getting any cool secrets for this]] and instructs them to hit Reset and try on a harder difficulty. The localized version, ''Tetris Attack'', removed this trope (you can hit A instead to go back to the title) but left in the text referring to it.

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* Clearing ''VideoGame/PanelDePon'' on Easy informs the player that [[EasyModeMockery they're not getting any cool secrets for this]] and instructs them to hit Reset and try on a harder difficulty. The harder difficulties also have unending end cards -- Normal ends with a credit roll, while Hard and Super Hard add a TheEnd screen. The localized version, ''Tetris Attack'', removed this trope (you can hit A instead to go back to the title) but left in the text referring to it.
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* ''VideoGame/{{Undertale}}'': While clearing a neutral run sends you back to the title screen after watching an epilogue and a talk with Flowey, completing the Pacifist Run treats you to big the end words and sweet music after its credits until the game is closed manually. If you cleared a Genocide run, these words will be blood red and the sweet music will be replaced with ominous music. Closing and reopening the game will have Flowey talk to you and ask you not to reset from the beginning.

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* ''VideoGame/{{Undertale}}'': While clearing a neutral run sends you back to the title screen after watching an epilogue and a talk with Flowey, Flowey (if you haven't killed him, that is), completing the Pacifist Run treats you to big the end words and sweet music after its credits until the game is closed manually. If you previously cleared a Genocide run, these words will be blood red and the sweet music will be replaced with ominous music. Closing and reopening the game will have Flowey talk to you and ask you not to reset from the beginning.
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None

Added DiffLines:

* ''VideoGame/MegaManX1'' pulls a bait and switch: It shows you an end credits screen with "Presented by Capcom", but if you give it a couple minutes, that disappears and you get a final message from Sigma letting you know WeWillMeetAgain. The game then hangs on that message.
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Cleaning an old example of mine


** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' leaves you hanging after the final cutscene with a still image of young Link warning Princess Zelda about Ganon. [[AvertedTrope Averted]] with the 3DS remake which continues onto the remake's separate credits after the aforementioned cutscene, and goes back to the title screen after the '''THE END''' screen (and informs the player that the Master Quest mode has been unlocked if it has not been already).

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' leaves you hanging after the final cutscene with a still image of young Link warning Princess Zelda about Ganon. [[AvertedTrope Averted]] Averted with the 3DS remake which continues onto the remake's separate credits after the aforementioned cutscene, and goes back to the title screen after the '''THE END''' screen (and informs the player that the Master Quest mode has been unlocked if it has not been already).screen.
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* ''VisualNovel/DokiDokiLiteratureClub'' takes this trope UpToEleven. After completely clearing the game, you are placed on a screen with a letter from Monika, or the game maker if you got the GoldenEnding. However, closing and reopening the game will not let you play the game again; to play again, you have to uninstall and reinstall the game.

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* ''VisualNovel/DokiDokiLiteratureClub'' takes this trope UpToEleven. After completely clearing the game, you are placed on a screen with a letter from Monika, or the game maker if you got the GoldenEnding. However, closing and reopening the game will not let you play the game again; to play again, you have to uninstall and reinstall delete a specific file mentioned in the game.game's readme.

Changed: 327

Removed: 418

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MOTHER 3 removal (the game does not hang on the wooden logo screen)


* ''VideoGame/{{Mother}}'':
** ''VideoGame/EarthBound'': Given how this game tells you to shut down the game console when you choose to save and quit rather than return to the title screen like most other games with that option, that makes it an indicator that this trope will come into play for when you reach the end. It does so on a black screen with "THE END...?"
** ''VideoGame/Mother3'' hangs at the end screen with a wooden ''Mother'' logo.

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* ''VideoGame/{{Mother}}'':
**
''VideoGame/EarthBound'': Given how this game tells you to shut down the game console when you choose to save and quit rather than return to the title screen like most other games with that option, that makes it an indicator that this trope will come into play for when you reach the end. It does so on a black screen with "THE END...?"
** ''VideoGame/Mother3'' hangs at the end screen with a wooden ''Mother'' logo.
?"
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Ocarina of Time 3D aversion


** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' leaves you hanging after the final cutscene with a still image of young Link warning Princess Zelda about Ganon.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' leaves you hanging after the final cutscene with a still image of young Link warning Princess Zelda about Ganon. [[AvertedTrope Averted]] with the 3DS remake which continues onto the remake's separate credits after the aforementioned cutscene, and goes back to the title screen after the '''THE END''' screen (and informs the player that the Master Quest mode has been unlocked if it has not been already).
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None


* VideoGame/{{Hellcab}} ends with a shot of the cab from the back, and at the license plate is a QUIT button.

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* VideoGame/{{Hellcab}} ''VideoGame/{{Hellcab}}'' ends with a shot of the cab from the back, and at the license plate is a QUIT button.
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None


* ''VideoGame/PonyIsland'': The regular ending doesn't qualify (Although the [=H0peles$0uL=] tells you to uninstall the game and closes the game on you, you can reopen it at any time and continue). The [[GoldenEnding ending]] you get via HundredPercentCompletion qualifies. After beating [=H0peles$0uL=] in a boss fight, he tells you there is nothing left to the game and leaves you to continue running an endless void.

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* ''VideoGame/PonyIsland'': The regular ending doesn't qualify (Although the (although [=H0peles$0uL=] tells you to uninstall the game and closes the game on you, you can reopen it at any time and continue). The [[GoldenEnding ending]] you get via HundredPercentCompletion qualifies. After beating [=H0peles$0uL=] in a boss fight, he tells you there is nothing left to the game and leaves you to continue running an endless void.



* ''VideoGame/CaveStory'' will stick you on a picture of the island the the entire game took place on with the heroes to the side. This trope also comes into play in the bad ending. Averted in ''[[TwoAndAHalfD Cave Story 3D]]''.

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* ''VideoGame/CaveStory'' will stick you on a picture of the island the the entire game took place on with the heroes to the side. This trope also comes into play in the bad ending. Averted in ''[[TwoAndAHalfD Cave Story 3D]]''.



* VideoGame/{{Hellcab}} ends with a shot of the cab from the back, and a the license plate is a QUIT button.

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* VideoGame/{{Hellcab}} ends with a shot of the cab from the back, and a at the license plate is a QUIT button.
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Hellcab.

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* VideoGame/{{Hellcab}} ends with a shot of the cab from the back, and a the license plate is a QUIT button.
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* ''VideoGame/MegaMan3'', ''VideoGame/MegaMan4'', and ''VideoGame/MegaMan5'' all do this, leaving the player on the "Presented by Capcom" screen. While understandable for ''3'' due to its [[TroubledProduction rushed production]], it appears to have been an intentional choice in ''4'' and ''5''.

to:

* ''VideoGame/MegaMan3'', ''VideoGame/MegaMan4'', ''VideoGame/MegaMan5'', and ''VideoGame/MegaMan5'' ''VideoGame/MegaMan7'' all do this, leaving the player on the "Presented by Capcom" screen. While understandable for ''3'' due to its [[TroubledProduction rushed production]], it appears to have been an intentional choice in ''4'' and ''5''.screen.



* ''VideoGame/{{Undertale}}'': While clearing a neutral run sends you back to the title screen after watching an epilogue and a talk with Flowey, completing the Pacifist Run treats you to big the end words and sweet music after its epilogue. If you cleared a genocide run, these words will be blood red and the sweet music will be replaced with ominous music. Closing and reopening the game will have Flowey talk to you and ask you not to reset from the beginning.

to:

* ''VideoGame/{{Undertale}}'': While clearing a neutral run sends you back to the title screen after watching an epilogue and a talk with Flowey, completing the Pacifist Run treats you to big the end words and sweet music after its epilogue. credits until the game is closed manually. If you cleared a genocide Genocide run, these words will be blood red and the sweet music will be replaced with ominous music. Closing and reopening the game will have Flowey talk to you and ask you not to reset from the beginning.

Added: 200

Changed: 323

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None


** ''VideoGame/SuperMarioBros2'' sticks to Mario sleeping in his bed after the EnemyRollCall ends and the words "The End" are written. The ''All-Stars'' remake does allow you to save and quit, though.




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* The Windows version of ''VideoGame/ChipsChallenge'' ends this way, showing Chip being cheered by the Bit Buster after he completes the final level (whether the 144th or the secret 149th) in Melinda's clubhouse. The game does save your progress, but if you want to return to a level, you have to quit and then enter again.

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'''As this is an ending trope, expect spoilers'''




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* ''VideoGame/WarioLand3'' has a picture of the music box containing the game's world and "END" until you turn off the system.
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None


''Franchise/SuperMarioBros'':

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* ''Franchise/SuperMarioBros'':

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[[AC:Shooter]]
* In the original ''{{VideoGame/Star Fox|1}}'', beating the "Out of This Dimension" level serves as a GainaxEnding to the game. After beating a giant slot machine boss, the player can fly through the credits until "THE END" appears. The player can shoot at the letters in "THE END", but the game will otherwise not progress any further. {{Downplayed|Trope}} as there is a way out aside from resetting the system, which is letting the enemies that still appear kill you until you get a game over.



[[AC:Shooter]]
* In the original ''{{VideoGame/Star Fox|1}}'', beating the "Out of This Dimension" level serves as a GainaxEnding to the game. After beating a giant slot machine boss, the player can fly through the credits until "THE END" appears. The player can shoot at the letters in "THE END", but the game will otherwise not progress any further. {{Downplayed|Trope}} as there is a way out aside from resetting the system, which is letting the enemies that still appear kill you until you get a game over.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/PaperMario'': At the end of the credits, Mario and Peach watches the fireworks from his house and the caption "The End" appears. With that, the screen is stuck on the scene until the game is reset.

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* ''VideoGame/PaperMario'': At the end of the credits, Mario and Peach watches watch the fireworks from his house and the caption "The End" appears. With that, the screen is stuck on the scene until the game is reset.
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None


* ''Earthbound'':

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* ''Earthbound'':''VideoGame/{{Mother}}'':



** ''VideoGame/Mother3'' hangs at the end screen with a wooden Mother logo.

to:

** ''VideoGame/Mother3'' hangs at the end screen with a wooden Mother ''Mother'' logo.

Added: 784

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None


* ''VideoGame/TheLegendOfZeldaALinkToThePast'': You defeated Ganon, harmony is restored to the world, the credits roll, and you're stuck looking at The End in the corner. The UsefulNotes/GameBoyAdvance remake provides a second example if you play and clear the palace of the Four Sword.

to:

* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/TheLegendOfZeldaALinkToThePast'': You defeated Ganon, harmony is restored to the world, the credits roll, and you're stuck looking at The End in the corner. The UsefulNotes/GameBoyAdvance remake provides a second example if you play and clear the palace of the Four Sword.



* ''VideoGame/SuperMarioWorld'': after the credits and an EnemyRollCall, the game sticks to a screen with Mario, Luigi, and Peach under the words, "THE END".

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/SuperMarioWorld'': after the credits and an EnemyRollCall, the game sticks to a screen with Mario, Luigi, and Peach under the words, "THE END".



* ''VideoGame/EarthBound'': Given how this game tells you to shut down the game console when you choose to save and quit rather than return to the title screen like most other games with that option, that makes it an indicator that this trope will come into play for when you reach the end. It does so on a black screen with "THE END...?"

to:

* ''Earthbound'':
**
''VideoGame/EarthBound'': Given how this game tells you to shut down the game console when you choose to save and quit rather than return to the title screen like most other games with that option, that makes it an indicator that this trope will come into play for when you reach the end. It does so on a black screen with "THE END...?"

Added: 735

Changed: 97

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None


** ''VideoGame/TheLegendOfZeldaLinksAwakening'' sticks with a THE END screen (with Marin depending on if you manage to complete the game without dying). The DX version adds a thank you message from the developers after the end card, but it hangs on that screen instead.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' leaves you hanging after the final cutscene with a still image of young Link warning Princess Zelda about Ganon.
** ''VideoGame/TheLegendOfZeldaMajorasMask'' does the same thing but with a shot of a tree carving of Link and Skull Kid playing.



* ''VideoGame/SuperMarioWorld2YoshisIsland'' does this in both its original version and its GBA remake. The remake even has an additional clear screen it will stick you on when you manage to [[HundredPercentCompletion get 100 points on every level]].

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* ** ''VideoGame/SuperMarioWorld2YoshisIsland'' does this in both its original version and its GBA remake. The remake even has an additional clear screen it will stick you on when you manage to [[HundredPercentCompletion get 100 points on every level]].level]].
** ''VideoGame/SuperMario64'' sticks you to a pre-rendered shot of the cake that Peach baked for Mario.




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* ''VideoGame/SuperMetroid'' hangs on an endless starfield screen saying "See you next mission".


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** ''VideoGame/Mother3'' hangs at the end screen with a wooden Mother logo.

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[[AC:Simulation]]
* In the SNES version of ''VideoGame/SimCity'', there was an option to "quit the game", which would lead to a "see you later" card accepting no input from the controller.



* In the original ''{{VideoGame/Star Fox|1}}'', beating the "Out of This Dimension" level serves as a GainaxEnding to the game. After being a giant slot machine boss, the player can fly through the credits until "THE END" appears. The player can shoot at the letters in "THE END," but the game will otherwise not progress any further. {{Downplayed|Trope}} as there is a way out aside from resetting the system, which is letting the enemies that still appear kill you until you get a game over.

to:

* In the original ''{{VideoGame/Star Fox|1}}'', beating the "Out of This Dimension" level serves as a GainaxEnding to the game. After being beating a giant slot machine boss, the player can fly through the credits until "THE END" appears. The player can shoot at the letters in "THE END," END", but the game will otherwise not progress any further. {{Downplayed|Trope}} as there is a way out aside from resetting the system, which is letting the enemies that still appear kill you until you get a game over.
Is there an issue? Send a MessageReason:
Played Dawn of Souls, IV, V, and VI on GBA, and I can tell. The starfield that is.


* ''VideoGame/FinalFantasyVII'' just shows a never-ending field of stars after the credits finish up.

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* ''VideoGame/FinalFantasyI'' up to ''VideoGame/FinalFantasyVII'' just shows a never-ending field of stars after the credits finish up.
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None


* In the original ''{{VideoGame/Star Fox|1}}'', beating the "Out of This Dimension" level serves as a GainaxEnding to the game. After being a giant slot machine boss, the player can fly through the credits until "THE END" appears. The player can shoot at the letters in "THE END," but the game will otherwise not progress any further.

to:

* In the original ''{{VideoGame/Star Fox|1}}'', beating the "Out of This Dimension" level serves as a GainaxEnding to the game. After being a giant slot machine boss, the player can fly through the credits until "THE END" appears. The player can shoot at the letters in "THE END," but the game will otherwise not progress any further.
further. {{Downplayed|Trope}} as there is a way out aside from resetting the system, which is letting the enemies that still appear kill you until you get a game over.
Is there an issue? Send a MessageReason:
None


[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/tetris_attack_u_001.png]]

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[[quoteright:256:https://static.[[quoteright:256:[[VideoGame/PanelDePon https://static.tvtropes.org/pmwiki/pub/images/tetris_attack_u_001.png]] png]]]]
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'This' was vague.


So you beat the game. Congratulations. Enjoy that beautiful clear screen. Of course, you likely feel there is more you can do in the game that you haven't done and want to continue playing. However, no matter what button you press on your controller, you can't get out of the clear screen and return to the title screen. The only way to get back is to either reset the system or close the game. This is very common in older games, but some modern games have also been known to do this.

In most cases, this is likely done deliberately. Maybe the developers assumed that the player would just shut the system off upon beating the game anyway, so they don't bother to program a way out of these screens. You won't need to worry about losing your progress if said game has an {{Autosave}} feature, as it will recognize that you have beaten the final boss. For games without it, you better make sure to save if you decide you want to play that file again, especially if you have't saved in hours since reaching the end. Otherwise, you may find yourself resetting back to more than the near end.

to:

So you beat the game. Congratulations. Enjoy that beautiful clear screen. Of course, you likely feel there is more you can do in the game that you haven't done and want to continue playing. However, no matter what button you press on your controller, you can't get out of the clear screen and return to the title screen. The only way to get back is to either reset the system or close the game. This trope is very common in older games, but some modern games have also been known to do this.

In most cases, this is likely done deliberately. Maybe the developers assumed that the player would just shut the system off upon beating the game anyway, so they don't bother to program a way out of these screens. You won't need to worry about losing your progress if said game has an {{Autosave}} feature, as it will recognize that you have beaten the final boss. For games without it, you an {{Autosave}} feature, you'd better make sure to save if you decide you want to play that file again, especially if you have't saved in hours since reaching the end. Otherwise, you may find yourself resetting back to more than the near end.

Added: 1381

Changed: 296

Removed: 1381

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None


[[AC:Role Playing Games]]
* ''VideoGame/{{Kingdom Hearts|I}}'' and ''VideoGame/KingdomHeartsII'' provide a different clear screen depending on the difficulty you play. Averted in the ''Final Mix'' versions which give you options to save and return to the start screen.
* ''VideoGame/{{Undertale}}'': While clearing a neutral run sends you back to the title screen after watching an epilogue and a talk with Flowey, completing the Pacifist Run treats you to big the end words and sweet music after its epilogue. If you cleared a genocide run, these words will be blood red and the sweet music will be replaced with ominous music. Closing and reopening the game will have Flowey talk to you and ask you not to reset from the beginning.
* ''VideoGame/PaperMario'': At the end of the credits, Mario and Peach watches the fireworks from his house and the caption "The End" appears. With that, the screen is stuck on the scene until the game is reset.
* ''VideoGame/EarthBound'': Given how this game tells you to shut down the game console when you choose to save and quit rather than return to the title screen like most other games with that option, that makes it an indicator that this trope will come into play for when you reach the end. It does so on a black screen with "THE END...?"
* ''VideoGame/FinalFantasyVII'' just shows a never-ending field of stars after the credits finish up.



* ''VideoGame/YoshisStory'' does this for all the ending sequences as it leaves you hanging on the final results screen waiting for you to hit the reset button on the console to try another route.

to:

* ''VideoGame/YoshisStory'' does this for all the ending sequences as it leaves you hanging on the final results screen screen, waiting for you to hit the reset button on the console to try another route.
* ''VideoGame/MegaMan3'', ''VideoGame/MegaMan4'', and ''VideoGame/MegaMan5'' all do this, leaving the player on the "Presented by Capcom" screen. While understandable for ''3'' due to its [[TroubledProduction rushed production]], it appears to have been an intentional choice in ''4'' and ''5''.


Added DiffLines:

[[AC:Role Playing Games]]
* ''VideoGame/{{Kingdom Hearts|I}}'' and ''VideoGame/KingdomHeartsII'' provide a different clear screen depending on the difficulty you play. Averted in the ''Final Mix'' versions which give you options to save and return to the start screen.
* ''VideoGame/{{Undertale}}'': While clearing a neutral run sends you back to the title screen after watching an epilogue and a talk with Flowey, completing the Pacifist Run treats you to big the end words and sweet music after its epilogue. If you cleared a genocide run, these words will be blood red and the sweet music will be replaced with ominous music. Closing and reopening the game will have Flowey talk to you and ask you not to reset from the beginning.
* ''VideoGame/PaperMario'': At the end of the credits, Mario and Peach watches the fireworks from his house and the caption "The End" appears. With that, the screen is stuck on the scene until the game is reset.
* ''VideoGame/EarthBound'': Given how this game tells you to shut down the game console when you choose to save and quit rather than return to the title screen like most other games with that option, that makes it an indicator that this trope will come into play for when you reach the end. It does so on a black screen with "THE END...?"
* ''VideoGame/FinalFantasyVII'' just shows a never-ending field of stars after the credits finish up.

Changed: 102

Is there an issue? Send a MessageReason:
None


* ''VideoGame/EarthBound'': Given how this game tells you to shut down the game console when you choose to save and quit rather than return to the title screen like most other games with that option, that makes it an indicator that this trope will come into play for when you reach the end. It does so on a black screen with "THE END...?".

to:

* ''VideoGame/EarthBound'': Given how this game tells you to shut down the game console when you choose to save and quit rather than return to the title screen like most other games with that option, that makes it an indicator that this trope will come into play for when you reach the end. It does so on a black screen with "THE END...?".
?"
* ''VideoGame/FinalFantasyVII'' just shows a never-ending field of stars after the credits finish up.
Is there an issue? Send a MessageReason:
None


Not to be confused with KillScreen, which results in games that weren't even programmed to have an end.

to:

Not to be confused with KillScreen, which results in games that weren't even programmed to have an end.
end, or TheEndOrIsIt.

Changed: 110

Is there an issue? Send a MessageReason:
None


So you beat the game. Congratulations. Enjoy that beautiful clear screen. Of course, you likely feel there is more you can do in the game that you haven't done and want to continue playing. However, no matter what button you press on your controller, you can't get out of the clear screen and return to the title screen. The only way to get back is to either reset the system or close the game. This is heavily common in older games, but some modern games have also been known to do this.

In most cases, this is likely done deliberately. Maybe programmers assumed players would just shut the system off upon beating the game anyway, so they don't bother to code a way out of these screens. You won't need to worry about losing progress if said game has {{Autosave}} as it will recognize that you have beaten the final boss. For games without, you better make sure to save if you decide you want to play that file again, especially if you have't saved in hours since reaching the end. Otherwise, you may find yourself resetting back to more than the near end.

Not to be confused with KillScreen which results in games that weren't even programmed to have an end.

to:

So you beat the game. Congratulations. Enjoy that beautiful clear screen. Of course, you likely feel there is more you can do in the game that you haven't done and want to continue playing. However, no matter what button you press on your controller, you can't get out of the clear screen and return to the title screen. The only way to get back is to either reset the system or close the game. This is heavily very common in older games, but some modern games have also been known to do this.

In most cases, this is likely done deliberately. Maybe programmers the developers assumed players that the player would just shut the system off upon beating the game anyway, so they don't bother to code program a way out of these screens. You won't need to worry about losing your progress if said game has an {{Autosave}} feature, as it will recognize that you have beaten the final boss. For games without, without it, you better make sure to save if you decide you want to play that file again, especially if you have't saved in hours since reaching the end. Otherwise, you may find yourself resetting back to more than the near end.

Not to be confused with KillScreen KillScreen, which results in games that weren't even programmed to have an end.



* ''VideoGame/TheLegendOfZeldaALinkToThePast'': You defeated Ganon, harmony is restored to the world, the credits roll, and you're stuck looking at The End in the corner. The Gba remake provides a second example if you play and clear the palace of the Four Sword.

to:

* ''VideoGame/TheLegendOfZeldaALinkToThePast'': You defeated Ganon, harmony is restored to the world, the credits roll, and you're stuck looking at The End in the corner. The Gba UsefulNotes/GameBoyAdvance remake provides a second example if you play and clear the palace of the Four Sword.



* ''VideoGame/KingdomHearts'' and ''VideoGame/KingdomHeartsII'' provide a different clear screen depending on the difficulty you play. Averted in the final mix versions which give you options to save and return to the start screen.

to:

* ''VideoGame/KingdomHearts'' ''VideoGame/{{Kingdom Hearts|I}}'' and ''VideoGame/KingdomHeartsII'' provide a different clear screen depending on the difficulty you play. Averted in the final mix ''Final Mix'' versions which give you options to save and return to the start screen.



* In the original ''VideoGame/StarFox1'', beating the "Out of This Dimension" level serves as a GainaxEnding to the game. After being a giant slot machine boss, the player can fly through the credits until "THE END" appears. The player can shoot at the letters in "THE END," but the game will otherwise not progress any further.

to:

* In the original ''VideoGame/StarFox1'', ''{{VideoGame/Star Fox|1}}'', beating the "Out of This Dimension" level serves as a GainaxEnding to the game. After being a giant slot machine boss, the player can fly through the credits until "THE END" appears. The player can shoot at the letters in "THE END," but the game will otherwise not progress any further.

Added: 342

Changed: 59

Is there an issue? Send a MessageReason:
None


[[AC:Shooter]]
* In the original ''VideoGame/StarFox1'', beating the "Out of This Dimension" level serves as a GainaxEnding to the game. After being a giant slot machine boss, the player can fly through the credits until "THE END" appears. The player can shoot at the letters in "THE END," but the game will otherwise not progress any further.



* ''VisualNovel/DokiDokiLiteratureClub'' takes this trope UpToEleven. After completely clearing the game, you are placed on a screen with a letter from Monika (The game maker if you got the GoldenEnding). However, closing and reopening the game will not let you play the game again like the other examples. To play again, you have to completely uninstall the game.

to:

* ''VisualNovel/DokiDokiLiteratureClub'' takes this trope UpToEleven. After completely clearing the game, you are placed on a screen with a letter from Monika (The Monika, or the game maker if you got the GoldenEnding). GoldenEnding. However, closing and reopening the game will not let you play the game again like the other examples. To again; to play again, you have to completely uninstall and reinstall the game.
Is there an issue? Send a MessageReason:
Created from YKTTW

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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/tetris_attack_u_001.png]]
[[caption-width-right:256:Alright! I get it! I'll turn off the system.]]
So you beat the game. Congratulations. Enjoy that beautiful clear screen. Of course, you likely feel there is more you can do in the game that you haven't done and want to continue playing. However, no matter what button you press on your controller, you can't get out of the clear screen and return to the title screen. The only way to get back is to either reset the system or close the game. This is heavily common in older games, but some modern games have also been known to do this.

In most cases, this is likely done deliberately. Maybe programmers assumed players would just shut the system off upon beating the game anyway, so they don't bother to code a way out of these screens. You won't need to worry about losing progress if said game has {{Autosave}} as it will recognize that you have beaten the final boss. For games without, you better make sure to save if you decide you want to play that file again, especially if you have't saved in hours since reaching the end. Otherwise, you may find yourself resetting back to more than the near end.

Not to be confused with KillScreen which results in games that weren't even programmed to have an end.

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!!Examples

[[AC:Action]]
* ''VideoGame/TheLegendOfZeldaALinkToThePast'': You defeated Ganon, harmony is restored to the world, the credits roll, and you're stuck looking at The End in the corner. The Gba remake provides a second example if you play and clear the palace of the Four Sword.
* ''VideoGame/PonyIsland'': The regular ending doesn't qualify (Although the [=H0peles$0uL=] tells you to uninstall the game and closes the game on you, you can reopen it at any time and continue). The [[GoldenEnding ending]] you get via HundredPercentCompletion qualifies. After beating [=H0peles$0uL=] in a boss fight, he tells you there is nothing left to the game and leaves you to continue running an endless void.

[[AC:Role Playing Games]]
* ''VideoGame/KingdomHearts'' and ''VideoGame/KingdomHeartsII'' provide a different clear screen depending on the difficulty you play. Averted in the final mix versions which give you options to save and return to the start screen.
* ''VideoGame/{{Undertale}}'': While clearing a neutral run sends you back to the title screen after watching an epilogue and a talk with Flowey, completing the Pacifist Run treats you to big the end words and sweet music after its epilogue. If you cleared a genocide run, these words will be blood red and the sweet music will be replaced with ominous music. Closing and reopening the game will have Flowey talk to you and ask you not to reset from the beginning.
* ''VideoGame/PaperMario'': At the end of the credits, Mario and Peach watches the fireworks from his house and the caption "The End" appears. With that, the screen is stuck on the scene until the game is reset.
* ''VideoGame/EarthBound'': Given how this game tells you to shut down the game console when you choose to save and quit rather than return to the title screen like most other games with that option, that makes it an indicator that this trope will come into play for when you reach the end. It does so on a black screen with "THE END...?".

[[AC:Platformer]]
* ''VideoGame/CaveStory'' will stick you on a picture of the island the the entire game took place on with the heroes to the side. This trope also comes into play in the bad ending. Averted in ''[[TwoAndAHalfD Cave Story 3D]]''.
* ''VideoGame/KirbysDreamLand'' provides you a code to play the harder Extra Mode upon completing the game. You will have to reset the game boy to play it. After beating extra mode, it's back at this screen with a different code granting you access to config mode. Again, you have to reset the system.
* ''VideoGame/SuperMarioWorld'': after the credits and an EnemyRollCall, the game sticks to a screen with Mario, Luigi, and Peach under the words, "THE END".
* ''VideoGame/SuperMarioWorld2YoshisIsland'' does this in both its original version and its GBA remake. The remake even has an additional clear screen it will stick you on when you manage to [[HundredPercentCompletion get 100 points on every level]].
* ''VideoGame/YoshisStory'' does this for all the ending sequences as it leaves you hanging on the final results screen waiting for you to hit the reset button on the console to try another route.

[[AC:Puzzle]]
* Clearing ''VideoGame/PanelDePon'' on Easy informs the player that [[EasyModeMockery they're not getting any cool secrets for this]] and instructs them to hit Reset and try on a harder difficulty. The localized version, ''Tetris Attack'', removed this trope (you can hit A instead to go back to the title) but left in the text referring to it.

[[AC:VisualNovel]]
*''VisualNovel/DokiDokiLiteratureClub'' takes this trope UpToEleven. After completely clearing the game, you are placed on a screen with a letter from Monika (The game maker if you got the GoldenEnding). However, closing and reopening the game will not let you play the game again like the other examples. To play again, you have to completely uninstall the game.

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